开始慢慢回忆怎么修改
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@ -5,7 +5,7 @@ const localTranslating = {
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unknown: tp`未知的技能类型`,
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active_turns: tp`${'turns'}回合内,${'active'}`,
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random_skills: (skillList)=>[`随机执行以下技能:`, skillList],
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delay: ()=> `将敌人的攻击延迟`,
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delay: tp`${'icon'}将敌人的攻击延迟`,
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mass_attack: ()=> `所有攻击变为全体攻击`,
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leader_change: ()=> `将自身换为队长,再次使用则换回来`,
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no_skyfall: ()=> `天降的宝珠不会消除`,
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@ -4,7 +4,7 @@ function tp(strings, ...keys) {
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let dict = values[values.length - 1] || {};
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let fragment = document.createDocumentFragment();
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fragment.appendChild(document.createTextNode(strings[0]));
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let result = [strings[0]];
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//let result = [strings[0]];
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keys.forEach(function(key, i) {
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let value = Number.isInteger(key) ? values[key] : dict[key];
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if (typeof value == "string" || typeof value == "number")
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@ -735,8 +735,9 @@ function renderSkill(skill, option = {})
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break;
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}
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case SkillKinds.Delay: { //威吓
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appendToFragment(createIcon("delay"));
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appendToFragment(tsps.delay());
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//appendToFragment(createIcon("delay"));
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appendToFragment(tsps.delay({icon:createIcon("delay")}));
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break;
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}
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case SkillKinds.MassAttack: { //全体攻击
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