diff --git a/languages/zh-CN.js b/languages/zh-CN.js index 45a03d1c..df4a54cd 100644 --- a/languages/zh-CN.js +++ b/languages/zh-CN.js @@ -2336,7 +2336,7 @@ function parseBigNumber(number) return subskills.some(subskill=>subskill.type == searchType); } })}, - {name:"无天降 buff",function:cards=>cards.filter(card=>{ + {name:"无天降 buff(顶无天降)",function:cards=>cards.filter(card=>{ const searchType = 184; const skill = Skills[card.activeSkillId]; if (skill.type == searchType) @@ -2346,7 +2346,7 @@ function parseBigNumber(number) return subskills.some(subskill=>subskill.type == searchType); } })}, - {name:"生成变换位",function:cards=>cards.filter(card=>{ + {name:"生成变换位(顶变换珠)",function:cards=>cards.filter(card=>{ const searchType = 207; const skill = Skills[card.activeSkillId]; if (skill.type == searchType) @@ -2514,7 +2514,7 @@ function parseBigNumber(number) b_s.params.map(id=>Skills[id]).find(subskill => subskill.type == searchType).params[0]; return a_pC - b_pC; })}, - {name:"玩家 HP 减少(按减少比率排序)",function:cards=>cards.filter(card=>{ + {name:"玩家自残(HP 减少,按减少比率排序)",function:cards=>cards.filter(card=>{ const searchTypeArray = [84,85,86,87,195]; const skill = Skills[card.activeSkillId]; if (searchTypeArray.includes(skill.type)) @@ -2552,7 +2552,7 @@ function parseBigNumber(number) return b_pC - a_pC; })}, {name:"-----对敌 buff 类-----",function:cards=>cards}, - {name:"推迟行动(按威吓回合排序)",function:cards=>cards.filter(card=>{ + {name:"威吓(按推迟回合排序)",function:cards=>cards.filter(card=>{ const searchType = 18; const skill = Skills[card.activeSkillId]; if (skill.type == searchType) @@ -2573,7 +2573,7 @@ function parseBigNumber(number) b_s.params.map(id=>Skills[id]).find(subskill => subskill.type == searchType).params[0]; return a_pC - b_pC; })}, - {name:"减少防御(按破防比例排序)",function:cards=>cards.filter(card=>{ + {name:"破防(按防御减少比例排序)",function:cards=>cards.filter(card=>{ const searchType = 19; const skill = Skills[card.activeSkillId]; if (skill.type == searchType) @@ -2594,7 +2594,7 @@ function parseBigNumber(number) b_s.params.map(id=>Skills[id]).find(subskill => subskill.type == searchType).params[1]; return a_pC - b_pC; })}, - {name:"减少 100% 防御(按破防回合排序)",function:cards=>cards.filter(card=>{ + {name:"100% 破防(按回合排序)",function:cards=>cards.filter(card=>{ const searchType = 19; const skill = Skills[card.activeSkillId]; if (skill.type == searchType && skill.params[1]>=100) @@ -2757,7 +2757,7 @@ function parseBigNumber(number) b_s.params.map(id=>Skills[id]).find(subskill => subskill.type == searchType).params[0]; return a_pC - b_pC; })}, - {name:"大炮-敌方-单体",function:cards=>cards.filter(card=>{ + {name:"大炮-对象-敌方单体",function:cards=>cards.filter(card=>{ const searchTypeArray = [2,35,37,59,84,86,110,115,144]; const skill = Skills[card.activeSkillId]; function isSingle(skill) @@ -2776,7 +2776,7 @@ function parseBigNumber(number) return subskills.some(subskill=>searchTypeArray.includes(subskill.type) && isSingle(subskill)); } })}, - {name:"大炮-敌方-全体",function:cards=>cards.filter(card=>{ + {name:"大炮-对象-敌方全体",function:cards=>cards.filter(card=>{ const searchTypeArray = [0,1,58,85,87,110,143,144]; const skill = Skills[card.activeSkillId]; function isAll(skill) @@ -2795,7 +2795,7 @@ function parseBigNumber(number) return subskills.some(subskill=>searchTypeArray.includes(subskill.type) && isAll(subskill)); } })}, - {name:"大炮-敌方-指定属性敌人",function:cards=>cards.filter(card=>{ + {name:"大炮-对象-指定属性敌人",function:cards=>cards.filter(card=>{ const searchTypeArray = [42]; const skill = Skills[card.activeSkillId]; if (searchTypeArray.includes(skill.type)) @@ -3171,11 +3171,11 @@ function parseBigNumber(number) })}, {name:"======进化类型======",function:cards=>cards}, {name:"8格潜觉",function:cards=>cards.filter(card=>card.is8Latent)}, - {name:"8格潜觉-转生、超转生",function:cards=>cards.filter(card=>isReincarnated(card))}, //evoBaseId可能为0 - {name:"8格潜觉-超究极进化",function:cards=>cards.filter(card=>card.is8Latent && card.isUltEvo && !card.awakenings.includes(49))}, - {name:"仅限超转生",function:cards=>cards.filter(card=>isReincarnated(card) && !Cards[card.evoBaseId].isUltEvo)}, {name:"非8格潜觉",function:cards=>cards.filter(card=>!card.is8Latent)}, {name:"像素进化",function:cards=>cards.filter(card=>card.evoMaterials.includes(3826))}, + {name:"转生、超转生进化",function:cards=>cards.filter(card=>isReincarnated(card))}, //evoBaseId可能为0 + {name:"仅超转生进化",function:cards=>cards.filter(card=>isReincarnated(card) && !Cards[card.evoBaseId].isUltEvo)}, + {name:"超究极进化",function:cards=>cards.filter(card=>card.is8Latent && card.isUltEvo && !card.awakenings.includes(49))}, {name:"变身前",function:cards=>cards.filter(card=>{ const searchType = 202; const skill = Skills[card.activeSkillId]; @@ -3187,7 +3187,7 @@ function parseBigNumber(number) } })}, {name:"变身后",function:cards=>cards.filter(card=>card.henshinTo)}, - {name:"变身前后队长技不变",function:cards=>cards.filter(card=>{ + {name:"变身前后队长技保持不变",function:cards=>cards.filter(card=>{ const searchType = 202; const skill = Skills[card.activeSkillId]; if (skill.type == searchType && card.leaderSkillId == Cards[skill.params[0]].leaderSkillId)