默认等级改成110

This commit is contained in:
枫谷剑仙 2020-03-12 01:33:20 +08:00
parent c8f95d6d27
commit 7abc51beca
10 changed files with 44 additions and 32 deletions

View File

@ -110,12 +110,12 @@
content: "▼Monster Level";
}
.row-mon-level .level-value::before,
.row-mon-level .m-level-btn-min::before{
.row-mon-level .m-level-btn-min::before,
.row-mon-level .m-level-btn-max::before,
.row-mon-level .m-level-btn-110::before
{
content: "Lv.";
}
.row-mon-level .m-level-btn-max::before{
content: "Max Lv.";
}
.edit-box .setting-box .row-mon-latent::before{
content: "▼Latent Awoken";
}

View File

@ -109,12 +109,12 @@
content: "▼モンスターレベル";
}
.row-mon-level .level-value::before,
.row-mon-level .m-level-btn-min::before{
.row-mon-level .m-level-btn-min::before,
.row-mon-level .m-level-btn-max::before,
.row-mon-level .m-level-btn-110::before
{
content: "Lv.";
}
.row-mon-level .m-level-btn-max::before{
content: "最大Lv.";
}
.edit-box .setting-box .row-mon-latent::before{
content: "▼モンスター潜在覚醒";
}

View File

@ -109,12 +109,12 @@
content: "▼몬스터 레벨";
}
.row-mon-level .level-value::before,
.row-mon-level .m-level-btn-min::before{
.row-mon-level .m-level-btn-min::before,
.row-mon-level .m-level-btn-max::before,
.row-mon-level .m-level-btn-110::before
{
content: "Lv.";
}
.row-mon-level .m-level-btn-max::before{
content: "최대Lv.";
}
.edit-box .setting-box .row-mon-latent::before{
content: "▼몬스터 숨어있는";
}

View File

@ -112,12 +112,12 @@
content: "▼怪物等級";
}
.row-mon-level .level-value::before,
.row-mon-level .m-level-btn-min::before{
.row-mon-level .m-level-btn-min::before,
.row-mon-level .m-level-btn-max::before,
.row-mon-level .m-level-btn-110::before
{
content: "Lv.";
}
.row-mon-level .m-level-btn-max::before{
content: "最高Lv.";
}
.edit-box .setting-box .row-mon-latent::before{
content: "▼潛在覺醒";
}

View File

@ -112,12 +112,12 @@
content: "▼怪物等级";
}
.row-mon-level .level-value::before,
.row-mon-level .m-level-btn-min::before{
.row-mon-level .m-level-btn-min::before,
.row-mon-level .m-level-btn-max::before,
.row-mon-level .m-level-btn-110::before
{
content: "Lv.";
}
.row-mon-level .m-level-btn-max::before{
content: "最高Lv.";
}
.edit-box .setting-box .row-mon-latent::before{
content: "▼潜在觉醒";
}

View File

@ -738,8 +738,8 @@ var formation = new Formation(teamsCount,5);
<span class="level-value"><input type="number" class="m-level" min=1 max=110/></span>
</div>
<div class="subrow">
<button class="m-level-btn-min" value="1">1</button>
<button class="m-level-btn-max" value="99">99</button>
<button class="m-level-btn-min" value="1">1</button>~<button class="m-level-btn-max" value="99">99</button>
<button class="m-level-btn-110 display-none" value="110">110</button>
</div>
<div class="m-level-exp"></div>
</div>

View File

@ -1119,6 +1119,9 @@ function initialize()
const monEditLvMax = settingBox.querySelector(".m-level-btn-max");
monEditLvMax.ipt = monEditLv;
monEditLvMax.onclick = setIptToMyValue;
const monEditLv110 = settingBox.querySelector(".m-level-btn-110");
monEditLv110.ipt = monEditLv;
monEditLv110.onclick = setIptToMyValue;
//编辑界面重新计算怪物的经验值
function reCalculateExp(){
const monid = parseInt(monstersID.value || 0, 10);
@ -1973,10 +1976,18 @@ function editBoxChangeMonId(id)
}
const monEditLvMax = settingBox.querySelector(".m-level-btn-max");
monEditLvMax.innerHTML = monEditLvMax.value = card.maxLevel + (card.limitBreakIncr ? 11 : 0); //最大等级按钮
monEditLvMax.innerHTML = card.maxLevel;
monEditLvMax.value = card.maxLevel;
const monEditLv = settingBox.querySelector(".m-level");
monEditLv.value = card.maxLevel; //默认等级为最大等级而不是110
monEditLv.value = card.maxLevel + (card.limitBreakIncr ? 11 : 0); //默认等级为110
const monEditLv110 = settingBox.querySelector(".m-level-btn-110");
if (card.limitBreakIncr)
{
monEditLv110.classList.remove("display-none");
}else
{
monEditLv110.classList.add("display-none");
}
const rowPlus = settingBox.querySelector(".row-mon-plus");
const rowLatent = settingBox.querySelector(".row-mon-latent");
const monLatentAllowUl = rowLatent.querySelector(".m-latent-allowable-ul");

View File

@ -690,8 +690,8 @@ var formation = new Formation(teamsCount,6);
<span class="level-value"><input type="number" class="m-level" min=1 max=110/></span>
</div>
<div class="subrow">
<button class="m-level-btn-min" value="1">1</button>
<button class="m-level-btn-max" value="99">99</button>
<button class="m-level-btn-min" value="1">1</button>~<button class="m-level-btn-max" value="99">99</button>
<button class="m-level-btn-110 display-none" value="110">110</button>
</div>
<div class="m-level-exp"></div>
</div>

View File

@ -128,6 +128,7 @@ body{
cursor: pointer;
line-height: 25px;
margin-right: 20px;
display: inline-block;
}
.status{
@ -1173,11 +1174,11 @@ ul{
width: 100px;
}
.m-level-btn-min,
.m-level-btn-max
.m-level-btn-max,
.m-level-btn-110
{
box-sizing: border-box;
font-size: inherit;
line-height: inherit;
font-size: 18px;
padding: 0 3px;
}
/*

View File

@ -1324,8 +1324,8 @@ var formation = new Formation(teamsCount,6);
<span class="level-value"><input type="number" class="m-level" min=1 max=110/></span>
</div>
<div class="subrow">
<button class="m-level-btn-min" value="1">1</button>
<button class="m-level-btn-max" value="99">99</button>
<button class="m-level-btn-min" value="1">1</button>~<button class="m-level-btn-max" value="99">99</button>
<button class="m-level-btn-110 display-none" value="110">110</button>
</div>
<div class="m-level-exp"></div>
</div>