v19.0更新内容初步加入
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@ -117,13 +117,6 @@
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.edit-box .setting-box .row-mon-level::before{
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content: "▼Monster Level";
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}
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.row-mon-level .level-value::before,
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.row-mon-level .m-level-btn-min::before,
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.row-mon-level .m-level-btn-max::before,
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.row-mon-level .m-level-btn-110::before
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{
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content: "Lv.";
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}
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.edit-box .setting-box .monster-cost::before{
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content: "COST:";
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}
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@ -115,13 +115,6 @@
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.edit-box .setting-box .row-mon-level::before{
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content: "▼モンスターレベル";
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}
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.row-mon-level .level-value::before,
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.row-mon-level .m-level-btn-min::before,
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.row-mon-level .m-level-btn-max::before,
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.row-mon-level .m-level-btn-110::before
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{
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content: "Lv.";
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}
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.edit-box .setting-box .monster-cost::before{
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content: "コスト:";
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}
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@ -116,13 +116,6 @@
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.edit-box .setting-box .row-mon-level::before{
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content: "▼몬스터 레벨";
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}
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.row-mon-level .level-value::before,
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.row-mon-level .m-level-btn-min::before,
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.row-mon-level .m-level-btn-max::before,
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.row-mon-level .m-level-btn-110::before
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{
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content: "Lv.";
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}
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.edit-box .setting-box .monster-cost::before{
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content: "코스트:";
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}
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@ -119,13 +119,6 @@
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.edit-box .setting-box .row-mon-level::before{
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content: "▼怪物等級";
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}
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.row-mon-level .level-value::before,
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.row-mon-level .m-level-btn-min::before,
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.row-mon-level .m-level-btn-max::before,
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.row-mon-level .m-level-btn-110::before
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{
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content: "Lv.";
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}
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.edit-box .setting-box .monster-cost::before{
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content: "消耗:";
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}
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@ -115,17 +115,9 @@
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.row-mon-ability .m-rcv-li::before{
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content: "回復:";
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}
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.edit-box .setting-box .row-mon-level::before{
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content: "▼怪物等级";
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}
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.row-mon-level .level-value::before,
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.row-mon-level .m-level-btn-min::before,
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.row-mon-level .m-level-btn-max::before,
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.row-mon-level .m-level-btn-110::before
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{
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content: "Lv.";
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}
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.edit-box .setting-box .monster-cost::before{
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content: "消耗:";
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}
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@ -845,6 +845,7 @@ var formation = new Formation(teamsCount,5);
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<div class="subrow">
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<button class="m-level-btn-min" value="1"></button>~<button class="m-level-btn-max" value="99"></button>
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<button class="m-level-btn-110 display-none" value="110"></button>
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<button class="m-level-btn-120 display-none" value="120"></button>
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</div>
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<div class="m-level-exp"></div>
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</div>
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@ -898,6 +899,9 @@ var formation = new Formation(teamsCount,5);
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<li class="latent-icon" data-latent-icon="34"></li><!--大木盾-->
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<li class="latent-icon" data-latent-icon="35"></li><!--大光盾-->
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<li class="latent-icon" data-latent-icon="36"></li><!--大暗盾-->
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<li class="latent-icon" data-latent-icon="43"></li><!--HP++-->
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<li class="latent-icon" data-latent-icon="44"></li><!--攻击++-->
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<li class="latent-icon" data-latent-icon="45"></li><!--回复++-->
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<li class="latent-icon" data-latent-icon="13"></li><!--不被换队长-->
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<li class="latent-icon" data-latent-icon="14"></li><!--不掉废-->
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<li class="latent-icon" data-latent-icon="15"></li><!--不掉毒-->
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@ -906,6 +910,7 @@ var formation = new Formation(teamsCount,5);
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<li class="latent-icon" data-latent-icon="39"></li><!--C珠破吸-->
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<li class="latent-icon" data-latent-icon="40"></li><!--心横解转转-->
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<li class="latent-icon" data-latent-icon="41"></li><!--U解禁消-->
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<li class="latent-icon" data-latent-icon="42"></li><!--伤害上限解除-->
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</ul>
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</div>
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<div class="setting-row row-mon-skill">
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@ -39,6 +39,16 @@ typekiller_for_type.forEach(t=>
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type_allowable_latent[t.type] = t.allowableLatent;
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}
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);
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//一般共同能打的潜觉
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const common_allowable_latent = [
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1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,
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28,29,30,31,32,33,34,35,36,37,38,
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39,40,41, //需要拥有觉醒的才能打,但是有武器
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];
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//120级才能打的潜觉
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const v120_allowable_latent = [
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42,43,44,45
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];
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//等效觉醒列表
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const equivalent_awoken = [
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{small:10,big:52,times:2}, //防封
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@ -133,10 +133,10 @@ function latentUseHole(latentId)
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switch (true)
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{
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case (latentId === 12):
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case (latentId >= 16 && latentId <= 36):
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case (latentId >= 16 && latentId <= 36 || latentId >= 43):
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return 2;
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case (latentId >= 13 && latentId <= 15):
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case (latentId >= 37):
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case (latentId >= 37 && latentId <= 42):
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return 6;
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case (latentId < 12):
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default:
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@ -244,9 +244,14 @@ function calculateExp(member)
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if (!member) return null;
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const memberCard = Cards[member.id];
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if (!memberCard || memberCard.id == 0 || !memberCard.enabled) return null;
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const v99Exp = valueAt(member.level, 99, memberCard.exp);
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const v110Exp = member.level > 99 ? Math.max(0, member.level - memberCard.maxLevel - 1) * 5000000 : 0;
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return [Math.round(v99Exp),v110Exp];
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const expArray = [
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Math.round(valueAt(member.level, 99, memberCard.exp)) //99级以内的经验
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];
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if (member.level > 99)
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expArray.push(Math.max(0, Math.min(member.level, 110) - 100) * 5000000);
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if (member.level > 110)
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expArray.push(Math.max(0, Math.min(member.level, 120) - 110) * 20000000);
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return expArray;
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}
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//计算怪物的能力
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function calculateAbility(member, assist = null, solo = true, teamsCount = 1)
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@ -283,9 +288,9 @@ function calculateAbility(member, assist = null, solo = true, teamsCount = 1)
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});
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}
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const latentScale = [ //对应加三维潜在觉醒的序号与增加比例
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[{index:1,scale:0.015},{index:12,scale:0.03},{index:28,scale:0.045}], //HP
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[{index:2,scale:0.01},{index:12,scale:0.02},{index:29,scale:0.03}], //ATK
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[{index:3,scale:0.1},{index:12,scale:0.2},{index:30,scale:0.3}] //RCV
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[{index:1,scale:0.015},{index:12,scale:0.03},{index:28,scale:0.045},{index:43,scale:0.09}], //HP
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[{index:2,scale:0.01},{index:12,scale:0.02},{index:29,scale:0.03},{index:44,scale:0.06}], //ATK
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[{index:3,scale:0.1},{index:12,scale:0.2},{index:30,scale:0.3},{index:45,scale:0.6}] //RCV
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];
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const memberCurves = [memberCard.hp, memberCard.atk, memberCard.rcv];
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const assistCurves = assistCard ? [assistCard.hp, assistCard.atk, assistCard.rcv] : null;
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@ -548,22 +553,18 @@ function isReincarnated(card)
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return card.is8Latent && !card.isUltEvo && (card.evoBaseId || card.evoRootId) != card.id && (card.awakenings.includes(49) ? isReincarnated(Cards[card.evoBaseId]) : true);
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}
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//获取类型允许的潜觉
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function getAllowLatent(types)
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function getAllowLatent(card)
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{
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const latentSet = new Set();
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types.filter(i => i >= 0)
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const latentSet = new Set(common_allowable_latent);
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card.types.filter(i => i >= 0)
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.map(type => type_allowable_latent[type])
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.forEach(tA => tA.forEach(t => latentSet.add(t)));
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if (card.limitBreakIncr)
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{
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v120_allowable_latent.forEach(t=>latentSet.add(t));
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}
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return Array.from(latentSet);
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}
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//筛选出允许的潜觉
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function filterAllowLatent(latent, allowLatent)
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{
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const allKillerLatent = typekiller_for_type.map(type => type.latent);
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return latent.filter(lat =>
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!allKillerLatent.includes(lat) || //保留不属于杀的潜觉
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allKillerLatent.includes(lat) && allowLatent.includes(lat)); //属于杀的潜觉则只保留允许的
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}
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//计算队伍中有多少血量
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function countTeamHp(memberArr, leader1id, leader2id, solo, noAwoken=false)
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{
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33
script.js
33
script.js
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@ -1819,6 +1819,9 @@ function initialize() {
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const monEditLv110 = settingBox.querySelector(".m-level-btn-110");
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monEditLv110.ipt = monEditLv;
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monEditLv110.onclick = setIptToMyValue;
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const monEditLv120 = settingBox.querySelector(".m-level-btn-120");
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monEditLv120.ipt = monEditLv;
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monEditLv120.onclick = setIptToMyValue;
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//编辑界面重新计算怪物的经验值
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function reCalculateExp() {
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const monid = editBox.mid;
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@ -1828,7 +1831,7 @@ function initialize() {
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level: level
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};
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const needExp = calculateExp(tempMon);
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monLvExp.textContent = needExp ? needExp[0].bigNumberToString() + (level > 99 ? ` + ${needExp[1].bigNumberToString()}` : "") : "";
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monLvExp.textContent = needExp ? needExp.map(exp=>exp.bigNumberToString()).join(" + ") : "";
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}
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editBox.reCalculateExp = reCalculateExp;
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//三维
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@ -2323,9 +2326,10 @@ function changeid(mon, monDom, latentDom) {
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levelDom.classList.remove("max");
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}
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if (card.limitBreakIncr && level >= card.maxLevel) { //如果支持超觉,并且等级超过99,就添加支持超觉的蓝色
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levelDom.classList.add("_110");
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levelDom.classList.add(level > 110 ? "_120" : "_110");
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} else {
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levelDom.classList.remove("_110");
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levelDom.classList.remove("_120");
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}
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}
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const awokenIcon = monDom.querySelector(".awoken-count-num");
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@ -2671,14 +2675,19 @@ function editBoxChangeMonId(id) {
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//monEditLvMax.textContent = monEditLvMax.value = card.maxLevel;
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monEditLvMax.value = card.maxLevel;
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const monEditLv = settingBox.querySelector(".m-level");
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monEditLv.max = monEditLv.value = card.maxLevel + (card.limitBreakIncr ? 11 : 0); //默认等级为110
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monEditLv.max = card.limitBreakIncr ? 120 : card.maxLevel; //最大等级为120
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monEditLv.value = card.limitBreakIncr ? 110 : card.maxLevel; //默认等级为110
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const monEditLv110 = settingBox.querySelector(".m-level-btn-110");
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const monEditLv120 = settingBox.querySelector(".m-level-btn-120");
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monEditLv110.setAttribute("data-limit-break-incr",card.limitBreakIncr);
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monEditLv120.setAttribute("data-limit-break-incr",card.limitBreakIncr);
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if (card.limitBreakIncr) {
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monEditLv110.classList.remove(className_displayNone);
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monEditLv120.classList.remove(className_displayNone);
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} else {
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monEditLv110.classList.add(className_displayNone);
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monEditLv120.classList.add(className_displayNone);
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}
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const mCost = settingBox.querySelector(".monster-cost");
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@ -2688,17 +2697,17 @@ function editBoxChangeMonId(id) {
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const rowLatent = settingBox.querySelector(".row-mon-latent");
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const monLatentAllowUl = rowLatent.querySelector(".m-latent-allowable-ul");
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//该宠Type允许的杀,set不会出现重复的
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const allowLatent = getAllowLatent(card.types);
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const allowLatent = getAllowLatent(card);
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typekiller_for_type.forEach(type => { //显示允许的杀,隐藏不允许的杀
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const latentDom = monLatentAllowUl.querySelector(`.latent-icon[data-latent-icon='${type.latent}']`);
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if (!latentDom) return;
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if (allowLatent.includes(type.latent)) {
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latentDom.classList.remove("unallowable-latent");
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const latentIcons = Array.from(monLatentAllowUl.querySelectorAll(`.latent-icon[data-latent-icon]`));
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latentIcons.forEach(icon => { //显示允许的潜觉,隐藏不允许的潜觉
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const ltId = parseInt(icon.getAttribute("data-latent-icon"),10);
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if (allowLatent.includes(ltId)) {
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icon.classList.remove("unallowable-latent");
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} else {
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latentDom.classList.add("unallowable-latent");
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icon.classList.add("unallowable-latent");
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}
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})
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});
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//怪物主动技能
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const rowSkill = settingBox.querySelector(".row-mon-skill");
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@ -2768,7 +2777,7 @@ function editBoxChangeMonId(id) {
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}
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//去除所有不能再打的潜觉
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editBox.latent = filterAllowLatent(editBox.latent,allowLatent);
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editBox.latent = editBox.latent.filter(lat => allowLatent.includes(lat));
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editBox.refreshLatent(editBox.latent, id);
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editBox.reCalculateExp();
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editBox.reCalculateAbility();
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@ -768,6 +768,7 @@ var formation = new Formation(teamsCount,6);
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<div class="subrow">
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<button class="m-level-btn-min" value="1"></button>~<button class="m-level-btn-max" value="99"></button>
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<button class="m-level-btn-110 display-none" value="110"></button>
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<button class="m-level-btn-120 display-none" value="120"></button>
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</div>
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<div class="m-level-exp"></div>
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</div>
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@ -821,6 +822,9 @@ var formation = new Formation(teamsCount,6);
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<li class="latent-icon" data-latent-icon="34"></li><!--大木盾-->
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<li class="latent-icon" data-latent-icon="35"></li><!--大光盾-->
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<li class="latent-icon" data-latent-icon="36"></li><!--大暗盾-->
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<li class="latent-icon" data-latent-icon="43"></li><!--HP++-->
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<li class="latent-icon" data-latent-icon="44"></li><!--攻击++-->
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<li class="latent-icon" data-latent-icon="45"></li><!--回复++-->
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<li class="latent-icon" data-latent-icon="13"></li><!--不被换队长-->
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<li class="latent-icon" data-latent-icon="14"></li><!--不掉废-->
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<li class="latent-icon" data-latent-icon="15"></li><!--不掉毒-->
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@ -829,6 +833,7 @@ var formation = new Formation(teamsCount,6);
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<li class="latent-icon" data-latent-icon="39"></li><!--C珠破吸-->
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<li class="latent-icon" data-latent-icon="40"></li><!--心横解转转-->
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<li class="latent-icon" data-latent-icon="41"></li><!--U解禁消-->
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<li class="latent-icon" data-latent-icon="42"></li><!--伤害上限解除-->
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</ul>
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</div>
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<div class="setting-row row-mon-skill">
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@ -709,7 +709,10 @@
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.latent-icon[data-latent-icon='33']::before,
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.latent-icon[data-latent-icon='34']::before,
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.latent-icon[data-latent-icon='35']::before,
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.latent-icon[data-latent-icon='36']::before
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.latent-icon[data-latent-icon='36']::before,
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.latent-icon[data-latent-icon='43']::before,
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.latent-icon[data-latent-icon='44']::before,
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.latent-icon[data-latent-icon='45']::before
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{
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width: 76px;
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}
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@ -720,7 +723,8 @@
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.latent-icon[data-latent-icon='38']::before,
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.latent-icon[data-latent-icon='39']::before,
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.latent-icon[data-latent-icon='40']::before,
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.latent-icon[data-latent-icon='41']::before
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.latent-icon[data-latent-icon='41']::before,
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.latent-icon[data-latent-icon='42']::before
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{
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width: 252px;
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}
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@ -847,6 +851,18 @@
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.latent-icon[data-latent-icon='41']::before{ /*U解禁消*/
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background-position-y: calc(-32px * 41);
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}
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.latent-icon[data-latent-icon='42']::before{ /*伤害上限解除*/
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background-position-y: calc(-32px * 42);
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}
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.latent-icon[data-latent-icon='43']::before{ /*HP++*/
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background-position-y: calc(-32px * 43);
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||||
}
|
||||
.latent-icon[data-latent-icon='44']::before{ /*攻击++*/
|
||||
background-position-y: calc(-32px * 44);
|
||||
}
|
||||
.latent-icon[data-latent-icon='45']::before{ /*回复++*/
|
||||
background-position-y: calc(-32px * 45);
|
||||
}
|
||||
|
||||
/* 徽章背景 */
|
||||
.badge{
|
||||
|
|
54
style.css
54
style.css
|
@ -363,6 +363,9 @@ ul{
|
|||
.monster .level._110{
|
||||
color: lightskyblue;
|
||||
}
|
||||
.monster .level._120{
|
||||
color: lightgreen;
|
||||
}
|
||||
/*.monster .level::before{
|
||||
content: "Lv.";
|
||||
}.monster .level.max::before{
|
||||
|
@ -700,7 +703,13 @@ body:not(.solo) .awoken-icon[data-awoken-icon="64"]::after
|
|||
.team-latents .latent-icon[data-latent-icon='36'],
|
||||
.team-latents .latent-icon[data-latent-icon='37'],
|
||||
.team-latents .latent-icon[data-latent-icon='38'],
|
||||
.team-latents .latent-icon[data-latent-icon='39']
|
||||
.team-latents .latent-icon[data-latent-icon='39'],
|
||||
.team-latents .latent-icon[data-latent-icon='40'],
|
||||
.team-latents .latent-icon[data-latent-icon='41'],
|
||||
.team-latents .latent-icon[data-latent-icon='42'],
|
||||
.team-latents .latent-icon[data-latent-icon='43'],
|
||||
.team-latents .latent-icon[data-latent-icon='44'],
|
||||
.team-latents .latent-icon[data-latent-icon='45']
|
||||
{
|
||||
margin-left: 0;
|
||||
margin-right: 0;
|
||||
|
@ -709,7 +718,11 @@ body:not(.solo) .awoken-icon[data-awoken-icon="64"]::after
|
|||
.team-latents .latent-ul .latent-icon[data-latent-icon='14']::before,
|
||||
.team-latents .latent-ul .latent-icon[data-latent-icon='15']::before,
|
||||
.team-latents .latent-ul .latent-icon[data-latent-icon='37']::before,
|
||||
.team-latents .latent-ul .latent-icon[data-latent-icon='38']::before
|
||||
.team-latents .latent-ul .latent-icon[data-latent-icon='38']::before,
|
||||
.team-latents .latent-ul .latent-icon[data-latent-icon='39']::before,
|
||||
.team-latents .latent-ul .latent-icon[data-latent-icon='40']::before,
|
||||
.team-latents .latent-ul .latent-icon[data-latent-icon='41']::before,
|
||||
.team-latents .latent-ul .latent-icon[data-latent-icon='42']::before
|
||||
{ /*6格的潜觉*/
|
||||
width: 152px;
|
||||
margin-left: -50px;
|
||||
|
@ -719,7 +732,11 @@ body:not(.solo) .awoken-icon[data-awoken-icon="64"]::after
|
|||
.team-latents .latent-ul .latent-icon[data-latent-icon='14'],
|
||||
.team-latents .latent-ul .latent-icon[data-latent-icon='15'],
|
||||
.team-latents .latent-ul .latent-icon[data-latent-icon='37'],
|
||||
.team-latents .latent-ul .latent-icon[data-latent-icon='38']
|
||||
.team-latents .latent-ul .latent-icon[data-latent-icon='38'],
|
||||
.team-latents .latent-ul .latent-icon[data-latent-icon='39'],
|
||||
.team-latents .latent-ul .latent-icon[data-latent-icon='40'],
|
||||
.team-latents .latent-ul .latent-icon[data-latent-icon='41'],
|
||||
.team-latents .latent-ul .latent-icon[data-latent-icon='42']
|
||||
{
|
||||
border-radius: 5px 5px 5px 0;
|
||||
box-shadow: black 1px 1px 1px;
|
||||
|
@ -728,7 +745,11 @@ body:not(.solo) .awoken-icon[data-awoken-icon="64"]::after
|
|||
.team-latents .latent-icon[data-latent-icon='14']+.latent-icon,
|
||||
.team-latents .latent-icon[data-latent-icon='15']+.latent-icon,
|
||||
.team-latents .latent-icon[data-latent-icon='37']+.latent-icon,
|
||||
.team-latents .latent-icon[data-latent-icon='38']+.latent-icon
|
||||
.team-latents .latent-icon[data-latent-icon='38']+.latent-icon,
|
||||
.team-latents .latent-icon[data-latent-icon='39']+.latent-icon,
|
||||
.team-latents .latent-icon[data-latent-icon='40']+.latent-icon,
|
||||
.team-latents .latent-icon[data-latent-icon='41']+.latent-icon,
|
||||
.team-latents .latent-icon[data-latent-icon='42']+.latent-icon
|
||||
{
|
||||
width: 76px;
|
||||
margin-left: 0;
|
||||
|
@ -746,7 +767,11 @@ body:not(.solo) .awoken-icon[data-awoken-icon="64"]::after
|
|||
.team-latents .latent-icon[data-latent-icon='14']+.latent-icon::before,
|
||||
.team-latents .latent-icon[data-latent-icon='15']+.latent-icon::before,
|
||||
.team-latents .latent-icon[data-latent-icon='37']+.latent-icon::before,
|
||||
.team-latents .latent-icon[data-latent-icon='38']+.latent-icon::before
|
||||
.team-latents .latent-icon[data-latent-icon='38']+.latent-icon::before,
|
||||
.team-latents .latent-icon[data-latent-icon='39']+.latent-icon::before,
|
||||
.team-latents .latent-icon[data-latent-icon='40']+.latent-icon::before,
|
||||
.team-latents .latent-icon[data-latent-icon='41']+.latent-icon::before,
|
||||
.team-latents .latent-icon[data-latent-icon='42']+.latent-icon::before
|
||||
{
|
||||
background: none;
|
||||
}
|
||||
|
@ -1772,7 +1797,14 @@ body:not(.solo) .awoken-icon[data-awoken-icon="64"]::after
|
|||
{
|
||||
margin-left: 10px;
|
||||
}
|
||||
|
||||
.row-mon-level .level-value::before,
|
||||
.row-mon-level .m-level-btn-min::before,
|
||||
.row-mon-level .m-level-btn-max::before,
|
||||
.row-mon-level .m-level-btn-110::before,
|
||||
.row-mon-level .m-level-btn-120::before
|
||||
{
|
||||
content: "Lv.";
|
||||
}
|
||||
.row-mon-level .subrow
|
||||
{
|
||||
font-family: var(--game-font-family );
|
||||
|
@ -1795,7 +1827,8 @@ body:not(.solo) .awoken-icon[data-awoken-icon="64"]::after
|
|||
}
|
||||
.m-level-btn-min,
|
||||
.m-level-btn-max,
|
||||
.m-level-btn-110
|
||||
.m-level-btn-110,
|
||||
.m-level-btn-120
|
||||
{
|
||||
box-sizing: border-box;
|
||||
font-size: 18px;
|
||||
|
@ -1806,7 +1839,8 @@ body:not(.solo) .awoken-icon[data-awoken-icon="64"]::after
|
|||
{
|
||||
content: attr(value);
|
||||
}
|
||||
.row-mon-level .m-level-btn-110::after
|
||||
.row-mon-level .m-level-btn-110::after,
|
||||
.row-mon-level .m-level-btn-120::after
|
||||
{
|
||||
content: attr(value) " (+" attr(data-limit-break-incr) "%)";
|
||||
}
|
||||
|
@ -1814,6 +1848,10 @@ body:not(.solo) .awoken-icon[data-awoken-icon="64"]::after
|
|||
{
|
||||
color: blue;
|
||||
}
|
||||
.m-level-btn-120
|
||||
{
|
||||
color: green;
|
||||
}
|
||||
/*
|
||||
.m-level-exp::before{
|
||||
content: "需要经验:";
|
||||
|
|
|
@ -1497,6 +1497,7 @@ var formation = new Formation(teamsCount,6);
|
|||
<div class="subrow">
|
||||
<button class="m-level-btn-min" value="1"></button>~<button class="m-level-btn-max" value="99"></button>
|
||||
<button class="m-level-btn-110 display-none" value="110"></button>
|
||||
<button class="m-level-btn-120 display-none" value="120"></button>
|
||||
</div>
|
||||
<div class="m-level-exp"></div>
|
||||
</div>
|
||||
|
@ -1550,6 +1551,9 @@ var formation = new Formation(teamsCount,6);
|
|||
<li class="latent-icon" data-latent-icon="34"></li><!--大木盾-->
|
||||
<li class="latent-icon" data-latent-icon="35"></li><!--大光盾-->
|
||||
<li class="latent-icon" data-latent-icon="36"></li><!--大暗盾-->
|
||||
<li class="latent-icon" data-latent-icon="43"></li><!--HP++-->
|
||||
<li class="latent-icon" data-latent-icon="44"></li><!--攻击++-->
|
||||
<li class="latent-icon" data-latent-icon="45"></li><!--回复++-->
|
||||
<li class="latent-icon" data-latent-icon="13"></li><!--不被换队长-->
|
||||
<li class="latent-icon" data-latent-icon="14"></li><!--不掉废-->
|
||||
<li class="latent-icon" data-latent-icon="15"></li><!--不掉毒-->
|
||||
|
@ -1558,6 +1562,7 @@ var formation = new Formation(teamsCount,6);
|
|||
<li class="latent-icon" data-latent-icon="39"></li><!--C珠破吸-->
|
||||
<li class="latent-icon" data-latent-icon="40"></li><!--心横解转转-->
|
||||
<li class="latent-icon" data-latent-icon="41"></li><!--U解禁消-->
|
||||
<li class="latent-icon" data-latent-icon="42"></li><!--伤害上限解除-->
|
||||
</ul>
|
||||
</div>
|
||||
<div class="setting-row row-mon-skill">
|
||||
|
|
Loading…
Reference in New Issue