修复武器觉醒未点满时的计算

This commit is contained in:
枫谷剑仙 2020-09-23 19:16:37 +08:00
parent 0567192ad4
commit 97a13e3a4d
2 changed files with 3 additions and 3 deletions

View File

@ -230,7 +230,7 @@ function awokenCountInTeam(team,awokenIndex,solo,teamsCount)
}
if (assistCard && assistCard.enabled && assistCard.awakenings.includes(49))
{ //如果卡片未启用
enableAwoken = enableAwoken.concat(assistCard.awakenings);
enableAwoken = enableAwoken.concat(assistCard.awakenings.slice(0, assist.awoken));
}
//相同的觉醒数

View File

@ -1622,7 +1622,7 @@ function changeid(mon, monDom, latentDom) {
{
awokenIcon.classList.add(className_displayNone);
awokenIcon.innerHTML = "";
} else if (mon.awoken > 1) //如果提供了觉醒
} else if (mon.awoken > 0) //如果提供了觉醒
{
awokenIcon.classList.remove(className_displayNone);
awokenIcon.innerHTML = mon.awoken;
@ -1790,7 +1790,7 @@ function editMon(teamNum, isAssist, indexInTeam) {
editBoxTitle.classList.add("edit-box-title-assist");
}
editBox.reCalculateExp();
if (mon.awoken > 0 && monEditAwokens[mon.awoken])
if (mon.awoken !== undefined && monEditAwokens[mon.awoken])
monEditAwokens[mon.awoken].click(); //涉及到觉醒数字的显示,所以需要点一下
else
editBox.reCalculateAbility();