增加隐藏不常用潜在觉醒功能

This commit is contained in:
枫谷剑仙 2020-04-17 23:38:41 +08:00
parent 8632f274ce
commit 97abd93dd8
10 changed files with 70 additions and 31 deletions

View File

@ -119,6 +119,9 @@
.edit-box .setting-box .row-mon-latent::before{
content: "▼Latent Awoken";
}
.edit-box .setting-box .hide-less-use-latent-label::after{
content: "Hide less used latents";
}
.skill-box .skill-cd::before{
content: "Turn(s):";

View File

@ -118,6 +118,9 @@
.edit-box .setting-box .row-mon-latent::before{
content: "▼モンスター潜在覚醒";
}
.edit-box .setting-box .hide-less-use-latent-label::after{
content: "使用の少ない潜在覚醒を隠す";
}
.skill-box .skill-cd::before{
content: "ターン:";

View File

@ -118,6 +118,9 @@
.edit-box .setting-box .row-mon-latent::before{
content: "▼몬스터 숨어있는";
}
.edit-box .setting-box .hide-less-use-latent-label::after{
content: "덜 사용되는 숨어있는 숨기기";
}
.skill-box .skill-cd::before{
content: "턴:";

View File

@ -121,6 +121,9 @@
.edit-box .setting-box .row-mon-latent::before{
content: "▼潛在覺醒";
}
.edit-box .setting-box .hide-less-use-latent-label::after{
content: "隱藏少用的潛覺";
}
.skill-box .skill-cd::before{
content: "回合:";

View File

@ -121,6 +121,9 @@
.edit-box .setting-box .row-mon-latent::before{
content: "▼潜在觉醒";
}
.edit-box .setting-box .hide-less-use-latent-label::after{
content: "隐藏少用的潜觉";
}
.skill-box .skill-cd::before{
content: "回合:";

View File

@ -754,6 +754,7 @@ var formation = new Formation(teamsCount,5);
</div>
<div class="setting-row row-mon-latent">
<!--潜在觉醒-->
<input type="checkbox" class="config-checkbox-ipt" name="hide-less-use-latent" id="hide-less-use-latent"><label class="config-checkbox-lbl hide-less-use-latent-label" for="hide-less-use-latent"><div class="config-checkbox-lbl-cicle"></div></label>
<div class="m-latent-ul-div">
<ul class="m-latent-ul">
<li class="latent-icon" value="0"></li>
@ -777,21 +778,21 @@ var formation = new Formation(teamsCount,5);
<li class="latent-icon" data-latent-icon="8"></li><!--木盾-->
<li class="latent-icon" data-latent-icon="9"></li><!--光盾-->
<li class="latent-icon" data-latent-icon="10"></li><!--暗盾-->
<li class="latent-icon" data-latent-icon="11"></li><!--防坐-->
<li class="latent-icon frequent" data-latent-icon="11"></li><!--防坐-->
<li class="latent-icon" data-latent-icon="12"></li><!--三维-->
<!--有3个未启用-->
<li class="latent-icon" data-latent-icon="16"></li><!--进化杀-->
<li class="latent-icon" data-latent-icon="17"></li><!--觉醒杀-->
<li class="latent-icon" data-latent-icon="18"></li><!--强化杀-->
<li class="latent-icon" data-latent-icon="19"></li><!--卖钱杀-->
<li class="latent-icon" data-latent-icon="20"></li><!--神杀-->
<li class="latent-icon" data-latent-icon="21"></li><!--龙杀-->
<li class="latent-icon" data-latent-icon="22"></li><!--恶魔杀-->
<li class="latent-icon" data-latent-icon="23"></li><!--机械杀-->
<li class="latent-icon" data-latent-icon="24"></li><!--平衡杀-->
<li class="latent-icon" data-latent-icon="25"></li><!--攻击杀-->
<li class="latent-icon" data-latent-icon="26"></li><!--体力杀-->
<li class="latent-icon" data-latent-icon="27"></li><!--回复杀-->
<li class="latent-icon frequent" data-latent-icon="20"></li><!--神杀-->
<li class="latent-icon frequent" data-latent-icon="21"></li><!--龙杀-->
<li class="latent-icon frequent" data-latent-icon="22"></li><!--恶魔杀-->
<li class="latent-icon frequent" data-latent-icon="23"></li><!--机械杀-->
<li class="latent-icon frequent" data-latent-icon="24"></li><!--平衡杀-->
<li class="latent-icon frequent" data-latent-icon="25"></li><!--攻击杀-->
<li class="latent-icon frequent" data-latent-icon="26"></li><!--体力杀-->
<li class="latent-icon frequent" data-latent-icon="27"></li><!--回复杀-->
<li class="latent-icon" data-latent-icon="28"></li><!--大HP-->
<li class="latent-icon" data-latent-icon="29"></li><!--大攻击-->
<li class="latent-icon" data-latent-icon="30"></li><!--大回复-->

View File

@ -1176,6 +1176,14 @@ function initialize()
{
refreshLatent(latent,monid,monEditLatents);
};
const s_hideLessUseLetent = settingBox.querySelector("#hide-less-use-latent");
const hideClassName = 'hide-less-use-latent';
s_hideLessUseLetent.onchange = function(){
toggleDomClassName(this, hideClassName, true, monEditLatentAllowableUl);
localStorage.setItem("PADDF-" + hideClassName, this.checked ? 1 : 0);
}
s_hideLessUseLetent.checked = Boolean(parseInt(localStorage.getItem("PADDF-" + hideClassName)));
s_hideLessUseLetent.onchange();
const rowSkill = settingBox.querySelector(".row-mon-skill");
const skillBox = rowSkill.querySelector(".skill-box");

View File

@ -706,6 +706,7 @@ var formation = new Formation(teamsCount,6);
</div>
<div class="setting-row row-mon-latent">
<!--潜在觉醒-->
<input type="checkbox" class="config-checkbox-ipt" name="hide-less-use-latent" id="hide-less-use-latent"><label class="config-checkbox-lbl hide-less-use-latent-label" for="hide-less-use-latent"><div class="config-checkbox-lbl-cicle"></div></label>
<div class="m-latent-ul-div">
<ul class="m-latent-ul">
<li class="latent-icon" value="0"></li>
@ -729,21 +730,21 @@ var formation = new Formation(teamsCount,6);
<li class="latent-icon" data-latent-icon="8"></li><!--木盾-->
<li class="latent-icon" data-latent-icon="9"></li><!--光盾-->
<li class="latent-icon" data-latent-icon="10"></li><!--暗盾-->
<li class="latent-icon" data-latent-icon="11"></li><!--防坐-->
<li class="latent-icon frequent" data-latent-icon="11"></li><!--防坐-->
<li class="latent-icon" data-latent-icon="12"></li><!--三维-->
<!--有3个未启用-->
<li class="latent-icon" data-latent-icon="16"></li><!--进化杀-->
<li class="latent-icon" data-latent-icon="17"></li><!--觉醒杀-->
<li class="latent-icon" data-latent-icon="18"></li><!--强化杀-->
<li class="latent-icon" data-latent-icon="19"></li><!--卖钱杀-->
<li class="latent-icon" data-latent-icon="20"></li><!--神杀-->
<li class="latent-icon" data-latent-icon="21"></li><!--龙杀-->
<li class="latent-icon" data-latent-icon="22"></li><!--恶魔杀-->
<li class="latent-icon" data-latent-icon="23"></li><!--机械杀-->
<li class="latent-icon" data-latent-icon="24"></li><!--平衡杀-->
<li class="latent-icon" data-latent-icon="25"></li><!--攻击杀-->
<li class="latent-icon" data-latent-icon="26"></li><!--体力杀-->
<li class="latent-icon" data-latent-icon="27"></li><!--回复杀-->
<li class="latent-icon frequent" data-latent-icon="20"></li><!--神杀-->
<li class="latent-icon frequent" data-latent-icon="21"></li><!--龙杀-->
<li class="latent-icon frequent" data-latent-icon="22"></li><!--恶魔杀-->
<li class="latent-icon frequent" data-latent-icon="23"></li><!--机械杀-->
<li class="latent-icon frequent" data-latent-icon="24"></li><!--平衡杀-->
<li class="latent-icon frequent" data-latent-icon="25"></li><!--攻击杀-->
<li class="latent-icon frequent" data-latent-icon="26"></li><!--体力杀-->
<li class="latent-icon frequent" data-latent-icon="27"></li><!--回复杀-->
<li class="latent-icon" data-latent-icon="28"></li><!--大HP-->
<li class="latent-icon" data-latent-icon="29"></li><!--大攻击-->
<li class="latent-icon" data-latent-icon="30"></li><!--大回复-->

View File

@ -1376,7 +1376,15 @@ ul{
.m-latent-allowable-ul .latent-icon:last-of-type{
margin-right: unset;
}
.m-latent-allowable-ul.hide-less-use-latent .latent-icon{
display: none;
}
.m-latent-allowable-ul.hide-less-use-latent .latent-icon.frequent{
display: inline-block;
}
.hide-less-use-latent-label{
margin-left: 5px;
}
/*没有打觉醒的空格,没有手指*/
.m-latent-ul .latent-icon{
cursor: default;
@ -1392,10 +1400,15 @@ ul{
filter: grayscale(100%);
}
.edit-box .setting-box .row-mon-skill,
.edit-box .setting-box .row-mon-leader-skill{
margin-top:5px;
.edit-box .setting-box .row-mon-skill
{
margin-bottom:5px;
}
/*.edit-box .setting-box .row-mon-skill,
.edit-box .setting-box .row-mon-leader-skill
{
margin-top:5px;
}*/
/*.skill-box .skill-cd::before{
content: "冷却回合:";
}

View File

@ -1401,6 +1401,7 @@ var formation = new Formation(teamsCount,6);
</div>
<div class="setting-row row-mon-latent">
<!--潜在觉醒-->
<input type="checkbox" class="config-checkbox-ipt" name="hide-less-use-latent" id="hide-less-use-latent"><label class="config-checkbox-lbl hide-less-use-latent-label" for="hide-less-use-latent"><div class="config-checkbox-lbl-cicle"></div></label>
<div class="m-latent-ul-div">
<ul class="m-latent-ul">
<li class="latent-icon" value="0"></li>
@ -1424,21 +1425,21 @@ var formation = new Formation(teamsCount,6);
<li class="latent-icon" data-latent-icon="8"></li><!--木盾-->
<li class="latent-icon" data-latent-icon="9"></li><!--光盾-->
<li class="latent-icon" data-latent-icon="10"></li><!--暗盾-->
<li class="latent-icon" data-latent-icon="11"></li><!--防坐-->
<li class="latent-icon frequent" data-latent-icon="11"></li><!--防坐-->
<li class="latent-icon" data-latent-icon="12"></li><!--三维-->
<!--有3个未启用-->
<li class="latent-icon" data-latent-icon="16"></li><!--进化杀-->
<li class="latent-icon" data-latent-icon="17"></li><!--觉醒杀-->
<li class="latent-icon" data-latent-icon="18"></li><!--强化杀-->
<li class="latent-icon" data-latent-icon="19"></li><!--卖钱杀-->
<li class="latent-icon" data-latent-icon="20"></li><!--神杀-->
<li class="latent-icon" data-latent-icon="21"></li><!--龙杀-->
<li class="latent-icon" data-latent-icon="22"></li><!--恶魔杀-->
<li class="latent-icon" data-latent-icon="23"></li><!--机械杀-->
<li class="latent-icon" data-latent-icon="24"></li><!--平衡杀-->
<li class="latent-icon" data-latent-icon="25"></li><!--攻击杀-->
<li class="latent-icon" data-latent-icon="26"></li><!--体力杀-->
<li class="latent-icon" data-latent-icon="27"></li><!--回复杀-->
<li class="latent-icon frequent" data-latent-icon="20"></li><!--神杀-->
<li class="latent-icon frequent" data-latent-icon="21"></li><!--龙杀-->
<li class="latent-icon frequent" data-latent-icon="22"></li><!--恶魔杀-->
<li class="latent-icon frequent" data-latent-icon="23"></li><!--机械杀-->
<li class="latent-icon frequent" data-latent-icon="24"></li><!--平衡杀-->
<li class="latent-icon frequent" data-latent-icon="25"></li><!--攻击杀-->
<li class="latent-icon frequent" data-latent-icon="26"></li><!--体力杀-->
<li class="latent-icon frequent" data-latent-icon="27"></li><!--回复杀-->
<li class="latent-icon" data-latent-icon="28"></li><!--大HP-->
<li class="latent-icon" data-latent-icon="29"></li><!--大攻击-->
<li class="latent-icon" data-latent-icon="30"></li><!--大回复-->