增加稀有度各不相同的队长技,但是还是有不明确的参数
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@ -64,7 +64,6 @@
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drop_refresh: tp`全板刷新`,
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drum: tp`寶珠移動和消除的聲音變成太鼓達人的音效`,
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auto_path: tp`顯示3連擊的轉珠路徑(只匹配3珠,並只適用於普通地下城)`,
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board7x6: tp`【${'icon'}7×6版面】`,
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counter_attack: tp`受到${'target'}攻擊時,${'chance'}進行受到傷害${'value'}的${'attr'}${'icon'}反擊`,
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change_orbs: tp`${'from'}→${'to'}`,
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generate_orbs: tp`${'exclude'}生成${'orbs'}各${'value'}個`,
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@ -98,7 +97,8 @@
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obstruct_opponent_before_me: tp`排名比自身高的對手`,
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obstruct_opponent_designated_position: tp`第${'positions'}排位的對手`,
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increase_damage_cap: tp`${'targets'}的${'icon'}傷害上限提升到${'cap'}`,
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board_jamming_state: tp`在${'position'}生成${'state'}${'size'}${'count'}${'time'}`,
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board_jamming_state: tp`在${'position'}生成${'icon'}${'state'}${'size'}${'count'}${'time'}`,
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board_size_change: tp`版面大小改變為${'icon'}${'size'}`,
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},
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power: {
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unknown: tp`[ 未知能力提升: ${'type'} ]`,
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@ -133,7 +133,8 @@
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compo_type_card: tp`隊伍中同時存在 ${'ids'} 時`,
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compo_type_series: tp`隊員組成全為 ${'ids'} 合作時`,
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compo_type_evolution: tp`隊員組成全為 ${'ids'} 進化時`,
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compo_type_rarity: tp`隊伍的總★稀有度 ≤${'rarity'} 時`,
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compo_type_team_total_rarity: tp`隊伍的總★稀有度 ≤${'rarity'} 時`,
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compo_type_team_rarity_different: tp`隊伍的稀有度各不相同時`,
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stage_less_or_equal: tp`${'stage'} ≤ ${'max'} 時`, //地下城层数
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stage_greater_or_equal: tp`${'stage'} ≥ ${'min'} 時`,
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@ -64,7 +64,6 @@
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drop_refresh: tp`全板刷新`,
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drum: tp`宝珠移动和消除的声音变成太鼓达人的音效`,
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auto_path: tp`显示3连击的转珠路径(只匹配3珠,并只适用于普通地下城)`,
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board7x6: tp`【${'icon'}7×6版面】`,
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counter_attack: tp`受到${'target'}攻击时,${'chance'}进行受到伤害${'value'}的${'attr'}${'icon'}反击`,
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change_orbs: tp`${'from'}→${'to'}`,
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generate_orbs: tp`${'exclude'}生成${'orbs'}各${'value'}个`,
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@ -134,7 +133,8 @@
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compo_type_card: tp`队伍中同时存在 ${'ids'} 时`,
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compo_type_series: tp`队员组成全为 ${'ids'} 合作时`,
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compo_type_evolution: tp`队员组成全为 ${'ids'} 进化时`,
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compo_type_rarity: tp`队伍的总★稀有度 ≤${'rarity'} 时`,
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compo_type_team_total_rarity: tp`队伍的总★稀有度 ≤${'rarity'} 时`,
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compo_type_team_rarity_different: tp`队伍的稀有度各不相同时`,
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stage_less_or_equal: tp`${'stage'} ≤ ${'max'} 时`, //地下城层数
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stage_greater_or_equal: tp`${'stage'} ≥ ${'min'} 时`,
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@ -79,7 +79,6 @@ let localTranslating = {
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drop_refresh: tp`Replaces all orbs`,
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drum: tp`Plus a drumming sound is made when Orbs are moved`,
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auto_path: tp`Shows 3 combo path (Norm. Dungeon & 3 linked Orbs only)`,
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board7x6: tp`[${'icon'}7x6 board]`,
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counter_attack: tp`When attacked by an ${'target'}, ${'chance'}${'value'} ${'attr'} ${'icon'}counterattack`,
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change_orbs: tp`Changes ${'from'} to ${'to'} orbs`,
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generate_orbs: tp`Creates ${'value'} ${'orbs'} orbs each at random ${'exclude'}`,
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@ -150,7 +149,8 @@ let localTranslating = {
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compo_type_card: tp`When ${'ids'} are all on team, `,
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compo_type_series: tp`When all subs from ${'ids'} collab (Needs at least 1 sub), `,
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compo_type_evolution: tp`When all monsters in team are ${'ids'}, `,
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compo_type_rarity: tp`When the total ★ rarity of the team is ≤${'rarity'}, `,
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compo_type_team_total_rarity: tp`When the total ★ rarity of the team is ≤${'rarity'}, `,
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compo_type_team_rarity_different: tp`When the team's rarity is different, `,
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stage_less_or_equal: tp`When ${'stage'} ≤ ${'max'}, `,
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stage_greater_or_equal: tp`When ${'stage'} ≥ ${'min'}, `,
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@ -2112,6 +2112,22 @@ const specialSearchFunctions = (function() {
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return strArr.join(',');
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}
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},
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{name:"Change team maximum HP",otLangName:{chs:"队伍最大 HP 变化",cht:"队伍最大 HP 變化"},
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function:cards=>{
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const searchTypeArray = [237];
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return cards.filter(card=>{
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const skill = getCardActiveSkill(card, searchTypeArray);
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return skill;
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}).sort((a,b)=>sortByParams(a,b,searchTypeArray,1));
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},
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addition:card=>{
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const searchTypeArray = [237];
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const skill = getCardActiveSkill(card, searchTypeArray);
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if (!skill) return;
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const sk = skill.params;
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return `最大HP ${sk[1].bigNumberToString()}%×${sk[0]}T`;
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}
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},
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{name:"Damage self(sort by rate)",otLangName:{chs:"玩家自残(HP 减少,按减少比率排序)",cht:"玩家自殘(HP 減少,按減少比率排序)"},
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function:cards=>{
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return cards.filter(card=>damageSelf_Rate(card)>0)
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@ -2412,7 +2428,14 @@ const specialSearchFunctions = (function() {
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const skill = getCardActiveSkill(card, searchTypeArray);
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if (!skill) return;
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const sk = skill.params;
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return `${sk[1]}个×${sk[0]}T`;
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const colums = flags(sk[1]), rows = flags(sk[2]);
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const fragment = document.createDocumentFragment();
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if (colums.length)
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fragment.append(`${colums.length}竖`);
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if (rows.length)
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fragment.append(`${rows.length}横`);
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fragment.append(`×${sk[0]}T`);
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return fragment;
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}
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},
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]},
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@ -3102,14 +3125,29 @@ const specialSearchFunctions = (function() {
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const searchTypeArray = [125];
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const skill = getCardLeaderSkill(card, searchTypeArray);
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return skill;
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})
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}),
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addition:card=>{
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const searchTypeArray = [125];
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const skill = getCardLeaderSkill(card, searchTypeArray);
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if (!skill) return;
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const sk = skill.params;
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return `队员:${sk.slice(0,5).filter(Boolean).join('\n')}`;
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}
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},
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{name:"Designate collab ID",otLangName:{chs:"指定队伍队员合作编号",cht:"指定隊伍隊員合作編號"},
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function:cards=>cards.filter(card=>{
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const searchTypeArray = [175];
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const skill = getCardLeaderSkill(card, searchTypeArray);
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return skill;
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})
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}),
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addition:card=>{
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const searchTypeArray = [175];
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const skill = getCardLeaderSkill(card, searchTypeArray);
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if (!skill) return;
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const sk = skill.params;
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return `合作:${sk[0]}`;
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}
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},
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{name:"Designate Evo type",otLangName:{chs:"指定队伍队员进化类型",cht:"指定隊伍隊員進化類型"},
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function:cards=>cards.filter(card=>{
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@ -3123,6 +3161,40 @@ const specialSearchFunctions = (function() {
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const searchTypeArray = [229];
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const skill = getCardLeaderSkill(card, searchTypeArray);
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return skill;
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}),
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addition:card=>{
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const searchTypeArray = [229];
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const skill = getCardLeaderSkill(card, searchTypeArray);
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if (!skill) return;
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const sk = skill.params;
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const attrs = flags(sk[0]), types = flags(sk[1]);
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const fragment = document.createDocumentFragment();
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if (attrs.length)
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fragment.appendChild(createOrbsList(attrs));
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if (types.length)
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fragment.appendChild(createTypesList(types));
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return fragment;
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}
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},
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{name:"Limit the total rarity of the team",otLangName:{chs:"限制队伍总稀有度",cht:"限制隊伍總稀有度"},
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function:cards=>cards.filter(card=>{
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const searchTypeArray = [217];
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const skill = getCardLeaderSkill(card, searchTypeArray);
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return skill;
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}),
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addition:card=>{
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const searchTypeArray = [217];
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const skill = getCardLeaderSkill(card, searchTypeArray);
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if (!skill) return;
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const sk = skill.params;
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return `★≤${sk[0]}`;
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}
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},
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{name:"Team's rarity required different",otLangName:{chs:"要求队员稀有度各不相同",cht:"要求隊員稀有度各不相同"},
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function:cards=>cards.filter(card=>{
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const searchTypeArray = [245];
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const skill = getCardLeaderSkill(card, searchTypeArray);
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return skill;
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})
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},
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]},
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@ -3182,6 +3254,7 @@ const specialSearchFunctions = (function() {
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addition:card=>{
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const searchTypeArray = [15,185];
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const skill = getCardLeaderSkill(card, searchTypeArray);
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if (!skill) return;
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const value = skill.params[0];
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return `${value > 0 ? "+" : ""}${value/100}s`;
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}
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@ -3197,6 +3270,7 @@ const specialSearchFunctions = (function() {
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addition:card=>{
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const searchTypeArray = [178];
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const skill = getCardLeaderSkill(card, searchTypeArray);
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if (!skill) return;
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const value = skill.params[0];
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return `固定${value}s`;
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}
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@ -3210,6 +3284,7 @@ const specialSearchFunctions = (function() {
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addition:card=>{
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const searchTypeArray = [213];
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const skill = getCardLeaderSkill(card, searchTypeArray);
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if (!skill) return;
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const sk = skill.params;
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let attrs = flags(sk[0]), types = flags(sk[1]), awakenings = sk.slice(2);
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const fragment = document.createDocumentFragment();
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@ -3681,6 +3756,10 @@ const specialSearchFunctions = (function() {
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function:cards=>cards.filter(card=>card.sellPrice > 0).sort((a,b)=>a.sellPrice * a.maxLevel - b.sellPrice * b.maxLevel),
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addition:card=>`Coin ${Math.round(card.sellPrice * card.maxLevel / 10).bigNumberToString()}`
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},
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{name:"Card Types",otLangName:{chs:"角色类型",cht:"角色類型"},
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function:cards=>cards,
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addition:card=>createTypesList(card.types)
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},
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]},
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];
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return functions;
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@ -1497,7 +1497,7 @@ const parsers = {
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[217](rarity, hp, atk, rcv) {
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return powerUp(null, null, p.mul({ hp: hp || 100, atk: atk || 100, rcv: rcv || 100 }),
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c.compo('rarity', rarity));
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c.compo('team-total-rarity', rarity));
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},
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[218](turns) { return skillBoost(v.constant(-turns)); },
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@ -1579,7 +1579,10 @@ const parsers = {
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height = 5;
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}
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}
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return activeTurns(turns, boardSizeChange());
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return activeTurns(turns, boardSizeChange(width, height));
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},
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[245](_1, _2, _3, hp, atk, rcv) { //全员满足某种情况,现在是全部星级不一样
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return powerUp(null, null, p.mul({ hp: hp || 100, atk: atk || 100, rcv: rcv || 100 }), c.compo('team-rarity-diffrent', flags(_2)));
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},
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[1000](type, pos, ...ids) {
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const posType = (type=>{
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@ -2785,9 +2788,13 @@ function renderCondition(cond) {
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frg.ap(tsp.cond.compo_type_evolution(dict));
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break;
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}
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case 'rarity':{
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case 'team-total-rarity':{
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dict.rarity = cond.compo.ids;
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frg.ap(tsp.cond.compo_type_rarity(dict));
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frg.ap(tsp.cond.compo_type_team_total_rarity(dict));
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break;
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}
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case 'team-rarity-diffrent':{
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frg.ap(tsp.cond.compo_type_team_rarity_different(dict));
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break;
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}
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}
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@ -6411,11 +6411,11 @@ const cachesMap = new Map([
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],
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[
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"script-json_data.js",
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"751bb68922130e91189c1d094ed9009b"
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"eee1fbbcdb27dfcd85dfb999dec34893"
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],
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[
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"script-skill-parser.js",
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"318b83fc9368f446a57e834c961af07f"
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"b8d6e652d1ca38358d46816cb093749e"
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],
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[
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"script-universal_function.js",
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],
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[
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"style.css",
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"00aed1d757798c01338fbae7237b913f"
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"4ccfe1b0717399397bcbe46d85e20646"
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],
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[
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"temp.js",
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],
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[
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"languages/zh-TW.js",
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"ec242d205f1137d8e2f83047ff5a8873"
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"8a536ceda4bcbdfdb2ed4a16ea6a0fb1"
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],
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[
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"languages/zh.css",
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],
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[
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"languages/zh.js",
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"cec01b272a515dbe5f164a983ebdf00c"
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"5774931127a656c8122e164e56b1013b"
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],
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[
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"images/attrs.png",
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"images/icon-HP.png",
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"7a1115ae32d7d68ee665ffa6420093f1"
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],
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[
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"images/icon-immobility.png",
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"e597db4ec669fc2618225700be66c0f1"
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],
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[
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"images/icon-inflicts.png",
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"4995a8c58ffd96e37bfff733fdd344c7"
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