添加几个语言的基本排序
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//类型允许的潜觉杀,前面的数字是官方数据的类型编号,后面的杀是自己做的图片中的潜觉序号
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const type_allowable_latent = {
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"0":[], //0进化
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"12":[], //12觉醒
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"14":[], //14强化
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"15":[], //15卖钱
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"9":[],//特殊保护
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"1":[17,18,19,20,21,22,23,24], //1平衡
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"2":[20,24],//2体力
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"3":[18,22],//3回复
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"4":[20,24],//4龙
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"5":[19],//5神
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"6":[19,23],//6攻击
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"7":[17],//7恶魔
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"8":[17,20,21,24],//8机械
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};
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//等效觉醒列表
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const equivalent_awoken = [
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{small:10,big:52,times:2}, //防封
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{small:11,big:68,times:5}, //防暗
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{small:12,big:69,times:5}, //防废
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{small:13,big:70,times:5}, //防毒
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{small:19,big:53,times:2}, //手指
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{small:21,big:56,times:2}, //SB
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];
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//排序程序列表
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const sort_function_list = [
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{tag:"sort_none",name:"无",function:()=>0},
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{tag:"sort_id",name:"怪物ID",function:(a,b)=>a.id-b.id},
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{tag:"sort_evoRootId",name:"进化树",function:(a,b)=>a.evoRootId-b.evoRootId},
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{tag:"sort_skillLv1",name:"技能最大冷却时间",function:(a,b)=>Skills[a.activeSkillId].initialCooldown-Skills[b.activeSkillId].initialCooldown},
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{tag:"sort_skillLvMax",name:"技能最小冷却时间",function:(a,b)=>{
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const skill_a = Skills[a.activeSkillId],skill_b = Skills[b.activeSkillId];
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return (skill_a.initialCooldown - skill_a.maxLevel) - (skill_b.initialCooldown - skill_b.maxLevel)
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}},
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{tag:"sort_hpMax110",name:"最大HP(Lv110)",function:(a,b)=>a.hp.max * (1 + a.limitBreakIncr/100) - b.hp.max * (1 + b.limitBreakIncr/100)},
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{tag:"sort_atkMax110",name:"最大攻击(Lv110)",function:(a,b)=>a.atk.max * (1 + a.limitBreakIncr/100) - b.atk.max * (1 + b.limitBreakIncr/100)},
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{tag:"sort_rcvMax110",name:"最大回复(Lv110)",function:(a,b)=>a.rcv.max * (1 + a.limitBreakIncr/100) - b.rcv.max * (1 + b.limitBreakIncr/100)},
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{tag:"sort_rarity",name:"稀有度",function:(a,b)=>a.rarity-b.rarity},
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{tag:"sort_cost",name:"消耗",function:(a,b)=>a.cost-b.cost},
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];
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@ -6,6 +6,13 @@
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sort_none: "Nope",
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sort_id: "Cards Id",
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sort_evoRootId: "Cards Evolution Root",
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sort_skillLv1: "Maximum Skill Turn",
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sort_skillLvMax: "Minimum Skill Turn",
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sort_hpMax110: "Max HP (Lv110)",
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sort_atkMax110: "Max ATK (Lv110)",
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sort_rcvMax110: "Max RCV (Lv110)",
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sort_rarity: "Rarity",
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sort_cost: "Cost",
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},
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}
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@ -3,9 +3,16 @@
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title_blank: "入力タイトル",
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detail_blank: "入力詳細",
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sort_name:{
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sort_none: "Nope",
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sort_id: "Cards Id",
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sort_evoRootId: "Cards Evolution Root",
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sort_none: "いいえ",
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sort_id: "カード ID",
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sort_evoRootId: "カード進化ルート",
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sort_skillLv1: "最大スキルターン",
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sort_skillLvMax: "最小スキルターン",
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sort_hpMax110: "最大HP (Lv110)",
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sort_atkMax110: "最大攻撃 (Lv110)",
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sort_rcvMax110: "最大回復 (Lv110)",
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sort_rarity: "レアリティ",
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sort_cost: "コスト",
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},
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}
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@ -3,9 +3,16 @@
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title_blank: "입력 제목",
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detail_blank: "입력 내용",
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sort_name:{
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sort_none: "Nope",
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sort_id: "Cards Id",
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sort_evoRootId: "Cards Evolution Root",
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sort_none: "없음",
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sort_id: "카드 ID",
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sort_evoRootId: "카드 진화 루트",
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sort_skillLv1: "최대 스킬 턴",
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sort_skillLvMax: "최소 스킬 턴",
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sort_hpMax110: "최대 HP (Lv110)",
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sort_atkMax110: "최대 공격 (Lv110)",
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sort_rcvMax110: "최대 회복 (Lv110)",
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sort_rarity: "래리티",
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sort_cost: "비용",
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},
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}
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@ -3,9 +3,16 @@
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title_blank: "輸入隊伍標題",
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detail_blank: "輸入說明",
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sort_name:{
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sort_none: "Nope",
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sort_id: "Cards Id",
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sort_evoRootId: "Cards Evolution Root",
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sort_none: "無",
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sort_id: "怪物ID",
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sort_evoRootId: "進化樹",
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sort_skillLv1: "技能最大冷卻時間",
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sort_skillLvMax: "技能最小冷卻時間",
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sort_hpMax110: "最大HP(Lv110)",
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sort_atkMax110: "最大攻擊(Lv110)",
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sort_rcvMax110: "最大回復(Lv110)",
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sort_rarity: "稀有度",
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sort_cost: "消耗",
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},
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}
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@ -915,8 +915,9 @@ function initialize()
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const sortIndex = parseInt(s_sortList.value,10);
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const reverse = s_sortReverse.checked;
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const sortFunction = sort_function_list[sortIndex].function;
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searchArr.sort((card_a,card_b)=>{
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let sortNumber = sort_function_list[sortIndex].function(card_a,card_b);
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let sortNumber = sortFunction(card_a,card_b);
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if (reverse) sortNumber *= -1;
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return sortNumber;
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});
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@ -899,6 +899,11 @@ ul{
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.setting-box .row-mon-id .open-search{
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float: right;
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}
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.can-assist-label,
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.sort-reverse-label
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{
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margin-left: 5px;
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}
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.edit-box .setting-row{
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width: 100%;
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@ -312,7 +312,7 @@ function calculateAbility(member = null, assist = null, solo = true)
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//搜索卡片用
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function searchCards(cards,attr1,attr2,fixMainColor,types,awokens,sawokens,equalAk,incSawoken)
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{
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let cardsRange = cards;
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let cardsRange = cards.concat(); //这里需要复制一份原来的数组,不然若无筛选,后面的排序会改变初始Cards
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//属性
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if (attr1 != null && attr1 === attr2)
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{ //当两个颜色相同时,主副一样颜色的只需判断一次
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