From 5846e50650bd10ecbc9eb57abba20ccfea362e78 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E6=9E=AB=E8=B0=B7=E5=89=91=E4=BB=99?= Date: Mon, 4 Jan 2021 02:19:11 +0800 Subject: [PATCH] =?UTF-8?q?=E6=88=91=E5=B1=85=E7=84=B6=E6=89=8D=E7=9F=A5?= =?UTF-8?q?=E9=81=93optgroup?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- languages/zh-CN.js | 41 ++++++++++++++++++++++++----------------- 1 file changed, 24 insertions(+), 17 deletions(-) diff --git a/languages/zh-CN.js b/languages/zh-CN.js index 9afc6737..2bea396c 100644 --- a/languages/zh-CN.js +++ b/languages/zh-CN.js @@ -1639,7 +1639,7 @@ function parseSkillDescription(skill) const specialSearchFunctions = [ {name:"不做筛选",function:cards=>cards}, - {name:"======队长技======",function:cards=>cards}, + {group:"======队长技======"}, {name:"队长技固伤追击(按伤害排序)",function:cards=>{ const searchTypeArray = [199,200,201]; function getSkillFixedDamage(skill) @@ -2061,7 +2061,7 @@ function parseSkillDescription(skill) const sk = skill.params; return document.createTextNode(`经验x${sk[0]/100}`); }}, - {name:"-----血倍率-----",function:cards=>cards}, + {group:"-----血倍率-----"}, {name:"队长血倍率[2, ∞)(按倍率排序)",function:cards=>cards.filter(card=>{ const skill = Skills[card.leaderSkillId]; const HPscale = getHPScale(skill); @@ -2099,7 +2099,7 @@ function parseSkillDescription(skill) const a_s = Skills[a.leaderSkillId], b_s = Skills[b.leaderSkillId]; return getHPScale(a_s) - getHPScale(b_s); })}, - {name:"-----减伤盾-----",function:cards=>cards}, + {group:"-----减伤盾-----"}, {name:"队长盾减伤[75%, 100%](按倍率排序)",function:cards=>cards.filter(card=>{ const skill = Skills[card.leaderSkillId]; const reduceScale = getReduceScale(skill); @@ -2184,7 +2184,7 @@ function parseSkillDescription(skill) return getReduceScale_unconditional(skill) > 0; })}, - {name:"======主动技======",function:cards=>cards}, + {group:"======主动技======"}, {name:"1 CD",function:cards=>cards.filter(card=>{ if (card.activeSkillId == 0) return false; const skill = Skills[card.activeSkillId]; @@ -2228,7 +2228,7 @@ function parseSkillDescription(skill) return a_pC - b_pC; })}, {name:"随机效果技能",function:cards=>cards.filter(card=>Skills[card.activeSkillId].type == 118)}, - {name:"-----破吸类-----",function:cards=>cards}, + {group:"-----破吸类-----"}, {name:"破属吸 buff(按破吸回合排序)",function:cards=>cards.filter(card=>{ const searchType = 173; const skill = Skills[card.activeSkillId]; @@ -2333,7 +2333,7 @@ function parseSkillDescription(skill) const sk = skill.params; return document.createTextNode(`破贯×${sk[0]}T`); }}, - {name:"-----解封类-----",function:cards=>cards}, + {group:"-----解封类-----"}, { name:"解封(按解封回合排序)", function:cards=>{ @@ -2439,7 +2439,7 @@ function parseSkillDescription(skill) return document.createTextNode(`${value == 9999 ? "全" : value + "T"}解禁消`); } }, - {name:"-----锁珠类-----",function:cards=>cards}, + {group:"-----锁珠类-----"}, {name:"解锁",function:cards=>cards.filter(card=>{ const searchType = 172; const skill = Skills[card.activeSkillId]; @@ -2512,7 +2512,7 @@ function parseSkillDescription(skill) b_s.params.map(id=>Skills[id]).find(subskill => subskill.type == searchType).params[1]; return a_pC - b_pC; })}, - {name:"-----随机产珠类-----",function:cards=>cards}, + {group:"-----随机产珠类-----"}, {name:"普通洗版-含心",function:cards=>cards.filter(card=>{ function includeHeart(sk) { @@ -2735,7 +2735,7 @@ function parseSkillDescription(skill) } })}, {name:"~~~转珠类有些复杂我没空做~~~",function:cards=>cards}, - {name:"-----固定产珠类-----",function:cards=>cards}, + {group:"-----固定产珠类-----"}, {name:"生成特殊形状的",function:cards=>cards.filter(card=>{ const searchType = 176; const skill = Skills[card.activeSkillId]; @@ -2895,7 +2895,7 @@ function parseSkillDescription(skill) return subskills.some(subskill=>searchTypeArray.includes(subskill.type) && isRow(subskill)); } })}, - {name:"----- buff 类-----",function:cards=>cards}, + {group:"----- buff 类-----"}, {name:"掉落率提升",function:cards=>cards.filter(card=>{ const searchTypeArray = [126]; const skill = getCardSkill(card, searchTypeArray); @@ -3219,7 +3219,7 @@ function parseSkillDescription(skill) return subskills.some(subskill=>searchTypeArray.includes(subskill.type)); } })}, - {name:"-----对自身队伍生效类-----",function:cards=>cards}, + {group:"-----对自身队伍生效类-----"}, {name:"减少CD(按溜数排序,有范围的取小)",function:cards=>cards.filter(card=>{ const searchType = 146; const skill = Skills[card.activeSkillId]; @@ -3324,7 +3324,7 @@ function parseSkillDescription(skill) return subskills.some(subskill=>searchTypeArray.includes(subskill.type) || subskill.type == 117 && (subskill.params[1] || subskill.params[2] || subskill.params[3])); } })}, - {name:"-----对敌 buff 类-----",function:cards=>cards}, + {group:"-----对敌 buff 类-----"}, {name:"威吓(按推迟回合排序)",function:cards=>{ const searchTypeArray = [18]; return cards.filter(card=>{ @@ -3445,7 +3445,7 @@ function parseSkillDescription(skill) return subskills.some(subskill=>subskill.type == searchType); } })}, - {name:"-----对敌直接伤害类-----",function:cards=>cards}, + {group:"-----对敌直接伤害类-----"}, {name:"重力-敌人当前血量(按比例排序)",function:cards=>cards.filter(card=>{ const searchType = 6; const skill = Skills[card.activeSkillId]; @@ -3773,7 +3773,7 @@ function parseSkillDescription(skill) return subskills.some(subskill=>searchTypeArray.includes(subskill.type)); } })}, - {name:"======进化类型======",function:cards=>cards}, + {group:"======进化类型======"}, {name:"8格潜觉",function:cards=>cards.filter(card=>card.is8Latent)}, {name:"非8格潜觉",function:cards=>cards.filter(card=>!card.is8Latent)}, {name:"像素进化",function:cards=>cards.filter(card=>card.evoMaterials.includes(3826))}, @@ -3805,7 +3805,7 @@ function parseSkillDescription(skill) {name:"用三神面进化",function:cards=>cards.filter(card=>card.evoMaterials.includes(3795))}, {name:"用彩龙果进化",function:cards=>cards.filter(card=>card.evoMaterials.includes(3971))}, {name:"由武器进化而来",function:cards=>cards.filter(card=>card.isUltEvo && Cards[card.evoBaseId].awakenings.includes(49))}, - {name:"======其他搜索======",function:cards=>cards}, + {group:"======其他搜索======"}, {name:"攻击型或水属性(炭治郎队员)",function:cards=>cards.filter(card=>card.attrs.includes(1) || card.types.includes(6))}, {name:"火属性或水属性(火车队员)",function:cards=>cards.filter(card=>card.attrs.includes(0) || card.attrs.includes(1))}, {name:"不能破除等级限制",function:cards=>cards.filter(card=>card.limitBreakIncr===0)}, @@ -3818,7 +3818,7 @@ function parseSkillDescription(skill) {name:"能获得珠子皮肤",function:cards=>cards.filter(card=>card.blockSkinId>0)}, {name:"所有潜觉蛋龙",function:cards=>cards.filter(card=>card.latentAwakeningId>0).sort((a,b)=>a.latentAwakeningId-b.latentAwakeningId)}, {name:"龙契士&龙唤士(10001)",function:cards=>cards.filter(card=>card.collabId==10001)}, - {name:"-----觉醒类-----",function:cards=>cards}, + {group:"-----觉醒类-----"}, {name:"有9个觉醒",function:cards=>cards.filter(card=>card.awakenings.length>=9)}, {name:"可以做辅助",function:cards=>cards.filter(card=>card.canAssist)}, {name:"不是武器",function:cards=>cards.filter(card=>!card.awakenings.includes(49))}, @@ -3907,7 +3907,14 @@ function parseSkillDescription(skill) //searchLabel.appendChild(document.createTextNode(`筛选${index}:`)); const specialSearch = searchLi.appendChild(document.createElement("select")); specialSearchFunctions.forEach((sfunc,idx)=>{ - specialSearch.options.add(new Option(sfunc.name + (sfunc.addition ? "+附加显示" : ""),idx)); + if (sfunc.group) + { + const optgroup = specialSearch.appendChild(document.createElement("optgroup")); + optgroup.label = sfunc.group; + }else + { + specialSearch.options.add(new Option(sfunc.name + (sfunc.addition ? "+附加显示" : ""),idx)); + } }); return {dom:searchLi,list:specialSearch}; }