努力添加了一大堆附加显示

This commit is contained in:
枫谷剑仙 2020-12-27 04:28:50 +08:00
parent 1760325e98
commit a571b0bc7a
2 changed files with 340 additions and 169 deletions

View File

@ -221,7 +221,11 @@ function parseSkillDescription(skill)
rowData.forEach((orbType,ci,cArr)=>{
const cell = row.insertCell();
if (orbType != null) cell.className = `has-orb orb-${orbType}`;
cell.className = "orb-icon";
if (orbType != null)
{
cell.setAttribute("data-orb-icon", orbType);
}
if (ci == 3 && cArr.length > 6) cell.classList.add("board-cell5");
});
});
@ -1430,6 +1434,28 @@ function parseSkillDescription(skill)
//增加特殊搜索模式
(function() {
'use strict';
//返回卡片的技能
function getCardSkill(card, skillTypes, isLeaderSkill = false)
{
return isLeaderSkill ?
getActuallySkill(Skills[card.leaderSkillId], skillTypes) :
getActuallySkill(Skills[card.activeSkillId], skillTypes);
}
//查找到真正起作用的那一个技能
function getActuallySkill(skill,skillTypes)
{
if (skillTypes.includes(skill.type))
{
return skill;
}else if (skill.type == 116 || skill.type == 118 || skill.type == 138)
{
const subSkills = skill.params.map(id=>Skills[id]);
return subSkills.find(subskill => skillTypes.includes(subskill.type));
}else
{
return null;
}
}
//获取血倍率
function getHPScale(ls)
{
@ -1553,10 +1579,42 @@ function parseSkillDescription(skill)
return -1;
}
}
//创建1个觉醒图标
function createAwokenIcon(awokenId)
{
const icon = document.createElement("icon");
icon.className ="awoken-icon";
icon.setAttribute("data-awoken-icon", awokenId);
return icon;
}
//产生一个觉醒列表
function creatAwokenList(awokens) {
const ul = document.createElement("ul");
ul.className = "awoken-ul";
awokens.forEach(ak=>{
const li = ul.appendChild(document.createElement("li"));
const icon = li.appendChild(createAwokenIcon(ak));
});
return ul;
}
//产生宝珠列表
function createOrbsList(orbs)
{
const ul = document.createElement("ul");
ul.className = "board";
orbs.forEach(orbType => {
const li = ul.appendChild(document.createElement("li"));
li.className = `orb-icon`;
li.setAttribute("data-orb-icon", orbType);
});
return ul;
}
const specialSearchFunctions = [
{name:"不做筛选",function:cards=>cards},
{name:"======队长技======",function:cards=>cards},
{name:"队长技固伤追击(按伤害排序,内测附加显示)",function:cards=>{
{name:"队长技固伤追击(按伤害排序",function:cards=>{
const searchTypeArray = [199,200,201];
function getSkillFixedDamage(skill)
{
@ -1609,7 +1667,7 @@ function parseSkillDescription(skill)
getSkillFixedDamage(skill.params.map(id=>Skills[id]).find(subskill => searchTypeArray.includes(subskill.type)));
return document.createTextNode(value.bigNumberToString() + "固伤");
}},
{name:"队长技+C按+C数排序,内测附加显示",function:cards=>{
{name:"队长技+C按+C数排序",function:cards=>{
const searchTypeArray = [192,194,206,209,210];
function getSkillAddCombo(skill)
{
@ -1664,11 +1722,10 @@ function parseSkillDescription(skill)
return 0;
}
}
const skill = Skills[card.leaderSkillId];
const value = searchTypeArray.includes(skill.type) ?
getSkillAddCombo(skill) :
getSkillAddCombo(skill.params.map(id=>Skills[id]).find(subskill => searchTypeArray.includes(subskill.type)));
return document.createTextNode(value.bigNumberToString() + "C");
const skill = getCardSkill(card, searchTypeArray, true);
const sk = skill.params;
const value = getSkillAddCombo(skill);
return document.createTextNode(`+${value.bigNumberToString()}C${skill.type==210?`/十字`:""}`);
}},
{name:"7×6 版面",function:cards=>cards.filter(card=>{
const searchTypeArray = [162,186];
@ -1690,7 +1747,7 @@ function parseSkillDescription(skill)
return subskills.some(subskill=>searchTypeArray.some(t=>subskill.type == t));
}
})},
{name:"队长技加/减秒(按秒数排序,内测附加显示",function:cards=>cards.filter(card=>{
{name:"队长技加/减秒(按秒数排序",function:cards=>cards.filter(card=>{
const searchTypeArray = [15,185];
const skill = Skills[card.leaderSkillId];
if (searchTypeArray.some(t=>skill.type == t))
@ -1718,7 +1775,7 @@ function parseSkillDescription(skill)
skill.params.map(id=>Skills[id]).find(subskill => searchTypeArray.includes(subskill.type)).params[0];
return document.createTextNode((value > 0 ? "+" : "") + (value/100) + "秒");
}},
{name:"固定操作时间(按时间排序,内测附加显示",function:cards=>cards.filter(card=>{
{name:"固定操作时间(按时间排序",function:cards=>cards.filter(card=>{
const searchType = 178;
const skill = Skills[card.leaderSkillId];
if (skill.type == searchType)
@ -2170,7 +2227,12 @@ function parseSkillDescription(skill)
b_s.params[0] :
b_s.params.map(id=>Skills[id]).find(subskill => subskill.type == searchType).params[0];
return a_pC - b_pC;
})},
}),addition:card=>{
const searchTypeArray = [173];
const skill = getCardSkill(card, searchTypeArray);
const sk = skill.params;
return document.createTextNode(`属吸×${sk[0]}T`);
}},
{name:"破伤吸 buff按破吸回合排序",function:cards=>cards.filter(card=>{
const searchType = 173;
const skill = Skills[card.activeSkillId];
@ -2191,7 +2253,12 @@ function parseSkillDescription(skill)
b_s.params[0] :
b_s.params.map(id=>Skills[id]).find(subskill => subskill.type == searchType).params[0];
return a_pC - b_pC;
})},
}),addition:card=>{
const searchTypeArray = [173];
const skill = getCardSkill(card, searchTypeArray);
const sk = skill.params;
return document.createTextNode(`伤吸×${sk[0]}T`);
}},
{name:"双破吸 buff按破吸回合排序",function:cards=>cards.filter(card=>{
const searchType = 173;
const skill = Skills[card.activeSkillId];
@ -2212,7 +2279,12 @@ function parseSkillDescription(skill)
b_s.params[0] :
b_s.params.map(id=>Skills[id]).find(subskill => subskill.type == searchType).params[0];
return a_pC - b_pC;
})},
}),addition:card=>{
const searchTypeArray = [173];
const skill = getCardSkill(card, searchTypeArray);
const sk = skill.params;
return document.createTextNode(`双破×${sk[0]}T`);
}},
{name:"贯穿无效盾 buff按破吸回合排序",function:cards=>cards.filter(card=>{
const searchType = 191;
const skill = Skills[card.activeSkillId];
@ -2233,7 +2305,12 @@ function parseSkillDescription(skill)
b_s.params[0] :
b_s.params.map(id=>Skills[id]).find(subskill => subskill.type == searchType).params[0];
return a_pC - b_pC;
})},
}),addition:card=>{
const searchTypeArray = [191];
const skill = getCardSkill(card, searchTypeArray);
const sk = skill.params;
return document.createTextNode(`破贯×${sk[0]}T`);
}},
{name:"-----解封类-----",function:cards=>cards},
{name:"解封(按解封回合排序)",function:cards=>{
const JieFeng_ParamsIndex = type=>type == 179 ? 3 : 0;
@ -2258,6 +2335,14 @@ function parseSkillDescription(skill)
b_s.params.map(id=>Skills[id]).find(subskill => searchTypeArray.includes(subskill.type));
return a_pC.params[JieFeng_ParamsIndex(a_pC.type)] - b_pC.params[JieFeng_ParamsIndex(b_pC.type)];
});
},addition:card=>{
const searchTypeArray = [117,179];
const skill = getCardSkill(card, searchTypeArray);
const sk = skill.params;
const JieFengTurn = skill=>skill.type == 179 ? skill.params[3] : skill.params[0];
const value = JieFengTurn(skill);
return document.createTextNode(`${value == 9999 ? "全" : value + "T"}解封`);
}},
{name:"解觉醒(按解觉回合排序)",function:cards=>cards.filter(card=>{
const searchTypeArray = [117,179];
@ -2279,7 +2364,14 @@ function parseSkillDescription(skill)
b_s.params[4] :
b_s.params.map(id=>Skills[id]).find(subskill => searchTypeArray.includes(subskill.type)).params[4];
return a_pC - b_pC;
})},
}),addition:card=>{
const searchTypeArray = [117,179];
const skill = getCardSkill(card, searchTypeArray);
const sk = skill.params;
const value = sk[4];
return document.createTextNode(`${value == 9999 ? "全" : value + "T"}解觉`);
}},
{name:"解封+觉醒(按解觉醒回合排序)",function:cards=>cards.filter(card=>{
const searchTypeArray = [117,179];
const skill = Skills[card.activeSkillId];
@ -2300,7 +2392,19 @@ function parseSkillDescription(skill)
b_s.params[4] :
b_s.params.map(id=>Skills[id]).find(subskill => searchTypeArray.includes(subskill.type)).params[4];
return a_pC - b_pC;
})},
}),addition:card=>{
const searchTypeArray = [117,179];
const skill = getCardSkill(card, searchTypeArray);
const sk = skill.params;
const JieFengTurn = skill=>skill.type == 179 ? skill.params[3] : skill.params[0];
const value1 = JieFengTurn(skill);
const value2 = sk[4];
return document.createTextNode(value1 == value2 ?
`${value1 == 9999 ? "全" : value1 + "T"}解封+觉` :
`${value1 == 9999 ? "全" : value1 + "T"}解封,${value2 == 9999 ? "全" : value2 + "T"}解觉`);
}},
{name:"解禁消珠(按消除回合排序)",function:cards=>cards.filter(card=>{
const searchType = 196;
const skill = Skills[card.activeSkillId];
@ -2321,7 +2425,14 @@ function parseSkillDescription(skill)
b_s.params[0] :
b_s.params.map(id=>Skills[id]).find(subskill => subskill.type == searchType).params[0];
return a_pC - b_pC;
})},
}),addition:card=>{
const searchTypeArray = [196];
const skill = getCardSkill(card, searchTypeArray);
const sk = skill.params;
const value = sk[0];
return document.createTextNode(`${value == 9999 ? "全" : value + "T"}解禁消`);
}},
{name:"-----锁珠类-----",function:cards=>cards},
{name:"解锁",function:cards=>cards.filter(card=>{
const searchType = 172;
@ -2455,7 +2566,15 @@ function parseSkillDescription(skill)
const subskills = skill.params.map(id=>Skills[id]);
return subskills.some(subskill=>subskill.type == searchType && isOnlyColor(subskill.params, 1));
}
})},
}),addition:card=>{
const searchTypeArray = [71];
const skill = getCardSkill(card, searchTypeArray);
const sk = skill.params;
const colors = sk.slice(0,sk.includes(-1)?sk.indexOf(-1):undefined);
return createOrbsList(colors);
}},
{name:"普通洗版2色",function:cards=>cards.filter(card=>{
function isOnlyColor(sk, colorTypeCount)
{
@ -2470,7 +2589,15 @@ function parseSkillDescription(skill)
const subskills = skill.params.map(id=>Skills[id]);
return subskills.some(subskill=>subskill.type == searchType && isOnlyColor(subskill.params, 2));
}
})},
}),addition:card=>{
const searchTypeArray = [71];
const skill = getCardSkill(card, searchTypeArray);
const sk = skill.params;
const colors = sk.slice(0,sk.includes(-1)?sk.indexOf(-1):undefined);
return createOrbsList(colors);
}},
{name:"普通洗版3色",function:cards=>cards.filter(card=>{
function isOnlyColor(sk, colorTypeCount)
{
@ -2485,7 +2612,15 @@ function parseSkillDescription(skill)
const subskills = skill.params.map(id=>Skills[id]);
return subskills.some(subskill=>subskill.type == searchType && isOnlyColor(subskill.params, 3));
}
})},
}),addition:card=>{
const searchTypeArray = [71];
const skill = getCardSkill(card, searchTypeArray);
const sk = skill.params;
const colors = sk.slice(0,sk.includes(-1)?sk.indexOf(-1):undefined);
return createOrbsList(colors);
}},
{name:"普通洗版4色",function:cards=>cards.filter(card=>{
function isOnlyColor(sk, colorTypeCount)
{
@ -2500,7 +2635,15 @@ function parseSkillDescription(skill)
const subskills = skill.params.map(id=>Skills[id]);
return subskills.some(subskill=>subskill.type == searchType && isOnlyColor(subskill.params, 4));
}
})},
}),addition:card=>{
const searchTypeArray = [71];
const skill = getCardSkill(card, searchTypeArray);
const sk = skill.params;
const colors = sk.slice(0,sk.includes(-1)?sk.indexOf(-1):undefined);
return createOrbsList(colors);
}},
{name:"普通洗版5色",function:cards=>cards.filter(card=>{
function isOnlyColor(sk, colorTypeCount)
{
@ -2515,7 +2658,15 @@ function parseSkillDescription(skill)
const subskills = skill.params.map(id=>Skills[id]);
return subskills.some(subskill=>subskill.type == searchType && isOnlyColor(subskill.params, 5));
}
})},
}),addition:card=>{
const searchTypeArray = [71];
const skill = getCardSkill(card, searchTypeArray);
const sk = skill.params;
const colors = sk.slice(0,sk.includes(-1)?sk.indexOf(-1):undefined);
return createOrbsList(colors);
}},
{name:"普通洗版6色以上",function:cards=>cards.filter(card=>{
function isOnlyColor(sk, colorTypeCount)
{
@ -2530,7 +2681,15 @@ function parseSkillDescription(skill)
const subskills = skill.params.map(id=>Skills[id]);
return subskills.some(subskill=>subskill.type == searchType && isOnlyColor(subskill.params, 6));
}
})},
}),addition:card=>{
const searchTypeArray = [71];
const skill = getCardSkill(card, searchTypeArray);
const sk = skill.params;
const colors = sk.slice(0,sk.includes(-1)?sk.indexOf(-1):undefined);
return createOrbsList(colors);
}},
{name:"固定30个产珠",function:cards=>cards.filter(card=>{
function is30(sk)
{
@ -2613,7 +2772,21 @@ function parseSkillDescription(skill)
const subskills = skill.params.map(id=>Skills[id]);
return subskills.some(subskill=>subskill.type == searchType);
}
})},
}),addition:card=>{
const searchTypeArray = [127];
const skill = getCardSkill(card, searchTypeArray);
const sk = skill.params;
const colors = [];
for (let ai=0;ai<sk.length;ai+=2)
{
colors.push(flags(sk[ai+1])[0]);
}
const fragment = document.createDocumentFragment();
fragment.appendChild(document.createTextNode(``));
fragment.appendChild(createOrbsList(colors));
return fragment;
}},
{name:"产竖(含心)",function:cards=>cards.filter(card=>{
function isHeart(sk)
{
@ -2643,7 +2816,22 @@ function parseSkillDescription(skill)
const subskills = skill.params.map(id=>Skills[id]);
return subskills.some(subskill=>subskill.type == searchType);
}
})},
}),addition:card=>{
const searchTypeArray = [128];
const skill = getCardSkill(card, searchTypeArray);
const sk = skill.params;
const colors = [];
for (let ai=0;ai<sk.length;ai+=2)
{
colors.push(flags(sk[ai+1])[0]);
}
const fragment = document.createDocumentFragment();
fragment.appendChild(document.createTextNode(``));
fragment.appendChild(createOrbsList(colors));
return fragment;
}},
{name:"2横或以上",function:cards=>cards.filter(card=>{
const searchType = 128;
const skill = Skills[card.activeSkillId];
@ -2702,66 +2890,22 @@ function parseSkillDescription(skill)
}
})},
{name:"----- buff 类-----",function:cards=>cards},
{name:"掉落率提升-属性-火",function:cards=>cards.filter(card=>{
const searchType = 126;
const skill = Skills[card.activeSkillId];
if (skill.type == searchType && (skill.params[0] & 1))
return true;
else if (skill.type == 116 || skill.type == 118){
const subskills = skill.params.map(id=>Skills[id]);
return subskills.some(subskill=>subskill.type == searchType && (subskill.params[0] & 1));
}
})},
{name:"掉落率提升-属性-水",function:cards=>cards.filter(card=>{
const searchType = 126;
const skill = Skills[card.activeSkillId];
if (skill.type == searchType && (skill.params[0] & 2))
return true;
else if (skill.type == 116 || skill.type == 118){
const subskills = skill.params.map(id=>Skills[id]);
return subskills.some(subskill=>subskill.type == searchType && (subskill.params[0] & 2));
}
})},
{name:"掉落率提升-属性-木",function:cards=>cards.filter(card=>{
const searchType = 126;
const skill = Skills[card.activeSkillId];
if (skill.type == searchType && (skill.params[0] & 4))
return true;
else if (skill.type == 116 || skill.type == 118){
const subskills = skill.params.map(id=>Skills[id]);
return subskills.some(subskill=>subskill.type == searchType && (subskill.params[0] & 4));
}
})},
{name:"掉落率提升-属性-光",function:cards=>cards.filter(card=>{
const searchType = 126;
const skill = Skills[card.activeSkillId];
if (skill.type == searchType && (skill.params[0] & 8))
return true;
else if (skill.type == 116 || skill.type == 118){
const subskills = skill.params.map(id=>Skills[id]);
return subskills.some(subskill=>subskill.type == searchType && (subskill.params[0] & 8));
}
})},
{name:"掉落率提升-属性-暗",function:cards=>cards.filter(card=>{
const searchType = 126;
const skill = Skills[card.activeSkillId];
if (skill.type == searchType && (skill.params[0] & 16))
return true;
else if (skill.type == 116 || skill.type == 118){
const subskills = skill.params.map(id=>Skills[id]);
return subskills.some(subskill=>subskill.type == searchType && (subskill.params[0] & 16));
}
})},
{name:"掉落率提升-属性-心",function:cards=>cards.filter(card=>{
const searchType = 126;
const skill = Skills[card.activeSkillId];
if (skill.type == searchType && (skill.params[0] & 32))
return true;
else if (skill.type == 116 || skill.type == 118){
const subskills = skill.params.map(id=>Skills[id]);
return subskills.some(subskill=>subskill.type == searchType && (subskill.params[0] & 32));
}
})},
{name:"掉落率提升",function:cards=>cards.filter(card=>{
const searchTypeArray = [126];
const skill = getCardSkill(card, searchTypeArray);
return skill;
}),addition:card=>{
const searchTypeArray = [126];
const skill = getCardSkill(card, searchTypeArray);
const sk = skill.params;
const colors = flags(sk[0]);
const fragment = document.createDocumentFragment();
fragment.appendChild(createOrbsList(colors));
fragment.appendChild(document.createTextNode(`${sk[3]}%×${sk[1]}${sk[1] != sk[2]?`~${sk[2]}`:""}T`));
return fragment;
}},
{name:"掉落率提升-属性-毒、废(顶毒)",function:cards=>cards.filter(card=>{
const searchType = 126;
const skill = Skills[card.activeSkillId];
@ -2927,7 +3071,24 @@ function parseSkillDescription(skill)
sortNum = a_pC - b_pC;
}
return sortNum;
})},
}),addition:card=>{
const searchTypeArray = [3,156];
const skill = getCardSkill(card, searchTypeArray);
const sk = skill.params;
const fragment = document.createDocumentFragment();
if (skill.type == 156)
{
fragment.appendChild(document.createTextNode(`${sk[5]}%/`));
const awokenArr = sk.slice(1,4).filter(s=>s>0);
fragment.appendChild(creatAwokenList(awokenArr));
fragment.appendChild(document.createTextNode(`×${sk[0]}T`));
}else
{
fragment.appendChild(document.createTextNode(`${sk[1]}%×${sk[0]}T`));
}
return fragment;
}},
{name:"全属减伤 100%(无敌)",function:cards=>cards.filter(card=>{
const searchType = 3;
const skill = Skills[card.activeSkillId];
@ -2970,6 +3131,18 @@ function parseSkillDescription(skill)
b_s.params.map(id=>Skills[id]).find(subskill => subskill.type == searchType).params[0];
return a_pC - b_pC;
});
},addition:card=>{
const searchTypeArray = [21];
const skill = getCardSkill(card, searchTypeArray);
const sk = skill.params;
const colors = [sk[1]];
const fragment = document.createDocumentFragment();
fragment.appendChild(document.createTextNode(`-`));
fragment.appendChild(createOrbsList(colors));
fragment.appendChild(document.createTextNode(`×${sk[0]}T`));
return fragment;
}},
{name:"变为全体攻击(按回合数排序)",function:cards=>cards.filter(card=>{
const searchType = 51;
@ -3033,7 +3206,12 @@ function parseSkillDescription(skill)
b_s.params[0] :
b_s.params.map(id=>Skills[id]).find(subskill => subskill.type == searchType).params[0];
return a_pC - b_pC;
})},
}),addition:card=>{
const searchTypeArray = [146];
const skill = getCardSkill(card, searchTypeArray);
const sk = skill.params;
return document.createTextNode(`${sk[0]}${sk[0]!=sk[1]?`~${sk[1]}`:""}`);
}},
{name:"将自身换为队长",function:cards=>cards.filter(card=>{
const searchType = 93;
const skill = Skills[card.activeSkillId];
@ -3133,7 +3311,12 @@ function parseSkillDescription(skill)
b_s.params[0] :
b_s.params.map(id=>Skills[id]).find(subskill => subskill.type == searchType).params[0];
return a_pC - b_pC;
})},
}),addition:card=>{
const searchTypeArray = [18];
const skill = getCardSkill(card, searchTypeArray);
const sk = skill.params;
return document.createTextNode(`威吓×${sk[0]}T`);
}},
{name:"破防(按防御减少比例排序)",function:cards=>cards.filter(card=>{
const searchType = 19;
const skill = Skills[card.activeSkillId];
@ -3217,7 +3400,17 @@ function parseSkillDescription(skill)
b_s.params[0] :
b_s.params.map(id=>Skills[id]).find(subskill => subskill.type == searchType).params[0];
return a_pC - b_pC;
})},
}),addition:card=>{
const searchTypeArray = [153];
const skill = getCardSkill(card, searchTypeArray);
const sk = skill.params;
const colors = [sk[0]];
const fragment = document.createDocumentFragment();
fragment.appendChild(document.createTextNode(`敌→`));
fragment.appendChild(createOrbsList(colors));
return fragment;
}},
{name:"受伤反击 buff",function:cards=>cards.filter(card=>{
const searchType = 60;
const skill = Skills[card.activeSkillId];
@ -3376,57 +3569,18 @@ function parseSkillDescription(skill)
const subskills = skill.params.map(id=>Skills[id]);
return subskills.some(subskill=>searchTypeArray.includes(subskill.type));
}
})},
{name:"大炮-属性-火",function:cards=>cards.filter(card=>{
const searchTypeArray = [0,1,37,42,58,59,84,85,86,87,110,115,143,144];
const skill = Skills[card.activeSkillId];
if (searchTypeArray.includes(skill.type) && skill.id!=0 && getCannonAttr(skill) == 0)
return true;
else if (skill.type == 116 || skill.type == 118){
const subskills = skill.params.map(id=>Skills[id]);
return subskills.some(subskill=>searchTypeArray.includes(subskill.type) && getCannonAttr(subskill) == 0);
}
})},
{name:"大炮-属性-水",function:cards=>cards.filter(card=>{
const searchTypeArray = [0,1,37,42,58,59,84,85,86,87,110,115,143,144];
const skill = Skills[card.activeSkillId];
if (searchTypeArray.includes(skill.type) && skill.id!=0 && getCannonAttr(skill) == 1)
return true;
else if (skill.type == 116 || skill.type == 118){
const subskills = skill.params.map(id=>Skills[id]);
return subskills.some(subskill=>searchTypeArray.includes(subskill.type) && getCannonAttr(subskill) == 1);
}
})},
{name:"大炮-属性-木",function:cards=>cards.filter(card=>{
const searchTypeArray = [0,1,37,42,58,59,84,85,86,87,110,115,143,144];
const skill = Skills[card.activeSkillId];
if (searchTypeArray.includes(skill.type) && skill.id!=0 && getCannonAttr(skill) == 2)
return true;
else if (skill.type == 116 || skill.type == 118){
const subskills = skill.params.map(id=>Skills[id]);
return subskills.some(subskill=>searchTypeArray.includes(subskill.type) && getCannonAttr(subskill) == 2);
}
})},
{name:"大炮-属性-光",function:cards=>cards.filter(card=>{
const searchTypeArray = [0,1,37,42,58,59,84,85,86,87,110,115,143,144];
const skill = Skills[card.activeSkillId];
if (searchTypeArray.includes(skill.type) && skill.id!=0 && getCannonAttr(skill) == 3)
return true;
else if (skill.type == 116 || skill.type == 118){
const subskills = skill.params.map(id=>Skills[id]);
return subskills.some(subskill=>searchTypeArray.includes(subskill.type) && getCannonAttr(subskill) == 3);
}
})},
{name:"大炮-属性-暗",function:cards=>cards.filter(card=>{
const searchTypeArray = [0,1,37,42,58,59,84,85,86,87,110,115,143,144];
const skill = Skills[card.activeSkillId];
if (searchTypeArray.includes(skill.type) && skill.id!=0 && getCannonAttr(skill) == 4)
return true;
else if (skill.type == 116 || skill.type == 118){
const subskills = skill.params.map(id=>Skills[id]);
return subskills.some(subskill=>searchTypeArray.includes(subskill.type) && getCannonAttr(subskill) == 4);
}
})},
}),addition:card=>{
const searchTypeArray = [0,1,2,35,37,42,58,59,84,85,86,87,110,115,143,144];
const skill = getCardSkill(card, searchTypeArray);
const sk = skill.params;
const colors = [getCannonAttr(skill)];
const fragment = document.createDocumentFragment();
fragment.appendChild(document.createTextNode(``));
fragment.appendChild(createOrbsList(colors));
return fragment;
}},
{name:"大炮-属性-释放者自身",function:cards=>cards.filter(card=>{
const searchTypeArray = [2,35];
const skill = Skills[card.activeSkillId];
@ -3729,7 +3883,7 @@ function parseSkillDescription(skill)
//searchLabel.appendChild(document.createTextNode(`筛选${index}:`));
const specialSearch = searchLi.appendChild(document.createElement("select"));
specialSearchFunctions.forEach((sfunc,idx)=>{
specialSearch.options.add(new Option(sfunc.name,idx));
specialSearch.options.add(new Option(sfunc.name + (sfunc.addition ? "+附加显示" : ""),idx));
});
return {dom:searchLi,list:specialSearch};
}

View File

@ -945,10 +945,18 @@ body:not(.solo) .awoken-icon[data-awoken-icon="64"]::after
}
/*搜索结果显示觉醒列表的相关css*/
.awoken-preview .awoken-ul{
.awoken-preview .awoken-ul,
.custom-addition .awoken-ul
{
width: 75px;
}
.awoken-preview .awoken-ul>li{
.custom-addition ul
{
display: inline;
}
.awoken-preview .awoken-ul>li,
.custom-addition .awoken-ul>li
{
display: inline-block;
}
.awoken-preview .awoken-preview-superAwakenings{
@ -958,10 +966,14 @@ body:not(.solo) .awoken-icon[data-awoken-icon="64"]::after
.awoken-preview .awoken-preview-superAwakenings .awoken-icon{
opacity: 0.6;
}
.awoken-preview .awoken-ul li{
.awoken-preview .awoken-ul>li,
.custom-addition .awoken-ul>li
{
margin: 0.5px !important;
}
.awoken-preview .awoken-icon{
.awoken-preview .awoken-icon,
.custom-addition .awoken-icon
{
filter: unset;
transform: scale(0.75);
margin: calc(-32px * (1 - 0.75) / 2);
@ -2156,7 +2168,7 @@ body:not(.solo) .awoken-icon[data-awoken-icon="64"]::after
{
cursor: pointer;
}
.board td
.orb-icon
{
width: 20px;
height: 20px;
@ -2164,8 +2176,13 @@ body:not(.solo) .awoken-icon[data-awoken-icon="64"]::after
border-radius: 50%;
padding: 0;
text-align: center;
display: inline-block;
}
.board td::before
table .orb-icon
{
display: table-cell;
}
.orb-icon::before
{
font-size: 13px;
line-height: 13px;
@ -2173,87 +2190,87 @@ body:not(.solo) .awoken-icon[data-awoken-icon="64"]::after
max-height: 100%;
max-width: 100%;
}
.board .orb-0
.orb-icon[data-orb-icon="0"]
{ /*火*/
background-color: #ef3535;
}
.board .orb-0::before
.orb-icon[data-orb-icon="0"]::before
{
content: "🔥";
}
.board .orb-1
.orb-icon[data-orb-icon="1"]
{ /*水*/
background-color: #258bed;
}
.board .orb-1::before
.orb-icon[data-orb-icon="1"]::before
{
content: "🌊";
}
.board .orb-2
.orb-icon[data-orb-icon="2"]
{ /*木*/
background-color: #28c031;
}
.board .orb-2::before
.orb-icon[data-orb-icon="2"]::before
{
content: "🍃";
}
.board .orb-3
.orb-icon[data-orb-icon="3"]
{ /*光*/
background-color: #eded29;
}
.board .orb-3::before
.orb-icon[data-orb-icon="3"]::before
{
content: "🌞";
}
.board .orb-4
.orb-icon[data-orb-icon="4"]
{ /*暗*/
background-color: #972ecb;
}
.board .orb-4::before
.orb-icon[data-orb-icon="4"]::before
{
content: "🦇";
}
.board .orb-5
.orb-icon[data-orb-icon="5"]
{ /*心*/
background-color: #f8baba;
border-radius: 3px;
}
.board .orb-5::before
.orb-icon[data-orb-icon="5"]::before
{
content: "💗";
}
.board .orb-6
.orb-icon[data-orb-icon="6"]
{ /*废*/
background-color: #d3d3d3;
border-radius: 5px;
}
.board .orb-6::before
.orb-icon[data-orb-icon="6"]::before
{
content: "🕷️";
}
.board .orb-7
.orb-icon[data-orb-icon="7"]
{ /*毒*/
background-color: #e831f3;
border-radius: 5px;
}
.board .orb-7::before
.orb-icon[data-orb-icon="7"]::before
{
content: "💀";
}
.board .orb-8
.orb-icon[data-orb-icon="8"]
{ /*剧毒*/
background-color: #670181;
border-radius: 5px;
}
.board .orb-8::before
.orb-icon[data-orb-icon="8"]::before
{
content: "☠️";
}
.board .orb-9
.orb-icon[data-orb-icon="9"]
{ /*炸弹*/
background-color: #7c7c7c;
}
.board .orb-9::before
.orb-icon[data-orb-icon="9"]::before
{
content: "💣";
}
@ -2299,10 +2316,10 @@ body:not(.solo) .awoken-icon[data-awoken-icon="64"]::after
border-top: 2px solid white;
margin-top: 5px;
}
.dialog .dialog-content .additional-string::before
/*.dialog .dialog-content .additional-string::before
{
content: "其他語言";
}
}*/
.dialog .dialog-control
{
text-align: center;