HP种类这么多,挺麻烦的

This commit is contained in:
枫谷剑仙 2021-05-26 20:48:32 +08:00
parent f1ba1067d8
commit b7f51b1128
2 changed files with 75 additions and 59 deletions

View File

@ -3344,7 +3344,7 @@ function parseSkillDescription(skill) {
}
})},
{name:"玩家回血",function:cards=>cards.filter(card=>{
const searchTypeArray = [7,8,35,115];
const searchTypeArray = [7,8,35,115]; //还有117不好判断的写在后面
const skill = Skills[card.activeSkillId];
if (searchTypeArray.includes(skill.type) || skill.type == 117 && (skill.params[1] || skill.params[2] || skill.params[3]))
return true;

View File

@ -121,6 +121,7 @@ const SkillKinds = {
DamageEnemy: "damage-enemy",
Vampire: "vampire",
ReduceDamage: "reduce-damage",
HPModify: "hp-modify",
Heal: "heal",
ChangeOrbs: "change-orbs",
PowerUp: "power-up",
@ -307,6 +308,9 @@ function vampire(attr, damageValue, healValue) {
function reduceDamage(attrs, percent, condition) {
return { kind: SkillKinds.ReduceDamage, attrs: attrs, percent: percent, condition: condition };
}
function HPModify(value) {
return { kind: SkillKinds.HPModify, value: value };
}
function heal(value) {
return { kind: SkillKinds.Heal, value: value };
}
@ -382,8 +386,8 @@ const parsers = {
[4](mul) { return poison(v.xATK(mul)); },
[5](time) { return CTW(v.constant(time)); },
[6](percent) { return gravity(v.xHP(percent)); },
[7](mul) { return heal(v.xRCV(mul)); },
[8](value) { return heal(v.constant(value)); },
[7](mul) { return HPModify(v.xRCV(mul)); },
[8](value) { return HPModify(v.constant(value)); },
[9](from, to) { return changeOrbs({ kind: 'from', from: [from || 0], to: [to || 0] }); },
[10]() { return dropRefresh(); },
[11](attr, mul) { return powerUp([attr], null, p.mul({ atk: mul })); },
@ -490,7 +494,7 @@ const parsers = {
[116](...ids) { return ids.flatMap(id => this.parser(id)); },
[117](bind, rcv, constant, hp, awokenBind) {
return [
rcv ? heal(v.xRCV(rcv)) : hp ? heal(v.xMaxHP(hp)) : constant ? heal(v.constant(constant)) : null,
rcv ? HPModify(v.xRCV(rcv)) : hp ? HPModify(v.xMaxHP(hp)) : constant ? HPModify(v.constant(constant)) : null,
(bind || awokenBind) ? unbind(bind || 0, awokenBind || 0) : null,
].filter(Boolean);
},
@ -675,21 +679,29 @@ const parsers = {
},
};
function _appendToFragment(fragment, arg){
DocumentFragment.prototype.ap = function(arg)
{
if (Array.isArray(arg))
{
arg.forEach(element=>_appendToFragment(fragment, element));
arg.forEach(element=>this.ap(element));
}
else if (typeof arg == "string" || typeof arg == "number")
{
return fragment.appendChild(document.createTextNode(arg));
return this.appendChild(document.createTextNode(arg));
}
else
{
return fragment.appendChild(arg);
return this.appendChild(arg);
}
}
//按住Ctrl点击技能在控制台输出技能的对象
function showParsedSkill(event) {
if (event.ctrlKey) {
console.log(this.skill);
}
}
function renderSkills(skills)
{
const ul = document.createElement("ul");
@ -698,23 +710,23 @@ function renderSkills(skills)
const li = ul.appendChild(document.createElement("li"));
li.className = skill.kind;
li.appendChild(renderSkill(skill));
li.skill = skill;
li.addEventListener("click", showParsedSkill);
});
return ul;
}
function renderSkill(skill, option = {})
{
function atf(arg){
return _appendToFragment(fragment, arg);
}
const frg = document.createDocumentFragment();
if (typeof localTranslating == "undefined") return frg;
const tsp = localTranslating.skill_parse;
function createIcon(iconType, className){
const idoc = document.createElement("icon");
idoc.className = `icon-skill${className ? ` ${className}` : ''}`;
idoc.setAttribute("data-icon-type", iconType);
return idoc;
}
const fragment = document.createDocumentFragment();
if (typeof localTranslating == "undefined") return fragment;
const tsp = localTranslating.skill_parse;
let dict;
switch (skill.kind) {
@ -722,7 +734,7 @@ function renderSkill(skill, option = {})
dict = {
type: skill.kind
};
atf(tsp.skill.unknown(dict));
frg.ap(tsp.skill.unknown(dict));
break;
}
case SkillKinds.ActiveTurns: { //有回合的行动
@ -730,7 +742,7 @@ function renderSkill(skill, option = {})
turns: skill.turns,
active: renderSkill(skill.skill, { forTurns: true }),
};
atf(tsp.skill.active_turns(dict));
frg.ap(tsp.skill.active_turns(dict));
break;
}
case SkillKinds.RandomSkills: { //随机技能
@ -743,45 +755,55 @@ function renderSkill(skill, option = {})
dict = {
"skill-list": ul,
};
atf(tsp.skill.random_skills(dict));
frg.ap(tsp.skill.random_skills(dict));
break;
}
case SkillKinds.Delay: { //威吓
dict = {
icon: createIcon("delay"),
};
atf(tsp.skill.delay(dict));
frg.ap(tsp.skill.delay(dict));
break;
}
case SkillKinds.MassAttack: { //全体攻击
dict = {
icon: createIcon("mass-attack"),
};
atf(tsp.skill.mass_attack(dict));
frg.ap(tsp.skill.mass_attack(dict));
break;
}
case SkillKinds.LeaderChange: { //切换队长
dict = {
icon: createIcon("leader-change"),
};
atf(tsp.skill.leader_change(dict));
frg.ap(tsp.skill.leader_change(dict));
break;
}
case SkillKinds.NoSkyfall: { //无天降
dict = {
icon: createIcon("no-skyfall"),
};
atf(tsp.skill.no_skyfall(dict));
frg.ap(tsp.skill.no_skyfall(dict));
break;
}
case SkillKinds.Heal: { //回血主动
case SkillKinds.HPModify: { //主动立刻回血
dict = {
icon: option.forTurns ? createIcon("auto-heal") : createIcon("heal", "hp-incr"),
icon: skill.value.value > 0 ? createIcon("heal", "hp-incr") : createIcon("heal", "hp-decr"),
belong_to: option.forTurns ? tsp.target.team() : tsp.target.self(),
value: renderValue(skill.value, {percent: option.forTurns}),
stats: tsp.stats.hp(),
};
atf(tsp.skill.heal(dict));
frg.ap(tsp.skill.heal(dict));
break;
}
case SkillKinds.Heal: { //主动回血buff
dict = {
icon: createIcon("auto-heal"),
belong_to: tsp.target.team(),
value: renderValue(skill.value),
stats: tsp.stats.hp(),
};
frg.ap(tsp.skill.heal(dict));
break;
}
case SkillKinds.DefenseBreak: { //破防
@ -789,7 +811,7 @@ function renderSkill(skill, option = {})
icon: createIcon("defense-break"),
value: renderValue(skill.value, {percent: true}),
};
atf(tsp.skill.defense_break(dict));
frg.ap(tsp.skill.defense_break(dict));
break;
}
case SkillKinds.Poison: { //毒
@ -800,7 +822,7 @@ function renderSkill(skill, option = {})
stats: tsp.stats.hp(),
value: renderValue(skill.value),
};
atf(tsp.skill.poison(dict));
frg.ap(tsp.skill.poison(dict));
break;
}
case SkillKinds.TimeExtend: { //时间变化buff
@ -808,7 +830,7 @@ function renderSkill(skill, option = {})
icon: createIcon("status-time", SkillValue.isLess(skill.value) ? "time-decr" : "time-incr"),
value: renderValue(skill.value, { unit:tsp.unit.seconds, plusSign:true, percent:true }),
};
atf(tsp.skill.time_extend(dict));
frg.ap(tsp.skill.time_extend(dict));
break;
}
case SkillKinds.FollowAttack: { //队长技追打
@ -818,7 +840,7 @@ function renderSkill(skill, option = {})
target: tsp.target.enemy(),
value: renderValue(skill.value),
};
atf(tsp.skill.follow_attack(dict));
frg.ap(tsp.skill.follow_attack(dict));
break;
}
case SkillKinds.AutoHeal: { //队长技自动回血
@ -828,17 +850,17 @@ function renderSkill(skill, option = {})
value: renderValue(skill.value),
stats: tsp.stats.hp(),
};
atf(tsp.skill.auto_heal(dict));
frg.ap(tsp.skill.auto_heal(dict));
break;
}
case SkillKinds.CTW: { //时间暂停
atf(createIcon("ctw"));
atf(tsp.skill.ctw(renderValue(skill.value, { unit: tsp.unit.seconds })));
frg.ap(createIcon("ctw"));
frg.ap(tsp.skill.ctw(renderValue(skill.value, { unit: tsp.unit.seconds })));
break;
}
case SkillKinds.Gravity: { //重力
console.log(skill.value)
atf(tsp.skill.gravity({
frg.ap(tsp.skill.gravity({
icon: createIcon("gravity"),
target: tsp.target.enemy(),
value: renderValue(skill.value, { percent:true }),
@ -846,8 +868,8 @@ function renderSkill(skill, option = {})
break;
}
case SkillKinds.Resolve: { //根性
atf(createIcon("resolve"));
atf(tsp.skill.resolve(renderStat('hp'), renderValue(skill.min, { percent:true }), skill.condition.probability));
frg.ap(createIcon("resolve"));
frg.ap(tsp.skill.resolve(renderStat('hp'), renderValue(skill.min, { percent:true }), skill.condition.probability));
break;
}
/*
@ -1148,27 +1170,24 @@ function renderSkill(skill, option = {})
*/
default: {
console.log("未处理的技能类型",skill.kind, skill);
atf(skill.kind);
frg.ap(skill.kind);
}
}
return fragment;
return frg;
};
function renderStat(stat) {
function atf(arg){
return _appendToFragment(fragment, arg);
}
const fragment = document.createDocumentFragment();
if (typeof localTranslating == "undefined") return fragment;
const frg = document.createDocumentFragment();
if (typeof localTranslating == "undefined") return frg;
const tspt = localTranslating.skill_parse.stats;
if (tspt[stat])
atf(tspt[stat]());
frg.ap(tspt[stat]());
else
{
console.log("未知状态类型",stat);
atf(tspt.unknown({ type: stat }));
frg.ap(tspt.unknown({ type: stat }));
}
return fragment;
return frg;
}
/*
function renderAttrs(attrs: Attributes | Attributes[]) {
@ -1304,11 +1323,8 @@ function renderPowerUp(powerUp: SkillPowerUp) {
}
*/
function renderValue(_value, option = {}) {
function atf(arg){
return _appendToFragment(fragment, arg);
}
const fragment = document.createDocumentFragment();
if (typeof localTranslating == "undefined") return fragment;
const frg = document.createDocumentFragment();
if (typeof localTranslating == "undefined") return frg;
const tspv = localTranslating.skill_parse.value;
const od = option.decimalDigits, os = option.plusSign;
let dict;
@ -1317,7 +1333,7 @@ function renderValue(_value, option = {}) {
dict = {
value: option.percent ? (_value.value * 100).keepCounts(od,os) : _value.value.keepCounts(od,os),
};
atf(
frg.ap(
option.percent ?
tspv.mul_percent(dict) :
tspv.mul_times(dict)
@ -1329,7 +1345,7 @@ function renderValue(_value, option = {}) {
value: _value.value.keepCounts(od,os),
unit: option.unit ? option.unit() : undefined,
};
atf(tspv.const(dict));
frg.ap(tspv.const(dict));
break;
}
case SkillValueKind.xMaxHP: {
@ -1337,7 +1353,7 @@ function renderValue(_value, option = {}) {
value: option.percent ? (_value.value * 100).keepCounts(od,os) : _value.value.keepCounts(od,os),
stats: renderStat('maxhp'),
};
atf(
frg.ap(
option.percent ?
tspv.mul_of_percent(dict) :
tspv.mul_of_times(dict)
@ -1349,7 +1365,7 @@ function renderValue(_value, option = {}) {
value: option.percent ? (_value.value * 100).keepCounts(od,os) : _value.value.keepCounts(od,os),
stats: renderStat('hp'),
};
atf(
frg.ap(
option.percent ?
tspv.mul_of_percent(dict) :
tspv.mul_of_times(dict)
@ -1361,7 +1377,7 @@ function renderValue(_value, option = {}) {
value: option.percent ? (_value.value * 100).keepCounts(od,os) : _value.value.keepCounts(od,os),
stats: renderStat('atk'),
};
atf(
frg.ap(
option.percent ?
tspv.mul_of_percent(dict) :
tspv.mul_of_times(dict)
@ -1373,7 +1389,7 @@ function renderValue(_value, option = {}) {
value: option.percent ? (_value.value * 100).keepCounts(od,os) : _value.value.keepCounts(od,os),
stats: renderStat('rcv'),
};
atf(
frg.ap(
option.percent ?
tspv.mul_of_percent(dict) :
tspv.mul_of_times(dict)
@ -1385,7 +1401,7 @@ function renderValue(_value, option = {}) {
value: option.percent ? (_value.value * 100).keepCounts(od,os) : _value.value.keepCounts(od,os),
stats: renderStat('teamrcv'),
};
atf(
frg.ap(
option.percent ?
tspv.mul_of_percent(dict) :
tspv.mul_of_times(dict)
@ -1397,7 +1413,7 @@ function renderValue(_value, option = {}) {
value: option.percent ? (_value.value * 100).keepCounts(od,os) : _value.value.keepCounts(od,os),
stats: renderStat('teamatk'),
};
atf(
frg.ap(
option.percent ?
tspv.mul_of_percent(dict) :
tspv.mul_of_times(dict)
@ -1458,8 +1474,8 @@ function renderValue(_value, option = {}) {
*/
default: {
console.log("未知数值类型",_value.kind, _value);
atf(tspv.unknown({ type: _value.kind }));
frg.ap(tspv.unknown({ type: _value.kind }));
}
}
return fragment;
return frg;
}