解决小黑狗类技能没有阶梯时的问题
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@ -684,11 +684,12 @@ function parseSkillDescription(skill) {
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{
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if (hasDiffOrbs)
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{//「光光火/光火火」組合的3COMBO時,所有寵物的攻擊力3.5倍;「光光火火」組合的4COMBO或以上時,所有寵物的攻擊力6倍
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str = `${strArr.map(a=>nb(a, attrsName)).join("、")}中${sk[5]}串同时攻击时,所有宠物的攻击力×${sk[6]/100}倍,每多1串+${sk[7]/100}倍,最大${strArr.length}串时×${(sk[6]+sk[7]*(strArr.length-sk[5]))/100}倍`;
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str = `${strArr.map(a=>nb(a, attrsName)).join("、")}中${sk[5]}串同时攻击时,所有宠物的攻击力×${sk[6]/100}倍`;
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}else
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{//木寶珠有2COMBO時,所有寵物的攻擊力3倍,每多1COMBO+4倍,最大5COMBO時15倍
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str = `${nb(strArr[0], attrsName).join("、")}宝珠有${sk[5]}串时,所有宠物的攻击力×${sk[6]/100}倍,每多1串+${sk[7]/100}倍,最大${strArr.length}串时×${(sk[6]+sk[7]*(strArr.length-sk[5]))/100}倍`;
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str = `${nb(strArr[0], attrsName).join("、")}宝珠有${sk[5]}串时,所有宠物的攻击力×${sk[6]/100}倍`;
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}
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if (sk[7]) str += `,每多1串+${sk[7]/100}倍,最大${strArr.length}串时×${(sk[6]+sk[7]*(strArr.length-sk[5]))/100}倍`;
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}else
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{
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if (hasDiffOrbs)
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