增加并优化大炮搜索
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@ -169,7 +169,7 @@ function parseSkillDescription(skill)
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str = `对敌方全体造成自身攻击力×${sk[1]/100}倍的${attrN(sk[0])}属性伤害`;
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break;
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case 1:
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str = `对敌方全体造成${sk[1]}的${attrN(sk[0])}属性攻击`;
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str = `对敌方全体造成${sk[1]}点${attrN(sk[0])}属性伤害`;
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break;
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case 2:
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str = `对敌方1体造成自身攻击力×${sk[0]/100}${sk[1]&&sk[1]!=sk[0]?'~'+sk[1]/100:''}倍的自身属性伤害`;
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@ -325,10 +325,10 @@ function parseSkillDescription(skill)
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str = `对敌方全体造成${sk[0]}点无视防御的固定伤害`;
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break;
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case 58:
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str = `对敌方全体造成自身攻击力×${sk[1]==sk[2]?sk[1]/100:`${sk[1]/100}~${sk[2]/100}`}倍的${attrN(sk[0])}属性伤害`;
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str = `对敌方全体造成自身攻击力×${sk[1]/100}${sk[2]&&sk[2]!=sk[1]?'~'+sk[2]/100:''}倍的${attrN(sk[0])}属性伤害`;
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break;
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case 59:
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str = `对敌方1体造成自身攻击力×${sk[1]==sk[2]?sk[1]/100:`${sk[1]/100}~${sk[2]/100}`}倍的${attrN(sk[0])}属性伤害`;
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str = `对敌方1体造成自身攻击力×${sk[1]/100}${sk[2]&&sk[2]!=sk[1]?'~'+sk[2]/100:''}倍的${attrN(sk[0])}属性伤害`;
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break;
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case 60:
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str = `${sk[0]}回合内,受到伤害时进行受到伤害${sk[1]/100+"倍的"+attrN(sk[2])}属性反击`;
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@ -395,10 +395,10 @@ function parseSkillDescription(skill)
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if (sk[2] || sk[3] || sk[4]) str += `的${getFixedHpAtkRcvString({hp:sk[2],atk:sk[2],rcv:sk[2]})}`;
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break;
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case 84:
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str = `HP ${(sk[3]?(`减少${100-sk[3]}%`):"变为1")},对敌方1体造成自身攻击力×${sk[1]/100}${sk[1]!=sk[2]?`~${+sk[2]/100}`:""}倍的${attrN(sk[0])}属性伤害`;
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str = `HP ${(sk[3]?(`减少${100-sk[3]}%`):"变为1")},对敌方1体造成自身攻击力×${sk[1]/100}${sk[2]&&sk[2]!=sk[1]?'~'+sk[2]/100:''}倍的${attrN(sk[0])}属性伤害`;
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break;
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case 85:
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str = `HP ${(sk[3]?(`减少${100-sk[3]}%`):"变为1")},对敌方全体造成自身攻击力×${sk[1]/100}${sk[1]!=sk[2]?`~${+sk[2]/100}`:""}倍的${attrN(sk[0])}属性伤害`;
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str = `HP ${(sk[3]?(`减少${100-sk[3]}%`):"变为1")},对敌方全体造成自身攻击力×${sk[1]/100}${sk[2]&&sk[2]!=sk[1]?'~'+sk[2]/100:''}倍的${attrN(sk[0])}属性伤害`;
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break;
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case 86:
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str = `HP ${(sk[3]?(`减少${100-sk[3]}%`):"变为1")},对敌方1体造成${sk[1]}点${attrN(sk[0])}属性伤害`;
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@ -1989,7 +1989,7 @@ function parseBigNumber(number)
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b_s.params.map(id=>Skills[id]).find(subskill => subskill.type == searchType).params[0];
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return a_pC - b_pC;
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})},
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{name:"-----对队员生效类-----",function:cards=>cards},
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{name:"-----对自身队伍生效类-----",function:cards=>cards},
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{name:"溜(按溜数排序,有范围的取小)",function:cards=>cards.filter(card=>{
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const searchType = 146;
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const skill = Skills[card.activeSkillId];
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@ -2175,7 +2175,7 @@ function parseBigNumber(number)
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}
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})},
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{name:"-----对敌伤害类-----",function:cards=>cards},
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{name:"普通重力(按比例排序)",function:cards=>cards.filter(card=>{
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{name:"重力-敌人当前血量(按比例排序)",function:cards=>cards.filter(card=>{
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const searchType = 6;
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const skill = Skills[card.activeSkillId];
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if (skill.type == searchType)
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@ -2196,7 +2196,7 @@ function parseBigNumber(number)
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b_s.params.map(id=>Skills[id]).find(subskill => subskill.type == searchType).params[0];
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return a_pC - b_pC;
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})},
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{name:"最大值重力(按比例排序)",function:cards=>cards.filter(card=>{
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{name:"重力-敌人最大血量(按比例排序)",function:cards=>cards.filter(card=>{
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const searchType = 161;
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const skill = Skills[card.activeSkillId];
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if (skill.type == searchType)
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@ -2217,7 +2217,7 @@ function parseBigNumber(number)
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b_s.params.map(id=>Skills[id]).find(subskill => subskill.type == searchType).params[0];
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return a_pC - b_pC;
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})},
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{name:"单体固伤(按总伤害排序)",function:cards=>cards.filter(card=>{
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{name:"无视防御固伤-单体(按总伤害排序)",function:cards=>cards.filter(card=>{
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const searchTypeArray = [55,188];
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const skill = Skills[card.activeSkillId];
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if (searchTypeArray.includes(skill.type))
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@ -2243,7 +2243,7 @@ function parseBigNumber(number)
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totalDamage(b_s);
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return a_pC - b_pC;
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})},
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{name:"全体固伤(按伤害数排序)",function:cards=>cards.filter(card=>{
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{name:"无视防御固伤-全体(按伤害数排序)",function:cards=>cards.filter(card=>{
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const searchType = 56;
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const skill = Skills[card.activeSkillId];
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if (skill.type == searchType)
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@ -2264,7 +2264,7 @@ function parseBigNumber(number)
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b_s.params.map(id=>Skills[id]).find(subskill => subskill.type == searchType).params[0];
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return a_pC - b_pC;
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})},
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{name:"单体大炮",function:cards=>cards.filter(card=>{
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{name:"大炮-敌方-单体",function:cards=>cards.filter(card=>{
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const searchTypeArray = [2,35,37,59,84,86,110,115,144];
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const skill = Skills[card.activeSkillId];
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function isSingle(skill)
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@ -2283,12 +2283,11 @@ function parseBigNumber(number)
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return subskills.some(subskill=>searchTypeArray.includes(subskill.type) && isSingle(subskill));
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}
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})},
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{name:"全体大炮",function:cards=>cards.filter(card=>{
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{name:"大炮-敌方-全体",function:cards=>cards.filter(card=>{
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const searchTypeArray = [0,1,58,85,87,110,143,144];
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const skill = Skills[card.activeSkillId];
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function isAll(skill)
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{
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if (skill.id == 0 ) return false;
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if (skill.type == 110)
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return !Boolean(skill.params[0]);
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else if (skill.type == 114)
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@ -2296,15 +2295,221 @@ function parseBigNumber(number)
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else
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return true;
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}
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if (searchTypeArray.includes(skill.type) && isAll(skill))
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if (searchTypeArray.includes(skill.type) && skill.id!=0 && isAll(skill))
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return true;
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else if (skill.type == 116 || skill.type == 118){
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const subskills = skill.params.map(id=>Skills[id]);
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return subskills.some(subskill=>searchTypeArray.includes(subskill.type) && isAll(subskill));
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}
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})},
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{name:"自身攻击倍率指定属性伤害(全体)",function:cards=>cards.filter(card=>{
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const searchTypeArray = [0,58,85];
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{name:"大炮-敌方-指定属性敌人",function:cards=>cards.filter(card=>{
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const searchTypeArray = [42];
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const skill = Skills[card.activeSkillId];
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if (searchTypeArray.includes(skill.type))
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return true;
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else if (skill.type == 116 || skill.type == 118){
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const subskills = skill.params.map(id=>Skills[id]);
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return subskills.some(subskill=>searchTypeArray.includes(subskill.type) && isAll(subskill));
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}
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})},
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{name:"大炮-属性-不限",function:cards=>cards.filter(card=>{
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const searchTypeArray = [0,1,2,35,37,42,58,59,84,85,86,87,110,115,143,144];
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const skill = Skills[card.activeSkillId];
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if (searchTypeArray.includes(skill.type) && skill.id!=0)
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return true;
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else if (skill.type == 116 || skill.type == 118){
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const subskills = skill.params.map(id=>Skills[id]);
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return subskills.some(subskill=>searchTypeArray.includes(subskill.type));
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}
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})},
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{name:"大炮-属性-火",function:cards=>cards.filter(card=>{
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const searchTypeArray = [0,1,37,42,58,59,84,85,86,87,110,115,143,144];
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const skill = Skills[card.activeSkillId];
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function getAttr(skill)
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{
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const sk = skill.params;
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switch(skill.type)
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{
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case 0:
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case 1:
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case 37:
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case 58:
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case 59:
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case 84:
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case 85:
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case 86:
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case 87:
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case 115:
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return sk[0];
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case 110:
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case 143:
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return sk[1];
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case 42:
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return sk[1];
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case 144:
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return sk[3];
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default:
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return -1;
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}
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}
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if (searchTypeArray.includes(skill.type) && skill.id!=0 && getAttr(skill) == 0)
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return true;
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else if (skill.type == 116 || skill.type == 118){
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const subskills = skill.params.map(id=>Skills[id]);
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return subskills.some(subskill=>searchTypeArray.includes(subskill.type) && getAttr(subskill) == 0);
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}
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})},
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{name:"大炮-属性-水",function:cards=>cards.filter(card=>{
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const searchTypeArray = [0,1,37,42,58,59,84,85,86,87,110,115,143,144];
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const skill = Skills[card.activeSkillId];
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function getAttr(skill)
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{
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const sk = skill.params;
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switch(skill.type)
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{
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case 0:
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case 1:
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case 37:
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case 58:
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case 59:
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case 84:
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case 85:
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case 86:
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case 87:
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case 115:
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return sk[0];
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case 110:
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case 143:
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return sk[1];
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case 42:
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return sk[1];
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case 144:
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return sk[3];
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default:
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return -1;
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}
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}
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if (searchTypeArray.includes(skill.type) && skill.id!=0 && getAttr(skill) == 1)
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return true;
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else if (skill.type == 116 || skill.type == 118){
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const subskills = skill.params.map(id=>Skills[id]);
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return subskills.some(subskill=>searchTypeArray.includes(subskill.type) && getAttr(subskill) == 1);
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}
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})},
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{name:"大炮-属性-木",function:cards=>cards.filter(card=>{
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const searchTypeArray = [0,1,37,42,58,59,84,85,86,87,110,115,143,144];
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const skill = Skills[card.activeSkillId];
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function getAttr(skill)
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{
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const sk = skill.params;
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switch(skill.type)
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{
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case 0:
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case 1:
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case 37:
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case 58:
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case 59:
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case 84:
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case 85:
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case 86:
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case 87:
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case 115:
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return sk[0];
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case 110:
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case 143:
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return sk[1];
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case 42:
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return sk[1];
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case 144:
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return sk[3];
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default:
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return -1;
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}
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}
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if (searchTypeArray.includes(skill.type) && skill.id!=0 && getAttr(skill) == 2)
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return true;
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else if (skill.type == 116 || skill.type == 118){
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const subskills = skill.params.map(id=>Skills[id]);
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return subskills.some(subskill=>searchTypeArray.includes(subskill.type) && getAttr(subskill) == 2);
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}
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})},
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{name:"大炮-属性-光",function:cards=>cards.filter(card=>{
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const searchTypeArray = [0,1,37,42,58,59,84,85,86,87,110,115,143,144];
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const skill = Skills[card.activeSkillId];
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function getAttr(skill)
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{
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const sk = skill.params;
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switch(skill.type)
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{
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case 0:
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case 1:
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case 37:
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case 58:
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case 59:
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case 84:
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case 85:
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case 86:
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case 87:
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case 115:
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return sk[0];
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case 110:
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case 143:
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return sk[1];
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case 42:
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return sk[1];
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case 144:
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return sk[3];
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default:
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return -1;
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}
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}
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if (searchTypeArray.includes(skill.type) && skill.id!=0 && getAttr(skill) == 3)
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return true;
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else if (skill.type == 116 || skill.type == 118){
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const subskills = skill.params.map(id=>Skills[id]);
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return subskills.some(subskill=>searchTypeArray.includes(subskill.type) && getAttr(subskill) == 3);
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}
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})},
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{name:"大炮-属性-暗",function:cards=>cards.filter(card=>{
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const searchTypeArray = [0,1,37,42,58,59,84,85,86,87,110,115,143,144];
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const skill = Skills[card.activeSkillId];
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function getAttr(skill)
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{
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const sk = skill.params;
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switch(skill.type)
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{
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case 0:
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case 1:
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case 37:
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case 58:
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case 59:
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case 84:
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case 85:
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case 86:
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case 87:
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case 115:
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return sk[0];
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case 110:
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case 143:
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return sk[1];
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case 42:
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return sk[1];
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case 144:
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return sk[3];
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default:
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return -1;
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}
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}
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if (searchTypeArray.includes(skill.type) && skill.id!=0 && getAttr(skill) == 4)
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return true;
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else if (skill.type == 116 || skill.type == 118){
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const subskills = skill.params.map(id=>Skills[id]);
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return subskills.some(subskill=>searchTypeArray.includes(subskill.type) && getAttr(subskill) == 4);
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}
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})},
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{name:"大炮-属性-释放者自身",function:cards=>cards.filter(card=>{
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const searchTypeArray = [2,35];
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const skill = Skills[card.activeSkillId];
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if (searchTypeArray.includes(skill.type))
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return true;
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@ -2313,8 +2518,53 @@ function parseBigNumber(number)
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return subskills.some(subskill=>searchTypeArray.includes(subskill.type));
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}
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})},
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{name:"固定值指定属性伤害(全体)",function:cards=>cards.filter(card=>{
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const searchTypeArray = [1,87];
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{name:"大炮-伤害-自身攻击倍率(按倍率排序,范围取小)",function:cards=>cards.filter(card=>{
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const searchTypeArray = [0,2,35,37,58,59,84,85,115];
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const skill = Skills[card.activeSkillId];
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if (searchTypeArray.includes(skill.type) && skill.id!=0)
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return true;
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else if (skill.type == 116 || skill.type == 118){
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const subskills = skill.params.map(id=>Skills[id]);
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return subskills.some(subskill=>searchTypeArray.includes(subskill.type));
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}
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}).sort((a,b)=>{
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const searchTypeArray = [0,2,35,37,58,59,84,85,115];
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const a_s = Skills[a.activeSkillId], b_s = Skills[b.activeSkillId];
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function getSkillOrSub(skill)
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{
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if (searchTypeArray.includes(skill.type))
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return skill;
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else
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return skill.params.map(id=>Skills[id]).find(subskill => searchTypeArray.includes(subskill.type));
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}
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function getNumber(skill)
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{
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const sk = skill.params;
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switch(skill.type)
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{
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case 0:
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case 37:
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case 58:
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case 59:
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case 84:
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case 85:
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case 115:
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return sk[1];
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case 2:
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case 35:
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return sk[0];
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default:
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return 0;
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}
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}
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let a_pC = 0,b_pC = 0;
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a_pC = getNumber(getSkillOrSub(a_s));
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b_pC = getNumber(getSkillOrSub(b_s));
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return a_pC - b_pC;
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})},
|
||||
{name:"大炮-伤害-指定属性数值(按数值排序)",function:cards=>cards.filter(card=>{
|
||||
const searchTypeArray = [1,42,86,87];
|
||||
const skill = Skills[card.activeSkillId];
|
||||
if (searchTypeArray.includes(skill.type))
|
||||
return true;
|
||||
|
@ -2322,9 +2572,59 @@ function parseBigNumber(number)
|
|||
const subskills = skill.params.map(id=>Skills[id]);
|
||||
return subskills.some(subskill=>searchTypeArray.includes(subskill.type));
|
||||
}
|
||||
}).sort((a,b)=>{
|
||||
const searchTypeArray = [1,42,86,87];
|
||||
const a_s = Skills[a.activeSkillId], b_s = Skills[b.activeSkillId];
|
||||
function getSkillOrSub(skill)
|
||||
{
|
||||
if (searchTypeArray.includes(skill.type))
|
||||
return skill;
|
||||
else
|
||||
return skill.params.map(id=>Skills[id]).find(subskill => searchTypeArray.includes(subskill.type));
|
||||
}
|
||||
function getNumber(skill)
|
||||
{
|
||||
const sk = skill.params;
|
||||
switch(skill.type)
|
||||
{
|
||||
case 1:
|
||||
case 86:
|
||||
case 87:
|
||||
return sk[1];
|
||||
case 42:
|
||||
return sk[2];
|
||||
default:
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
let a_pC = 0,b_pC = 0;
|
||||
a_pC = getNumber(getSkillOrSub(a_s));
|
||||
b_pC = getNumber(getSkillOrSub(b_s));
|
||||
return a_pC - b_pC;
|
||||
})},
|
||||
{name:"固定值指定属性伤害(单体)",function:cards=>cards.filter(card=>{
|
||||
const searchTypeArray = [86];
|
||||
{name:"大炮-伤害-根据剩余血量(按 1 HP 时倍率排序)",function:cards=>cards.filter(card=>{
|
||||
const searchTypeArray = [110];
|
||||
const skill = Skills[card.activeSkillId];
|
||||
if (searchTypeArray.includes(skill.type) && skill.id!=0)
|
||||
return true;
|
||||
else if (skill.type == 116 || skill.type == 118){
|
||||
const subskills = skill.params.map(id=>Skills[id]);
|
||||
return subskills.some(subskill=>searchTypeArray.includes(subskill.type));
|
||||
}
|
||||
}).sort((a,b)=>{
|
||||
const searchTypeArray = [110];
|
||||
const a_s = Skills[a.activeSkillId], b_s = Skills[b.activeSkillId];
|
||||
let a_pC = 0,b_pC = 0;
|
||||
a_pC = (searchTypeArray.includes(a_s.type)) ?
|
||||
a_s.params[3] :
|
||||
a_s.params.map(id=>Skills[id]).find(subskill => searchTypeArray.includes(subskill.type)).params[3];
|
||||
b_pC = (searchTypeArray.includes(b_s.type)) ?
|
||||
b_s.params[3] :
|
||||
b_s.params.map(id=>Skills[id]).find(subskill => searchTypeArray.includes(subskill.type)).params[3];
|
||||
return a_pC - b_pC;
|
||||
})},
|
||||
{name:"大炮-伤害-队伍总 HP(按倍率排序)",function:cards=>cards.filter(card=>{
|
||||
const searchTypeArray = [143];
|
||||
const skill = Skills[card.activeSkillId];
|
||||
if (searchTypeArray.includes(skill.type))
|
||||
return true;
|
||||
|
@ -2332,9 +2632,20 @@ function parseBigNumber(number)
|
|||
const subskills = skill.params.map(id=>Skills[id]);
|
||||
return subskills.some(subskill=>searchTypeArray.includes(subskill.type));
|
||||
}
|
||||
}).sort((a,b)=>{
|
||||
const searchTypeArray = [143];
|
||||
const a_s = Skills[a.activeSkillId], b_s = Skills[b.activeSkillId];
|
||||
let a_pC = 0,b_pC = 0;
|
||||
a_pC = (searchTypeArray.includes(a_s.type)) ?
|
||||
a_s.params[0] :
|
||||
a_s.params.map(id=>Skills[id]).find(subskill => searchTypeArray.includes(subskill.type)).params[0];
|
||||
b_pC = (searchTypeArray.includes(b_s.type)) ?
|
||||
b_s.params[0] :
|
||||
b_s.params.map(id=>Skills[id]).find(subskill => searchTypeArray.includes(subskill.type)).params[0];
|
||||
return a_pC - b_pC;
|
||||
})},
|
||||
{name:"自身攻击倍率自身属性伤害(单体)",function:cards=>cards.filter(card=>{
|
||||
const searchTypeArray = [2];
|
||||
{name:"大炮-伤害-队伍某属性总攻击(按倍率排序)",function:cards=>cards.filter(card=>{
|
||||
const searchTypeArray = [144];
|
||||
const skill = Skills[card.activeSkillId];
|
||||
if (searchTypeArray.includes(skill.type))
|
||||
return true;
|
||||
|
@ -2342,8 +2653,20 @@ function parseBigNumber(number)
|
|||
const subskills = skill.params.map(id=>Skills[id]);
|
||||
return subskills.some(subskill=>searchTypeArray.includes(subskill.type));
|
||||
}
|
||||
}).sort((a,b)=>{
|
||||
const searchTypeArray = [144];
|
||||
const a_s = Skills[a.activeSkillId], b_s = Skills[b.activeSkillId];
|
||||
let a_pC = 0,b_pC = 0;
|
||||
a_pC = (searchTypeArray.includes(a_s.type)) ?
|
||||
a_s.params[1] :
|
||||
a_s.params.map(id=>Skills[id]).find(subskill => searchTypeArray.includes(subskill.type)).params[1];
|
||||
b_pC = (searchTypeArray.includes(b_s.type)) ?
|
||||
b_s.params[1] :
|
||||
b_s.params.map(id=>Skills[id]).find(subskill => searchTypeArray.includes(subskill.type)).params[1];
|
||||
return a_pC - b_pC;
|
||||
})},
|
||||
{name:"造成敌方伤害后吸血",function:cards=>cards.filter(card=>{
|
||||
|
||||
{name:"大炮-特殊-吸血",function:cards=>cards.filter(card=>{
|
||||
const searchTypeArray = [35,115];
|
||||
const skill = Skills[card.activeSkillId];
|
||||
if (searchTypeArray.includes(skill.type))
|
||||
|
@ -2353,77 +2676,6 @@ function parseBigNumber(number)
|
|||
return subskills.some(subskill=>searchTypeArray.includes(subskill.type));
|
||||
}
|
||||
})},
|
||||
{name:"自身攻击倍率自身属性伤害并吸血(单体)",function:cards=>cards.filter(card=>{
|
||||
const searchTypeArray = [35];
|
||||
const skill = Skills[card.activeSkillId];
|
||||
if (searchTypeArray.includes(skill.type))
|
||||
return true;
|
||||
else if (skill.type == 116 || skill.type == 118){
|
||||
const subskills = skill.params.map(id=>Skills[id]);
|
||||
return subskills.some(subskill=>searchTypeArray.includes(subskill.type));
|
||||
}
|
||||
})},
|
||||
{name:"自身攻击倍率指定属性伤害(单体)",function:cards=>cards.filter(card=>{
|
||||
const searchTypeArray = [37,59,84];
|
||||
const skill = Skills[card.activeSkillId];
|
||||
if (searchTypeArray.includes(skill.type))
|
||||
return true;
|
||||
else if (skill.type == 116 || skill.type == 118){
|
||||
const subskills = skill.params.map(id=>Skills[id]);
|
||||
return subskills.some(subskill=>searchTypeArray.includes(subskill.type));
|
||||
}
|
||||
})},
|
||||
{name:"自身攻击倍率指定属性伤害并吸血(单体)",function:cards=>cards.filter(card=>{
|
||||
const searchTypeArray = [115];
|
||||
const skill = Skills[card.activeSkillId];
|
||||
if (searchTypeArray.includes(skill.type))
|
||||
return true;
|
||||
else if (skill.type == 116 || skill.type == 118){
|
||||
const subskills = skill.params.map(id=>Skills[id]);
|
||||
return subskills.some(subskill=>searchTypeArray.includes(subskill.type));
|
||||
}
|
||||
})},
|
||||
{name:"对指定属性造成固定值指定属性伤害",function:cards=>cards.filter(card=>{
|
||||
const searchTypeArray = [42];
|
||||
const skill = Skills[card.activeSkillId];
|
||||
if (searchTypeArray.includes(skill.type))
|
||||
return true;
|
||||
else if (skill.type == 116 || skill.type == 118){
|
||||
const subskills = skill.params.map(id=>Skills[id]);
|
||||
return subskills.some(subskill=>searchTypeArray.includes(subskill.type));
|
||||
}
|
||||
})},
|
||||
{name:"根据血量造成指定属性伤害",function:cards=>cards.filter(card=>{
|
||||
const searchTypeArray = [110];
|
||||
const skill = Skills[card.activeSkillId];
|
||||
if (searchTypeArray.includes(skill.type))
|
||||
return true;
|
||||
else if (skill.type == 116 || skill.type == 118){
|
||||
const subskills = skill.params.map(id=>Skills[id]);
|
||||
return subskills.some(subskill=>searchTypeArray.includes(subskill.type));
|
||||
}
|
||||
})},
|
||||
{name:"根据队伍总血量造成指定属性伤害",function:cards=>cards.filter(card=>{
|
||||
const searchTypeArray = [143];
|
||||
const skill = Skills[card.activeSkillId];
|
||||
if (searchTypeArray.includes(skill.type))
|
||||
return true;
|
||||
else if (skill.type == 116 || skill.type == 118){
|
||||
const subskills = skill.params.map(id=>Skills[id]);
|
||||
return subskills.some(subskill=>searchTypeArray.includes(subskill.type));
|
||||
}
|
||||
})},
|
||||
{name:"根据队伍属性总攻击造成指定属性伤害",function:cards=>cards.filter(card=>{
|
||||
const searchTypeArray = [144];
|
||||
const skill = Skills[card.activeSkillId];
|
||||
if (searchTypeArray.includes(skill.type))
|
||||
return true;
|
||||
else if (skill.type == 116 || skill.type == 118){
|
||||
const subskills = skill.params.map(id=>Skills[id]);
|
||||
return subskills.some(subskill=>searchTypeArray.includes(subskill.type));
|
||||
}
|
||||
})},
|
||||
{name:"-----大炮有些复杂我没空做-----",function:cards=>cards},
|
||||
{name:"======队长技======",function:cards=>cards},
|
||||
{name:"队长技固伤追击",function:cards=>cards.filter(card=>{
|
||||
const searchTypeArray = [199,200,201];
|
||||
|
|
Loading…
Reference in New Issue