代码优化
This commit is contained in:
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9f1aa8a231
commit
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@ -26,11 +26,22 @@ function flags(num){
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return arr;
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}
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//按住Ctrl点击技能在控制台输出技能的对象
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function fastShowSkill(event)
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{
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if (event.ctrlKey)
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{
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const skillId = parseInt(this.getAttribute("data-skillid"), 10);
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console.log(Skills[skillId]);
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}
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}
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//高级技能解释
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function parseSkillDescription(skill)
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{
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const id = skill.id;
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if (id == 0) return "";
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let fragment = document.createDocumentFragment(); //创建节点用的临时空间
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if (id == 0) return fragment;
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const type = skill.type;
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const sk = skill.params;
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@ -488,19 +499,35 @@ function parseSkillDescription(skill)
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str = `对敌方1体造成自身攻击力×${sk[1]/100}倍的${attrN(sk[0])}属性伤害,并回复伤害${sk[2]}%的 HP `;
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break;
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case 116: //多内容主动技能,按顺序组合发动如下主动技能:
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str = `<ul class="active-skill-ul">`;
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var ul = fragment.appendChild(document.createElement("ul"));
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ul.className = "active-skill-ul";
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//处理多次单人固伤
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let repeatDamage = sk.filter(subSkill => Skills[subSkill].type == 188);
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if (repeatDamage.length>1)
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{
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strArr = sk.filter(subSkill => Skills[subSkill].type != 188).map(subSkill => `<li class="active-skill-li">${parseSkillDescription(Skills[subSkill])}</li>`);
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strArr.splice(sk.indexOf(repeatDamage[0]),0,`<li class="active-skill-li">${parseSkillDescription(Skills[repeatDamage[0]])}×${repeatDamage.length}次</li>`);
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str += strArr.join("");
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let repeatSkill = sk.filter(subSkill => Skills[subSkill].type == 188);
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let repeatDamage = repeatSkill.map(subSkill => Skills[subSkill].params[0]);
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let noRepeatSk;
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if (repeatSkill.length>1 &&
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repeatDamage.every((dmg,idx,arr) => dmg === arr[0])
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){
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const li = ul.appendChild(document.createElement("li"))
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li.className = "active-skill-li";
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li.setAttribute("data-skillid", subSkill);
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li.addEventListener("click",fastShowSkill);
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li.appendChild(parseSkillDescription(Skills[repeatSkill[0]]));
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li.appendChild(document.createTextNode(`×${repeatSkill.length}次`));
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noRepeatSk = sk.filter(subSkill => Skills[subSkill].type !== 188);
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}else
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{
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str += sk.map(subSkill => `<li class="active-skill-li">${parseSkillDescription(Skills[subSkill])}</li>`).join("");
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noRepeatSk = sk;
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}
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str += `</ul>`;
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noRepeatSk.forEach(subSkill => {
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const li = ul.appendChild(document.createElement("li"))
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li.className = "active-skill-li";
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li.setAttribute("data-skillid", subSkill);
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li.addEventListener("click",fastShowSkill);
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li.appendChild(parseSkillDescription(Skills[subSkill]));
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});
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return fragment;
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break;
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case 117:
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strArr = [];
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@ -512,9 +539,17 @@ function parseSkillDescription(skill)
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str = strArr.join(",");
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break;
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case 118: //随机内容主动技能
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str = `随机发动以下技能:<ul class="active-skill-ul random-active-skill">`;
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str += sk.map(subSkill => {return `<li class="active-skill-li">${parseSkillDescription(Skills[subSkill])}</li>`;}).join("");
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str += `</ul>`;
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fragment.appendChild(document.createTextNode("随机发动以下技能:"));
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var ul = fragment.appendChild(document.createElement("ul"));
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ul.className = "active-skill-ul random-active-skill";
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sk.forEach(subSkill => {
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const li = ul.appendChild(document.createElement("li"))
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li.className = "active-skill-li";
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li.setAttribute("data-skillid", subSkill);
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li.addEventListener("click",fastShowSkill);
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li.appendChild(parseSkillDescription(Skills[subSkill]));
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});
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return fragment;
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break;
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case 119: //相連消除4個的水寶珠時,所有寵物的攻擊力2.5倍,每多1個+0.5倍,最大5個時3倍
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str = `相连消除${sk[1]}个或以上的${getOrbsAttrString(sk[0],true)}宝珠时,所有宠物的攻击力${sk[2]/100}倍`;
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@ -632,9 +667,16 @@ function parseSkillDescription(skill)
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if (sk[4]) str += `,${getAttrTypeString(null,flags(sk[4]))}宠物的${getFixedHpAtkRcvString({hp:sk[5],atk:sk[6],rcv:sk[7]})}`;
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break;
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case 138: //多内容队长技能,按顺序组合发动如下队长技能:
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str = `<ul class="leader-skill-ul">`;
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str += sk.map(subSkill => {return `<li class="leader-skill-li">${parseSkillDescription(Skills[subSkill])}</li>`;}).join("");
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str += `</ul>`;
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var ul = fragment.appendChild(document.createElement("ul"));
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ul.className = "leader-skill-ul";
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sk.forEach(subSkill => {
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const li = ul.appendChild(document.createElement("li"))
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li.className = "leader-skill-li";
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li.setAttribute("data-skillid", subSkill);
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li.addEventListener("click",fastShowSkill);
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li.appendChild(parseSkillDescription(Skills[subSkill]));
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});
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return fragment;
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break;
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case 139:
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str = ``;
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@ -1229,8 +1271,10 @@ function parseSkillDescription(skill)
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console.log(`未知的技能类型${type}(No.${id})`,findFullSkill(skill));
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break;
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}
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const span = fragment.appendChild(document.createElement("span"));
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span.innerHTML = str;
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//(skill.description.length?(descriptionToHTML(skill.description) + "<hr>"):"") + str
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return str;
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return fragment;
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}
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//大数字缩短长度
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function parseBigNumber(number)
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@ -3331,4 +3375,16 @@ function parseBigNumber(number)
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ss.selectedIndex = 0
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);
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});
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const settingBox = editBox.querySelector(".setting-box");
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const rowSkill = settingBox.querySelector(".row-mon-skill");
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const skillBox = rowSkill.querySelector(".skill-box");
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const skillTitle = skillBox.querySelector(".skill-name");
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const rowLederSkill = settingBox.querySelector(".row-mon-leader-skill");
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const lskillBox = rowLederSkill.querySelector(".skill-box");
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const lskillTitle = lskillBox.querySelector(".skill-name");
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skillTitle.addEventListener("click",fastShowSkill);
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lskillTitle.addEventListener("click",fastShowSkill);
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})();
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@ -466,7 +466,9 @@ function descriptionToHTML(str)
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//默认的技能解释的显示行为
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function parseSkillDescription(skill)
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{
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return descriptionToHTML(skill.description);
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const span = document.createElement("span");
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span.innerHTML = descriptionToHTML(skill.description);
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return span;
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}
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//大数字缩短长度,默认返回本地定义字符串
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function parseBigNumber(number)
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92
script.js
92
script.js
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@ -614,7 +614,7 @@ function loadData(force = false)
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function dealSkillData()
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{
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const updateTime = controlBox.querySelector(".datasource-updatetime");
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updateTime.innerHTML = new Date(currentCkey.updateTime).toLocaleString(undefined, { hour12: false });
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updateTime.textContent = new Date(currentCkey.updateTime).toLocaleString(undefined, { hour12: false });
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//initialize(); //初始化
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if (statusLine) statusLine.classList.remove("loading-skill-info");
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@ -732,8 +732,6 @@ function initialize() {
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const txtDetailDisplay = detailBox.querySelector(".detail-display");
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txtTitle.onchange = function() {
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formation.title = this.value;
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//txtTitleDisplay.innerHTML = "";
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//txtTitleDisplay.appendChild(document.createTextNode(this.value));
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txtTitleDisplay.innerHTML = descriptionToHTML(this.value);
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creatNewUrl();
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};
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@ -743,12 +741,6 @@ function initialize() {
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};
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txtDetail.onchange = function() {
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formation.detail = this.value;
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/*txtDetailDisplay.innerHTML = "";
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const txtDetailLines = this.value.split("\n");
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txtDetailLines.forEach((line,idx)=>{
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if (idx>0) txtDetailDisplay.appendChild(document.createElement("br"));
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txtDetailDisplay.appendChild(document.createTextNode(line));
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});*/
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txtDetailDisplay.innerHTML = descriptionToHTML(this.value);
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creatNewUrl();
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};
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@ -1205,7 +1197,7 @@ function initialize() {
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function checkAwoken() {
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const card = Cards[editBox.mid];
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const value = parseInt(this.value, 10);
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awokenCountLabel.innerHTML = value;
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awokenCountLabel.textContent = value;
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if (value > 0 && value == (card.awakenings.length))
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awokenCountLabel.classList.add("full-awoken");
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else
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@ -1274,7 +1266,7 @@ function initialize() {
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level: level
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};
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const needExp = calculateExp(tempMon);
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monLvExp.innerHTML = needExp ? parseBigNumber(needExp[0]) + (level > 99 ? ` + ${parseBigNumber(needExp[1])}` : "") : "";
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monLvExp.textContent = needExp ? parseBigNumber(needExp[0]) + (level > 99 ? ` + ${parseBigNumber(needExp[1])}` : "") : "";
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}
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editBox.reCalculateExp = reCalculateExp;
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//三维
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const skillLevel_1 = skillBox.querySelector(".m-skill-lv-1");
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const skillLevel_Max = skillBox.querySelector(".m-skill-lv-max");
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skillTitle.onclick = function() {
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skillTitle.onclick = function(event) {
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if (event.ctrlKey) return;
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const skillId = parseInt(this.getAttribute("data-skillid"), 10); //获得当前技能ID
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const s_cards = Cards.filter(card => card.activeSkillId === skillId); //搜索同技能怪物
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if (s_cards.length > 1) {
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showSearch(s_cards); //显示
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}
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};
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skillLevel.onchange = function() {
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const card = Cards[editBox.mid] || Cards[0]; //怪物固定数据
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const skill = Skills[card.activeSkillId];
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skillCD.innerHTML = skill.initialCooldown - this.value + 1;
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skillCD.textContent = skill.initialCooldown - this.value + 1;
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};
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skillLevel_1.ipt = skillLevel;
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skillLevel_1.onclick = setIptToMyValue;
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@ -1403,9 +1398,9 @@ function initialize() {
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};
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const abilitys = calculateAbility(tempMon, null, solo, teamsCount);
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monEditHpValue.innerHTML = abilitys ? abilitys[0][0].toLocaleString() : 0;
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monEditAtkValue.innerHTML = abilitys ? abilitys[1][0].toLocaleString() : 0;
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monEditRcvValue.innerHTML = abilitys ? abilitys[2][0].toLocaleString() : 0;
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monEditHpValue.textContent = abilitys ? abilitys[0][0].toLocaleString() : 0;
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monEditAtkValue.textContent = abilitys ? abilitys[1][0].toLocaleString() : 0;
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monEditRcvValue.textContent = abilitys ? abilitys[2][0].toLocaleString() : 0;
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}
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editBox.reCalculateAbility = reCalculateAbility;
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@ -1569,6 +1564,7 @@ function initialize() {
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//if (monstersID.value.length == 0) editBoxChangeMonId(0);
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}
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}
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//从怪物头像获取队员的队伍编号
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function getMemberArrayIndexFromMonHead(headDom) {
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return [
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@ -1747,7 +1743,7 @@ function changeid(mon, monDom, latentDom) {
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if (levelDom) //如果提供了等级
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{
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const level = mon.level || 1;
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levelDom.innerHTML = level;
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levelDom.textContent = level;
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if (level == card.maxLevel) { //如果等级刚好等于最大等级,则修改为“最大”的字
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levelDom.classList.add("max");
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} else {
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@ -1764,11 +1760,11 @@ function changeid(mon, monDom, latentDom) {
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if (card.awakenings.length < 1 || mon.awoken == 0) //没觉醒
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{
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awokenIcon.classList.add(className_displayNone);
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awokenIcon.innerHTML = "";
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awokenIcon.textContent = "";
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} else if (mon.awoken > 0) //如果提供了觉醒
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{
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awokenIcon.classList.remove(className_displayNone);
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awokenIcon.innerHTML = mon.awoken;
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awokenIcon.textContent = mon.awoken;
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if (mon.awoken == card.awakenings.length) {
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awokenIcon.classList.add("full-awoken");
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} else {
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@ -1790,7 +1786,7 @@ function changeid(mon, monDom, latentDom) {
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const m_id = monDom.querySelector(".id");
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if (m_id) //怪物ID
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{
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m_id.innerHTML = monId;
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m_id.textContent = monId;
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}
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const plusArr = mon.plus || [0, 0, 0];
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const plusDom = monDom.querySelector(".plus");
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@ -1803,9 +1799,9 @@ function changeid(mon, monDom, latentDom) {
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plusDom.classList.add("has297");
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plusDom.classList.remove(className_displayNone);
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} else {
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plusDom.querySelector(".hp").innerHTML = plusArr[0];
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plusDom.querySelector(".atk").innerHTML = plusArr[1];
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plusDom.querySelector(".rcv").innerHTML = plusArr[2];
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plusDom.querySelector(".hp").textContent = plusArr[0];
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plusDom.querySelector(".atk").textContent = plusArr[1];
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plusDom.querySelector(".rcv").textContent = plusArr[2];
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plusDom.classList.remove("has297");
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plusDom.classList.remove(className_displayNone);
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}
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@ -1956,15 +1952,15 @@ function editBoxChangeMonId(id) {
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const monHead = monInfoBox.querySelector(".monster");
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changeid({ id: id }, monHead); //改变图像
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const mId = monInfoBox.querySelector(".monster-id");
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mId.innerHTML = id;
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mId.textContent = id;
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const mRare = monInfoBox.querySelector(".monster-rare");
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mRare.setAttribute("data-rarity", card.rarity);
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const mMP = monInfoBox.querySelector(".monster-mp");
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mMP.innerHTML = card.sellMP.toLocaleString();
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mMP.textContent = card.sellMP.toLocaleString();
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const mName = monInfoBox.querySelector(".monster-name");
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mName.innerHTML = returnMonsterNameArr(card, currentLanguage.searchlist, currentDataSource.code)[0];
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mName.textContent = returnMonsterNameArr(card, currentLanguage.searchlist, currentDataSource.code)[0];
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const mSeriesId = monInfoBox.querySelector(".monster-seriesId");
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mSeriesId.innerHTML = card.seriesId;
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mSeriesId.textContent = card.seriesId;
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mSeriesId.setAttribute("data-seriesId", card.seriesId);
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if (card.seriesId == 0) {
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mSeriesId.classList.add(className_displayNone);
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@ -1972,7 +1968,7 @@ function editBoxChangeMonId(id) {
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mSeriesId.classList.remove(className_displayNone);
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}
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const mCollabId = monInfoBox.querySelector(".monster-collabId");
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mCollabId.innerHTML = card.collabId;
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mCollabId.textContent = card.collabId;
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mCollabId.setAttribute("data-collabId", card.collabId);
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if (card.collabId == 0) {
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mCollabId.classList.add(className_displayNone);
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@ -1980,7 +1976,7 @@ function editBoxChangeMonId(id) {
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mCollabId.classList.remove(className_displayNone);
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}
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const mAltName = monInfoBox.querySelector(".monster-altName");
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mAltName.innerHTML = card.altName;
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mAltName.textContent = card.altName;
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mAltName.setAttribute("data-altName", card.altName);
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if (card.altName.length == 0) { //当没有合作名
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@ -2060,7 +2056,7 @@ function editBoxChangeMonId(id) {
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monEditSAwokensRow.querySelector("#sawoken-choice--1").click(); //选中隐藏的空超觉
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const monEditLvMax = settingBox.querySelector(".m-level-btn-max");
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monEditLvMax.innerHTML = monEditLvMax.value = card.maxLevel;
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monEditLvMax.textContent = monEditLvMax.value = card.maxLevel;
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const monEditLv = settingBox.querySelector(".m-level");
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monEditLv.max = monEditLv.value = card.maxLevel + (card.limitBreakIncr ? 11 : 0); //默认等级为110
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const monEditLv110 = settingBox.querySelector(".m-level-btn-110");
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@ -2070,7 +2066,7 @@ function editBoxChangeMonId(id) {
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monEditLv110.classList.add(className_displayNone);
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}
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const mCost = settingBox.querySelector(".monster-cost");
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mCost.innerHTML = card.cost;
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mCost.textContent = card.cost;
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const rowPlus = settingBox.querySelector(".row-mon-plus");
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const rowLatent = settingBox.querySelector(".row-mon-latent");
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@ -2107,13 +2103,14 @@ function editBoxChangeMonId(id) {
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skillTitle.innerHTML = descriptionToHTML(skill.name);
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skillTitle.setAttribute("data-skillid", skill.id);
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skillDetail.innerHTML = parseSkillDescription(skill);
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skillDetail.innerHTML = "";
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skillDetail.appendChild(parseSkillDescription(skill));
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const t_maxLevel = card.overlay || card.types.includes(15) ? 1 : skill.maxLevel; //遇到不能升技的,最大等级强制为1
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skillLevel.max = t_maxLevel;
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skillLevel.value = t_maxLevel;
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skillLevel_Max.value = t_maxLevel;
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skillLevel_Max.innerHTML = skill.maxLevel;
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skillCD.innerHTML = skill.initialCooldown - t_maxLevel + 1;
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skillLevel_Max.textContent = skill.maxLevel;
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skillCD.textContent = skill.initialCooldown - t_maxLevel + 1;
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rowSkill.appendChild(fragment);
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@ -2127,7 +2124,9 @@ function editBoxChangeMonId(id) {
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fragment.appendChild(lskillBox);
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lskillTitle.innerHTML = descriptionToHTML(leaderSkill.name);
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lskillDetail.innerHTML = parseSkillDescription(leaderSkill);
|
||||
lskillTitle.setAttribute("data-skillid", leaderSkill.id);
|
||||
lskillDetail.innerHTML = "";
|
||||
lskillDetail.appendChild(parseSkillDescription(leaderSkill));
|
||||
|
||||
rowLederSkill.appendChild(fragment);
|
||||
|
||||
|
@ -2244,7 +2243,7 @@ function refreshTeamAwokenCount(awokenDom, team) {
|
|||
if (!aicon) return; //没有这个觉醒就撤回
|
||||
const ali = aicon.parentNode;
|
||||
const countDom = ali.querySelector(".count");
|
||||
countDom.innerHTML = number;
|
||||
countDom.textContent = number;
|
||||
if (number)
|
||||
ali.classList.remove(className_displayNone);
|
||||
else
|
||||
|
@ -2279,7 +2278,7 @@ function refreshFormationAwokenCount(awokenDom, teams) {
|
|||
if (!aicon) return; //没有这个觉醒就撤回
|
||||
const ali = aicon.parentNode;
|
||||
const countDom = ali.querySelector(".count");
|
||||
countDom.innerHTML = number;
|
||||
countDom.textContent = number;
|
||||
if (number)
|
||||
ali.classList.remove(className_displayNone);
|
||||
else
|
||||
|
@ -2326,10 +2325,10 @@ function refreshAbility(abilityDom, team, idx) {
|
|||
[hpDom, atkDom, rcvDom].forEach(function(div, ai) {
|
||||
if (mainAbility) {
|
||||
div.classList.remove(className_displayNone);
|
||||
div.innerHTML = memberData.ability[ai];
|
||||
div.textContent = memberData.ability[ai];
|
||||
} else {
|
||||
div.classList.add(className_displayNone);
|
||||
div.innerHTML = 0;
|
||||
div.textContent = 0;
|
||||
}
|
||||
});
|
||||
}
|
||||
|
@ -2363,18 +2362,13 @@ function refreshTeamTotalHP(totalDom, team, teamIdx) {
|
|||
badgeHPScale = 1.15;
|
||||
}
|
||||
|
||||
/*tHpDom.innerHTML = Math.round(tHP).toString() +
|
||||
(teamHPAwoken > 0 || badgeHPScale != 1 ?
|
||||
("(" + Math.round(Math.round(tHP * (1 + 0.05 * teamHPAwoken)) * badgeHPScale).toString() + ")") :
|
||||
"");*/
|
||||
tHpDom.innerHTML = Math.round(Math.round(tHP * (1 + 0.05 * teamHPAwoken)) * badgeHPScale) +
|
||||
tHpDom.textContent = Math.round(Math.round(tHP * (1 + 0.05 * teamHPAwoken)) * badgeHPScale) +
|
||||
` (${Math.round(Math.round(tHPNoAwoken) * badgeHPScale)})`;
|
||||
}
|
||||
|
||||
if (tMoveDom) {
|
||||
const moveTime = countMoveTime(team, leader1id, leader2id, teamIdx);
|
||||
//tMoveDom.innerHTML = moveTime.fixed ? moveTime.duration : (moveTime.duration + badgeMoveTime);
|
||||
tMoveDom.innerHTML = moveTime.duration;
|
||||
tMoveDom.textContent = moveTime.duration;
|
||||
if (moveTime.fixed)
|
||||
tMoveDom.classList.add("fixed-move-time");
|
||||
else
|
||||
|
@ -2409,7 +2403,7 @@ function refreshFormationTotalHP(totalDom, teams) {
|
|||
const tHP = tHPArr.reduce((pv, v) => pv + v);
|
||||
const tHPNoAwoken = tHPNoAwokenArr.reduce((pv, v) => pv + v);
|
||||
|
||||
tHpDom.innerHTML = tHP.toString() +
|
||||
tHpDom.textContent = tHP.toString() +
|
||||
` (${tHPNoAwoken})`;
|
||||
}
|
||||
}
|
||||
|
@ -2430,8 +2424,8 @@ function refreshMemberSkillCD(teamDom, team, idx) {
|
|||
|
||||
const memberSkillCd = memberSkill ? (memberSkill.initialCooldown - (member.skilllevel || memberSkill.maxLevel) + 1) : 0;
|
||||
const assistSkillCd = assistSkill ? (assistSkill.initialCooldown - (assist.skilllevel || assistSkill.maxLevel) + 1) : 0;
|
||||
memberSkillCdDom.innerHTML = memberSkillCd;
|
||||
assistSkillCdDom.innerHTML = memberSkillCd + assistSkillCd;
|
||||
memberSkillCdDom.textContent = memberSkillCd;
|
||||
assistSkillCdDom.textContent = memberSkillCd + assistSkillCd;
|
||||
|
||||
if (member.skilllevel != undefined && member.skilllevel < memberSkill.maxLevel) {
|
||||
memberSkillCdDom.classList.remove("max-skill");
|
||||
|
|
Loading…
Reference in New Issue