增加限属减伤的搜索

This commit is contained in:
枫谷剑仙 2020-12-23 23:12:33 +08:00
parent 2f2d9f756d
commit e38458bece
1 changed files with 24 additions and 2 deletions

View File

@ -2830,7 +2830,7 @@ function parseSkillDescription(skill)
b_s.params.map(id=>Skills[id]).find(subskill => subskill.type == searchType).params[1];
return a_pC - b_pC;
})},
{name:"减伤 buff按减伤比率排序",function:cards=>cards.filter(card=>{
{name:"全属减伤 buff按减伤比率排序",function:cards=>cards.filter(card=>{
const searchTypeArray = [3,156];
const skill = Skills[card.activeSkillId];
if (skill.type == 3 ||
@ -2872,7 +2872,7 @@ function parseSkillDescription(skill)
}
return sortNum;
})},
{name:"减伤 100%(无敌)",function:cards=>cards.filter(card=>{
{name:"全属减伤 100%(无敌)",function:cards=>cards.filter(card=>{
const searchType = 3;
const skill = Skills[card.activeSkillId];
if (skill.type == searchType && skill.params[1]>=100)
@ -2893,6 +2893,28 @@ function parseSkillDescription(skill)
b_s.params.map(id=>Skills[id]).find(subskill => subskill.type == searchType).params[0];
return a_pC - b_pC;
})},
{name:"限属减伤 buff按回合排序排序",function:cards=>{
const searchType = 21;
return cards.filter(card=>{
const skill = Skills[card.activeSkillId];
if (skill.type == searchType)
return true;
else if (skill.type == 116 || skill.type == 118){
const subskills = skill.params.map(id=>Skills[id]);
return subskills.some(subskill=>subskill.type == searchType);
}
}).sort((a,b)=>{
const a_s = Skills[a.activeSkillId], b_s = Skills[b.activeSkillId];
let a_pC = 0,b_pC = 0;
a_pC = (a_s.type == searchType) ?
a_s.params[0] :
a_s.params.map(id=>Skills[id]).find(subskill => subskill.type == searchType).params[0];
b_pC = (b_s.type == searchType) ?
b_s.params[0] :
b_s.params.map(id=>Skills[id]).find(subskill => subskill.type == searchType).params[0];
return a_pC - b_pC;
});
}},
{name:"变为全体攻击(按回合数排序)",function:cards=>cards.filter(card=>{
const searchType = 51;
const skill = Skills[card.activeSkillId];