加入队伍根性图标,同时整理一些代码
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parent
2f86aa41e0
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11
multi.html
11
multi.html
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@ -101,11 +101,12 @@ var formation = new Formation(teamsCount,5);
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</span>
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</div>
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<div class="tIf-effect">
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<icon class="_76board display-none"></icon>
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<icon class="no-skyfall display-none"></icon>
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<icon class="poison-no-effect display-none"></icon>
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<icon class="add-combo display-none"></icon>
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<icon class="inflicts display-none"></icon>
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<icon class="icon-skill display-none" data-icon-type="board-size-change"></icon>
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<icon class="icon-skill display-none" data-icon-type="no-skyfall"></icon>
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<icon class="orb poison-no-effect display-none" data-orb-icon="7"></icon>
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<icon class="icon-skill display-none" data-icon-type="resolve"></icon>
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<span class="inflicts display-none"><icon class="attr" data-attr-icon="fixed"></icon></span>
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<icon class="icon-skill display-none" data-icon-type="add-combo"></icon>
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</div>
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</div>
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<ul class="teams">
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@ -1209,37 +1209,7 @@ function henshinBase(cardid, firstId)
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}
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return card;
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}
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//计算队伍是否为76
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function tIf_Effect_76board(leader1id, leader2id) {
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const searchTypeArray = [162, 186];
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const ls1 = getCardLeaderSkills(henshinBase(leader1id), searchTypeArray)[0];
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const ls2 = getCardLeaderSkills(henshinBase(leader2id), searchTypeArray)[0];
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return Boolean(ls1 || ls2);
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}
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//计算队伍是否为无天降
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function tIf_Effect_noSkyfall(leader1id, leader2id) {
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const searchTypeArray = [163, 177];
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const ls1 = getCardLeaderSkills(Cards[leader1id], searchTypeArray)[0];
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const ls2 = getCardLeaderSkills(Cards[leader2id], searchTypeArray)[0];
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return Boolean(ls1 || ls2);
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}
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//计算队伍是否为毒无效
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function tIf_Effect_poisonNoEffect(leader1id, leader2id) {
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const searchTypeArray = [197];
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const ls1 = getCardLeaderSkills(Cards[leader1id], searchTypeArray)[0];
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const ls2 = getCardLeaderSkills(Cards[leader2id], searchTypeArray)[0];
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return Boolean(ls1 || ls2);
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}
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//计算队伍的+C
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function tIf_Effect_addCombo(leader1id, leader2id) {
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return [
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getSkillAddCombo(Cards[leader1id]),
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getSkillAddCombo(Cards[leader2id])
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];
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}
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//计算卡片队长技+C
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function getSkillAddCombo(card) {
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const searchTypeArray = [192, 194, 206, 209, 210, 219, 220, 235];
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const skill = getCardLeaderSkills(card, searchTypeArray)[0];
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@ -1263,13 +1233,7 @@ function getSkillAddCombo(card) {
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return 0;
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}
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}
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//计算队伍的追打
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function tIf_Effect_inflicts(leader1id, leader2id) {
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return [
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getSkillFixedDamage(Cards[leader1id]),
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getSkillFixedDamage(Cards[leader2id])
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];
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}
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//计算卡片队长技追打
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function getSkillFixedDamage(card) {
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const searchTypeArray = [199, 200, 201, 223, 235];
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const skill = getCardLeaderSkills(card, searchTypeArray)[0];
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@ -1288,6 +1252,51 @@ function getSkillFixedDamage(card) {
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return 0;
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}
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}
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function tIf_Effect(leader1id, leader2id, leader1id_original,leader2id_original) {
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let effect = {
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board76: false,
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noSkyfall: false,
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poisonNoEffect: false,
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resolve: false,
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addCombo: [0,0],
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inflicts: [0,0],
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};
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const card1 = Cards[leader1id], card2 = Cards[leader2id];
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{ //计算队伍是否为76
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const searchTypeArray = [162, 186];
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const ls1 = getCardLeaderSkills(henshinBase(leader1id_original), searchTypeArray)[0];
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const ls2 = getCardLeaderSkills(henshinBase(leader2id_original), searchTypeArray)[0];
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effect.board76 = Boolean(ls1 || ls2);
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}
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{ //计算队伍是否为无天降
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const searchTypeArray = [163, 177];
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const ls1 = getCardLeaderSkills(card1, searchTypeArray)[0];
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const ls2 = getCardLeaderSkills(card2, searchTypeArray)[0];
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effect.noSkyfall = Boolean(ls1 || ls2);
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}
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{ //计算队伍是否为毒无效
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const searchTypeArray = [197];
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const ls1 = getCardLeaderSkills(card1, searchTypeArray)[0];
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const ls2 = getCardLeaderSkills(card2, searchTypeArray)[0];
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effect.poisonNoEffect = Boolean(ls1 || ls2);
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}
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{ //计算队伍是否有根性
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const searchTypeArray = [14];
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const ls1 = getCardLeaderSkills(card1, searchTypeArray)[0];
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const ls2 = getCardLeaderSkills(card2, searchTypeArray)[0];
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effect.resolve = Boolean(ls1 || ls2);
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}
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{ //计算队伍的+C
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effect.addCombo[0] = getSkillAddCombo(card1);
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effect.addCombo[1] = getSkillAddCombo(card2);
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}
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{ //计算队伍的追打
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effect.inflicts[0] = getSkillFixedDamage(card1);
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effect.inflicts[1] = getSkillFixedDamage(card2);
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}
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return effect;
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}
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//计算队伍SB
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function countTeamSB(team, solo) {
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let sbn = 0;
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122
script.js
122
script.js
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@ -5791,53 +5791,37 @@ function refreshTeamTotalHP(totalDom, team, teamIdx) {
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}
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if (tEffectDom) {
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const _76board = tEffectDom.querySelector("._76board");
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//76版队长技能不被欢队长所影响
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//76版队长技能不被换队长所影响
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const leader1id_original = team[0][0].id;
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const leader2id_original = teamsCount===2 ? (teamIdx === 1 ? teams[0][0][0].id : teams[1][0][0].id) : team[0][5].id;
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if (tIf_Effect_76board(leader1id_original,leader2id_original))
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{
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_76board.classList.remove(className_displayNone);
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}else
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{
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_76board.classList.add(className_displayNone);
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}
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const noSkyfall = tEffectDom.querySelector(".no-skyfall");
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if (tIf_Effect_noSkyfall(leader1id,leader2id))
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{
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noSkyfall.classList.remove(className_displayNone);
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}else
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{
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noSkyfall.classList.add(className_displayNone);
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}
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const poisonNoEffect = tEffectDom.querySelector(".poison-no-effect");
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if (tIf_Effect_poisonNoEffect(leader1id,leader2id))
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{
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poisonNoEffect.classList.remove(className_displayNone);
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}else
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{
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poisonNoEffect.classList.add(className_displayNone);
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}
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const addCombo = tEffectDom.querySelector(".add-combo");
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const addComboValue = tIf_Effect_addCombo(leader1id,leader2id);
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if ((addComboValue[0] | addComboValue[1]) > 0)
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{
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addCombo.classList.remove(className_displayNone);
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addCombo.setAttribute("data-add-combo", addComboValue.filter(v=>v).join("/"));
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}else
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{
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addCombo.classList.add(className_displayNone);
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}
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const inflicts = tEffectDom.querySelector(".inflicts");
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const inflictsValue = tIf_Effect_inflicts(leader1id,leader2id);
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if ((inflictsValue[0] | inflictsValue[1]) > 0)
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{
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inflicts.classList.remove(className_displayNone);
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inflicts.setAttribute("data-inflicts", inflictsValue.filter(v=>v).map(v=>v.bigNumberToString()).join("/"));
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}else
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{
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inflicts.classList.add(className_displayNone);
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}
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let effect = tIf_Effect(leader1id,leader2id, leader1id_original,leader2id_original);
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refreshEffectDom(tEffectDom, effect);
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}
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}
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function refreshEffectDom(tEffectDom, effect) {
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const _76board = tEffectDom.querySelector(".icon-skill[data-icon-type='board-size-change']");
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console.log(_76board)
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_76board && _76board.classList.toggle(className_displayNone, !effect.board76);
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const noSkyfall = tEffectDom.querySelector(".icon-skill[data-icon-type='no-skyfall']");
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noSkyfall && noSkyfall.classList.toggle(className_displayNone, !effect.noSkyfall);
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const poisonNoEffect = tEffectDom.querySelector(".poison-no-effect");
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poisonNoEffect && poisonNoEffect.classList.toggle(className_displayNone, !effect.poisonNoEffect);
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const resolve = tEffectDom.querySelector(".icon-skill[data-icon-type='resolve']");
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resolve && resolve.classList.toggle(className_displayNone, !effect.resolve);
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const addCombo = tEffectDom.querySelector(".icon-skill[data-icon-type='add-combo']");
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if (addCombo) {
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addCombo.classList.toggle(className_displayNone, effect.addCombo.every(n=>n<1));
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addCombo.setAttribute("data-add-combo", effect.addCombo.filter(Boolean).join("/"));
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}
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const inflicts = tEffectDom.querySelector(".inflicts");
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if (inflicts) {
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inflicts.classList.toggle(className_displayNone, effect.inflicts.every(n=>n<1));
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inflicts.setAttribute("data-inflicts", effect.inflicts.filter(Boolean).map(v=>v.bigNumberToString()).join("/"));
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}
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}
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//刷新所有队伍能力值合计
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@ -5923,53 +5907,11 @@ function refreshFormationTotalHP(totalDom, teams) {
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}
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if (tEffectDom) {
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const _76board = tEffectDom.querySelector("._76board");
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//76版队长技能不被欢队长所影响
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//76版队长技能不被换队长所影响
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const leader1id_original = teams[0][0][0].id;
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const leader2id_original = teams[1][0][0].id;
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if (tIf_Effect_76board(leader1id_original,leader2id_original))
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{
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_76board.classList.remove(className_displayNone);
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}else
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{
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_76board.classList.add(className_displayNone);
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}
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const noSkyfall = tEffectDom.querySelector(".no-skyfall");
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if (tIf_Effect_noSkyfall(leader1id,leader2id))
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{
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noSkyfall.classList.remove(className_displayNone);
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}else
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{
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noSkyfall.classList.add(className_displayNone);
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}
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const poisonNoEffect = tEffectDom.querySelector(".poison-no-effect");
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if (tIf_Effect_poisonNoEffect(leader1id,leader2id))
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{
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poisonNoEffect.classList.remove(className_displayNone);
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}else
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{
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poisonNoEffect.classList.add(className_displayNone);
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}
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const addCombo = tEffectDom.querySelector(".add-combo");
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const addComboValue = tIf_Effect_addCombo(leader1id,leader2id);
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if ((addComboValue[0] | addComboValue[1]) > 0)
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{
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addCombo.classList.remove(className_displayNone);
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addCombo.setAttribute("data-add-combo", addComboValue.filter(v=>v).join("/"));
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}else
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{
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addCombo.classList.add(className_displayNone);
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}
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const inflicts = tEffectDom.querySelector(".inflicts");
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const inflictsValue = tIf_Effect_inflicts(leader1id,leader2id);
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if ((inflictsValue[0] | inflictsValue[1]) > 0)
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{
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inflicts.classList.remove(className_displayNone);
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inflicts.setAttribute("data-inflicts", inflictsValue.filter(v=>v).map(v=>v.bigNumberToString()).join("/"));
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}else
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{
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inflicts.classList.add(className_displayNone);
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}
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let effect = tIf_Effect(leader1id,leader2id, leader1id_original,leader2id_original);
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refreshEffectDom(tEffectDom, effect);
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}
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}
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//刷新单人技能CD
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@ -13763,7 +13763,7 @@ const cachesMap = new Map([
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],
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[
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"multi.html",
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"990e737c5b8edf7f684bec013b44b3aa"
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"d330b024cc9489b1b08c1f18dd6f756d"
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],
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[
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"script-custom_elements.js",
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@ -13779,23 +13779,23 @@ const cachesMap = new Map([
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],
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[
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"script-universal_function.js",
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"29d9443a533b93bef8421e0dd64c957a"
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"27e909ef6bb54cf14dd1589371681280"
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],
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[
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"script.js",
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"cb59864778fea2c2fd590174e439ee42"
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"a50e58aeda54b8d3e58ba0a488a91c7b"
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],
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[
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"solo.html",
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"af78dcfa05c9ec6b94dbaf252a608e55"
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"3dd8e61944c91304637f23708dbf05fd"
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],
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[
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"style-monsterimages.css",
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"06915149ba0d15c57c000fe2609dffd6"
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"99711fa71b83627fdf35663389f0e7fc"
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],
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[
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"style.css",
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"9b53ed9d7d63eff884e886bd63050459"
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"e2ca610dc0c83b368776deea93f748d0"
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],
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[
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"temp.js",
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@ -13803,7 +13803,7 @@ const cachesMap = new Map([
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],
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[
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"triple.html",
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"f2bcfc9614377b5fcd10c3ae976fee7b"
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"0ad85ecd138767cba4d1190ba1071161"
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],
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[
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"languages/en.css",
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11
solo.html
11
solo.html
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@ -141,11 +141,12 @@ var formation = new Formation(teamsCount,6);
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<span class="awoken-bind"></span>
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</div>
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<div class="tIf-effect">
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<icon class="_76board display-none"></icon>
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<icon class="no-skyfall display-none"></icon>
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<icon class="poison-no-effect display-none"></icon>
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<icon class="add-combo display-none"></icon>
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<icon class="inflicts display-none"></icon>
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<icon class="icon-skill display-none" data-icon-type="board-size-change"></icon>
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<icon class="icon-skill display-none" data-icon-type="no-skyfall"></icon>
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<icon class="orb poison-no-effect display-none" data-orb-icon="7"></icon>
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<icon class="icon-skill display-none" data-icon-type="resolve"></icon>
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<span class="inflicts display-none"><icon class="attr" data-attr-icon="fixed"></icon></span>
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<icon class="icon-skill display-none" data-icon-type="add-combo"></icon>
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</div>
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</div>
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<div class="team-box-name">
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@ -1116,7 +1116,7 @@
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.latent-icon[data-latent-icon]{
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background: linear-gradient(#4499EE 33%, #2277EE 80%);
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border-color: #CCEEFF;
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box-shadow: black 1px 1px 1px,black 0px 1px 2px inset;
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box-shadow: black 1px 1px 1px,black 0px 1px 1px inset;
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}
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.latent-icon[data-latent-icon]::before{
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background-position-x: 0;
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73
style.css
73
style.css
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@ -53,6 +53,7 @@ body{
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font-family: var(--font-family);
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margin: 0;
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background-color: white;
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}
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.control-box,
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.formation-box
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@ -827,15 +828,15 @@ body:not(.show-awoken-count):not(.solo) .formation-box .team-badge
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}
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.teams .team-bigbox:nth-child(1) {
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--team-ft-color: red;
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--team-bg-color : pink;
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--team-bg-color : rgba(255,0,0,0.2);
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}
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.teams .team-bigbox:nth-child(2) {
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--team-ft-color: blue;
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--team-bg-color : lightblue;
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--team-bg-color : rgba(0,125,255,0.2);
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}
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.teams .team-bigbox:nth-child(3) {
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--team-ft-color: green;
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--team-bg-color : lightgreen;
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--team-bg-color : rgba(0,255,0,0.2);
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}
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.team-members,
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.team-latents
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@ -922,8 +923,6 @@ body:not(.show-awoken-count):not(.solo) .formation-box .team-badge
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.tIf-total-skill-boost .general::before,
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.tIf-total-move .general::before,
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.tIf-total-move .awoken-bind::before,
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.tIf-effect icon::before,
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icon.poison-no-effect::after,
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.hp-range-table th::before
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{
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content: " ";
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@ -1069,14 +1068,6 @@ icon.poison-no-effect::after,
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opacity: 0;
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}
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}
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icon.poison-no-effect::after
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{
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background-image: url(images/icon-bind.png);
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position: absolute;
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left: 0;
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top: 0;
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animation: hidden-visible-animate 0.5s infinite ease-in alternate;
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}
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/*单人时的协力觉醒和多人时的掉落觉醒显示无效*/
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body.solo .awoken-icon[data-awoken-icon="30"]::after,
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body:not(.solo) .awoken-icon[data-awoken-icon="64"]::after
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||||
|
@ -1094,45 +1085,27 @@ body:not(.solo) .awoken-icon[data-awoken-icon="64"]::after
|
|||
{
|
||||
position: relative;
|
||||
}
|
||||
icon._76board::before
|
||||
{
|
||||
background-image: url(images/icon-76board.png);
|
||||
}
|
||||
icon.no-skyfall::before
|
||||
{
|
||||
background-image: url(images/icon-no-skyfall.png);
|
||||
}
|
||||
icon.poison-no-effect::before
|
||||
{
|
||||
background-image: url(images/icon-poison.png);
|
||||
}
|
||||
icon.add-combo
|
||||
{
|
||||
margin-right: 7px;
|
||||
}
|
||||
icon.add-combo::before
|
||||
{
|
||||
background-image: url(images/icon-add-combo.png);
|
||||
}
|
||||
icon.add-combo::after
|
||||
{
|
||||
color: white;
|
||||
text-shadow: black 1px 1px 0,black -1px 0px 0,black 0 0 1px;
|
||||
font-family: var(--game-font-family);
|
||||
font-size: 12px;
|
||||
position: absolute;
|
||||
top: -7px;
|
||||
left: 10px;
|
||||
content: attr(data-add-combo);
|
||||
}
|
||||
icon.inflicts::before
|
||||
{
|
||||
background-image: url(images/icon-inflicts.png);
|
||||
}
|
||||
icon.inflicts::after
|
||||
.tIf-effect .inflicts::after
|
||||
{
|
||||
content: attr(data-inflicts);
|
||||
}
|
||||
.tIf-effect .icon-skill,
|
||||
.tIf-effect .poison-no-effect,
|
||||
.tIf-effect .inflicts icon
|
||||
{
|
||||
transform: scale(0.63);
|
||||
margin: -8px;
|
||||
}
|
||||
.tIf-effect .poison-no-effect::after
|
||||
{
|
||||
content: " ";
|
||||
background-image: url(images/icon-bind.png);
|
||||
background-position: center;
|
||||
position: absolute;
|
||||
left: 0;
|
||||
top: 0;
|
||||
animation: hidden-visible-animate 0.5s infinite ease-in alternate;
|
||||
}
|
||||
|
||||
/*队伍内属性、type的个数统计*/
|
||||
.tIf-rarity,
|
||||
|
@ -1252,7 +1225,7 @@ icon.inflicts::after
|
|||
border-radius: 10px;
|
||||
border-width:4px;
|
||||
border-style:solid;
|
||||
box-sizing: initial;
|
||||
box-sizing: content-box;
|
||||
margin: 0;
|
||||
}
|
||||
.team-leader .monster {
|
||||
|
|
33
triple.html
33
triple.html
|
@ -152,11 +152,12 @@ var formation = new Formation(teamsCount,6);
|
|||
<span class="awoken-bind"></span>
|
||||
</div>
|
||||
<div class="tIf-effect">
|
||||
<icon class="_76board display-none"></icon>
|
||||
<icon class="no-skyfall display-none"></icon>
|
||||
<icon class="poison-no-effect display-none"></icon>
|
||||
<icon class="add-combo display-none"></icon>
|
||||
<icon class="inflicts display-none"></icon>
|
||||
<icon class="icon-skill display-none" data-icon-type="board-size-change"></icon>
|
||||
<icon class="icon-skill display-none" data-icon-type="no-skyfall"></icon>
|
||||
<icon class="orb poison-no-effect display-none" data-orb-icon="7"></icon>
|
||||
<icon class="icon-skill display-none" data-icon-type="resolve"></icon>
|
||||
<span class="inflicts display-none"><icon class="attr" data-attr-icon="fixed"></icon></span>
|
||||
<icon class="icon-skill display-none" data-icon-type="add-combo"></icon>
|
||||
</div>
|
||||
</div>
|
||||
<div class="team-box-name">
|
||||
|
@ -689,11 +690,12 @@ var formation = new Formation(teamsCount,6);
|
|||
<span class="awoken-bind"></span>
|
||||
</div>
|
||||
<div class="tIf-effect">
|
||||
<icon class="_76board display-none"></icon>
|
||||
<icon class="no-skyfall display-none"></icon>
|
||||
<icon class="poison-no-effect display-none"></icon>
|
||||
<icon class="add-combo display-none"></icon>
|
||||
<icon class="inflicts display-none"></icon>
|
||||
<icon class="icon-skill display-none" data-icon-type="board-size-change"></icon>
|
||||
<icon class="icon-skill display-none" data-icon-type="no-skyfall"></icon>
|
||||
<icon class="orb poison-no-effect display-none" data-orb-icon="7"></icon>
|
||||
<icon class="icon-skill display-none" data-icon-type="resolve"></icon>
|
||||
<span class="inflicts display-none"><icon class="attr" data-attr-icon="fixed"></icon></span>
|
||||
<icon class="icon-skill display-none" data-icon-type="add-combo"></icon>
|
||||
</div>
|
||||
</div>
|
||||
<div class="team-box-name">
|
||||
|
@ -1226,11 +1228,12 @@ var formation = new Formation(teamsCount,6);
|
|||
<span class="awoken-bind"></span>
|
||||
</div>
|
||||
<div class="tIf-effect">
|
||||
<icon class="_76board display-none"></icon>
|
||||
<icon class="no-skyfall display-none"></icon>
|
||||
<icon class="poison-no-effect display-none"></icon>
|
||||
<icon class="add-combo display-none"></icon>
|
||||
<icon class="inflicts display-none"></icon>
|
||||
<icon class="icon-skill display-none" data-icon-type="board-size-change"></icon>
|
||||
<icon class="icon-skill display-none" data-icon-type="no-skyfall"></icon>
|
||||
<icon class="orb poison-no-effect display-none" data-orb-icon="7"></icon>
|
||||
<icon class="icon-skill display-none" data-icon-type="resolve"></icon>
|
||||
<span class="inflicts display-none"><icon class="attr" data-attr-icon="fixed"></icon></span>
|
||||
<icon class="icon-skill display-none" data-icon-type="add-combo"></icon>
|
||||
</div>
|
||||
</div>
|
||||
<div class="team-box-name">
|
||||
|
|
Loading…
Reference in New Issue