转生狩猎的新队长技

This commit is contained in:
枫谷剑仙 2021-05-14 19:06:16 +08:00
parent d41a26daec
commit e94c5834cf
2 changed files with 12 additions and 3 deletions

View File

@ -1440,6 +1440,9 @@ function parseSkillDescription(skill) {
case 219: //192同时消除多色中所有色,219任意消除多色中1色
str = `相连消除${sk[1]}个或以上的${getOrbsAttrString(sk[0], true)}宝珠时,结算时连击数+${sk[2]}`;
break;
case 223:
str = `${sk[0]}连击以上时,追加${sk[1].bigNumberToString()}点固定伤害`;
break;
default:
str = `未知的技能类型${type}(No.${id})`;
//开发部分
@ -1667,7 +1670,7 @@ function parseSkillDescription(skill) {
{name:"不做筛选",function:cards=>cards},
{group:"======队长技======", functions: [
{name:"队长技固伤追击(按伤害排序)",function:cards=>{
const searchTypeArray = [199,200,201];
const searchTypeArray = [199,200,201,223];
function getSkillFixedDamage(skill)
{
switch (skill.type)
@ -1676,6 +1679,8 @@ function parseSkillDescription(skill) {
return skill.params[2];
case 201:
return skill.params[5];
case 223:
return skill.params[1];
default:
return 0;
}
@ -1689,7 +1694,7 @@ function parseSkillDescription(skill) {
return a_pC - b_pC;
});
},addition:card=>{
const searchTypeArray = [199,200,201];
const searchTypeArray = [199,200,201,223];
function getSkillFixedDamage(skill)
{
switch (skill.type)
@ -1698,6 +1703,8 @@ function parseSkillDescription(skill) {
return skill.params[2];
case 201:
return skill.params[5];
case 223:
return skill.params[1];
default:
return 0;
}

View File

@ -781,7 +781,7 @@ function tIf_Effect_addCombo(leader1id, leader2id) {
}
//计算队伍的追打
function tIf_Effect_inflicts(leader1id, leader2id) {
const searchTypeArray = [199, 200, 201];
const searchTypeArray = [199, 200, 201, 223];
const ls1 = getCardLeaderSkills(Cards[leader1id], searchTypeArray)[0];
const ls2 = getCardLeaderSkills(Cards[leader2id], searchTypeArray)[0];
@ -793,6 +793,8 @@ function tIf_Effect_inflicts(leader1id, leader2id) {
return skill.params[2];
case 201:
return skill.params[5];
case 223:
return skill.params[1];
default:
return 0;
}