增加固伤搜索

This commit is contained in:
枫谷剑仙 2020-04-06 15:58:37 +08:00
parent dd97bb723a
commit ed05f988cd
1 changed files with 54 additions and 7 deletions

View File

@ -1211,7 +1211,7 @@ function parseBigNumber(number)
'use strict';
const specialSearchFunctions = [
{name:"仅中文有的特殊搜索(求谁帮忙翻译其他语言)",function:cards=>cards},
{name:"====主动技====",function:cards=>cards},
{name:"======主动技======",function:cards=>cards},
{name:"所有 1 CD",function:cards=>cards.filter(card=>{
if (card.activeSkillId == 0) return false;
const skill = Skills[card.activeSkillId];
@ -1922,7 +1922,54 @@ function parseBigNumber(number)
b_s.params.map(id=>Skills[id]).find(subskill => subskill.type == searchType).params[0];
return a_pC - b_pC;
})},
{name:"====队长技====",function:cards=>cards},
{name:"所有全体固伤(按伤害数排序)",function:cards=>cards.filter(card=>{
const searchType = 56;
const skill = Skills[card.activeSkillId];
if (skill.type == searchType)
return true;
else if (skill.type == 116 || skill.type == 118){
const subskills = skill.params.map(id=>Skills[id]);
return subskills.some(subskill=>subskill.type == searchType);
}
}).sort((a,b)=>{
const searchType = 56;
const a_s = Skills[a.activeSkillId], b_s = Skills[b.activeSkillId];
let a_pC = 0,b_pC = 0;
a_pC = (a_s.type == searchType) ?
a_s.params[0] :
a_s.params.map(id=>Skills[id]).find(subskill => subskill.type == searchType).params[0];
b_pC = (b_s.type == searchType) ?
b_s.params[0] :
b_s.params.map(id=>Skills[id]).find(subskill => subskill.type == searchType).params[0];
return a_pC - b_pC;
})},
{name:"所有单体固伤(按总伤害排序)",function:cards=>cards.filter(card=>{
const searchTypeArray = [55,188];
const skill = Skills[card.activeSkillId];
if (searchTypeArray.includes(skill.type))
return true;
else if (skill.type == 116 || skill.type == 118){
const subskills = skill.params.map(id=>Skills[id]);
return subskills.some(subskill=>searchTypeArray.includes(subskill.type));
}
}).sort((a,b)=>{
const searchTypeArray = [55,188];
const a_s = Skills[a.activeSkillId], b_s = Skills[b.activeSkillId];
let a_pC = 0,b_pC = 0;
function totalDamage(skill)
{
const subSkill = skill.params.map(id=>Skills[id]).find(subskill => searchTypeArray.includes(subskill.type));
return subSkill.params[0] * skill.params.filter(p=>p==subSkill.id).length;
}
a_pC = searchTypeArray.includes(a_s.type) ?
a_s.params[0] :
totalDamage(a_s);
b_pC = searchTypeArray.includes(b_s.type) ?
b_s.params[0] :
totalDamage(b_s);
return a_pC - b_pC;
})},
{name:"======队长技======",function:cards=>cards},
{name:"所有普通追打(按追打比率排序)",function:cards=>cards.filter(card=>{
const searchType = 12;
const skill = Skills[card.leaderSkillId];
@ -1977,12 +2024,12 @@ function parseBigNumber(number)
const searchTypeArray = [192,194];
const a_s = Skills[a.leaderSkillId], b_s = Skills[b.leaderSkillId];
let a_pC = 0,b_pC = 0;
a_pC = searchTypeArray.some(t => a_s.type === t) ?
a_pC = searchTypeArray.includes(a_s.type) ?
a_s.params[3] :
a_s.params.map(id=>Skills[id]).find(subskill => searchTypeArray.some(t=>subskill.type === t)).params[3];
b_pC = searchTypeArray.some(t=> b_s.type === t) ?
a_s.params.map(id=>Skills[id]).find(subskill => searchTypeArray.includes(subskill.type)).params[3];
b_pC = searchTypeArray.includes(b_s.type) ?
b_s.params[3] :
b_s.params.map(id=>Skills[id]).find(subskill => searchTypeArray.some(t=>subskill.type === t)).params[3];
b_s.params.map(id=>Skills[id]).find(subskill => searchTypeArray.includes(subskill.type)).params[3];
return a_pC - b_pC;
})},
{name:"所有毒无效",function:cards=>cards.filter(card=>{
@ -2221,7 +2268,7 @@ function parseBigNumber(number)
b_s.params.map(id=>Skills[id]).find(subskill => subskill.type == searchType).params[0];
return a_pC - b_pC;
})},
{name:"====其他搜索====",function:cards=>cards},
{name:"======其他搜索======",function:cards=>cards},
{name:"全部8格潜觉转生、超转生",function:cards=>cards.filter(card=>card.is8Latent)},
{name:"全部像素进化",function:cards=>cards.filter(card=>card.evoMaterials.includes(3826))},
{name:"全部用三神面进化",function:cards=>cards.filter(card=>card.evoMaterials.includes(3795))},