改起来很麻烦
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@ -10,7 +10,7 @@ const localTranslating = {
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leader_change: tp`${'icon'}将自身换为队长,再次使用则换回来`,
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no_skyfall: tp`${'icon'}天降的宝珠不会消除`,
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heal: tp`${'icon'}回复 ${'value'} 的 HP`,
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defense_break: (valueElement)=> [`敌方的防御力减少`, valueElement],
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defense_break: tp`${'icon'}敌方的防御力减少 ${'value'}`,
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poison: (valueElement)=> [`使敌方全体中毒,每回合损失`, valueElement, `的 HP`],
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time_extend: (valueElement)=> [`宝珠移动时间`, valueElement],
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follow_attack: (valueElement)=> [`消除宝珠的回合,以`, valueElement, `的伤害追打敌人`],
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@ -780,8 +780,12 @@ function renderSkill(skill, option = {})
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break;
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}
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case SkillKinds.DefenseBreak: { //破防
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appendToFragment(createIcon("defense-break"));
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appendToFragment(tsps.defense_break(renderValue(skill.value)));
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console.log(skill)
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dict = {
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icon: createIcon("defense-break"),
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value: renderValue(skill.value),
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};
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appendToFragment(tsps.defense_break(dict));
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break;
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}
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case SkillKinds.Poison: { //毒
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