改起来很麻烦
This commit is contained in:
parent
29cca847e3
commit
f081be8cda
|
@ -10,7 +10,7 @@ const localTranslating = {
|
||||||
leader_change: tp`${'icon'}将自身换为队长,再次使用则换回来`,
|
leader_change: tp`${'icon'}将自身换为队长,再次使用则换回来`,
|
||||||
no_skyfall: tp`${'icon'}天降的宝珠不会消除`,
|
no_skyfall: tp`${'icon'}天降的宝珠不会消除`,
|
||||||
heal: tp`${'icon'}回复 ${'value'} 的 HP`,
|
heal: tp`${'icon'}回复 ${'value'} 的 HP`,
|
||||||
defense_break: (valueElement)=> [`敌方的防御力减少`, valueElement],
|
defense_break: tp`${'icon'}敌方的防御力减少 ${'value'}`,
|
||||||
poison: (valueElement)=> [`使敌方全体中毒,每回合损失`, valueElement, `的 HP`],
|
poison: (valueElement)=> [`使敌方全体中毒,每回合损失`, valueElement, `的 HP`],
|
||||||
time_extend: (valueElement)=> [`宝珠移动时间`, valueElement],
|
time_extend: (valueElement)=> [`宝珠移动时间`, valueElement],
|
||||||
follow_attack: (valueElement)=> [`消除宝珠的回合,以`, valueElement, `的伤害追打敌人`],
|
follow_attack: (valueElement)=> [`消除宝珠的回合,以`, valueElement, `的伤害追打敌人`],
|
||||||
|
|
|
@ -780,8 +780,12 @@ function renderSkill(skill, option = {})
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
case SkillKinds.DefenseBreak: { //破防
|
case SkillKinds.DefenseBreak: { //破防
|
||||||
appendToFragment(createIcon("defense-break"));
|
console.log(skill)
|
||||||
appendToFragment(tsps.defense_break(renderValue(skill.value)));
|
dict = {
|
||||||
|
icon: createIcon("defense-break"),
|
||||||
|
value: renderValue(skill.value),
|
||||||
|
};
|
||||||
|
appendToFragment(tsps.defense_break(dict));
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
case SkillKinds.Poison: { //毒
|
case SkillKinds.Poison: { //毒
|
||||||
|
|
Loading…
Reference in New Issue