改起来很麻烦

This commit is contained in:
枫谷剑仙 2021-03-18 14:19:56 +08:00
parent 29cca847e3
commit f081be8cda
2 changed files with 7 additions and 3 deletions

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@ -10,7 +10,7 @@ const localTranslating = {
leader_change: tp`${'icon'}将自身换为队长,再次使用则换回来`, leader_change: tp`${'icon'}将自身换为队长,再次使用则换回来`,
no_skyfall: tp`${'icon'}天降的宝珠不会消除`, no_skyfall: tp`${'icon'}天降的宝珠不会消除`,
heal: tp`${'icon'}回复 ${'value'} 的 HP`, heal: tp`${'icon'}回复 ${'value'} 的 HP`,
defense_break: (valueElement)=> [`敌方的防御力减少`, valueElement], defense_break: tp`${'icon'}敌方的防御力减少 ${'value'}`,
poison: (valueElement)=> [`使敌方全体中毒,每回合损失`, valueElement, `的 HP`], poison: (valueElement)=> [`使敌方全体中毒,每回合损失`, valueElement, `的 HP`],
time_extend: (valueElement)=> [`宝珠移动时间`, valueElement], time_extend: (valueElement)=> [`宝珠移动时间`, valueElement],
follow_attack: (valueElement)=> [`消除宝珠的回合,以`, valueElement, `的伤害追打敌人`], follow_attack: (valueElement)=> [`消除宝珠的回合,以`, valueElement, `的伤害追打敌人`],

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@ -780,8 +780,12 @@ function renderSkill(skill, option = {})
break; break;
} }
case SkillKinds.DefenseBreak: { //破防 case SkillKinds.DefenseBreak: { //破防
appendToFragment(createIcon("defense-break")); console.log(skill)
appendToFragment(tsps.defense_break(renderValue(skill.value))); dict = {
icon: createIcon("defense-break"),
value: renderValue(skill.value),
};
appendToFragment(tsps.defense_break(dict));
break; break;
} }
case SkillKinds.Poison: { //毒 case SkillKinds.Poison: { //毒