增加新的排序

This commit is contained in:
枫谷剑仙 2020-04-23 20:35:44 +08:00
parent 8e0c317b79
commit f458def860
7 changed files with 365 additions and 307 deletions

View File

@ -5,12 +5,17 @@
sort_name:{
sort_none: "Nope",
sort_id: "Cards Id",
sort_attrs : "Attribute",
sort_evoRootId: "Cards Evolution Root",
sort_evoRoot_Attrs : "Cards Evolution Root's Attribute",
sort_skillLv1: "Maximum Skill Turn",
sort_skillLvMax: "Minimum Skill Turn",
sort_hpMax110: "Max HP (Lv110)",
sort_atkMax110: "Max ATK (Lv110)",
sort_rcvMax110: "Max RCV (Lv110)",
sort_hpMax110_Multi: "Max Multi HP (Lv110)",
sort_atkMax110_Multi: "Max Multi ATK (Lv110)",
sort_rcvMax110_Multi: "Max Multi RCV (Lv110)",
sort_rarity: "Rarity",
sort_cost: "Cost",
},

View File

@ -5,12 +5,17 @@
sort_name:{
sort_none: "いいえ",
sort_id: "カード ID",
sort_attrs : "属性",
sort_evoRootId: "カード進化ルート",
sort_evoRoot_Attrs : "カード進化ルートの属性",
sort_skillLv1: "最大スキルターン",
sort_skillLvMax: "最小スキルターン",
sort_hpMax110: "最大HP (Lv110)",
sort_hpMax110: "最大 HP (Lv110)",
sort_atkMax110: "最大攻撃 (Lv110)",
sort_rcvMax110: "最大回復 (Lv110)",
sort_hpMax110_Multi: "最大協力 HP (Lv110)",
sort_atkMax110_Multi: "最大協力攻撃 (Lv110)",
sort_rcvMax110_Multi: "最大協力回復 (Lv110)",
sort_rarity: "レアリティ",
sort_cost: "コスト",
},

View File

@ -5,12 +5,17 @@
sort_name:{
sort_none: "없음",
sort_id: "카드 ID",
sort_attrs : "속성",
sort_evoRootId: "카드 진화 루트",
sort_evoRoot_Attrs : "카드 진화 루트의 특성",
sort_skillLv1: "최대 스킬 턴",
sort_skillLvMax: "최소 스킬 턴",
sort_hpMax110: "최대 HP (Lv110)",
sort_atkMax110: "최대 공격 (Lv110)",
sort_rcvMax110: "최대 회복 (Lv110)",
sort_hpMax110_Multi: "최대 멀티 HP (Lv110)",
sort_atkMax110_Multi: "최대 멀티 공격 (Lv110)",
sort_rcvMax110_Multi: "최대 멀티 회복 (Lv110)",
sort_rarity: "래리티",
sort_cost: "비용",
},

View File

@ -1227,6 +1227,45 @@ function parseBigNumber(number)
const specialSearchFunctions = [
{name:"暂时仅中文有的特殊搜索",function:cards=>cards},
{name:"======主动技======",function:cards=>cards},
{name:"1 CD",function:cards=>cards.filter(card=>{
if (card.activeSkillId == 0) return false;
const skill = Skills[card.activeSkillId];
return skill.initialCooldown - (skill.maxLevel - 1) <= 1;
})},
{name:"时间暂停(按停止时间排序)",function:cards=>cards.filter(card=>{
const searchType = 5;
const skill = Skills[card.activeSkillId];
if (skill.type == searchType)
return true;
else if (skill.type == 116 || skill.type == 118){
const subskills = skill.params.map(id=>Skills[id]);
return subskills.some(subskill=>subskill.type == searchType);
}
}).sort((a,b)=>{
const searchType = 5;
const a_s = Skills[a.activeSkillId], b_s = Skills[b.activeSkillId];
let a_pC = 0,b_pC = 0;
a_pC = (a_s.type == searchType) ?
a_s.params[0] :
a_s.params.map(id=>Skills[id]).find(subskill => subskill.type == searchType).params[0];
b_pC = (b_s.type == searchType) ?
b_s.params[0] :
b_s.params.map(id=>Skills[id]).find(subskill => subskill.type == searchType).params[0];
return a_pC - b_pC;
})},
{name:"变身前",function:cards=>cards.filter(card=>{
const searchType = 202;
const skill = Skills[card.activeSkillId];
if (skill.type == searchType)
return true;
else if (skill.type == 116 || skill.type == 118){
const subskills = skill.params.map(id=>Skills[id]);
return subskills.some(subskill=>subskill.type == searchType);
}
})},
{name:"变身后",function:cards=>cards.filter(card=>card.henshinTo)},
{name:"非变身",function:cards=>cards.filter(card=>!card.henshinFrom && !card.henshinTo)},
{name:"-----破吸类-----",function:cards=>cards},
{name:"破属吸 buff按破吸回合排序",function:cards=>cards.filter(card=>{
const searchType = 173;
const skill = Skills[card.activeSkillId];
@ -1311,42 +1350,7 @@ function parseBigNumber(number)
b_s.params.map(id=>Skills[id]).find(subskill => subskill.type == searchType).params[0];
return a_pC - b_pC;
})},
{name:"1 CD",function:cards=>cards.filter(card=>{
if (card.activeSkillId == 0) return false;
const skill = Skills[card.activeSkillId];
return skill.initialCooldown - (skill.maxLevel - 1) <= 1;
})},
{name:"换队长",function:cards=>cards.filter(card=>{
const searchType = 93;
const skill = Skills[card.activeSkillId];
if (skill.type == searchType)
return true;
else if (skill.type == 116 || skill.type == 118){
const subskills = skill.params.map(id=>Skills[id]);
return subskills.some(subskill=>subskill.type == searchType);
}
})},
{name:"解禁消珠(按消除回合排序)",function:cards=>cards.filter(card=>{
const searchType = 196;
const skill = Skills[card.activeSkillId];
if (skill.type == searchType)
return true;
else if (skill.type == 116 || skill.type == 118){
const subskills = skill.params.map(id=>Skills[id]);
return subskills.some(subskill=>subskill.type == searchType);
}
}).sort((a,b)=>{
const searchType = 196;
const a_s = Skills[a.activeSkillId], b_s = Skills[b.activeSkillId];
let a_pC = 0,b_pC = 0;
a_pC = (a_s.type == searchType) ?
a_s.params[0] :
a_s.params.map(id=>Skills[id]).find(subskill => subskill.type == searchType).params[0];
b_pC = (b_s.type == searchType) ?
b_s.params[0] :
b_s.params.map(id=>Skills[id]).find(subskill => subskill.type == searchType).params[0];
return a_pC - b_pC;
})},
{name:"-----解封类-----",function:cards=>cards},
{name:"解封(按解封回合排序)",function:cards=>{
const JieFeng_ParamsIndex = type=>type == 179 ? 3 : 0;
return cards.filter(card=>{
@ -1413,6 +1417,28 @@ function parseBigNumber(number)
b_s.params.map(id=>Skills[id]).find(subskill => searchTypeArray.includes(subskill.type)).params[4];
return a_pC - b_pC;
})},
{name:"解禁消珠(按消除回合排序)",function:cards=>cards.filter(card=>{
const searchType = 196;
const skill = Skills[card.activeSkillId];
if (skill.type == searchType)
return true;
else if (skill.type == 116 || skill.type == 118){
const subskills = skill.params.map(id=>Skills[id]);
return subskills.some(subskill=>subskill.type == searchType);
}
}).sort((a,b)=>{
const searchType = 196;
const a_s = Skills[a.activeSkillId], b_s = Skills[b.activeSkillId];
let a_pC = 0,b_pC = 0;
a_pC = (a_s.type == searchType) ?
a_s.params[0] :
a_s.params.map(id=>Skills[id]).find(subskill => subskill.type == searchType).params[0];
b_pC = (b_s.type == searchType) ?
b_s.params[0] :
b_s.params.map(id=>Skills[id]).find(subskill => subskill.type == searchType).params[0];
return a_pC - b_pC;
})},
{name:"-----锁珠类-----",function:cards=>cards},
{name:"解锁",function:cards=>cards.filter(card=>{
const searchType = 172;
const skill = Skills[card.activeSkillId];
@ -1485,103 +1511,7 @@ function parseBigNumber(number)
b_s.params.map(id=>Skills[id]).find(subskill => subskill.type == searchType).params[1];
return a_pC - b_pC;
})},
{name:"变身主动技能",function:cards=>cards.filter(card=>{
const searchType = 202;
const skill = Skills[card.activeSkillId];
if (skill.type == searchType)
return true;
else if (skill.type == 116 || skill.type == 118){
const subskills = skill.params.map(id=>Skills[id]);
return subskills.some(subskill=>subskill.type == searchType);
}
})},
{name:"变身后",function:cards=>cards.filter(card=>card.henshinTo)},
{name:"非变身",function:cards=>cards.filter(card=>!card.henshinFrom && !card.henshinTo)},
{name:"普通重力(按比例排序)",function:cards=>cards.filter(card=>{
const searchType = 6;
const skill = Skills[card.activeSkillId];
if (skill.type == searchType)
return true;
else if (skill.type == 116 || skill.type == 118){
const subskills = skill.params.map(id=>Skills[id]);
return subskills.some(subskill=>subskill.type == searchType);
}
}).sort((a,b)=>{
const searchType = 6;
const a_s = Skills[a.activeSkillId], b_s = Skills[b.activeSkillId];
let a_pC = 0,b_pC = 0;
a_pC = (a_s.type == searchType) ?
a_s.params[0] :
a_s.params.map(id=>Skills[id]).find(subskill => subskill.type == searchType).params[0];
b_pC = (b_s.type == searchType) ?
b_s.params[0] :
b_s.params.map(id=>Skills[id]).find(subskill => subskill.type == searchType).params[0];
return a_pC - b_pC;
})},
{name:"最大值重力(按比例排序)",function:cards=>cards.filter(card=>{
const searchType = 161;
const skill = Skills[card.activeSkillId];
if (skill.type == searchType)
return true;
else if (skill.type == 116 || skill.type == 118){
const subskills = skill.params.map(id=>Skills[id]);
return subskills.some(subskill=>subskill.type == searchType);
}
}).sort((a,b)=>{
const searchType = 161;
const a_s = Skills[a.activeSkillId], b_s = Skills[b.activeSkillId];
let a_pC = 0,b_pC = 0;
a_pC = (a_s.type == searchType) ?
a_s.params[0] :
a_s.params.map(id=>Skills[id]).find(subskill => subskill.type == searchType).params[0];
b_pC = (b_s.type == searchType) ?
b_s.params[0] :
b_s.params.map(id=>Skills[id]).find(subskill => subskill.type == searchType).params[0];
return a_pC - b_pC;
})},
{name:"宝石姬类技能",function:cards=>cards.filter(card=>{
const searchTypeArray = [156,168];
const skill = Skills[card.activeSkillId];
if (searchTypeArray.some(t=>skill.type == t))
return true;
else if (skill.type == 116 || skill.type == 118){
const subskills = skill.params.map(id=>Skills[id]);
return subskills.some(subskill=>searchTypeArray.some(t=>subskill.type == t));
}
})},
{name:"生成特殊形状的",function:cards=>cards.filter(card=>{
const searchType = 176;
const skill = Skills[card.activeSkillId];
if (skill.type == searchType)
return true;
else if (skill.type == 116 || skill.type == 118){
const subskills = skill.params.map(id=>Skills[id]);
return subskills.some(subskill=>subskill.type == searchType);
}
})},
{name:"生成3x3方块",function:cards=>cards.filter(card=>{
function is3x3(sk)
{
for (let si=0;si<3;si++)
{
if (sk[si] === sk[si+1] && sk[si] === sk[si+2] && //3行连续相等
(si>0?(sk[si-1] & sk[si]) ===0:true) && //如果上一行存在,并且无交集(and为0)
(si+2<4?(sk[si+3] & sk[si]) ===0:true) && //如果下一行存在,并且无交集(and为0)
(sk[si] === 7 || sk[si] === 7<<1 || sk[si] === 7<<2 || sk[si] === 7<<3) //如果这一行满足任意2珠并联二进制111=十进制7
)
return true;
}
return false;
}
const searchType = 176;
const skill = Skills[card.activeSkillId];
if (skill.type == searchType && is3x3(skill.params))
return true;
else if (skill.type == 116 || skill.type == 118){
const subskills = skill.params.map(id=>Skills[id]);
return subskills.some(subskill=>subskill.type == searchType && is3x3(subskill.params));
}
})},
{name:"-----随机产珠类-----",function:cards=>cards},
{name:"普通洗版-含心",function:cards=>cards.filter(card=>{
function includeHeart(sk)
{
@ -1745,6 +1675,51 @@ function parseBigNumber(number)
return subskills.some(subskill=>subskill.type == searchType && is1515(subskill.params));
}
})},
{name:"刷版",function:cards=>cards.filter(card=>{
const searchType = 10;
const skill = Skills[card.activeSkillId];
if (skill.type == searchType)
return true;
else if (skill.type == 116 || skill.type == 118){
const subskills = skill.params.map(id=>Skills[id]);
return subskills.some(subskill=>subskill.type == searchType);
}
})},
{name:"-----转珠类有些复杂我没空做-----",function:cards=>cards},
{name:"-----固定产珠类-----",function:cards=>cards},
{name:"生成特殊形状的",function:cards=>cards.filter(card=>{
const searchType = 176;
const skill = Skills[card.activeSkillId];
if (skill.type == searchType)
return true;
else if (skill.type == 116 || skill.type == 118){
const subskills = skill.params.map(id=>Skills[id]);
return subskills.some(subskill=>subskill.type == searchType);
}
})},
{name:"生成3x3方块",function:cards=>cards.filter(card=>{
function is3x3(sk)
{
for (let si=0;si<3;si++)
{
if (sk[si] === sk[si+1] && sk[si] === sk[si+2] && //3行连续相等
(si>0?(sk[si-1] & sk[si]) ===0:true) && //如果上一行存在,并且无交集(and为0)
(si+2<4?(sk[si+3] & sk[si]) ===0:true) && //如果下一行存在,并且无交集(and为0)
(sk[si] === 7 || sk[si] === 7<<1 || sk[si] === 7<<2 || sk[si] === 7<<3) //如果这一行满足任意2珠并联二进制111=十进制7
)
return true;
}
return false;
}
const searchType = 176;
const skill = Skills[card.activeSkillId];
if (skill.type == searchType && is3x3(skill.params))
return true;
else if (skill.type == 116 || skill.type == 118){
const subskills = skill.params.map(id=>Skills[id]);
return subskills.some(subskill=>subskill.type == searchType && is3x3(subskill.params));
}
})},
{name:"产竖",function:cards=>cards.filter(card=>{
const searchType = 127;
const skill = Skills[card.activeSkillId];
@ -1815,6 +1790,7 @@ function parseBigNumber(number)
return subskills.some(subskill=>subskill.type == searchType && ((subskill.params[0] | subskill.params[2]) & 14));
}
})},
{name:"----- buff 类-----",function:cards=>cards},
{name:"99回合掉落",function:cards=>cards.filter(card=>{
const searchType = 126;
const skill = Skills[card.activeSkillId];
@ -1835,6 +1811,16 @@ function parseBigNumber(number)
return subskills.some(subskill=>subskill.type == searchType && (subskill.params[0] & 960) > 0);
}
})},
{name:"宝石姬类技能",function:cards=>cards.filter(card=>{
const searchTypeArray = [156,168];
const skill = Skills[card.activeSkillId];
if (searchTypeArray.some(t=>skill.type == t))
return true;
else if (skill.type == 116 || skill.type == 118){
const subskills = skill.params.map(id=>Skills[id]);
return subskills.some(subskill=>searchTypeArray.some(t=>subskill.type == t));
}
})},
{name:"回复力buff顶降回复",function:cards=>cards.filter(card=>{
const searchTypeArray = [50,90];
const skill = Skills[card.activeSkillId];
@ -1888,27 +1874,6 @@ function parseBigNumber(number)
return subskills.some(subskill=>subskill.type == searchType);
}
})},
{name:"溜(按溜数排序,有范围的取小)",function:cards=>cards.filter(card=>{
const searchType = 146;
const skill = Skills[card.activeSkillId];
if (skill.type == searchType)
return true;
else if (skill.type == 116 || skill.type == 118){
const subskills = skill.params.map(id=>Skills[id]);
return subskills.some(subskill=>subskill.type == searchType);
}
}).sort((a,b)=>{
const searchType = 146;
const a_s = Skills[a.activeSkillId], b_s = Skills[b.activeSkillId];
let a_pC = 0,b_pC = 0;
a_pC = (a_s.type == searchType) ?
a_s.params[0] :
a_s.params.map(id=>Skills[id]).find(subskill => subskill.type == searchType).params[0];
b_pC = (b_s.type == searchType) ?
b_s.params[0] :
b_s.params.map(id=>Skills[id]).find(subskill => subskill.type == searchType).params[0];
return a_pC - b_pC;
})},
{name:"加C buff按C数排列",function:cards=>cards.filter(card=>{
const searchType = 160;
const skill = Skills[card.activeSkillId];
@ -1930,6 +1895,181 @@ function parseBigNumber(number)
b_s.params.map(id=>Skills[id]).find(subskill => subskill.type == searchType).params[1];
return a_pC - b_pC;
})},
{name:"减伤buff含宝石姬类按减伤比率排序",function:cards=>cards.filter(card=>{
const searchTypeArray = [3,156];
const skill = Skills[card.activeSkillId];
if (skill.type == 3 ||
skill.type == 156 && skill.params[4]==3
)
return true;
else if (skill.type == 116 || skill.type == 118){
const subskills = skill.params.map(id=>Skills[id]);
return subskills.some(subskill=>
subskill.type == 3 ||
subskill.type == 156 && subskill.params[4]==3
);
}
}).sort((a,b)=>{
const searchTypeArray = [3,156];
const a_s = Skills[a.activeSkillId], b_s = Skills[b.activeSkillId];
//找到真正生效的子技能
const a_ss = searchTypeArray.includes(a_s.type) ?
a_s :
a_s.params.map(id=>Skills[id]).find(subskill => searchTypeArray.includes(subskill.type));
const b_ss = searchTypeArray.includes(b_s.type) ?
b_s :
b_s.params.map(id=>Skills[id]).find(subskill => searchTypeArray.includes(subskill.type));
let sortNum = b_ss.type - a_ss.type; //先分开宝石姬与非宝石姬
if (!sortNum)
{
let a_pC = 0,b_pC = 0;
if (a_ss.type == 3)
{
a_pC = a_ss.params[1];
b_pC = b_ss.params[1];
}else
{
a_pC = a_ss.params[5];
b_pC = b_ss.params[5];
}
sortNum = a_pC - b_pC;
}
return sortNum;
})},
{name:"无敌-减伤100%(不含宝石姬)",function:cards=>cards.filter(card=>{
const searchType = 3;
const skill = Skills[card.activeSkillId];
if (skill.type == searchType && skill.params[1]>=100)
return true;
else if (skill.type == 116 || skill.type == 118){
const subskills = skill.params.map(id=>Skills[id]);
return subskills.some(subskill=>subskill.type == searchType && subskill.params[1]>=100);
}
}).sort((a,b)=>{
const searchType = 3;
const a_s = Skills[a.activeSkillId], b_s = Skills[b.activeSkillId];
let a_pC = 0,b_pC = 0;
a_pC = (a_s.type == searchType) ?
a_s.params[0] :
a_s.params.map(id=>Skills[id]).find(subskill => subskill.type == searchType).params[0];
b_pC = (b_s.type == searchType) ?
b_s.params[0] :
b_s.params.map(id=>Skills[id]).find(subskill => subskill.type == searchType).params[0];
return a_pC - b_pC;
})},
{name:"变为全体攻击(按回合数排序)",function:cards=>cards.filter(card=>{
const searchType = 51;
const skill = Skills[card.activeSkillId];
if (skill.type == searchType)
return true;
else if (skill.type == 116 || skill.type == 118){
const subskills = skill.params.map(id=>Skills[id]);
return subskills.some(subskill=>subskill.type == searchType);
}
}).sort((a,b)=>{
const searchType = 5;
const a_s = Skills[a.activeSkillId], b_s = Skills[b.activeSkillId];
let a_pC = 0,b_pC = 0;
a_pC = (a_s.type == searchType) ?
a_s.params[0] :
a_s.params.map(id=>Skills[id]).find(subskill => subskill.type == searchType).params[0];
b_pC = (b_s.type == searchType) ?
b_s.params[0] :
b_s.params.map(id=>Skills[id]).find(subskill => subskill.type == searchType).params[0];
return a_pC - b_pC;
})},
{name:"-----对队员生效类-----",function:cards=>cards},
{name:"溜(按溜数排序,有范围的取小)",function:cards=>cards.filter(card=>{
const searchType = 146;
const skill = Skills[card.activeSkillId];
if (skill.type == searchType)
return true;
else if (skill.type == 116 || skill.type == 118){
const subskills = skill.params.map(id=>Skills[id]);
return subskills.some(subskill=>subskill.type == searchType);
}
}).sort((a,b)=>{
const searchType = 146;
const a_s = Skills[a.activeSkillId], b_s = Skills[b.activeSkillId];
let a_pC = 0,b_pC = 0;
a_pC = (a_s.type == searchType) ?
a_s.params[0] :
a_s.params.map(id=>Skills[id]).find(subskill => subskill.type == searchType).params[0];
b_pC = (b_s.type == searchType) ?
b_s.params[0] :
b_s.params.map(id=>Skills[id]).find(subskill => subskill.type == searchType).params[0];
return a_pC - b_pC;
})},
{name:"换队长",function:cards=>cards.filter(card=>{
const searchType = 93;
const skill = Skills[card.activeSkillId];
if (skill.type == searchType)
return true;
else if (skill.type == 116 || skill.type == 118){
const subskills = skill.params.map(id=>Skills[id]);
return subskills.some(subskill=>subskill.type == searchType);
}
})},
{name:"转换自身属性(按回合数排序)",function:cards=>cards.filter(card=>{
const searchType = 142;
const skill = Skills[card.activeSkillId];
if (skill.type == searchType)
return true;
else if (skill.type == 116 || skill.type == 118){
const subskills = skill.params.map(id=>Skills[id]);
return subskills.some(subskill=>subskill.type == searchType);
}
}).sort((a,b)=>{
const searchType = 142;
const a_s = Skills[a.activeSkillId], b_s = Skills[b.activeSkillId];
let a_pC = 0,b_pC = 0;
a_pC = (a_s.type == searchType) ?
a_s.params[0] :
a_s.params.map(id=>Skills[id]).find(subskill => subskill.type == searchType).params[0];
b_pC = (b_s.type == searchType) ?
b_s.params[0] :
b_s.params.map(id=>Skills[id]).find(subskill => subskill.type == searchType).params[0];
return a_pC - b_pC;
})},
{name:"自身 HP 减少(按减少比率排序)",function:cards=>cards.filter(card=>{
const searchTypeArray = [84,85,86,87,195];
const skill = Skills[card.activeSkillId];
if (searchTypeArray.includes(skill.type))
return true;
else if (skill.type == 116 || skill.type == 118){
const subskills = skill.params.map(id=>Skills[id]);
return subskills.some(subskill=>searchTypeArray.includes(subskill.type));
}
}).sort((a,b)=>{
const searchTypeArray = [84,85,86,87,195];
const a_s = Skills[a.activeSkillId], b_s = Skills[b.activeSkillId];
let a_pC = 0,b_pC = 0;
function getReduceScale(skill)
{
const sk = skill.params;
if (skill.type == 195)
{
return sk[0] ? sk[0] : 0.1;
}else
{
return sk[3] ? sk[3] : 0.1;
}
}
function getSubskill(skill)
{
const subSkill = skill.params.map(id=>Skills[id]).find(subskill => searchTypeArray.includes(subskill.type));
return subSkill;
}
a_pC = searchTypeArray.includes(a_s.type) ?
getReduceScale(a_s) :
getReduceScale(getSubskill(a_s));
b_pC = searchTypeArray.includes(b_s.type) ?
getReduceScale(b_s) :
getReduceScale(getSubskill(b_s));
return b_pC - a_pC;
})},
{name:"-----对敌 buff 类-----",function:cards=>cards},
{name:"威吓(按威吓回合排序)",function:cards=>cards.filter(card=>{
const searchType = 18;
const skill = Skills[card.activeSkillId];
@ -2014,100 +2154,6 @@ function parseBigNumber(number)
b_s.params.map(id=>Skills[id]).find(subskill => subskill.type == searchType).params[0];
return a_pC - b_pC;
})},
{name:"减伤buff含宝石姬类按减伤比率排序",function:cards=>cards.filter(card=>{
const searchTypeArray = [3,156];
const skill = Skills[card.activeSkillId];
if (skill.type == 3 ||
skill.type == 156 && skill.params[4]==3
)
return true;
else if (skill.type == 116 || skill.type == 118){
const subskills = skill.params.map(id=>Skills[id]);
return subskills.some(subskill=>
subskill.type == 3 ||
subskill.type == 156 && subskill.params[4]==3
);
}
}).sort((a,b)=>{
const searchTypeArray = [3,156];
const a_s = Skills[a.activeSkillId], b_s = Skills[b.activeSkillId];
//找到真正生效的子技能
const a_ss = searchTypeArray.includes(a_s.type) ?
a_s :
a_s.params.map(id=>Skills[id]).find(subskill => searchTypeArray.includes(subskill.type));
const b_ss = searchTypeArray.includes(b_s.type) ?
b_s :
b_s.params.map(id=>Skills[id]).find(subskill => searchTypeArray.includes(subskill.type));
let sortNum = b_ss.type - a_ss.type; //先分开宝石姬与非宝石姬
if (!sortNum)
{
let a_pC = 0,b_pC = 0;
if (a_ss.type == 3)
{
a_pC = a_ss.params[1];
b_pC = b_ss.params[1];
}else
{
a_pC = a_ss.params[5];
b_pC = b_ss.params[5];
}
sortNum = a_pC - b_pC;
}
return sortNum;
})},
{name:"无敌-减伤100%(不含宝石姬)",function:cards=>cards.filter(card=>{
const searchType = 3;
const skill = Skills[card.activeSkillId];
if (skill.type == searchType && skill.params[1]>=100)
return true;
else if (skill.type == 116 || skill.type == 118){
const subskills = skill.params.map(id=>Skills[id]);
return subskills.some(subskill=>subskill.type == searchType && subskill.params[1]>=100);
}
}).sort((a,b)=>{
const searchType = 3;
const a_s = Skills[a.activeSkillId], b_s = Skills[b.activeSkillId];
let a_pC = 0,b_pC = 0;
a_pC = (a_s.type == searchType) ?
a_s.params[0] :
a_s.params.map(id=>Skills[id]).find(subskill => subskill.type == searchType).params[0];
b_pC = (b_s.type == searchType) ?
b_s.params[0] :
b_s.params.map(id=>Skills[id]).find(subskill => subskill.type == searchType).params[0];
return a_pC - b_pC;
})},
{name:"时间暂停(按停止时间排序)",function:cards=>cards.filter(card=>{
const searchType = 5;
const skill = Skills[card.activeSkillId];
if (skill.type == searchType)
return true;
else if (skill.type == 116 || skill.type == 118){
const subskills = skill.params.map(id=>Skills[id]);
return subskills.some(subskill=>subskill.type == searchType);
}
}).sort((a,b)=>{
const searchType = 5;
const a_s = Skills[a.activeSkillId], b_s = Skills[b.activeSkillId];
let a_pC = 0,b_pC = 0;
a_pC = (a_s.type == searchType) ?
a_s.params[0] :
a_s.params.map(id=>Skills[id]).find(subskill => subskill.type == searchType).params[0];
b_pC = (b_s.type == searchType) ?
b_s.params[0] :
b_s.params.map(id=>Skills[id]).find(subskill => subskill.type == searchType).params[0];
return a_pC - b_pC;
})},
{name:"刷版",function:cards=>cards.filter(card=>{
const searchType = 10;
const skill = Skills[card.activeSkillId];
if (skill.type == searchType)
return true;
else if (skill.type == 116 || skill.type == 118){
const subskills = skill.params.map(id=>Skills[id]);
return subskills.some(subskill=>subskill.type == searchType);
}
})},
{name:"受伤反击buff",function:cards=>cards.filter(card=>{
const searchType = 60;
const skill = Skills[card.activeSkillId];
@ -2118,8 +2164,9 @@ function parseBigNumber(number)
return subskills.some(subskill=>subskill.type == searchType);
}
})},
{name:"变为全体攻击(按回合数排序)",function:cards=>cards.filter(card=>{
const searchType = 51;
{name:"-----对敌伤害类-----",function:cards=>cards},
{name:"普通重力(按比例排序)",function:cards=>cards.filter(card=>{
const searchType = 6;
const skill = Skills[card.activeSkillId];
if (skill.type == searchType)
return true;
@ -2128,7 +2175,7 @@ function parseBigNumber(number)
return subskills.some(subskill=>subskill.type == searchType);
}
}).sort((a,b)=>{
const searchType = 5;
const searchType = 6;
const a_s = Skills[a.activeSkillId], b_s = Skills[b.activeSkillId];
let a_pC = 0,b_pC = 0;
a_pC = (a_s.type == searchType) ?
@ -2139,8 +2186,8 @@ function parseBigNumber(number)
b_s.params.map(id=>Skills[id]).find(subskill => subskill.type == searchType).params[0];
return a_pC - b_pC;
})},
{name:"转换自身属性(按回合数排序)",function:cards=>cards.filter(card=>{
const searchType = 142;
{name:"最大值重力(按比例排序)",function:cards=>cards.filter(card=>{
const searchType = 161;
const skill = Skills[card.activeSkillId];
if (skill.type == searchType)
return true;
@ -2149,7 +2196,7 @@ function parseBigNumber(number)
return subskills.some(subskill=>subskill.type == searchType);
}
}).sort((a,b)=>{
const searchType = 142;
const searchType = 161;
const a_s = Skills[a.activeSkillId], b_s = Skills[b.activeSkillId];
let a_pC = 0,b_pC = 0;
a_pC = (a_s.type == searchType) ?
@ -2207,43 +2254,7 @@ function parseBigNumber(number)
totalDamage(b_s);
return a_pC - b_pC;
})},
{name:"自身 HP 减少(按减少比率排序)",function:cards=>cards.filter(card=>{
const searchTypeArray = [84,85,86,87,195];
const skill = Skills[card.activeSkillId];
if (searchTypeArray.includes(skill.type))
return true;
else if (skill.type == 116 || skill.type == 118){
const subskills = skill.params.map(id=>Skills[id]);
return subskills.some(subskill=>searchTypeArray.includes(subskill.type));
}
}).sort((a,b)=>{
const searchTypeArray = [84,85,86,87,195];
const a_s = Skills[a.activeSkillId], b_s = Skills[b.activeSkillId];
let a_pC = 0,b_pC = 0;
function getReduceScale(skill)
{
const sk = skill.params;
if (skill.type == 195)
{
return sk[0] ? sk[0] : 0.1;
}else
{
return sk[3] ? sk[3] : 0.1;
}
}
function getSubskill(skill)
{
const subSkill = skill.params.map(id=>Skills[id]).find(subskill => searchTypeArray.includes(subskill.type));
return subSkill;
}
a_pC = searchTypeArray.includes(a_s.type) ?
getReduceScale(a_s) :
getReduceScale(getSubskill(a_s));
b_pC = searchTypeArray.includes(b_s.type) ?
getReduceScale(b_s) :
getReduceScale(getSubskill(b_s));
return b_pC - a_pC;
})},
{name:"-----大炮有些复杂我没空做-----",function:cards=>cards},
{name:"======队长技======",function:cards=>cards},
{name:"队长技固伤追击",function:cards=>cards.filter(card=>{
const searchTypeArray = [199,200,201];
@ -2565,27 +2576,29 @@ function parseBigNumber(number)
return a_pC - b_pC;
})},
{name:"======其他搜索======",function:cards=>cards},
{name:"不能破除等级限制",function:cards=>cards.filter(card=>card.limitBreakIncr===0)},
{name:"110级三维成长100%",function:cards=>cards.filter(card=>card.limitBreakIncr>=100)},
{name:"满级不是1级可强化",function:cards=>cards.filter(card=>card.maxLevel>1)},
{name:"低于100mp",function:cards=>cards.filter(card=>card.sellMP<100)},
{name:"有3个type",function:cards=>cards.filter(card=>card.types.filter(t=>t>=0).length>=3)},
{name:"有副属性",function:cards=>cards.filter(card=>card.attrs[1]>=0)},
{name:"有副属性且主副属性不一致",function:cards=>cards.filter(card=>card.attrs[0]>=0 && card.attrs[1]>=0 && card.attrs[0] != card.attrs[1])},
{name:"能获得珠子皮肤",function:cards=>cards.filter(card=>card.blockSkinId>0)},
{name:"所有潜觉蛋龙",function:cards=>cards.filter(card=>card.latentAwakeningId>0).sort((a,b)=>a.latentAwakeningId-b.latentAwakeningId)},
{name:"龙契士&龙唤士10001",function:cards=>cards.filter(card=>card.collabId==10001)},
{name:"-----进化类型类-----",function:cards=>cards},
{name:"转生、超转生8格潜觉",function:cards=>cards.filter(card=>card.is8Latent)},
{name:"非转生、超转生",function:cards=>cards.filter(card=>!card.is8Latent)},
{name:"像素进化",function:cards=>cards.filter(card=>card.evoMaterials.includes(3826))},
{name:"用三神面进化",function:cards=>cards.filter(card=>card.evoMaterials.includes(3795))},
{name:"用彩龙果进化",function:cards=>cards.filter(card=>card.evoMaterials.includes(3971))},
{name:"由武器进化而来",function:cards=>cards.filter(card=>card.isUltEvo && Cards[card.evoBaseId].awakenings.includes(49))},
{name:"110级三维成长100%",function:cards=>cards.filter(card=>card.limitBreakIncr>=100)},
{name:"-----觉醒类-----",function:cards=>cards},
{name:"有9个觉醒",function:cards=>cards.filter(card=>card.awakenings.length>=9)},
{name:"可以做辅助",function:cards=>cards.filter(card=>card.canAssist)},
{name:"不是武器",function:cards=>cards.filter(card=>!card.awakenings.includes(49))},
{name:"有超觉醒",function:cards=>cards.filter(card=>card.superAwakenings.length > 0)},
{name:"有110但没有超觉醒",function:cards=>cards.filter(card=>card.limitBreakIncr>0 && card.superAwakenings.length<1)},
{name:"不能破除等级限制",function:cards=>cards.filter(card=>card.limitBreakIncr===0)},
{name:"能获得珠子皮肤",function:cards=>cards.filter(card=>card.blockSkinId>0)},
{name:"低于100mp",function:cards=>cards.filter(card=>card.sellMP<100)},
{name:"可以做辅助",function:cards=>cards.filter(card=>card.canAssist)},
{name:"3个type",function:cards=>cards.filter(card=>card.types.filter(t=>t>=0).length>=3)},
{name:"9个觉醒",function:cards=>cards.filter(card=>card.awakenings.length>=9)},
{name:"满级不是1级可强化",function:cards=>cards.filter(card=>card.maxLevel>1)},
{name:"所有潜觉蛋龙",function:cards=>cards.filter(card=>card.latentAwakeningId>0).sort((a,b)=>a.latentAwakeningId-b.latentAwakeningId)},
{name:"不是武器",function:cards=>cards.filter(card=>!card.awakenings.includes(49))},
{name:"有副属性",function:cards=>cards.filter(card=>card.attrs[1]>=0)},
{name:"有副属性且主副属性不一致",function:cards=>cards.filter(card=>card.attrs[0]>=0 && card.attrs[1]>=0 && card.attrs[0] != card.attrs[1])},
{name:"龙契士&龙唤士10001",function:cards=>cards.filter(card=>card.collabId==10001)},
{name:"3个相同杀觉醒或2个杀觉醒并可打相同潜觉",function:cards=>cards.filter(card=>{
const hasAwokenKiller = typekiller_for_type.find(type=>card.awakenings.filter(ak=>ak===type.awoken).length>=2);
if (hasAwokenKiller)

View File

@ -5,12 +5,17 @@
sort_name:{
sort_none: "無",
sort_id: "怪物ID",
sort_attrs : "屬性",
sort_evoRootId: "進化樹",
sort_evoRoot_Attrs : "進化根怪物的屬性",
sort_skillLv1: "技能最大冷卻時間",
sort_skillLvMax: "技能最小冷卻時間",
sort_hpMax110: "最大HP(Lv110)",
sort_hpMax110: "最大 HP(Lv110)",
sort_atkMax110: "最大攻擊(Lv110)",
sort_rcvMax110: "最大回復(Lv110)",
sort_hpMax110_Multi: "最大協力 HP(Lv110)",
sort_atkMax110_Multi: "最大協力攻擊(Lv110)",
sort_rcvMax110_Multi: "最大協力回復(Lv110)",
sort_rarity: "稀有度",
sort_cost: "消耗",
},

View File

@ -51,7 +51,18 @@ const equivalent_awoken = [
const sort_function_list = [
{tag:"sort_none",name:"无",function:()=>0},
{tag:"sort_id",name:"怪物ID",function:(a,b)=>a.id-b.id},
{tag:"sort_attrs",name:"属性",function:(a,b)=>{
let num = a.attrs[0] - b.attrs[0];
if (num === 0) num = a.attrs[1] - b.attrs[1];
return num;
}},
{tag:"sort_evoRootId",name:"进化树",function:(a,b)=>a.evoRootId-b.evoRootId},
{tag:"sort_evoRoot_Attrs",name:"进化根怪物的属性",function:(a,b)=>{
const card_a = Cards[a.evoRootId],card_b = Cards[b.evoRootId];
let num = card_a.attrs[0] - card_b.attrs[0];
if (num === 0) num = card_a.attrs[1] - card_b.attrs[1];
return num;
}},
{tag:"sort_skillLv1",name:"技能最大冷却时间",function:(a,b)=>Skills[a.activeSkillId].initialCooldown-Skills[b.activeSkillId].initialCooldown},
{tag:"sort_skillLvMax",name:"技能最小冷却时间",function:(a,b)=>{
const skill_a = Skills[a.activeSkillId],skill_b = Skills[b.activeSkillId];
@ -60,6 +71,18 @@ const sort_function_list = [
{tag:"sort_hpMax110",name:"最大HP(Lv110)",function:(a,b)=>a.hp.max * (1 + a.limitBreakIncr/100) - b.hp.max * (1 + b.limitBreakIncr/100)},
{tag:"sort_atkMax110",name:"最大攻击(Lv110)",function:(a,b)=>a.atk.max * (1 + a.limitBreakIncr/100) - b.atk.max * (1 + b.limitBreakIncr/100)},
{tag:"sort_rcvMax110",name:"最大回复(Lv110)",function:(a,b)=>a.rcv.max * (1 + a.limitBreakIncr/100) - b.rcv.max * (1 + b.limitBreakIncr/100)},
{tag:"sort_hpMax110_Multi",name:"最大协力攻击(Lv110)",function:(a,b)=>
a.atk.max * (1 + a.limitBreakIncr/100) * Math.pow(1.5, a.awakenings.filter(ak=>ak===30).length) -
b.atk.max * (1 + b.limitBreakIncr/100) * Math.pow(1.5, b.awakenings.filter(ak=>ak===30).length)
},
{tag:"sort_hpMax110_Multi",name:"最大协力HP(Lv110)",function:(a,b)=>
a.hp.max * (1 + a.limitBreakIncr/100) * Math.pow(1.5, a.awakenings.filter(ak=>ak===30).length) -
b.hp.max * (1 + b.limitBreakIncr/100) * Math.pow(1.5, b.awakenings.filter(ak=>ak===30).length)
},
{tag:"sort_hpMax110_Multi",name:"最大协力回复(Lv110)",function:(a,b)=>
a.rcv.max * (1 + a.limitBreakIncr/100) * Math.pow(1.5, a.awakenings.filter(ak=>ak===30).length) -
b.rcv.max * (1 + b.limitBreakIncr/100) * Math.pow(1.5, b.awakenings.filter(ak=>ak===30).length)
},
{tag:"sort_rarity",name:"稀有度",function:(a,b)=>a.rarity-b.rarity},
{tag:"sort_cost",name:"消耗",function:(a,b)=>a.cost-b.cost},
];

View File

@ -1011,6 +1011,7 @@ function initialize()
//对heads重新排序
function sortHeadsArray(heads)
{
if (!heads || heads.length === 0) return; //没有数据时,直接返回
const sortIndex = parseInt(s_sortList.value,10);
const reverse = s_sortReverse.checked;
let headsArray = heads.concat();
@ -1028,9 +1029,10 @@ function initialize()
//对搜索到的Cards重新排序
function reSortCards()
{
const headsArray = sortHeadsArray(searchMonList.originalHeads);
if (!headsArray || headsArray.length === 0) return; //没有数据时,直接返回
searchMonList.classList.add(className_displayNone);
let fragment = document.createDocumentFragment(); //创建节点用的临时空间
const headsArray = sortHeadsArray(searchMonList.originalHeads);
headsArray.forEach(head=>fragment.appendChild(head));
searchMonList.appendChild(fragment);
searchMonList.classList.remove(className_displayNone);