PADDashFormation/languages/en.js

238 lines
10 KiB
JavaScript
Raw Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

const _localTranslating = {
webpage_title: `P&D ${teamsCount}P Formation Maker`,
addition_display: "Additional display",
title_blank: "Input Formation Title",
detail_blank: "Input Detail",
sort_name:{
sort_none: "Nope",
sort_id: "Cards Id",
sort_attrs : "Attribute",
sort_evoRootId: "Cards Evolution Root",
sort_evoRoot_Attrs : "Cards Evolution Root's Attribute",
sort_rarity: "Rarity",
sort_cost: "Cost",
sort_skillLv1: "Maximum Skill Turn",
sort_skillLvMax: "Minimum Skill Turn",
sort_hpMax110: "Max HP",
sort_atkMax110: "Max ATK",
sort_rcvMax110: "Max RCV",
sort_hpMax110_awoken: "Max HP (+Awoken)",
sort_atkMax110_awoken: "Max ATK (+Awoken)",
sort_rcvMax110_awoken: "Max RCV (+Awoken)",
sort_abilityIndex_awoken: "Maximum Weighted Ability Index (+Awakening)",
},
force_reload_data: `Force refresh data`,
skill_parse: {
skill: {
unknown: tp`Unkonwn skill type: ${'type'}`,
active_turns: tp`${'actionSkill'}, for ${'turns'} turns`,
random_skills: tp`Random Activates these skills:${'skills'}`,
damage_enemy: tp`Inflicts ${'times'}${'damage'} ${'attr'} attack on ${'target'}${'totalDamage'}`,
damage_enemy_times: tp`${'times'} `,
damage_enemy_count: tp` (${'damage'} in total)`,
//Inflicts a 50x attack to 1 enemy and recover 100% of the damage. Reduces unmatchable orb status by 9999 turns. 9999 turn awoken bind recovery.
vampire: tp`${'damage_enemy'} and ${'icon'}recover ${'heal'} of the damage`,
delay: tp`${'icon'}Delays enemies' next move`,
mass_attack: tp`${'icon'}Mass attacks`,
leader_change: tp`${'icon'}Switches ${'target'} with Leader Monster, use again to switch back`,
no_skyfall: tp`${'icon'}No Skyfall Combos`,
self_harm: tp`${'icon'}Reduces ${'stats'} by ${'value'}`,
heal: tp`${'icon'}Recover ${'value'} ${'stats'}`,
unbind_normal: tp`${'icon'}Recovery bind by ${'turns'} turns`,
unbind_awakenings: tp`${'icon'}Recovery awoken bind by ${'turns'} turns`,
unbind_matches: tp`${'icon'}Reduces unmatchable orb by ${'turns'} turns`,
bind_skill: tp`${'icon'}Unable to use skills`,
defense_break: tp`${'icon'}Reduce enemy defense by ${'value'}`,
poison: tp`${'icon'}Poisons ${'target'}, reduce ${'stats'} with ${'belong_to'} ${'value'} per turns`,
time_extend: tp`${'icon'}Orb move time ${'value'}`,
follow_attack: tp`${'icon'}Bonus attack equal to ${'belong_to'} ${'value'} when matching Orbs (Consider the ${'target'}'s defense)`,
follow_attack_fixed: tp`inflicts ${'damage'} ${'attr'} damage`,
auto_heal_buff: tp`${'icon'}Heal ${'value'} ${'stats'} every turn`,
auto_heal: tp`${'icon'}Heal ${'stats'} by ${'belong_to'} ${'value'} after matching orbs`,
ctw: tp`${'icon'}Move orbs freely for ${'value'}`,
gravity: tp`${'icon'}Reduce ${'target'} ${'value'}`,
resolve: tp`${'icon'}Survive a single hit when ${'stats'}${'min'}`,
board_change: tp`Change all orbs to ${'orbs'}`,
skill_boost: tp`Team's skills charge ${'icon'}${'turns'}`,
add_combo: tp`Adds ${'value'} combos${'icon'}`,
fixed_time: tp`[${'icon'}Fixed orb move time: ${'value'}]`,
min_match_length: tp`unable to erase ${'unmatchable'} Orbs or less`, //matchable, unmatchable
drop_refresh: tp`Replaces all orbs`,
drum: tp`Plus a drumming sound is made when Orbs are moved`,
auto_path: tp`Shows 3 combo path (Norm. Dungeon & 3 linked Orbs only)`,
board7x6: tp`[${'icon'}7x6 board]`,
counter_attack: tp`When attacked by an ${'target'}, ${'chance'}${'value'} ${'attr'} ${'icon'}counterattack`,
change_orbs: tp`Changes ${'from'} to ${'to'}`,
generate_orbs: tp`Creates ${'value'} ${'orbs'} each at random ${'exclude'}`,
fixed_orbs: tp`Changes the ${'position'} to ${'orbs'}`,
orb_drop_increase: tp`Increases the skyfall of ${'orbs'} to ${'value'}`,
orb_drop_increase_flag: tp`${'orbs'} skyfall ${'chance'}${'flag'}`,
orb_drop_increase_chance: tp`by ${'value'}`,
attr_absorb: tp`${'icon'}Attribute absorption`,
combo_absorb: tp`${'icon'}Combo absorption`,
damage_absorb: tp`${'icon'}Damage absorption`,
damage_void: tp`${'icon'}Damage void`,
void_enemy_buff: tp`Voids enemies' ${'buff'}`,
change_attribute: tp`${'target'} Att. changes to ${'attrs'}`,
set_orb_state_enhanced: tp`${'orbs'} ${'icon'}enhanced (${'value'} per orb)`,
set_orb_state_locked: tp`${'icon'}Locks ${'value'}${'orbs'}`,
set_orb_state_unlocked: tp`${'icon'}Unlocks all orbs`,
set_orb_state_bound: tp`${'orbs'} are unmatchable`,
rate_multiply: tp`${'rate'} ${'value'} when entering as leader`,
rate_multiply_drop: tp`${'icon'}Drop rate`,
rate_multiply_coin: tp`${'icon'}Coins`,
rate_multiply_exp: tp`${'icon'}Rank EXP`,
reduce_damage: tp`${'condition'}Reduces${'attrs'} damage taken by ${'value'}`,
power_up: tp`${'condition'}${'targets'}${'value'}${'reduceDamage'}${'addCombo'}${'followAttack'}`,
power_up_targets: tp`${'attrs'}${'types'}'s `,
henshin: tp`Transforms into ${'card'}`,
void_poison: tp`Voids ${'poison'} damage`,
skill_proviso: tp`The follow-up effect can only be initiated ${'condition'}`,
},
power: {
unknown: tp`[ Unkonwn power up: ${'type'} ]`,
scale_attributes: tp`When matching ${'min'} attr. of ${'orbs'} ${'stats'}${'bonus'}`,
scale_attributes_bonus: tp`, ${'bonus'} per attr. additional, up to ${'stats_max'} for ${'max'} attr.`,
scale_combos: tp`When ${'min'} combos ${'stats'}${'bonus'}`,
scale_combos_bonus: tp`, ${'bonus'} per combos additional, up to ${'stats_max'} for ${'max'} combos`,
scale_match_attrs: tp`When matching ${'min'} combos in [${'matches'}] ${'stats'}${'bonus'}`,
scale_match_attrs_bonus: tp`, ${'bonus'} per matches additionalup to ${'stats_max'} for ${'max'} matches`,
scale_match_length: tp`${'in_once'}When matching ${'min'} of ${'orbs'} ${'in_once'}${'stats'}${'bonus'}`,
scale_match_length_bonus: tp`, ${'bonus'} per orbs additionalup to ${'stats_max'} for ${'max'} orbs`,
scale_cross: tp`When matching each cross of 5 ${'orbs'} ${'stats'}`,
scale_cross_single: tp`When matching a cross of 5 ${'orbs'} ${'stats'}`,
scale_state_kind_count: tp`${'stats'} for each ${'awakenings'}${'attrs'}${'types'} in team`,
},
cond: {
unknown: tp`[ Unknown condition ]`,
hp_equal: tp`When ${'hp'} == ${'min'} `,
hp_less_or_equal: tp`When ${'hp'}${'max'} `,
hp_greater_or_equal: tp`When ${'hp'}${'min'} `,
hp_belong_to_range: tp`When ${'hp'} ∈ [${'min'},${'max'}] `,
use_skill: tp`When skills used `,
multi_player: tp`When in Multiplayer Mode `,
remain_orbs: tp`When ≤ ${'value'} Orbs on
the board `,
exact_combo: tp`When exactly ${'value'} combos `,
exact_match_length: tp`When matching exactly ${'value'}${'orbs'} `,
exact_match_enhanced: tp` orbs including enhanced`,
compo_type_card: tp`When ${'ids'} are all on team`,
compo_type_series: tp`When all subs from ${'ids'} collab (Needs at least 1 sub) `,
compo_type_evolution: tp`When all monsters in team are ${'ids'} `,
L_shape: tp`When matching an L shape of 5 ${'orbs'} `,
heal: tp`When healing at least ${'heal'} ${'stats'} with ${'orbs'} `,
},
position: {
top: tp`${'pos'} of top rows`,
bottom: tp`${'pos'} of bottom rows`,
left: tp`${'pos'} of left columns`,
right: tp`${'pos'} of right columns`,
shape: tp`specified location`,
},
value: {
unknown: tp`[ Unknown value: ${'type'}]`, //type
const: tp`${'value'} ${'unit'}`,
const_to: tp`to ${'value'}`,
mul_percent: tp`${'value'}%`,
mul_times: tp`×${'value'}`,
mul_of_percent: tp`${'stats'}'s ${'value'}%`,
mul_of_times: tp`${'stats'} ×${'value'}`,
hp_scale: tp`when ${'hp'} == 100% is ${'min'} and ${'hp'} == 1 is ${'max'}`,
random_atk: tp`${'atk'} ×${'min'}${'max'}`,
prob: tp`${'value'} chance for `,
x_awakenings: tp`count of ${'awakenings'} ×${'value'}`,
},
target: {
self: tp`card's`,
enemy: tp`Enemy`,
team: tp`team`,
team_last: tp`the lastest member`,
enemy_all: tp`all enemys`,
enemy_one: tp`1 enemy`,
enemy_attr: tp`${'attr'} enemy`,
},
stats: {
unknown: tp`[ Unknown: ${'type'}]`, //type
maxhp: tp`Max HP`,
hp: tp`HP`,
chp: tp`current HP`,
atk: tp`ATK`,
rcv: tp`RCV`,
teamhp: tp`Team HP`,
teamatk: tp`Team ${'attrs'} ATK`,
teamrcv: tp`Team RCV`,
},
unit: {
orbs: tp``,
times: tp` times`,
seconds: tp` seconds`,
point: tp` point`,
turns: tp` turns`,
},
word: {
comma: tp`, `,
slight_pause: tp`, `,
range_hyphen: tp`~`,
in_once: tp`in onece `,
evo_type_pixel: tp`Pixel Evo`,
evo_type_reincarnation: tp`Reinc. or Super Reinc. Evo`,
evo_type_unknow: tp`Unknown Evo`,
affix_attr: tp`${'cotent'} attr.`,
affix_orb: tp`${'cotent'} orbs`,
affix_type: tp`${'cotent'} types`,
affix_awakening: tp`${'cotent'} awoken`,
affix_exclude: tp`, exclude ${'cotent'}`,
},
attrs: {
[0]: tp`${'icon'}Fire`,
[1]: tp`${'icon'}Water`,
[2]: tp`${'icon'}Wood`,
[3]: tp`${'icon'}Light`,
[4]: tp`${'icon'}Dark`,
[5]: tp`${'icon'}Recover`,
[6]: tp`${'icon'}Null`,
all: tp`All`,
self: tp`${'icon'}Self's Attr`,
fixed: tp`${'icon'}Fixed`,
},
orbs: {
[0]: tp`${'icon'}Fire`,
[1]: tp`${'icon'}Water`,
[2]: tp`${'icon'}Wood`,
[3]: tp`${'icon'}Light`,
[4]: tp`${'icon'}Dark`,
[5]: tp`${'icon'}Heal`,
[6]: tp`${'icon'}Jammer`,
[7]: tp`${'icon'}Poison`,
[8]: tp`${'icon'}Lethal Poison`,
[9]: tp`${'icon'}Bomb`,
enhanced: tp`${'icon'}Enhanced`,
locked: tp`${'icon'}Locked`,
nail: tp`${'icon'}Nail`,
variation: tp`${'icon'}Roulette (transforms every ${'time'})`,
_5color: tp`${'icon'}5 Att.`,
_6color: tp`${'_5color'}+${'orb_rcv'}`,
all: tp`All`,
any: tp`Any ${'cotent'}`,
},
types: {
[0]: tp`${'icon'}Evo Material`,
[1]: tp`${'icon'}Balanced`,
[2]: tp`${'icon'}Physical`,
[3]: tp`${'icon'}Healer`,
[4]: tp`${'icon'}Dragon`,
[5]: tp`${'icon'}God`,
[6]: tp`${'icon'}Attacker`,
[7]: tp`${'icon'}Devil`,
[8]: tp`${'icon'}Machine`,
[9]: tp`${'icon'}Special Protection`,
[12]: tp`${'icon'}Awaken`,
[14]: tp`${'icon'}Enhance Material`,
[15]: tp`${'icon'}Redeemable`,
},
},
}
deepMerge(localTranslating, _localTranslating);
localisation(localTranslating);