460 lines
18 KiB
JavaScript
460 lines
18 KiB
JavaScript
{
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const _localTranslating = {
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webpage_title: `龍族拼圖${teamsCount}人隊伍圖製作`,
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title_blank: "輸入隊伍標題",
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detail_blank: "輸入説明",
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force_reload_data: "強制刷新數據",
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request_input: tp`請輸入${'info'}`,
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status_message: {
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loading_check_version: "正在檢查數據版本,請稍候……",
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loading_mon_info: "正在加載怪物數據,請稍候……",
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loading_skill_info: "正在加載技能數據,請稍候……",
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prepare_capture: "正在準備截圖,請稍候……",
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},
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active_skill_title: "主動技能",
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evolved_skill_title: "進化技能",
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leader_skill_title: "隊長技能",
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link_read_message: {
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success: tp`發現 ${'type'} 格式。`,
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need_user_script: `由於 PADDB 跨域,您需要在用戶腳本管理器內安裝輔助腳本以支持此功能。`,
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user_script_link: `輔助腳本的鏈接`,
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type: {
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"PADDF": "智龍急速陣型",
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"PDC": "PDC",
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"PADDB": "PADDB",
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"DADDB": "DADDB",
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},
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error: {
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0: "未知錯誤",
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1: "不支持的格式",
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2: "無隊伍數據",
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3: "錯誤的 JSON 格式",
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4: "錯誤的 網址 格式",
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},
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paddb_success: `操作成功`,
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paddb_unauthorized: `認證失敗(賬號或密碼錯誤)`,
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},
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sort_name:{
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sort_none: "無",
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sort_id: "怪物ID",
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sort_attrs: "屬性",
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sort_evoRootId: "進化樹",
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sort_evoRoot_Attrs : "進化根怪物的屬性",
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sort_rarity: "稀有度",
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sort_cost: "消耗",
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sort_mp: "MP",
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sort_skillLv1: "技能最大冷卻時間",
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sort_skillLvMax: "技能最小冷卻時間",
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sort_evoSkillLastCD: "技能最小冷卻時間(最終進化)",
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sort_hpMax120: "最大 HP",
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sort_atkMax120: "最大攻擊",
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sort_rcvMax120: "最大回復",
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sort_hpMax120_awoken: "最大 HP(+覺醒)",
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sort_atkMax120_awoken: "最大攻擊(+覺醒)",
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sort_rcvMax120_awoken: "最大回復(+覺醒)",
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sort_abilityIndex_awoken: "最大加權能力指數(+覺醒)",
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},
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skill_parse: {
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skill: {
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error: tp`😫技能解析發生錯誤,請將角色 ID 反饋給開發者。`,
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unknown: tp`未知的技能類型:${'type'}`, //type
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active_turns: tp`${'turns'} 回合內,${'skills'}`, //turns, skills
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delay_active_turns: tp`${`icon`}【${'turns'}回合以後生效】:${'skills'}`,
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random_skills: tp`隨機發動以下技能:${'skills'}`, //skills
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evolved_skills: tp`技能使用後會進化為下一階段:${'skills'}`, //skills
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evolved_skills_loop: tp`${`icon`}使用後返回第一階段`,
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damage_enemy: tp`對${'target'}造成${'damage'}的${'attr'}傷害${'times'}${'totalDamage'}`, //target, damage, attr
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damage_enemy_times: tp`×${'times'}`,
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damage_enemy_count: tp`(共${'damage'})`,
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vampire: tp`${'damage_enemy'},並${'icon'}回復傷害值${'heal'}的HP`, //target, damage, attr
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delay: tp`延遲敵人的攻擊${'icon'}`, //icon
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mass_attack: tp`所有攻擊變為${'icon'}全體攻擊`,
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leader_change: tp`${'icon'}將${'target'}換為隊長,再次使用則換回來`,
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no_skyfall: tp`${'icon'}天降的寶珠不會消除`,
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self_harm: tp`${'icon'}${'stats'}減少${'value'}`,
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heal: tp`${'icon'}回復 ${'value'} 的 ${'stats'}`,
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unbind: tp`${'stats'}狀態減少 ${'turns'} 回合`,
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unbind_normal: tp`${'icon'}封鎖`,
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unbind_awakenings: tp`${'icon'}覺醒無效`,
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unbind_matches: tp`${'icon'}無法消除寶珠`,
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bind_skill: tp`${'icon'}自身無法使用技能`,
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defense_break: tp`${'icon'}敵方的防禦力減少${'value'}`,
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poison: tp`${'icon'}使${'target'}中毒,每回合損失${'belong_to'} ${'value'} 的 ${'stats'}`,
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time_extend: tp`${'icon'}寶珠移動時間 ${'value'}`,
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follow_attack: tp`${'icon'}消除寶珠的回合,以${'belong_to'}${'value'}的傷害追打${'target'}(計算防禦力)`,
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follow_attack_fixed: tp`追加${'damage'}的${'attr'}傷害`,
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auto_heal_buff: tp`行動結束後${'icon'}回復${'value'}的${'stats'}`,
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auto_heal: tp`${'icon'}消除寶珠的回合,回復${'belong_to'}${'value'}的${'stats'}`,
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ctw: tp`${'icon'}${'time'}內時間停止,可以任意移動寶珠${'addition'}`,
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ctw_addition: tp`,達成${'cond'}時,${'skill'}`,
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gravity: tp`造成${'target'}${'icon'}${'value'}的傷害`,
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resolve: tp`${'icon'}如${'stats'}≧${'min'},受到單一次致命攻擊時,將會以1點 HP 生還`,
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board_change: tp`全畫面的寶珠變為${'orbs'}`,
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skill_boost: tp`自身以外成員的技能冷卻儲備${'icon'}${'turns_min'}${'turns_max'}`,
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skill_boost_range: tp`~${'turns'}`,
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add_combo: tp`結算時連擊數增加${'value'}${'icon'}`,
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fixed_time: tp`【${'icon'}操作時間固定${'value'}】`,
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min_match_length: tp`【限定≥${'matchable'}珠才能消除】`,
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drop_refresh: tp`${'icon'}全板刷新`,
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drum: tp`寶珠移動和消除的聲音變成太鼓達人的音效`,
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auto_path: tp`顯示${'matchesNumber'}連擊的${'icon'}轉珠路徑指引`,
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counter_attack: tp`受到${'target'}攻擊時,${'chance'}進行受到傷害${'value'}的${'attr'}${'icon'}反擊`,
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change_orbs: tp`${'from'}→${'to'}`,
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generate_orbs: tp`${'exclude'}生成${'orbs'}各${'value'}個`,
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fixed_orbs: tp`在${'position'}產生${'orbs'}`,
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orb_drop_increase: tp`${'orbs'}的掉落率提高到${'prob'}`,
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orb_drop_increase_flag: tp`${'prob'}幾率掉落${'flag'}狀態${'orbs'}${'value'}`,
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orb_thorn: tp`,每次碰到減少${'value'}`,
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attr_absorb: tp`${'icon'}屬性吸收`,
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combo_absorb: tp`${'icon'}連擊吸收`,
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damage_absorb: tp`${'icon'}傷害吸收`,
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damage_void: tp`${'icon'}傷害無效`,
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void_enemy_buff: tp`敵人的 ${'buff'} 無效化`,
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change_attribute: tp`將${'target'}變為${'attrs'}`,
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set_orb_state_enhanced: tp`${'icon'}強化${'orbs'}(每顆寶珠效力增加${'value'})`,
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set_orb_state_locked: tp`將${'orbs'}${'icon'}鎖定${'value'}`,
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set_orb_state_unlocked: tp`${'icon'}解除${'orbs'}的鎖定狀態`,
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set_orb_state_bound: tp`無法消除${'orbs'}`,
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rate_multiply: tp`作為隊長進入地下城時,${'rate'}變為${'value'}`,
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rate_multiply_drop: tp`${'icon'}怪物蛋掉落率`,
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rate_multiply_coin: tp`${'icon'}金幣掉落率`,
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rate_multiply_exp: tp`${'icon'}等級經驗倍率`,
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reduce_damage: tp`${'condition'}受到的${'attrs'}傷害${'chance'}${'icon'}減少${'value'}`,
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power_up: tp`${'condition'}${'targets'}${'target'}${'each_time'}${'value'}${'reduceDamage'}${'additional'}`,
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power_up_targets: tp`${'attrs_types'}的 `,
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henshin: tp`變身為${'cards'}`,
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random_henshin: tp`隨機變身為${'cards'}`,
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void_poison: tp`消除${'poison'}時不會受到毒傷害`,
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skill_proviso: tp`${'condition'}才能發動後續效果`,
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impart_awoken: tp`賦予${'attrs_types'}額外的${'awakenings'}`,
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obstruct_opponent: tp`對${'target'}施加敵對技能效果:${'skills'}`,
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obstruct_opponent_after_me: tp`排名比自身低的對手`,
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obstruct_opponent_before_me: tp`排名比自身高的對手`,
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obstruct_opponent_designated_position: tp`第${'positions'}排位的對手`,
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slot_power_up: tp`${'targets'}的${'icon'}${'value'}`,
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increase_damage_cap: tp`${'targets'}的${'icon'}傷害上限變為${'cap'}`,
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board_jamming_state: tp`在${'position'}生成${'icon'}${'state'}${'size'}${'count'}${'comment'}`,
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board_size_change: tp`板面大小改變為${'icon'}${'size'}`,
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remove_assist: tp`${'icon'}移除自身的輔助寵物(直到地下城結束)`,
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prediction_falling: tp`盤面上可以${'icon'}預知寶珠掉落`,
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},
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power: {
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unknown: tp`[ 未知能力提升: ${'type'} ]`,
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scale_attributes: tp`${'orbs'}中${'min'}種屬性同時攻擊時${'stats'}${'bonus'}`,
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scale_attributes_bonus: tp`,每多1種${'bonus'},最大${'max'}種時${'stats_max'}`,
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scale_combos: tp`${'min'}連擊以上時${'stats'}${'bonus'}`,
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scale_combos_bonus: tp`,每多1連擊${'bonus'},最大${'max'}連擊時${'stats_max'}`,
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scale_match_attrs: tp`${'matches'}中${'min'}串匹配時${'stats'}${'bonus'}`,
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scale_match_attrs_bonus: tp`,每多1串${'bonus'},最大${'max'}串時${'stats_max'}`,
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scale_match_length: tp`${'in_once'}相連消除${'min'}個${'orbs'}時${'stats'}${'bonus'}`,
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scale_match_length_bonus: tp`,每多1個${'bonus'},最大${'max'}個時${'stats_max'}`,
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scale_remain_orbs: tp`剩餘寶珠 ≤ ${'max'} 時${'stats'}${'bonus'}`,
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scale_remain_orbs_bonus: tp`,每少1個${'bonus'},最少${'min'}個時${'stats_max'}`,
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scale_cross: tp`以十字形式消除5個${'orbs'}時${'each_time'}${'stats'}`,
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scale_state_kind: tp`以隊伍中[${'awakenings'}${'attrs'}${'types'}]的數量提升,每個${'stats'}`,
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},
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cond: {
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unknown: tp`[ 未知條件 ]`,
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hp_equal: tp`${'hp'} == ${'min'} 時`,
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hp_less_or_equal: tp`${'hp'} ≤ ${'max'} 時`,
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hp_greater_or_equal: tp`${'hp'} ≥ ${'min'} 時`,
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hp_belong_to_range: tp`${'hp'} ∈ [${'min'},${'max'}] 時`,
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use_skill: tp`使用技能時`,
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multi_player: tp`協力時`,
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remain_orbs: tp`剩餘寶珠 ≤ ${'value'} 時`,
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exact_combo: tp`剛好${'value'}連擊時`,
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exact_length: tp`剛好${'value'}`,
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exact_match_length: tp`相連消除${'length'}${'orbs'}時,`,
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exact_match_enhanced: tp`並且其中包含至少一個強化寶珠`,
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compo_type_card: tp`隊伍中同時存在 ${'ids'} 時`,
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compo_type_series: tp`隊員組成全為 ${'ids'} 合作時`,
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compo_type_evolution: tp`隊員組成全為 ${'ids'} 進化時`,
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compo_type_team_total_rarity: tp`隊伍的總★稀有度 ≤${'rarity'} 時`,
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compo_type_team_same_rarity: tp`隊伍的稀有度都為${'rarity'}時`,
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stage_less_or_equal: tp`${'stage'} ≤ ${'max'} 時`, //地下城層數
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stage_greater_or_equal: tp`${'stage'} ≥ ${'min'} 時`,
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orbs_less_or_equal: tp`盤面上 ${'orbs'} ≤ ${'max'} 時`, //盤面上珠子數
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orbs_greater_or_equal: tp`盤面上 ${'orbs'} ≥ ${'min'} 時`,
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L_shape: tp`以L字形式消除5個${'orbs'}時`,
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heal: tp`以${'orbs'}回復${'heal'}${'stats'}時`,
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},
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position: {
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top: tp`上方第${'pos'}橫行`,
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bottom: tp`下方第${'pos'}橫行`,
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left: tp`左方第${'pos'}豎列`,
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right: tp`右方第${'pos'}豎列`,
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random: tp`隨機位置`,
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shape: tp`指定位置`,
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},
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value: {
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unknown: tp`[ 未知數值: ${'type'}]`, //type
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const: tp`${'value'}${'unit'}`,
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const_to: tp`到${'value'}`,
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mul_percent: tp`${'value'}%`,
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mul_times: tp`×${'value'}倍`,
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mul_of_percent: tp`${'stats'}的${'value'}%`,
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mul_of_times: tp`${'stats'}×${'value'}倍`,
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hp_scale: tp`${'hp'}為100%時${'min'},${'hp'}為1時${'max'}`,
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random_atk: tp`${'atk'}×${'min'}${'max'}倍`,
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prob: tp`有${'value'}幾率`,
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x_awakenings: tp`${'awakenings'}數量×${'value'}`,
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size: tp`${'width'}×${'height'}`,
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pos: tp`${'x'}×${'y'}`,
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},
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target: {
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unknown: tp`未知目標`,
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self: tp`角色自身`,
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team: tp`隊伍`,
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team_last: tp`隊伍最後一位隊員`,
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team_leader: tp`隊長`,
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sub_members: tp`隊員`,
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leader_self: tp`左邊隊長`,
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leader_helper: tp`右邊隊長`,
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collab_id: tp`合作ID為${'id'}的角色`,
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gacha_id: tp`抽蛋ID為${'id'}的角色`,
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enemy: tp`敵人`,
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enemy_all: tp`敵方全體`,
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enemy_one: tp`敵方1體`,
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enemy_attr: tp`${'attr'}敵人`,
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the_attr: tp`該組寶珠對應屬性`,
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},
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stats: {
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unknown: tp`[ 未知狀態: ${'type'}]`, //type
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maxhp: tp`最大HP`,
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hp: tp`HP`,
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chp: tp`當前HP`,
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shield: tp`護盾`,
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atk: tp`攻擊力`,
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rcv: tp`回復力`,
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teamhp: tp`隊伍總HP`,
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teamatk: tp`隊伍${'attrs'}總攻擊力`,
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teamrcv: tp`隊伍回復力`,
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cstage: tp`當前地下城層數`,
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state_is: tp`${'state'}:${'num'}`,
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},
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unit: {
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orbs: tp`個`,
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times: tp`次`,
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seconds: tp`秒`,
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point: tp`點`,
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turns: tp`回合`,
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},
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word: {
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comma: tp`,`, //逗號
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semicolon: tp`; `, //分號
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slight_pause: tp`、`, //頓號
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range_hyphen: tp`~`, //範圍連字符
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in_once: tp`同時`,
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evo_type_pixel: tp`像素進化`,
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evo_type_reincarnation: tp`轉生或超轉生進化`,
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evo_type_unknow: tp`未知進化: ${'type'}`,
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affix_attr: tp`${'cotent'}屬性`, //詞綴-屬性
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affix_orb: tp`${'cotent'}寶珠`, //詞綴-寶珠
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affix_type: tp`${'cotent'}類型`, //詞綴-類型
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affix_awakening: tp`${'cotent'}覺醒`, //詞綴-覺醒
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affix_exclude: tp`${'cotent'}以外`, //詞綴-屬性
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each_time: tp`每一次`,
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different: tp`不同`,
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same: tp`相同`,
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},
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attrs: {
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[0]: tp`${'icon'}火`,
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[1]: tp`${'icon'}水`,
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[2]: tp`${'icon'}木`,
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[3]: tp`${'icon'}光`,
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[4]: tp`${'icon'}暗`,
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[5]: tp`${'icon'}回復力`,
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[6]: tp`${'icon'}空`,
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all: tp`所有`,
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self: tp`${'icon'}自身屬性`,
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fixed: tp`${'icon'}無視防禦固定`,
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},
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orbs: {
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[0]: tp`${'icon'}火`,
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[1]: tp`${'icon'}水`,
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[2]: tp`${'icon'}木`,
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[3]: tp`${'icon'}光`,
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[4]: tp`${'icon'}暗`,
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[5]: tp`${'icon'}回復`,
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[6]: tp`${'icon'}干擾`,
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[7]: tp`${'icon'}毒`,
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[8]: tp`${'icon'}劇毒`,
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[9]: tp`${'icon'}炸彈`,
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enhanced: tp`${'icon'}強化`,
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locked: tp`${'icon'}鎖定`,
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nail: tp`${'icon'}釘子`,
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thorn: tp`${'icon'}荊棘`,
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_5color: tp`${'icon'}5色`,
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_6color: tp`${'_5color'}+${'orb_rcv'}`,
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all: tp`所有`,
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any: tp`任何${'cotent'}`,
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},
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board: {
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clouds: tp`${'icon'}雲`,
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||
immobility: tp`${'icon'}封條`,
|
||
roulette: tp`${'icon'}輪盤位`,
|
||
deep_dark: tp`${'icon'}超暗闇`,
|
||
roulette_time: tp`每${'duration'}變換`,
|
||
roulette_attrs: tp`只會出現${'orbs'}`,
|
||
},
|
||
types: {
|
||
[0]: tp`${'icon'}進化用`,
|
||
[1]: tp`${'icon'}平衡`,
|
||
[2]: tp`${'icon'}體力`,
|
||
[3]: tp`${'icon'}回復`,
|
||
[4]: tp`${'icon'}龍`,
|
||
[5]: tp`${'icon'}神`,
|
||
[6]: tp`${'icon'}攻擊`,
|
||
[7]: tp`${'icon'}惡魔`,
|
||
[8]: tp`${'icon'}機械`,
|
||
[9]: tp`${'icon'}特別保護`,
|
||
[12]: tp`${'icon'}能力覺醒用`,
|
||
[14]: tp`${'icon'}強化合成用`,
|
||
[15]: tp`${'icon'}販賣用`,
|
||
},
|
||
awokens: {
|
||
[0]: tp`${'icon'}未知覺醒`,
|
||
[1]: tp`${'icon'}HP+`,
|
||
[2]: tp`${'icon'}攻擊+`,
|
||
[3]: tp`${'icon'}回復+`,
|
||
[4]: tp`${'icon'}火盾`,
|
||
[5]: tp`${'icon'}水盾`,
|
||
[6]: tp`${'icon'}木盾`,
|
||
[7]: tp`${'icon'}光盾`,
|
||
[8]: tp`${'icon'}暗盾`,
|
||
[9]: tp`${'icon'}自回`,
|
||
[10]: tp`${'icon'}防封`,
|
||
[11]: tp`${'icon'}防暗`,
|
||
[12]: tp`${'icon'}防廢`,
|
||
[13]: tp`${'icon'}防毒`,
|
||
[14]: tp`${'icon'}火+`,
|
||
[15]: tp`${'icon'}水+`,
|
||
[16]: tp`${'icon'}木+`,
|
||
[17]: tp`${'icon'}光+`,
|
||
[18]: tp`${'icon'}暗+`,
|
||
[19]: tp`${'icon'}手指`,
|
||
[20]: tp`${'icon'}心解`,
|
||
[21]: tp`${'icon'}S+`,
|
||
[22]: tp`${'icon'}火橫`,
|
||
[23]: tp`${'icon'}水橫`,
|
||
[24]: tp`${'icon'}木橫`,
|
||
[25]: tp`${'icon'}光橫`,
|
||
[26]: tp`${'icon'}暗橫`,
|
||
[27]: tp`${'icon'}U`,
|
||
[28]: tp`${'icon'}SX`,
|
||
[29]: tp`${'icon'}心+`,
|
||
[30]: tp`${'icon'}協力`,
|
||
[31]: tp`${'icon'}龍殺`,
|
||
[32]: tp`${'icon'}神殺`,
|
||
[33]: tp`${'icon'}惡魔殺`,
|
||
[34]: tp`${'icon'}機殺`,
|
||
[35]: tp`${'icon'}平衡殺`,
|
||
[36]: tp`${'icon'}攻擊殺`,
|
||
[37]: tp`${'icon'}體力殺`,
|
||
[38]: tp`${'icon'}回復殺`,
|
||
[39]: tp`${'icon'}進化殺`,
|
||
[40]: tp`${'icon'}覺醒殺`,
|
||
[41]: tp`${'icon'}強化殺`,
|
||
[42]: tp`${'icon'}賣錢殺`,
|
||
[43]: tp`${'icon'}7c`,
|
||
[44]: tp`${'icon'}5色破防`,
|
||
[45]: tp`${'icon'}心追`,
|
||
[46]: tp`${'icon'}全體 HP `,
|
||
[47]: tp`${'icon'}全體回復`,
|
||
[48]: tp`${'icon'}破無效`,
|
||
[49]: tp`${'icon'}武器`,
|
||
[50]: tp`${'icon'}方塊心追`,
|
||
[51]: tp`${'icon'}5色溜`,
|
||
[52]: tp`${'icon'}大防封`,
|
||
[53]: tp`${'icon'}大手指`,
|
||
[54]: tp`${'icon'}防雲`,
|
||
[55]: tp`${'icon'}防封條`,
|
||
[56]: tp`${'icon'}大S+`,
|
||
[57]: tp`${'icon'}上血`,
|
||
[58]: tp`${'icon'}下血`,
|
||
[59]: tp`${'icon'}L盾`,
|
||
[60]: tp`${'icon'}L解鎖`,
|
||
[61]: tp`${'icon'}10c`,
|
||
[62]: tp`${'icon'}c珠`,
|
||
[63]: tp`${'icon'}語音`,
|
||
[64]: tp`${'icon'}獎勵增加`,
|
||
[65]: tp`${'icon'}HP -`,
|
||
[66]: tp`${'icon'}攻擊-`,
|
||
[67]: tp`${'icon'}回復-`,
|
||
[68]: tp`${'icon'}大防暗`,
|
||
[69]: tp`${'icon'}大防廢`,
|
||
[70]: tp`${'icon'}大防毒`,
|
||
[71]: tp`${'icon'}掉廢`,
|
||
[72]: tp`${'icon'}掉毒`,
|
||
[73]: tp`${'icon'}火串`,
|
||
[74]: tp`${'icon'}水串`,
|
||
[75]: tp`${'icon'}木串`,
|
||
[76]: tp`${'icon'}光串`,
|
||
[77]: tp`${'icon'}暗串`,
|
||
[78]: tp`${'icon'}十字`,
|
||
[79]: tp`${'icon'}3色`,
|
||
[80]: tp`${'icon'}4色`,
|
||
[81]: tp`${'icon'}5色`,
|
||
[82]: tp`${'icon'}12珠`,
|
||
[83]: tp`${'icon'}附加龍類型`,
|
||
[84]: tp`${'icon'}附加神類型`,
|
||
[85]: tp`${'icon'}附加惡魔類型`,
|
||
[86]: tp`${'icon'}附加機械類型`,
|
||
[87]: tp`${'icon'}附加平衡類型`,
|
||
[88]: tp`${'icon'}附加攻擊類型`,
|
||
[89]: tp`${'icon'}附加體力類型`,
|
||
[90]: tp`${'icon'}附加回復類型`,
|
||
[91]: tp`${'icon'}副屬性變火`,
|
||
[92]: tp`${'icon'}副屬性變水`,
|
||
[93]: tp`${'icon'}副屬性變木`,
|
||
[94]: tp`${'icon'}副屬性變光`,
|
||
[95]: tp`${'icon'}副屬性變暗`,
|
||
[96]: tp`${'icon'}大U`,
|
||
[97]: tp`${'icon'}大5色溜`,
|
||
[98]: tp`${'icon'}大自回`,
|
||
[99]: tp`${'icon'}大火+`,
|
||
[100]: tp`${'icon'}大水+`,
|
||
[101]: tp`${'icon'}大木+`,
|
||
[102]: tp`${'icon'}大光+`,
|
||
[103]: tp`${'icon'}大暗+`,
|
||
[104]: tp`${'icon'}大心+`,
|
||
[105]: tp`${'icon'}S-`,
|
||
[106]: tp`${'icon'}浮游`,
|
||
[107]: tp`${'icon'}大7c`,
|
||
[108]: tp`${'icon'}大L解鎖`,
|
||
[109]: tp`${'icon'}大破無效`,
|
||
[110]: tp`${'icon'}大十字`,
|
||
[111]: tp`${'icon'}大10c`,
|
||
[112]: tp`${'icon'}大3色`,
|
||
[113]: tp`${'icon'}大4色`,
|
||
[114]: tp`${'icon'}大5色`,
|
||
[115]: tp`${'icon'}大心解`,
|
||
[116]: tp`${'icon'}3火橫`,
|
||
[117]: tp`${'icon'}3水橫`,
|
||
[118]: tp`${'icon'}3木橫`,
|
||
[119]: tp`${'icon'}3光橫`,
|
||
[120]: tp`${'icon'}3暗橫`,
|
||
[121]: tp`${'icon'}大火串`,
|
||
[122]: tp`${'icon'}大水串`,
|
||
[123]: tp`${'icon'}大木串`,
|
||
[124]: tp`${'icon'}大光串`,
|
||
[125]: tp`${'icon'}大暗串`,
|
||
[126]: tp`${'icon'}T字`,
|
||
[127]: tp`${'icon'}三維`,
|
||
[128]: tp`${'icon'}養殖加護`,
|
||
[129]: tp`${'icon'}音質加護`,
|
||
}
|
||
},
|
||
};
|
||
|
||
deepMerge(localTranslating, _localTranslating);
|
||
}
|
||
localisation(localTranslating);
|
||
|
||
//大數字縮短長度
|
||
Number.prototype.bigNumberToString = BigNumberToStringLocalise(['', '萬', '億', '兆', '京', '垓', '秭', '穰', '溝', '澗', '正', '載'], 4);
|