PADDashFormation/languages/zh-hant.js

457 lines
18 KiB
JavaScript
Raw Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

{
const _localTranslating = {
webpage_title: `龍族拼圖${teamsCount}人隊伍圖製作`,
title_blank: "輸入隊伍標題",
detail_blank: "輸入説明",
force_reload_data: "強制刷新數據",
request_input: tp`請輸入${'info'}`,
status_message: {
loading_check_version: "正在檢查數據版本,請稍候……",
loading_mon_info: "正在加載怪物數據,請稍候……",
loading_skill_info: "正在加載技能數據,請稍候……",
prepare_capture: "正在準備截圖,請稍候……",
},
link_read_message: {
success: tp`發現 ${'type'} 格式。`,
need_user_script: `由於 PADDB 跨域,您需要在用戶腳本管理器內安裝輔助腳本以支持此功能。`,
user_script_link: `輔助腳本的鏈接`,
type: {
"PADDF": "智龍急速陣型",
"PDC": "PDC",
"PADDB": "PADDB",
"DADDB": "DADDB",
"SANBON": "sanbon.me",
},
error: {
0: "未知錯誤",
1: "不支持的格式",
2: "無隊伍數據",
3: "錯誤的 JSON 格式",
4: "錯誤的 網址 格式",
},
paddb_success: `操作成功`,
paddb_unauthorized: `認證失敗(賬號或密碼錯誤)`,
},
sort_name:{
sort_none: "無",
sort_id: "怪物ID",
sort_attrs: "屬性",
sort_evoRootId: "進化樹",
sort_evoRoot_Attrs : "進化根怪物的屬性",
sort_rarity: "稀有度",
sort_cost: "消耗",
sort_mp: "MP",
sort_skillLv1: "技能最大冷卻時間",
sort_skillLvMax: "技能最小冷卻時間",
sort_evoSkillLastCD: "技能最小冷卻時間(最終進化)",
sort_hpMax120: "最大 HP",
sort_atkMax120: "最大攻擊",
sort_rcvMax120: "最大回復",
sort_hpMax120_awoken: "最大 HP+覺醒)",
sort_atkMax120_awoken: "最大攻擊(+覺醒)",
sort_rcvMax120_awoken: "最大回復(+覺醒)",
sort_abilityIndex_awoken: "最大加權能力指數(+覺醒)",
},
skill_parse: {
skill: {
error: tp`😫技能解析發生錯誤,請將角色 ID 反饋給開發者。`,
unknown: tp`未知的技能類型:${'type'}`, //type
active_turns: tp`${'turns'} 回合內,${'skills'}`, //turns, skills
delay_active_turns: tp`${`icon`}${'turns'}回合以後生效】:${'skills'}`,
random_skills: tp`隨機發動以下技能:${'skills'}`, //skills
evolved_skills: tp`技能使用後會進化為下一階段:${'skills'}`, //skills
evolved_skills_loop: tp`${`icon`}使用後返回第一階段`,
damage_enemy: tp`${'target'}造成${'damage'}${'attr'}傷害${'times'}${'totalDamage'}`, //target, damage, attr
damage_enemy_times: tp`×${'times'}`,
damage_enemy_count: tp`(共${'damage'})`,
vampire: tp`${'damage_enemy'},並${'icon'}回復傷害值${'heal'}的HP`, //target, damage, attr
delay: tp`延遲敵人的攻擊${'icon'}`, //icon
mass_attack: tp`所有攻擊變為${'icon'}全體攻擊`,
leader_change: tp`${'icon'}${'target'}換為隊長,再次使用則換回來`,
no_skyfall: tp`${'icon'}天降的寶珠不會消除`,
self_harm: tp`${'icon'}${'stats'}減少${'value'}`,
heal: tp`${'icon'}回復 ${'value'}${'stats'}`,
unbind: tp`${'stats'}狀態減少 ${'turns'} 回合`,
unbind_normal: tp`${'icon'}封鎖`,
unbind_awakenings: tp`${'icon'}覺醒無效`,
unbind_matches: tp`${'icon'}無法消除寶珠`,
bind_skill: tp`${'icon'}自身無法使用技能`,
defense_break: tp`${'icon'}敵方的防禦力減少${'value'}`,
poison: tp`${'icon'}使${'target'}中毒,每回合損失${'belong_to'} ${'value'}${'stats'}`,
time_extend: tp`${'icon'}寶珠移動時間 ${'value'}`,
follow_attack: tp`${'icon'}消除寶珠的回合,以${'belong_to'}${'value'}的傷害追打${'target'}(計算防禦力)`,
follow_attack_fixed: tp`追加${'damage'}${'attr'}傷害`,
auto_heal_buff: tp`行動結束後${'icon'}回復${'value'}${'stats'}`,
auto_heal: tp`${'icon'}消除寶珠的回合,回復${'belong_to'}${'value'}${'stats'}`,
ctw: tp`${'icon'}${'time'}內時間停止,可以任意移動寶珠${'addition'}`,
ctw_addition: tp`,達成${'cond'}時,${'skill'}`,
gravity: tp`${'icon'}造成${'target'}${'value'}的傷害`,
resolve: tp`${'icon'}${'stats'}${'min'}受到單一次致命攻擊時將會以1點 HP 生還`,
board_change: tp`全畫面的寶珠變為${'orbs'}`,
skill_boost: tp`自身以外成員的技能冷卻儲備${'icon'}${'turns_min'}${'turns_max'}`,
skill_boost_range: tp`~${'turns'}`,
add_combo: tp`結算時連擊數增加${'value'}${'icon'}`,
fixed_time: tp`${'icon'}操作時間固定${'value'}`,
min_match_length: tp`【限定≥${'matchable'}珠才能消除】`,
drop_refresh: tp`${'icon'}全板刷新`,
drum: tp`寶珠移動和消除的聲音變成太鼓達人的音效`,
auto_path: tp`顯示${'matchesNumber'}連擊的${'icon'}轉珠路徑指引`,
counter_attack: tp`受到${'target'}攻擊時,${'chance'}進行受到傷害${'value'}${'attr'}${'icon'}反擊`,
change_orbs: tp`${'from'}${'to'}`,
generate_orbs: tp`${'exclude'}生成${'orbs'}${'value'}`,
fixed_orbs: tp`${'position'}產生${'orbs'}`,
orb_drop_increase: tp`${'orbs'}的掉落率提高到${'prob'}`,
orb_drop_increase_flag: tp`${'prob'}幾率掉落${'flag'}狀態${'orbs'}${'value'}`,
orb_thorn: tp`,每次碰到減少${'value'}`,
attr_absorb: tp`${'icon'}屬性吸收`,
combo_absorb: tp`${'icon'}連擊吸收`,
damage_absorb: tp`${'icon'}傷害吸收`,
damage_void: tp`${'icon'}傷害無效`,
void_enemy_buff: tp`敵人的 ${'buff'} 無效化`,
change_attribute: tp`${'target'}變為${'attrs'}`,
set_orb_state_enhanced: tp`${'icon'}強化${'orbs'}(每顆寶珠效力增加${'value'}`,
set_orb_state_locked: tp`${'orbs'}${'icon'}鎖定${'value'}`,
set_orb_state_unlocked: tp`${'icon'}解除${'orbs'}的鎖定狀態`,
set_orb_state_bound: tp`無法消除${'orbs'}`,
rate_multiply: tp`作為隊長進入地下城時,${'rate'}變為${'value'}`,
rate_multiply_drop: tp`${'icon'}怪物蛋掉落率`,
rate_multiply_coin: tp`${'icon'}金幣掉落率`,
rate_multiply_exp: tp`${'icon'}等級經驗倍率`,
reduce_damage: tp`${'condition'}受到的${'attrs'}傷害${'chance'}${'icon'}減少${'value'}`,
power_up: tp`${'condition'}${'targets'}${'target'}${'each_time'}${'value'}${'reduceDamage'}${'additional'}`,
power_up_targets: tp`${'attrs_types'}`,
henshin: tp`變身為${'cards'}`,
random_henshin: tp`隨機變身為${'cards'}`,
void_poison: tp`消除${'poison'}時不會受到毒傷害`,
skill_proviso: tp`${'condition'}才能發動後續效果`,
impart_awoken: tp`賦予${'attrs_types'}額外的${'awakenings'}`,
obstruct_opponent: tp`${'target'}施加敵對技能效果:${'skills'}`,
obstruct_opponent_after_me: tp`排名比自身低的對手`,
obstruct_opponent_before_me: tp`排名比自身高的對手`,
obstruct_opponent_designated_position: tp`${'positions'}排位的對手`,
increase_damage_cap: tp`${'targets'}${'icon'}傷害上限提升到${'cap'}`,
board_jamming_state: tp`${'position'}生成${'icon'}${'state'}${'size'}${'count'}${'comment'}`,
board_size_change: tp`板面大小改變為${'icon'}${'size'}`,
remove_assist: tp`${'icon'}移除自身的輔助寵物(直到地下城結束)`,
prediction_falling: tp`盤面上可以${'icon'}預知寶珠掉落`,
},
power: {
unknown: tp`[ 未知能力提升: ${'type'} ]`,
scale_attributes: tp`${'orbs'}${'min'}種屬性同時攻擊時${'stats'}${'bonus'}`,
scale_attributes_bonus: tp`每多1種${'bonus'},最大${'max'}種時${'stats_max'}`,
scale_combos: tp`${'min'}連擊以上時${'stats'}${'bonus'}`,
scale_combos_bonus: tp`每多1連擊${'bonus'},最大${'max'}連擊時${'stats_max'}`,
scale_match_attrs: tp`${'matches'}${'min'}串匹配時${'stats'}${'bonus'}`,
scale_match_attrs_bonus: tp`每多1串${'bonus'},最大${'max'}串時${'stats_max'}`,
scale_match_length: tp`${'in_once'}相連消除${'min'}${'orbs'}${'stats'}${'bonus'}`,
scale_match_length_bonus: tp`每多1個${'bonus'},最大${'max'}個時${'stats_max'}`,
scale_remain_orbs: tp`剩餘寶珠 ≤ ${'max'}${'stats'}${'bonus'}`,
scale_remain_orbs_bonus: tp`每少1個${'bonus'},最少${'min'}個時${'stats_max'}`,
scale_cross: tp`以十字形式消除5個${'orbs'}${'each_time'}${'stats'}`,
scale_state_kind: tp`以隊伍中[${'awakenings'}${'attrs'}${'types'}]的數量提升,每個${'stats'}`,
},
cond: {
unknown: tp`[ 未知條件 ]`,
hp_equal: tp`${'hp'} == ${'min'}`,
hp_less_or_equal: tp`${'hp'}${'max'}`,
hp_greater_or_equal: tp`${'hp'}${'min'}`,
hp_belong_to_range: tp`${'hp'} ∈ [${'min'},${'max'}] 時`,
use_skill: tp`使用技能時`,
multi_player: tp`協力時`,
remain_orbs: tp`剩餘寶珠 ≤ ${'value'}`,
exact_combo: tp`剛好${'value'}連擊時`,
exact_length: tp`剛好${'value'}`,
exact_match_length: tp`相連消除${'length'}${'orbs'}時,`,
exact_match_enhanced: tp`並且其中包含至少一個強化寶珠`,
compo_type_card: tp`隊伍中同時存在 ${'ids'}`,
compo_type_series: tp`隊員組成全為 ${'ids'} 合作時`,
compo_type_evolution: tp`隊員組成全為 ${'ids'} 進化時`,
compo_type_team_total_rarity: tp`隊伍的總★稀有度 ≤${'rarity'}`,
compo_type_team_same_rarity: tp`隊伍的稀有度都為${'rarity'}`,
stage_less_or_equal: tp`${'stage'}${'max'}`, //地下城層數
stage_greater_or_equal: tp`${'stage'}${'min'}`,
orbs_less_or_equal: tp`盤面上 ${'orbs'}${'max'}`, //盤面上珠子數
orbs_greater_or_equal: tp`盤面上 ${'orbs'}${'min'}`,
L_shape: tp`以L字形式消除5個${'orbs'}`,
heal: tp`${'orbs'}回復${'heal'}${'stats'}`,
},
position: {
top: tp`上方第${'pos'}橫行`,
bottom: tp`下方第${'pos'}橫行`,
left: tp`左方第${'pos'}豎列`,
right: tp`右方第${'pos'}豎列`,
random: tp`隨機位置`,
shape: tp`指定位置`,
},
value: {
unknown: tp`[ 未知數值: ${'type'}]`, //type
const: tp`${'value'}${'unit'}`,
const_to: tp`${'value'}`,
mul_percent: tp`${'value'}%`,
mul_times: tp`×${'value'}`,
mul_of_percent: tp`${'stats'}${'value'}%`,
mul_of_times: tp`${'stats'}×${'value'}`,
hp_scale: tp`${'hp'}為100%時${'min'}${'hp'}為1時${'max'}`,
random_atk: tp`${'atk'}×${'min'}${'max'}`,
prob: tp`${'value'}幾率`,
x_awakenings: tp`${'awakenings'}數量×${'value'}`,
size: tp`${'width'}×${'height'}`,
pos: tp`${'x'}×${'y'}`,
},
target: {
unknown: tp`未知目標`,
self: tp`角色自身`,
team: tp`隊伍`,
team_last: tp`隊伍最後一位隊員`,
team_leader: tp`隊長`,
sub_members: tp`隊員`,
leader_self: tp`左邊隊長`,
leader_helper: tp`右邊隊長`,
collab_id: tp`合作ID為${'id'}的角色`,
gacha_id: tp`抽蛋ID為${'id'}的角色`,
enemy: tp`敵人`,
enemy_all: tp`敵方全體`,
enemy_one: tp`敵方1體`,
enemy_attr: tp`${'attr'}敵人`,
the_attr: tp`該組寶珠對應屬性`,
},
stats: {
unknown: tp`[ 未知狀態: ${'type'}]`, //type
maxhp: tp`最大HP`,
hp: tp`HP`,
chp: tp`當前HP`,
shield: tp`護盾`,
atk: tp`攻擊力`,
rcv: tp`回復力`,
teamhp: tp`隊伍總HP`,
teamatk: tp`隊伍${'attrs'}總攻擊力`,
teamrcv: tp`隊伍回復力`,
cstage: tp`當前地下城層數`,
state_is: tp`${'state'}${'num'}`,
},
unit: {
orbs: tp``,
times: tp``,
seconds: tp``,
point: tp``,
turns: tp`回合`,
},
word: {
comma: tp``, //逗號
semicolon: tp` `, //分號
slight_pause: tp``, //頓號
range_hyphen: tp`~`, //範圍連字符
in_once: tp`同時`,
evo_type_pixel: tp`像素進化`,
evo_type_reincarnation: tp`轉生或超轉生進化`,
evo_type_unknow: tp`未知進化: ${'type'}`,
affix_attr: tp`${'cotent'}屬性`, //詞綴-屬性
affix_orb: tp`${'cotent'}寶珠`, //詞綴-寶珠
affix_type: tp`${'cotent'}類型`, //詞綴-類型
affix_awakening: tp`${'cotent'}覺醒`, //詞綴-覺醒
affix_exclude: tp`${'cotent'}以外`, //詞綴-屬性
each_time: tp`每一次`,
different: tp`不同`,
same: tp`相同`,
},
attrs: {
[0]: tp`${'icon'}`,
[1]: tp`${'icon'}`,
[2]: tp`${'icon'}`,
[3]: tp`${'icon'}`,
[4]: tp`${'icon'}`,
[5]: tp`${'icon'}回復力`,
[6]: tp`${'icon'}`,
all: tp`所有`,
self: tp`${'icon'}自身屬性`,
fixed: tp`${'icon'}無視防禦固定`,
},
orbs: {
[0]: tp`${'icon'}`,
[1]: tp`${'icon'}`,
[2]: tp`${'icon'}`,
[3]: tp`${'icon'}`,
[4]: tp`${'icon'}`,
[5]: tp`${'icon'}回復`,
[6]: tp`${'icon'}干擾`,
[7]: tp`${'icon'}`,
[8]: tp`${'icon'}劇毒`,
[9]: tp`${'icon'}炸彈`,
enhanced: tp`${'icon'}強化`,
locked: tp`${'icon'}鎖定`,
nail: tp`${'icon'}釘子`,
thorn: tp`${'icon'}荊棘`,
_5color: tp`${'icon'}5色`,
_6color: tp`${'_5color'}+${'orb_rcv'}`,
all: tp`所有`,
any: tp`任何${'cotent'}`,
},
board: {
clouds: tp`${'icon'}`,
immobility: tp`${'icon'}封條`,
roulette: tp`${'icon'}輪盤位`,
deep_dark: tp`${'icon'}超暗闇`,
roulette_time: tp`${'duration'}變換`,
roulette_attrs: tp`只會出現${'orbs'}`,
},
types: {
[0]: tp`${'icon'}進化用`,
[1]: tp`${'icon'}平衡`,
[2]: tp`${'icon'}體力`,
[3]: tp`${'icon'}回復`,
[4]: tp`${'icon'}`,
[5]: tp`${'icon'}`,
[6]: tp`${'icon'}攻擊`,
[7]: tp`${'icon'}惡魔`,
[8]: tp`${'icon'}機械`,
[9]: tp`${'icon'}特別保護`,
[12]: tp`${'icon'}能力覺醒用`,
[14]: tp`${'icon'}強化合成用`,
[15]: tp`${'icon'}販賣用`,
},
awokens: {
[0]: tp`${'icon'}未知覺醒`,
[1]: tp`${'icon'}HP+`,
[2]: tp`${'icon'}攻擊+`,
[3]: tp`${'icon'}回復+`,
[4]: tp`${'icon'}火盾`,
[5]: tp`${'icon'}水盾`,
[6]: tp`${'icon'}木盾`,
[7]: tp`${'icon'}光盾`,
[8]: tp`${'icon'}暗盾`,
[9]: tp`${'icon'}自回`,
[10]: tp`${'icon'}防封`,
[11]: tp`${'icon'}防暗`,
[12]: tp`${'icon'}防廢`,
[13]: tp`${'icon'}防毒`,
[14]: tp`${'icon'}火+`,
[15]: tp`${'icon'}水+`,
[16]: tp`${'icon'}木+`,
[17]: tp`${'icon'}光+`,
[18]: tp`${'icon'}暗+`,
[19]: tp`${'icon'}手指`,
[20]: tp`${'icon'}心解`,
[21]: tp`${'icon'}S+`,
[22]: tp`${'icon'}火橫`,
[23]: tp`${'icon'}水橫`,
[24]: tp`${'icon'}木橫`,
[25]: tp`${'icon'}光橫`,
[26]: tp`${'icon'}暗橫`,
[27]: tp`${'icon'}U`,
[28]: tp`${'icon'}SX`,
[29]: tp`${'icon'}心+`,
[30]: tp`${'icon'}協力`,
[31]: tp`${'icon'}龍殺`,
[32]: tp`${'icon'}神殺`,
[33]: tp`${'icon'}惡魔殺`,
[34]: tp`${'icon'}機殺`,
[35]: tp`${'icon'}平衡殺`,
[36]: tp`${'icon'}攻擊殺`,
[37]: tp`${'icon'}體力殺`,
[38]: tp`${'icon'}回復殺`,
[39]: tp`${'icon'}進化殺`,
[40]: tp`${'icon'}覺醒殺`,
[41]: tp`${'icon'}強化殺`,
[42]: tp`${'icon'}賣錢殺`,
[43]: tp`${'icon'}7c`,
[44]: tp`${'icon'}5色破防`,
[45]: tp`${'icon'}心追`,
[46]: tp`${'icon'}全體 HP `,
[47]: tp`${'icon'}全體回復`,
[48]: tp`${'icon'}破無效`,
[49]: tp`${'icon'}武器`,
[50]: tp`${'icon'}方塊心追`,
[51]: tp`${'icon'}5色溜`,
[52]: tp`${'icon'}大防封`,
[53]: tp`${'icon'}大手指`,
[54]: tp`${'icon'}防雲`,
[55]: tp`${'icon'}防封條`,
[56]: tp`${'icon'}大S+`,
[57]: tp`${'icon'}上血`,
[58]: tp`${'icon'}下血`,
[59]: tp`${'icon'}L盾`,
[60]: tp`${'icon'}L解鎖`,
[61]: tp`${'icon'}10c`,
[62]: tp`${'icon'}c珠`,
[63]: tp`${'icon'}語音`,
[64]: tp`${'icon'}獎勵增加`,
[65]: tp`${'icon'}HP -`,
[66]: tp`${'icon'}攻擊-`,
[67]: tp`${'icon'}回復-`,
[68]: tp`${'icon'}大防暗`,
[69]: tp`${'icon'}大防廢`,
[70]: tp`${'icon'}大防毒`,
[71]: tp`${'icon'}掉廢`,
[72]: tp`${'icon'}掉毒`,
[73]: tp`${'icon'}火串`,
[74]: tp`${'icon'}水串`,
[75]: tp`${'icon'}木串`,
[76]: tp`${'icon'}光串`,
[77]: tp`${'icon'}暗串`,
[78]: tp`${'icon'}十字`,
[79]: tp`${'icon'}3色`,
[80]: tp`${'icon'}4色`,
[81]: tp`${'icon'}5色`,
[82]: tp`${'icon'}12珠`,
[83]: tp`${'icon'}附加龍類型`,
[84]: tp`${'icon'}附加神類型`,
[85]: tp`${'icon'}附加惡魔類型`,
[86]: tp`${'icon'}附加機械類型`,
[87]: tp`${'icon'}附加平衡類型`,
[88]: tp`${'icon'}附加攻擊類型`,
[89]: tp`${'icon'}附加體力類型`,
[90]: tp`${'icon'}附加回復類型`,
[91]: tp`${'icon'}副屬性變火`,
[92]: tp`${'icon'}副屬性變水`,
[93]: tp`${'icon'}副屬性變木`,
[94]: tp`${'icon'}副屬性變光`,
[95]: tp`${'icon'}副屬性變暗`,
[96]: tp`${'icon'}大U`,
[97]: tp`${'icon'}大5色溜`,
[98]: tp`${'icon'}大自回`,
[99]: tp`${'icon'}大火+`,
[100]: tp`${'icon'}大水+`,
[101]: tp`${'icon'}大木+`,
[102]: tp`${'icon'}大光+`,
[103]: tp`${'icon'}大暗+`,
[104]: tp`${'icon'}大心+`,
[105]: tp`${'icon'}S-`,
[106]: tp`${'icon'}浮游`,
[107]: tp`${'icon'}大7c`,
[108]: tp`${'icon'}大L解鎖`,
[109]: tp`${'icon'}大破無效`,
[110]: tp`${'icon'}大十字`,
[111]: tp`${'icon'}大10c`,
[112]: tp`${'icon'}大3色`,
[113]: tp`${'icon'}大4色`,
[114]: tp`${'icon'}大5色`,
[115]: tp`${'icon'}大心解`,
[116]: tp`${'icon'}3火橫`,
[117]: tp`${'icon'}3水橫`,
[118]: tp`${'icon'}3木橫`,
[119]: tp`${'icon'}3光橫`,
[120]: tp`${'icon'}3暗橫`,
[121]: tp`${'icon'}大火串`,
[122]: tp`${'icon'}大水串`,
[123]: tp`${'icon'}大木串`,
[124]: tp`${'icon'}大光串`,
[125]: tp`${'icon'}大暗串`,
[126]: tp`${'icon'}T字`,
[127]: tp`${'icon'}三維`,
[128]: tp`${'icon'}養殖加護`,
[129]: tp`${'icon'}音質加護`,
}
},
};
deepMerge(localTranslating, _localTranslating);
}
localisation(localTranslating);
//大數字縮短長度
Number.prototype.bigNumberToString = BigNumberToStringLocalise(['', '萬', '億', '兆', '京', '垓', '秭', '穰', '溝', '澗', '正', '載'], 4);