PADDashFormation/languages/zh-hans.js

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{
const _localTranslating = {
webpage_title: `智龙迷城${teamsCount}人队伍图制作`,
title_blank: "输入队伍标题",
detail_blank: "输入说明",
force_reload_data: "强制刷新数据",
request_input: tp`请输入${'info'}`,
status_message: {
loading_check_version: "正在检查数据版本,请稍候……",
loading_mon_info: "正在加载怪物数据,请稍候……",
loading_skill_info: "正在加载技能数据,请稍候……",
prepare_capture: "正在准备截图,请稍候……",
},
active_skill_title: "主動技能",
evolved_skill_title: "進化技能",
leader_skill_title: "隊長技能",
link_read_message: {
success: tp`发现 ${'type'} 格式。`,
need_user_script: `由于 PADDB 跨域,您需要在用户脚本管理器内安装辅助脚本以支持此功能。`,
user_script_link: `辅助脚本的链接`,
type: {
"PADDF": "智龙急速阵型",
"PDC": "PDC",
"PADDB": "PADDB",
"DADDB": "DADDB",
},
error: {
0: "未知错误",
1: "不支持的格式",
2: "无队伍数据",
3: "错误的 JSON 格式",
4: "错误的 网址 格式",
},
paddb_success: `操作成功`,
paddb_unauthorized: `认证失败(账号或密码错误)`,
},
sort_name:{
sort_none: "无",
sort_id: "怪物ID",
sort_attrs: "属性",
sort_evoRootId: "进化树",
sort_evoRoot_Attrs : "进化根怪物的属性",
sort_rarity: "稀有度",
sort_cost: "消耗",
sort_mp: "MP",
sort_skillLv1: "技能最大冷却时间",
sort_skillLvMax: "技能最小冷却时间",
sort_evoSkillLastCD: "技能最小冷却时间(最终进化)",
sort_hpMax120: "最大 HP",
sort_atkMax120: "最大攻击",
sort_rcvMax120: "最大回复",
sort_hpMax120_awoken: "最大 HP+觉醒)",
sort_atkMax120_awoken: "最大攻击(+觉醒)",
sort_rcvMax120_awoken: "最大回复(+觉醒)",
sort_abilityIndex_awoken: "最大加权能力指数(+觉醒)",
},
skill_parse: {
skill: {
error: tp`😫技能解析发生错误,请将角色 ID 反馈给开发者。`,
unknown: tp`未知的技能类型:${'type'}`, //type
active_turns: tp`${'turns'} 回合内,${'skills'}`, //turns, skills
delay_active_turns: tp`${`icon`}${'turns'}回合以后生效】:${'skills'}`,
random_skills: tp`随机发动以下技能:${'skills'}`, //skills
evolved_skills: tp`技能使用后会进化为下一阶段:${'skills'}`, //skills
evolved_skills_loop: tp`${`icon`}使用后返回第一阶段`,
damage_enemy: tp`${'target'}造成${'damage'}${'attr'}伤害${'times'}${'totalDamage'}`, //target, damage, attr
damage_enemy_times: tp`×${'times'}`,
damage_enemy_count: tp`(共${'damage'})`,
vampire: tp`${'damage_enemy'},并${'icon'}回复伤害值${'heal'}的HP`, //target, damage, attr
delay: tp`延迟敌人的攻击${'icon'}`, //icon
mass_attack: tp`所有攻击变为${'icon'}全体攻击`,
leader_change: tp`${'icon'}${'target'}换为队长,再次使用则换回来`,
no_skyfall: tp`${'icon'}天降的宝珠不会消除`,
self_harm: tp`${'icon'}${'stats'}减少${'value'}`,
heal: tp`${'icon'}回复 ${'value'}${'stats'}`,
unbind: tp`${'stats'}状态减少 ${'turns'} 回合`,
unbind_normal: tp`${'icon'}封锁`,
unbind_awakenings: tp`${'icon'}觉醒无效`,
unbind_matches: tp`${'icon'}无法消除宝珠`,
bind_skill: tp`${'icon'}自身无法使用技能`,
defense_break: tp`${'icon'}敌方的防御力减少${'value'}`,
poison: tp`${'icon'}使${'target'}中毒,每回合损失${'belong_to'} ${'value'}${'stats'}`,
time_extend: tp`${'icon'}宝珠移动时间 ${'value'}`,
follow_attack: tp`${'icon'}消除宝珠的回合,以${'belong_to'}${'value'}的伤害追打${'target'}(计算防御力)`,
follow_attack_fixed: tp`追加${'damage'}${'attr'}伤害`,
auto_heal_buff: tp`行动结束后${'icon'}回复${'value'}${'stats'}`,
auto_heal: tp`${'icon'}消除宝珠的回合,回复${'belong_to'}${'value'}${'stats'}`,
ctw: tp`${'icon'}${'time'}内时间停止,可以任意移动宝珠${'addition'}`,
ctw_addition: tp`,达成${'cond'}时,${'skill'}`,
gravity: tp`造成${'target'}${'icon'}${'value'}的伤害`,
resolve: tp`${'icon'}${'stats'}${'min'}受到单一次致命攻击时将会以1点 HP 生还`,
board_change: tp`全画面的宝珠变为${'orbs'}`,
skill_boost: tp`自身以外成员的技能冷却储备${'icon'}${'turns_min'}${'turns_max'}`,
skill_boost_range: tp`~${'turns'}`,
add_combo: tp`结算时连击数增加${'value'}${'icon'}`,
fixed_time: tp`${'icon'}操作时间固定${'value'}`,
min_match_length: tp`【限定≥${'matchable'}珠才能消除】`,
drop_refresh: tp`${'icon'}全板刷新`,
drum: tp`宝珠移动和消除的声音变成太鼓达人的音效`,
auto_path: tp`显示${'matchesNumber'}连击的${'icon'}转珠路径指引`,
counter_attack: tp`受到${'target'}攻击时,${'chance'}进行受到伤害${'value'}${'attr'}${'icon'}反击`,
change_orbs: tp`${'from'}${'to'}`,
generate_orbs: tp`${'exclude'}生成${'orbs'}${'value'}`,
fixed_orbs: tp`${'position'}产生${'orbs'}`,
orb_drop_increase: tp`${'orbs'}的掉落率提高到${'prob'}`,
orb_drop_increase_flag: tp`${'prob'}几率掉落${'flag'}状态${'orbs'}${'value'}`,
orb_thorn: tp`,每次碰到减少${'value'}`,
attr_absorb: tp`${'icon'}属性吸收`,
combo_absorb: tp`${'icon'}连击吸收`,
damage_absorb: tp`${'icon'}伤害吸收`,
damage_void: tp`${'icon'}伤害无效`,
void_enemy_buff: tp`敌人的 ${'buff'} 无效化`,
change_attribute: tp`${'target'}变为${'attrs'}`,
set_orb_state_enhanced: tp`${'icon'}强化${'orbs'}(每颗宝珠效力增加${'value'}`,
set_orb_state_locked: tp`${'orbs'}${'icon'}锁定${'value'}`,
set_orb_state_unlocked: tp`${'icon'}解除${'orbs'}的锁定状态`,
set_orb_state_bound: tp`无法消除${'orbs'}`,
rate_multiply: tp`作为队长进入地下城时,${'rate'}变为${'value'}`,
rate_multiply_drop: tp`${'icon'}怪物蛋掉落率`,
rate_multiply_coin: tp`${'icon'}金币掉落率`,
rate_multiply_exp: tp`${'icon'}等级经验倍率`,
reduce_damage: tp`${'condition'}受到的${'attrs'}伤害${'chance'}${'icon'}减少${'value'}`,
power_up: tp`${'condition'}${'targets'}${'target'}${'each_time'}${'value'}${'reduceDamage'}${'additional'}`,
power_up_targets: tp`${'attrs_types'}`,
henshin: tp`变身为${'cards'}`,
random_henshin: tp`随机变身为${'cards'}`,
void_poison: tp`消除${'poison'}时不会受到毒伤害`,
skill_proviso: tp`${'condition'}才能发动后续效果`,
impart_awoken: tp`赋予${'attrs_types'}额外的${'awakenings'}`,
obstruct_opponent: tp`${'target'}施加敌对技能效果:${'skills'}`,
obstruct_opponent_after_me: tp`排名比自身低的对手`,
obstruct_opponent_before_me: tp`排名比自身高的对手`,
obstruct_opponent_designated_position: tp`${'positions'}排位的对手`,
slot_power_up: tp`${'targets'}${'icon'}${'value'}`,
increase_damage_cap: tp`${'targets'}${'icon'}伤害上限变为${'cap'}`,
board_jamming_state: tp`${'position'}生成${'icon'}${'state'}${'size'}${'count'}${'comment'}`,
board_size_change: tp`板面大小改变为${'icon'}${'size'}`,
remove_assist: tp`${'icon'}移除自身的辅助宠物(直到地下城结束)`,
prediction_falling: tp`盘面上可以${'icon'}预知宝珠掉落`,
play_voice: tp`使用技能时播放另一段语音 ${'icon'}`,
},
power: {
unknown: tp`[ 未知能力提升: ${'type'} ]`,
scale_attributes: tp`${'orbs'}${'min'}种属性同时攻击时${'stats'}${'bonus'}`,
scale_attributes_bonus: tp`每多1种${'bonus'},最大${'max'}种时${'stats_max'}`,
scale_combos: tp`${'min'}连击以上时${'stats'}${'bonus'}`,
scale_combos_bonus: tp`每多1连击${'bonus'},最大${'max'}连击时${'stats_max'}`,
scale_match_attrs: tp`${'matches'}${'min'}串匹配时${'stats'}${'bonus'}`,
scale_match_attrs_bonus: tp`每多1串${'bonus'},最大${'max'}串时${'stats_max'}`,
scale_match_length: tp`${'in_once'}相连消除${'min'}${'orbs'}${'stats'}${'bonus'}`,
scale_match_length_bonus: tp`每多1个${'bonus'},最大${'max'}个时${'stats_max'}`,
scale_remain_orbs: tp`剩余宝珠 ≤ ${'max'}${'stats'}${'bonus'}`,
scale_remain_orbs_bonus: tp`每少1个${'bonus'},最少${'min'}个时${'stats_max'}`,
scale_cross: tp`以十字形式消除5个${'orbs'}${'each_time'}${'stats'}`,
scale_state_kind: tp`以队伍中[${'awakenings'}${'attrs'}${'types'}]的数量提升,每个${'stats'}`,
},
cond: {
unknown: tp`[ 未知条件 ]`,
hp_equal: tp`${'hp'} == ${'min'}`,
hp_less_or_equal: tp`${'hp'}${'max'}`,
hp_greater_or_equal: tp`${'hp'}${'min'}`,
hp_belong_to_range: tp`${'hp'} ∈ [${'min'},${'max'}] 时`,
use_skill: tp`使用技能时`,
multi_player: tp`协力时`,
remain_orbs: tp`剩余宝珠 ≤ ${'value'}`,
exact_combo: tp`刚好${'value'}连击时`,
exact_length: tp`刚好${'value'}`,
exact_match_length: tp`相连消除${'length'}${'orbs'}时,`,
exact_match_enhanced: tp`并且其中包含至少一个强化宝珠`,
compo_type_card: tp`队伍中同时存在 ${'ids'}`,
compo_type_series: tp`队员组成全为 ${'ids'} 合作时`,
compo_type_evolution: tp`队员组成全为 ${'ids'} 进化时`,
compo_type_team_total_rarity: tp`队伍的总★稀有度 ≤${'rarity'}`,
compo_type_team_same_rarity: tp`队伍的稀有度都为${'rarity'}`,
stage_less_or_equal: tp`${'stage'}${'max'}`, //地下城层数
stage_greater_or_equal: tp`${'stage'}${'min'}`,
orbs_less_or_equal: tp`盘面上 ${'orbs'}${'max'}`, //盘面上珠子数
orbs_greater_or_equal: tp`盘面上 ${'orbs'}${'min'}`,
L_shape: tp`以L字形式消除5个${'orbs'}`,
heal: tp`${'orbs'}回复${'heal'}${'stats'}`,
},
position: {
top: tp`上方第${'pos'}横行`,
bottom: tp`下方第${'pos'}横行`,
left: tp`左方第${'pos'}竖列`,
right: tp`右方第${'pos'}竖列`,
random: tp`随机位置`,
shape: tp`指定位置`,
},
value: {
unknown: tp`[ 未知数值: ${'type'}]`, //type
const: tp`${'value'}${'unit'}`,
const_to: tp`${'value'}`,
mul_percent: tp`${'value'}%`,
mul_times: tp`×${'value'}`,
mul_of_percent: tp`${'stats'}${'value'}%`,
mul_of_times: tp`${'stats'}×${'value'}`,
hp_scale: tp`${'hp'}为100%时${'min'}${'hp'}为1时${'max'}`,
random_atk: tp`${'atk'}×${'min'}${'max'}`,
prob: tp`${'value'}几率`,
x_awakenings: tp`${'awakenings'}数量×${'value'}`,
size: tp`${'width'}×${'height'}`,
pos: tp`${'x'}×${'y'}`,
},
target: {
unknown: tp`未知目标`,
self: tp`角色自身`,
team: tp`队伍`,
team_last: tp`队伍最后一位队员`,
team_leader: tp`队长`,
sub_members: tp`队员`,
leader_self: tp`左边队长`,
leader_helper: tp`右边队长`,
collab_id: tp`合作ID为${'id'}的角色`,
gacha_id: tp`抽蛋ID为${'id'}的角色`,
enemy: tp`敌人`,
enemy_all: tp`敌方全体`,
enemy_one: tp`敌方1体`,
enemy_attr: tp`${'attr'}敌人`,
the_attr: tp`该组宝珠对应属性`,
},
stats: {
unknown: tp`[ 未知状态: ${'type'}]`, //type
maxhp: tp`${'icon'}最大HP`,
hp: tp`HP`,
chp: tp`当前HP`,
shield: tp`护盾`,
atk: tp`攻击力`,
rcv: tp`回复力`,
teamhp: tp`队伍总HP`,
teamatk: tp`队伍${'attrs'}总攻击力`,
teamrcv: tp`队伍回复力`,
cstage: tp`当前地下城层数`,
state_is: tp`${'state'}${'num'}`,
},
unit: {
orbs: tp``,
times: tp``,
seconds: tp``,
point: tp``,
turns: tp`回合`,
},
word: {
comment: tp`${'content'}`,
comma: tp``, //逗号
semicolon: tp` `, //分号
slight_pause: tp``, //顿号
range_hyphen: tp`~`, //范围连字符
in_once: tp`同时`,
evo_type_pixel: tp`像素进化`,
evo_type_reincarnation: tp`转生或超转生进化`,
evo_type_unknow: tp`未知进化: ${'type'}`,
affix_attr: tp`${'cotent'}属性`, //词缀-属性
affix_orb: tp`${'cotent'}宝珠`, //词缀-宝珠
affix_type: tp`${'cotent'}类型`, //词缀-类型
affix_awakening: tp`${'cotent'}觉醒`, //词缀-觉醒
affix_exclude: tp`${'cotent'}以外`, //词缀-属性
each_time: tp`每一次`,
different: tp`不同`,
same: tp`相同`,
},
attrs: {
[0]: tp`${'icon'}`,
[1]: tp`${'icon'}`,
[2]: tp`${'icon'}`,
[3]: tp`${'icon'}`,
[4]: tp`${'icon'}`,
[5]: tp`${'icon'}回复力`,
[6]: tp`${'icon'}`,
all: tp`所有`,
self: tp`${'icon'}自身属性`,
fixed: tp`${'icon'}无视防御固定`,
},
orbs: {
[0]: tp`${'icon'}`,
[1]: tp`${'icon'}`,
[2]: tp`${'icon'}`,
[3]: tp`${'icon'}`,
[4]: tp`${'icon'}`,
[5]: tp`${'icon'}回复`,
[6]: tp`${'icon'}干扰`,
[7]: tp`${'icon'}`,
[8]: tp`${'icon'}剧毒`,
[9]: tp`${'icon'}炸弹`,
enhanced: tp`${'icon'}强化`,
locked: tp`${'icon'}锁定`,
nail: tp`${'icon'}钉子`,
thorn: tp`${'icon'}荆棘`,
_5color: tp`${'icon'}5色`,
_6color: tp`${'_5color'}+${'orb_rcv'}`,
all: tp`所有`,
any: tp`任何${'cotent'}`,
},
board: {
clouds: tp`${'icon'}`,
immobility: tp`${'icon'}封条`,
roulette: tp`${'icon'}轮盘位`,
deep_dark: tp`${'icon'}超暗闇`,
roulette_time: tp`${'duration'}变换`,
roulette_attrs: tp`只会出现${'orbs'}`,
},
types: {
[0]: tp`${'icon'}进化用`,
[1]: tp`${'icon'}平衡`,
[2]: tp`${'icon'}体力`,
[3]: tp`${'icon'}回复`,
[4]: tp`${'icon'}`,
[5]: tp`${'icon'}`,
[6]: tp`${'icon'}攻击`,
[7]: tp`${'icon'}恶魔`,
[8]: tp`${'icon'}机械`,
[9]: tp`${'icon'}特别保护`,
[12]: tp`${'icon'}能力觉醒用`,
[14]: tp`${'icon'}强化合成用`,
[15]: tp`${'icon'}贩卖用`,
},
awokens: {
[0]: tp`${'icon'}未知觉醒`,
[1]: tp`${'icon'}HP+`,
[2]: tp`${'icon'}攻击+`,
[3]: tp`${'icon'}回复+`,
[4]: tp`${'icon'}火盾`,
[5]: tp`${'icon'}水盾`,
[6]: tp`${'icon'}木盾`,
[7]: tp`${'icon'}光盾`,
[8]: tp`${'icon'}暗盾`,
[9]: tp`${'icon'}自回`,
[10]: tp`${'icon'}防封`,
[11]: tp`${'icon'}防暗`,
[12]: tp`${'icon'}防废`,
[13]: tp`${'icon'}防毒`,
[14]: tp`${'icon'}火+`,
[15]: tp`${'icon'}水+`,
[16]: tp`${'icon'}木+`,
[17]: tp`${'icon'}光+`,
[18]: tp`${'icon'}暗+`,
[19]: tp`${'icon'}手指`,
[20]: tp`${'icon'}心解`,
[21]: tp`${'icon'}S+`,
[22]: tp`${'icon'}火横`,
[23]: tp`${'icon'}水横`,
[24]: tp`${'icon'}木横`,
[25]: tp`${'icon'}光横`,
[26]: tp`${'icon'}暗横`,
[27]: tp`${'icon'}U`,
[28]: tp`${'icon'}SX`,
[29]: tp`${'icon'}心+`,
[30]: tp`${'icon'}协力`,
[31]: tp`${'icon'}龙杀`,
[32]: tp`${'icon'}神杀`,
[33]: tp`${'icon'}恶魔杀`,
[34]: tp`${'icon'}机杀`,
[35]: tp`${'icon'}平衡杀`,
[36]: tp`${'icon'}攻击杀`,
[37]: tp`${'icon'}体力杀`,
[38]: tp`${'icon'}回复杀`,
[39]: tp`${'icon'}进化杀`,
[40]: tp`${'icon'}觉醒杀`,
[41]: tp`${'icon'}强化杀`,
[42]: tp`${'icon'}卖钱杀`,
[43]: tp`${'icon'}7c`,
[44]: tp`${'icon'}5色破防`,
[45]: tp`${'icon'}心追`,
[46]: tp`${'icon'}全体 HP `,
[47]: tp`${'icon'}全体回复`,
[48]: tp`${'icon'}破无效`,
[49]: tp`${'icon'}武器`,
[50]: tp`${'icon'}方块心追`,
[51]: tp`${'icon'}5色溜`,
[52]: tp`${'icon'}大防封`,
[53]: tp`${'icon'}大手指`,
[54]: tp`${'icon'}防云`,
[55]: tp`${'icon'}防封条`,
[56]: tp`${'icon'}大S+`,
[57]: tp`${'icon'}上血`,
[58]: tp`${'icon'}下血`,
[59]: tp`${'icon'}L盾`,
[60]: tp`${'icon'}L解锁`,
[61]: tp`${'icon'}10c`,
[62]: tp`${'icon'}c珠`,
[63]: tp`${'icon'}语音`,
[64]: tp`${'icon'}奖励增加`,
[65]: tp`${'icon'}HP -`,
[66]: tp`${'icon'}攻击-`,
[67]: tp`${'icon'}回复-`,
[68]: tp`${'icon'}大防暗`,
[69]: tp`${'icon'}大防废`,
[70]: tp`${'icon'}大防毒`,
[71]: tp`${'icon'}掉废`,
[72]: tp`${'icon'}掉毒`,
[73]: tp`${'icon'}火串`,
[74]: tp`${'icon'}水串`,
[75]: tp`${'icon'}木串`,
[76]: tp`${'icon'}光串`,
[77]: tp`${'icon'}暗串`,
[78]: tp`${'icon'}十字`,
[79]: tp`${'icon'}3色`,
[80]: tp`${'icon'}4色`,
[81]: tp`${'icon'}5色`,
[82]: tp`${'icon'}12珠`,
[83]: tp`${'icon'}附加龙类型`,
[84]: tp`${'icon'}附加神类型`,
[85]: tp`${'icon'}附加恶魔类型`,
[86]: tp`${'icon'}附加机械类型`,
[87]: tp`${'icon'}附加平衡类型`,
[88]: tp`${'icon'}附加攻击类型`,
[89]: tp`${'icon'}附加体力类型`,
[90]: tp`${'icon'}附加回复类型`,
[91]: tp`${'icon'}副属性变火`,
[92]: tp`${'icon'}副属性变水`,
[93]: tp`${'icon'}副属性变木`,
[94]: tp`${'icon'}副属性变光`,
[95]: tp`${'icon'}副属性变暗`,
[96]: tp`${'icon'}大U`,
[97]: tp`${'icon'}大5色溜`,
[98]: tp`${'icon'}大自回`,
[99]: tp`${'icon'}大火+`,
[100]: tp`${'icon'}大水+`,
[101]: tp`${'icon'}大木+`,
[102]: tp`${'icon'}大光+`,
[103]: tp`${'icon'}大暗+`,
[104]: tp`${'icon'}大心+`,
[105]: tp`${'icon'}S-`,
[106]: tp`${'icon'}浮游`,
[107]: tp`${'icon'}大7c`,
[108]: tp`${'icon'}大L解锁`,
[109]: tp`${'icon'}大破无效`,
[110]: tp`${'icon'}大十字`,
[111]: tp`${'icon'}大10c`,
[112]: tp`${'icon'}大3色`,
[113]: tp`${'icon'}大4色`,
[114]: tp`${'icon'}大5色`,
[115]: tp`${'icon'}大心解`,
[116]: tp`${'icon'}3火横`,
[117]: tp`${'icon'}3水横`,
[118]: tp`${'icon'}3木横`,
[119]: tp`${'icon'}3光横`,
[120]: tp`${'icon'}3暗横`,
[121]: tp`${'icon'}大火串`,
[122]: tp`${'icon'}大水串`,
[123]: tp`${'icon'}大木串`,
[124]: tp`${'icon'}大光串`,
[125]: tp`${'icon'}大暗串`,
[126]: tp`${'icon'}T字`,
[127]: tp`${'icon'}三维`,
[128]: tp`${'icon'}阳之加护`,
[129]: tp`${'icon'}阴之加护`,
[130]: tp`${'icon'}熟成`,
[131]: tp`${'icon'}部位破坏`,
}
},
};
deepMerge(localTranslating, _localTranslating);
}
localisation(localTranslating);
//大数字缩短长度
Number.prototype.bigNumberToString = BigNumberToStringLocalise(['', '万', '亿', '万亿', '亿亿', '万亿亿', '亿亿亿', '万亿亿亿', '亿亿亿亿'], 4);