3497 lines
124 KiB
JavaScript
3497 lines
124 KiB
JavaScript
let merge_skill = false;
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const Attributes = {
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/*0: "Fire",
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1: "Water",
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2: "Wood",
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3: "Light",
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4: "Dark",
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5: "Heart",
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6: "Jammer",
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7: "Poison",
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8: "MPoison",
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9: "Bomb",*/
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Fire: 0,
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Water: 1,
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Wood: 2,
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Light: 3,
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Dark: 4,
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Heart: 5,
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Jammer: 6,
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Poison: 7,
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MPoison: 8,
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Bomb: 9,
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}
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Object.entries(Attributes).forEach(([name, oid])=>Attributes[oid] = name)
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Attributes.all = function () {
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return [
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this.Fire,
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this.Water,
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this.Wood,
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this.Light,
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this.Dark
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];
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}
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Attributes._6color = function () {
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return [
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this.Fire,
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this.Water,
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this.Wood,
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this.Light,
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this.Dark,
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this.Heart
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];
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}
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Attributes.orbs = function () {
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return [
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this.Fire,
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this.Water,
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this.Wood,
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this.Light,
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this.Dark,
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this.Heart,
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this.Jammer,
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this.Poison,
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this.MPoison,
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this.Bomb,
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];
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}
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//代码来自于 https://www.jianshu.com/p/3644833bca33
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function isEqual(obj1,obj2) {
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//判断是否是对象或数组
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function isObject(obj) {
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return typeof obj === 'object' && obj !== null;
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}
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// 两个数据有任何一个不是对象或数组
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if (!isObject(obj1) || !isObject(obj2)) {
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// 值类型(注意:参与equal的一般不会是函数)
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return obj1 === obj2;
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}
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// 如果传的两个参数都是同一个对象或数组
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if (obj1 === obj2) {
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return true;
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}
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// 两个都是对象或数组,而且不相等
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// 1.先比较obj1和obj2的key的个数,是否一样
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const obj1Keys = Object.keys(obj1);
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const obj2Keys = Object.keys(obj2);
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if (obj1Keys.length !== obj2Keys.length) {
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return false;
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}
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// 如果key的个数相等,就是第二步
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// 2.以obj1为基准,和obj2依次递归比较
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for (let key in obj1) {
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// 比较当前key的value --- 递归
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const res = isEqual(obj1[key], obj2[key]);
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if (!res) {
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return false;
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}
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}
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// 3.全相等
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return true
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}
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class Orb
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{
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attr = null;
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//states = {
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// enhanced: false, //强化
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// locked: false, //锁定
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// unmatchable: false, //禁止消除
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//}
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states = new Set();
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constructor(attr = null)
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{
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this.attr = attr;
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}
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valueOf() {
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return this.attr;
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}
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}
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class Block
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{
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//states = {
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// cloud: false, //云
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// roulette: false, //轮盘变化
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//}
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states = new Set();
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}
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class BoardSet
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{
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boards = [];
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boardsLabel = [];
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node = (()=>{
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const div = document.createElement("div");
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div.className = "board-set";
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return div;
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})();
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constructor(...boards) {
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const boardSet = this;
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boardSet.boards.push(...(boards.filter(board=>board instanceof Board)));
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boardSet.boards.forEach((board, idx)=>{
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boardSet.node.appendChild(board.tableNode);
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const span = document.createElement("span");
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span.dataset.columnCount = board.columnCount;
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span.dataset.rowCount = board.rowCount;
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boardSet.boardsLabel.push(span);
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boardSet.node.appendChild(span);
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if (idx > 0) {
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board.tableNode.classList.add(className_displayNone);
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}
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});
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const span = document.createElement("span");
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span.className = "show-all-board";
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span.onclick = function(){
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boardSet.boards.forEach(board=>board.tableNode.classList.remove(className_displayNone));
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this.classList.add(className_displayNone);
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};
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boardSet.node.appendChild(span);
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}
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valueOf() {
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return this.node;
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}
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}
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class Board
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{
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rowCount = 0;
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columnCount = 0;
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orbsData = [];
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blocksData = [];
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tableNode = document.createElement("table");
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constructor(def = null, columnCount = 6, rowCount = 5)
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{
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const intAttr = typeof(def) == "number" ? def : void 0;
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this.rowCount = Number(rowCount);
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this.columnCount = Number(columnCount);
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this.orbsData = new Array(this.rowCount);
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this.blocksData = new Array(this.rowCount);
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for (let ri=0; ri<this.rowCount; ri++)
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{
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const orbCol = new Array(this.columnCount), blockCol = new Array(this.columnCount);
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for (let ci=0; ci<this.columnCount; ci++)
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{
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orbCol[ci] = new Orb(intAttr);
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blockCol[ci] = new Block();
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}
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this.orbsData[ri] = orbCol;
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this.blocksData[ri] = blockCol;
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}
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//如果传入的是数组,直接随机分布
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if (Array.isArray(def))
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{
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this.randomFill(def);
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}
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const table = this.tableNode;
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table.boardData = this;
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table.className = "board";
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for (let ri=0; ri<this.rowCount; ri++)
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{
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const row = table.insertRow();
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for (let ci=0; ci<this.columnCount; ci++)
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{
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const cell = row.insertCell();
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cell.className = "block";
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const orbIcon = cell.appendChild(document.createElement('icon'));
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orbIcon.className = "orb";
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}
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}
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}
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//获取指定行号
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getTargetRowIndex(rowIndex)
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{
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switch (this.rowCount) {
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case 6: return rowIndex >= 2 ? rowIndex + 1 : rowIndex;
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case 4: return rowIndex >= 3 ? rowIndex - 1 : rowIndex;
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case 5: default: return rowIndex;
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}
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}
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//获取指定列号
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getTargetColumnIndex(columnIndex)
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{
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switch (this.columnCount) {
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case 7: return columnIndex >= 3 ? columnIndex + 1 : columnIndex;
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case 5: return columnIndex >= 3 ? columnIndex - 1 : columnIndex;
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case 6: default: return columnIndex;
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}
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}
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setOrbAndBlock(orb, block, attr, state, blockState)
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{
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if (orb instanceof Orb) {
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if (typeof(attr) == 'number' && !orb.states.has('locked'))
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orb.attr = attr;
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if (typeof(state) == 'string')
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orb.states.add(state);
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}
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if (block instanceof Block && typeof(blockState) == 'string')
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block.states.add(blockState);
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}
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//设定横行
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setRows(rows, attr, state, blockState)
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{
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for (let ri of rows)
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{
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ri = this.getTargetRowIndex(ri);
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const orbsRow = this.orbsData[ri], blocksRow = this.blocksData[ri];
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for (let ci=0; ci<this.columnCount; ci++)
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{
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this.setOrbAndBlock(orbsRow[ci], blocksRow[ci], attr, state, blockState);
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}
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}
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}
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//设定竖列
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setColumns(cols, attr, state, blockState)
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{
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for (let ci of cols)
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{
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ci = this.getTargetColumnIndex(ci);
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for (let ri=0; ri<this.rowCount; ri++)
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{
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const orbsRow = this.orbsData[ri], blocksRow = this.blocksData[ri];
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this.setOrbAndBlock(orbsRow[ci], blocksRow[ci], attr, state, blockState);
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if (blockState == 'immobility') { //如果是封条,额外添加需要旋转的信息
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this.setOrbAndBlock(orbsRow[ci], blocksRow[ci], attr, state, 'rotate');
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}
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}
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}
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}
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//设定形状
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setShape(matrix, attr, state, blockState)
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{
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//const setOrb = typeof(state) == 'number';
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function fillRow(ri, inputRow)
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{
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const orbsRow = this.orbsData[ri], blocksRow = this.blocksData[ri];
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for (let ci of inputRow)
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{
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ci = this.getTargetColumnIndex(ci);
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if (this.columnCount >= 7 && ci == 4)
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{
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this.setOrbAndBlock(orbsRow[ci - 1], blocksRow[ci - 1], attr, state, blockState);
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}
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this.setOrbAndBlock(orbsRow[ci], blocksRow[ci], attr, state, blockState);
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}
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}
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for (let i=0; i<matrix.length; i++)
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{
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let ri = this.getTargetRowIndex(i);
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if (this.rowCount >= 6 && ri == 3)
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{
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fillRow.call(this, ri - 1, matrix[i]);
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}
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fillRow.call(this, ri, matrix[i]);
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}
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}
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//洗版的填充
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randomFill(attrs)
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{
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if (!Array.isArray(attrs) && typeof(attrs) == 'number')
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attrs = [attrs];
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//获得随机排列的数据
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let attrArray = new Array(this.rowCount * this.columnCount);
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//每种颜色至少3个
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for (let i=0; i<attrs.length; i++) {
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attrArray.fill(attrs[i], i * 3, (i + 1) * 3);
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}
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//随机填充剩下的
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for (let i=attrs.length*3; i<attrArray.length; i++) {
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attrArray[i] = attrs.length == 1 ?
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attrs[0] :
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attrs[Math.floor(Math.random() * attrs.length)];
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}
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attrArray.shuffle(); //整体随机分布一次
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const flatOrbsData = this.orbsData.flat();
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flatOrbsData.forEach((orb, idx)=>{
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if (!orb.states.has('locked'))
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orb.attr = attrArray[idx];
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});
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}
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//生成珠子的填充
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generateOrbs(attrs, count, exclude, state)
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{
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if (!Array.isArray(attrs) && typeof(attrs) == 'number')
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attrs = [attrs];
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if (!Array.isArray(exclude) && typeof(exclude) == 'number')
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exclude = [exclude];
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let flatOrbsData = this.orbsData.flat()
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if (exclude?.length) flatOrbsData = flatOrbsData.filter(orb=>!exclude.includes(orb.attr));
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flatOrbsData.shuffle(); //将所有排除的格子打乱
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if (!state) { //未输入状态时,为产生珠子
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const attrArray = attrs?.length ? attrs.map(attr=>new Array(count).fill(attr)).flat() : [];
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//有属性时,使用产生珠子的长度;如果没有属性时,就保留1个长度,用来添加状态;但是都不能大于排除的宝珠数。
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const maxLength = Math.min(attrArray.length, flatOrbsData.length);
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//直接填充
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for (let i=0; i<maxLength; i++) {
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this.setOrbAndBlock(flatOrbsData[i], null, attrArray[i]);
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}
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} else {
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//在板面上查询符合的颜色
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flatOrbsData = flatOrbsData.filter(orb=>attrs.includes(orb.attr));
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const maxLength = Math.min(count, flatOrbsData.length);
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for (let i=0; i<maxLength; i++) {
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this.setOrbAndBlock(flatOrbsData[i], null, null, state);
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}
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}
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}
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//生成板面状态
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generateBlockStates(blockState, count = 1, size = [1,1], position = [0, 0])
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{
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for (let i=0; i<count; i++) {
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let [width, height] = size, [x, y] = position;
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if (!x) x = Math.randomInteger(this.columnCount - width); else x--;
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if (!y) y = Math.randomInteger(this.rowCount - height); else y--;
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for (let hi=0; hi<height; hi++) {
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for (let wi=0; wi<width; wi++) {
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this.setOrbAndBlock(null, this.blocksData[y+hi][x+wi], null, null, blockState);
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}
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}
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}
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}
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//导出数组
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valueOf()
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{
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return this.orbsData;
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}
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//输出表格
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refreshTable()
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{
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const table = this.tableNode;
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table.dataset.rowCount = this.rowCount;
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table.dataset.columnCount = this.columnCount;
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for (let ri=0; ri<this.rowCount; ri++)
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{
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const orbsRow = this.orbsData[ri], blocksRow = this.blocksData[ri];
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const row = table.rows[ri];
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for (let ci=0; ci<this.columnCount; ci++)
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{
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const cell = row.cells[ci], orbIcon = cell.querySelector("icon");
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const orbObj = orbsRow[ci], blockObj = blocksRow[ci];
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if (orbObj.attr != null)
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orbIcon.setAttribute("data-orb-icon", orbObj.attr);
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else
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orbIcon.removeAttribute("data-orb-icon");
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orbIcon.classList.add(...orbObj.states);
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cell.classList.add(...blockObj.states);
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}
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}
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return table;
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}
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}
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const SkillValue = {
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isLess: function (value) {
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if (value.kind === SkillValueKind.Percent) return value.value < 1;
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if (value.kind === SkillValueKind.Constant) return value.value < 0;
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return false;
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}
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};
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const SkillValueKind = {
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Percent: 'mul',
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Constant: 'const',
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ConstantTo: 'const-to',
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xMaxHP: 'mul-maxhp',
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xHP: 'mul-hp',
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xCHP: 'mul-chp',
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xATK: 'mul-atk',
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xRCV: 'mul-rcv',
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RandomATK: 'random-atk',
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HPScale: 'hp-scale',
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xTeamHP: 'mul-team-hp',
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xTeamATK: 'mul-team-atk',
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xTeamRCV: 'mul-team-rcv',
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xAwakenings: 'mul-awakenings',
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};
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const SkillPowerUpKind = {
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Multiplier: 'mul',
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ScaleAttributes: 'scale-attrs',
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ScaleCombos: 'scale-combos',
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ScaleMatchLength: 'scale-match-len',
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ScaleMatchAttrs: 'scale-match-attrs',
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ScaleCross: 'scale-cross',
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ScaleRemainOrbs: 'scale-remain-orbs',
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ScaleStateKind: 'scale-state-kind',
|
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};
|
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const SkillKinds = {
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Error: "error",
|
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Unknown: "unknown",
|
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ActiveTurns: "active-turns",
|
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DelayActiveTurns: "delay-active-turns",
|
||
DamageEnemy: "damage-enemy",
|
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Vampire: "vampire",
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ReduceDamage: "reduce-damage",
|
||
SelfHarm: "self-harm",
|
||
Heal: "heal",
|
||
AutoHealBuff: "auto-heal-buff",
|
||
ChangeOrbs: "change-orbs",
|
||
GenerateOrbs: "generate-orbs",
|
||
FixedOrbs: "fixed-orbs",
|
||
PowerUp: "power-up",
|
||
SlotPowerUp: "slot-power-up",
|
||
CounterAttack: "counter-attack",
|
||
SetOrbState: "set-orb-state",
|
||
RateMultiply: "rate-mul",
|
||
OrbDropIncrease: "orb-drop-incr",
|
||
Resolve: "resolve",
|
||
Delay: "delay",
|
||
DefenseBreak: "def-break",
|
||
MassAttack: "mass-attack",
|
||
BoardChange: "board-change",
|
||
Unbind: "unbind",
|
||
BindSkill: "bind-skill",
|
||
RandomSkills: "random-skills",
|
||
EvolvedSkills: "evolved-skills",
|
||
SkillProviso: "skill-proviso",
|
||
ChangeAttribute: "change-attr",
|
||
SkillBoost: "skill-boost",
|
||
AddCombo: "add-combo",
|
||
VoidEnemyBuff: "void-enemy-buff",
|
||
Poison: "poison",
|
||
CTW: "ctw",
|
||
Gravity: "gravity",
|
||
FollowAttack: "follow-attack",
|
||
FollowAttackFixed: "follow-attack-fixed",
|
||
AutoHeal: "auto-heal",
|
||
TimeExtend: "time-extend",
|
||
DropRefresh: "drop-refresh",
|
||
LeaderChange: "leader-change",
|
||
MinMatchLength: "min-match-len",
|
||
FixedTime: "fixed-time",
|
||
Drum: "drum",
|
||
AutoPath: "auto-path",
|
||
BoardSizeChange: "board-size-change",
|
||
NoSkyfall: "no-skyfall",
|
||
Henshin: "henshin",
|
||
VoidPoison: "void-poison",
|
||
SkillProviso: "skill-proviso",
|
||
ImpartAwakenings: "impart-awakenings",
|
||
ObstructOpponent: "obstruct-opponent",
|
||
IncreaseDamageCapacity: "increase-damage-cap",
|
||
BoardJammingStates: "board-jamming-states",
|
||
RemoveAssist: "remove-assist",
|
||
PredictionFalling: "prediction-falling",
|
||
BreakingShield: "breaking-shield",
|
||
PlayVoice: "play-voice",
|
||
}
|
||
|
||
function skillParser(skillId)
|
||
{
|
||
function merge(skills)
|
||
{
|
||
//主动技部分的合并
|
||
let activeTurns = skills.filter(skill=>skill.kind == SkillKinds.ActiveTurns);
|
||
if (activeTurns.length>1)
|
||
{ //把后面的全都合并到第一个
|
||
//按回合数拆分组
|
||
let diffTurnsGroup = activeTurns.groupBy((a,b)=>a.turns === b.turns);
|
||
let diffTurnsSkills = diffTurnsGroup.flatMap(group=>{
|
||
if (group.length>1) { //大于一个技能的可以合并
|
||
group[0].skills = group.flatMap(s=>s.skills);
|
||
// group.reduce((pre,cur)=>{
|
||
// pre.skills.push(...cur.skills);
|
||
// return pre
|
||
// });
|
||
let firstSkill = group.shift(); //从筛选中去除第一个
|
||
group.forEach(skill=>skills.splice(skills.indexOf(skill),1)); //去掉所有后面的
|
||
return [firstSkill];
|
||
} else { //1个技能的跳过
|
||
return group[0];
|
||
}
|
||
});
|
||
//进行具体技能效果的合并
|
||
diffTurnsSkills.forEach(turnsSkill=>{
|
||
//破吸部分的合并
|
||
let voidBuff = turnsSkill.skills.filter(skill=>skill.kind == SkillKinds.VoidEnemyBuff);
|
||
if (voidBuff.length>1)
|
||
{ //把后面的全都合并到第一个
|
||
voidBuff[0].buffs = voidBuff.flatMap(s=>s.buffs);
|
||
voidBuff.shift(); //从筛选中去除第一个
|
||
voidBuff.forEach(skill=>turnsSkill.skills.splice(turnsSkill.skills.indexOf(skill),1)); //去掉所有后面的
|
||
}
|
||
});
|
||
}
|
||
//解封部分的合并
|
||
let unbinds = skills.filter(skill=>skill.kind == SkillKinds.Unbind);
|
||
if (unbinds.length>1)
|
||
{ //把后面的全都合并到第一个
|
||
unbinds.reduce((pre,cur)=>{
|
||
pre.normal = pre.normal || cur.normal;
|
||
pre.awakenings = pre.awakenings || cur.awakenings;
|
||
pre.matches = pre.matches || cur.matches;
|
||
return pre
|
||
});
|
||
unbinds.shift(); //从筛选中去除第一个
|
||
unbinds.forEach(skill=>skills.splice(skills.indexOf(skill),1)); //去掉所有后面的
|
||
}
|
||
let fixedDamages = skills.filter(skill=>skill.kind == SkillKinds.DamageEnemy && skill.attr === 'fixed').filter((skill,idx,arr)=>skill.id==arr[0].id);
|
||
if (fixedDamages.length>1)
|
||
{ //把后面的全都合并到第一个
|
||
fixedDamages[0].times = fixedDamages.length;
|
||
fixedDamages.shift(); //从筛选中去除第一个
|
||
fixedDamages.forEach(skill=>skills.splice(skills.indexOf(skill),1)); //去掉所有后面的
|
||
}
|
||
let skillPowerUp = skills.filter(skill=>skill.kind == SkillKinds.PowerUp);
|
||
if (skillPowerUp.length > 1 || (skillPowerUp[0] && skillPowerUp[0]?.value?.kind === SkillPowerUpKind.ScaleCross))
|
||
{
|
||
//合并技能效果
|
||
function combinePowerUp(target, source) {
|
||
if (source?.additional.length)
|
||
{
|
||
if (!Array.isArray(target.additional)) target.additional = [];
|
||
target.additional.push(...source.additional);
|
||
}
|
||
if (source.reduceDamage != undefined)
|
||
{
|
||
if (!target.reduceDamage)
|
||
target.reduceDamage = source.reduceDamage;
|
||
else if (target.reduceDamage.kind === source.reduceDamage.kind)
|
||
target.reduceDamage.value *= source.reduceDamage.value;
|
||
}
|
||
if (target?.value.baseAtk != undefined && source?.value.baseAtk) target.value.baseAtk *= source.value.baseAtk;
|
||
if (target?.value.baseRcv != undefined && source?.value.baseRcv != undefined) target.value.baseRcv *= source.value.baseRcv;
|
||
|
||
if (target?.value.bonusAtk != undefined && source?.value.bonusAtk != undefined) target.value.bonusAtk += source.value.bonusAtk;
|
||
if (target?.value.bonusRcv != undefined && source?.value.bonusRcv != undefined) target.value.bonusRcv += source.value.bonusRcv;
|
||
|
||
if (target?.value.atk != undefined && source?.value.atk != undefined) target.value.atk *= source.value.atk;
|
||
if (target?.value.hp != undefined && source?.value.hp != undefined) target.value.hp *= source.value.hp;
|
||
if (target?.value.rcv != undefined && source?.value.rcv != undefined) target.value.rcv *= source.value.rcv;
|
||
}
|
||
|
||
//十字
|
||
let scaleCross = skillPowerUp.filter(skill=>skill.value.kind === SkillPowerUpKind.ScaleCross);
|
||
function mergeScaleCrossAttr(skill)
|
||
{
|
||
let crosses = skill.value.crosses;
|
||
let atk = crosses[0].atk;
|
||
let rcv = crosses[0].rcv;
|
||
if (crosses.length >= 2 &&
|
||
crosses.every(cross=>cross.atk === atk && cross.rcv === rcv)
|
||
) {
|
||
crosses[0].attr = Array.from(new Set(crosses.reduce((pre,cur)=>{
|
||
pre.push(...cur.attr);
|
||
return pre;
|
||
}, [])));
|
||
skill.value.crosses.splice(1);
|
||
}
|
||
}
|
||
//每个十字技能,先把所有属性合并到自身
|
||
scaleCross.forEach(mergeScaleCrossAttr);
|
||
//筛选出所有倍率一样的子技能
|
||
scaleCross = scaleCross.filter((skill,idx,arr)=>{
|
||
let atk = arr[0].value.crosses[0].atk;
|
||
let rcv = arr[0].value.crosses[0].rcv;
|
||
let crosses = skill.value.crosses;
|
||
return crosses.every(cross=>cross.atk === atk && cross.rcv === rcv);
|
||
});
|
||
//先合并属性倍率
|
||
if (scaleCross.length >= 1)
|
||
{ //把后面的全都合并到第一个
|
||
scaleCross.reduce((pre,cur)=>{
|
||
combinePowerUp(pre,cur);
|
||
pre.value.crosses = pre.value.crosses.concat(cur.value.crosses);
|
||
return pre
|
||
});
|
||
let _skill = scaleCross.shift(); //从筛选中去除第一个
|
||
scaleCross.forEach(skill=>skills.splice(skills.indexOf(skill),1)); //去掉所有后面的
|
||
mergeScaleCrossAttr(_skill);
|
||
}
|
||
//重新找出来十字,合并附加内容
|
||
scaleCross = skills.filter(skill=>skill.kind == SkillKinds.PowerUp && skill.value.kind === SkillPowerUpKind.ScaleCross);
|
||
scaleCross = scaleCross.filter((skill,idx,arr)=>{
|
||
let s0 = arr[0];
|
||
let attr0 = s0.value.crosses[0].attr.concat().sort();
|
||
let attr1 = skill.value.crosses[0].attr.concat().sort();
|
||
return isEqual(skill.condition, s0.condition) &&
|
||
isEqual(skill.attrs, s0.attrs) &&
|
||
isEqual(skill.types, s0.types) &&
|
||
isEqual(attr0, attr1)
|
||
;
|
||
});
|
||
if (scaleCross.length > 1)
|
||
{ //把后面的全都合并到第一个
|
||
scaleCross.reduce((pre,cur)=>{
|
||
combinePowerUp(pre, cur);
|
||
return pre
|
||
});
|
||
scaleCross.shift(); //从筛选中去除第一个
|
||
scaleCross.forEach(skill=>skills.splice(skills.indexOf(skill),1)); //去掉所有后面的
|
||
}
|
||
|
||
//长串匹配
|
||
let scaleMatchLength = skillPowerUp.filter(skill=>skill.value.kind === SkillPowerUpKind.ScaleMatchLength);
|
||
scaleMatchLength = scaleMatchLength.groupBy((a,b)=>{
|
||
let av = a.value;
|
||
let bv = b.value;
|
||
|
||
return isEqual(a.condition, b.condition) &&
|
||
isEqual(a.attrs, b.attrs) &&
|
||
isEqual(a.types, b.types) &&
|
||
av.min === bv.min &&
|
||
av.max === bv.max &&
|
||
(av.matchAll === bv.matchAll || av.attrs.length <= 1) && isEqual(av.attrs, bv.attrs)
|
||
;
|
||
});
|
||
for (let group of scaleMatchLength)
|
||
{
|
||
if (group.length > 1)
|
||
{ //把后面的全都合并到第一个
|
||
group.reduce((pre,cur)=>{
|
||
combinePowerUp(pre, cur);
|
||
return pre
|
||
});
|
||
group.shift(); //从筛选中去除第一个
|
||
group.forEach(skill=>skills.splice(skills.indexOf(skill),1)); //去掉所有后面的
|
||
}
|
||
}
|
||
|
||
//多串匹配
|
||
let scaleMatchAttrs = skillPowerUp.filter(skill=>skill.value.kind === SkillPowerUpKind.ScaleMatchAttrs);
|
||
scaleMatchAttrs = scaleMatchAttrs.filter((skill,idx,arr)=>{
|
||
let s0 = arr[0];
|
||
let v0 = s0.value;
|
||
let v1 = skill.value;
|
||
return isEqual(skill.condition, s0.condition) &&
|
||
isEqual(skill.attrs, s0.attrs) &&
|
||
isEqual(skill.types, s0.types) &&
|
||
v0.min === v1.min &&
|
||
v0.max === v1.max &&
|
||
isEqual(v0.matches, v1.matches)
|
||
;
|
||
});
|
||
|
||
if (scaleMatchAttrs.length > 1)
|
||
{ //把后面的全都合并到第一个
|
||
scaleMatchAttrs.reduce((pre,cur)=>{
|
||
combinePowerUp(pre, cur);
|
||
return pre
|
||
});
|
||
scaleMatchAttrs.shift(); //从筛选中去除第一个
|
||
scaleMatchAttrs.forEach(skill=>skills.splice(skills.indexOf(skill),1)); //去掉所有后面的
|
||
}
|
||
|
||
//多色匹配
|
||
let scaleAttributes = skillPowerUp.filter(skill=>skill.value.kind === SkillPowerUpKind.ScaleAttributes);
|
||
scaleAttributes = scaleAttributes.filter((skill,idx,arr)=>{
|
||
let s0 = arr[0];
|
||
let v0 = s0.value;
|
||
let v1 = skill.value;
|
||
return isEqual(skill.condition, s0.condition) &&
|
||
isEqual(skill.attrs, s0.attrs) &&
|
||
isEqual(skill.types, s0.types) &&
|
||
v0.min === v1.min &&
|
||
v0.max === v1.max &&
|
||
isEqual(v0.attrs, v1.attrs)
|
||
;
|
||
});
|
||
|
||
if (scaleAttributes.length > 1)
|
||
{ //把后面的全都合并到第一个
|
||
scaleAttributes.reduce((pre,cur)=>{
|
||
combinePowerUp(pre, cur);
|
||
return pre
|
||
});
|
||
scaleAttributes.shift(); //从筛选中去除第一个
|
||
scaleAttributes.forEach(skill=>skills.splice(skills.indexOf(skill),1)); //去掉所有后面的
|
||
}
|
||
|
||
//连击数
|
||
let scaleCombos = skillPowerUp.filter(skill=>skill.value.kind === SkillPowerUpKind.ScaleCombos);
|
||
scaleCombos = scaleCombos.filter((skill,idx,arr)=>{
|
||
let s0 = arr[0];
|
||
let v0 = s0.value;
|
||
let v1 = skill.value;
|
||
return isEqual(skill.condition, s0.condition) &&
|
||
isEqual(skill.attrs, s0.attrs) &&
|
||
isEqual(skill.types, s0.types) &&
|
||
v0.min === v1.min &&
|
||
v0.max === v1.max
|
||
;
|
||
});
|
||
|
||
if (scaleCombos.length > 1)
|
||
{ //把后面的全都合并到第一个
|
||
scaleCombos.reduce((pre,cur)=>{
|
||
combinePowerUp(pre, cur);
|
||
return pre
|
||
});
|
||
scaleCombos.shift(); //从筛选中去除第一个
|
||
scaleCombos.forEach(skill=>skills.splice(skills.indexOf(skill),1)); //去掉所有后面的
|
||
}
|
||
|
||
//普通倍率
|
||
let multiplier = skillPowerUp.filter(skill=>skill.value.kind === SkillPowerUpKind.Multiplier
|
||
&& skill.condition?.LShape);
|
||
|
||
multiplier = multiplier.filter((skill,idx,arr)=>{
|
||
let s0 = arr[0];
|
||
return !!skill.condition && isEqual(skill.condition, s0.condition) &&
|
||
isEqual(skill.attrs, s0.attrs) &&
|
||
isEqual(skill.types, s0.types)
|
||
;
|
||
});
|
||
|
||
if (multiplier.length)
|
||
{ //把后面的全都合并到第一个
|
||
multiplier.reduce((pre,cur)=>{
|
||
combinePowerUp(pre, cur);
|
||
return pre
|
||
});
|
||
multiplier.shift(); //从筛选中去除第一个
|
||
multiplier.forEach(skill=>skills.splice(skills.indexOf(skill),1)); //去掉所有后面的
|
||
}
|
||
}
|
||
let changeOrbs = skills.filter(skill=>skill.kind == SkillKinds.ChangeOrbs);
|
||
if (changeOrbs.length>1)
|
||
{ //把后面的全都合并到第一个
|
||
changeOrbs.reduce((pre,cur)=>{
|
||
pre.changes.push(...cur.changes);
|
||
return pre
|
||
});
|
||
changeOrbs.shift(); //从筛选中去除第一个
|
||
changeOrbs.forEach(skill=>skills.splice(skills.indexOf(skill),1)); //去掉所有后面的
|
||
}
|
||
return skills;
|
||
}
|
||
const skill = Skills[skillId];
|
||
if (!skill) return [];
|
||
//此处用apply将这个parser传递到后面解析函数的this里,用于递归解析
|
||
const result = skillObjectParsers?.[skill.type]?.apply({ parser: skillParser }, skill.params)
|
||
?? { kind: SkillKinds.Unknown }; //没有时返回未知技能
|
||
let skills = (Array.isArray(result) ? result : [result]) //确保技能是数组
|
||
.filter(Boolean) //去除无效技能
|
||
.map(s => ({ id: skillId, type: skill.type, params: skill.params, ...s })); //额外增加技能id、type、原始参数
|
||
|
||
function splitProvisoSkill(skills)
|
||
{
|
||
let idx = skills.findIndex(skill=>skill.kind == SkillKinds.SkillProviso); //搜索HP、层数限制技能的位置
|
||
if (idx>=0) //如果找到,就拆分成3份
|
||
{
|
||
return [
|
||
skills.slice(0,idx),
|
||
skills.slice(idx, idx+1),
|
||
skills.slice(idx+1),
|
||
];
|
||
}else
|
||
{
|
||
return [skills];
|
||
}
|
||
}
|
||
//技能原始对象的合并,技能显示效果的合并在“function renderSkillEntry”里
|
||
if (merge_skill)
|
||
{
|
||
//将技能拆分成3部分后分别合并技能
|
||
let skillsSplit = splitProvisoSkill(skills).map(_skills=>merge(_skills));
|
||
//再展平,重新回到一层技能
|
||
skills = skillsSplit.flat(1);
|
||
}
|
||
|
||
return skills;
|
||
}
|
||
|
||
const v = {
|
||
percent: function(value) {
|
||
return { kind: SkillValueKind.Percent, value: (value / 100) ?? 1 };
|
||
},
|
||
constant: function(value) {
|
||
return { kind: SkillValueKind.Constant, value: value ?? 0 };
|
||
},
|
||
constantTo: function(value) {
|
||
return { kind: SkillValueKind.ConstantTo, value: value ?? 1 };
|
||
},
|
||
xMaxHP: function(value) {
|
||
return { kind: SkillValueKind.xMaxHP, value: (value / 100) ?? 1 };
|
||
},
|
||
xHP: function(value) {
|
||
return { kind: SkillValueKind.xHP, value: (value / 100) ?? 1 };
|
||
},
|
||
xCHP: function(value) {
|
||
return { kind: SkillValueKind.xCHP, value: (value / 100) ?? 1 };
|
||
},
|
||
xShield: function(value) {
|
||
return { kind: SkillValueKind.xShield, value: (value / 100) ?? 1 };
|
||
},
|
||
xATK: function(value) {
|
||
return { kind: SkillValueKind.xATK, value: (value / 100) ?? 1 };
|
||
},
|
||
xRCV: function(value) {
|
||
return { kind: SkillValueKind.xRCV, value: (value / 100) ?? 1 };
|
||
},
|
||
randomATK: function(min, max) {
|
||
return { kind: SkillValueKind.RandomATK, min: (min / 100) ?? 1, max: (max / 100) ?? 1, scale: 1 };
|
||
},
|
||
hpScale: function(min, max, scale) {
|
||
return { kind: SkillValueKind.HPScale, min: (min / 100) ?? 1, max: (max / 100) ?? 1, scale: (scale / 100) ?? 1 };
|
||
},
|
||
xTeamHP: function(value) {
|
||
return { kind: SkillValueKind.xTeamHP, value: (value / 100) ?? 1 };
|
||
},
|
||
xTeamATK: function(attrs, value) {
|
||
return { kind: SkillValueKind.xTeamATK, attrs: attrs, value: (value / 100) ?? 1 };
|
||
},
|
||
xTeamRCV: function(value) {
|
||
return { kind: SkillValueKind.xTeamRCV, value: (value / 100) ?? 1 };
|
||
},
|
||
percentAwakenings: function(awakenings, value) {
|
||
return { kind: SkillValueKind.xAwakenings, awakenings: awakenings, value: value };
|
||
},
|
||
};
|
||
|
||
const c = {
|
||
hp: function (min, max) {
|
||
return { hp: { min: min / 100, max: max / 100 } };
|
||
},
|
||
exact: function (type, value, attrs, multiple = false) {
|
||
if (attrs === void 0) { attrs = Attributes.all(); }
|
||
return { exact: { type: type, value: value, attrs: attrs, multiple: multiple} };
|
||
},
|
||
combos: function (min) {
|
||
return { combos: { min } };
|
||
},
|
||
attrs: function (attrs, min) {
|
||
return { attrs: { attrs, min} };
|
||
},
|
||
compo: function (type, ids) {
|
||
return { compo: { type: type, ids: ids } };
|
||
},
|
||
remainOrbs: function (count) { return { remainOrbs: { count: count } }; },
|
||
useSkill: function () { return { useSkill: true }; },
|
||
multiplayer: function () { return { multiplayer: true }; },
|
||
prob: function (percent) { return { prob: percent }; },
|
||
LShape: function (attrs) { return { LShape: { attrs: attrs } }; },
|
||
heal: function (min) { return { heal: { min: min } }; },
|
||
stage: function (min, max) {
|
||
return { stage: { min: min ?? 0, max: max ?? 0 } };
|
||
},
|
||
remainAttrOrbs: function (attrs, min, max) {
|
||
return { remainAttrOrbs: { attrs, min, max} };
|
||
},
|
||
}
|
||
|
||
const p = {
|
||
mul: function (values) {
|
||
if (Array.isArray(values)) {
|
||
return {
|
||
kind: SkillPowerUpKind.Multiplier,
|
||
hp: 1,
|
||
atk: values[0] / 100,
|
||
rcv: values[1] / 100
|
||
};
|
||
}
|
||
else {
|
||
return {
|
||
kind: SkillPowerUpKind.Multiplier,
|
||
hp: (values.hp ?? 100) / 100,
|
||
atk: (values.atk ?? 100) / 100,
|
||
rcv: (values.rcv ?? 100) / 100
|
||
};
|
||
}
|
||
},
|
||
stats: function (value) {
|
||
let statTypes = Array.from(arguments).slice(1);
|
||
return [
|
||
statTypes.indexOf(1) >= 0 ? value : 100,
|
||
statTypes.indexOf(2) >= 0 ? value : 100
|
||
];
|
||
},
|
||
scale: function (min, max, baseMul, bonusMul) {
|
||
return {
|
||
min: min,
|
||
max: max ?? min,
|
||
baseAtk: (baseMul[0] / 100) ?? 1,
|
||
baseRcv: (baseMul[1] / 100) ?? 1,
|
||
bonusAtk: (bonusMul[0] / 100) ?? 0,
|
||
bonusRcv: (bonusMul[1] / 100) ?? 0
|
||
};
|
||
},
|
||
scaleAttrs: function (attrs, min, max, baseMul, bonusMul) {
|
||
return { kind: SkillPowerUpKind.ScaleAttributes, attrs: attrs ,...this.scale(min, max, baseMul, bonusMul) };
|
||
},
|
||
scaleCombos: function (min, max, baseMul, bonusMul) {
|
||
return { kind: SkillPowerUpKind.ScaleCombos ,...this.scale(min, max, baseMul, bonusMul) };
|
||
},
|
||
scaleMatchLength: function (attrs, min, max, baseMul, bonusMul, matchAll = false) {
|
||
return { kind: SkillPowerUpKind.ScaleMatchLength, attrs, matchAll,...this.scale(min, max, baseMul, bonusMul) };
|
||
},
|
||
scaleMatchAttrs: function (matches, min, max, baseMul, bonusMul) {
|
||
const flatMatches = matches.flat(); //当匹配的全是不同颜色时,切换成匹配颜色的技能
|
||
if (new Set(flatMatches).size === flatMatches.length)
|
||
return this.scaleAttrs(matches, min, max, baseMul, bonusMul);
|
||
else
|
||
return { kind: SkillPowerUpKind.ScaleMatchAttrs, matches: matches ,...this.scale(min, max, baseMul, bonusMul) };
|
||
},
|
||
scaleCross: function (crosses) {
|
||
return { kind: SkillPowerUpKind.ScaleCross, crosses: crosses.map(cross => ({ ...cross, atk: ((cross.atk ?? 100) / 100), rcv: ((cross.rcv ?? 100) / 100)})) };
|
||
},
|
||
scaleRemainOrbs: function (max, baseMul, bonusMul) {
|
||
return { kind: SkillPowerUpKind.ScaleRemainOrbs ,...this.scale(bonusMul ? 0 : max, max, baseMul, bonusMul) };
|
||
},
|
||
scaleStateKind: function (awakenings, attrs, types, value) {
|
||
return { kind: SkillPowerUpKind.ScaleStateKind, awakenings: awakenings, attrs: attrs, types: types, value: value };
|
||
},
|
||
scaleMatchLengthTimes: function (attrs, min, exact, bonusMul) {
|
||
return { kind: SkillPowerUpKind.ScaleMatchLengthTimes, attrs, min, exact, bonusMul };
|
||
},
|
||
}
|
||
|
||
function activeTurns(turns, ...skills) {
|
||
return skills.length ? { kind: SkillKinds.ActiveTurns, turns, skills } : null;
|
||
}
|
||
function delayActiveTurns(turns, ...skills) {
|
||
return skills.length ? { kind: SkillKinds.DelayActiveTurns, turns, skills } : null;
|
||
}
|
||
function damageEnemy(target, attr, damage) {
|
||
return { kind: SkillKinds.DamageEnemy, target, attr, damage };
|
||
}
|
||
function vampire(attr, damageValue, healValue) {
|
||
return { kind: SkillKinds.Vampire, attr: attr, damage: damageValue, heal: healValue };
|
||
}
|
||
function reduceDamage(attrs, percent, condition, prob) {
|
||
return { kind: SkillKinds.ReduceDamage, attrs: attrs, percent: percent, condition: condition, prob: prob || 1 };
|
||
}
|
||
function selfHarm(value) {
|
||
return { kind: SkillKinds.SelfHarm, value: value };
|
||
}
|
||
function heal(value) {
|
||
return { kind: SkillKinds.Heal, value: value };
|
||
}
|
||
function autoHealBuff(value) {
|
||
return { kind: SkillKinds.AutoHealBuff, value: value };
|
||
}
|
||
function fromTo(from, to) {
|
||
return { from: from, to: to };
|
||
}
|
||
function changeOrbs(...changes) {
|
||
return { kind: SkillKinds.ChangeOrbs, changes: changes };
|
||
}
|
||
function generateOrbs(orbs, exclude, count, time) {
|
||
return { kind: SkillKinds.GenerateOrbs, orbs: orbs, exclude: exclude, count: count, time: time};
|
||
}
|
||
function fixedOrbs(...generates) {
|
||
return { kind: SkillKinds.FixedOrbs, generates: generates };
|
||
}
|
||
function powerUp(attrs, types, value, condition = null, reduceDamage = null, additional = [], eachTime = false) {
|
||
let targets = attrs?.targets;
|
||
if (targets) {attrs = null; types = null;}
|
||
return { kind: SkillKinds.PowerUp, targets, attrs, types, condition, value, reduceDamage, additional, eachTime};
|
||
}
|
||
function slotPowerUp(value, targets) {
|
||
return { kind: SkillKinds.SlotPowerUp, value, targets};
|
||
}
|
||
function counterAttack(attr, prob, value) {
|
||
return { kind: SkillKinds.CounterAttack, attr: attr, prob: prob, value: value };
|
||
}
|
||
function setOrbState(orbs, state, arg) {
|
||
return { kind: SkillKinds.SetOrbState, orbs: orbs, state: state, arg: arg};
|
||
}
|
||
function rateMultiply(value, rate) {
|
||
return { kind: SkillKinds.RateMultiply, value: value, rate: rate };
|
||
}
|
||
function orbDropIncrease(prob, attrs, flag, value) {
|
||
return { kind: SkillKinds.OrbDropIncrease, prob, attrs, flag, value };
|
||
}
|
||
function resolve(min, max) {
|
||
return { kind: SkillKinds.Resolve, min: min, max: max };
|
||
}
|
||
function unbind(normal, awakenings, matches) {
|
||
return { kind: SkillKinds.Unbind, normal: normal, awakenings: awakenings , matches: matches};
|
||
}
|
||
function bindSkill() { return { kind: SkillKinds.BindSkill}; }
|
||
function boardChange(attrs) {
|
||
return { kind: SkillKinds.BoardChange, attrs: attrs };
|
||
}
|
||
function randomSkills(skills) {
|
||
return { kind: SkillKinds.RandomSkills, skills: skills };
|
||
}
|
||
function evolvedSkills(loop, skills) {
|
||
return { kind: SkillKinds.EvolvedSkills, loop: loop, skills: skills };
|
||
}
|
||
function changeAttr(target, attr) {
|
||
return { kind: SkillKinds.ChangeAttribute, target: target, attr: attr ?? 0 };
|
||
}
|
||
function gravity(value, target = "all") {
|
||
return { kind: SkillKinds.Gravity, value, target };
|
||
}
|
||
function voidEnemyBuff(buffs) {
|
||
return { kind: SkillKinds.VoidEnemyBuff, buffs: buffs };
|
||
}
|
||
function skillBoost(value1, value2) { return { kind: SkillKinds.SkillBoost, min: value1, max: value2 ?? value1 }; }
|
||
function minMatch(value) { return { kind: SkillKinds.MinMatchLength, value: value }; }
|
||
function fixedTime(value) { return { kind: SkillKinds.FixedTime, value: v.constant(value) }; }
|
||
function addCombo(value) { return { kind: SkillKinds.AddCombo, value: value }; }
|
||
function defBreak(value) { return { kind: SkillKinds.DefenseBreak, value: value }; }
|
||
function poison(value) { return { kind: SkillKinds.Poison, value: value }; }
|
||
function CTW(time, cond, skill) {
|
||
return { kind: SkillKinds.CTW, time, cond, skill };
|
||
}
|
||
function followAttack(value) { return { kind: SkillKinds.FollowAttack, value: value }; }
|
||
function followAttackFixed(value) { return { kind: SkillKinds.FollowAttackFixed, value: v.constant(value) }; }
|
||
function autoHeal(value) { return { kind: SkillKinds.AutoHeal, value: value }; }
|
||
function timeExtend(value) { return { kind: SkillKinds.TimeExtend, value: value }; }
|
||
function delay() { return { kind: SkillKinds.Delay }; }
|
||
function massAttack() { return { kind: SkillKinds.MassAttack }; }
|
||
function dropRefresh() { return { kind: SkillKinds.DropRefresh }; }
|
||
function drum() { return { kind: SkillKinds.Drum }; }
|
||
function autoPath(number) { return { kind: SkillKinds.AutoPath, matchesNumber:v.constant(number) }; }
|
||
function leaderChange(type = 0) { return { kind: SkillKinds.LeaderChange, type: type }; }
|
||
function noSkyfall() { return { kind: SkillKinds.NoSkyfall }; }
|
||
function henshin(id, random = false) {
|
||
return {
|
||
kind: SkillKinds.Henshin,
|
||
id: Array.isArray(id) ? id[0] : id, //兼容旧程序
|
||
ids: Array.isArray(id) ? id : [id],
|
||
random: random
|
||
};
|
||
}
|
||
function skillPlayVoice(id) {
|
||
return { kind: SkillKinds.PlayVoice, id };
|
||
}
|
||
function voidPoison() { return { kind: SkillKinds.VoidPoison }; }
|
||
function skillProviso(cond) { return { kind: SkillKinds.SkillProviso, cond: cond }; }
|
||
function impartAwakenings(attrs, types, awakenings) {
|
||
return { kind: SkillKinds.ImpartAwakenings, attrs: attrs, types: types, awakenings: awakenings };
|
||
}
|
||
function obstructOpponent(typeName, pos, ids) {
|
||
return { kind: SkillKinds.ObstructOpponent, typeName: typeName, pos: pos, enemy_skills: ids };
|
||
}
|
||
function increaseDamageCapacity(cap, targets) {
|
||
return { kind: SkillKinds.IncreaseDamageCapacity, cap: cap, targets: targets};
|
||
}
|
||
function boardJammingStates(state, posType, options) {
|
||
return { kind: SkillKinds.BoardJammingStates, state: state, posType: posType, ...options};
|
||
}
|
||
function boardSizeChange(width=7, height=6) {
|
||
return { kind: SkillKinds.BoardSizeChange, width, height };
|
||
}
|
||
function removeAssist() {
|
||
return { kind: SkillKinds.RemoveAssist };
|
||
}
|
||
function predictionFalling() {
|
||
return { kind: SkillKinds.PredictionFalling };
|
||
}
|
||
function breakingShield(value) {
|
||
return { kind: SkillKinds.BreakingShield, value: value };
|
||
}
|
||
|
||
const skillObjectParsers = {
|
||
//parser: (() => []), //这个用来解决代码提示的报错问题,不起实际作用
|
||
|
||
[0](attr, mul) { return damageEnemy('all', attr, v.xATK(mul)); },
|
||
[1](attr, value) { return damageEnemy('all', attr, v.constant(value)); },
|
||
[2](mul, _) { return damageEnemy('single', 'self', v.xATK(mul)); },
|
||
[3](turns, percent) { return activeTurns(turns, reduceDamage('all', v.percent(percent))); },
|
||
[4](mul) { return poison(v.xATK(mul)); },
|
||
[5](time) { return CTW(v.constant(time)); },
|
||
[6](percent) { return gravity(v.xCHP(percent)); },
|
||
[7](mul) { return heal(v.xRCV(mul)); },
|
||
[8](value) { return heal(v.constant(value)); },
|
||
[9](from, to) { return changeOrbs(fromTo([from ?? 0], [to ?? 0])); },
|
||
[10]() { return dropRefresh(); },
|
||
[11](attr, mul) { return powerUp([attr], null, p.mul({ atk: mul })); },
|
||
[12](mul) { return followAttack(v.xATK(mul)); },
|
||
[13](mul) { return autoHeal(v.xRCV(mul)); },
|
||
[14](min, max) { return resolve(v.percent(min), v.percent(max ?? 100)); },
|
||
[15](time) { return timeExtend(v.constant(time / 100)); },
|
||
[16](percent) { return reduceDamage('all', v.percent(percent)); },
|
||
[17](attr, percent) { return reduceDamage([attr], v.percent(percent)); },
|
||
[18](turns) { return activeTurns(turns, delay()); },
|
||
[19](turns, percent) { return activeTurns(turns, defBreak(v.percent(percent))); },
|
||
[20](from1, to1, from2, to2) {
|
||
if ((to1 ?? 0) == (to2 ?? 0))
|
||
return changeOrbs(fromTo([from1 ?? 0, from2 ?? 0], [to1 ?? 0]));
|
||
else
|
||
return changeOrbs(
|
||
fromTo([from1 ?? 0], [to1 ?? 0]),
|
||
fromTo([from2 ?? 0], [to2 ?? 0])
|
||
);
|
||
},
|
||
[21](turns, attr, percent) { return activeTurns(turns, reduceDamage([attr], v.percent(percent))); },
|
||
[22](type, mul) { return powerUp(null, [type], p.mul({ atk: mul })); },
|
||
[23](type, mul) { return powerUp(null, [type], p.mul({ hp: mul })); },
|
||
[24](type, mul) { return powerUp(null, [type], p.mul({ rcv: mul })); },
|
||
|
||
[26](mul) { return powerUp(null, null, p.mul({ atk: mul })); },
|
||
|
||
[28](attr, mul) { return powerUp([attr], null, p.mul({ atk: mul, rcv: mul })); },
|
||
[29](attr, mul) { return powerUp([attr], null, p.mul({ hp: mul, atk: mul, rcv: mul })); },
|
||
[30](type1, type2, mul) { return powerUp(null, [type1, type2], p.mul({ hp: mul })); },
|
||
[31](type1, type2, mul) { return powerUp(null, [type1, type2], p.mul({ atk: mul })); },
|
||
|
||
[33]() { return drum(); },
|
||
|
||
[35](mul, percent) { return vampire('self', v.xATK(mul), v.percent(percent)); },
|
||
[36](attr1, attr2, percent) { return reduceDamage([attr1, attr2], v.percent(percent)); },
|
||
[37](attr, mul) { return damageEnemy('single', attr, v.xATK(mul)); },
|
||
[38](max, prob, percent) { return reduceDamage('all', v.percent(percent), max === 100 ? c.hp(max, max) : c.hp(0, max), v.percent(prob)); },
|
||
[39](percent, stats1, stats2, mul) { return powerUp(null, null, p.mul(p.stats(mul, stats1, stats2)), c.hp(0, percent)); },
|
||
[40](attr1, attr2, mul) { return powerUp([attr1, attr2], null, p.mul({ atk: mul })); },
|
||
[41](prob, mul, attr) { return counterAttack(attr ?? 0, v.percent(prob), v.percent(mul)); },
|
||
[42](targetAttr, dmgAttr, value) { return damageEnemy(targetAttr, dmgAttr, v.constant(value)); },
|
||
[43](min, prob, percent) { return reduceDamage('all', v.percent(percent), c.hp(min, 100), v.percent(prob)); },
|
||
[44](percent, stats1, stats2, mul) { return powerUp(null, null, p.mul(p.stats(mul, stats1, stats2)), c.hp(percent, 100)); },
|
||
[45](attr, mul) { return powerUp([attr], null, p.mul({ hp: mul, atk: mul })); },
|
||
[46](attr1, attr2, mul) { return powerUp([attr1, attr2], null, p.mul({ hp: mul })); },
|
||
|
||
[48](attr, mul) { return powerUp([attr], null, p.mul({ hp: mul })); },
|
||
[49](attr, mul) { return powerUp([attr], null, p.mul({ rcv: mul })); },
|
||
[50](turns, attr, mul) { return activeTurns(turns, powerUp([attr], null, p.mul({ atk: mul ?? 0 }))); },
|
||
[51](turns) { return activeTurns(turns, massAttack()); },
|
||
[52](attr, mul) { return setOrbState([attr], 'enhanced', {enhance: v.percent(mul)}); },
|
||
[53](mul) { return rateMultiply(v.percent(mul), 'drop'); },
|
||
[54](mul) { return rateMultiply(v.percent(mul), 'coin'); },
|
||
[55](value) { return damageEnemy('single', 'fixed', v.constant(value)); },
|
||
[56](value) { return damageEnemy('all', 'fixed', v.constant(value)); },
|
||
|
||
[58](attr, min, max) { return damageEnemy('all', attr, v.randomATK(min, max)); },
|
||
[59](attr, min, max) { return damageEnemy('single', attr, v.randomATK(min, max)); },
|
||
[60](turns, mul, attr) { return activeTurns(turns, counterAttack(attr, v.percent(100), v.percent(mul))); },
|
||
[61](attrs, min, base, bonus, stage) { return powerUp(null, null, p.scaleAttrs(Bin.unflags(attrs), min, min + (stage ?? 0), [base, 100], [bonus, 0])); },
|
||
[62](type, mul) { return powerUp(null, [type], p.mul({ hp: mul, atk: mul })); },
|
||
[63](type, mul) { return powerUp(null, [type], p.mul({ hp: mul, rcv: mul })); },
|
||
[64](type, mul) { return powerUp(null, [type], p.mul({ atk: mul, rcv: mul })); },
|
||
[65](type, mul) { return powerUp(null, [type], p.mul({ hp: mul, atk: mul, rcv: mul })); },
|
||
[66](combo, mul) { return powerUp(null, null, p.scaleCombos(combo, combo, [mul, 100], [0, 0])); },
|
||
[67](attr, mul) { return powerUp([attr], null, p.mul({ hp: mul, rcv: mul })); },
|
||
|
||
[69](attr, type, mul) { return powerUp([attr], [type], p.mul({ atk: mul })); },
|
||
|
||
[71](...attrs) { return boardChange(attrs.filter(attr => attr >= 0)); },
|
||
//据说是破除敌人的守护盾,但是因为重来没有实装过,所以不知道实际效果
|
||
[72](turns) { return activeTurns(turns, voidEnemyBuff(['guard'])); },
|
||
[73](attr, type, mul) { return powerUp([attr], [type], p.mul({ hp: mul, atk: mul })); },
|
||
|
||
[75](attr, type, mul) { return powerUp([attr], [type], p.mul({ atk: mul, rcv: mul })); },
|
||
[76](attr, type, mul) { return powerUp([attr], [type], p.mul({ hp: mul, atk: mul, rcv: mul })); },
|
||
[77](type1, type2, mul) { return powerUp(null, [type1, type2], p.mul({ hp: mul, atk: mul })); },
|
||
|
||
[79](type1, type2, mul) { return powerUp(null, [type1, type2], p.mul({ atk: mul, rcv: mul })); },
|
||
|
||
[84](attr, min, max, percent) {
|
||
return [
|
||
selfHarm(percent ? v.xCHP(100 - percent) : v.constantTo(1)),
|
||
damageEnemy('single', attr, v.randomATK(min, max))
|
||
];
|
||
},
|
||
[85](attr, min, max, percent) {
|
||
return [
|
||
selfHarm(percent ? v.xCHP(100 - percent) : v.constantTo(1)),
|
||
damageEnemy('all', attr, v.randomATK(min, max))
|
||
];
|
||
},
|
||
[86](attr, value, _, percent) {
|
||
return [
|
||
selfHarm(percent ? v.xCHP(100 - percent) : v.constantTo(1)),
|
||
damageEnemy('single', attr, v.constant(value))
|
||
];
|
||
},
|
||
[87](attr, value, _, percent) {
|
||
return [
|
||
selfHarm(percent ? v.xCHP(100 - percent) : v.constantTo(1)),
|
||
damageEnemy('all', attr, v.constant(value))
|
||
];
|
||
},
|
||
[88](turns, type, mul) { return activeTurns(turns, powerUp(null, [type], p.mul({ atk: mul }))); },
|
||
|
||
[90](turns, attr1, attr2, mul) { return activeTurns(turns, powerUp([attr1, attr2], null, p.mul({ atk: mul }))); },
|
||
[91](attr1, attr2, mul) { return setOrbState([attr1, attr2], 'enhanced', {enhance: v.percent(mul)}); },
|
||
[92](turns, type1, type2, mul) { return activeTurns(turns, powerUp(null, [type1, type2], p.mul({ atk: mul }))); },
|
||
[93]() { return leaderChange(); },
|
||
[94](percent, attr, stats1, stats2, mul) { return powerUp([attr], null, p.mul(p.stats(mul, stats1, stats2)), c.hp(0, percent)); },
|
||
[95](percent, type, stats1, stats2, mul) { return powerUp(null, [type], p.mul(p.stats(mul, stats1, stats2)), c.hp(0, percent)); },
|
||
[96](percent, attr, stats1, stats2, mul) { return powerUp([attr], null, p.mul(p.stats(mul, stats1, stats2)), c.hp(percent, 100)); },
|
||
[97](percent, type, stats1, stats2, mul) { return powerUp(null, [type], p.mul(p.stats(mul, stats1, stats2)), c.hp(percent, 100)); },
|
||
[98](min, base, bonus, max) { return powerUp(null, null, p.scaleCombos(min, max, [base, 100], [bonus, 0])); },
|
||
|
||
[100](stats1, stats2, mul) { return powerUp(null, null, p.mul(p.stats(mul, stats1, stats2)), c.useSkill()); },
|
||
[101](combo, mul) { return powerUp(null, null, p.mul({ atk: mul }), c.exact('combo', combo)); },
|
||
|
||
[103](combo, stats1, stats2, mul) { return powerUp(null, null, p.scaleCombos(combo, combo, p.stats(mul, stats1, stats2), [0, 0])); },
|
||
[104](combo, attrs, stats1, stats2, mul) { return powerUp(Bin.unflags(attrs), null, p.scaleCombos(combo, combo, p.stats(mul, stats1, stats2), [0, 0])); },
|
||
[105](rcv, atk) { return powerUp(null, null, p.mul({ rcv, atk })); },
|
||
[106](hp, atk) { return powerUp(null, null, p.mul({ hp, atk })); },
|
||
[107](hp, attrs, atk) {
|
||
return [
|
||
powerUp(null, null, p.mul({ hp })),
|
||
attrs && powerUp(Bin.unflags(attrs), null, p.mul({ atk: atk ?? 100 })) || null,
|
||
].filter(Boolean);
|
||
},
|
||
[108](hp, type, atk) { return [powerUp(null, null, p.mul({ hp })), powerUp(null, [type], p.mul({ atk }))]; },
|
||
[109](attrs, len, mul) { return powerUp(null, null, p.scaleMatchLength(Bin.unflags(attrs), len, len, [mul, 100], [0, 0])); },
|
||
[110](single, attr, min, max, scale) { return damageEnemy(single ? 'single' : 'all', attr, v.hpScale(min, max, scale)); },
|
||
[111](attr1, attr2, mul) { return powerUp([attr1, attr2], null, p.mul({ hp: mul, atk: mul })); },
|
||
|
||
[114](attr1, attr2, mul) { return powerUp([attr1, attr2], null, p.mul({ hp: mul, atk: mul, rcv: mul })); },
|
||
[115](attr, mul, percent) { return vampire(attr, v.xATK(mul), v.percent(percent)); },
|
||
[116](...ids) { return ids.flatMap(id => this.parser(id)); },
|
||
[117](bind, rcv, constant, hp, awokenBind) {
|
||
return [
|
||
rcv ? heal(v.xRCV(rcv)) : hp ? heal(v.xMaxHP(hp)) : constant ? heal(v.constant(constant)) : null,
|
||
(bind || awokenBind) ? unbind(bind ?? 0, awokenBind ?? 0) : null,
|
||
].filter(Boolean);
|
||
},
|
||
[118](...ids) { return randomSkills(ids.map(id => this.parser(id))); },
|
||
[119](attrs, min, base, bonus, max) { return powerUp(null, null, p.scaleMatchLength(Bin.unflags(attrs), min, max, [base || 100, 100], [bonus, 0])); },
|
||
|
||
[121](attrs, types, hp, atk, rcv) { return powerUp(Bin.unflags(attrs), Bin.unflags(types), p.mul({ hp: hp || 100, atk: atk || 100, rcv: rcv || 100 })); },
|
||
[122](percent, attrs, types, atk, rcv) { return powerUp(Bin.unflags(attrs), Bin.unflags(types), p.mul({ atk: atk || 100, rcv: rcv || 100 }), c.hp(0, percent)); },
|
||
[123](percent, attrs, types, atk, rcv) { return powerUp(Bin.unflags(attrs), Bin.unflags(types), p.mul({ atk: atk || 100, rcv: rcv || 100 }), c.hp(percent, 100)); },
|
||
[124](attrs1, attrs2, attrs3, attrs4, attrs5, min, mul, bonus) {
|
||
const attrs = [attrs1, attrs2, attrs3, attrs4, attrs5].filter(Boolean);
|
||
return powerUp(null, null, p.scaleMatchAttrs(attrs.flatMap(Bin.unflags), min, bonus ? attrs.length : min, [mul, 100], [bonus, 0]));
|
||
},
|
||
[125](mon1, mon2, mon3, mon4, mon5, hp, atk, rcv) { return powerUp(null, null, p.mul({ hp: hp || 100, atk: atk || 100, rcv: rcv || 100 }), c.compo('card', [mon1, mon2, mon3, mon4, mon5].filter(Boolean))); },
|
||
[126](attrs, turns, turns2, percent) { return activeTurns(turns === turns2 ? turns : [turns, turns2], orbDropIncrease(v.percent(percent), Bin.unflags(attrs))); },
|
||
[127](cols1, attrs1, cols2, attrs2) {
|
||
return fixedOrbs(
|
||
{ orbs: Bin.unflags(attrs1), type: 'col', positions: Bin.unflags(cols1) },
|
||
{ orbs: Bin.unflags(attrs2), type: 'col', positions: Bin.unflags(cols2) }
|
||
);
|
||
},
|
||
[128](rows1, attrs1, rows2, attrs2) {
|
||
return fixedOrbs(
|
||
{ orbs: Bin.unflags(attrs1), type: 'row', positions: Bin.unflags(rows1) },
|
||
{ orbs: Bin.unflags(attrs2), type: 'row', positions: Bin.unflags(rows2) }
|
||
);
|
||
},
|
||
[129](attrs, types, hp, atk, rcv, rAttrs, rPercent) {
|
||
return [
|
||
(hp || atk || rcv) && powerUp(Bin.unflags(attrs), Bin.unflags(types), p.mul({ hp: hp || 100, atk: atk || 100, rcv: rcv || 100 })) || null,
|
||
rPercent && reduceDamage(Bin.unflags(rAttrs), v.percent(rPercent)) || null
|
||
].filter(Boolean);
|
||
},
|
||
[130](percent, attrs, types, atk, rcv, rAttrs, rPercent) {
|
||
return [
|
||
(atk || rcv) && powerUp(Bin.unflags(attrs), Bin.unflags(types), p.mul({ atk: atk || 100, rcv: rcv || 100 }), c.hp(0, percent)) || null,
|
||
rPercent && reduceDamage(Bin.unflags(rAttrs), v.percent(rPercent), c.hp(0, percent)) || null
|
||
].filter(Boolean);
|
||
},
|
||
[131](percent, attrs, types, atk, rcv, rAttrs, rPercent) {
|
||
return [
|
||
(atk || rcv) && powerUp(Bin.unflags(attrs), Bin.unflags(types), p.mul({ atk: atk || 100, rcv: rcv || 100 }), c.hp(percent, 100)) || null,
|
||
rPercent && reduceDamage(Bin.unflags(rAttrs), v.percent(rPercent), c.hp(percent, 100)) || null
|
||
].filter(Boolean);
|
||
},
|
||
[132](turns, time, percent) { return activeTurns(turns, timeExtend(time ? v.constant(time / 10) : v.percent(percent))); },
|
||
[133](attrs, types, atk, rcv) { return powerUp(Bin.unflags(attrs), Bin.unflags(types), p.mul({ atk: atk || 100, rcv: rcv || 100 }), c.useSkill()); },
|
||
[136](attrs1, hp1, atk1, rcv1, attrs2, hp2, atk2, rcv2) {
|
||
return [
|
||
powerUp(Bin.unflags(attrs1), null, p.mul({ hp: hp1 || 100, atk: atk1 || 100, rcv: rcv1 || 100 })),
|
||
powerUp(Bin.unflags(attrs2), null, p.mul({ hp: hp2 || 100, atk: atk2 || 100, rcv: rcv2 || 100 })),
|
||
];
|
||
},
|
||
[137](types1, hp1, atk1, rcv1, types2, hp2, atk2, rcv2) {
|
||
return [
|
||
powerUp(null, Bin.unflags(types1), p.mul({ hp: hp1 || 100, atk: atk1 || 100, rcv: rcv1 || 100 })),
|
||
powerUp(null, Bin.unflags(types2), p.mul({ hp: hp2 || 100, atk: atk2 || 100, rcv: rcv2 || 100 })),
|
||
];
|
||
},
|
||
[138](...ids) { return ids.flatMap(id => this.parser(id)); },
|
||
[139](attrs, types, percent1, less1, mul1, percent2, less2, mul2) {
|
||
return [
|
||
powerUp(Bin.unflags(attrs), Bin.unflags(types), p.mul({ atk: mul1 || 100 }), less1 ? c.hp(0, percent1) : c.hp(percent1, 100)),
|
||
powerUp(Bin.unflags(attrs), Bin.unflags(types), p.mul({ atk: mul2 || 100 }), less1 ?
|
||
(less2 ? c.hp(percent1, percent2) : c.hp(percent2, 100)) :
|
||
(less2 ? c.hp(0, percent2) : c.hp(percent2, percent1 - 1))
|
||
),
|
||
];
|
||
},
|
||
[140](attrs, mul) { return setOrbState(Bin.unflags(attrs), 'enhanced', {enhance: v.percent(mul)}); },
|
||
[141](count, to, exclude) { return generateOrbs(Bin.unflags(to), Bin.unflags(exclude), count); },
|
||
[142](turns, attr) { return activeTurns(turns, changeAttr('self', attr)); },
|
||
|
||
[143](mul, dmgAttr) { return damageEnemy('all', dmgAttr ?? 0, v.xTeamHP(mul)); },
|
||
|
||
[144](teamAttrs, mul, single, dmgAttr) { return damageEnemy(single ? 'single' : 'all', dmgAttr ?? 0, v.xTeamATK(Bin.unflags(teamAttrs), mul)); },
|
||
[145](mul) { return heal(v.xTeamRCV(mul)); },
|
||
[146](turns1, turns2) { return skillBoost(v.constant(turns1), turns2 ? v.constant(turns2) : undefined); },
|
||
|
||
[148](percent) { return rateMultiply(v.percent(percent), 'exp'); },
|
||
[149](mul) { return powerUp(null, null, p.mul({ rcv: mul }), c.exact('match-length', 4, [Attributes.Heart])); },
|
||
[150](_, mul) { return powerUp({targets: ['the-attr']}, null, p.mul({ atk: mul }), c.exact('match-length', 5, 'enhanced')); },
|
||
[151](mul1, mul2, percent) {
|
||
return powerUp(null, null, p.scaleCross([{ single: true, attr: [Attributes.Heart], atk: mul1 || 100, rcv: mul2 || 100 }]), null, v.percent(percent));
|
||
},
|
||
[152](attrs, count) { return setOrbState(Bin.unflags(attrs), 'locked', {count: v.constant(count)}); },
|
||
[153](attr, _) { return changeAttr('opponent', attr); },
|
||
[154](from, to) { return changeOrbs(fromTo(Bin.unflags(from), Bin.unflags(to))); },
|
||
[155](attrs, types, hp, atk, rcv) { return powerUp(Bin.unflags(attrs), Bin.unflags(types), p.mul({ hp: hp || 100, atk: atk || 100, rcv: rcv || 100 }), c.multiplayer()); },
|
||
[156](turns, awoken1, awoken2, awoken3, type, mul) {
|
||
if (type == 1)
|
||
{
|
||
return heal(v.percentAwakenings([awoken1, awoken2, awoken3].filter(Boolean), v.xRCV(mul)));
|
||
}else
|
||
{
|
||
return activeTurns(turns, type === 2 ?
|
||
powerUp(null, null, p.scaleStateKind([awoken1, awoken2, awoken3].filter(Boolean), null, null, p.mul({atk: mul - 100, hp:0, rcv:0}))) :
|
||
reduceDamage('all', v.percentAwakenings([awoken1, awoken2, awoken3].filter(Boolean), v.percent(mul)))
|
||
);
|
||
}
|
||
},
|
||
[157](attr1, mul1, attr2, mul2, attr3, mul3) {
|
||
let crosses = [
|
||
{ single: false, attr: [attr1], atk: mul1 },
|
||
{ single: false, attr: [attr2], atk: mul2 },
|
||
{ single: false, attr: [attr3], atk: mul3 }
|
||
].filter(cross => cross.atk);
|
||
return powerUp(null, null, p.scaleCross(crosses));
|
||
},
|
||
[158](len, attrs, types, atk, hp, rcv) {
|
||
return [
|
||
minMatch(len),
|
||
powerUp(Bin.unflags(attrs), Bin.unflags(types), p.mul({ hp: hp || 100, atk: atk || 100, rcv: rcv || 100 }))
|
||
];
|
||
},
|
||
[159](attrs, min, base, bonus, max) { return powerUp(null, null, p.scaleMatchLength(Bin.unflags(attrs), min, max, [base, 100], [bonus, 0])); },
|
||
[160](turns, combo) { return activeTurns(turns, addCombo(combo)); },
|
||
[161](percent) { return gravity(v.xMaxHP(percent)); },
|
||
[162]() { return boardSizeChange(); },
|
||
[163](attrs, types, hp, atk, rcv, rAttrs, rPercent) {
|
||
return [
|
||
noSkyfall(),
|
||
(hp || atk || rcv) && powerUp(Bin.unflags(attrs), Bin.unflags(types), p.mul({ hp: hp || 100, atk: atk || 100, rcv: rcv || 100 })) || null,
|
||
rPercent && reduceDamage(Bin.unflags(rAttrs), v.percent(rPercent)) || null,
|
||
].filter(Boolean);
|
||
},
|
||
[164](attrs1, attrs2, attrs3, attrs4, min, atk, rcv, bonus) {
|
||
const attrs = [attrs1, attrs2, attrs3, attrs4].filter(Boolean);
|
||
return powerUp(null, null, p.scaleMatchAttrs(attrs.flatMap(Bin.unflags), min, attrs.length, [atk, rcv], [bonus, bonus]));
|
||
},
|
||
[165](attrs, min, baseAtk, baseRcv, bonusAtk, bonusRcv, incr) {
|
||
const attrsArr = Bin.unflags(attrs);
|
||
return powerUp(null, null, p.scaleAttrs(attrsArr, min, min + (min < attrsArr.length ? (incr ?? 0) : 0), [baseAtk || 100, baseRcv || 100], [bonusAtk, bonusRcv]));
|
||
},
|
||
[166](min, baseAtk, baseRcv, bonusAtk, bonusRcv, max) { return powerUp(null, null, p.scaleCombos(min, max, [baseAtk, baseRcv], [bonusAtk, bonusRcv])); },
|
||
[167](attrs, min, baseAtk, baseRcv, bonusAtk, bonusRcv, max) { return powerUp(null, null, p.scaleMatchLength(Bin.unflags(attrs), min, max, [baseAtk, baseRcv], [bonusAtk, bonusRcv])); },
|
||
[168](turns, awoken1, awoken2, awoken3, awoken4, awoken5, awoken6, mul) {
|
||
return activeTurns(turns,
|
||
powerUp(null, null, p.scaleStateKind([awoken1, awoken2, awoken3, awoken4, awoken5, awoken6].filter(Boolean), null, null, p.mul({atk: mul, hp:0, rcv:0})))
|
||
);
|
||
},
|
||
[169](min, base, percent, bonus, max) { return powerUp(null, null, p.scaleCombos(min, max ?? min, [base || 100, 100], [bonus, 0]), null, v.percent(percent)); },
|
||
//stage的真实用法目前不知道,缺少样本来判断,不知道到底是直接算数(stage-1)还是算二进制个数(Bin.unflags(stage).length)。 2022年5月23日
|
||
//按 瘦鹅 的说法,也可能是因为暗牛头限制了5色, 所以就算是3级到了6色,也只算5色。
|
||
[170](attrs, min, base, percent, bonus, stage) {
|
||
let attrsArr = Bin.unflags(attrs);
|
||
return powerUp(null, null, p.scaleAttrs(attrsArr, min, Math.min(min + (stage || 0), attrsArr.length), [base, 100], [bonus ?? 0, 0]), null, v.percent(percent));
|
||
},
|
||
[171](attrs1, attrs2, attrs3, attrs4, min, mul, percent, bonus) {
|
||
const attrs = [attrs1, attrs2, attrs3, attrs4].filter(Boolean);
|
||
return powerUp(null, null, p.scaleMatchAttrs(attrs.flatMap(Bin.unflags), min, bonus ? attrs.length : min, [mul, 100], [bonus ?? 0, 0]), null, v.percent(percent));
|
||
},
|
||
[172]() { return setOrbState(Attributes.orbs(), 'unlocked'); },
|
||
[173](turns, attrAbsorb, comboAbsorb, damageAbsorb) {
|
||
return activeTurns(turns, voidEnemyBuff(
|
||
[
|
||
attrAbsorb && 'attr-absorb',
|
||
comboAbsorb && 'combo-absorb',
|
||
damageAbsorb && 'damage-absorb'
|
||
].filter((buff) => typeof buff === 'string')
|
||
));
|
||
},
|
||
[175](series1, series2, series3, hp, atk, rcv) { return powerUp(null, null, p.mul({ hp: hp || 100, atk: atk || 100, rcv: rcv || 100 }), c.compo('series', [series1, series2, series3].filter(Boolean))); },
|
||
[176](row1, row2, row3, row4, row5, attrs) {
|
||
return fixedOrbs(
|
||
{ orbs: [attrs ?? 0], type: 'shape', positions: [row1, row2, row3, row4, row5].map(row=>Bin.unflags(row)) }
|
||
);
|
||
},
|
||
[177](attrs, types, hp, atk, rcv, remains, baseAtk, bonusAtk) {
|
||
return [
|
||
noSkyfall(),
|
||
(hp || atk || rcv) && powerUp(Bin.unflags(attrs), Bin.unflags(types), p.mul({ hp: hp || 100, atk: atk || 100, rcv: rcv || 100 })) || null,
|
||
baseAtk && powerUp(null, null, p.scaleRemainOrbs(remains, [baseAtk ?? 100, 100], [bonusAtk ?? 0, 0])) || null
|
||
].filter(Boolean);
|
||
},
|
||
[178](time, attrs, types, hp, atk, rcv, attrs2, percent) {
|
||
return [
|
||
fixedTime(time),
|
||
(hp || atk || rcv) && powerUp(Bin.unflags(attrs), Bin.unflags(types), p.mul({ hp: hp || 100, atk: atk || 100, rcv: rcv || 100 })),
|
||
percent && reduceDamage(Bin.unflags(attrs2), v.percent(percent)) || null,
|
||
].filter(Boolean);
|
||
/*const reduceAttrs = Bin.unflags(attrs2);
|
||
const isAllAttr = isEqual(reduceAttrs, Attributes.attr);
|
||
return [
|
||
fixedTime(time),
|
||
(hp || atk || rcv) && powerUp(Bin.unflags(attrs), Bin.unflags(types), p.mul({ hp: hp || 100, atk: atk || 100, rcv: rcv || 100 }), null, isAllAttr ? v.percent(percent) : null),
|
||
percent && !isAllAttr && reduceDamage(reduceAttrs, v.percent(percent)) || null,
|
||
].filter(Boolean);*/
|
||
},
|
||
[179](turns, value, percent, bind, awokenBind) {
|
||
return [
|
||
(bind || awokenBind) ? unbind(bind ?? 0, awokenBind ?? 0) : null,
|
||
activeTurns(turns, autoHealBuff(value ? v.constant(value) : v.xMaxHP(percent)))
|
||
].filter(Boolean);
|
||
},
|
||
[180](turns, percent) { return activeTurns(turns, orbDropIncrease(v.percent(percent), [], 'enhanced')); },
|
||
|
||
[182](attrs, len, mul, percent) { return powerUp(null, null, p.scaleMatchLength(Bin.unflags(attrs), len, len, [mul || 100, 100], [0, 0]), null, v.percent(percent)); },
|
||
[183](attrs, types, percent1, atk1, reduce, percent2, atk2, rcv2) {
|
||
return [
|
||
(percent1 > 0) && powerUp(Bin.unflags(attrs), Bin.unflags(types), p.mul({ atk: atk1 || 100 }), c.hp(percent1, 100), v.percent(reduce)) || null,
|
||
(atk2 || rcv2) && powerUp(Bin.unflags(attrs), Bin.unflags(types), p.mul({ atk: atk2 || 100, rcv: rcv2 || 100 }), c.hp(0, percent2 || percent1)) || null
|
||
].filter(Boolean);
|
||
},
|
||
[184](turns) { return activeTurns(turns, noSkyfall()); },
|
||
[185](time, attrs, types, hp, atk, rcv) {
|
||
return [
|
||
timeExtend(v.constant(time / 100)),
|
||
powerUp(Bin.unflags(attrs), Bin.unflags(types), p.mul({ hp: hp || 100, atk: atk || 100, rcv: rcv || 100 })),
|
||
];
|
||
},
|
||
[186](attrs, types, hp, atk, rcv) {
|
||
return [
|
||
boardSizeChange(),
|
||
(hp || atk ||rcv) && powerUp(Bin.unflags(attrs), Bin.unflags(types), p.mul({ hp: hp || 100, atk: atk || 100, rcv: rcv || 100 })) || null,
|
||
].filter(Boolean);
|
||
},
|
||
|
||
[188](value) {
|
||
return damageEnemy('single', 'fixed', v.constant(value));
|
||
},
|
||
[189]() {
|
||
return [
|
||
setOrbState(Attributes.orbs(), 'unlocked'),
|
||
boardChange([0,1,2,3]),
|
||
autoPath(3),
|
||
];
|
||
},
|
||
|
||
[191](turns) {
|
||
return activeTurns(turns, voidEnemyBuff(['damage-void']));
|
||
},
|
||
[192](attrs, len, mul, combo) {
|
||
return powerUp(null, null, p.scaleMatchLength(Bin.unflags(attrs), len, len, [mul || 100, 100], [0, 0], true), null, null, combo ? [addCombo(combo)] : null);
|
||
},
|
||
[193](attrs, atk, rcv, percent) {
|
||
return powerUp(null, null, p.mul([atk || 100, rcv || 100]), c.LShape(Bin.unflags(attrs)), v.percent(percent));
|
||
},
|
||
[194](attrs, min, mul, combo) {
|
||
return powerUp(null, null, p.scaleAttrs(Bin.unflags(attrs), min, min, [mul || 100, 100], [0, 0]), null, null, combo ? [addCombo(combo)] : null);
|
||
},
|
||
[195](percent) {
|
||
return selfHarm(percent ? v.xCHP(100 - percent) : v.constantTo(1));
|
||
},
|
||
[196](matches) {
|
||
return unbind(0,0,matches);
|
||
},
|
||
[197]() {
|
||
return voidPoison();
|
||
},
|
||
[198](heal, atk, percent, awokenBind) {
|
||
return powerUp(null, null, p.mul([atk || 100, 100]), c.heal(heal), percent && v.percent(percent), awokenBind && [unbind(0, awokenBind ?? 0)]);
|
||
},
|
||
[199](attrs, min, damage) {
|
||
return powerUp(null, null, p.scaleAttrs(Bin.unflags(attrs), min, min, [100, 100], [0, 0]), null, null, [followAttackFixed(damage)]);
|
||
},
|
||
[200](attrs, len, damage) {
|
||
return powerUp(null, null, p.scaleMatchLength(Bin.unflags(attrs), len, len, [100, 100], [0, 0]), null, null, [followAttackFixed(damage)]);
|
||
},
|
||
[201](attrs1, attrs2, attrs3, attrs4, min, damage) {
|
||
const attrs = [attrs1, attrs2, attrs3, attrs4].filter(Boolean);
|
||
return powerUp(null, null, p.scaleMatchAttrs(attrs.flatMap(Bin.unflags), min, min, [100, 100], [0, 0]), null, null, [followAttackFixed(damage)]);
|
||
},
|
||
[202](id) {
|
||
return henshin(id);
|
||
},
|
||
[203](evotypeid, hp, atk, rcv) {
|
||
let evotype = (type=>{
|
||
switch (type) {
|
||
case 0: return "pixel-evo";
|
||
case 2: return "reincarnation-evo";
|
||
default: return type;
|
||
}
|
||
})(evotypeid);
|
||
return powerUp(null, null, p.mul({ hp: hp || 100, atk: atk || 100, rcv: rcv || 100 }),
|
||
c.compo('evolution', [evotype]));
|
||
},
|
||
|
||
[205](attrs, turns) { return activeTurns(turns, orbDropIncrease(null, Bin.unflags(attrs == -1 ? 0b1111111111: attrs), 'locked')); },
|
||
[206](attrs1, attrs2, attrs3, attrs4, attrs5, min, combo) {
|
||
const attrs = [attrs1, attrs2, attrs3, attrs4, attrs5].filter(Boolean);
|
||
return powerUp(null, null, p.scaleMatchAttrs(attrs.flatMap(Bin.unflags), min, min, [100, 100], [0, 0]), null, null, combo ? [addCombo(combo)] : null);
|
||
},
|
||
[207](turns, time, row1, row2, row3, row4, row5, count) {
|
||
/*return activeTurns(turns, count ?
|
||
generateOrbs( ['variation'], null, count, time/100):
|
||
fixedOrbs( { orbs: ['variation'], time: time/100, type: 'shape', positions: [row1, row2, row3, row4, row5].map(row=>Bin.unflags(row)) })
|
||
);*/
|
||
const options = { time: time/100};
|
||
if (count) {
|
||
options.count = count;
|
||
} else {
|
||
options.positions = [row1, row2, row3, row4, row5].map(Bin.unflags);
|
||
}
|
||
return activeTurns(turns,
|
||
boardJammingStates('roulette', count ? 'random' : 'shape', options)
|
||
);
|
||
},
|
||
[208](count1, to1, exclude1, count2, to2, exclude2) {
|
||
return [
|
||
generateOrbs(Bin.unflags(to1), Bin.unflags(exclude1), count1),
|
||
generateOrbs(Bin.unflags(to2), Bin.unflags(exclude2), count2),
|
||
];
|
||
},
|
||
[209](combo) {
|
||
return powerUp(null, null, p.scaleCross([{ single: true, attr: [Attributes.Heart], atk: 100, rcv: 100}]), null, null, combo ? [addCombo(combo)] : null);
|
||
},
|
||
[210](attrs, reduce, combo) {
|
||
return powerUp(null, null, p.scaleCross([{ single: false, attr: Bin.unflags(attrs), atk: 100, rcv: 100}]), null, v.percent(reduce), combo ? [addCombo(combo)] : null);
|
||
},
|
||
[213](attrs, types, ...awakenings) { //赋予觉醒的队长技
|
||
return impartAwakenings(Bin.unflags(attrs), Bin.unflags(types), awakenings);
|
||
},
|
||
[214](turns) { return activeTurns(turns, bindSkill()); },
|
||
[215](turns, attrs) { return activeTurns(turns, setOrbState(Bin.unflags(attrs), 'bound')); },
|
||
|
||
[217](rarity, hp, atk, rcv) {
|
||
return powerUp(null, null, p.mul({ hp: hp || 100, atk: atk || 100, rcv: rcv || 100 }),
|
||
c.compo('team-total-rarity', rarity));
|
||
},
|
||
[218](turns) { return skillBoost(v.constant(-turns)); },
|
||
|
||
[219](attrs, len, combo) {
|
||
return powerUp(null, null, p.scaleMatchLength(Bin.unflags(attrs), len, len, [100, 100], [0, 0]), null, null, combo ? [addCombo(combo)] : null);
|
||
},
|
||
[220](attrs, combo) {
|
||
var skill = powerUp(null, null, p.mul([100,100]), c.LShape(Bin.unflags(attrs)), null, combo ? [addCombo(combo)] : null);
|
||
return skill;
|
||
},
|
||
[221](attrs, damage) {
|
||
return powerUp(null, null, p.mul([100,100]), c.LShape(Bin.unflags(attrs)), null, damage ? [followAttackFixed(damage)] : null);
|
||
},
|
||
|
||
[223](combo, damage) {
|
||
return powerUp(null, null, p.scaleCombos(combo, combo, [100, 100], [0, 0]), null, null, damage ? [followAttackFixed(damage)] : null);
|
||
},
|
||
[224](turns, attr) { return activeTurns(turns, changeAttr('opponent', attr)); },
|
||
[225](min, max) { return skillProviso(c.hp(min ?? 0, max ?? 100)); },
|
||
[226](turns, percent) { return activeTurns(turns, orbDropIncrease(v.percent(percent), [], 'nail')); },
|
||
[227]() { return leaderChange(1); },
|
||
[228](turns, attrs, types, atk, rcv) {
|
||
return activeTurns(turns,
|
||
powerUp(null, null, p.scaleStateKind(null, Bin.unflags(attrs), Bin.unflags(types), p.mul({atk: atk, rcv: rcv ?? 0, hp:0})))
|
||
);
|
||
},
|
||
[229](attrs, types, hp, atk, rcv) {
|
||
return powerUp(null, null, p.scaleStateKind(null, Bin.unflags(attrs), Bin.unflags(types), p.mul({hp: hp || 0, atk: atk || 0, rcv: rcv || 0})));
|
||
},
|
||
[230](turns, target, mul) {
|
||
const targetTypes = ["self","leader-self","leader-helper","sub-members"];
|
||
const typeArr = Bin.unflags(target).map(n => targetTypes[n]);
|
||
return activeTurns(turns,
|
||
slotPowerUp(p.mul({ atk: mul }), typeArr)
|
||
);
|
||
},
|
||
[231](turns, awoken1, awoken2, awoken3, awoken4, awoken5, atk, rcv) {
|
||
return activeTurns(turns, powerUp(null, null, p.scaleStateKind([awoken1, awoken2, awoken3, awoken4, awoken5].filter(Boolean), null, null, p.mul({atk: atk, hp:0, rcv: rcv ?? 0}))));
|
||
},
|
||
[232](...ids) { return evolvedSkills(false, ids.map(id => this.parser(id))); },
|
||
[233](...ids) { return evolvedSkills(true, ids.map(id => this.parser(id))); },
|
||
[234](min, max) { return skillProviso(c.stage(min ?? 0, max ?? 0)); },
|
||
[235](attrs, lenMin, lenExact, atk, reducePercent, combo, damage) {
|
||
// const len = lenMin || lenExact; //宝珠长度
|
||
// const ee = Boolean(lenExact); //是否为刚好等于
|
||
//第二个参数为多少以上就算,第三个参数为多少以上才算
|
||
//return powerUp(null, null, p.mul({ atk: atk || 100}), c.exact('match-length', lenExact, Bin.unflags(attr)), v.percent(percent), [combo ? addCombo(combo) : null, damage ? followAttackFixed(damage) : null].filter(Boolean), true);
|
||
//let powerup, condition;
|
||
let powerup = Boolean(lenMin)
|
||
? p.scaleMatchLength(Bin.unflags(attrs), lenMin, lenMin, [atk || 100, 100], [0, 0])
|
||
: p.mul({ atk: atk || 100});
|
||
let condition = Boolean(lenExact)
|
||
? c.exact('match-length', lenExact, Bin.unflags(attrs))
|
||
: null;
|
||
let additional = [combo ? addCombo(combo) : null, damage ? followAttackFixed(damage) : null].filter(Boolean);
|
||
const eachTime = true;
|
||
return powerUp(null, null, powerup, condition, v.percent(reducePercent), additional, eachTime);
|
||
},
|
||
[236](...ids) { //随机变身
|
||
return henshin(ids.distinct(), true);
|
||
},
|
||
[237](turns, hp) { //改变HP上限
|
||
return activeTurns(turns,
|
||
powerUp(null, null, p.mul({ hp: hp }))
|
||
);
|
||
},
|
||
[238](turns, width, height, pos1, pos2) { //产云
|
||
return activeTurns(turns,
|
||
boardJammingStates('clouds', (pos1 && pos2) ? 'fixed' : 'random', { size: [width, height], positions: [pos1, pos2] })
|
||
);
|
||
},
|
||
[239](colum, turns, row) { //产封条
|
||
//const colums = Bin.unflags(colum), rows = Bin.unflags(row);
|
||
return activeTurns(turns,
|
||
boardJammingStates('immobility', 'fixed', { positions: {colums: Bin.unflags(colum), rows: Bin.unflags(row)} })
|
||
);
|
||
},
|
||
[241](turns, cap) { //改变伤害上限主动技
|
||
// const targetTypes = ["self","leader-self","leader-helper","sub-members"];
|
||
// const typeArr = Bin.unflags(target).map(n => targetTypes[n]);
|
||
return activeTurns(turns,
|
||
increaseDamageCapacity(cap * 1e8, ["self"])
|
||
);
|
||
},
|
||
[243](turns, attrs, hpPercent, probPercent) { //掉落荆棘珠
|
||
return activeTurns(turns, orbDropIncrease(v.percent(probPercent), Bin.unflags(attrs), 'thorn', v.xMaxHP(hpPercent)));
|
||
},
|
||
[244](turns, type) { //改变板面大小主动技
|
||
let width, height;
|
||
switch (type) {
|
||
case 1: {
|
||
width = 7;
|
||
height = 6;
|
||
break;
|
||
}
|
||
case 2: {
|
||
width = 5;
|
||
height = 3;
|
||
break;
|
||
}
|
||
case 3: {
|
||
width = 6;
|
||
height = 5;
|
||
break;
|
||
}
|
||
default: {
|
||
width = 6;
|
||
height = 5;
|
||
}
|
||
}
|
||
return activeTurns(turns, boardSizeChange(width, height));
|
||
},
|
||
[245](rarity, _2, _3, hp, atk, rcv) { //全员满足某种情况,现在是全部星级不一样
|
||
return powerUp(Bin.unflags(_2), Bin.unflags(_3), p.mul({ hp: hp || 100, atk: atk || 100, rcv: rcv || 100 }), c.compo('team-same-rarity', rarity));
|
||
},
|
||
[246](time, combo, cap) { //限定时间内转出多少C提高伤害上限
|
||
return CTW(v.constant(time), c.combos(combo) , increaseDamageCapacity(cap * 1e8, ["self"]));
|
||
},
|
||
[247](time, attr, min, cap) { //限定时间内转出多少色提高伤害上限
|
||
return CTW(v.constant(time), c.attrs(Bin.unflags(attr), min) , increaseDamageCapacity(cap * 1e8, ["self"]));
|
||
},
|
||
[248](turns, ...ids) { //几回合后才生效的技能
|
||
return delayActiveTurns(turns,
|
||
...ids.flatMap(id => this.parser(id))
|
||
);
|
||
},
|
||
[249](turns, attr, row1, row2, row3, row4, row5, count) {
|
||
const options = {
|
||
attrs: Bin.unflags(attr),
|
||
};
|
||
if (count) {
|
||
options.count = count;
|
||
} else {
|
||
options.positions = [row1, row2, row3, row4, row5].map(Bin.unflags);
|
||
}
|
||
return activeTurns(turns,
|
||
boardJammingStates('roulette', count ? 'random' : 'shape', options)
|
||
);
|
||
},
|
||
[250]() { //去除自身辅助
|
||
return removeAssist();
|
||
},
|
||
[251](turns, min, max) { //产超暗暗珠
|
||
return activeTurns(turns,
|
||
boardJammingStates('deep-dark', 'random', { min, max })
|
||
);
|
||
},
|
||
[253](turns) { //预测掉落主动技
|
||
return activeTurns(turns, predictionFalling());
|
||
},
|
||
[254](turns) { //预测掉落队长技
|
||
return predictionFalling();
|
||
},
|
||
//剩余多少个属性珠才能使用技能
|
||
[255](attr, min, max) { return skillProviso(c.remainAttrOrbs(Bin.unflags(attr), min ?? 0, max ?? 0)); },
|
||
|
||
[257]() {
|
||
return [
|
||
setOrbState(Attributes.orbs(), 'unlocked'),
|
||
boardChange([0,1,2,3,4,5]),
|
||
autoPath(5),
|
||
];
|
||
},
|
||
|
||
[258](turns, cap, target) { //改变伤害上限主动技
|
||
const targetTypes = ["self","leader-self","leader-helper","sub-members"];
|
||
const typeArr = Bin.unflags(target).map(n => targetTypes[n]);
|
||
return activeTurns(turns,
|
||
increaseDamageCapacity(cap * 1e8, typeArr)
|
||
);
|
||
},
|
||
[259](percent) { return breakingShield(v.xShield(percent)); },
|
||
[260](_, voiceId) { return skillPlayVoice(voiceId); },
|
||
[261](percent) { return gravity(v.xCHP(percent), 'single'); },
|
||
[1000](type, pos, ...ids) {
|
||
const posType = (type=>{
|
||
switch (type) {
|
||
case 1: return "after-me";
|
||
case 2: return "designated-position";
|
||
case 3: return "before-me";
|
||
default: return type;
|
||
}
|
||
})(type);
|
||
return obstructOpponent(posType, Bin.unflags(pos), ids);
|
||
},
|
||
};
|
||
|
||
function renderSkillEntry(skills)
|
||
{
|
||
//按住Ctrl点击技能在控制台输出技能的对象
|
||
function showParsedSkill(event) {
|
||
if (event.ctrlKey) {
|
||
//const skillId = parseInt(this.getAttribute("data-skill-id"));
|
||
console.log(this.skill);
|
||
}
|
||
}
|
||
const ul = document.createElement("ul");
|
||
ul.className = "card-skill-list";
|
||
skills.forEach(skill=>{
|
||
const li = ul.appendChild(document.createElement("li"));
|
||
li.className = skill.kind;
|
||
li.appendChild(renderSkill(skill));
|
||
//li.setAttribute("data-skill-id", skill.id);
|
||
li.skill = skill;
|
||
li.addEventListener("click", showParsedSkill);
|
||
});
|
||
|
||
//技能显示效果的合并,技能原始对象的合并在“function skillParser”里
|
||
if (merge_skill)
|
||
{
|
||
const searchKind = [ //需要配合并的技能类型
|
||
SkillKinds.SetOrbState,
|
||
SkillKinds.BoardChange,
|
||
SkillKinds.GenerateOrbs,
|
||
SkillKinds.FixedOrbs,
|
||
SkillKinds.BoardJammingStates,
|
||
];
|
||
let boardChange = skills.filter(skill=>{
|
||
if (skill.kind == SkillKinds.ActiveTurns) {
|
||
//如果是主动技,任一子技能属于这个范围就可以了
|
||
return skill.skills.some(subSkill=>searchKind.includes(subSkill.kind))
|
||
} else {
|
||
return searchKind.includes(skill.kind);
|
||
}
|
||
}).flatMap(skill=>skill.kind == SkillKinds.ActiveTurns ?
|
||
//主动技还需要再筛选一遍子技能
|
||
skill.skills.filter(subSkill=>searchKind.includes(subSkill.kind)) :
|
||
skill);
|
||
if (boardChange.filter(skill=>skill.kind != SkillKinds.SetOrbState).length > 0)
|
||
{
|
||
const boardsBar = new BoardSet(new Board(), new Board(null,7,6), new Board(null,5,4));
|
||
for (const skill of boardChange)
|
||
{
|
||
switch (skill.kind)
|
||
{
|
||
case SkillKinds.BoardChange: { //洗版
|
||
const attrs = skill.attrs;
|
||
boardsBar.boards.forEach(board=>board.randomFill(attrs));
|
||
break;
|
||
}
|
||
case SkillKinds.GenerateOrbs: { //产生珠子
|
||
let orbs = skill.orbs, exclude = skill.exclude, count = skill.count;
|
||
boardsBar.boards.forEach(board=>board.generateOrbs(orbs, count, exclude));
|
||
break;
|
||
}
|
||
case SkillKinds.FixedOrbs: { //固定位置产生珠子
|
||
for (const generate of skill.generates)
|
||
{
|
||
let orb = generate.orbs?.[0];
|
||
if (generate.type == 'shape') {
|
||
boardsBar.boards.forEach(board=>board.setShape(generate.positions, orb));
|
||
} else {
|
||
if (generate.type == 'row')
|
||
boardsBar.boards.forEach(board=>board.setRows(generate.positions, orb));
|
||
else
|
||
boardsBar.boards.forEach(board=>board.setColumns(generate.positions, orb));
|
||
}
|
||
}
|
||
break;
|
||
}
|
||
case SkillKinds.BoardJammingStates: { //产生板面干扰
|
||
const { state, posType, size, positions, count, time } = skill;
|
||
if (state == 'roulette') { //轮盘位
|
||
boardsBar.boards.forEach(board=>{
|
||
if (posType == 'random')
|
||
board.generateBlockStates('roulette', count);
|
||
else
|
||
board.setShape(positions, null, null, 'roulette');
|
||
});
|
||
}
|
||
if (state == 'clouds') { //云
|
||
boardsBar.boards.forEach(board=>{
|
||
board.generateBlockStates('clouds', count, size, positions);
|
||
});
|
||
}
|
||
if (state == 'immobility') { //封条
|
||
const {colums, rows} = skill.positions;
|
||
boardsBar.boards.forEach(board=>{
|
||
board.setColumns(colums, null, null, 'immobility');
|
||
board.setRows(rows, null, null, 'immobility');
|
||
});
|
||
}
|
||
if (state == 'deep-dark') { //超暗暗
|
||
const { min, max } = skill;
|
||
boardsBar?.boards?.forEach(board=>{
|
||
if (posType == 'random')
|
||
board.generateBlockStates('deep-dark', min == max ? min : Math.randomInteger(max, min));
|
||
else
|
||
board.setShape(positions, null, null, 'deep-dark');
|
||
});
|
||
}
|
||
break;
|
||
}
|
||
case SkillKinds.SetOrbState: { //修改珠子状态
|
||
const { orbs, state } = skill;
|
||
const count = skill?.arg?.count?.value ?? 99;
|
||
boardsBar.boards.forEach(board=>{
|
||
board.generateOrbs(orbs, count, null, state);
|
||
});
|
||
break;
|
||
}
|
||
}
|
||
}
|
||
const li = ul.appendChild(document.createElement("li"));
|
||
boardsBar.boards.forEach(board=>board.refreshTable());
|
||
li.appendChild(boardsBar.node);
|
||
li.className = "merge-board";
|
||
}
|
||
}
|
||
|
||
return ul;
|
||
}
|
||
//行列拆分成顺序和逆序的正常数字
|
||
function posSplit(pos, axis = 'row')
|
||
{
|
||
const max = axis == 'row' ? 5 : 6;
|
||
return [
|
||
pos.filter(n=>n<=2).map(n=>n+1),
|
||
pos.filter(n=>n>=3).reverse().map(n=>max-n),
|
||
];
|
||
//return {sequence: pos.filter(n=>n<=2).map(n=>n+1), reverse: pos.filter(n=>n>=3).reverse().map(n=>max-n)};
|
||
}
|
||
|
||
function createSkillIcon(iconType, className){
|
||
const idoc = document.createElement("icon");
|
||
idoc.className = `icon-skill${className ? ` ${className}` : ''}`;
|
||
idoc.setAttribute("data-icon-type", iconType);
|
||
return idoc;
|
||
}
|
||
|
||
function renderSkill(skill, option = {})
|
||
{
|
||
function renderSkillTitle(skillId, { showTurns } = {}) {
|
||
const skill = Skills[skillId];
|
||
const div = document.createElement("summary");
|
||
div.className = "evolved-skill-title";
|
||
const name = div.appendChild(document.createElement("span"));
|
||
name.className = "skill-name";
|
||
name.textContent = skill.name;
|
||
name.setAttribute("data-skillid", skillId);
|
||
//name.onclick = fastShowSkill;
|
||
if (showTurns) {
|
||
const cd = div.appendChild(document.createElement("span"));
|
||
cd.className = "skill-cd";
|
||
cd.textContent = skill.initialCooldown - skill.maxLevel + 1;
|
||
if (skill.maxLevel > 1) {
|
||
const level = div.appendChild(document.createElement("span"));
|
||
level.className = "skill-level-label";
|
||
level.textContent = skill.maxLevel;
|
||
}
|
||
}
|
||
const originalSkill = document.createElement("div");
|
||
originalSkill.className = "skill-datail-original";
|
||
originalSkill.append(parseSkillDescription(skill));
|
||
|
||
return [div, originalSkill].nodeJoin();
|
||
}
|
||
|
||
const frg = document.createDocumentFragment();
|
||
if (typeof localTranslating == "undefined") return frg;
|
||
const tsp = localTranslating.skill_parse;
|
||
const createIcon = createSkillIcon;
|
||
|
||
if (Array.isArray(skill))
|
||
{
|
||
frg.ap(skill.map(_skill=>renderSkill(_skill)));
|
||
return frg;
|
||
}
|
||
switch (skill.kind) {
|
||
case SkillKinds.Error: {
|
||
let dict = { type: skill.kind };
|
||
frg.ap(tsp.skill.error(dict));
|
||
break;
|
||
}
|
||
case SkillKinds.Unknown: {
|
||
console.log(skill);
|
||
let dict = {
|
||
type: skill.kind
|
||
};
|
||
frg.ap(tsp.skill.unknown(dict));
|
||
break;
|
||
}
|
||
case SkillKinds.ActiveTurns: { //有回合的行动
|
||
let { turns, skills } = skill;
|
||
let dict = {
|
||
turns: Array.isArray(turns) ? turns.join(tsp.word.range_hyphen().textContent) : turns,
|
||
skills: skills?.map(renderSkill)?.nodeJoin(tsp.word.semicolon()),
|
||
};
|
||
frg.ap(tsp.skill.active_turns(dict));
|
||
break;
|
||
}
|
||
case SkillKinds.DelayActiveTurns: { //有推迟回合的行动
|
||
let { turns, skills } = skill;
|
||
let dict = {
|
||
turns: Array.isArray(turns) ? turns.join(tsp.word.range_hyphen().textContent) : turns,
|
||
icon: createIcon(SkillKinds.Delay),
|
||
skills: renderSkillEntry(skills),
|
||
};
|
||
|
||
frg.ap(tsp.skill.delay_active_turns(dict));
|
||
//独立出来
|
||
//frg.ap();
|
||
break;
|
||
}
|
||
case SkillKinds.RandomSkills: { //随机技能
|
||
let skills = skill.skills;
|
||
const ul = document.createElement("ul");
|
||
ul.className = "random-active-skill";
|
||
skills.forEach((subSkill, idx)=>{
|
||
const li = ul.appendChild(document.createElement("li"));
|
||
const details = li.appendChild(document.createElement("details"));
|
||
details.open = false; //随机类技能默认关闭
|
||
details.className = "skill-details";
|
||
details.appendChild(renderSkillTitle(skill.params[idx]));
|
||
details.appendChild(renderSkillEntry(subSkill));
|
||
});
|
||
let dict = {
|
||
skills: ul,
|
||
};
|
||
frg.ap(tsp.skill.random_skills(dict));
|
||
break;
|
||
}
|
||
case SkillKinds.EvolvedSkills: { //技能进化
|
||
let skills = skill.skills, loop = skill.loop;
|
||
const ul = document.createElement("ul");
|
||
ul.className = "evolved-active-skill";
|
||
skills.forEach((subSkill, idx)=>{
|
||
const li = ul.appendChild(document.createElement("li"));
|
||
const details = li.appendChild(document.createElement("details"));
|
||
details.open = true; //进化类技能默认打开
|
||
details.className = "skill-details";
|
||
details.appendChild(renderSkillTitle(skill.params[idx], { showTurns:true }));
|
||
details.appendChild(renderSkillEntry(subSkill));
|
||
});
|
||
let dict = {
|
||
skills: ul,
|
||
};
|
||
frg.ap(tsp.skill.evolved_skills(dict));
|
||
if (loop) frg.ap(tsp.skill.evolved_skills_loop({icon: createIcon("evolved-skill-loop")}));
|
||
break;
|
||
}
|
||
case SkillKinds.Delay: { //威吓
|
||
let dict = {
|
||
icon: createIcon(skill.kind),
|
||
};
|
||
frg.ap(tsp.skill.delay(dict));
|
||
break;
|
||
}
|
||
case SkillKinds.MassAttack: { //全体攻击
|
||
let dict = {
|
||
icon: createIcon(skill.kind),
|
||
};
|
||
frg.ap(tsp.skill.mass_attack(dict));
|
||
break;
|
||
}
|
||
case SkillKinds.LeaderChange: { //切换队长
|
||
let type = skill.type;
|
||
let dict = {
|
||
icon: createIcon(skill.kind),
|
||
target: type ? tsp.target.team_last() : tsp.target.self(),
|
||
};
|
||
frg.ap(tsp.skill.leader_change(dict));
|
||
break;
|
||
}
|
||
case SkillKinds.NoSkyfall: { //无天降
|
||
let dict = {
|
||
icon: createIcon(skill.kind),
|
||
};
|
||
frg.ap(tsp.skill.no_skyfall(dict));
|
||
break;
|
||
}
|
||
case SkillKinds.SelfHarm: { //主动自残
|
||
let value = skill.value;
|
||
let dict = {
|
||
icon: createIcon("heal", "hp-decr"),
|
||
value: renderValue(value, {percent: true}),
|
||
stats: tsp.stats.hp(),
|
||
};
|
||
frg.ap(tsp.skill.self_harm(dict));
|
||
break;
|
||
}
|
||
case SkillKinds.Heal: { //主动回血buff
|
||
let value = skill.value;
|
||
let dict = {
|
||
icon: createIcon("heal", "hp-incr"),
|
||
//icon: createIcon("auto-heal"),
|
||
value: renderValue(value, {unit: tsp.unit.point, percent: value.kind == SkillValueKind.xRCV ? false : true}),
|
||
stats: tsp.stats.hp(),
|
||
};
|
||
frg.ap(tsp.skill.heal(dict));
|
||
break;
|
||
}
|
||
case SkillKinds.AutoHealBuff: { //自动回血buff
|
||
let dict = {
|
||
icon: createIcon("auto-heal"),
|
||
value: renderValue(skill.value, {unit: tsp.unit.point, percent: true}),
|
||
stats: tsp.stats.hp(),
|
||
};
|
||
frg.ap(tsp.skill.auto_heal_buff(dict));
|
||
break;
|
||
}
|
||
case SkillKinds.DefenseBreak: { //破防
|
||
let dict = {
|
||
icon: createIcon(skill.kind),
|
||
value: renderValue(skill.value, {percent: true}),
|
||
};
|
||
frg.ap(tsp.skill.defense_break(dict));
|
||
break;
|
||
}
|
||
case SkillKinds.Poison: { //毒
|
||
let dict = {
|
||
icon: createIcon(skill.kind),
|
||
belong_to: tsp.target.self(),
|
||
target: tsp.target.enemy_all(),
|
||
stats: tsp.stats.hp(),
|
||
value: renderValue(skill.value),
|
||
};
|
||
frg.ap(tsp.skill.poison(dict));
|
||
break;
|
||
}
|
||
case SkillKinds.TimeExtend: { //时间变化buff
|
||
let value = skill.value;
|
||
let dict = {
|
||
icon: createIcon("status-time", SkillValue.isLess(value) ? "time-decr" : "time-incr"),
|
||
value: renderValue(value, { unit:tsp.unit.seconds, plusSign: value.kind != SkillValueKind.Percent, percent: SkillValue.isLess(value) }),
|
||
|
||
};
|
||
frg.ap(tsp.skill.time_extend(dict));
|
||
break;
|
||
}
|
||
case SkillKinds.FollowAttack: { //队长技倍率追打
|
||
let dict = {
|
||
//icon: createIcon("follow_attack"),
|
||
belong_to: tsp.target.self(),
|
||
target: tsp.target.enemy(),
|
||
value: renderValue(skill.value),
|
||
};
|
||
frg.ap(tsp.skill.follow_attack(dict));
|
||
break;
|
||
}
|
||
case SkillKinds.FollowAttackFixed: { //队长技固伤追打
|
||
let damage = skill.value;
|
||
let dict = {
|
||
damage: renderValue(damage, {unit: tsp.unit.point}),
|
||
attr: renderAttrs('fixed'),
|
||
};
|
||
frg.ap(tsp.skill.follow_attack_fixed(dict));
|
||
break;
|
||
}
|
||
case SkillKinds.AutoHeal: { //队长技自动回血
|
||
let dict = {
|
||
icon: createIcon(skill.kind),
|
||
belong_to: tsp.target.self(),
|
||
value: renderValue(skill.value),
|
||
stats: tsp.stats.hp(),
|
||
};
|
||
frg.ap(tsp.skill.auto_heal(dict));
|
||
break;
|
||
}
|
||
case SkillKinds.CTW: { //时间暂停
|
||
let {time, cond, skill: subSkill} = skill;
|
||
let dict = {
|
||
icon: createIcon(skill.kind),
|
||
time: renderValue(time, { unit: tsp.unit.seconds }),
|
||
};
|
||
if (cond) {
|
||
let dict2 = {
|
||
cond: renderCondition(cond),
|
||
skill: renderSkill(subSkill)
|
||
}
|
||
dict.addition = tsp.skill.ctw_addition(dict2);
|
||
}
|
||
frg.ap(tsp.skill.ctw(dict));
|
||
break;
|
||
}
|
||
case SkillKinds.Gravity: { //重力
|
||
let {value, target} = skill;
|
||
let dict = {
|
||
icon: createIcon(skill.kind),
|
||
target: target === 'all' ? tsp.target.enemy_all() : tsp.target.enemy_one(),
|
||
value: renderValue(value, { percent:true }),
|
||
};
|
||
frg.ap(tsp.skill.gravity(dict));
|
||
break;
|
||
}
|
||
case SkillKinds.Resolve: { //根性
|
||
let prob = skill.prob;
|
||
let dict = {
|
||
icon: createIcon(skill.kind),
|
||
stats: renderStat('chp'),
|
||
min: renderValue(skill.min, { percent:true }),
|
||
max: renderValue(skill.max, { percent:true }),
|
||
};
|
||
frg.ap(tsp.skill.resolve(dict));
|
||
break;
|
||
}
|
||
|
||
case SkillKinds.DamageEnemy: { //大炮和固伤
|
||
let attr = skill.attr, target = skill.target, damage = skill.damage, times = skill.times;
|
||
if (attr == null) break; //没有属性时,编号为0的空技能
|
||
let dict = {
|
||
target: target === 'all' ? tsp.target.enemy_all() : target === 'single' ? tsp.target.enemy_one() : tsp.target.enemy_attr({attr: renderAttrs(target, {affix: true})}),
|
||
damage: renderValue(damage, {unit: tsp.unit.point}),
|
||
attr: renderAttrs(attr, {affix: (attr === 'self' || attr === 'fixed') ? false : true}),
|
||
};
|
||
if (times)
|
||
{
|
||
dict.times = tsp.skill.damage_enemy_times({
|
||
times: renderValue(v.constant(times), {unit: tsp.unit.times})
|
||
});
|
||
dict.totalDamage = tsp.skill.damage_enemy_count({
|
||
damage: renderValue(v.constant(damage.value * times), {unit: tsp.unit.point})
|
||
});
|
||
}
|
||
frg.ap(tsp.skill.damage_enemy(dict));
|
||
break;
|
||
}
|
||
case SkillKinds.Unbind: { //解封
|
||
let normal = skill.normal, awakenings = skill.awakenings, matches = skill.matches;
|
||
let effects = [];
|
||
let enabledStats = [normal, awakenings, matches].filter(Boolean);
|
||
if (merge_skill && enabledStats.length >= 2 && enabledStats.every((s,i,arr)=>s==arr[0]))
|
||
{
|
||
if (normal)
|
||
{
|
||
effects.push(tsp.skill.unbind_normal({icon: createIcon("unbind-normal")}));
|
||
}
|
||
if (awakenings)
|
||
{
|
||
effects.push(tsp.skill.unbind_awakenings({icon: createIcon("unbind-awakenings")}));
|
||
}
|
||
if (matches)
|
||
{
|
||
effects.push(tsp.skill.unbind_matches({icon: createIcon("unbind-matches")}));
|
||
}
|
||
let dict = {
|
||
turns: enabledStats[0],
|
||
stats: effects.nodeJoin(tsp.word.slight_pause()),
|
||
}
|
||
frg.ap(tsp.skill.unbind(dict));
|
||
}
|
||
else
|
||
{
|
||
if (normal)
|
||
{
|
||
let dict = {
|
||
turns: normal,
|
||
stats: tsp.skill.unbind_normal({icon: createIcon("unbind-normal")}),
|
||
}
|
||
effects.push(tsp.skill.unbind(dict));
|
||
}
|
||
if (awakenings)
|
||
{
|
||
let dict = {
|
||
turns: awakenings,
|
||
stats: tsp.skill.unbind_awakenings({icon: createIcon("unbind-awakenings")}),
|
||
}
|
||
effects.push(tsp.skill.unbind(dict));
|
||
}
|
||
if (matches)
|
||
{
|
||
let dict = {
|
||
turns: matches,
|
||
stats: tsp.skill.unbind_matches({icon: createIcon("unbind-matches")}),
|
||
}
|
||
effects.push(tsp.skill.unbind(dict));
|
||
}
|
||
frg.ap(effects.nodeJoin(tsp.word.comma()));
|
||
}
|
||
break;
|
||
}
|
||
case SkillKinds.BindSkill: {
|
||
let dict = {
|
||
icon: createIcon(skill.kind)
|
||
};
|
||
frg.ap(tsp.skill.bind_skill(dict));
|
||
break;
|
||
}
|
||
case SkillKinds.BoardChange: { //洗版
|
||
const attrs = skill.attrs;
|
||
let dict = {
|
||
orbs: renderOrbs(attrs),
|
||
};
|
||
frg.ap(tsp.skill.board_change(dict));
|
||
if (!merge_skill)
|
||
{
|
||
const boardsBar = new BoardSet(new Board(attrs), new Board(attrs,7,6), new Board(attrs,5,4));
|
||
boardsBar.boards.forEach(board=>{
|
||
board.refreshTable();
|
||
});
|
||
frg.ap(boardsBar.node);
|
||
}
|
||
break;
|
||
}
|
||
case SkillKinds.SkillBoost: { //溜
|
||
const min = skill.min, max = skill.max;
|
||
let dict = {
|
||
icon: createIcon(skill.kind, SkillValue.isLess(min) ? "boost-decr" : "boost-incr"),
|
||
turns_min: renderValue(min, { unit:tsp.unit.turns, plusSign:true }),
|
||
};
|
||
if (max.value !== min.value) {
|
||
dict.turns_max = tsp.skill.skill_boost_range(
|
||
{turns: renderValue(max, { unit:tsp.unit.turns, plusSign:true })}
|
||
);
|
||
}
|
||
frg.ap(tsp.skill.skill_boost(dict));
|
||
break;
|
||
}
|
||
case SkillKinds.AddCombo: { //+C
|
||
const value = skill.value;
|
||
let icon = createIcon(skill.kind);
|
||
icon.setAttribute("data-add-combo", value);
|
||
let dict = {
|
||
icon: icon,
|
||
value: value,
|
||
};
|
||
frg.ap(tsp.skill.add_combo(dict));
|
||
break;
|
||
}
|
||
case SkillKinds.FixedTime: { //固定手指
|
||
const value = skill.value;
|
||
let dict = {
|
||
icon: createIcon(skill.kind),
|
||
value: renderValue(value, { unit: tsp.unit.seconds }),
|
||
};
|
||
frg.ap(tsp.skill.fixed_time(dict));
|
||
break;
|
||
}
|
||
case SkillKinds.MinMatchLength: { //最低匹配长度
|
||
const value = skill.value;
|
||
let dict = {
|
||
icon: createIcon(skill.kind),
|
||
unmatchable: value - 1,
|
||
matchable: value,
|
||
};
|
||
frg.ap(tsp.skill.min_match_length(dict));
|
||
break;
|
||
}
|
||
case SkillKinds.DropRefresh: { //刷版
|
||
let dict = {
|
||
icon: createIcon(skill.kind),
|
||
};
|
||
frg.ap(tsp.skill.drop_refresh(dict));
|
||
break;
|
||
}
|
||
case SkillKinds.Drum: { //太鼓达人音效
|
||
frg.ap(tsp.skill.drum());
|
||
break;
|
||
}
|
||
case SkillKinds.AutoPath: { //自动路径,小龙的萌新技能
|
||
const {matchesNumber} = skill;
|
||
frg.ap(tsp.skill.auto_path({
|
||
icon: createIcon(skill.kind),
|
||
matchesNumber: renderValue(matchesNumber),
|
||
}));
|
||
break;
|
||
}
|
||
case SkillKinds.Vampire: { //吸血
|
||
let attr = skill.attr, damage = skill.damage, heal = skill.heal;
|
||
let _dict = {
|
||
target: tsp.target.enemy_one(),
|
||
damage: renderValue(damage),
|
||
attr: renderAttrs(attr, {affix: (attr === 'self' || attr === 'fixed') ? false : true}),
|
||
};
|
||
let dict = {
|
||
icon: createIcon("heal", "hp-incr"),
|
||
damage_enemy: tsp.skill.damage_enemy(_dict),
|
||
heal: renderValue(heal, {percent: true}),
|
||
};
|
||
frg.ap(tsp.skill.vampire(dict));
|
||
break;
|
||
}
|
||
case SkillKinds.CounterAttack: { //反击
|
||
let attr = skill.attr, prob = skill.prob, value = skill.value;
|
||
let dict = {
|
||
icon: createIcon(skill.kind),
|
||
target: tsp.target.enemy(),
|
||
chance: prob.value < 1 ? tsp.value.prob({value: renderValue(prob, { percent:true })}) : null,
|
||
value: renderValue(value),
|
||
attr: renderAttrs(attr, {affix: true}),
|
||
};
|
||
frg.ap(tsp.skill.counter_attack(dict));
|
||
break;
|
||
}
|
||
case SkillKinds.ChangeOrbs: { //珠子变换
|
||
let changes = skill.changes;
|
||
let subDocument = [];
|
||
for (const change of changes)
|
||
{
|
||
let dict = {
|
||
from: renderOrbs(change.from),
|
||
to: renderOrbs(change.to),
|
||
};
|
||
subDocument.push(tsp.skill.change_orbs(dict));
|
||
}
|
||
frg.ap(subDocument.nodeJoin(tsp.word.comma()));
|
||
break;
|
||
}
|
||
case SkillKinds.GenerateOrbs: { //产生珠子
|
||
let orbs = skill.orbs, exclude = skill.exclude, count = skill.count;
|
||
let dict = {
|
||
exclude: exclude?.length ? tsp.word.affix_exclude({cotent: renderOrbs(exclude)}) : void 0,
|
||
orbs: renderOrbs(orbs),
|
||
value: count,
|
||
};
|
||
frg.ap(tsp.skill.generate_orbs(dict));
|
||
if (!merge_skill)
|
||
{
|
||
const boardsBar = new BoardSet(new Board(), new Board(null,7,6), new Board(null,5,4));
|
||
boardsBar.boards.forEach(board=>{
|
||
board.generateOrbs(orbs, count, exclude);
|
||
board.refreshTable();
|
||
});
|
||
frg.ap(boardsBar.node);
|
||
}
|
||
break;
|
||
}
|
||
case SkillKinds.FixedOrbs: { //固定位置产生珠子
|
||
let generates = skill.generates;
|
||
let slight_pause = tsp.word.slight_pause().textContent;
|
||
let subDocument = [];
|
||
const boardsBar = merge_skill ? null : new BoardSet(new Board(), new Board(null,7,6), new Board(null,5,4));
|
||
|
||
for (const generate of generates)
|
||
{
|
||
let orb = generate.orbs?.[0];
|
||
let dict = {
|
||
orbs: renderOrbs(orb),
|
||
};
|
||
if (generate.type == 'shape')
|
||
{
|
||
dict.position = tsp.position.shape();
|
||
boardsBar?.boards?.forEach(board=>board.setShape(generate.positions, orb));
|
||
}else
|
||
{
|
||
let posFrgs = [];
|
||
if (generate.positions.length == 0) continue;
|
||
if (generate.type == 'row')
|
||
{
|
||
const [sequence, reverse] = posSplit(generate.positions, 'row');
|
||
if (sequence.length) posFrgs.push(tsp.position.top({pos: sequence.join(slight_pause)}));
|
||
if (reverse.length) posFrgs.push(tsp.position.bottom({pos: reverse.join(slight_pause)}));
|
||
boardsBar?.boards?.forEach(board=>board.setRows(generate.positions, orb));
|
||
}else
|
||
{
|
||
const [sequence, reverse] = posSplit(generate.positions, 'colum');
|
||
if (sequence.length) posFrgs.push(tsp.position.left({pos: sequence.join(slight_pause)}));
|
||
if (reverse.length) posFrgs.push(tsp.position.right({pos: reverse.join(slight_pause)}));
|
||
boardsBar?.boards?.forEach(board=>board.setColumns(generate.positions, orb));
|
||
}
|
||
dict.position = posFrgs.nodeJoin(tsp.word.slight_pause());
|
||
}
|
||
subDocument.push(tsp.skill.fixed_orbs(dict));
|
||
}
|
||
frg.ap(subDocument.nodeJoin(tsp.word.comma()));
|
||
if (boardsBar) {
|
||
boardsBar.boards.forEach(board=>board.refreshTable());
|
||
frg.ap(boardsBar.node);
|
||
}
|
||
|
||
break;
|
||
}
|
||
case SkillKinds.OrbDropIncrease: { //增加天降
|
||
let {prob, attrs, flag, value} = skill;
|
||
prob = prob || v.percent(100);
|
||
let dict = {
|
||
prob: renderValue(prob, {percent: true}),
|
||
orbs: renderOrbs(attrs, {className: "drop", affix: true}),
|
||
flag: flag && tsp.orbs[flag]({icon: createIcon("orb-" + flag)}) || null,
|
||
};
|
||
if (value?.kind == SkillValueKind.xMaxHP) {
|
||
dict.value = tsp.skill.orb_thorn({value: renderValue(value, {percent: true})})
|
||
}
|
||
frg.ap(flag ? tsp.skill.orb_drop_increase_flag(dict) : tsp.skill.orb_drop_increase(dict));
|
||
break;
|
||
}
|
||
case SkillKinds.VoidEnemyBuff: {
|
||
let buffs = skill.buffs;
|
||
let subDocument = [];
|
||
for (const buff of buffs)
|
||
{
|
||
let dict = {
|
||
icon: createIcon(buff),
|
||
};
|
||
subDocument.push(tsp.skill[buff.replace(/\-/g,'_')](dict));
|
||
}
|
||
let dict = {
|
||
buff: subDocument.nodeJoin(tsp.word.slight_pause()),
|
||
};
|
||
frg.ap(tsp.skill.void_enemy_buff(dict));
|
||
break;
|
||
}
|
||
case SkillKinds.ChangeAttribute: {
|
||
let attr = skill.attr, target = skill.target;
|
||
let dict = {
|
||
attrs: renderAttrs(attr, {affix: true}),
|
||
target: target === 'opponent' ? tsp.target.enemy_all() : tsp.target.self(),
|
||
};
|
||
frg.ap(tsp.skill.change_attribute(dict));
|
||
break;
|
||
}
|
||
case SkillKinds.SetOrbState: {
|
||
let orbs = skill.orbs, state = skill.state, arg = skill.arg;
|
||
let dict = {
|
||
orbs: renderOrbs(orbs, {className: state, affix: true}),
|
||
icon: createIcon('orb-' + state),
|
||
};
|
||
switch (state)
|
||
{
|
||
case "enhanced":{
|
||
dict.value = renderValue(arg.enhance, {percent: true});
|
||
frg.ap(tsp.skill.set_orb_state_enhanced(dict));
|
||
break;
|
||
}
|
||
case "locked":{
|
||
if (arg.count.value < 42)
|
||
dict.value = renderValue(arg.count, {unit: tsp.unit.orbs});
|
||
frg.ap(tsp.skill.set_orb_state_locked(dict));
|
||
break;
|
||
}
|
||
case "unlocked":{
|
||
frg.ap(tsp.skill.set_orb_state_unlocked(dict));
|
||
break;
|
||
}
|
||
case "bound":{
|
||
frg.ap(tsp.skill.set_orb_state_bound(dict));
|
||
break;
|
||
}
|
||
}
|
||
break;
|
||
}
|
||
case SkillKinds.RateMultiply: {
|
||
let rate = skill.rate, value = skill.value;
|
||
let dict = {
|
||
rate: tsp.skill["rate_multiply_" + rate]({icon: createIcon(skill.kind + "-" + rate)}),
|
||
value: renderValue(value),
|
||
};
|
||
frg.ap(tsp.skill.rate_multiply(dict));
|
||
break;
|
||
}
|
||
case SkillKinds.ReduceDamage: {
|
||
let attrs = skill.attrs, percent = skill.percent, condition = skill.condition, prob = skill.prob;
|
||
let dict = {
|
||
icon: createIcon(skill.kind),
|
||
attrs: renderAttrs(attrs, {affix: true}),
|
||
value: renderValue(percent, {percent: true}),
|
||
condition: condition ? renderCondition(condition) : null,
|
||
chance: prob.value < 1 ? tsp.value.prob({value: renderValue(prob, { percent:true })}) : null,
|
||
};
|
||
frg.ap(tsp.skill.reduce_damage(dict));
|
||
break;
|
||
}
|
||
case SkillKinds.PowerUp: {
|
||
let { attrs, types, targets, condition, value, reduceDamage, additional, eachTime } = skill;
|
||
let dict = {
|
||
icon: createIcon(skill.kind),
|
||
};
|
||
let comma = tsp.word.comma;
|
||
if (condition) dict.condition = renderCondition(condition);
|
||
|
||
let targetDict = {}, attrs_types = [];
|
||
if (attrs?.length && !isEqual(attrs, Attributes.all()))
|
||
{
|
||
targetDict.attrs = renderAttrs(attrs || [], {affix: attrs?.filter(attr=> attr !== 5)?.length});
|
||
attrs_types.push(targetDict.attrs);
|
||
}
|
||
if (types?.length)
|
||
{
|
||
targetDict.types = renderTypes(types || [], {affix: true});
|
||
attrs_types.push(targetDict.types);
|
||
}
|
||
if (targets != undefined)
|
||
{
|
||
targetDict.target = document.createDocumentFragment();
|
||
|
||
//增加队员伤害的技能的目标,删选出来,其他的目标则不显示
|
||
const targetTypes = ["self","leader-self","leader-helper","sub-members"];
|
||
let atkUpTarget = targets.filter(n=>targetTypes.includes(n));
|
||
if (atkUpTarget.length) {
|
||
targetDict.target.appendChild(createTeamFlags(atkUpTarget));
|
||
}
|
||
|
||
targetDict.target.appendChild(targets.map(target=>
|
||
tsp?.target[target.replaceAll("-","_")]?.())
|
||
.nodeJoin(tsp.word.slight_pause()));
|
||
|
||
attrs_types.push(targetDict.target);
|
||
}
|
||
if (attrs_types.length)
|
||
{
|
||
targetDict.attrs_types = attrs_types.nodeJoin(tsp.word.slight_pause());
|
||
}
|
||
|
||
if (attrs_types.length) dict.targets = tsp.skill.power_up_targets(targetDict);
|
||
|
||
if (value){
|
||
/*if (attrs?.includes(5) && value.kind == SkillPowerUpKind.Multiplier)
|
||
{ //如果属性有5,则是回复力
|
||
let _value = Object.assign({}, value);
|
||
_value.rcv = value.atk;
|
||
_value.atk = value.rcv;
|
||
value = _value;
|
||
}*/
|
||
if (value.kind == SkillPowerUpKind.Multiplier && Boolean(value.hp || value.atk || value.rcv) == false)
|
||
{
|
||
//不显示 value
|
||
}else
|
||
{
|
||
dict.value = renderPowerUp(value);
|
||
}
|
||
}
|
||
if (reduceDamage && reduceDamage.value > 0) {
|
||
let reduceDamageNode = tsp.skill.reduce_damage({
|
||
value: renderValue(reduceDamage, {percent: true}),
|
||
icon: createIcon("reduce-damage"),
|
||
});
|
||
dict.reduceDamage = [comma(), reduceDamageNode].nodeJoin();
|
||
}
|
||
if (additional?.length) {
|
||
let additionalNode = additional.filter(Boolean).map(subSkill=>renderSkill(subSkill, option));
|
||
dict.additional = [comma(), additionalNode.nodeJoin(comma())].nodeJoin();
|
||
}
|
||
if (eachTime) {
|
||
dict.each_time = tsp.word.each_time();
|
||
}
|
||
frg.ap(tsp.skill.power_up(dict));
|
||
break;
|
||
}
|
||
case SkillKinds.SlotPowerUp: { //增加伤害上限
|
||
const {value, targets} = skill;
|
||
|
||
let dict = {
|
||
icon: createIcon(skill.kind, value.atk > 1 ? "atk-incr" : "atk-decr"),
|
||
targets: document.createDocumentFragment(),
|
||
value: renderPowerUp(value),
|
||
};
|
||
|
||
dict.targets.append(createTeamFlags(targets));
|
||
dict.targets.append(targets.map(target=>
|
||
tsp?.target[target.replaceAll("-","_")]?.())
|
||
.nodeJoin(tsp.word.slight_pause()));
|
||
|
||
frg.ap(tsp.skill.slot_power_up(dict));
|
||
break;
|
||
}
|
||
case SkillKinds.Henshin: { //变身
|
||
let ids = skill.ids, random = skill.random;
|
||
let doms = ids.map(id=>{
|
||
let dom = cardN(id);
|
||
//dom.monDom.onclick = changeToIdInSkillDetail;
|
||
return dom; })
|
||
let dict = {
|
||
cards: doms.nodeJoin(),
|
||
}
|
||
frg.ap(random ?
|
||
tsp.skill.random_henshin(dict) :
|
||
tsp.skill.henshin(dict)
|
||
);
|
||
break;
|
||
}
|
||
case SkillKinds.VoidPoison: { //毒无效
|
||
let dict = {
|
||
poison: renderOrbs([7,8], {affix: true})
|
||
}
|
||
frg.ap(tsp.skill.void_poison(dict));
|
||
break;
|
||
}
|
||
case SkillKinds.SkillProviso: { //条件限制才能用技能
|
||
let cond = skill.cond;
|
||
let dict = {
|
||
condition: renderCondition(cond)
|
||
}
|
||
frg.ap(tsp.skill.skill_proviso(dict));
|
||
break;
|
||
}
|
||
case SkillKinds.ImpartAwakenings: { //赋予队员觉醒
|
||
let attrs = skill.attrs, types = skill.types, awakenings = skill.awakenings;
|
||
let dict = {
|
||
awakenings: renderAwakenings(awakenings, {affix: true}),
|
||
}
|
||
|
||
let attrs_types = [];
|
||
if (attrs?.length && !isEqual(attrs, Attributes.all()))
|
||
{
|
||
dict.attrs = renderAttrs(attrs || [], {affix: attrs?.filter(attr=> attr !== 5)?.length});
|
||
attrs_types.push(dict.attrs);
|
||
}
|
||
if (types?.length)
|
||
{
|
||
dict.types = renderTypes(types || [], {affix: true});
|
||
attrs_types.push(dict.types);
|
||
}
|
||
if (attrs_types.length)
|
||
{
|
||
dict.attrs_types = attrs_types.nodeJoin(tsp.word.slight_pause());
|
||
}
|
||
|
||
frg.ap(tsp.skill.impart_awoken(dict));
|
||
break;
|
||
}
|
||
case SkillKinds.ObstructOpponent: { //条件限制才能用技能
|
||
let type = skill.type, pos = skill.pos, enemy_skills = skill.enemy_skills;
|
||
let slight_pause = tsp.word.slight_pause().textContent;
|
||
let dict = {
|
||
skills: enemy_skills.join(slight_pause)
|
||
}
|
||
let targetDict = { positions: pos?.map(p=>p+1).join(slight_pause)}
|
||
switch (type)
|
||
{
|
||
case "after-me": {
|
||
dict.target = tsp.skill.obstruct_opponent_after_me(targetDict);
|
||
break;
|
||
}
|
||
case "designated-position": {
|
||
dict.target = tsp.skill.obstruct_opponent_designated_position(targetDict);
|
||
break;
|
||
}
|
||
case "before-me": {
|
||
dict.target = tsp.skill.obstruct_opponent_before_me(targetDict);
|
||
break;
|
||
}
|
||
default: {
|
||
dict.target = tsp.cond.unknown();
|
||
break;
|
||
}
|
||
}
|
||
frg.ap(tsp.skill.obstruct_opponent(dict));
|
||
break;
|
||
}
|
||
case SkillKinds.IncreaseDamageCapacity: { //增加伤害上限
|
||
const {cap, targets} = skill;
|
||
let dict = {
|
||
icon: createIcon(skill.kind, cap > 0x7FFFFFFF ? "cap-incr" : "cap-decr"),
|
||
targets: document.createDocumentFragment(),
|
||
cap: cap.bigNumberToString(),
|
||
};
|
||
// if (targets[0] !== 'self' || targets.length > 1) {
|
||
dict.targets.append(createTeamFlags(targets));
|
||
// }
|
||
dict.targets.append(targets.map(target=>
|
||
tsp?.target[target.replaceAll("-","_")]?.())
|
||
.nodeJoin(tsp.word.slight_pause()));
|
||
|
||
frg.ap(tsp.skill.increase_damage_cap(dict));
|
||
break;
|
||
}
|
||
case SkillKinds.BoardJammingStates: { //板面产生干扰状态
|
||
const { state, posType, positions, count, time, attrs } = skill;
|
||
const boardsBar = merge_skill ? null : new BoardSet(new Board(), new Board(null,7,6), new Board(null,5,4));
|
||
const slight_pause = tsp.word.slight_pause().textContent;
|
||
|
||
let dict = {
|
||
icon: createIcon('board-' + state),
|
||
state: tsp.board[state.replaceAll("-","_")](),
|
||
position: posType == 'random' ? tsp.position.random() : tsp.position.shape(),
|
||
};
|
||
if (state == 'roulette') { //轮盘位
|
||
const commentContent = [];
|
||
time && commentContent.push(tsp.board.roulette_time({duration: renderValue(v.constant(time), {unit: tsp.unit.seconds})}));
|
||
Array.isArray(attrs) && attrs.length && commentContent.push(tsp.board.roulette_attrs({orbs: renderOrbs(attrs)}));
|
||
dict.comment = tsp.word.comment({content: commentContent.nodeJoin(tsp.word.slight_pause())});
|
||
|
||
dict.count = renderValue(v.constant(count || positions.flat().length), {unit: tsp.unit.orbs});
|
||
boardsBar?.boards?.forEach(board=>{
|
||
if (posType == 'random')
|
||
board.generateBlockStates('roulette', count);
|
||
else
|
||
board.setShape(positions, null, null, 'roulette');
|
||
});
|
||
}
|
||
if (state == 'clouds') { //云
|
||
const [width, height] = skill.size;
|
||
dict.size = tsp.value.size({ width, height});
|
||
boardsBar?.boards?.forEach(board=>{
|
||
board.generateBlockStates('clouds', count, [width, height], positions);
|
||
});
|
||
}
|
||
if (state == 'immobility') { //封条
|
||
const {colums, rows} = skill.positions;
|
||
|
||
let posFrgs = [];
|
||
const [sequenceCols, reverseCols] = posSplit(colums, 'colum');
|
||
if (sequenceCols.length) posFrgs.push(tsp.position.left({pos: sequenceCols.join(slight_pause)}));
|
||
if (reverseCols.length) posFrgs.push(tsp.position.right({pos: reverseCols.join(slight_pause)}));
|
||
|
||
const [sequenceRows, reverseRows] = posSplit(rows, 'row');
|
||
if (sequenceRows.length) posFrgs.push(tsp.position.top({pos: sequenceRows.join(slight_pause)}));
|
||
if (reverseRows.length) posFrgs.push(tsp.position.bottom({pos: reverseRows.join(slight_pause)}));
|
||
|
||
boardsBar?.boards?.forEach(board=>{
|
||
board.setColumns(colums, null, null, 'immobility');
|
||
board.setRows(rows, null, null, 'immobility');
|
||
});
|
||
|
||
dict.position = posFrgs.nodeJoin(tsp.word.slight_pause());
|
||
}
|
||
if (state == 'deep-dark') { //超暗暗
|
||
const { min, max } = skill;
|
||
|
||
dict.count = renderValue(v.constant(min), {unit: tsp.unit.orbs});
|
||
if (min !== max) {
|
||
dict.count.append(tsp.word.range_hyphen(),renderValue(v.constant(max), {unit: tsp.unit.orbs}));
|
||
}
|
||
boardsBar?.boards?.forEach(board=>{
|
||
if (posType == 'random')
|
||
board.generateBlockStates('deep-dark', min == max ? min : Math.randomInteger(max, min));
|
||
else
|
||
board.setShape(positions, null, null, 'deep-dark');
|
||
});
|
||
}
|
||
frg.ap(tsp.skill.board_jamming_state(dict));
|
||
|
||
if (boardsBar) {
|
||
boardsBar.boards.forEach(board=>board.refreshTable());
|
||
frg.ap(boardsBar.node);
|
||
}
|
||
break;
|
||
}
|
||
case SkillKinds.BoardSizeChange: { //改变板面大小
|
||
const { width, height } = skill;
|
||
|
||
let dict = {
|
||
icon: createIcon(skill.kind),
|
||
size: tsp.value.size({ width, height}),
|
||
};
|
||
frg.ap(tsp.skill.board_size_change(dict));
|
||
break;
|
||
}
|
||
case SkillKinds.RemoveAssist: { //去除武器
|
||
let dict = {
|
||
icon: createIcon(skill.kind)
|
||
};
|
||
frg.ap(tsp.skill.remove_assist(dict));
|
||
break;
|
||
}
|
||
case SkillKinds.PredictionFalling: { //预知掉落
|
||
let dict = {
|
||
icon: createIcon(skill.kind)
|
||
};
|
||
frg.ap(tsp.skill.prediction_falling(dict));
|
||
break;
|
||
}
|
||
case SkillKinds.BreakingShield: { //破白盾
|
||
let dict = {
|
||
icon: createIcon(skill.kind),
|
||
target: tsp.target.enemy(),
|
||
value: renderValue(skill.value, { percent:true }),
|
||
};
|
||
frg.ap(tsp.skill.gravity(dict));
|
||
break;
|
||
}
|
||
case SkillKinds.PlayVoice: { //播放技能语音
|
||
const { id } = skill;
|
||
const icon = document.createElement("icon");
|
||
icon.className = "awoken-icon";
|
||
icon.setAttribute("data-awoken-icon", 63);
|
||
icon.onclick = ()=>playVoiceById(id);
|
||
|
||
let dict = {
|
||
icon,
|
||
};
|
||
frg.ap(tsp.skill.play_voice(dict));
|
||
break;
|
||
}
|
||
|
||
default: {
|
||
console.log("未处理的技能类型",skill.kind, skill);
|
||
frg.ap(skill.kind);
|
||
}
|
||
}
|
||
return frg;
|
||
};
|
||
|
||
function renderStat(stat, option) {
|
||
const frg = document.createDocumentFragment();
|
||
if (typeof localTranslating == "undefined") return frg;
|
||
const tspt = localTranslating.skill_parse.stats;
|
||
if (tspt[stat])
|
||
frg.ap(tspt[stat](option));
|
||
else
|
||
{
|
||
console.log("未知状态类型",stat);
|
||
frg.ap(tspt.unknown({ type: stat }));
|
||
}
|
||
return frg;
|
||
}
|
||
|
||
function renderAttrs(attrs, option = {}) {
|
||
if (!Array.isArray(attrs))
|
||
attrs = [attrs ?? 0];
|
||
const frg = document.createDocumentFragment();
|
||
if (typeof localTranslating == "undefined") return frg;
|
||
|
||
const tsp = localTranslating.skill_parse;
|
||
let contentFrg;
|
||
if (isEqual(attrs, Attributes.all()))
|
||
{
|
||
contentFrg = tsp.attrs.all();
|
||
}
|
||
else
|
||
{
|
||
contentFrg = attrs.map(attr => {
|
||
const icon = document.createElement("icon");
|
||
icon.className = "attr";
|
||
icon.setAttribute("data-attr-icon",attr);
|
||
return tsp.attrs?.[attr]({icon: icon});
|
||
})
|
||
.nodeJoin(tsp.word.slight_pause());
|
||
}
|
||
if (option.affix)
|
||
contentFrg = tsp.word.affix_attr({cotent: contentFrg});
|
||
frg.ap(contentFrg);
|
||
return frg;
|
||
}
|
||
|
||
function renderOrbs(attrs, option = {}) {
|
||
if (!Array.isArray(attrs))
|
||
attrs = [attrs ?? 0];
|
||
|
||
const frg = document.createDocumentFragment();
|
||
if (typeof localTranslating == "undefined") return frg;
|
||
|
||
const tsp = localTranslating.skill_parse;
|
||
let contentFrg;
|
||
|
||
if (attrs.every(a=>Number.isInteger(a))) {
|
||
let attrBin = new Bin(attrs);
|
||
if ((attrBin.int & 0b1111111111) == 0b1111111111) { //十种珠子
|
||
frg.ap(tsp.orbs.all());
|
||
attrs.length = 0;
|
||
} else if ((attrBin.int & 0b11111) == 0b11111) { //基础5色
|
||
frg.ap(renderOrbs('_5color'));
|
||
attrBin = new Bin(attrBin.int & 0b1111100000);
|
||
attrs = [...attrBin];
|
||
if (attrs.length > 0) { //如果5色以上还有剩的,就增加一个加号
|
||
frg.ap(' + ');
|
||
}
|
||
}
|
||
}
|
||
contentFrg = attrs.map(attr => {
|
||
const icon = document.createElement("icon");
|
||
icon.className = "orb";
|
||
if (option.className) icon.className += " " + option.className;
|
||
icon.setAttribute("data-orb-icon",attr);
|
||
let dict = {
|
||
icon: icon,
|
||
}
|
||
return tsp.orbs?.[attr](dict);
|
||
})
|
||
.nodeJoin(tsp.word.slight_pause());
|
||
frg.ap(contentFrg);
|
||
|
||
if (option.affix)
|
||
contentFrg = tsp.word.affix_orb({cotent: contentFrg});
|
||
if (option.any && attrs.length >= 2)
|
||
contentFrg = tsp.orbs.any({cotent: contentFrg});
|
||
frg.ap(contentFrg);
|
||
return frg;
|
||
}
|
||
|
||
function renderTypes(types, option = {}) {
|
||
if (!Array.isArray(types))
|
||
types = [types ?? 0];
|
||
const frg = document.createDocumentFragment();
|
||
if (typeof localTranslating == "undefined") return frg;
|
||
|
||
const tsp = localTranslating.skill_parse;
|
||
let contentFrg = types.map(type => {
|
||
const icon = document.createElement("icon");
|
||
icon.className = "type-icon";
|
||
icon.setAttribute("data-type-icon",type);
|
||
return tsp.types?.[type]({icon: icon});
|
||
})
|
||
.nodeJoin(tsp.word.slight_pause());
|
||
if (option.affix)
|
||
contentFrg = tsp.word.affix_type({cotent: contentFrg});
|
||
frg.ap(contentFrg);
|
||
return frg;
|
||
}
|
||
|
||
function renderAwakenings(awakenings, option = {}) {
|
||
if (!Array.isArray(awakenings))
|
||
awakenings = [awakenings ?? 0];
|
||
const frg = document.createDocumentFragment();
|
||
if (typeof localTranslating == "undefined") return frg;
|
||
|
||
const tsp = localTranslating.skill_parse;
|
||
let contentFrg = awakenings.map(awoken => {
|
||
const icon = document.createElement("icon");
|
||
icon.className = "awoken-icon";
|
||
icon.setAttribute("data-awoken-icon",awoken);
|
||
return tsp.awokens?.[awoken]({icon: icon});
|
||
})
|
||
.nodeJoin(tsp.word.slight_pause());
|
||
if (option.affix)
|
||
contentFrg = tsp.word.affix_awakening({cotent: contentFrg});
|
||
frg.ap(contentFrg);
|
||
return frg;
|
||
}
|
||
|
||
function renderCondition(cond) {
|
||
const frg = document.createDocumentFragment();
|
||
const tsp = localTranslating.skill_parse;
|
||
if (cond.hp) {
|
||
let dict = {
|
||
hp: renderStat('chp'),
|
||
min: renderValue(v.percent(cond.hp.min * 100), {percent: true}),
|
||
max: renderValue(v.percent(cond.hp.max * 100), {percent: true}),
|
||
};
|
||
if (cond.hp.min === cond.hp.max)
|
||
frg.ap(tsp.cond.hp_equal(dict));
|
||
else if (cond.hp.min === 0)
|
||
frg.ap(tsp.cond.hp_less_or_equal(dict));
|
||
else if (cond.hp.max === 1)
|
||
frg.ap(tsp.cond.hp_greater_or_equal(dict));
|
||
else
|
||
frg.ap(tsp.cond.hp_belong_to_range(dict));
|
||
} else if (cond.useSkill) {
|
||
frg.ap(tsp.cond.use_skill());
|
||
} else if (cond.multiplayer) {
|
||
frg.ap(tsp.cond.multi_player());
|
||
} else if (cond.remainOrbs) {
|
||
let dict = {
|
||
value: renderValue(v.constant(cond.remainOrbs.count), {unit: tsp.unit.orbs}),
|
||
};
|
||
frg.ap(tsp.cond.remain_orbs(dict));
|
||
} else if (cond.combos) {
|
||
const { min } = cond.combos;
|
||
let dict = { min };
|
||
frg.ap(tsp.power.scale_combos(dict));
|
||
} else if (cond.attrs) {
|
||
const { attrs, min} = cond.attrs;
|
||
let dict = {
|
||
min,
|
||
orbs: renderOrbs(attrs, {affix: true})
|
||
};
|
||
frg.ap(tsp.power.scale_attributes(dict));
|
||
} else if (cond.exact) {
|
||
const { type, attrs , value} = cond.exact;
|
||
if (type === 'combo') {
|
||
let dict = { value };
|
||
frg.ap(tsp.cond.exact_combo(dict));
|
||
} else if (type === 'match-length') {
|
||
let dict = {
|
||
orbs: attrs === 'enhanced' ? tsp.cond.exact_match_enhanced() : renderOrbs(attrs, {affix: true})
|
||
};
|
||
if (value) {
|
||
dict.length = tsp.cond.exact_length({value:renderValue(v.constant(value), {unit: tsp.unit.orbs})});
|
||
}
|
||
|
||
frg.ap(tsp.cond.exact_match_length(dict));
|
||
}
|
||
} else if (cond.compo) {
|
||
let dict = {};
|
||
switch (cond.compo.type)
|
||
{
|
||
case 'card':{
|
||
dict.ids = cond.compo.ids.map(mid=>{
|
||
const dom = cardN(mid);
|
||
//dom.monDom.onclick = changeToIdInSkillDetail;
|
||
return dom;
|
||
}).nodeJoin();
|
||
frg.ap(tsp.cond.compo_type_card(dict));
|
||
break;
|
||
}
|
||
case 'series':{
|
||
//搜索并显示合作
|
||
function searchCollab(event) {
|
||
const collabId = parseInt(this.getAttribute('data-collabId'), 10);
|
||
showSearchBySeriesId(collabId, "collab");
|
||
return false;
|
||
}
|
||
dict.ids = cond.compo.ids.map(cid=>{
|
||
const lnk = document.createElement("a");
|
||
lnk.className ="series-search card-collabId";
|
||
lnk.setAttribute("data-collabId",cid);
|
||
lnk.onclick = searchCollab;
|
||
lnk.textContent = cid;
|
||
return lnk;
|
||
}).nodeJoin(tsp.word.slight_pause());
|
||
frg.ap(tsp.cond.compo_type_series(dict));
|
||
break;
|
||
}
|
||
case 'evolution':{
|
||
dict.ids = cond.compo.ids.map(type=>{
|
||
const lnk = document.createElement("a");
|
||
lnk.className ="series-search";
|
||
switch (type)
|
||
{
|
||
case "pixel-evo":{ //像素进化
|
||
lnk.appendChild(tsp.word.evo_type_pixel());
|
||
lnk.onclick = function(){
|
||
showSearch(Cards.filter(card=>card.evoMaterials.includes(3826)));
|
||
};
|
||
break;
|
||
}
|
||
case "reincarnation-evo":{ //转生或超转生
|
||
lnk.appendChild(tsp.word.evo_type_reincarnation());
|
||
lnk.onclick = function(){
|
||
showSearch(Cards.filter(card=>isReincarnated(card)));
|
||
};
|
||
break;
|
||
}
|
||
default:{ //转生或超转生
|
||
return tsp.word.evo_type_unknow({ type });
|
||
}
|
||
}
|
||
return lnk;
|
||
}).nodeJoin(tsp.word.slight_pause());
|
||
frg.ap(tsp.cond.compo_type_evolution(dict));
|
||
break;
|
||
}
|
||
case 'team-total-rarity':{
|
||
dict.rarity = cond.compo.ids;
|
||
frg.ap(tsp.cond.compo_type_team_total_rarity(dict));
|
||
break;
|
||
}
|
||
case 'team-same-rarity':{
|
||
let rarity = cond.compo.ids;
|
||
switch (rarity) {
|
||
case -1:
|
||
dict.rarity = tsp.word.different();
|
||
break;
|
||
case -2:
|
||
dict.rarity = tsp.word.same();
|
||
break;
|
||
default:
|
||
dict.rarity = rarity;
|
||
}
|
||
frg.ap(tsp.cond.compo_type_team_same_rarity(dict));
|
||
break;
|
||
}
|
||
}
|
||
} else if (cond.LShape) {
|
||
let dict = {
|
||
orbs: renderOrbs(cond.LShape.attrs, {affix: true, any: true}),
|
||
};
|
||
frg.ap(tsp.cond.L_shape(dict));
|
||
} else if (cond.heal) {
|
||
let dict = {
|
||
orbs: renderOrbs(5, {affix: true}),
|
||
heal: renderValue(v.constant(cond.heal.min), {unit: tsp.unit.point}),
|
||
stats: renderStat('hp'),
|
||
};
|
||
frg.ap(tsp.cond.heal(dict));
|
||
} else if (cond.stage) {
|
||
let dict = {
|
||
stage: renderStat('cstage'),
|
||
min: renderValue(v.constant(cond.stage.min)),
|
||
max: renderValue(v.constant(cond.stage.max)),
|
||
};
|
||
if (cond.stage.min > 0)
|
||
frg.ap(tsp.cond.stage_greater_or_equal(dict));
|
||
else if (cond.stage.max > 0)
|
||
frg.ap(tsp.cond.stage_less_or_equal(dict));
|
||
} else if (cond.remainAttrOrbs) {
|
||
let dict = {
|
||
orbs: renderOrbs(cond.remainAttrOrbs.attrs, {affix: true}),
|
||
min: renderValue(v.constant(cond.remainAttrOrbs.min)),
|
||
max: renderValue(v.constant(cond.remainAttrOrbs.max)),
|
||
};
|
||
if (cond.remainAttrOrbs.min > 0)
|
||
frg.ap(tsp.cond.orbs_greater_or_equal(dict));
|
||
else if (cond.remainAttrOrbs.max > 0)
|
||
frg.ap(tsp.cond.orbs_less_or_equal(dict));
|
||
} else {
|
||
frg.ap(tsp.cond.unknown());
|
||
}
|
||
return frg;
|
||
}
|
||
|
||
function renderPowerUp(powerUp) {
|
||
const frg = document.createDocumentFragment();
|
||
const tsp = localTranslating.skill_parse;
|
||
function renderStats(hp, atk, rcv, option = {}) {
|
||
const mul = option.mul ?? true;
|
||
option.percent = !mul;
|
||
const frg = document.createDocumentFragment();
|
||
const operator = mul ? ' ' : '+';
|
||
let list = [['maxhp', hp], ['atk', atk], ['rcv', rcv]];
|
||
//去除不改变的值
|
||
list = list.filter(([, value]) => value !== (mul ? 1 : 0));
|
||
//&&!(name === 'hp' && value === 0));
|
||
|
||
if (list.length === 0) return frg;
|
||
|
||
if (list.every(([, value]) => value === list[0][1])) {
|
||
let value = list[0][1];
|
||
//三个值一样
|
||
frg.ap(list.map(([name]) => renderStat(name,name=='maxhp'?{icon:createSkillIcon("maxhp-locked")}:null)).nodeJoin(tsp.word.slight_pause()));
|
||
frg.ap(operator);
|
||
frg.ap(renderValue(v.percent(value * 100), option));
|
||
} else {
|
||
//三个值不一样
|
||
let subDocument = list.map(([name, value]) => {
|
||
let _frg = document.createDocumentFragment();
|
||
_frg.ap(renderStat(name));
|
||
_frg.ap(operator);
|
||
_frg.ap(renderValue(v.percent(value * 100), option));
|
||
return _frg;
|
||
});
|
||
frg.ap(subDocument.nodeJoin(tsp.word.comma()));
|
||
}
|
||
return frg;
|
||
}
|
||
|
||
switch (powerUp.kind) {
|
||
case SkillPowerUpKind.Multiplier: {
|
||
let hp = powerUp.hp, atk = powerUp.atk, rcv = powerUp.rcv;
|
||
frg.ap(renderStats(hp, atk, rcv));
|
||
break;
|
||
}
|
||
case SkillPowerUpKind.ScaleAttributes: {
|
||
let attrs = powerUp.attrs, min = powerUp.min, max = powerUp.max, baseAtk = powerUp.baseAtk, baseRcv = powerUp.baseRcv, bonusAtk = powerUp.bonusAtk, bonusRcv = powerUp.bonusRcv;
|
||
|
||
let dict = {
|
||
orbs: renderOrbs(attrs, {affix: true}),
|
||
min: min,
|
||
stats: renderStats(1, baseAtk, baseRcv),
|
||
}
|
||
if (max !== min)
|
||
{
|
||
let _dict = {
|
||
max: max,
|
||
bonus: renderStats(0, bonusAtk, bonusRcv, {mul: false}),
|
||
stats_max: renderStats(1, baseAtk + bonusAtk * (max-min), baseRcv + bonusRcv * (max-min)),
|
||
}
|
||
dict.bonus = frg.ap(tsp.power.scale_attributes_bonus(_dict));
|
||
}
|
||
frg.ap(tsp.power.scale_attributes(dict));
|
||
|
||
break;
|
||
}
|
||
case SkillPowerUpKind.ScaleCombos: {
|
||
let min = powerUp.min, max = powerUp.max, baseAtk = powerUp.baseAtk, baseRcv = powerUp.baseRcv, bonusAtk = powerUp.bonusAtk, bonusRcv = powerUp.bonusRcv;
|
||
let dict = {
|
||
min: min,
|
||
stats: renderStats(1, baseAtk, baseRcv),
|
||
}
|
||
if (max !== min)
|
||
{
|
||
let _dict = {
|
||
max: max,
|
||
bonus: renderStats(0, bonusAtk, bonusRcv, {mul: false}),
|
||
stats_max: renderStats(1, baseAtk + bonusAtk * (max-min), baseRcv + bonusRcv * (max-min)),
|
||
}
|
||
dict.bonus = frg.ap(tsp.power.scale_combos_bonus(_dict));
|
||
}
|
||
frg.ap(tsp.power.scale_combos(dict));
|
||
|
||
break;
|
||
}
|
||
case SkillPowerUpKind.ScaleMatchAttrs: {
|
||
let matches = powerUp.matches, min = powerUp.min, max = powerUp.max, baseAtk = powerUp.baseAtk, baseRcv = powerUp.baseRcv, bonusAtk = powerUp.bonusAtk, bonusRcv = powerUp.bonusRcv;
|
||
let dict = {
|
||
matches: matches.map(orbs=>renderOrbs(orbs)).nodeJoin(tsp.word.slight_pause()),
|
||
min: min,
|
||
stats: renderStats(1, baseAtk, baseRcv),
|
||
}
|
||
if (max !== min)
|
||
{
|
||
let _dict = {
|
||
max: max,
|
||
bonus: renderStats(0, bonusAtk, bonusRcv, {mul: false}),
|
||
stats_max: renderStats(1, baseAtk + bonusAtk * (max-min), baseRcv + bonusRcv * (max-min)),
|
||
}
|
||
dict.bonus = frg.ap(tsp.power.scale_match_attrs_bonus(_dict));
|
||
}
|
||
frg.ap(tsp.power.scale_match_attrs(dict));
|
||
|
||
break;
|
||
}
|
||
case SkillPowerUpKind.ScaleMatchLength: {
|
||
let attrs = powerUp.attrs, min = powerUp.min, max = powerUp.max, baseAtk = powerUp.baseAtk, baseRcv = powerUp.baseRcv, bonusAtk = powerUp.bonusAtk, bonusRcv = powerUp.bonusRcv, matchAll = powerUp.matchAll;
|
||
|
||
let dict = {
|
||
orbs: renderOrbs(attrs, {affix: true}),
|
||
min: min,
|
||
stats: renderStats(1, baseAtk, baseRcv),
|
||
in_once: matchAll && attrs.length>1 && tsp.word.in_once() || null,
|
||
}
|
||
if (max !== min)
|
||
{
|
||
let _dict = {
|
||
max: max,
|
||
bonus: renderStats(0, bonusAtk, bonusRcv, {mul: false}),
|
||
stats_max: renderStats(1, baseAtk + bonusAtk * (max-min), baseRcv + bonusRcv * (max-min)),
|
||
}
|
||
dict.bonus = frg.ap(tsp.power.scale_match_length_bonus(_dict));
|
||
}
|
||
frg.ap(tsp.power.scale_match_length(dict));
|
||
|
||
break;
|
||
}
|
||
case SkillPowerUpKind.ScaleCross: {
|
||
let crosses = powerUp.crosses;
|
||
|
||
/*if (crosses.length >= 2 && crosses.every(cross => cross.atk === crosses[0].atk)) {
|
||
//所有值一样
|
||
let cross = crosses[0];
|
||
let dict = {
|
||
orbs: renderOrbs(crosses.map(cross => cross.attr), {affix: true, any: true}),
|
||
stats: renderStats(1, cross.atk, cross.rcv),
|
||
}
|
||
frg.ap(cross.single ? tsp.power.scale_cross_single(dict) : tsp.power.scale_cross(dict));
|
||
} else {*/
|
||
let subDocument = crosses.map(cross=>{
|
||
let dict = {
|
||
orbs: renderOrbs(cross.attr, {affix: true, any: true}),
|
||
stats: renderStats(1, cross.atk, cross.rcv),
|
||
each_time: cross.single ? null : tsp.word.each_time(),
|
||
}
|
||
return tsp.power.scale_cross(dict);
|
||
});
|
||
frg.ap(subDocument.nodeJoin(tsp.word.comma()));
|
||
//}
|
||
break;
|
||
}
|
||
case SkillPowerUpKind.ScaleRemainOrbs: {
|
||
let min = powerUp.min, max = powerUp.max, baseAtk = powerUp.baseAtk, baseRcv = powerUp.baseRcv, bonusAtk = powerUp.bonusAtk, bonusRcv = powerUp.bonusRcv;
|
||
|
||
let dict = {
|
||
max: max,
|
||
stats: renderStats(1, baseAtk, baseRcv),
|
||
}
|
||
if (max !== min)
|
||
{
|
||
let _dict = {
|
||
min: min,
|
||
bonus: renderStats(0, bonusAtk, bonusRcv, {mul: false}),
|
||
stats_max: renderStats(1, baseAtk + bonusAtk * (max-min), baseRcv + bonusRcv * (max-min)),
|
||
}
|
||
dict.bonus = frg.ap(tsp.power.scale_remain_orbs_bonus(_dict));
|
||
}
|
||
frg.ap(tsp.power.scale_remain_orbs(dict));
|
||
|
||
break;
|
||
}
|
||
case SkillPowerUpKind.ScaleStateKind: {
|
||
let awakenings = powerUp.awakenings, attrs = powerUp.attrs, types = powerUp.types, value = powerUp.value;
|
||
let dict = {
|
||
stats: renderStats(value.hp, value.atk, value.rcv, {mul: false, percent: true}),
|
||
awakenings: awakenings?.length && renderAwakenings(awakenings, {affix: true}) || null,
|
||
attrs: attrs?.length && renderAttrs(attrs, {affix: true}) || null,
|
||
types: types?.length && renderTypes(types, {affix: true}) || null,
|
||
}
|
||
frg.ap(tsp.power.scale_state_kind(dict));
|
||
break;
|
||
}
|
||
default:
|
||
frg.ap(tsp.power.unknown({type: powerUp.kind}));
|
||
}
|
||
return frg;
|
||
}
|
||
|
||
function renderValue(_value, option = {}) {
|
||
const frg = document.createDocumentFragment();
|
||
if (typeof localTranslating == "undefined") return frg;
|
||
const tsp = localTranslating.skill_parse
|
||
const tspv = tsp.value;
|
||
const od = option.decimalDigits, os = option.plusSign;
|
||
let dict;
|
||
switch (_value.kind) {
|
||
case SkillValueKind.Percent: {
|
||
dict = {
|
||
value: option.percent ? (_value.value * 100).keepCounts(od,os) : _value.value.keepCounts(od,os),
|
||
};
|
||
frg.ap(
|
||
option.percent ?
|
||
tspv.mul_percent(dict) :
|
||
tspv.mul_times(dict)
|
||
);
|
||
break;
|
||
}
|
||
case SkillValueKind.Constant: {
|
||
dict = {
|
||
value: _value.value.keepCounts(od,os),
|
||
unit: option.unit ? option.unit() : void 0,
|
||
};
|
||
frg.ap(tspv.const(dict));
|
||
break;
|
||
}
|
||
case SkillValueKind.ConstantTo: {
|
||
dict = {
|
||
value: _value.value.keepCounts(od,os)
|
||
};
|
||
frg.ap(tspv.const_to(dict));
|
||
break;
|
||
}
|
||
case SkillValueKind.xMaxHP: {
|
||
dict = {
|
||
value: option.percent ? (_value.value * 100).keepCounts(od,os) : _value.value.keepCounts(od,os),
|
||
stats: renderStat('maxhp'),
|
||
};
|
||
frg.ap(
|
||
option.percent ?
|
||
tspv.mul_of_percent(dict) :
|
||
tspv.mul_of_times(dict)
|
||
);
|
||
break;
|
||
}
|
||
case SkillValueKind.xHP: {
|
||
dict = {
|
||
value: option.percent ? (_value.value * 100).keepCounts(od,os) : _value.value.keepCounts(od,os),
|
||
stats: renderStat('hp'),
|
||
};
|
||
frg.ap(
|
||
option.percent ?
|
||
tspv.mul_of_percent(dict) :
|
||
tspv.mul_of_times(dict)
|
||
);
|
||
break;
|
||
}
|
||
case SkillValueKind.xCHP: {
|
||
dict = {
|
||
value: option.percent ? (_value.value * 100).keepCounts(od,os) : _value.value.keepCounts(od,os),
|
||
stats: renderStat('chp'),
|
||
};
|
||
frg.ap(
|
||
option.percent ?
|
||
tspv.mul_of_percent(dict) :
|
||
tspv.mul_of_times(dict)
|
||
);
|
||
break;
|
||
}
|
||
case SkillValueKind.xShield: {
|
||
dict = {
|
||
value: option.percent ? (_value.value * 100).keepCounts(od,os) : _value.value.keepCounts(od,os),
|
||
stats: renderStat('shield'),
|
||
};
|
||
frg.ap(
|
||
option.percent ?
|
||
tspv.mul_of_percent(dict) :
|
||
tspv.mul_of_times(dict)
|
||
);
|
||
break;
|
||
}
|
||
case SkillValueKind.xATK: {
|
||
dict = {
|
||
value: option.percent ? (_value.value * 100).keepCounts(od,os) : _value.value.keepCounts(od,os),
|
||
stats: renderStat('atk'),
|
||
};
|
||
frg.ap(
|
||
option.percent ?
|
||
tspv.mul_of_percent(dict) :
|
||
tspv.mul_of_times(dict)
|
||
);
|
||
break;
|
||
}
|
||
case SkillValueKind.xRCV: {
|
||
dict = {
|
||
value: option.percent ? (_value.value * 100).keepCounts(od,os) : _value.value.keepCounts(od,os),
|
||
stats: renderStat('rcv'),
|
||
};
|
||
frg.ap(
|
||
option.percent ?
|
||
tspv.mul_of_percent(dict) :
|
||
tspv.mul_of_times(dict)
|
||
);
|
||
break;
|
||
}
|
||
case SkillValueKind.xTeamHP: {
|
||
let value = _value.value;
|
||
dict = {
|
||
value: option.percent ? (value * 100).keepCounts(od,os) : value.keepCounts(od,os),
|
||
stats: renderStat('teamhp'),
|
||
};
|
||
frg.ap(
|
||
option.percent ?
|
||
tspv.mul_of_percent(dict) :
|
||
tspv.mul_of_times(dict)
|
||
);
|
||
break;
|
||
}
|
||
case SkillValueKind.xTeamRCV: {
|
||
dict = {
|
||
value: option.percent ? (_value.value * 100).keepCounts(od,os) : _value.value.keepCounts(od,os),
|
||
stats: renderStat('teamrcv'),
|
||
};
|
||
frg.ap(
|
||
option.percent ?
|
||
tspv.mul_of_percent(dict) :
|
||
tspv.mul_of_times(dict)
|
||
);
|
||
break;
|
||
}
|
||
case SkillValueKind.xTeamATK: {
|
||
let attrs = _value.attrs, value = _value.value;
|
||
dict = {
|
||
value: option.percent ? (value * 100).keepCounts(od,os) : value.keepCounts(od,os),
|
||
stats: renderStat('teamatk', {attrs: renderAttrs(attrs, {affix: true})}),
|
||
};
|
||
frg.ap(
|
||
option.percent ?
|
||
tspv.mul_of_percent(dict) :
|
||
tspv.mul_of_times(dict)
|
||
);
|
||
break;
|
||
}
|
||
case SkillValueKind.HPScale: {
|
||
let min = _value.min, max = _value.max;
|
||
dict = {
|
||
min: tspv.mul_of_times({value: min.keepCounts(od,os), stats:renderStat('atk')}),
|
||
max: tspv.mul_of_times({value: max.keepCounts(od,os), stats:renderStat('atk')}),
|
||
hp: renderStat('hp'),
|
||
};
|
||
|
||
frg.ap(tspv.hp_scale(dict));
|
||
break;
|
||
}
|
||
case SkillValueKind.RandomATK: {
|
||
let min = _value.min, max = _value.max;
|
||
dict = {
|
||
min: min.keepCounts(od,os),
|
||
atk: renderStat('atk'),
|
||
};
|
||
if (max != min)
|
||
{
|
||
dict.max = tsp.word.range_hyphen().ap(max.keepCounts(od,os));
|
||
}
|
||
|
||
frg.ap(tspv.random_atk(dict));
|
||
break;
|
||
}
|
||
case SkillValueKind.xAwakenings: {
|
||
let value = _value.value, awakenings = _value.awakenings;
|
||
let dict = {
|
||
value: renderValue(value,{percent : true}),
|
||
awakenings: renderAwakenings(awakenings, {affix: true}),
|
||
}
|
||
frg.ap(tsp.value.x_awakenings(dict));
|
||
break;
|
||
}
|
||
default: {
|
||
console.log("未知数值类型",_value.kind, _value);
|
||
frg.ap(tspv.unknown({ type: _value.kind }));
|
||
}
|
||
}
|
||
return frg;
|
||
} |