2781 lines
117 KiB
JavaScript
2781 lines
117 KiB
JavaScript
const dataSourceList = [ //几个不同的游戏服务区
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{
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code:"ja",
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source:"パズル&ドラゴンズ"
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},
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{
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code:"en",
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source:"Puzzle & Dragons"
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},
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{
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code:"ko",
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source:"퍼즐앤드래곤"
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},
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];
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//类型和觉醒杀和潜觉杀的对应编号,还有类型可以打什么类型的潜觉杀
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const typekiller_for_type = [
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{type:0,awoken:39,latent:16,typeKiller:[]}, //0进化
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{type:12,awoken:40,latent:17,typeKiller:[]}, //12觉醒
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{type:14,awoken:41,latent:18,typeKiller:[]}, //14强化
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{type:15,awoken:42,latent:19,typeKiller:[]}, //15卖钱
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{type:5,awoken:32,latent:20,typeKiller:[7]}, //5神
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{type:4,awoken:31,latent:21,typeKiller:[8,3]}, //4龙
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{type:7,awoken:33,latent:22,typeKiller:[5]}, //7恶魔
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{type:8,awoken:34,latent:23,typeKiller:[5,1]}, //8机械
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{type:1,awoken:35,latent:24,typeKiller:[5,4,7,8,1,6,2,3]}, //1平衡
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{type:6,awoken:36,latent:25,typeKiller:[7,2]}, //6攻击
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{type:2,awoken:37,latent:26,typeKiller:[8,3]}, //2体力
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{type:3,awoken:38,latent:27,typeKiller:[4,6]}, //3回复
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{type:9,awoken:null,latent:null,typeKiller:[]}, //特殊保护
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];
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//类型允许的潜觉杀
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const type_allowable_latent = [];
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typekiller_for_type.forEach(t=>
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{
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t.allowableLatent = t.typeKiller.concat([0,12,14,15]) //补充4种特殊杀
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.map(tn=>
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typekiller_for_type.find(_t=>_t.type == tn).latent
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);
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type_allowable_latent[t.type] = t.allowableLatent;
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}
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);
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//一般共同能打的潜觉
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const common_allowable_latent = [
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1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,
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28,29,30,31,32,33,34,35,36,37,38,
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39,40,41, //需要拥有觉醒的才能打,但是有武器
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];
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//120级才能打的潜觉
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const v120_allowable_latent = [
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42,43,44,45
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];
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//等效觉醒列表
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const equivalent_awoken = [
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{small:10,big:52,times:2}, //防封
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{small:11,big:68,times:5}, //防暗
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{small:12,big:69,times:5}, //防废
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{small:13,big:70,times:5}, //防毒
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{small:19,big:53,times:2}, //手指
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{small:21,big:56,times:2}, //SB
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];
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//官方的觉醒排列顺序
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const official_awoken_sorting = [
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21, 19, 43, 45, 10, 11, 12, 13, 49,
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56, 53, 61, 50, 52, 68, 69, 70, 28,
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27, 48, 62, 57, 58, 60, 59, 54, 55,
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14, 15, 16, 17, 18, 29, 20, 44, 51,
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22, 23, 24, 25, 26, 32, 31, 33, 34,
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4, 5, 6, 7, 8, 35, 36, 37, 38,
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1, 2, 3, 46, 47, 39, 40, 41, 42,
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65, 66, 67, 9, 71, 72, 30, 64, 63,
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73, 74, 75, 76, 77, 78, 79, 80, 81
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];
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//pdc的徽章对应数字
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const pdcBadgeMap = [
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{pdf:0,pdc:10}, //无限cost
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{pdf:1,pdc:12}, //小手指
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{pdf:2,pdc:9}, //全体攻击
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{pdf:3,pdc:5}, //小回复
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{pdf:4,pdc:1}, //小血量
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{pdf:5,pdc:3}, //小攻击
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{pdf:6,pdc:8}, //SB
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{pdf:7,pdc:18}, //队长防封
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{pdf:8,pdc:19}, //SX
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{pdf:9,pdc:7}, //无天降
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{pdf:10,pdc:6}, //大回复
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{pdf:11,pdc:2}, //大血量
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{pdf:12,pdc:4}, //大攻击
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{pdf:13,pdc:13}, //大手指
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{pdf:14,pdc:11}, //加经验
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{pdf:15,pdc:15}, //墨镜
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{pdf:16,pdc:17}, //防废
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{pdf:17,pdc:16}, //防毒
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{pdf:18,pdc:14}, //月卡
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];
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//pdc的潜觉对应数字
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const pdcLatentMap = [
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{pdf:1,pdc:1}, //HP
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{pdf:2,pdc:0}, //攻击
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{pdf:3,pdc:2}, //回复
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{pdf:4,pdc:19}, //手指
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{pdf:5,pdc:13}, //自回
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{pdf:6,pdc:14}, //火盾
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{pdf:7,pdc:15}, //水盾
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{pdf:8,pdc:16}, //木盾
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{pdf:9,pdc:17}, //光盾
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{pdf:10,pdc:18}, //暗盾
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{pdf:11,pdc:12}, //防坐
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{pdf:12,pdc:3}, //三维
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{pdf:13,pdc:35}, //不被换队长
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{pdf:14,pdc:37}, //不掉废
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{pdf:15,pdc:36}, //不掉毒
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{pdf:16,pdc:24}, //进化杀
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{pdf:17,pdc:25}, //觉醒杀
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{pdf:18,pdc:26}, //强化杀
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{pdf:19,pdc:27}, //卖钱杀
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{pdf:20,pdc:4}, //神杀
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{pdf:21,pdc:5}, //龙杀
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{pdf:22,pdc:6}, //恶魔杀
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{pdf:23,pdc:7}, //机械杀
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{pdf:24,pdc:8}, //平衡杀
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{pdf:25,pdc:9}, //攻击杀
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{pdf:26,pdc:10}, //体力杀
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{pdf:27,pdc:11}, //回复杀
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{pdf:28,pdc:20}, //大HP
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{pdf:29,pdc:21}, //大攻击
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{pdf:30,pdc:22}, //大回复
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{pdf:31,pdc:23}, //大手指
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{pdf:32,pdc:28}, //大火盾
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{pdf:33,pdc:29}, //大水盾
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{pdf:34,pdc:30}, //大木盾
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{pdf:35,pdc:31}, //大光盾
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{pdf:36,pdc:32}, //大暗盾
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{pdf:37,pdc:33}, //6色破无效
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{pdf:38,pdc:34}, //3色破属吸
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{pdf:39,pdc:40}, //C珠破吸
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{pdf:40,pdc:39}, //心横解转转
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{pdf:41,pdc:38}, //U解禁消
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{pdf:42,pdc:41}, //伤害上限解除
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{pdf:43,pdc:42}, //HP++
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{pdf:44,pdc:43}, //攻击++
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{pdf:45,pdc:44}, //回复++
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];
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//排序程序列表
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const sort_function_list = [
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{tag:"sort_none",name:"无",function:()=>0},
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{tag:"sort_id",name:"怪物ID",function:(a,b)=>a.id-b.id},
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{tag:"sort_attrs",name:"属性",function:(a,b)=>{
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let num = a.attrs[0] - b.attrs[0];
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if (num === 0) num = a.attrs[1] - b.attrs[1];
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return num;
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}},
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{tag:"sort_evoRootId",name:"进化树",function:(a,b)=>a.evoRootId-b.evoRootId},
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{tag:"sort_evoRoot_Attrs",name:"进化根怪物的属性",function:(a,b)=>{
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const card_a = Cards[a.evoRootId],card_b = Cards[b.evoRootId];
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let num = card_a.attrs[0] - card_b.attrs[0];
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if (num === 0) num = card_a.attrs[1] - card_b.attrs[1];
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return num;
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}},
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{tag:"sort_rarity",name:"稀有度",function:(a,b)=>a.rarity-b.rarity},
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{tag:"sort_cost",name:"消耗",function:(a,b)=>a.cost-b.cost},
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{tag:"sort_mp",name:"MP",function:(a,b)=>a.mp-b.mp},
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{tag:"sort_skillLv1",name:"技能最大冷却时间",function:(a,b)=>Skills[a.activeSkillId].initialCooldown-Skills[b.activeSkillId].initialCooldown},
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{tag:"sort_skillLvMax",name:"技能最小冷却时间",function:(a,b)=>{
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const skill_a = Skills[a.activeSkillId],skill_b = Skills[b.activeSkillId];
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return (skill_a.initialCooldown - skill_a.maxLevel) - (skill_b.initialCooldown - skill_b.maxLevel);
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}},
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{tag:"sort_hpMax110",name:"Lv110最大HP",function:(a,b)=>a.hp.max * (1 + a.limitBreakIncr/100) - b.hp.max * (1 + b.limitBreakIncr/100)},
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{tag:"sort_atkMax110",name:"Lv110最大攻击",function:(a,b)=>a.atk.max * (1 + a.limitBreakIncr/100) - b.atk.max * (1 + b.limitBreakIncr/100)},
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{tag:"sort_rcvMax110",name:"Lv110最大回复",function:(a,b)=>a.rcv.max * (1 + a.limitBreakIncr/100) - b.rcv.max * (1 + b.limitBreakIncr/100)},
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{tag:"sort_hpMax110_awoken",name:"Lv110最大攻击(+觉醒)",function:(a,b)=>
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{
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const abilities_2statusA = calculateAbility_max(a.id, solo, teamsCount),
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abilities_2statusB = calculateAbility_max(b.id, solo, teamsCount);
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const abA = abilities_2statusA ? abilities_2statusA.withAwoken.atk : 0,
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abB = abilities_2statusB ? abilities_2statusB.withAwoken.atk : 0;
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return abA - abB;
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}
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},
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{tag:"sort_hpMax110_awoken",name:"Lv110最大HP(+觉醒)",function:(a,b)=>
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{
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const abilities_2statusA = calculateAbility_max(a.id, solo, teamsCount),
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abilities_2statusB = calculateAbility_max(b.id, solo, teamsCount);
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const abA = abilities_2statusA ? abilities_2statusA.withAwoken.hp : 0,
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abB = abilities_2statusB ? abilities_2statusB.withAwoken.hp : 0;
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return abA - abB;
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}
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},
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{tag:"sort_hpMax110_awoken",name:"Lv110最大回复(+觉醒)",function:(a,b)=>
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{
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const abilities_2statusA = calculateAbility_max(a.id, solo, teamsCount),
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abilities_2statusB = calculateAbility_max(b.id, solo, teamsCount);
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const abA = abilities_2statusA ? abilities_2statusA.withAwoken.rcv : 0,
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abB = abilities_2statusB ? abilities_2statusB.withAwoken.rcv : 0;
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return abA - abB;
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}
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},
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{tag:"sort_abilityIndex_awoken",name:"Lv110最大加权能力指数(+觉醒)",function:(a,b)=>
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{
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const abilities_2statusA = calculateAbility_max(a.id, solo, teamsCount),
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abilities_2statusB = calculateAbility_max(b.id, solo, teamsCount);
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const abA = abilities_2statusA ? abilities_2statusA.withAwoken.hp / 10 + abilities_2statusA.withAwoken.atk / 5 + abilities_2statusA.withAwoken.rcv / 3 : 0,
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abB = abilities_2statusB ? abilities_2statusB.withAwoken.hp / 10 + abilities_2statusB.withAwoken.atk / 5 + abilities_2statusB.withAwoken.rcv / 3 : 0;
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return abA - abB;
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}
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},
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];
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//增加特殊搜索模式
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const specialSearchFunctions = (function() {
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'use strict';
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//返回卡片的队长技能
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function getCardLeaderSkill(card, skillTypes, searchRandom = true)
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{
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return getActuallySkill(Skills[card.leaderSkillId], skillTypes, searchRandom);
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}
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//返回卡片的技能
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function getCardActiveSkill(card, skillTypes, searchRandom = true)
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{
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return getActuallySkill(Skills[card.activeSkillId], skillTypes, searchRandom);
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}
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//返回卡片的技能
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function getCardSkill(card, skillTypes, searchRandom = true, skillGreatType = 0)
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{
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switch(skillGreatType)
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{
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case 1:
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case "leader":
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return getCardLeaderSkill(card, skillTypes, searchRandom);
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case 2:
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case "active":
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return getCardActiveSkill(card, skillTypes, searchRandom);
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default:
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return getCardLeaderSkill(card, skillTypes, searchRandom) || getCardActiveSkill(card, skillTypes, searchRandom)
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}
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}
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//查找到真正起作用的那一个技能
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function getActuallySkill(skill, skillTypes, searchRandom = true)
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{
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if (skillTypes.includes(skill.type))
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{
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return skill;
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}else if (skill.type == 116 || (searchRandom && skill.type == 118) || skill.type == 138)
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{
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const subSkills = skill.params.map(id=>Skills[id]);
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for(let i = 0;i < subSkills.length; i++)
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{ //因为可能有多层调用,特别是随机118再调用组合116的,所以需要递归
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let foundSubSkill = getActuallySkill(subSkills[i], skillTypes, searchRandom);
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if (foundSubSkill)
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{
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return foundSubSkill;
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}
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}
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return null;
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}else
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{
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return null;
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}
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}
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//获取血倍率
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function getHPScale(ls)
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{
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const sk = ls.params;
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let scale = 1;
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switch (ls.type)
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{
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case 23: case 30: case 62: case 77: case 63: case 65:
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case 29: case 114: case 45: case 111: case 46: case 48: case 67:
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scale = sk[sk.length-1]/100;
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break;
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case 73: case 76:
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case 121: case 129: case 163: case 186:
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case 155:
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scale = sk[2]/100;
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break;
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case 106: case 107: case 108:
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scale = sk[0]/100;
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break;
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case 125:
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scale = sk[5]/100;
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break;
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case 136:
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case 137:
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scale = (sk[1]/100 || 1) * (sk[5]/100 || 1);
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break;
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case 158:
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scale = sk[4]/100;
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break;
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case 175:
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case 178: case 185:
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scale = sk[3]/100;
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break;
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case 203:
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scale = sk[1]/100;
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break;
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case 138: //调用其他队长技
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scale = sk.reduce((pmul,skid)=>pmul * getHPScale(Skills[skid]),1);
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break;
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default:
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||
}
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return scale || 1;
|
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}
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//获取盾减伤比例
|
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function getReduceScale(ls, allAttr = false, noHPneed = false)
|
||
{
|
||
const sk = ls.params;
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||
let scale = 0;
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||
switch (ls.type)
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{
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||
case 16: //无条件盾
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scale = sk[0]/100;
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break;
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||
case 17: //单属性盾
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scale = allAttr ? 0 : sk[1]/100;
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break;
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case 36: //2个属性盾
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scale = allAttr ? 0 : sk[2]/100;
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break;
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case 38: //血线下 + 几率
|
||
case 43: //血线上 + 几率
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scale = (noHPneed || allAttr) ? 0 : sk[2]/100;
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||
break;
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||
case 129: //无条件盾,属性个数不固定
|
||
case 163: //无条件盾,属性个数不固定
|
||
scale = (allAttr && (sk[5] & 31) != 31) ? 0 : sk[6]/100;
|
||
break;
|
||
case 178: //无条件盾,属性个数不固定
|
||
scale = (allAttr && (sk[6] & 31) != 31) ? 0 : sk[7]/100;
|
||
break;
|
||
case 130: //血线下 + 属性个数不固定
|
||
case 131: //血线上 + 属性个数不固定
|
||
scale = (noHPneed || allAttr && (sk[5] & 31) != 31) ? 0 : sk[6]/100;
|
||
break;
|
||
case 151: //十字心触发
|
||
case 169: //C触发
|
||
case 198: //回血触发
|
||
scale = sk[2]/100;
|
||
break;
|
||
case 170: //多色触发
|
||
case 182: //长串触发
|
||
case 193: //L触发
|
||
scale = sk[3]/100;
|
||
break;
|
||
case 171: //多串触发
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||
scale = sk[6]/100;
|
||
break;
|
||
case 183: //又是个有两段血线的队长技
|
||
scale = noHPneed ? 0 : sk[4]/100;
|
||
break;
|
||
|
||
case 138: //调用其他队长技
|
||
scale = sk.reduce((pmul,skid)=> 1 - (1-pmul) * (1-getReduceScale(Skills[skid], allAttr, noHPneed)),0);
|
||
break;
|
||
default:
|
||
}
|
||
return scale || 0;
|
||
}
|
||
|
||
function getCannonAttr(skill)
|
||
{
|
||
const sk = skill.params;
|
||
switch(skill.type)
|
||
{
|
||
case 0:
|
||
case 1:
|
||
case 37:
|
||
case 58:
|
||
case 59:
|
||
case 84:
|
||
case 85:
|
||
case 86:
|
||
case 87:
|
||
case 115:
|
||
return sk[0];
|
||
case 110:
|
||
case 143:
|
||
return sk[1];
|
||
case 42:
|
||
return sk[1];
|
||
case 144:
|
||
return sk[3];
|
||
default:
|
||
return -1;
|
||
}
|
||
}
|
||
|
||
function sortByTurns0(a,b,searchTypeArray)
|
||
{
|
||
const a_s = getCardSkill(a, searchTypeArray), b_s = getCardSkill(b, searchTypeArray);
|
||
let a_pC = a_s.params[0],b_pC = b_s.params[0];
|
||
return a_pC - b_pC;
|
||
}
|
||
function boardChange_ColorTypes(skill)
|
||
{
|
||
if (!skill) return [];
|
||
const sk = skill.params;
|
||
const colors = sk.slice(0, sk.includes(-1)?sk.indexOf(-1):undefined);
|
||
return colors;
|
||
}
|
||
function boardChange_Addition(card)
|
||
{
|
||
const searchTypeArray = [71];
|
||
const skill = getCardSkill(card, searchTypeArray);
|
||
const colors = boardChange_ColorTypes(skill);
|
||
return createOrbsList(colors);
|
||
}
|
||
function changeOrbs_Addition(card)
|
||
{
|
||
const searchTypeArray = [154];
|
||
const skill = getCardActiveSkill(card, searchTypeArray);
|
||
const sk = skill.params;
|
||
const fragment = document.createDocumentFragment();
|
||
fragment.appendChild(createOrbsList(flags(sk[0] || 1)));
|
||
fragment.appendChild(document.createTextNode(`→`));
|
||
fragment.appendChild(createOrbsList(flags(sk[1] || 1)));
|
||
return fragment;
|
||
}
|
||
function generateOrbs_Addition(card)
|
||
{
|
||
const searchTypeArray = [141];
|
||
const skill = getCardActiveSkill(card, searchTypeArray);
|
||
const sk = skill.params;
|
||
const fragment = document.createDocumentFragment();
|
||
fragment.appendChild(createOrbsList(flags(sk[1] || 1)));
|
||
fragment.appendChild(document.createTextNode(`×${sk[0]}`));
|
||
return fragment;
|
||
}
|
||
|
||
//创建1个觉醒图标
|
||
function createAwokenIcon(awokenId)
|
||
{
|
||
const icon = document.createElement("icon");
|
||
icon.className ="awoken-icon";
|
||
icon.setAttribute("data-awoken-icon", awokenId);
|
||
return icon;
|
||
}
|
||
//产生一个觉醒列表
|
||
function creatAwokenList(awokens) {
|
||
const ul = document.createElement("ul");
|
||
ul.className = "awoken-ul";
|
||
awokens.forEach(ak=>{
|
||
const li = ul.appendChild(document.createElement("li"));
|
||
const icon = li.appendChild(createAwokenIcon(ak));
|
||
});
|
||
return ul;
|
||
}
|
||
//产生宝珠列表
|
||
function createOrbsList(orbs)
|
||
{
|
||
if (orbs == undefined) orbs = [0];
|
||
else if (!Array.isArray(orbs)) orbs = [orbs];
|
||
const ul = document.createElement("ul");
|
||
ul.className = "board";
|
||
orbs.forEach(orbType => {
|
||
const li = ul.appendChild(document.createElement("li"));
|
||
li.className = `orb-icon`;
|
||
li.setAttribute("data-orb-icon", orbType);
|
||
});
|
||
return ul;
|
||
}
|
||
|
||
const functions = [
|
||
{name:"No Filter",otLangName:{chs:"不做筛选"},function:cards=>cards},
|
||
{group:true,name:"======Leader Skills=====",otLangName:{chs:"======队长技======"}, functions: [
|
||
{name:"Fixed damage inflicts(sort by damage)",otLangName:{chs:"队长技固伤追击(按伤害排序)"},function:cards=>{
|
||
return cards.filter(card=>{
|
||
return getSkillFixedDamage(card) > 0;
|
||
}).sort((a,b)=>{
|
||
let a_pC = getSkillFixedDamage(a),b_pC = getSkillFixedDamage(b);
|
||
return a_pC - b_pC;
|
||
});
|
||
},addition:card=>{
|
||
return getSkillFixedDamage(card).bigNumberToString() + "固伤";
|
||
}},
|
||
{name:"Adds combo(sort by combo)",otLangName:{chs:"队长技+C(按+C数排序)"},function:cards=>{
|
||
return cards.filter(card=>{
|
||
return getSkillAddCombo(card) > 0;
|
||
}).sort((a,b)=>{
|
||
let a_pC = getSkillAddCombo(a),b_pC = getSkillAddCombo(b);
|
||
return a_pC - b_pC;
|
||
});
|
||
},addition:card=>{
|
||
const value = getSkillAddCombo(card);
|
||
const searchTypeArray = [210];
|
||
const skill = getCardLeaderSkill(card, searchTypeArray);
|
||
return `+${value.bigNumberToString()}C${skill?`/十字`:""}`;
|
||
}},
|
||
{name:"7×6 board",otLangName:{chs:"7×6 版面"},function:cards=>cards.filter(card=>{
|
||
const searchTypeArray = [162,186];
|
||
const skill = getCardLeaderSkill(card, searchTypeArray);
|
||
return skill;
|
||
})},
|
||
{name:"No skyfall",otLangName:{chs:"无天降版面"},function:cards=>cards.filter(card=>{
|
||
const searchTypeArray = [163,177];
|
||
const skill = getCardLeaderSkill(card, searchTypeArray);
|
||
return skill;
|
||
})},
|
||
{name:"Move time changes(sort by time)",otLangName:{chs:"队长技加/减秒(按秒数排序)"},function:cards=>{
|
||
const searchTypeArray = [15,185];
|
||
return cards.filter(card=>{
|
||
const skill = getCardLeaderSkill(card, searchTypeArray);
|
||
return skill;
|
||
}).sort((a,b)=>sortByTurns0(a,b,searchTypeArray));
|
||
},addition:card=>{
|
||
const searchTypeArray = [15,185];
|
||
const skill = getCardLeaderSkill(card, searchTypeArray);
|
||
const value = skill.params[0];
|
||
return `${value > 0 ? "+" : ""}${value/100}s`;
|
||
}},
|
||
{name:"Fixed move time(sort by time)",otLangName:{chs:"固定操作时间(按时间排序)"},function:cards=>{
|
||
const searchTypeArray = [178];
|
||
return cards.filter(card=>{
|
||
const skill = getCardLeaderSkill(card, searchTypeArray);
|
||
return skill;
|
||
}).sort((a,b)=>sortByTurns0(a,b,searchTypeArray));
|
||
},addition:card=>{
|
||
const searchTypeArray = [178];
|
||
const skill = getCardLeaderSkill(card, searchTypeArray);
|
||
const value = skill.params[0];
|
||
return document.createTextNode("固定" + value + "s");
|
||
}},
|
||
{name:"Bonus attack when matching Orbs(sort by rate)",otLangName:{chs:"消除宝珠时计算防御的追打(按追打比率排序)"},function:cards=>cards.filter(card=>{
|
||
const searchType = 12;
|
||
const skill = Skills[card.leaderSkillId];
|
||
if (skill.type == searchType)
|
||
return true;
|
||
else if (skill.type == 138){
|
||
const subskills = skill.params.map(id=>Skills[id]);
|
||
return subskills.some(subskill=>subskill.type == searchType);
|
||
}
|
||
}).sort((a,b)=>{
|
||
const searchType = 12;
|
||
const a_s = Skills[a.leaderSkillId], b_s = Skills[b.leaderSkillId];
|
||
let a_pC = 0,b_pC = 0;
|
||
a_pC = (a_s.type == searchType) ?
|
||
a_s.params[0] :
|
||
a_s.params.map(id=>Skills[id]).find(subskill => subskill.type == searchType).params[0];
|
||
b_pC = (b_s.type == searchType) ?
|
||
b_s.params[0] :
|
||
b_s.params.map(id=>Skills[id]).find(subskill => subskill.type == searchType).params[0];
|
||
return a_pC - b_pC;
|
||
})},
|
||
{name:"Recovers HP when matching Orbs(sort by rate)",otLangName:{chs:"消除宝珠时回血(按回复比率排序)"},function:cards=>cards.filter(card=>{
|
||
const searchType = 13;
|
||
const skill = Skills[card.leaderSkillId];
|
||
if (skill.type == searchType)
|
||
return true;
|
||
else if (skill.type == 138){
|
||
const subskills = skill.params.map(id=>Skills[id]);
|
||
return subskills.some(subskill=>subskill.type == searchType);
|
||
}
|
||
}).sort((a,b)=>{
|
||
const searchType = 13;
|
||
const a_s = Skills[a.leaderSkillId], b_s = Skills[b.leaderSkillId];
|
||
let a_pC = 0,b_pC = 0;
|
||
a_pC = (a_s.type == searchType) ?
|
||
a_s.params[0] :
|
||
a_s.params.map(id=>Skills[id]).find(subskill => subskill.type == searchType).params[0];
|
||
b_pC = (b_s.type == searchType) ?
|
||
b_s.params[0] :
|
||
b_s.params.map(id=>Skills[id]).find(subskill => subskill.type == searchType).params[0];
|
||
return a_pC - b_pC;
|
||
})},
|
||
{name:"Counterattack(sort by rate)",otLangName:{chs:"队长技受伤反击"},function:cards=>cards.filter(card=>{
|
||
const searchType = 41;
|
||
const skill = Skills[card.leaderSkillId];
|
||
if (skill.type == searchType)
|
||
return true;
|
||
else if (skill.type == 138){
|
||
const subskills = skill.params.map(id=>Skills[id]);
|
||
return subskills.some(subskill=>subskill.type == searchType);
|
||
}
|
||
})},
|
||
{name:"Voids Poison dmg",otLangName:{chs:"毒无效"},function:cards=>cards.filter(card=>{
|
||
const searchType = 197;
|
||
const skill = Skills[card.leaderSkillId];
|
||
if (skill.type == searchType)
|
||
return true;
|
||
else if (skill.type == 138){
|
||
const subskills = skill.params.map(id=>Skills[id]);
|
||
return subskills.some(subskill=>subskill.type == searchType);
|
||
}
|
||
})},
|
||
/*{name:"",otLangName:{chs:"回血加盾"},function:cards=>cards.filter(card=>{
|
||
const searchType = 198;
|
||
const skill = Skills[card.leaderSkillId];
|
||
if (skill.type == searchType && skill.params[2])
|
||
return true;
|
||
else if (skill.type == 138){
|
||
const subskills = skill.params.map(id=>Skills[id]);
|
||
return subskills.some(subskill=>subskill.type == searchType && subskill.params[2]);
|
||
}
|
||
})},*/
|
||
{name:"Recover Awkn Skill bind when rcv",otLangName:{chs:"回血解觉"},function:cards=>cards.filter(card=>{
|
||
const searchType = 198;
|
||
const skill = Skills[card.leaderSkillId];
|
||
if (skill.type == searchType && skill.params[3])
|
||
return true;
|
||
else if (skill.type == 138){
|
||
const subskills = skill.params.map(id=>Skills[id]);
|
||
return subskills.some(subskill=>subskill.type == searchType && subskill.params[3]);
|
||
}
|
||
})},
|
||
{name:"Cross(十) of Heal Orbs",otLangName:{chs:"十字心"},function:cards=>cards.filter(card=>{
|
||
const searchTypeArray = [151,209];
|
||
const skill = Skills[card.leaderSkillId];
|
||
if (searchTypeArray.some(t=>skill.type == t))
|
||
return true;
|
||
else if (skill.type == 138){
|
||
const subskills = skill.params.map(id=>Skills[id]);
|
||
return subskills.some(subskill=>searchTypeArray.some(t=>subskill.type == t));
|
||
}
|
||
})},
|
||
{name:"Cross(十) of Color Orbs",otLangName:{chs:"N个十字"},function:cards=>cards.filter(card=>{
|
||
const searchTypeArray = [157];
|
||
const skill = Skills[card.leaderSkillId];
|
||
if (searchTypeArray.some(t=>skill.type == t))
|
||
return true;
|
||
else if (skill.type == 138){
|
||
const subskills = skill.params.map(id=>Skills[id]);
|
||
return subskills.some(subskill=>searchTypeArray.some(t=>subskill.type == t));
|
||
}
|
||
})},
|
||
{name:"Less remain on the board",otLangName:{chs:"剩珠倍率"},function:cards=>cards.filter(card=>{
|
||
const searchType = 177;
|
||
const skill = Skills[card.leaderSkillId];
|
||
if (skill.type == searchType)
|
||
return true;
|
||
else if (skill.type == 138){
|
||
const subskills = skill.params.map(id=>Skills[id]);
|
||
return subskills.some(subskill=>subskill.type == searchType);
|
||
}
|
||
})},
|
||
{name:"Unable to less match(sort by orbs need)",otLangName:{chs:"要求长串消除(按珠数排序)"},function:cards=>cards.filter(card=>{
|
||
const searchType = 158;
|
||
const skill = Skills[card.leaderSkillId];
|
||
if (skill.type == searchType)
|
||
return true;
|
||
else if (skill.type == 138){
|
||
const subskills = skill.params.map(id=>Skills[id]);
|
||
return subskills.some(subskill=>subskill.type == searchType);
|
||
}
|
||
}).sort((a,b)=>{
|
||
const searchType = 158;
|
||
const a_s = Skills[a.leaderSkillId], b_s = Skills[b.leaderSkillId];
|
||
let a_pC = 0,b_pC = 0;
|
||
a_pC = (a_s.type == searchType) ?
|
||
a_s.params[0] :
|
||
a_s.params.map(id=>Skills[id]).find(subskill => subskill.type == searchType).params[0];
|
||
b_pC = (b_s.type == searchType) ?
|
||
b_s.params[0] :
|
||
b_s.params.map(id=>Skills[id]).find(subskill => subskill.type == searchType).params[0];
|
||
return a_pC - b_pC;
|
||
})},
|
||
{name:"Resolve",otLangName:{chs:"根性"},function:cards=>cards.filter(card=>{
|
||
const searchType = 14;
|
||
const skill = Skills[card.leaderSkillId];
|
||
if (skill.type == searchType)
|
||
return true;
|
||
else if (skill.type == 138){
|
||
const subskills = skill.params.map(id=>Skills[id]);
|
||
return subskills.some(subskill=>subskill.type == searchType);
|
||
}
|
||
})},
|
||
{name:"Designate member ID",otLangName:{chs:"指定队伍队员编号"},function:cards=>cards.filter(card=>{
|
||
const searchType = 125;
|
||
const skill = Skills[card.leaderSkillId];
|
||
if (skill.type == searchType)
|
||
return true;
|
||
else if (skill.type == 138){
|
||
const subskills = skill.params.map(id=>Skills[id]);
|
||
return subskills.some(subskill=>subskill.type == searchType);
|
||
}
|
||
})},
|
||
{name:"Designate collab ID",otLangName:{chs:"指定队伍队员合作编号"},function:cards=>cards.filter(card=>{
|
||
const searchType = 175;
|
||
const skill = Skills[card.leaderSkillId];
|
||
if (skill.type == searchType)
|
||
return true;
|
||
else if (skill.type == 138){
|
||
const subskills = skill.params.map(id=>Skills[id]);
|
||
return subskills.some(subskill=>subskill.type == searchType);
|
||
}
|
||
})},
|
||
{name:"Designate Evo type",otLangName:{chs:"指定队伍队员进化类型"},function:cards=>cards.filter(card=>{
|
||
const searchType = 203;
|
||
const skill = Skills[card.leaderSkillId];
|
||
if (!skill) console.log(card,card.leaderSkillId);
|
||
if (skill.type == searchType)
|
||
return true;
|
||
else if (skill.type == 138){
|
||
const subskills = skill.params.map(id=>Skills[id]);
|
||
return subskills.some(subskill=>subskill.type == searchType);
|
||
}
|
||
})},
|
||
{name:"Increase item drop rate(sort by rate)",otLangName:{chs:"增加道具掉落率(按增加倍率排序)"},function:cards=>cards.filter(card=>{
|
||
const searchType = 53;
|
||
const skill = Skills[card.leaderSkillId];
|
||
if (skill.type == searchType)
|
||
return true;
|
||
else if (skill.type == 138){
|
||
const subskills = skill.params.map(id=>Skills[id]);
|
||
return subskills.some(subskill=>subskill.type == searchType);
|
||
}
|
||
}).sort((a,b)=>{
|
||
const searchType = 53;
|
||
const a_s = Skills[a.leaderSkillId], b_s = Skills[b.leaderSkillId];
|
||
let a_pC = 0,b_pC = 0;
|
||
a_pC = (a_s.type == searchType) ?
|
||
a_s.params[0] :
|
||
a_s.params.map(id=>Skills[id]).find(subskill => subskill.type == searchType).params[0];
|
||
b_pC = (b_s.type == searchType) ?
|
||
b_s.params[0] :
|
||
b_s.params.map(id=>Skills[id]).find(subskill => subskill.type == searchType).params[0];
|
||
return a_pC - b_pC;
|
||
}),
|
||
addition:card=>{
|
||
const searchTypeArray = [53];
|
||
const skill = getCardLeaderSkill(card, searchTypeArray);
|
||
const sk = skill.params;
|
||
return document.createTextNode(`掉率x${sk[0]/100}`);
|
||
}},
|
||
{name:"Increase coin rate(sort by rate)",otLangName:{chs:"增加金币掉落倍数(按增加倍率排序)"},function:cards=>cards.filter(card=>{
|
||
const searchType = 54;
|
||
const skill = Skills[card.leaderSkillId];
|
||
if (skill.type == searchType)
|
||
return true;
|
||
else if (skill.type == 138){
|
||
const subskills = skill.params.map(id=>Skills[id]);
|
||
return subskills.some(subskill=>subskill.type == searchType);
|
||
}
|
||
}).sort((a,b)=>{
|
||
const searchType = 54;
|
||
const a_s = Skills[a.leaderSkillId], b_s = Skills[b.leaderSkillId];
|
||
let a_pC = 0,b_pC = 0;
|
||
a_pC = (a_s.type == searchType) ?
|
||
a_s.params[0] :
|
||
a_s.params.map(id=>Skills[id]).find(subskill => subskill.type == searchType).params[0];
|
||
b_pC = (b_s.type == searchType) ?
|
||
b_s.params[0] :
|
||
b_s.params.map(id=>Skills[id]).find(subskill => subskill.type == searchType).params[0];
|
||
return a_pC - b_pC;
|
||
}),
|
||
addition:card=>{
|
||
const searchTypeArray = [54];
|
||
const skill = getCardLeaderSkill(card, searchTypeArray);
|
||
const sk = skill.params;
|
||
return document.createTextNode(`金币x${sk[0]/100}`);
|
||
}},
|
||
{name:"Increase Exp rate(sort by rate)",otLangName:{chs:"增加经验获取倍数(按增加倍率排序)"},function:cards=>cards.filter(card=>{
|
||
const searchType = 148;
|
||
const skill = Skills[card.leaderSkillId];
|
||
if (skill.type == searchType)
|
||
return true;
|
||
else if (skill.type == 138){
|
||
const subskills = skill.params.map(id=>Skills[id]);
|
||
return subskills.some(subskill=>subskill.type == searchType);
|
||
}
|
||
}).sort((a,b)=>{
|
||
const searchType = 148;
|
||
const a_s = Skills[a.leaderSkillId], b_s = Skills[b.leaderSkillId];
|
||
let a_pC = 0,b_pC = 0;
|
||
a_pC = (a_s.type == searchType) ?
|
||
a_s.params[0] :
|
||
a_s.params.map(id=>Skills[id]).find(subskill => subskill.type == searchType).params[0];
|
||
b_pC = (b_s.type == searchType) ?
|
||
b_s.params[0] :
|
||
b_s.params.map(id=>Skills[id]).find(subskill => subskill.type == searchType).params[0];
|
||
return a_pC - b_pC;
|
||
}),
|
||
addition:card=>{
|
||
const searchTypeArray = [148];
|
||
const skill = getCardLeaderSkill(card, searchTypeArray);
|
||
const sk = skill.params;
|
||
return document.createTextNode(`经验x${sk[0]/100}`);
|
||
}},
|
||
]},
|
||
{group:true,name:"-----HP Scale-----",otLangName:{chs:"-----血倍率-----"}, functions: [
|
||
{name:"HP Scale [2, ∞) (sort by rate)",otLangName:{chs:"队长血倍率[2, ∞)(按倍率排序)"},function:cards=>cards.filter(card=>{
|
||
const skill = Skills[card.leaderSkillId];
|
||
const HPscale = getHPScale(skill);
|
||
return HPscale >= 2;
|
||
}).sort((a,b)=>{
|
||
const a_s = Skills[a.leaderSkillId], b_s = Skills[b.leaderSkillId];
|
||
return getHPScale(a_s) - getHPScale(b_s);
|
||
})},
|
||
{name:"HP Scale [1.5, 2) (sort by rate)",otLangName:{chs:"队长血倍率[1.5, 2)(按倍率排序)"},function:cards=>cards.filter(card=>{
|
||
const skill = Skills[card.leaderSkillId];
|
||
const HPscale = getHPScale(skill);
|
||
return HPscale >= 1.5 && HPscale < 2;
|
||
}).sort((a,b)=>{
|
||
const a_s = Skills[a.leaderSkillId], b_s = Skills[b.leaderSkillId];
|
||
return getHPScale(a_s) - getHPScale(b_s);
|
||
})},
|
||
{name:"HP Scale (1, 1.5) (sort by rate)",otLangName:{chs:"队长血倍率(1, 1.5)(按倍率排序)"},function:cards=>cards.filter(card=>{
|
||
const skill = Skills[card.leaderSkillId];
|
||
const HPscale = getHPScale(skill);
|
||
return HPscale > 1 && HPscale < 1.5;
|
||
}).sort((a,b)=>{
|
||
const a_s = Skills[a.leaderSkillId], b_s = Skills[b.leaderSkillId];
|
||
return getHPScale(a_s) - getHPScale(b_s);
|
||
})},
|
||
{name:"HP Scale == 1 (sort by rate)",otLangName:{chs:"队长血倍率 == 1"},function:cards=>cards.filter(card=>{
|
||
const skill = Skills[card.leaderSkillId];
|
||
const HPscale = getHPScale(skill);
|
||
return HPscale === 1;
|
||
})},
|
||
{name:"HP Scale [0, 1) (sort by rate)",otLangName:{chs:"队长血倍率[0, 1)(按倍率排序)"},function:cards=>cards.filter(card=>{
|
||
const skill = Skills[card.leaderSkillId];
|
||
const HPscale = getHPScale(skill);
|
||
return HPscale < 1;
|
||
}).sort((a,b)=>{
|
||
const a_s = Skills[a.leaderSkillId], b_s = Skills[b.leaderSkillId];
|
||
return getHPScale(a_s) - getHPScale(b_s);
|
||
})},
|
||
]},
|
||
{group:true,name:"-----Reduce Shield-----",otLangName:{chs:"-----减伤盾-----"}, functions: [
|
||
{name:"Reduce Damage [75%, 100%] (sort by rate)",otLangName:{chs:"队长盾减伤[75%, 100%](按倍率排序)"},function:cards=>cards.filter(card=>{
|
||
const skill = Skills[card.leaderSkillId];
|
||
const reduceScale = getReduceScale(skill);
|
||
return reduceScale >= 0.75;
|
||
}).sort((a,b)=>{
|
||
const a_s = Skills[a.leaderSkillId], b_s = Skills[b.leaderSkillId];
|
||
return getReduceScale(a_s) - getReduceScale(b_s);
|
||
})},
|
||
{name:"Reduce Damage [50%, 75%) (sort by rate)",otLangName:{chs:"队长盾减伤[50%, 75%)(按倍率排序)"},function:cards=>cards.filter(card=>{
|
||
const skill = Skills[card.leaderSkillId];
|
||
const reduceScale = getReduceScale(skill);
|
||
return reduceScale >= 0.5 && reduceScale < 0.75;
|
||
}).sort((a,b)=>{
|
||
const a_s = Skills[a.leaderSkillId], b_s = Skills[b.leaderSkillId];
|
||
return getReduceScale(a_s) - getReduceScale(b_s);
|
||
})},
|
||
{name:"Reduce Damage [25%, 50%) (sort by rate)",otLangName:{chs:"队长盾减伤[25%, 50%)(按倍率排序)"},function:cards=>cards.filter(card=>{
|
||
const skill = Skills[card.leaderSkillId];
|
||
const reduceScale = getReduceScale(skill);
|
||
return reduceScale >= 0.25 && reduceScale < 0.5;
|
||
}).sort((a,b)=>{
|
||
const a_s = Skills[a.leaderSkillId], b_s = Skills[b.leaderSkillId];
|
||
return getReduceScale(a_s) - getReduceScale(b_s);
|
||
})},
|
||
{name:"Reduce Damage (0%, 25%) (sort by rate)",otLangName:{chs:"队长盾减伤(0%, 25%)(按倍率排序)"},function:cards=>cards.filter(card=>{
|
||
const skill = Skills[card.leaderSkillId];
|
||
const reduceScale = getReduceScale(skill);
|
||
return reduceScale > 0 && reduceScale < 0.25;
|
||
}).sort((a,b)=>{
|
||
const a_s = Skills[a.leaderSkillId], b_s = Skills[b.leaderSkillId];
|
||
return getReduceScale(a_s) - getReduceScale(b_s);
|
||
})},
|
||
{name:"Reduce Damage == 0",otLangName:{chs:"队长盾减伤 == 0"},function:cards=>cards.filter(card=>{
|
||
const skill = Skills[card.leaderSkillId];
|
||
const reduceScale = getReduceScale(skill);
|
||
return reduceScale === 0;
|
||
})},
|
||
{name:"Reduce Damage - Must all Att.",otLangName:{chs:"队长盾减伤-必须全属性减伤"},function:cards=>cards.filter(card=>{
|
||
const skill = Skills[card.leaderSkillId];
|
||
return getReduceScale(skill, true) > 0;
|
||
})},
|
||
{name:"Reduce Damage - Exclude HP-line",otLangName:{chs:"队长盾减伤-排除血线盾"},function:cards=>cards.filter(card=>{
|
||
const skill = Skills[card.leaderSkillId];
|
||
return getReduceScale(skill, undefined, true) > 0;
|
||
})},
|
||
{name:"Reduce Damage - Exclude chance",otLangName:{chs:"队长盾减伤-排除几率盾"},function:cards=>cards.filter(card=>{
|
||
const skill = Skills[card.leaderSkillId];
|
||
return getReduceScale(skill, undefined, undefined, true) > 0;
|
||
})},
|
||
{name:"More than half with 99% gravity[29%, 100%)",otLangName:{chs:"满血99重力不下半血-队长盾减伤[29%, 100%)"},function:cards=>cards.filter(card=>{
|
||
const skill = Skills[card.leaderSkillId];
|
||
const reduceScale = getReduceScale(skill);
|
||
return reduceScale>=0.29;
|
||
}).sort((a,b)=>{
|
||
const a_s = Skills[a.leaderSkillId], b_s = Skills[b.leaderSkillId];
|
||
return getReduceScale(a_s) - getReduceScale(b_s);
|
||
})},
|
||
{name:"Reduce Damage - Unconditional",otLangName:{chs:"队长盾减伤-无条件盾"},function:cards=>cards.filter(card=>{
|
||
//获取盾减伤比例
|
||
function getReduceScale_unconditional(ls)
|
||
{
|
||
const sk = ls.params;
|
||
let scale = 0;
|
||
switch (ls.type)
|
||
{
|
||
case 16: //无条件盾
|
||
scale = sk[0]/100;
|
||
break;
|
||
case 129: //无条件盾,属性个数不固定
|
||
case 163: //无条件盾,属性个数不固定
|
||
scale = (sk[5] & 31) != 31 ? 0 : sk[6]/100;
|
||
break;
|
||
|
||
case 138: //调用其他队长技
|
||
scale = sk.reduce((pmul,skid)=> 1 - (1-pmul) * (1-getReduceScale_unconditional(Skills[skid])),0);
|
||
break;
|
||
default:
|
||
}
|
||
return scale || 0;
|
||
}
|
||
const skill = Skills[card.leaderSkillId];
|
||
return getReduceScale_unconditional(skill) > 0;
|
||
})},
|
||
]},
|
||
|
||
{group:true,name:"======Active Skill======",otLangName:{chs:"======主动技======"}, functions: [
|
||
{name:"1 CD",otLangName:{chs:"1 CD"},function:cards=>cards.filter(card=>{
|
||
if (card.activeSkillId == 0) return false;
|
||
const skill = Skills[card.activeSkillId];
|
||
return skill.initialCooldown - (skill.maxLevel - 1) <= 1;
|
||
})},
|
||
{name:"Less than 4 can be cycled use(Inaccurate)",otLangName:{chs:"除 1 CD 外,4 个以下能永动开(可能不精确)"},function:cards=>cards.filter(card=>{
|
||
if (card.activeSkillId == 0) return false;
|
||
const skill = Skills[card.activeSkillId];
|
||
const minCD = skill.initialCooldown - (skill.maxLevel - 1); //主动技最小的CD
|
||
let realCD = minCD;
|
||
|
||
const searchType = 146;
|
||
if (skill.type == searchType)
|
||
realCD -= skill.params[0] * 3;
|
||
else if (skill.type == 116){
|
||
const subskills = skill.params.map(id=>Skills[id]);
|
||
const subskill = subskills.find(subs=>subs.type == searchType);
|
||
if (subskill) realCD -= subskill.params[0] * 3;
|
||
}
|
||
return minCD > 1 && realCD <= 4;
|
||
})},
|
||
{name:"Time pause(sort by time)",otLangName:{chs:"时间暂停(按停止时间排序)"},function:cards=>cards.filter(card=>{
|
||
const searchType = 5;
|
||
const skill = Skills[card.activeSkillId];
|
||
if (skill.type == searchType)
|
||
return true;
|
||
else if (skill.type == 116 || skill.type == 118){
|
||
const subskills = skill.params.map(id=>Skills[id]);
|
||
return subskills.some(subskill=>subskill.type == searchType);
|
||
}
|
||
}).sort((a,b)=>{
|
||
const searchType = 5;
|
||
const a_s = Skills[a.activeSkillId], b_s = Skills[b.activeSkillId];
|
||
let a_pC = 0,b_pC = 0;
|
||
a_pC = (a_s.type == searchType) ?
|
||
a_s.params[0] :
|
||
a_s.params.map(id=>Skills[id]).find(subskill => subskill.type == searchType).params[0];
|
||
b_pC = (b_s.type == searchType) ?
|
||
b_s.params[0] :
|
||
b_s.params.map(id=>Skills[id]).find(subskill => subskill.type == searchType).params[0];
|
||
return a_pC - b_pC;
|
||
})},
|
||
{name:"Random effect active",otLangName:{chs:"随机效果技能"},function:cards=>cards.filter(card=>Skills[card.activeSkillId].type == 118)},
|
||
{name:"Enable require HP range",otLangName:{chs:"技能使用血线要求"},function:cards=>cards.filter(card=>{
|
||
const searchTypeArray = [225];
|
||
const skill = getCardSkill(card, searchTypeArray);
|
||
return skill;
|
||
}),addition:card=>{
|
||
const searchTypeArray = [225];
|
||
const skill = getCardSkill(card, searchTypeArray);
|
||
const sk = skill.params;
|
||
let strArr = [];
|
||
if (sk[0]) strArr.push(`≥${sk[0]}%`);
|
||
if (sk[1]) strArr.push(`≤${sk[1]}%`);
|
||
return `HP ${strArr.join(" ")}`;
|
||
}},
|
||
]},
|
||
{group:true,name:"-----Voids Absorption-----",otLangName:{chs:"-----破吸类-----"}, functions: [
|
||
{name:"Voids attribute absorption(sort by turns)",otLangName:{chs:"破属吸 buff(按破吸回合排序)"},function:cards=>cards.filter(card=>{
|
||
const searchType = 173;
|
||
const skill = Skills[card.activeSkillId];
|
||
if (skill.type == searchType && skill.params[1])
|
||
return true;
|
||
else if (skill.type == 116 || skill.type == 118){
|
||
const subskills = skill.params.map(id=>Skills[id]);
|
||
return subskills.some(subskill=>subskill.type == searchType && subskill.params[1]);
|
||
}
|
||
}).sort((a,b)=>{
|
||
const searchType = 173;
|
||
const a_s = Skills[a.activeSkillId], b_s = Skills[b.activeSkillId];
|
||
let a_pC = 0,b_pC = 0;
|
||
a_pC = (a_s.type == searchType) ?
|
||
a_s.params[0] :
|
||
a_s.params.map(id=>Skills[id]).find(subskill => subskill.type == searchType).params[0];
|
||
b_pC = (b_s.type == searchType) ?
|
||
b_s.params[0] :
|
||
b_s.params.map(id=>Skills[id]).find(subskill => subskill.type == searchType).params[0];
|
||
return a_pC - b_pC;
|
||
}),addition:card=>{
|
||
const searchTypeArray = [173];
|
||
const skill = getCardSkill(card, searchTypeArray);
|
||
const sk = skill.params;
|
||
return document.createTextNode(`属吸×${sk[0]}T`);
|
||
}},
|
||
{name:"Voids damage absorption(sort by turns)",otLangName:{chs:"破伤吸 buff(按破吸回合排序)"},function:cards=>cards.filter(card=>{
|
||
const searchType = 173;
|
||
const skill = Skills[card.activeSkillId];
|
||
if (skill.type == searchType && skill.params[3])
|
||
return true;
|
||
else if (skill.type == 116 || skill.type == 118){
|
||
const subskills = skill.params.map(id=>Skills[id]);
|
||
return subskills.some(subskill=>subskill.type == searchType && subskill.params[3]);
|
||
}
|
||
}).sort((a,b)=>{
|
||
const searchType = 173;
|
||
const a_s = Skills[a.activeSkillId], b_s = Skills[b.activeSkillId];
|
||
let a_pC = 0,b_pC = 0;
|
||
a_pC = (a_s.type == searchType) ?
|
||
a_s.params[0] :
|
||
a_s.params.map(id=>Skills[id]).find(subskill => subskill.type == searchType).params[0];
|
||
b_pC = (b_s.type == searchType) ?
|
||
b_s.params[0] :
|
||
b_s.params.map(id=>Skills[id]).find(subskill => subskill.type == searchType).params[0];
|
||
return a_pC - b_pC;
|
||
}),addition:card=>{
|
||
const searchTypeArray = [173];
|
||
const skill = getCardSkill(card, searchTypeArray);
|
||
const sk = skill.params;
|
||
return document.createTextNode(`伤吸×${sk[0]}T`);
|
||
}},
|
||
{name:"Voids both absorption(sort by turns)",otLangName:{chs:"双破吸 buff(按破吸回合排序)"},function:cards=>{
|
||
const searchTypeArray = [173];
|
||
return cards.filter(card=>{
|
||
const skill = getCardSkill(card, searchTypeArray);
|
||
return skill && skill.params[1] && skill.params[3];
|
||
}).sort((a,b)=>sortByTurns0(a,b,searchTypeArray));
|
||
},addition:card=>{
|
||
const searchTypeArray = [173];
|
||
const skill = getCardSkill(card, searchTypeArray);
|
||
const sk = skill.params;
|
||
return document.createTextNode(`双破×${sk[0]}T`);
|
||
}},
|
||
{name:"Pierce through damage void(sort by turns)",otLangName:{chs:"贯穿无效盾 buff(按破吸回合排序)"},function:cards=>{
|
||
const searchTypeArray = [191];
|
||
return cards.filter(card=>{
|
||
const skill = getCardSkill(card, searchTypeArray);
|
||
return skill;
|
||
}).sort((a,b)=>{
|
||
const a_s = getCardSkill(a, searchTypeArray), b_s = getCardSkill(b, searchTypeArray);
|
||
let a_pC = a_s.params[0],b_pC = b_s.params[0];
|
||
return a_pC - b_pC;
|
||
});
|
||
},addition:card=>{
|
||
const searchTypeArray = [191];
|
||
const skill = getCardSkill(card, searchTypeArray);
|
||
const sk = skill.params;
|
||
return document.createTextNode(`破贯×${sk[0]}T`);
|
||
}},
|
||
]},
|
||
{group:true,name:"-----Recovers Bind Status-----",otLangName:{chs:"-----解封类-----"}, functions: [
|
||
{
|
||
name:"Unbind normal(sort by turns)",otLangName:{chs:"解封(按解封回合排序)"},
|
||
function:cards=>{
|
||
const searchTypeArray = [117,179];
|
||
function getJieFengHuiHe(skill)
|
||
{
|
||
return skill.type == 179 ? skill.params[3] : skill.params[0];
|
||
}
|
||
return cards.filter(card=>{
|
||
const skill = getCardActiveSkill(card, searchTypeArray);
|
||
return skill ? getJieFengHuiHe(skill) : false;
|
||
}).sort((a,b)=>{
|
||
const a_s = getCardActiveSkill(a, searchTypeArray), b_s = getCardActiveSkill(b, searchTypeArray);
|
||
let a_pC = getJieFengHuiHe(a_s), b_pC = getJieFengHuiHe(b_s);
|
||
return a_pC - b_pC;
|
||
});
|
||
},
|
||
addition:card=>{
|
||
const searchTypeArray = [117,179];
|
||
const skill = getCardSkill(card, searchTypeArray);
|
||
const sk = skill.params;
|
||
|
||
const JieFengTurn = skill=>skill.type == 179 ? skill.params[3] : skill.params[0];
|
||
const value = JieFengTurn(skill);
|
||
return document.createTextNode(`${value == 9999 ? "全" : value + "T"}解封`);
|
||
}
|
||
},
|
||
{
|
||
name:"Unbind awoken(sort by turns)",otLangName:{chs:"解觉醒(按解觉回合排序)"},
|
||
function:cards=>{
|
||
const searchTypeArray = [117,179];
|
||
return cards.filter(card=>{
|
||
const skill = getCardActiveSkill(card, searchTypeArray);
|
||
return skill ? skill.params[4] : false;
|
||
}).sort((a,b)=>{
|
||
const a_s = getCardActiveSkill(a, searchTypeArray), b_s = getCardActiveSkill(b, searchTypeArray);
|
||
let a_pC = a_s.params[4], b_pC = b_s.params[4];
|
||
return a_pC - b_pC;
|
||
})
|
||
},
|
||
addition:card=>{
|
||
const searchTypeArray = [117,179];
|
||
const skill = getCardSkill(card, searchTypeArray);
|
||
const sk = skill.params;
|
||
|
||
const value = sk[4];
|
||
return document.createTextNode(`${value == 9999 ? "全" : value + "T"}解觉`);
|
||
}
|
||
},
|
||
{
|
||
name:"Unbind both(sort by awoken turns)",otLangName:{chs:"解封+觉醒(按解觉醒回合排序)"},
|
||
function:cards=>{
|
||
const searchTypeArray = [117,179];
|
||
function getJieFengHuiHe(skill)
|
||
{
|
||
return skill.type == 179 ? skill.params[3] : skill.params[0];
|
||
}
|
||
return cards.filter(card=>{
|
||
const skill = getCardActiveSkill(card, searchTypeArray);
|
||
return skill ? (skill.params[4] && getJieFengHuiHe(skill)) : false;
|
||
}).sort((a,b)=>{
|
||
const a_s = getCardActiveSkill(a, searchTypeArray), b_s = getCardActiveSkill(b, searchTypeArray);
|
||
let a_pC = a_s.params[4], b_pC = b_s.params[4];
|
||
return a_pC - b_pC;
|
||
});
|
||
},
|
||
addition:card=>{
|
||
const searchTypeArray = [117,179];
|
||
const skill = getCardSkill(card, searchTypeArray);
|
||
const sk = skill.params;
|
||
|
||
function getJieFengHuiHe(skill)
|
||
{
|
||
return skill.type == 179 ? skill.params[3] : skill.params[0];
|
||
}
|
||
const value1 = getJieFengHuiHe(skill);
|
||
const value2 = sk[4];
|
||
|
||
return document.createTextNode(value1 == value2 ?
|
||
`${value1 == 9999 ? "全" : value1 + "T"}解封+觉` :
|
||
`${value1 == 9999 ? "全" : value1 + "T"}解封,${value2 == 9999 ? "全" : value2 + "T"}解觉`);
|
||
}
|
||
},
|
||
{
|
||
name:"Unbind unmatchable(sort by turns)",otLangName:{chs:"解禁消珠(按消除回合排序)"},
|
||
function:cards=>{
|
||
const searchTypeArray = [196];
|
||
return cards.filter(card=>{
|
||
const skill = getCardActiveSkill(card, searchTypeArray);
|
||
return skill;
|
||
}).sort((a,b)=>{
|
||
const a_s = getCardActiveSkill(a, searchTypeArray), b_s = getCardActiveSkill(b, searchTypeArray);
|
||
let a_pC = a_s.params[0], b_pC = b_s.params[0];
|
||
return a_pC - b_pC;
|
||
})
|
||
|
||
},addition:card=>{
|
||
const searchTypeArray = [196];
|
||
const skill = getCardSkill(card, searchTypeArray);
|
||
const sk = skill.params;
|
||
|
||
const value = sk[0];
|
||
return document.createTextNode(`${value == 9999 ? "全" : value + "T"}解禁消`);
|
||
}
|
||
},
|
||
{name:"Bind self active skill",otLangName:{chs:"自封技能"},function:cards=>cards.filter(card=>{
|
||
const searchTypeArray = [214];
|
||
const skill = getCardSkill(card, searchTypeArray);
|
||
return skill;
|
||
}),addition:card=>{
|
||
const searchTypeArray = [214];
|
||
const skill = getCardSkill(card, searchTypeArray);
|
||
const sk = skill.params;
|
||
return document.createTextNode(`自封技${sk[0]}T`);
|
||
}},
|
||
{name:"Bind self matchable",otLangName:{chs:"自封消珠"},function:cards=>cards.filter(card=>{
|
||
const searchTypeArray = [215];
|
||
const skill = getCardSkill(card, searchTypeArray);
|
||
return skill;
|
||
}),addition:card=>{
|
||
const searchTypeArray = [215];
|
||
const skill = getCardSkill(card, searchTypeArray);
|
||
const sk = skill.params;
|
||
const fragment = document.createDocumentFragment();
|
||
fragment.appendChild(document.createTextNode(`自封`));
|
||
fragment.appendChild(createOrbsList(flags(sk[1] || 1)));
|
||
fragment.appendChild(document.createTextNode(`×${sk[0]}T`));
|
||
return fragment;
|
||
}},
|
||
]},
|
||
{group:true,name:"-----Orbs Lock-----",otLangName:{chs:"-----锁珠类-----"}, functions: [
|
||
{name:"Unlock",otLangName:{chs:"解锁"},function:cards=>cards.filter(card=>{
|
||
const searchType = 172;
|
||
const skill = Skills[card.activeSkillId];
|
||
if (skill.type == searchType)
|
||
return true;
|
||
else if (skill.type == 116 || skill.type == 118){
|
||
const subskills = skill.params.map(id=>Skills[id]);
|
||
return subskills.some(subskill=>subskill.type == searchType);
|
||
}
|
||
})},
|
||
{name:"Lock(Any color)",otLangName:{chs:"上锁(不限色)"},function:cards=>cards.filter(card=>{
|
||
const searchType = 152;
|
||
const skill = Skills[card.activeSkillId];
|
||
if (skill.type == searchType)
|
||
return true;
|
||
else if (skill.type == 116 || skill.type == 118){
|
||
const subskills = skill.params.map(id=>Skills[id]);
|
||
return subskills.some(subskill=>subskill.type == searchType);
|
||
}
|
||
})},
|
||
{name:"Lock(≥5 color)",otLangName:{chs:"上锁5色+心或全部"},function:cards=>cards.filter(card=>{
|
||
const searchType = 152;
|
||
const skill = Skills[card.activeSkillId];
|
||
if (skill.type == searchType && (skill.params[0] & 63) === 63)
|
||
return true;
|
||
else if (skill.type == 116 || skill.type == 118){
|
||
const subskills = skill.params.map(id=>Skills[id]);
|
||
return subskills.some(subskill=>subskill.type == searchType && (subskill.params[0] & 63) === 63);
|
||
}
|
||
})},
|
||
]},
|
||
{group:true,name:"-----Board Change-----",otLangName:{chs:"-----洗版类-----"}, functions: [
|
||
{name:"Replaces all Orbs",otLangName:{chs:"刷版"},function:cards=>cards.filter(card=>{
|
||
const searchType = 10;
|
||
const skill = Skills[card.activeSkillId];
|
||
if (skill.type == searchType)
|
||
return true;
|
||
else if (skill.type == 116 || skill.type == 118){
|
||
const subskills = skill.params.map(id=>Skills[id]);
|
||
return subskills.some(subskill=>subskill.type == searchType);
|
||
}
|
||
})},
|
||
{name:"Changes all Orbs to 1 color(Farm)",otLangName:{chs:"洗版-1色(花火)"},function:cards=>cards.filter(card=>{
|
||
const searchTypeArray = [71];
|
||
const skill = getCardActiveSkill(card, searchTypeArray);
|
||
return boardChange_ColorTypes(skill).length == 1;
|
||
}),addition:boardChange_Addition},
|
||
{name:"Changes all Orbs to 2 color",otLangName:{chs:"洗版-2色"},function:cards=>cards.filter(card=>{
|
||
const searchTypeArray = [71];
|
||
const skill = getCardActiveSkill(card, searchTypeArray);
|
||
return boardChange_ColorTypes(skill).length == 2;
|
||
}),addition:boardChange_Addition},
|
||
{name:"Changes all Orbs to 3 color",otLangName:{chs:"洗版-3色"},function:cards=>cards.filter(card=>{
|
||
const searchTypeArray = [71];
|
||
const skill = getCardActiveSkill(card, searchTypeArray);
|
||
return boardChange_ColorTypes(skill).length == 3;
|
||
}),addition:boardChange_Addition},
|
||
{name:"Changes all Orbs to 4 color",otLangName:{chs:"洗版-4色"},function:cards=>cards.filter(card=>{
|
||
const searchTypeArray = [71];
|
||
const skill = getCardActiveSkill(card, searchTypeArray);
|
||
return boardChange_ColorTypes(skill).length == 4;
|
||
}),addition:boardChange_Addition},
|
||
{name:"Changes all Orbs to 5 color",otLangName:{chs:"洗版-5色"},function:cards=>cards.filter(card=>{
|
||
const searchTypeArray = [71];
|
||
const skill = getCardActiveSkill(card, searchTypeArray);
|
||
return boardChange_ColorTypes(skill).length == 5;
|
||
}),addition:boardChange_Addition},
|
||
{name:"Changes all Orbs to ≥6 color",otLangName:{chs:"洗版-6色以上"},function:cards=>cards.filter(card=>{
|
||
const searchTypeArray = [71];
|
||
const skill = getCardActiveSkill(card, searchTypeArray);
|
||
return boardChange_ColorTypes(skill).length >= 6;
|
||
}),addition:boardChange_Addition},
|
||
{name:"Changes all Orbs - include Fire",otLangName:{chs:"洗版-含火"},function:cards=>cards.filter(card=>{
|
||
const searchTypeArray = [71];
|
||
const skill = getCardActiveSkill(card, searchTypeArray);
|
||
return boardChange_ColorTypes(skill).includes(0);
|
||
})},
|
||
{name:"Changes all Orbs - include Water",otLangName:{chs:"洗版-含水"},function:cards=>cards.filter(card=>{
|
||
const searchTypeArray = [71];
|
||
const skill = getCardActiveSkill(card, searchTypeArray);
|
||
return boardChange_ColorTypes(skill).includes(1);
|
||
})},
|
||
{name:"Changes all Orbs - include Wood",otLangName:{chs:"洗版-含木"},function:cards=>cards.filter(card=>{
|
||
const searchTypeArray = [71];
|
||
const skill = getCardActiveSkill(card, searchTypeArray);
|
||
return boardChange_ColorTypes(skill).includes(2);
|
||
})},
|
||
{name:"Changes all Orbs - include Light",otLangName:{chs:"洗版-含光"},function:cards=>cards.filter(card=>{
|
||
const searchTypeArray = [71];
|
||
const skill = getCardActiveSkill(card, searchTypeArray);
|
||
return boardChange_ColorTypes(skill).includes(3);
|
||
})},
|
||
{name:"Changes all Orbs - include Dark",otLangName:{chs:"洗版-含暗"},function:cards=>cards.filter(card=>{
|
||
const searchTypeArray = [71];
|
||
const skill = getCardActiveSkill(card, searchTypeArray);
|
||
return boardChange_ColorTypes(skill).includes(4);
|
||
})},
|
||
{name:"Changes all Orbs - include Heart",otLangName:{chs:"洗版-含心"},function:cards=>cards.filter(card=>{
|
||
const searchTypeArray = [71];
|
||
const skill = getCardActiveSkill(card, searchTypeArray);
|
||
return boardChange_ColorTypes(skill).includes(5);
|
||
})},
|
||
{name:"Changes all Orbs - include Jammers/Poison",otLangName:{chs:"洗版-含毒废"},function:cards=>cards.filter(card=>{
|
||
const searchTypeArray = [71];
|
||
const skill = getCardActiveSkill(card, searchTypeArray);
|
||
const colors = boardChange_ColorTypes(skill);
|
||
return colors.includes(6)
|
||
|| colors.includes(7)
|
||
|| colors.includes(8)
|
||
|| colors.includes(9);
|
||
})},
|
||
]},
|
||
{group:true,name:"-----Orbs Change-----",otLangName:{chs:"-----指定色转珠类-----"}, functions: [
|
||
{name:"Orbs Change - to Fire",otLangName:{chs:"转珠-变为-火"},function:cards=>cards.filter(card=>{
|
||
const searchTypeArray = [154];
|
||
const skill = getCardActiveSkill(card, searchTypeArray);
|
||
if (!skill) return false;
|
||
const sk = skill.params;
|
||
return flags(sk[1] || 1).includes(0);
|
||
}),addition:changeOrbs_Addition},
|
||
{name:"Orbs Change - to Water",otLangName:{chs:"转珠-变为-水"},function:cards=>cards.filter(card=>{
|
||
const searchTypeArray = [154];
|
||
const skill = getCardActiveSkill(card, searchTypeArray);
|
||
if (!skill) return false;
|
||
const sk = skill.params;
|
||
return flags(sk[1] || 1).includes(1);
|
||
}),addition:changeOrbs_Addition},
|
||
{name:"Orbs Change - to Wood",otLangName:{chs:"转珠-变为-木"},function:cards=>cards.filter(card=>{
|
||
const searchTypeArray = [154];
|
||
const skill = getCardActiveSkill(card, searchTypeArray);
|
||
if (!skill) return false;
|
||
const sk = skill.params;
|
||
return flags(sk[1] || 1).includes(2);
|
||
}),addition:changeOrbs_Addition},
|
||
{name:"Orbs Change - to Light",otLangName:{chs:"转珠-变为-光"},function:cards=>cards.filter(card=>{
|
||
const searchTypeArray = [154];
|
||
const skill = getCardActiveSkill(card, searchTypeArray);
|
||
if (!skill) return false;
|
||
const sk = skill.params;
|
||
return flags(sk[1] || 1).includes(3);
|
||
}),addition:changeOrbs_Addition},
|
||
{name:"Orbs Change - to Dark",otLangName:{chs:"转珠-变为-暗"},function:cards=>cards.filter(card=>{
|
||
const searchTypeArray = [154];
|
||
const skill = getCardActiveSkill(card, searchTypeArray);
|
||
if (!skill) return false;
|
||
const sk = skill.params;
|
||
return flags(sk[1] || 1).includes(4);
|
||
}),addition:changeOrbs_Addition},
|
||
{name:"Orbs Change - to Heart",otLangName:{chs:"转珠-变为-心"},function:cards=>cards.filter(card=>{
|
||
const searchTypeArray = [154];
|
||
const skill = getCardActiveSkill(card, searchTypeArray);
|
||
if (!skill) return false;
|
||
const sk = skill.params;
|
||
return flags(sk[1] || 1).includes(5);
|
||
}),addition:changeOrbs_Addition},
|
||
{name:"Orbs Change - to Jammers/Poison",otLangName:{chs:"转珠-变为-毒废"},function:cards=>cards.filter(card=>{
|
||
const searchTypeArray = [154];
|
||
const skill = getCardActiveSkill(card, searchTypeArray);
|
||
if (!skill) return false;
|
||
const sk = skill.params;
|
||
return (sk[1] & 960) > 0;
|
||
}),addition:changeOrbs_Addition},
|
||
{name:"Orbs Change - from Fire",otLangName:{chs:"转珠-转走-火"},function:cards=>cards.filter(card=>{
|
||
const searchTypeArray = [154];
|
||
const skill = getCardActiveSkill(card, searchTypeArray);
|
||
if (!skill) return false;
|
||
const sk = skill.params;
|
||
return flags(sk[0] || 1).includes(0);
|
||
})},
|
||
{name:"Orbs Change - from Water",otLangName:{chs:"转珠-转走-水"},function:cards=>cards.filter(card=>{
|
||
const searchTypeArray = [154];
|
||
const skill = getCardActiveSkill(card, searchTypeArray);
|
||
if (!skill) return false;
|
||
const sk = skill.params;
|
||
return flags(sk[0] || 1).includes(1);
|
||
})},
|
||
{name:"Orbs Change - from Wood",otLangName:{chs:"转珠-转走-木"},function:cards=>cards.filter(card=>{
|
||
const searchTypeArray = [154];
|
||
const skill = getCardActiveSkill(card, searchTypeArray);
|
||
if (!skill) return false;
|
||
const sk = skill.params;
|
||
return flags(sk[0] || 1).includes(2);
|
||
})},
|
||
{name:"Orbs Change - from Light",otLangName:{chs:"转珠-转走-光"},function:cards=>cards.filter(card=>{
|
||
const searchTypeArray = [154];
|
||
const skill = getCardActiveSkill(card, searchTypeArray);
|
||
if (!skill) return false;
|
||
const sk = skill.params;
|
||
return flags(sk[0] || 1).includes(3);
|
||
})},
|
||
{name:"Orbs Change - from Dark",otLangName:{chs:"转珠-转走-暗"},function:cards=>cards.filter(card=>{
|
||
const searchTypeArray = [154];
|
||
const skill = getCardActiveSkill(card, searchTypeArray);
|
||
if (!skill) return false;
|
||
const sk = skill.params;
|
||
return flags(sk[0] || 1).includes(4);
|
||
})},
|
||
{name:"Orbs Change - from Heart",otLangName:{chs:"转珠-转走-心"},function:cards=>cards.filter(card=>{
|
||
const searchTypeArray = [154];
|
||
const skill = getCardActiveSkill(card, searchTypeArray);
|
||
if (!skill) return false;
|
||
const sk = skill.params;
|
||
return flags(sk[0] || 1).includes(5);
|
||
})},
|
||
{name:"Orbs Change - from Jammers/Poison",otLangName:{chs:"转珠-转走-毒废"},function:cards=>cards.filter(card=>{
|
||
const searchTypeArray = [154];
|
||
const skill = getCardActiveSkill(card, searchTypeArray);
|
||
if (!skill) return false;
|
||
const sk = skill.params;
|
||
return (sk[0] & 960) > 0;
|
||
})},
|
||
{name:"Enhanced Orbs",otLangName:{chs:"强化宝珠"},function:cards=>{
|
||
const searchTypeArray = [52,91,140];
|
||
return cards.filter(card=>{
|
||
const skill = getCardActiveSkill(card, searchTypeArray);
|
||
return skill;
|
||
});
|
||
},addition:card=>{
|
||
const searchTypeArray = [52,91,140];
|
||
const skill = getCardSkill(card, searchTypeArray);
|
||
const sk = skill.params;
|
||
let attrs = [];
|
||
switch (skill.type)
|
||
{
|
||
case 52:{
|
||
attrs.push(sk[0]); break;
|
||
}
|
||
case 91:{
|
||
attrs = sk.slice(0,-1); break;
|
||
}
|
||
case 140:{
|
||
attrs = flags(sk[0]); break;
|
||
}
|
||
}
|
||
const fragment = document.createDocumentFragment();
|
||
fragment.appendChild(document.createTextNode(`强化`));
|
||
fragment.appendChild(createOrbsList(attrs));
|
||
return fragment;
|
||
}},
|
||
]},
|
||
{group:true,name:"-----Create Orbs-----",otLangName:{chs:"-----随机产珠类-----"}, functions: [
|
||
{name:"Create 30 Orbs",otLangName:{chs:"固定30个产珠"},function:cards=>cards.filter(card=>{
|
||
function is30(sk)
|
||
{
|
||
return Boolean(flags(sk[1]).length * sk[0] == 30);
|
||
}
|
||
const searchType = 141;
|
||
const skill = Skills[card.activeSkillId];
|
||
if (skill.type == searchType && is30(skill.params))
|
||
return true;
|
||
else if (skill.type == 116 || skill.type == 118){
|
||
const subskills = skill.params.map(id=>Skills[id]);
|
||
return subskills.some(subskill=>subskill.type == searchType && is30(subskill.params));
|
||
}
|
||
}),addition:generateOrbs_Addition},
|
||
{name:"Create 15×2 Orbs",otLangName:{chs:"固定15×2产珠"},function:cards=>cards.filter(card=>{
|
||
function is1515(sk)
|
||
{
|
||
return Boolean(flags(sk[1]).length == 2 && sk[0] == 15);
|
||
}
|
||
const searchType = 141;
|
||
const skill = Skills[card.activeSkillId];
|
||
if (skill.type == searchType && is1515(skill.params))
|
||
return true;
|
||
else if (skill.type == 116 || skill.type == 118){
|
||
const subskills = skill.params.map(id=>Skills[id]);
|
||
return subskills.some(subskill=>subskill.type == searchType && is1515(subskill.params));
|
||
}
|
||
}),addition:generateOrbs_Addition},
|
||
{name:"Create Fire Orbs",otLangName:{chs:"产珠-生成-火"},function:cards=>cards.filter(card=>{
|
||
const searchTypeArray = [141];
|
||
const skill = getCardActiveSkill(card, searchTypeArray);
|
||
if (!skill) return false;
|
||
const sk = skill.params;
|
||
return flags(sk[1] || 1).includes(0);
|
||
}),addition:generateOrbs_Addition},
|
||
{name:"Create Water Orbs",otLangName:{chs:"产珠-生成-水"},function:cards=>cards.filter(card=>{
|
||
const searchTypeArray = [141];
|
||
const skill = getCardActiveSkill(card, searchTypeArray);
|
||
if (!skill) return false;
|
||
const sk = skill.params;
|
||
return flags(sk[1] || 1).includes(1);
|
||
}),addition:generateOrbs_Addition},
|
||
{name:"Create Wood Orbs",otLangName:{chs:"产珠-生成-木"},function:cards=>cards.filter(card=>{
|
||
const searchTypeArray = [141];
|
||
const skill = getCardActiveSkill(card, searchTypeArray);
|
||
if (!skill) return false;
|
||
const sk = skill.params;
|
||
return flags(sk[1] || 1).includes(2);
|
||
}),addition:generateOrbs_Addition},
|
||
{name:"Create Light Orbs",otLangName:{chs:"产珠-生成-光"},function:cards=>cards.filter(card=>{
|
||
const searchTypeArray = [141];
|
||
const skill = getCardActiveSkill(card, searchTypeArray);
|
||
if (!skill) return false;
|
||
const sk = skill.params;
|
||
return flags(sk[1] || 1).includes(3);
|
||
}),addition:generateOrbs_Addition},
|
||
{name:"Create Dark Orbs",otLangName:{chs:"产珠-生成-暗"},function:cards=>cards.filter(card=>{
|
||
const searchTypeArray = [141];
|
||
const skill = getCardActiveSkill(card, searchTypeArray);
|
||
if (!skill) return false;
|
||
const sk = skill.params;
|
||
return flags(sk[1] || 1).includes(4);
|
||
}),addition:generateOrbs_Addition},
|
||
{name:"Create Heart Orbs",otLangName:{chs:"产珠-生成-心"},function:cards=>cards.filter(card=>{
|
||
const searchTypeArray = [141];
|
||
const skill = getCardActiveSkill(card, searchTypeArray);
|
||
if (!skill) return false;
|
||
const sk = skill.params;
|
||
return flags(sk[1] || 1).includes(5);
|
||
}),addition:generateOrbs_Addition},
|
||
{name:"Create Jammers/Poison Orbs",otLangName:{chs:"产珠-生成-毒废"},function:cards=>cards.filter(card=>{
|
||
const searchTypeArray = [141];
|
||
const skill = getCardActiveSkill(card, searchTypeArray);
|
||
if (!skill) return false;
|
||
const sk = skill.params;
|
||
return (sk[1] & 960) > 0;
|
||
}),addition:generateOrbs_Addition},
|
||
]},
|
||
{group:true,name:"-----Create Fixed Position Orbs-----",otLangName:{chs:"-----固定位置产珠类-----"}, functions: [
|
||
{name:"Create designated shape",otLangName:{chs:"生成指定形状的"},function:cards=>cards.filter(card=>{
|
||
const searchType = 176;
|
||
const skill = Skills[card.activeSkillId];
|
||
if (skill.type == searchType)
|
||
return true;
|
||
else if (skill.type == 116 || skill.type == 118){
|
||
const subskills = skill.params.map(id=>Skills[id]);
|
||
return subskills.some(subskill=>subskill.type == searchType);
|
||
}
|
||
}),addition:card=>{
|
||
const searchTypeArray = [176];
|
||
const skill = getCardActiveSkill(card, searchTypeArray);
|
||
const sk = skill.params;
|
||
return createOrbsList(sk[5]);
|
||
}},
|
||
{name:"Create 3×3 block",otLangName:{chs:"生成3×3方块"},function:cards=>cards.filter(card=>{
|
||
function is3x3(sk)
|
||
{
|
||
for (let si=0;si<3;si++)
|
||
{
|
||
if (sk[si] === sk[si+1] && sk[si] === sk[si+2] && //3行连续相等
|
||
(si>0?(sk[si-1] & sk[si]) ===0:true) && //如果上一行存在,并且无交集(and为0)
|
||
(si+2<4?(sk[si+3] & sk[si]) ===0:true) && //如果下一行存在,并且无交集(and为0)
|
||
(sk[si] === 7 || sk[si] === 7<<1 || sk[si] === 7<<2 || sk[si] === 7<<3) //如果这一行满足任意2珠并联(二进制111=十进制7)
|
||
)
|
||
return true;
|
||
}
|
||
return false;
|
||
}
|
||
const searchType = 176;
|
||
const skill = Skills[card.activeSkillId];
|
||
if (skill.type == searchType && is3x3(skill.params))
|
||
return true;
|
||
else if (skill.type == 116 || skill.type == 118){
|
||
const subskills = skill.params.map(id=>Skills[id]);
|
||
return subskills.some(subskill=>subskill.type == searchType && is3x3(subskill.params));
|
||
}
|
||
}),addition:card=>{
|
||
const searchTypeArray = [176];
|
||
const skill = getCardActiveSkill(card, searchTypeArray);
|
||
const sk = skill.params;
|
||
const fragment = document.createDocumentFragment();
|
||
fragment.appendChild(document.createTextNode(`3×3`));
|
||
fragment.appendChild(createOrbsList(sk[5]));
|
||
return fragment;
|
||
}},
|
||
{name:"Create a vertical",otLangName:{chs:"产竖"},function:cards=>cards.filter(card=>{
|
||
const searchType = 127;
|
||
const skill = Skills[card.activeSkillId];
|
||
if (skill.type == searchType)
|
||
return true;
|
||
else if (skill.type == 116 || skill.type == 118){
|
||
const subskills = skill.params.map(id=>Skills[id]);
|
||
return subskills.some(subskill=>subskill.type == searchType);
|
||
}
|
||
}),addition:card=>{
|
||
const searchTypeArray = [127];
|
||
const skill = getCardSkill(card, searchTypeArray);
|
||
const sk = skill.params;
|
||
|
||
const colors = [];
|
||
for (let ai=0;ai<sk.length;ai+=2)
|
||
{
|
||
colors.push(flags(sk[ai+1]));
|
||
}
|
||
const fragment = document.createDocumentFragment();
|
||
fragment.appendChild(document.createTextNode(`竖`));
|
||
fragment.appendChild(createOrbsList(colors.flat()));
|
||
return fragment;
|
||
}},
|
||
{name:"Create a vertical include Heart",otLangName:{chs:"产竖(含心)"},function:cards=>cards.filter(card=>{
|
||
function isHeart(sk)
|
||
{
|
||
for (let i=1;i<sk.length;i+=2)
|
||
{
|
||
if (sk[i] & 32)
|
||
{
|
||
return true;
|
||
}
|
||
}
|
||
}
|
||
const searchType = 127;
|
||
const skill = Skills[card.activeSkillId];
|
||
if (skill.type == searchType && isHeart(skill.params))
|
||
return true;
|
||
else if (skill.type == 116 || skill.type == 118){
|
||
const subskills = skill.params.map(id=>Skills[id]);
|
||
return subskills.some(subskill=>subskill.type == searchType && isHeart(subskill.params));
|
||
}
|
||
})},
|
||
{name:"Create a horizontal",otLangName:{chs:"产横"},function:cards=>cards.filter(card=>{
|
||
const searchType = 128;
|
||
const skill = Skills[card.activeSkillId];
|
||
if (skill.type == searchType)
|
||
return true;
|
||
else if (skill.type == 116 || skill.type == 118){
|
||
const subskills = skill.params.map(id=>Skills[id]);
|
||
return subskills.some(subskill=>subskill.type == searchType);
|
||
}
|
||
}),addition:card=>{
|
||
const searchTypeArray = [128];
|
||
const skill = getCardSkill(card, searchTypeArray);
|
||
const sk = skill.params;
|
||
|
||
const colors = [];
|
||
for (let ai=0;ai<sk.length;ai+=2)
|
||
{
|
||
colors.push(flags(sk[ai+1]));
|
||
}
|
||
|
||
const fragment = document.createDocumentFragment();
|
||
fragment.appendChild(document.createTextNode(`横`));
|
||
fragment.appendChild(createOrbsList(colors.flat()));
|
||
return fragment;
|
||
}},
|
||
{name:"Create ≥2 horizontals",otLangName:{chs:"2横或以上"},function:cards=>cards.filter(card=>{
|
||
const searchType = 128;
|
||
const skill = Skills[card.activeSkillId];
|
||
if (skill.type == searchType && (skill.params.length>=3 || flags(skill.params[0]).length>=2))
|
||
return true;
|
||
else if (skill.type == 116 || skill.type == 118){
|
||
const subskills = skill.params.map(id=>Skills[id]);
|
||
return subskills.some(subskill=>subskill.type == searchType && (subskill.params.length>=3 || flags(subskill.params[0]).length>=2));
|
||
}
|
||
})},
|
||
{name:"Create 2 color horizontals",otLangName:{chs:"2色横"},function:cards=>cards.filter(card=>{
|
||
const searchType = 128;
|
||
const skill = Skills[card.activeSkillId];
|
||
if (skill.type == searchType && skill.params[3]>=0 && (skill.params[1] & skill.params[3]) != skill.params[1])
|
||
return true;
|
||
else if (skill.type == 116 || skill.type == 118){
|
||
const subskills = skill.params.map(id=>Skills[id]);
|
||
return subskills.some(subskill=>subskill.type == searchType && subskill.params[3]>=0 && (subskill.params[1] & subskill.params[3]) != subskill.params[1]);
|
||
}
|
||
})},
|
||
{name:"Create horizontal not Top or Bottom",otLangName:{chs:"非顶底横"},function:cards=>cards.filter(card=>{
|
||
const searchType = 128;
|
||
const skill = Skills[card.activeSkillId];
|
||
if (skill.type == searchType && ((skill.params[0] | skill.params[2]) & 14))
|
||
return true;
|
||
else if (skill.type == 116 || skill.type == 118){
|
||
const subskills = skill.params.map(id=>Skills[id]);
|
||
return subskills.some(subskill=>subskill.type == searchType && ((subskill.params[0] | subskill.params[2]) & 14));
|
||
}
|
||
})},
|
||
{name:"Extensive horizontal(include Farm and outer edges)",otLangName:{chs:"泛产横(包含花火与四周一圈等)"},function:cards=>cards.filter(card=>{
|
||
const searchTypeArray = [128,71,176];
|
||
function isRow(skill)
|
||
{
|
||
const sk = skill.params;
|
||
if (skill.type === 128) //普通横
|
||
{return true;}
|
||
else if (skill.type === 71) //花火
|
||
{return sk.slice(0,sk.includes(-1)?sk.indexOf(-1):undefined).length === 1}
|
||
else if (skill.type === 176) //特殊形状
|
||
{
|
||
for (let si=0;si<5;si++)
|
||
{
|
||
if ((sk[si] & 63) === 63)
|
||
return true;
|
||
}
|
||
}
|
||
return false;
|
||
}
|
||
const skill = Skills[card.activeSkillId];
|
||
if (searchTypeArray.includes(skill.type) && isRow(skill))
|
||
return true;
|
||
else if (skill.type == 116 || skill.type == 118){
|
||
const subskills = skill.params.map(id=>Skills[id]);
|
||
return subskills.some(subskill=>searchTypeArray.includes(subskill.type) && isRow(subskill));
|
||
}
|
||
})},
|
||
]},
|
||
{group:true,name:"----- Orbs Drop -----",otLangName:{chs:"----- 珠子掉落 类-----"}, functions: [
|
||
{name:"Drop locked orbs(any color, sort by turns)",otLangName:{chs:"掉锁(不限色,按回合排序)"},function:cards=>cards.filter(card=>{
|
||
const searchType = 205;
|
||
const skill = Skills[card.activeSkillId];
|
||
if (skill.type == searchType)
|
||
return true;
|
||
else if (skill.type == 116 || skill.type == 118){
|
||
const subskills = skill.params.map(id=>Skills[id]);
|
||
return subskills.some(subskill=>subskill.type == searchType);
|
||
}
|
||
}).sort((a,b)=>{
|
||
const searchType = 205;
|
||
const a_s = Skills[a.activeSkillId], b_s = Skills[b.activeSkillId];
|
||
let a_pC = 0,b_pC = 0;
|
||
a_pC = (a_s.type == searchType) ?
|
||
a_s.params[0] :
|
||
a_s.params.map(id=>Skills[id]).find(subskill => subskill.type == searchType).params[1];
|
||
b_pC = (b_s.type == searchType) ?
|
||
b_s.params[0] :
|
||
b_s.params.map(id=>Skills[id]).find(subskill => subskill.type == searchType).params[1];
|
||
return a_pC - b_pC;
|
||
})},
|
||
{name:"Drop locked orbs(≥5 color, sort by turns)",otLangName:{chs:"掉锁5色+心或全部(按回合排序)"},function:cards=>cards.filter(card=>{
|
||
const searchType = 205;
|
||
const skill = Skills[card.activeSkillId];
|
||
if (skill.type == searchType && (skill.params[0] & 63) === 63)
|
||
return true;
|
||
else if (skill.type == 116 || skill.type == 118){
|
||
const subskills = skill.params.map(id=>Skills[id]);
|
||
return subskills.some(subskill=>subskill.type == searchType && (subskill.params[0] & 63) === 63);
|
||
}
|
||
}).sort((a,b)=>{
|
||
const searchType = 205;
|
||
const a_s = Skills[a.activeSkillId], b_s = Skills[b.activeSkillId];
|
||
let a_pC = 0,b_pC = 0;
|
||
a_pC = (a_s.type == searchType) ?
|
||
a_s.params[0] :
|
||
a_s.params.map(id=>Skills[id]).find(subskill => subskill.type == searchType).params[1];
|
||
b_pC = (b_s.type == searchType) ?
|
||
b_s.params[0] :
|
||
b_s.params.map(id=>Skills[id]).find(subskill => subskill.type == searchType).params[1];
|
||
return a_pC - b_pC;
|
||
})},
|
||
{name:"Drop Enhanced Orbs",otLangName:{chs:"掉落强化宝珠"},function:cards=>cards.filter(card=>{
|
||
const searchTypeArray = [180];
|
||
const skill = getCardSkill(card, searchTypeArray);
|
||
return skill;
|
||
}),addition:card=>{
|
||
const searchTypeArray = [180];
|
||
const skill = getCardSkill(card, searchTypeArray);
|
||
const sk = skill.params;
|
||
return `${sk[1]}%×${sk[0]}T`;
|
||
}},
|
||
{name:"No Skyfall",otLangName:{chs:"无天降 buff(顶无天降)"},function:cards=>cards.filter(card=>{
|
||
const searchTypeArray = [184];
|
||
const skill = getCardSkill(card, searchTypeArray);
|
||
return skill;
|
||
}),addition:card=>{
|
||
const searchTypeArray = [184];
|
||
const skill = getCardSkill(card, searchTypeArray);
|
||
const sk = skill.params;
|
||
|
||
return `无↓×${sk[0]}T`;
|
||
}},
|
||
{name:"Drop rate increases",otLangName:{chs:"掉落率提升"},function:cards=>cards.filter(card=>{
|
||
const searchTypeArray = [126];
|
||
const skill = getCardSkill(card, searchTypeArray);
|
||
return skill;
|
||
}),addition:card=>{
|
||
const searchTypeArray = [126];
|
||
const skill = getCardSkill(card, searchTypeArray);
|
||
const sk = skill.params;
|
||
|
||
const colors = flags(sk[0]);
|
||
|
||
const fragment = document.createDocumentFragment();
|
||
fragment.appendChild(createOrbsList(colors));
|
||
fragment.appendChild(document.createTextNode(`↓${sk[3]}%×${sk[1]}${sk[1] != sk[2]?`~${sk[2]}`:""}T`));
|
||
return fragment;
|
||
}},
|
||
{name:"Drop rate - Attr. - Jammers/Poison",otLangName:{chs:"掉落率提升-属性-毒、废(顶毒)"},function:cards=>cards.filter(card=>{
|
||
const searchType = 126;
|
||
const skill = Skills[card.activeSkillId];
|
||
if (skill.type == searchType && (skill.params[0] & 960)) // 960 = 二进制 1111000000
|
||
return true;
|
||
else if (skill.type == 116 || skill.type == 118){
|
||
const subskills = skill.params.map(id=>Skills[id]);
|
||
return subskills.some(subskill=>subskill.type == searchType && (subskill.params[0] & 960));
|
||
}
|
||
})},
|
||
{name:"Drop rate - 99 turns",otLangName:{chs:"掉落率提升-持续99回合"},function:cards=>cards.filter(card=>{
|
||
const searchType = 126;
|
||
const skill = Skills[card.activeSkillId];
|
||
if (skill.type == searchType && skill.params[1] >= 99)
|
||
return true;
|
||
else if (skill.type == 116 || skill.type == 118){
|
||
const subskills = skill.params.map(id=>Skills[id]);
|
||
return subskills.some(subskill=>subskill.type == searchType && subskill.params[1] >= 99);
|
||
}
|
||
})},
|
||
{name:"Drop rate - 100% rate",otLangName:{chs:"掉落率提升-100%几率"},function:cards=>cards.filter(card=>{
|
||
const searchType = 126;
|
||
const skill = Skills[card.activeSkillId];
|
||
if (skill.type == searchType && skill.params[3] >= 100)
|
||
return true;
|
||
else if (skill.type == 116 || skill.type == 118){
|
||
const subskills = skill.params.map(id=>Skills[id]);
|
||
return subskills.some(subskill=>subskill.type == searchType && subskill.params[3] >= 100);
|
||
}
|
||
})},
|
||
{name:"Drop Nail Orbs",otLangName:{chs:"掉落钉珠"},function:cards=>cards.filter(card=>{
|
||
const searchTypeArray = [226];
|
||
const skill = getCardSkill(card, searchTypeArray);
|
||
return skill;
|
||
}),addition:card=>{
|
||
const searchTypeArray = [226];
|
||
const skill = getCardSkill(card, searchTypeArray);
|
||
const sk = skill.params;
|
||
return `${sk[1]}%×${sk[0]}T`;
|
||
}},
|
||
]},
|
||
{group:true,name:"----- Buff -----",otLangName:{chs:"----- buff 类-----"}, functions: [
|
||
{name:"Rate by awoken count(Jewel Princess)",otLangName:{chs:"以觉醒数量为倍率类技能(宝石姬)"},function:cards=>cards.filter(card=>{
|
||
const searchTypeArray = [156,168,228];
|
||
const skill = Skills[card.activeSkillId];
|
||
if (searchTypeArray.includes(skill.type))
|
||
return true;
|
||
else if (skill.type == 116 || skill.type == 118){
|
||
const subskills = skill.params.map(id=>Skills[id]);
|
||
return subskills.some(subskill=>searchTypeArray.includes(subskill.type));
|
||
}
|
||
})},
|
||
{name:"RCV rate change",otLangName:{chs:"回复力 buff(顶回复)"},
|
||
function:cards=>{
|
||
const searchTypeArray = [50,90,228];
|
||
function getRecScale(as)
|
||
{
|
||
const sk = as.params;
|
||
if (as.type == 228)
|
||
{
|
||
return sk[4] || 0;
|
||
}else
|
||
{
|
||
return sk.slice(1,sk.length>2?-1:undefined).includes(5) && sk.length > 2 ? sk[sk.length-1] : 0;
|
||
}
|
||
}
|
||
return cards.filter(card=>{
|
||
const skills = getCardActiveSkills(card, searchTypeArray);
|
||
if (skills.length)
|
||
{
|
||
return skills.some(as=>getRecScale(as) > 0);
|
||
}else return false;
|
||
}).sort((a,b)=>{
|
||
const a_ss = getCardActiveSkills(a, searchTypeArray), b_ss = getCardActiveSkills(b, searchTypeArray);
|
||
const a_sv = a_ss.map(a_s=>getRecScale(a_s)).sort().reverse()[0], b_sv = b_ss.map(b_s=>getRecScale(b_s)).sort().reverse()[0];
|
||
return a_sv - b_sv;
|
||
});
|
||
},
|
||
addition:card=>{
|
||
const searchTypeArray = [50,90,228];
|
||
function getRecScale(as)
|
||
{
|
||
const sk = as.params;
|
||
if (as.type == 228)
|
||
{
|
||
return sk[4] || 0;
|
||
}else
|
||
{
|
||
return sk.slice(1,sk.length>2?-1:undefined).includes(5) && sk.length > 2 ? sk[sk.length-1] : 0;
|
||
}
|
||
}
|
||
const skills = getCardActiveSkills(card, searchTypeArray);
|
||
const skill = skills.find(as=>getRecScale(as) > 0);
|
||
return document.createTextNode(`回x${getRecScale(skill) / 100}`);
|
||
}
|
||
},
|
||
{name:"ATK rate change",otLangName:{chs:"攻击力 buff(顶攻击)"},function:cards=>cards.filter(card=>{
|
||
const searchTypeArray = [
|
||
88,92, //类型的
|
||
50,90, //属性的,要排除回复力
|
||
156,168, //宝石姬
|
||
228, //属性、类型数量
|
||
];
|
||
const skill = Skills[card.activeSkillId];
|
||
if ((skill.type==88 || skill.type==92) || //类型的
|
||
(skill.type==50 || skill.type==90) && skill.params.slice(1,skill.params.length>2?-1:undefined).some(sk=>sk!=5) || //属性的,要排除回复力
|
||
skill.type==156 && skill.params[4] == 2 || skill.type==168 || //宝石姬的
|
||
skill.type==228 && skill.params[3] > 0 //属性、类型数量
|
||
)
|
||
return true;
|
||
else if (skill.type == 116 || skill.type == 118){
|
||
const subskills = skill.params.map(id=>Skills[id]);
|
||
return subskills.some(subskill=>
|
||
(subskill.type==88 || subskill.type==92) || //类型的
|
||
(subskill.type==50 || subskill.type==90) && subskill.params.slice(1,subskill.params.length>2?-1:undefined).some(sk=>sk!=5) || //属性的,要排除回复力
|
||
subskill.type==156 && subskill.params[4] == 2 || subskill.type==168 ||//宝石姬的
|
||
subskill.type==228 && subskill.params[3] > 0 //属性、类型数量
|
||
);
|
||
}
|
||
})},
|
||
{name:"Move time change",otLangName:{chs:"操作时间 buff(顶手指)"},
|
||
function:cards=>{
|
||
const searchTypeArray = [132];
|
||
return cards.filter(card=>{
|
||
const skill = getCardActiveSkill(card, searchTypeArray);
|
||
return skill;
|
||
}).sort((a,b)=>{
|
||
const a_s = getCardActiveSkill(a, searchTypeArray), b_s = getCardActiveSkill(b, searchTypeArray);
|
||
//将技能的手指类型转换为二进制01、10、11等形式,低位表示加固定秒,高位表示手指加倍
|
||
const a_t = Boolean(a_s.params[1]) | Boolean(a_s.params[2])<<1, b_t = Boolean(b_s.params[1]) | Boolean(b_s.params[2])<<1;
|
||
return (a_t - b_t) || ((a_t & b_t & 1) ? a_s.params[1] - b_s.params[1] : a_s.params[2] - b_s.params[2]);
|
||
});
|
||
},
|
||
addition:card=>{
|
||
const searchTypeArray = [132];
|
||
const skill = getCardActiveSkill(card, searchTypeArray);
|
||
const sk = skill.params;
|
||
let str = "";
|
||
if (sk[1]) str += `${sk[1]>0?`+`:``}${sk[1]/10}S`;
|
||
if (sk[2]) str += `👆x${sk[2]/100}`;
|
||
return document.createTextNode(str);
|
||
}
|
||
},
|
||
{name:"Creates Roulette Orb",otLangName:{chs:"生成变换位(转转珠)"},function:cards=>cards.filter(card=>{
|
||
const searchType = 207;
|
||
const skill = Skills[card.activeSkillId];
|
||
if (skill.type == searchType)
|
||
return true;
|
||
else if (skill.type == 116 || skill.type == 118){
|
||
const subskills = skill.params.map(id=>Skills[id]);
|
||
return subskills.some(subskill=>subskill.type == searchType);
|
||
}
|
||
})},
|
||
{name:"Adds combo(sort by combo)",otLangName:{chs:"加C buff(按C数排列)"},
|
||
function:cards=>{
|
||
const searchTypeArray = [160];
|
||
return cards.filter(card=>{
|
||
const skill = getCardActiveSkill(card, searchTypeArray);
|
||
return skill;
|
||
}).sort((a,b)=>{
|
||
const a_s = getCardActiveSkill(a, searchTypeArray), b_s = getCardActiveSkill(b, searchTypeArray);
|
||
return a_s.params[1] - b_s.params[1];
|
||
});
|
||
},
|
||
addition:card=>{
|
||
const searchTypeArray = [160];
|
||
const skill = getCardActiveSkill(card, searchTypeArray);
|
||
const sk = skill.params;
|
||
let str = "";
|
||
if (sk[1]) str += `${sk[1]>0?`+`:``}${sk[1]/10}S`;
|
||
if (sk[2]) str += `👆x${sk[2]/100}`;
|
||
return document.createTextNode(`+${sk[1]}C×${sk[0]}T`);
|
||
}
|
||
},
|
||
{name:"Reduce Damage for all Attr(sort by rate)",otLangName:{chs:"全属减伤 buff(按减伤比率排序)"},function:cards=>cards.filter(card=>{
|
||
const searchTypeArray = [3,156];
|
||
const skill = Skills[card.activeSkillId];
|
||
if (skill.type == 3 ||
|
||
skill.type == 156 && skill.params[4]==3
|
||
)
|
||
return true;
|
||
else if (skill.type == 116 || skill.type == 118){
|
||
const subskills = skill.params.map(id=>Skills[id]);
|
||
return subskills.some(subskill=>
|
||
subskill.type == 3 ||
|
||
subskill.type == 156 && subskill.params[4]==3
|
||
);
|
||
}
|
||
}).sort((a,b)=>{
|
||
const searchTypeArray = [3,156];
|
||
const a_s = Skills[a.activeSkillId], b_s = Skills[b.activeSkillId];
|
||
|
||
//找到真正生效的子技能
|
||
const a_ss = searchTypeArray.includes(a_s.type) ?
|
||
a_s :
|
||
a_s.params.map(id=>Skills[id]).find(subskill => searchTypeArray.includes(subskill.type));
|
||
const b_ss = searchTypeArray.includes(b_s.type) ?
|
||
b_s :
|
||
b_s.params.map(id=>Skills[id]).find(subskill => searchTypeArray.includes(subskill.type));
|
||
let sortNum = b_ss.type - a_ss.type; //先分开宝石姬与非宝石姬
|
||
if (!sortNum)
|
||
{
|
||
let a_pC = 0,b_pC = 0;
|
||
if (a_ss.type == 3)
|
||
{
|
||
a_pC = a_ss.params[1];
|
||
b_pC = b_ss.params[1];
|
||
}else
|
||
{
|
||
a_pC = a_ss.params[5];
|
||
b_pC = b_ss.params[5];
|
||
}
|
||
sortNum = a_pC - b_pC;
|
||
}
|
||
return sortNum;
|
||
}),addition:card=>{
|
||
const searchTypeArray = [3,156];
|
||
const skill = getCardSkill(card, searchTypeArray);
|
||
const sk = skill.params;
|
||
|
||
const fragment = document.createDocumentFragment();
|
||
if (skill.type == 156)
|
||
{
|
||
fragment.appendChild(document.createTextNode(`${sk[5]}%/`));
|
||
const awokenArr = sk.slice(1,4).filter(s=>s>0);
|
||
fragment.appendChild(creatAwokenList(awokenArr));
|
||
fragment.appendChild(document.createTextNode(`×${sk[0]}T`));
|
||
}else
|
||
{
|
||
fragment.appendChild(document.createTextNode(`${sk[1]}%×${sk[0]}T`));
|
||
}
|
||
return fragment;
|
||
}},
|
||
{name:"Reduce 100% Damage(invincible, sort by turns)",otLangName:{chs:"全属减伤 100%(无敌)"},function:cards=>cards.filter(card=>{
|
||
const searchType = 3;
|
||
const skill = Skills[card.activeSkillId];
|
||
if (skill.type == searchType && skill.params[1]>=100)
|
||
return true;
|
||
else if (skill.type == 116 || skill.type == 118){
|
||
const subskills = skill.params.map(id=>Skills[id]);
|
||
return subskills.some(subskill=>subskill.type == searchType && subskill.params[1]>=100);
|
||
}
|
||
}).sort((a,b)=>{
|
||
const searchType = 3;
|
||
const a_s = Skills[a.activeSkillId], b_s = Skills[b.activeSkillId];
|
||
let a_pC = 0,b_pC = 0;
|
||
a_pC = (a_s.type == searchType) ?
|
||
a_s.params[0] :
|
||
a_s.params.map(id=>Skills[id]).find(subskill => subskill.type == searchType).params[0];
|
||
b_pC = (b_s.type == searchType) ?
|
||
b_s.params[0] :
|
||
b_s.params.map(id=>Skills[id]).find(subskill => subskill.type == searchType).params[0];
|
||
return a_pC - b_pC;
|
||
})},
|
||
{name:"Reduce all Damage for designated Attr(sort by turns)",otLangName:{chs:"限属减伤 buff(按回合排序排序)"},function:cards=>{
|
||
const searchType = 21;
|
||
return cards.filter(card=>{
|
||
const skill = Skills[card.activeSkillId];
|
||
if (skill.type == searchType)
|
||
return true;
|
||
else if (skill.type == 116 || skill.type == 118){
|
||
const subskills = skill.params.map(id=>Skills[id]);
|
||
return subskills.some(subskill=>subskill.type == searchType);
|
||
}
|
||
}).sort((a,b)=>{
|
||
const a_s = Skills[a.activeSkillId], b_s = Skills[b.activeSkillId];
|
||
let a_pC = 0,b_pC = 0;
|
||
a_pC = (a_s.type == searchType) ?
|
||
a_s.params[0] :
|
||
a_s.params.map(id=>Skills[id]).find(subskill => subskill.type == searchType).params[0];
|
||
b_pC = (b_s.type == searchType) ?
|
||
b_s.params[0] :
|
||
b_s.params.map(id=>Skills[id]).find(subskill => subskill.type == searchType).params[0];
|
||
return a_pC - b_pC;
|
||
});
|
||
},addition:card=>{
|
||
const searchTypeArray = [21];
|
||
const skill = getCardSkill(card, searchTypeArray);
|
||
const sk = skill.params;
|
||
|
||
const colors = [sk[1]];
|
||
const fragment = document.createDocumentFragment();
|
||
fragment.appendChild(document.createTextNode(`-`));
|
||
fragment.appendChild(createOrbsList(colors));
|
||
fragment.appendChild(document.createTextNode(`×${sk[0]}T`));
|
||
|
||
return fragment;
|
||
}},
|
||
{name:"Mass Attacks(sort by turns)",otLangName:{chs:"变为全体攻击(按回合数排序)"},function:cards=>{
|
||
const searchTypeArray = [51];
|
||
return cards.filter(card=>{
|
||
const skill = getCardActiveSkill(card, searchTypeArray);
|
||
return skill;
|
||
}).sort((a,b)=>{
|
||
const a_s = getCardActiveSkill(a, searchTypeArray), b_s = getCardActiveSkill(b, searchTypeArray);
|
||
let a_pC = a_s.params[0],b_pC = b_s.params[0];
|
||
return a_pC - b_pC;
|
||
});
|
||
}},
|
||
]},
|
||
{group:true,name:"-----Player's HP change-----",otLangName:{chs:"-----玩家HP操纵类-----"}, functions: [
|
||
{name:"Heal after turn",otLangName:{chs:"回合结束回血 buff"},function:cards=>cards.filter(card=>{
|
||
const searchTypeArray = [179];
|
||
const skill = Skills[card.activeSkillId];
|
||
if (searchTypeArray.includes(skill.type))
|
||
return true;
|
||
else if (skill.type == 116 || skill.type == 118){
|
||
const subskills = skill.params.map(id=>Skills[id]);
|
||
return subskills.some(subskill=>searchTypeArray.includes(subskill.type));
|
||
}
|
||
})},
|
||
{name:"Heal immediately",otLangName:{chs:"玩家回血"},function:cards=>cards.filter(card=>{
|
||
const searchTypeArray = [7,8,35,115];
|
||
const skill = Skills[card.activeSkillId];
|
||
if (searchTypeArray.includes(skill.type) || skill.type == 117 && (skill.params[1] || skill.params[2] || skill.params[3]))
|
||
return true;
|
||
else if (skill.type == 116 || skill.type == 118){
|
||
const subskills = skill.params.map(id=>Skills[id]);
|
||
return subskills.some(subskill=>searchTypeArray.includes(subskill.type) || subskill.type == 117 && (subskill.params[1] || subskill.params[2] || subskill.params[3]));
|
||
}
|
||
})},
|
||
{name:"Damage self(sort by rate)",otLangName:{chs:"玩家自残(HP 减少,按减少比率排序)"},function:cards=>cards.filter(card=>{
|
||
const searchTypeArray = [84,85,86,87,195];
|
||
const skill = Skills[card.activeSkillId];
|
||
if (searchTypeArray.includes(skill.type))
|
||
return true;
|
||
else if (skill.type == 116 || skill.type == 118){
|
||
const subskills = skill.params.map(id=>Skills[id]);
|
||
return subskills.some(subskill=>searchTypeArray.includes(subskill.type));
|
||
}
|
||
}).sort((a,b)=>{
|
||
const searchTypeArray = [84,85,86,87,195];
|
||
const a_s = Skills[a.activeSkillId], b_s = Skills[b.activeSkillId];
|
||
let a_pC = 0,b_pC = 0;
|
||
function getReduceScale(skill)
|
||
{
|
||
const sk = skill.params;
|
||
if (skill.type == 195)
|
||
{
|
||
return sk[0] ? sk[0] : 0.1;
|
||
}else
|
||
{
|
||
return sk[3] ? sk[3] : 0.1;
|
||
}
|
||
}
|
||
function getSubskill(skill)
|
||
{
|
||
const subSkill = skill.params.map(id=>Skills[id]).find(subskill => searchTypeArray.includes(subskill.type));
|
||
return subSkill;
|
||
}
|
||
a_pC = searchTypeArray.includes(a_s.type) ?
|
||
getReduceScale(a_s) :
|
||
getReduceScale(getSubskill(a_s));
|
||
b_pC = searchTypeArray.includes(b_s.type) ?
|
||
getReduceScale(b_s) :
|
||
getReduceScale(getSubskill(b_s));
|
||
return b_pC - a_pC;
|
||
})},
|
||
]},
|
||
{group:true,name:"-----For player team-----",otLangName:{chs:"-----对自身队伍生效类-----"}, functions: [
|
||
{name:"↑Increase skills charge(sort by turns)",otLangName:{chs:"【溜】减少CD(按回合排序)"},function:cards=>cards.filter(card=>{
|
||
const searchType = 146;
|
||
const skill = Skills[card.activeSkillId];
|
||
if (skill.type == searchType)
|
||
return true;
|
||
else if (skill.type == 116 || skill.type == 118){
|
||
const subskills = skill.params.map(id=>Skills[id]);
|
||
return subskills.some(subskill=>subskill.type == searchType);
|
||
}
|
||
}).sort((a,b)=>{
|
||
const searchType = 146;
|
||
const a_s = Skills[a.activeSkillId], b_s = Skills[b.activeSkillId];
|
||
let a_pC = 0,b_pC = 0;
|
||
a_pC = (a_s.type == searchType) ?
|
||
a_s.params[0] :
|
||
a_s.params.map(id=>Skills[id]).find(subskill => subskill.type == searchType).params[0];
|
||
b_pC = (b_s.type == searchType) ?
|
||
b_s.params[0] :
|
||
b_s.params.map(id=>Skills[id]).find(subskill => subskill.type == searchType).params[0];
|
||
return a_pC - b_pC;
|
||
}),addition:card=>{
|
||
const searchTypeArray = [146];
|
||
const skill = getCardSkill(card, searchTypeArray);
|
||
const sk = skill.params;
|
||
return document.createTextNode(`${sk[0]}${sk[0]!=sk[1]?`~${sk[1]}`:""}溜`);
|
||
}},
|
||
{name:"↓Reduce skills charge(sort by turns)",otLangName:{chs:"【坐】增加CD(按回合排序)"},function:cards=>cards.filter(card=>{
|
||
const searchType = 218;
|
||
const skill = Skills[card.activeSkillId];
|
||
if (skill.type == searchType)
|
||
return true;
|
||
else if (skill.type == 116 || skill.type == 118){
|
||
const subskills = skill.params.map(id=>Skills[id]);
|
||
return subskills.some(subskill=>subskill.type == searchType);
|
||
}
|
||
}).sort((a,b)=>{
|
||
const searchType = 218;
|
||
const a_s = Skills[a.activeSkillId], b_s = Skills[b.activeSkillId];
|
||
let a_pC = 0,b_pC = 0;
|
||
a_pC = (a_s.type == searchType) ?
|
||
a_s.params[0] :
|
||
a_s.params.map(id=>Skills[id]).find(subskill => subskill.type == searchType).params[0];
|
||
b_pC = (b_s.type == searchType) ?
|
||
b_s.params[0] :
|
||
b_s.params.map(id=>Skills[id]).find(subskill => subskill.type == searchType).params[0];
|
||
return a_pC - b_pC;
|
||
}),addition:card=>{
|
||
const searchTypeArray = [218];
|
||
const skill = getCardSkill(card, searchTypeArray);
|
||
const sk = skill.params;
|
||
return document.createTextNode(`坐下${sk[0]}${sk[0]!=sk[1]?`~${sk[1]}`:""}`);
|
||
}},
|
||
{name:"Change Leader",otLangName:{chs:"更换队长"},function:cards=>cards.filter(card=>{
|
||
const searchTypeArray = [93, 227];
|
||
const skill = getCardSkill(card, searchTypeArray);
|
||
return skill != null;
|
||
})},
|
||
{name:"Change self's Attr(sort by turns)",otLangName:{chs:"转换自身属性(按回合数排序)"},function:cards=>cards.filter(card=>{
|
||
const searchType = 142;
|
||
const skill = Skills[card.activeSkillId];
|
||
if (skill.type == searchType)
|
||
return true;
|
||
else if (skill.type == 116 || skill.type == 118){
|
||
const subskills = skill.params.map(id=>Skills[id]);
|
||
return subskills.some(subskill=>subskill.type == searchType);
|
||
}
|
||
}).sort((a,b)=>{
|
||
const searchType = 142;
|
||
const a_s = Skills[a.activeSkillId], b_s = Skills[b.activeSkillId];
|
||
let a_pC = 0,b_pC = 0;
|
||
a_pC = (a_s.type == searchType) ?
|
||
a_s.params[0] :
|
||
a_s.params.map(id=>Skills[id]).find(subskill => subskill.type == searchType).params[0];
|
||
b_pC = (b_s.type == searchType) ?
|
||
b_s.params[0] :
|
||
b_s.params.map(id=>Skills[id]).find(subskill => subskill.type == searchType).params[0];
|
||
return a_pC - b_pC;
|
||
})},
|
||
]},
|
||
{group:true,name:"-----For Enemy-----",otLangName:{chs:"-----对敌 buff 类-----"}, functions: [
|
||
{name:"Menace(sort by turns)",otLangName:{chs:"威吓(按推迟回合排序)"},function:cards=>{
|
||
const searchTypeArray = [18];
|
||
return cards.filter(card=>{
|
||
const skill = getCardActiveSkill(card, searchTypeArray);
|
||
return skill;
|
||
}).sort((a,b)=>{
|
||
const a_s = getCardActiveSkill(a, searchTypeArray), b_s = getCardActiveSkill(b, searchTypeArray);
|
||
let a_pC = a_s.params[0],b_pC = b_s.params[0];
|
||
return a_pC - b_pC;
|
||
});
|
||
},addition:card=>{
|
||
const searchTypeArray = [18];
|
||
const skill = getCardSkill(card, searchTypeArray);
|
||
const sk = skill.params;
|
||
return document.createTextNode(`威吓×${sk[0]}T`);
|
||
}},
|
||
{name:"Reduces enemies' DEF(sort by rate)",otLangName:{chs:"破防(按防御减少比例排序)"},function:cards=>cards.filter(card=>{
|
||
const searchType = 19;
|
||
const skill = Skills[card.activeSkillId];
|
||
if (skill.type == searchType)
|
||
return true;
|
||
else if (skill.type == 116 || skill.type == 118){
|
||
const subskills = skill.params.map(id=>Skills[id]);
|
||
return subskills.some(subskill=>subskill.type == searchType);
|
||
}
|
||
}).sort((a,b)=>{
|
||
const searchType = 19;
|
||
const a_s = Skills[a.activeSkillId], b_s = Skills[b.activeSkillId];
|
||
let a_pC = 0,b_pC = 0;
|
||
a_pC = (a_s.type == searchType) ?
|
||
a_s.params[1] :
|
||
a_s.params.map(id=>Skills[id]).find(subskill => subskill.type == searchType).params[1];
|
||
b_pC = (b_s.type == searchType) ?
|
||
b_s.params[1] :
|
||
b_s.params.map(id=>Skills[id]).find(subskill => subskill.type == searchType).params[1];
|
||
return a_pC - b_pC;
|
||
})},
|
||
{name:"Voids enemies' DEF(sort by turns)",otLangName:{chs:"100% 破防(按回合排序)"},function:cards=>cards.filter(card=>{
|
||
const searchType = 19;
|
||
const skill = Skills[card.activeSkillId];
|
||
if (skill.type == searchType && skill.params[1]>=100)
|
||
return true;
|
||
else if (skill.type == 116 || skill.type == 118){
|
||
const subskills = skill.params.map(id=>Skills[id]);
|
||
return subskills.some(subskill=>subskill.type == searchType && subskill.params[1]>=100);
|
||
}
|
||
}).sort((a,b)=>{
|
||
const searchType = 19;
|
||
const a_s = Skills[a.activeSkillId], b_s = Skills[b.activeSkillId];
|
||
let a_pC = 0,b_pC = 0;
|
||
a_pC = (a_s.type == searchType) ?
|
||
a_s.params[0] :
|
||
a_s.params.map(id=>Skills[id]).find(subskill => subskill.type == searchType).params[0];
|
||
b_pC = (b_s.type == searchType) ?
|
||
b_s.params[0] :
|
||
b_s.params.map(id=>Skills[id]).find(subskill => subskill.type == searchType).params[0];
|
||
return a_pC - b_pC;
|
||
})},
|
||
{name:"Poisons enemies(sort by rate)",otLangName:{chs:"中毒(按毒伤比率排序)"},function:cards=>cards.filter(card=>{
|
||
const searchType = 4;
|
||
const skill = Skills[card.activeSkillId];
|
||
if (skill.type == searchType)
|
||
return true;
|
||
else if (skill.type == 116 || skill.type == 118){
|
||
const subskills = skill.params.map(id=>Skills[id]);
|
||
return subskills.some(subskill=>subskill.type == searchType);
|
||
}
|
||
}).sort((a,b)=>{
|
||
const searchType = 4;
|
||
const a_s = Skills[a.activeSkillId], b_s = Skills[b.activeSkillId];
|
||
let a_pC = 0,b_pC = 0;
|
||
a_pC = (a_s.type == searchType) ?
|
||
a_s.params[0] :
|
||
a_s.params.map(id=>Skills[id]).find(subskill => subskill.type == searchType).params[0];
|
||
b_pC = (b_s.type == searchType) ?
|
||
b_s.params[0] :
|
||
b_s.params.map(id=>Skills[id]).find(subskill => subskill.type == searchType).params[0];
|
||
return a_pC - b_pC;
|
||
})},
|
||
{name:"Change enemies's Attr(sort by attr)",otLangName:{chs:"改变敌人属性(按属性排序)"},
|
||
function:cards=>{
|
||
//获取属性变化
|
||
function getAttrChange(ls)
|
||
{
|
||
if (!ls) return null;
|
||
const sk = ls.params;
|
||
switch (ls.type)
|
||
{
|
||
case 153: //永久变色
|
||
return sk[0];
|
||
case 224: //回合变色
|
||
return sk[1] || 0;
|
||
default:
|
||
return null;
|
||
}
|
||
}
|
||
const searchTypeArray = [153, 224];
|
||
return cards.filter(card=>{
|
||
const skill = getCardActiveSkill(card, searchTypeArray);
|
||
return getAttrChange(skill) != null;
|
||
}).sort((a,b)=>{
|
||
const a_s = getCardActiveSkill(a, searchTypeArray), b_s = getCardActiveSkill(b, searchTypeArray);
|
||
let a_pC = getAttrChange(a_s),b_pC = getAttrChange(b_s);
|
||
return a_pC - b_pC;
|
||
})
|
||
},
|
||
addition:card=>{
|
||
//获取属性变化
|
||
function getAttrChange(ls)
|
||
{
|
||
if (!ls) return null;
|
||
const sk = ls.params;
|
||
switch (ls.type)
|
||
{
|
||
case 153: //永久变色
|
||
return sk[0];
|
||
case 224: //回合变色
|
||
return sk[1] || 0;
|
||
default:
|
||
return null;
|
||
}
|
||
}
|
||
const searchTypeArray = [153, 224];
|
||
const skill = getCardActiveSkill(card, searchTypeArray);
|
||
const sk = skill.params;
|
||
|
||
const colors = [getAttrChange(skill)];
|
||
const fragment = document.createDocumentFragment();
|
||
if (skill.type == 224)
|
||
fragment.appendChild(document.createTextNode(`${sk[0]}T,`));
|
||
fragment.appendChild(document.createTextNode(`敌→`));
|
||
fragment.appendChild(createOrbsList(colors));
|
||
return fragment;
|
||
}
|
||
},
|
||
{name:"Counterattack buff",otLangName:{chs:"受伤反击 buff"},function:cards=>cards.filter(card=>{
|
||
const searchType = 60;
|
||
const skill = Skills[card.activeSkillId];
|
||
if (skill.type == searchType)
|
||
return true;
|
||
else if (skill.type == 116 || skill.type == 118){
|
||
const subskills = skill.params.map(id=>Skills[id]);
|
||
return subskills.some(subskill=>subskill.type == searchType);
|
||
}
|
||
})},
|
||
]},
|
||
{group:true,name:"-----Damage Enemy - Gravity-----",otLangName:{chs:"-----对敌直接伤害类-重力-----"}, functions: [
|
||
{name:"Gravity - Current HP(sort by rate)",otLangName:{chs:"重力-敌人当前血量(按比例排序)"},function:cards=>{
|
||
const searchTypeArray = [6];
|
||
return cards.filter(card=>{
|
||
const skill = getCardActiveSkill(card, searchTypeArray);
|
||
return skill;
|
||
}).sort((a,b)=>{
|
||
const a_s = getCardActiveSkill(a, searchTypeArray), b_s = getCardActiveSkill(b, searchTypeArray);
|
||
let a_pC = a_s.params[0],b_pC = b_s.params[0];
|
||
return a_pC - b_pC;
|
||
})
|
||
},addition:card=>{
|
||
const searchTypeArray = [6];
|
||
const skill = getCardActiveSkill(card, searchTypeArray);
|
||
const sk = skill.params;
|
||
return `当前${sk[0]}%`;
|
||
}},
|
||
{name:"Gravity - Max HP(sort by rate)",otLangName:{chs:"重力-敌人最大血量(按比例排序)"},function:cards=>{
|
||
const searchTypeArray = [161];
|
||
return cards.filter(card=>{
|
||
const skill = getCardActiveSkill(card, searchTypeArray);
|
||
return skill;
|
||
}).sort((a,b)=>{
|
||
const a_s = getCardActiveSkill(a, searchTypeArray), b_s = getCardActiveSkill(b, searchTypeArray);
|
||
let a_pC = a_s.params[0],b_pC = b_s.params[0];
|
||
return a_pC - b_pC;
|
||
})
|
||
},addition:card=>{
|
||
const searchTypeArray = [161];
|
||
const skill = getCardActiveSkill(card, searchTypeArray);
|
||
const sk = skill.params;
|
||
return `最大${sk[0]}%`;
|
||
}},
|
||
]},
|
||
{group:true,name:"-----Damage Enemy - Fixed damage-----",otLangName:{chs:"-----对敌直接伤害类-无视防御固伤-----"}, functions: [
|
||
{name:"Fixed damage - Single(sort by damage)",otLangName:{chs:"无视防御固伤-单体(按总伤害排序)"},function:cards=>cards.filter(card=>{
|
||
const searchTypeArray = [55,188];
|
||
const skill = Skills[card.activeSkillId];
|
||
if (searchTypeArray.includes(skill.type))
|
||
return true;
|
||
else if (skill.type == 116 || skill.type == 118){
|
||
const subskills = skill.params.map(id=>Skills[id]);
|
||
return subskills.some(subskill=>searchTypeArray.includes(subskill.type));
|
||
}
|
||
}).sort((a,b)=>{
|
||
const searchTypeArray = [55,188];
|
||
const a_s = Skills[a.activeSkillId], b_s = Skills[b.activeSkillId];
|
||
let a_pC = 0,b_pC = 0;
|
||
function totalDamage(skill)
|
||
{
|
||
const subSkill = skill.params.map(id=>Skills[id]).find(subskill => searchTypeArray.includes(subskill.type));
|
||
return subSkill.params[0] * skill.params.filter(p=>p==subSkill.id).length;
|
||
}
|
||
a_pC = searchTypeArray.includes(a_s.type) ?
|
||
a_s.params[0] :
|
||
totalDamage(a_s);
|
||
b_pC = searchTypeArray.includes(b_s.type) ?
|
||
b_s.params[0] :
|
||
totalDamage(b_s);
|
||
return a_pC - b_pC;
|
||
})},
|
||
{name:"Fixed damage - Mass(sort by damage)",otLangName:{chs:"无视防御固伤-全体(按伤害数排序)"},function:cards=>cards.filter(card=>{
|
||
const searchType = 56;
|
||
const skill = Skills[card.activeSkillId];
|
||
if (skill.type == searchType)
|
||
return true;
|
||
else if (skill.type == 116 || skill.type == 118){
|
||
const subskills = skill.params.map(id=>Skills[id]);
|
||
return subskills.some(subskill=>subskill.type == searchType);
|
||
}
|
||
}).sort((a,b)=>{
|
||
const searchType = 56;
|
||
const a_s = Skills[a.activeSkillId], b_s = Skills[b.activeSkillId];
|
||
let a_pC = 0,b_pC = 0;
|
||
a_pC = (a_s.type == searchType) ?
|
||
a_s.params[0] :
|
||
a_s.params.map(id=>Skills[id]).find(subskill => subskill.type == searchType).params[0];
|
||
b_pC = (b_s.type == searchType) ?
|
||
b_s.params[0] :
|
||
b_s.params.map(id=>Skills[id]).find(subskill => subskill.type == searchType).params[0];
|
||
return a_pC - b_pC;
|
||
})},
|
||
]},
|
||
{group:true,name:"-----Damage Enemy - Numerical damage-----",otLangName:{chs:"-----对敌直接伤害类-大炮-----"}, functions: [
|
||
{name:"Numerical ATK - Target - Single",otLangName:{chs:"大炮-对象-敌方单体"},function:cards=>cards.filter(card=>{
|
||
const searchTypeArray = [2,35,37,59,84,86,110,115,144];
|
||
const skill = Skills[card.activeSkillId];
|
||
function isSingle(skill)
|
||
{
|
||
if (skill.type == 110)
|
||
return Boolean(skill.params[0]);
|
||
else if (skill.type == 144)
|
||
return Boolean(skill.params[2]);
|
||
else
|
||
return true;
|
||
}
|
||
if (searchTypeArray.includes(skill.type) && isSingle(skill))
|
||
return true;
|
||
else if (skill.type == 116 || skill.type == 118){
|
||
const subskills = skill.params.map(id=>Skills[id]);
|
||
return subskills.some(subskill=>searchTypeArray.includes(subskill.type) && isSingle(subskill));
|
||
}
|
||
})},
|
||
{name:"Numerical ATK - Target - Mass",otLangName:{chs:"大炮-对象-敌方全体"},function:cards=>cards.filter(card=>{
|
||
const searchTypeArray = [0,1,58,85,87,110,143,144];
|
||
const skill = Skills[card.activeSkillId];
|
||
function isAll(skill)
|
||
{
|
||
if (skill.type == 110)
|
||
return !Boolean(skill.params[0]);
|
||
else if (skill.type == 144)
|
||
return !Boolean(skill.params[2]);
|
||
else
|
||
return true;
|
||
}
|
||
if (searchTypeArray.includes(skill.type) && skill.id!=0 && isAll(skill))
|
||
return true;
|
||
else if (skill.type == 116 || skill.type == 118){
|
||
const subskills = skill.params.map(id=>Skills[id]);
|
||
return subskills.some(subskill=>searchTypeArray.includes(subskill.type) && isAll(subskill));
|
||
}
|
||
})},
|
||
{name:"Numerical ATK - Target - Designate Attr",otLangName:{chs:"大炮-对象-指定属性敌人"},function:cards=>cards.filter(card=>{
|
||
const searchTypeArray = [42];
|
||
const skill = Skills[card.activeSkillId];
|
||
if (searchTypeArray.includes(skill.type))
|
||
return true;
|
||
else if (skill.type == 116 || skill.type == 118){
|
||
const subskills = skill.params.map(id=>Skills[id]);
|
||
return subskills.some(subskill=>searchTypeArray.includes(subskill.type));
|
||
}
|
||
})},
|
||
|
||
{name:"Numerical ATK - Attr - Any",otLangName:{chs:"大炮-属性-不限"},function:cards=>cards.filter(card=>{
|
||
const searchTypeArray = [0,1,2,35,37,42,58,59,84,85,86,87,110,115,143,144];
|
||
const skill = Skills[card.activeSkillId];
|
||
if (searchTypeArray.includes(skill.type) && skill.id!=0)
|
||
return true;
|
||
else if (skill.type == 116 || skill.type == 118){
|
||
const subskills = skill.params.map(id=>Skills[id]);
|
||
return subskills.some(subskill=>searchTypeArray.includes(subskill.type));
|
||
}
|
||
}),addition:card=>{
|
||
const searchTypeArray = [0,1,2,35,37,42,58,59,84,85,86,87,110,115,143,144];
|
||
const skill = getCardActiveSkill(card, searchTypeArray);
|
||
const sk = skill.params;
|
||
|
||
const colors = [getCannonAttr(skill)];
|
||
|
||
const fragment = document.createDocumentFragment();
|
||
fragment.appendChild(document.createTextNode(`射`));
|
||
fragment.appendChild(createOrbsList(colors));
|
||
return fragment;
|
||
}},
|
||
{name:"Numerical ATK - Attr - Actors self",otLangName:{chs:"大炮-属性-释放者自身"},function:cards=>cards.filter(card=>{
|
||
const searchTypeArray = [2,35];
|
||
const skill = Skills[card.activeSkillId];
|
||
if (searchTypeArray.includes(skill.type))
|
||
return true;
|
||
else if (skill.type == 116 || skill.type == 118){
|
||
const subskills = skill.params.map(id=>Skills[id]);
|
||
return subskills.some(subskill=>searchTypeArray.includes(subskill.type));
|
||
}
|
||
})},
|
||
|
||
{name:"Numerical ATK - Damage - Rate by Actors self ATK(sort by rate)",otLangName:{chs:"大炮-伤害-自身攻击倍率(按倍率排序,范围取小)"},function:cards=>cards.filter(card=>{
|
||
const searchTypeArray = [0,2,35,37,58,59,84,85,115];
|
||
const skill = Skills[card.activeSkillId];
|
||
if (searchTypeArray.includes(skill.type) && skill.id!=0)
|
||
return true;
|
||
else if (skill.type == 116 || skill.type == 118){
|
||
const subskills = skill.params.map(id=>Skills[id]);
|
||
return subskills.some(subskill=>searchTypeArray.includes(subskill.type));
|
||
}
|
||
}).sort((a,b)=>{
|
||
const searchTypeArray = [0,2,35,37,58,59,84,85,115];
|
||
const a_s = Skills[a.activeSkillId], b_s = Skills[b.activeSkillId];
|
||
function getSkillOrSub(skill)
|
||
{
|
||
if (searchTypeArray.includes(skill.type))
|
||
return skill;
|
||
else
|
||
return skill.params.map(id=>Skills[id]).find(subskill => searchTypeArray.includes(subskill.type));
|
||
}
|
||
function getNumber(skill)
|
||
{
|
||
const sk = skill.params;
|
||
switch(skill.type)
|
||
{
|
||
case 0:
|
||
case 37:
|
||
case 58:
|
||
case 59:
|
||
case 84:
|
||
case 85:
|
||
case 115:
|
||
return sk[1];
|
||
case 2:
|
||
case 35:
|
||
return sk[0];
|
||
default:
|
||
return 0;
|
||
}
|
||
}
|
||
let a_pC = 0,b_pC = 0;
|
||
a_pC = getNumber(getSkillOrSub(a_s));
|
||
b_pC = getNumber(getSkillOrSub(b_s));
|
||
return a_pC - b_pC;
|
||
})},
|
||
{name:"Numerical ATK - Damage - Fixed Attr Number (sort by number)",otLangName:{chs:"大炮-伤害-指定属性数值(按数值排序)"},function:cards=>cards.filter(card=>{
|
||
const searchTypeArray = [1,42,86,87];
|
||
const skill = Skills[card.activeSkillId];
|
||
if (searchTypeArray.includes(skill.type))
|
||
return true;
|
||
else if (skill.type == 116 || skill.type == 118){
|
||
const subskills = skill.params.map(id=>Skills[id]);
|
||
return subskills.some(subskill=>searchTypeArray.includes(subskill.type));
|
||
}
|
||
}).sort((a,b)=>{
|
||
const searchTypeArray = [1,42,86,87];
|
||
const a_s = Skills[a.activeSkillId], b_s = Skills[b.activeSkillId];
|
||
function getSkillOrSub(skill)
|
||
{
|
||
if (searchTypeArray.includes(skill.type))
|
||
return skill;
|
||
else
|
||
return skill.params.map(id=>Skills[id]).find(subskill => searchTypeArray.includes(subskill.type));
|
||
}
|
||
function getNumber(skill)
|
||
{
|
||
const sk = skill.params;
|
||
switch(skill.type)
|
||
{
|
||
case 1:
|
||
case 86:
|
||
case 87:
|
||
return sk[1];
|
||
case 42:
|
||
return sk[2];
|
||
default:
|
||
return 0;
|
||
}
|
||
}
|
||
let a_pC = 0,b_pC = 0;
|
||
a_pC = getNumber(getSkillOrSub(a_s));
|
||
b_pC = getNumber(getSkillOrSub(b_s));
|
||
return a_pC - b_pC;
|
||
})},
|
||
{name:"Numerical ATK - Damage - By remaining HP (sort by rate at HP 1)",otLangName:{chs:"大炮-伤害-根据剩余血量(按 1 HP 时倍率排序)"},function:cards=>cards.filter(card=>{
|
||
const searchTypeArray = [110];
|
||
const skill = Skills[card.activeSkillId];
|
||
if (searchTypeArray.includes(skill.type) && skill.id!=0)
|
||
return true;
|
||
else if (skill.type == 116 || skill.type == 118){
|
||
const subskills = skill.params.map(id=>Skills[id]);
|
||
return subskills.some(subskill=>searchTypeArray.includes(subskill.type));
|
||
}
|
||
}).sort((a,b)=>{
|
||
const searchTypeArray = [110];
|
||
const a_s = Skills[a.activeSkillId], b_s = Skills[b.activeSkillId];
|
||
let a_pC = 0,b_pC = 0;
|
||
a_pC = (searchTypeArray.includes(a_s.type)) ?
|
||
a_s.params[3] :
|
||
a_s.params.map(id=>Skills[id]).find(subskill => searchTypeArray.includes(subskill.type)).params[3];
|
||
b_pC = (searchTypeArray.includes(b_s.type)) ?
|
||
b_s.params[3] :
|
||
b_s.params.map(id=>Skills[id]).find(subskill => searchTypeArray.includes(subskill.type)).params[3];
|
||
return a_pC - b_pC;
|
||
})},
|
||
{name:"Numerical ATK - Damage - Team total HP (sort by rate)",otLangName:{chs:"大炮-伤害-队伍总 HP(按倍率排序)"},function:cards=>cards.filter(card=>{
|
||
const searchTypeArray = [143];
|
||
const skill = Skills[card.activeSkillId];
|
||
if (searchTypeArray.includes(skill.type))
|
||
return true;
|
||
else if (skill.type == 116 || skill.type == 118){
|
||
const subskills = skill.params.map(id=>Skills[id]);
|
||
return subskills.some(subskill=>searchTypeArray.includes(subskill.type));
|
||
}
|
||
}).sort((a,b)=>{
|
||
const searchTypeArray = [143];
|
||
const a_s = Skills[a.activeSkillId], b_s = Skills[b.activeSkillId];
|
||
let a_pC = 0,b_pC = 0;
|
||
a_pC = (searchTypeArray.includes(a_s.type)) ?
|
||
a_s.params[0] :
|
||
a_s.params.map(id=>Skills[id]).find(subskill => searchTypeArray.includes(subskill.type)).params[0];
|
||
b_pC = (searchTypeArray.includes(b_s.type)) ?
|
||
b_s.params[0] :
|
||
b_s.params.map(id=>Skills[id]).find(subskill => searchTypeArray.includes(subskill.type)).params[0];
|
||
return a_pC - b_pC;
|
||
})},
|
||
{name:"Numerical ATK - Damage - Team attrs ATK (sort by rate)",otLangName:{chs:"大炮-伤害-队伍某属性总攻击(按倍率排序)"},function:cards=>cards.filter(card=>{
|
||
const searchTypeArray = [144];
|
||
const skill = Skills[card.activeSkillId];
|
||
if (searchTypeArray.includes(skill.type))
|
||
return true;
|
||
else if (skill.type == 116 || skill.type == 118){
|
||
const subskills = skill.params.map(id=>Skills[id]);
|
||
return subskills.some(subskill=>searchTypeArray.includes(subskill.type));
|
||
}
|
||
}).sort((a,b)=>{
|
||
const searchTypeArray = [144];
|
||
const a_s = Skills[a.activeSkillId], b_s = Skills[b.activeSkillId];
|
||
let a_pC = 0,b_pC = 0;
|
||
a_pC = (searchTypeArray.includes(a_s.type)) ?
|
||
a_s.params[1] :
|
||
a_s.params.map(id=>Skills[id]).find(subskill => searchTypeArray.includes(subskill.type)).params[1];
|
||
b_pC = (searchTypeArray.includes(b_s.type)) ?
|
||
b_s.params[1] :
|
||
b_s.params.map(id=>Skills[id]).find(subskill => searchTypeArray.includes(subskill.type)).params[1];
|
||
return a_pC - b_pC;
|
||
})},
|
||
|
||
{name:"Numerical ATK - Special - Vampire",otLangName:{chs:"大炮-特殊-吸血"},function:cards=>cards.filter(card=>{
|
||
const searchTypeArray = [35,115];
|
||
const skill = Skills[card.activeSkillId];
|
||
if (searchTypeArray.includes(skill.type))
|
||
return true;
|
||
else if (skill.type == 116 || skill.type == 118){
|
||
const subskills = skill.params.map(id=>Skills[id]);
|
||
return subskills.some(subskill=>searchTypeArray.includes(subskill.type));
|
||
}
|
||
})},
|
||
]},
|
||
{group:true,name:"======Evo type======",otLangName:{chs:"======进化类型======"}, functions: [
|
||
{name:"No Henshin",otLangName:{chs:"非变身"},function:cards=>cards.filter(card=>!card.henshinFrom && !card.henshinTo)},
|
||
{name:"Before Henshin",otLangName:{chs:"变身前"},function:cards=>cards.filter(card=>card.henshinTo)},
|
||
{name:"After Henshin",otLangName:{chs:"变身后"},function:cards=>cards.filter(card=>card.henshinFrom)},
|
||
{name:"Pixel Evo",otLangName:{chs:"像素进化"},function:cards=>cards.filter(card=>card.evoMaterials.includes(3826))},
|
||
{name:"8 latent grids",otLangName:{chs:"8格潜觉"},function:cards=>cards.filter(card=>card.is8Latent)},
|
||
//{name:"",otLangName:{chs:"非8格潜觉"},function:cards=>cards.filter(card=>!card.is8Latent)},
|
||
{name:"Reincarnation/Super Re..",otLangName:{chs:"转生、超转生进化"},function:cards=>cards.filter(card=>isReincarnated(card))}, //evoBaseId可能为0
|
||
//{name:"",otLangName:{chs:"仅超转生进化"},function:cards=>cards.filter(card=>isReincarnated(card) && !Cards[card.evoBaseId].isUltEvo)},
|
||
{name:"Super Ult Evo",otLangName:{chs:"超究极进化"},function:cards=>cards.filter(card=>card.is8Latent && card.isUltEvo && !card.awakenings.includes(49))},
|
||
/*{name:"",otLangName:{chs:"变身前"},function:cards=>cards.filter(card=>{
|
||
const searchType = 202;
|
||
const skill = Skills[card.activeSkillId];
|
||
if (skill.type == searchType)
|
||
return true;
|
||
else if (skill.type == 116 || skill.type == 118){
|
||
const subskills = skill.params.map(id=>Skills[id]);
|
||
return subskills.some(subskill=>subskill.type == searchType);
|
||
}
|
||
})},
|
||
{name:"",otLangName:{chs:"变身前后队长技保持不变"},function:cards=>cards.filter(card=>{
|
||
const searchType = 202;
|
||
const skill = Skills[card.activeSkillId];
|
||
if (skill.type == searchType && card.leaderSkillId == Cards[skill.params[0]].leaderSkillId)
|
||
return true;
|
||
else if (skill.type == 116 || skill.type == 118){
|
||
const subskills = skill.params.map(id=>Skills[id]);
|
||
return subskills.some(subskill=>subskill.type == searchType && card.leaderSkillId == Cards[subskill.params[0]].leaderSkillId);
|
||
}
|
||
})},*/
|
||
{name:"Evo from Weapon",otLangName:{chs:"由武器进化而来"},function:cards=>cards.filter(card=>card.isUltEvo && Cards[card.evoBaseId].awakenings.includes(49))},
|
||
]},
|
||
{group:true,name:"======Others Search======",otLangName:{chs:"======其他搜索======"}, functions: [
|
||
{name:"Water Att. & Attacker Type(Tanjiro)",otLangName:{chs:"攻击型或水属性(炭治郎队员)"},function:cards=>cards.filter(card=>card.attrs.includes(1) || card.types.includes(6))},
|
||
{name:"Fire & Water Att.(Seina)",otLangName:{chs:"火属性或水属性(火车队员)"},function:cards=>cards.filter(card=>card.attrs.includes(0) || card.attrs.includes(1))},
|
||
{name:"Level limit unable break",otLangName:{chs:"不能突破等级限制"},function:cards=>cards.filter(card=>card.limitBreakIncr===0)},
|
||
{name:"Raise 100% at lv110",otLangName:{chs:"110级三维成长100%"},function:cards=>cards.filter(card=>card.limitBreakIncr>=100)},
|
||
{name:"Max level is lv1",otLangName:{chs:"满级只有1级"},function:cards=>cards.filter(card=>card.maxLevel==1)},
|
||
{name:"Less than 100mp",otLangName:{chs:"低于100mp"},function:cards=>cards.filter(card=>card.sellMP<100)},
|
||
{name:"Have 3 types",otLangName:{chs:"有3个type"},function:cards=>cards.filter(card=>card.types.filter(t=>t>=0).length>=3)},
|
||
{name:"Have 2 Attrs",otLangName:{chs:"有两个属性"},function:cards=>cards.filter(card=>card.attrs.filter(a=>a>=0 && a<6))},
|
||
{name:"2 attrs are different",otLangName:{chs:"主副属性不一致"},function:cards=>cards.filter(card=>card.attrs[0]<6 && card.attrs[1]>=0 && card.attrs[0] != card.attrs[1])},
|
||
{name:"Will get Orbs skin",otLangName:{chs:"能获得宝珠皮肤"},function:cards=>cards.filter(card=>card.blockSkinId>0)},
|
||
{name:"All Latent TAMADRA",otLangName:{chs:"所有潜觉蛋龙"},function:cards=>cards.filter(card=>card.latentAwakeningId>0).sort((a,b)=>a.latentAwakeningId-b.latentAwakeningId)},
|
||
//{name:"",otLangName:{chs:"龙契士&龙唤士(10001)"},function:cards=>cards.filter(card=>card.collabId==10001)},
|
||
]},
|
||
{group:true,name:"----- Awoken -----",otLangName:{chs:"-----觉醒类-----"}, functions: [
|
||
{name:"Have 9 awokens",otLangName:{chs:"有9个觉醒"},function:cards=>cards.filter(card=>card.awakenings.length>=9)},
|
||
{name:"Can be assist",otLangName:{chs:"可以做辅助"},function:cards=>cards.filter(card=>card.canAssist)},
|
||
{name:"Not weapon",otLangName:{chs:"不是武器"},function:cards=>cards.filter(card=>!card.awakenings.includes(49))},
|
||
{name:"Able to lv110, but no Super Awoken",otLangName:{chs:"能突破等级限制但没有超觉醒"},function:cards=>cards.filter(card=>card.limitBreakIncr > 0 && card.superAwakenings.length == 0)},
|
||
{name:"3 same Killer Awoken, or 2 with same latent",otLangName:{chs:"3个相同杀觉醒,或2个杀觉醒并可打相同潜觉"},function:cards=>cards.filter(card=>{
|
||
const hasAwokenKiller = typekiller_for_type.find(type=>card.awakenings.filter(ak=>ak===type.awoken).length>=2);
|
||
if (hasAwokenKiller)
|
||
{ //大于2个杀的进行判断
|
||
if (card.awakenings.filter(ak=>ak===hasAwokenKiller.awoken).length>=3)
|
||
{ //大于3个杀的直接过
|
||
return true;
|
||
}else
|
||
{ //2个杀的
|
||
const isAllowLatent = card.types.filter(i=>
|
||
i>=0 //去掉-1的type
|
||
).map(type=>
|
||
type_allowable_latent[type] //得到允许打的潜觉杀
|
||
).some(ls=>
|
||
ls.includes(hasAwokenKiller.latent) //判断是否有这个潜觉杀
|
||
);
|
||
return isAllowLatent
|
||
}
|
||
}else
|
||
{
|
||
return false;
|
||
}
|
||
})},
|
||
{name:"3 same Killer Awoken(include super awoken), or 2 with same latent",otLangName:{chs:"3个相同杀觉醒(含超觉),或相同潜觉"},function:cards=>cards.filter(card=>{
|
||
const hasAwokenKiller = typekiller_for_type.find(type=>card.awakenings.filter(ak=>ak===type.awoken).length+(card.superAwakenings.includes(type.awoken)?1:0)>=2);
|
||
if (hasAwokenKiller)
|
||
{ //大于2个杀的进行判断
|
||
if (card.awakenings.filter(ak=>ak===hasAwokenKiller.awoken).length+(card.superAwakenings.includes(hasAwokenKiller.awoken)?1:0)>=3)
|
||
{ //大于3个杀的直接过
|
||
return true;
|
||
}else
|
||
{ //2个杀的
|
||
const isAllowLatent = card.types.filter(i=>
|
||
i>=0 //去掉-1的type
|
||
).map(type=>
|
||
type_allowable_latent[type] //得到允许打的潜觉杀
|
||
).some(ls=>
|
||
ls.includes(hasAwokenKiller.latent) //判断是否有这个潜觉杀
|
||
);
|
||
return isAllowLatent
|
||
}
|
||
}else
|
||
{
|
||
return false;
|
||
}
|
||
})},
|
||
{name:"4 same Killer Awoken(include super awoken), or 3 with same latent",otLangName:{chs:"4个相同杀觉醒(含超觉),或相同潜觉"},function:cards=>cards.filter(card=>{
|
||
const hasAwokenKiller = typekiller_for_type.find(type=>card.awakenings.filter(ak=>ak===type.awoken).length+(card.superAwakenings.includes(type.awoken)?1:0)>=3);
|
||
if (hasAwokenKiller)
|
||
{ //大于2个杀的进行判断
|
||
if (card.awakenings.filter(ak=>ak===hasAwokenKiller.awoken).length+(card.superAwakenings.includes(hasAwokenKiller.awoken)?1:0)>=4)
|
||
{ //大于3个杀的直接过
|
||
return true;
|
||
}else
|
||
{ //2个杀的
|
||
const isAllowLatent = card.types.filter(i=>
|
||
i>=0 //去掉-1的type
|
||
).map(type=>
|
||
type_allowable_latent[type] //得到允许打的潜觉杀
|
||
).some(ls=>
|
||
ls.includes(hasAwokenKiller.latent) //判断是否有这个潜觉杀
|
||
);
|
||
return isAllowLatent
|
||
}
|
||
}else
|
||
{
|
||
return false;
|
||
}
|
||
})},
|
||
]},
|
||
];
|
||
return functions;
|
||
})(); |