87 lines
3.6 KiB
JavaScript
87 lines
3.6 KiB
JavaScript
//分析卡片的函数,Code From https://github.com/kiootic/pad-rikuu
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class Card{
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constructor(data){
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let card = this;
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card.attrs=[];
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card.types=[];
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let i = 0;
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function readCurve() {
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return {
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min: data[i++],
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max: data[i++],
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scale: data[i++],
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};
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}
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card.id = data[i++]; //ID
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card.name = data[i++]; //名字
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card.attrs.push(data[i++]); //属性1
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card.attrs.push(data[i++]); //属性2
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card.isUltEvo = data[i++] !== 0; //是否究极进化
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card.types.push(data[i++]); //类型1
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card.types.push(data[i++]); //类型2
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card.rarity = data[i++]; //星级
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card.cost = data[i++]; //cost
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card.unk01 = data[i++]; //未知01
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card.maxLevel = data[i++]; //最大等级
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card.feedExp = data[i++]; //1级喂食经验,需要除以4
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card.isEmpty = data[i++] === 1; //空卡片?
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card.sellPrice = data[i++]; //1级卖钱,需要除以10
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card.hp = readCurve(); //HP增长
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card.atk = readCurve(); //攻击增长
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card.rcv = readCurve(); //回复增长
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card.exp = { min: 0, max: data[i++], scale: data[i++] }; //经验增长
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card.activeSkillId = data[i++]; //主动技
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card.leaderSkillId = data[i++]; //队长技
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card.enemy = { //作为怪物的数值
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countdown: data[i++],
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hp: readCurve(),
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atk: readCurve(),
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def: readCurve(),
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maxLevel: data[i++],
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coin: data[i++],
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exp: data[i++]
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};
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card.evoBaseId = data[i++]; //进化基础ID
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card.evoMaterials = [data[i++], data[i++], data[i++], data[i++], data[i++]]; //进化素材
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card.unevoMaterials = [data[i++], data[i++], data[i++], data[i++], data[i++]]; //退化素材
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card.unk02 = data[i++]; //未知02
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card.unk03 = data[i++]; //未知03
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card.unk04 = data[i++]; //未知04
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card.unk05 = data[i++]; //未知05
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card.unk06 = data[i++]; //未知06
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card.unk07 = data[i++]; //未知07
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const numSkills = data[i++]; //几种敌人技能
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card.enemy.skills = Array.from(new Array(numSkills)).map(() => ({
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id: data[i++],
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ai: data[i++],
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rnd: data[i++]
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}));
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const numAwakening = data[i++]; //觉醒个数
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card.awakenings = Array.from(new Array(numAwakening)).map(() => data[i++]);
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const sAwakeningStr = data[i++];
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card.superAwakenings = sAwakeningStr.length>0?(sAwakeningStr.split(',')).map(Number):[]; //超觉醒
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card.evoRootId = data[i++]; //进化链根ID
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card.seriesId = data[i++]; //系列ID
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card.types.push(data[i++]); //类型3
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card.sellMP = data[i++]; //卖多少MP
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card.latentAwakeningId = data[i++]; //潜在觉醒ID
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card.collabId = data[i++]; //合作ID
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const flags = data[i++]; //一个旗子?
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card.unk08 = flags; //未知08
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card.canAssist = (flags & 1) !== 0; //是否能当二技
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card.enabled = (flags & 1<<1) !== 0; //是否已启用
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card.overlay = card.types.some(t => { //这步还是猜测,是否能合并
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return t == 0 || t == 12 || t == 14; //0進化用;12能力覺醒用;14強化合成用;15販賣用
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}) && (flags & 1<<3) === 0; //進化用、能力覺醒用、強化合成用,且flag有1000时
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card.is8Latent = (flags & 1<<5) !== 0; //是否支持8个潜觉
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card.altName = data[i++].split("|").filter(str=>str.length); //替换名字(分类标签)
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card.limitBreakIncr = data[i++]; //110级增长
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card.voiceId = data[i++]; //语音觉醒的ID
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card.blockSkinId = data[i++]; //珠子皮肤ID
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card.specialAttribute = data[i++]; //特别属性,比如黄龙
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if (i !== data.length)
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console.log(`residue data for #${card.id}: ${i} ${data.length}`);
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}
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}
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//对于Nodejs输出成模块
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if (typeof(module) != "undefined") module.exports = Card; |