454 lines
18 KiB
JavaScript
454 lines
18 KiB
JavaScript
{
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const _localTranslating = {
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webpage_title: `智龙迷城${teamsCount}人队伍图制作`,
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title_blank: "输入队伍标题",
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detail_blank: "输入说明",
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force_reload_data: "强制刷新数据",
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request_input: tp`请输入${'info'}`,
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status_message: {
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loading_check_version: "正在检查数据版本,请稍候……",
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loading_mon_info: "正在加载怪物数据,请稍候……",
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loading_skill_info: "正在加载技能数据,请稍候……",
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prepare_capture: "正在准备截图,请稍候……",
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},
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link_read_message: {
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success: tp`发现 ${'type'} 格式。`,
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need_user_script: `由于 PADDB 跨域,您需要在用户脚本管理器内安装辅助脚本以支持此功能。`,
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user_script_link: `辅助脚本的链接`,
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type: {
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"PADDF": "智龙急速阵型",
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"PDC": "PDC",
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"PADDB": "PADDB",
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},
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error: {
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0: "未知错误",
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1: "不支持的格式",
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2: "无队伍数据",
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3: "错误的 JSON 格式",
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4: "错误的 网址 格式",
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},
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paddb_success: `操作成功`,
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paddb_unauthorized: `认证失败(账号或密码错误)`,
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},
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sort_name:{
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sort_none: "无",
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sort_id: "怪物ID",
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sort_attrs: "属性",
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sort_evoRootId: "进化树",
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sort_evoRoot_Attrs : "进化根怪物的属性",
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sort_rarity: "稀有度",
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sort_cost: "消耗",
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sort_mp: "MP",
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sort_skillLv1: "技能最大冷却时间",
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sort_skillLvMax: "技能最小冷却时间",
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sort_evoSkillLastCD: "技能最小冷却时间(最终进化)",
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sort_hpMax120: "最大 HP",
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sort_atkMax120: "最大攻击",
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sort_rcvMax120: "最大回复",
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sort_hpMax120_awoken: "最大 HP(+觉醒)",
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sort_atkMax120_awoken: "最大攻击(+觉醒)",
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sort_rcvMax120_awoken: "最大回复(+觉醒)",
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sort_abilityIndex_awoken: "最大加权能力指数(+觉醒)",
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},
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skill_parse: {
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skill: {
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error: tp`😫技能解析发生错误,请将角色 ID 反馈给开发者。`,
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unknown: tp`未知的技能类型:${'type'}`, //type
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active_turns: tp`${'turns'} 回合内,${'skills'}`, //turns, skills
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delay_active_turns: tp`${`icon`}【${'turns'}回合以后生效】:${'skills'}`,
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random_skills: tp`随机发动以下技能:${'skills'}`, //skills
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evolved_skills: tp`技能使用后会进化为下一阶段:${'skills'}`, //skills
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evolved_skills_loop: tp`${`icon`}使用后返回第一阶段`,
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damage_enemy: tp`对${'target'}造成${'damage'}的${'attr'}伤害${'times'}${'totalDamage'}`, //target, damage, attr
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damage_enemy_times: tp`×${'times'}`,
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damage_enemy_count: tp`(共${'damage'})`,
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vampire: tp`${'damage_enemy'},并${'icon'}回复伤害值${'heal'}的HP`, //target, damage, attr
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delay: tp`延迟敌人的攻击${'icon'}`, //icon
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mass_attack: tp`所有攻击变为${'icon'}全体攻击`,
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leader_change: tp`${'icon'}将${'target'}换为队长,再次使用则换回来`,
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no_skyfall: tp`${'icon'}天降的宝珠不会消除`,
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self_harm: tp`${'icon'}${'stats'}减少${'value'}`,
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heal: tp`${'icon'}回复 ${'value'} 的 ${'stats'}`,
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unbind: tp`${'stats'}状态减少 ${'turns'} 回合`,
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unbind_normal: tp`${'icon'}封锁`,
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unbind_awakenings: tp`${'icon'}觉醒无效`,
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unbind_matches: tp`${'icon'}无法消除宝珠`,
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bind_skill: tp`${'icon'}自身无法使用技能`,
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defense_break: tp`${'icon'}敌方的防御力减少${'value'}`,
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poison: tp`${'icon'}使${'target'}中毒,每回合损失${'belong_to'} ${'value'} 的 ${'stats'}`,
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time_extend: tp`${'icon'}宝珠移动时间 ${'value'}`,
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follow_attack: tp`${'icon'}消除宝珠的回合,以${'belong_to'}${'value'}的伤害追打${'target'}(计算防御力)`,
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follow_attack_fixed: tp`追加${'damage'}的${'attr'}伤害`,
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auto_heal_buff: tp`行动结束后${'icon'}回复${'value'}的${'stats'}`,
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auto_heal: tp`${'icon'}消除宝珠的回合,回复${'belong_to'}${'value'}的${'stats'}`,
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ctw: tp`${'icon'}${'time'}内时间停止,可以任意移动宝珠${'addition'}`,
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ctw_addition: tp`,达成${'cond'}时,${'skill'}`,
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gravity: tp`${'icon'}造成${'target'}${'value'}的伤害`,
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resolve: tp`${'icon'}如${'stats'}≧${'min'},受到单一次致命攻击时,将会以1点 HP 生还`,
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board_change: tp`全画面的宝珠变为${'orbs'}`,
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skill_boost: tp`自身以外成员的技能冷却储备${'icon'}${'turns_min'}${'turns_max'}`,
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skill_boost_range: tp`~${'turns'}`,
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add_combo: tp`结算时连击数增加${'value'}${'icon'}`,
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fixed_time: tp`【${'icon'}操作时间固定${'value'}】`,
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min_match_length: tp`【限定≥${'matchable'}珠才能消除】`,
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drop_refresh: tp`${'icon'}全板刷新`,
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drum: tp`宝珠移动和消除的声音变成太鼓达人的音效`,
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auto_path: tp`显示${'matchesNumber'}连击的${'icon'}转珠路径指引`,
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counter_attack: tp`受到${'target'}攻击时,${'chance'}进行受到伤害${'value'}的${'attr'}${'icon'}反击`,
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change_orbs: tp`${'from'}→${'to'}`,
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generate_orbs: tp`${'exclude'}生成${'orbs'}各${'value'}个`,
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fixed_orbs: tp`在${'position'}产生${'orbs'}`,
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orb_drop_increase: tp`${'orbs'}的掉落率提高到${'prob'}`,
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orb_drop_increase_flag: tp`${'prob'}几率掉落${'flag'}状态${'orbs'}${'value'}`,
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orb_thorn: tp`,每次碰到减少${'value'}`,
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attr_absorb: tp`${'icon'}属性吸收`,
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combo_absorb: tp`${'icon'}连击吸收`,
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damage_absorb: tp`${'icon'}伤害吸收`,
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damage_void: tp`${'icon'}伤害无效`,
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void_enemy_buff: tp`敌人的 ${'buff'} 无效化`,
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change_attribute: tp`将${'target'}变为${'attrs'}`,
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set_orb_state_enhanced: tp`${'icon'}强化${'orbs'}(每颗宝珠效力增加${'value'})`,
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set_orb_state_locked: tp`将${'orbs'}${'icon'}锁定${'value'}`,
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set_orb_state_unlocked: tp`${'icon'}解除${'orbs'}的锁定状态`,
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set_orb_state_bound: tp`无法消除${'orbs'}`,
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rate_multiply: tp`作为队长进入地下城时,${'rate'}变为${'value'}`,
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rate_multiply_drop: tp`${'icon'}怪物蛋掉落率`,
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rate_multiply_coin: tp`${'icon'}金币掉落率`,
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rate_multiply_exp: tp`${'icon'}等级经验倍率`,
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reduce_damage: tp`${'condition'}受到的${'attrs'}伤害${'chance'}${'icon'}减少${'value'}`,
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power_up: tp`${'condition'}${'targets'}${'target'}${'each_time'}${'value'}${'reduceDamage'}${'additional'}`,
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power_up_targets: tp`${'attrs_types'}的 `,
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henshin: tp`变身为${'cards'}`,
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random_henshin: tp`随机变身为${'cards'}`,
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void_poison: tp`消除${'poison'}时不会受到毒伤害`,
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skill_proviso: tp`${'condition'}才能发动后续效果`,
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impart_awoken: tp`赋予${'attrs_types'}额外的${'awakenings'}`,
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obstruct_opponent: tp`对${'target'}施加敌对技能效果:${'skills'}`,
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obstruct_opponent_after_me: tp`排名比自身低的对手`,
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obstruct_opponent_before_me: tp`排名比自身高的对手`,
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obstruct_opponent_designated_position: tp`第${'positions'}排位的对手`,
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increase_damage_cap: tp`${'targets'}的${'icon'}伤害上限提升到${'cap'}`,
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board_jamming_state: tp`在${'position'}生成${'icon'}${'state'}${'size'}${'count'}${'comment'}`,
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board_size_change: tp`板面大小改变为${'icon'}${'size'}`,
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remove_assist: tp`${'icon'}移除自身的辅助宠物(直到地下城结束)`,
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prediction_falling: tp`盘面上可以${'icon'}预知宝珠掉落`,
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},
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power: {
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unknown: tp`[ 未知能力提升: ${'type'} ]`,
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scale_attributes: tp`${'orbs'}中${'min'}种属性同时攻击时${'stats'}${'bonus'}`,
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scale_attributes_bonus: tp`,每多1种${'bonus'},最大${'max'}种时${'stats_max'}`,
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scale_combos: tp`${'min'}连击以上时${'stats'}${'bonus'}`,
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scale_combos_bonus: tp`,每多1连击${'bonus'},最大${'max'}连击时${'stats_max'}`,
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scale_match_attrs: tp`${'matches'}中${'min'}串匹配时${'stats'}${'bonus'}`,
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scale_match_attrs_bonus: tp`,每多1串${'bonus'},最大${'max'}串时${'stats_max'}`,
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scale_match_length: tp`${'in_once'}相连消除${'min'}个${'orbs'}时${'stats'}${'bonus'}`,
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scale_match_length_bonus: tp`,每多1个${'bonus'},最大${'max'}个时${'stats_max'}`,
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scale_remain_orbs: tp`剩余宝珠 ≤ ${'max'} 时${'stats'}${'bonus'}`,
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scale_remain_orbs_bonus: tp`,每少1个${'bonus'},最少${'min'}个时${'stats_max'}`,
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scale_cross: tp`以十字形式消除5个${'orbs'}时${'each_time'}${'stats'}`,
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scale_state_kind: tp`以队伍中[${'awakenings'}${'attrs'}${'types'}]的数量提升,每个${'stats'}`,
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},
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cond: {
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unknown: tp`[ 未知条件 ]`,
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hp_equal: tp`${'hp'} == ${'min'} 时`,
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hp_less_or_equal: tp`${'hp'} ≤ ${'max'} 时`,
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hp_greater_or_equal: tp`${'hp'} ≥ ${'min'} 时`,
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hp_belong_to_range: tp`${'hp'} ∈ [${'min'},${'max'}] 时`,
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use_skill: tp`使用技能时`,
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multi_player: tp`协力时`,
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remain_orbs: tp`剩余宝珠 ≤ ${'value'} 时`,
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exact_combo: tp`刚好${'value'}连击时`,
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exact_length: tp`刚好${'value'}`,
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exact_match_length: tp`相连消除${'length'}${'orbs'}时,`,
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exact_match_enhanced: tp`并且其中包含至少一个强化宝珠`,
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compo_type_card: tp`队伍中同时存在 ${'ids'} 时`,
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compo_type_series: tp`队员组成全为 ${'ids'} 合作时`,
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compo_type_evolution: tp`队员组成全为 ${'ids'} 进化时`,
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compo_type_team_total_rarity: tp`队伍的总★稀有度 ≤${'rarity'} 时`,
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compo_type_team_same_rarity: tp`队伍的稀有度都为${'rarity'}时`,
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stage_less_or_equal: tp`${'stage'} ≤ ${'max'} 时`, //地下城层数
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stage_greater_or_equal: tp`${'stage'} ≥ ${'min'} 时`,
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orbs_less_or_equal: tp`盘面上 ${'orbs'} ≤ ${'max'} 时`, //盘面上珠子数
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orbs_greater_or_equal: tp`盘面上 ${'orbs'} ≥ ${'min'} 时`,
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L_shape: tp`以L字形式消除5个${'orbs'}时`,
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heal: tp`以${'orbs'}回复${'heal'}${'stats'}时`,
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},
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position: {
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top: tp`上方第${'pos'}横行`,
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bottom: tp`下方第${'pos'}横行`,
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left: tp`左方第${'pos'}竖列`,
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right: tp`右方第${'pos'}竖列`,
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random: tp`随机位置`,
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shape: tp`指定位置`,
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},
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value: {
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unknown: tp`[ 未知数值: ${'type'}]`, //type
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const: tp`${'value'}${'unit'}`,
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const_to: tp`到${'value'}`,
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mul_percent: tp`${'value'}%`,
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mul_times: tp`×${'value'}倍`,
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mul_of_percent: tp`${'stats'}的${'value'}%`,
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mul_of_times: tp`${'stats'}×${'value'}倍`,
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hp_scale: tp`${'hp'}为100%时${'min'},${'hp'}为1时${'max'}`,
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random_atk: tp`${'atk'}×${'min'}${'max'}倍`,
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prob: tp`有${'value'}几率`,
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x_awakenings: tp`${'awakenings'}数量×${'value'}`,
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size: tp`${'width'}×${'height'}`,
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pos: tp`${'x'}×${'y'}`,
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},
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target: {
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unknown: tp`未知目标`,
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self: tp`角色自身`,
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team: tp`队伍`,
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team_last: tp`队伍最后一位队员`,
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team_leader: tp`队长`,
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sub_members: tp`队员`,
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leader_self: tp`左边队长`,
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leader_helper: tp`右边队长`,
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collab_id: tp`合作ID为${'id'}的角色`,
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gacha_id: tp`抽蛋ID为${'id'}的角色`,
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enemy: tp`敌人`,
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enemy_all: tp`敌方全体`,
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enemy_one: tp`敌方1体`,
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enemy_attr: tp`${'attr'}敌人`,
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the_attr: tp`该组宝珠对应属性`,
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},
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stats: {
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unknown: tp`[ 未知状态: ${'type'}]`, //type
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maxhp: tp`${'icon'}最大HP`,
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hp: tp`HP`,
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chp: tp`当前HP`,
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atk: tp`攻击力`,
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rcv: tp`回复力`,
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teamhp: tp`队伍总HP`,
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teamatk: tp`队伍${'attrs'}总攻击力`,
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teamrcv: tp`队伍回复力`,
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cstage: tp`当前地下城层数`,
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state_is: tp`${'state'}:${'num'}`,
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},
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unit: {
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orbs: tp`个`,
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times: tp`次`,
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seconds: tp`秒`,
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point: tp`点`,
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turns: tp`回合`,
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},
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word: {
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comment: tp`(${'content'})`,
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comma: tp`,`, //逗号
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semicolon: tp`; `, //分号
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slight_pause: tp`、`, //顿号
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range_hyphen: tp`~`, //范围连字符
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in_once: tp`同时`,
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evo_type_pixel: tp`像素进化`,
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evo_type_reincarnation: tp`转生或超转生进化`,
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evo_type_unknow: tp`未知进化: ${'type'}`,
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affix_attr: tp`${'cotent'}属性`, //词缀-属性
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affix_orb: tp`${'cotent'}宝珠`, //词缀-宝珠
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affix_type: tp`${'cotent'}类型`, //词缀-类型
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affix_awakening: tp`${'cotent'}觉醒`, //词缀-觉醒
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affix_exclude: tp`${'cotent'}以外`, //词缀-属性
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each_time: tp`每一次`,
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different: tp`不同`,
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same: tp`相同`,
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},
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attrs: {
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[0]: tp`${'icon'}火`,
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[1]: tp`${'icon'}水`,
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[2]: tp`${'icon'}木`,
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[3]: tp`${'icon'}光`,
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[4]: tp`${'icon'}暗`,
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[5]: tp`${'icon'}回复力`,
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[6]: tp`${'icon'}空`,
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all: tp`所有`,
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self: tp`${'icon'}自身属性`,
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fixed: tp`${'icon'}无视防御固定`,
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},
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orbs: {
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[0]: tp`${'icon'}火`,
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[1]: tp`${'icon'}水`,
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[2]: tp`${'icon'}木`,
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[3]: tp`${'icon'}光`,
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[4]: tp`${'icon'}暗`,
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[5]: tp`${'icon'}回复`,
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[6]: tp`${'icon'}干扰`,
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[7]: tp`${'icon'}毒`,
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[8]: tp`${'icon'}剧毒`,
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[9]: tp`${'icon'}炸弹`,
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enhanced: tp`${'icon'}强化`,
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locked: tp`${'icon'}锁定`,
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nail: tp`${'icon'}钉子`,
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thorn: tp`${'icon'}荆棘`,
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_5color: tp`${'icon'}5色`,
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_6color: tp`${'_5color'}+${'orb_rcv'}`,
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all: tp`所有`,
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any: tp`任何${'cotent'}`,
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},
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board: {
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clouds: tp`${'icon'}云`,
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immobility: tp`${'icon'}封条`,
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roulette: tp`${'icon'}轮盘位`,
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deep_dark: tp`${'icon'}超暗闇`,
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roulette_time: tp`每${'duration'}变换`,
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roulette_attrs: tp`只会出现${'orbs'}`,
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},
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types: {
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[0]: tp`${'icon'}进化用`,
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[1]: tp`${'icon'}平衡`,
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[2]: tp`${'icon'}体力`,
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[3]: tp`${'icon'}回复`,
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[4]: tp`${'icon'}龙`,
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[5]: tp`${'icon'}神`,
|
||
[6]: tp`${'icon'}攻击`,
|
||
[7]: tp`${'icon'}恶魔`,
|
||
[8]: tp`${'icon'}机械`,
|
||
[9]: tp`${'icon'}特别保护`,
|
||
[12]: tp`${'icon'}能力觉醒用`,
|
||
[14]: tp`${'icon'}强化合成用`,
|
||
[15]: tp`${'icon'}贩卖用`,
|
||
},
|
||
awokens: {
|
||
[0]: tp`${'icon'}未知觉醒`,
|
||
[1]: tp`${'icon'}HP+`,
|
||
[2]: tp`${'icon'}攻击+`,
|
||
[3]: tp`${'icon'}回复+`,
|
||
[4]: tp`${'icon'}火盾`,
|
||
[5]: tp`${'icon'}水盾`,
|
||
[6]: tp`${'icon'}木盾`,
|
||
[7]: tp`${'icon'}光盾`,
|
||
[8]: tp`${'icon'}暗盾`,
|
||
[9]: tp`${'icon'}自回`,
|
||
[10]: tp`${'icon'}防封`,
|
||
[11]: tp`${'icon'}防暗`,
|
||
[12]: tp`${'icon'}防废`,
|
||
[13]: tp`${'icon'}防毒`,
|
||
[14]: tp`${'icon'}火+`,
|
||
[15]: tp`${'icon'}水+`,
|
||
[16]: tp`${'icon'}木+`,
|
||
[17]: tp`${'icon'}光+`,
|
||
[18]: tp`${'icon'}暗+`,
|
||
[19]: tp`${'icon'}手指`,
|
||
[20]: tp`${'icon'}心解`,
|
||
[21]: tp`${'icon'}S+`,
|
||
[22]: tp`${'icon'}火横`,
|
||
[23]: tp`${'icon'}水横`,
|
||
[24]: tp`${'icon'}木横`,
|
||
[25]: tp`${'icon'}光横`,
|
||
[26]: tp`${'icon'}暗横`,
|
||
[27]: tp`${'icon'}U`,
|
||
[28]: tp`${'icon'}SX`,
|
||
[29]: tp`${'icon'}心+`,
|
||
[30]: tp`${'icon'}协力`,
|
||
[31]: tp`${'icon'}龙杀`,
|
||
[32]: tp`${'icon'}神杀`,
|
||
[33]: tp`${'icon'}恶魔杀`,
|
||
[34]: tp`${'icon'}机杀`,
|
||
[35]: tp`${'icon'}平衡杀`,
|
||
[36]: tp`${'icon'}攻击杀`,
|
||
[37]: tp`${'icon'}体力杀`,
|
||
[38]: tp`${'icon'}回复杀`,
|
||
[39]: tp`${'icon'}进化杀`,
|
||
[40]: tp`${'icon'}觉醒杀`,
|
||
[41]: tp`${'icon'}强化杀`,
|
||
[42]: tp`${'icon'}卖钱杀`,
|
||
[43]: tp`${'icon'}7c`,
|
||
[44]: tp`${'icon'}5色破防`,
|
||
[45]: tp`${'icon'}心追`,
|
||
[46]: tp`${'icon'}全体 HP `,
|
||
[47]: tp`${'icon'}全体回复`,
|
||
[48]: tp`${'icon'}破无效`,
|
||
[49]: tp`${'icon'}武器`,
|
||
[50]: tp`${'icon'}方块心追`,
|
||
[51]: tp`${'icon'}5色溜`,
|
||
[52]: tp`${'icon'}大防封`,
|
||
[53]: tp`${'icon'}大手指`,
|
||
[54]: tp`${'icon'}防云`,
|
||
[55]: tp`${'icon'}防封条`,
|
||
[56]: tp`${'icon'}大S+`,
|
||
[57]: tp`${'icon'}上血`,
|
||
[58]: tp`${'icon'}下血`,
|
||
[59]: tp`${'icon'}L盾`,
|
||
[60]: tp`${'icon'}L解锁`,
|
||
[61]: tp`${'icon'}10c`,
|
||
[62]: tp`${'icon'}c珠`,
|
||
[63]: tp`${'icon'}语音`,
|
||
[64]: tp`${'icon'}奖励增加`,
|
||
[65]: tp`${'icon'}HP -`,
|
||
[66]: tp`${'icon'}攻击-`,
|
||
[67]: tp`${'icon'}回复-`,
|
||
[68]: tp`${'icon'}大防暗`,
|
||
[69]: tp`${'icon'}大防废`,
|
||
[70]: tp`${'icon'}大防毒`,
|
||
[71]: tp`${'icon'}掉废`,
|
||
[72]: tp`${'icon'}掉毒`,
|
||
[73]: tp`${'icon'}火串`,
|
||
[74]: tp`${'icon'}水串`,
|
||
[75]: tp`${'icon'}木串`,
|
||
[76]: tp`${'icon'}光串`,
|
||
[77]: tp`${'icon'}暗串`,
|
||
[78]: tp`${'icon'}十字`,
|
||
[79]: tp`${'icon'}3色`,
|
||
[80]: tp`${'icon'}4色`,
|
||
[81]: tp`${'icon'}5色`,
|
||
[82]: tp`${'icon'}12珠`,
|
||
[83]: tp`${'icon'}附加龙类型`,
|
||
[84]: tp`${'icon'}附加神类型`,
|
||
[85]: tp`${'icon'}附加恶魔类型`,
|
||
[86]: tp`${'icon'}附加机械类型`,
|
||
[87]: tp`${'icon'}附加平衡类型`,
|
||
[88]: tp`${'icon'}附加攻击类型`,
|
||
[89]: tp`${'icon'}附加体力类型`,
|
||
[90]: tp`${'icon'}附加回复类型`,
|
||
[91]: tp`${'icon'}副属性变火`,
|
||
[92]: tp`${'icon'}副属性变水`,
|
||
[93]: tp`${'icon'}副属性变木`,
|
||
[94]: tp`${'icon'}副属性变光`,
|
||
[95]: tp`${'icon'}副属性变暗`,
|
||
[96]: tp`${'icon'}大U`,
|
||
[97]: tp`${'icon'}大5色溜`,
|
||
[98]: tp`${'icon'}大自回`,
|
||
[99]: tp`${'icon'}大火+`,
|
||
[100]: tp`${'icon'}大水+`,
|
||
[101]: tp`${'icon'}大木+`,
|
||
[102]: tp`${'icon'}大光+`,
|
||
[103]: tp`${'icon'}大暗+`,
|
||
[104]: tp`${'icon'}大心+`,
|
||
[105]: tp`${'icon'}S-`,
|
||
[106]: tp`${'icon'}浮游`,
|
||
[107]: tp`${'icon'}大7c`,
|
||
[108]: tp`${'icon'}大L解锁`,
|
||
[109]: tp`${'icon'}大破无效`,
|
||
[110]: tp`${'icon'}大十字`,
|
||
[111]: tp`${'icon'}大10c`,
|
||
[112]: tp`${'icon'}大3色`,
|
||
[113]: tp`${'icon'}大4色`,
|
||
[114]: tp`${'icon'}大5色`,
|
||
[115]: tp`${'icon'}大心解`,
|
||
[116]: tp`${'icon'}3火横`,
|
||
[117]: tp`${'icon'}3水横`,
|
||
[118]: tp`${'icon'}3木横`,
|
||
[119]: tp`${'icon'}3光横`,
|
||
[120]: tp`${'icon'}3暗横`,
|
||
[121]: tp`${'icon'}大火串`,
|
||
[122]: tp`${'icon'}大水串`,
|
||
[123]: tp`${'icon'}大木串`,
|
||
[124]: tp`${'icon'}大光串`,
|
||
[125]: tp`${'icon'}大暗串`,
|
||
[126]: tp`${'icon'}T字`,
|
||
[127]: tp`${'icon'}三维`,
|
||
[128]: tp`${'icon'}养殖加护`,
|
||
[129]: tp`${'icon'}音质加护`,
|
||
}
|
||
},
|
||
};
|
||
deepMerge(localTranslating, _localTranslating);
|
||
}
|
||
localisation(localTranslating);
|
||
|
||
//大数字缩短长度
|
||
Number.prototype.bigNumberToString = BigNumberToStringLocalise(['', '万', '亿', '万亿', '亿亿', '万亿亿', '亿亿亿', '万亿亿亿', '亿亿亿亿'], 4);
|