This patch adds a new runToBinaryEntry option which sets a one-shot breakpoint
at program entry. This option is useful for synchronizing module loading with
dynamic loader to measure debugger startup performance: when program entry
one-short breakpoint hits most of the dependency modules should have been
loaded so this provides a good sample point for debugger startup time.
More explicitly for lldb-vscode, when this option is enabled, "Initialized" DAP
event is synchronously sent after most dependency modules are loaded.
Differential Revision: https://reviews.llvm.org/D135798
There is a bug in lldb-vscode that only shows stop reason ("exception") in
stopped event without showing the stop description of thrown exception. This
causes VSCode UI to only show "Paused on Exception" general message in
callstack window UI.
This patch fixes the bug so that VSCode callstack will show the detailed
exceptioni description, like "signal SIGABRT" or "EXC_BAD_ACCESS..." which
aligns with command line lldb experience.
I use C++ exception in testcase because the hardware exception description is
platform dependent and hard to verify.
Differential Revision: https://reviews.llvm.org/D136295
lldb-vscode is hard-coded to source .lldbinit file which causes some tests to
fail on my machine.
This patch adds a new option to control this:
1. vscode.py and lldb-vscode tests will not source .lldbinit by default
2. lldb-vscode will source .lldbinit in production if not specified otherwise
Differential Revision: https://reviews.llvm.org/D135620
This patch implements VSCode DAP logpoints feature (also called tracepoint
in other VS debugger).
This will provide a convenient way for user to do printf style logging
debugging without pausing debuggee.
Differential Revision: https://reviews.llvm.org/D127702
The race is between these two pieces of code that are executed in two separate
lldb-vscode threads (the first is in the main thread and another is in the
event-handling thread):
```
// lldb-vscode.cpp
g_vsc.debugger.SetAsync(false);
g_vsc.target.Launch(launch_info, error);
g_vsc.debugger.SetAsync(true);
```
```
// Target.cpp
bool old_async = debugger.GetAsyncExecution();
debugger.SetAsyncExecution(true);
debugger.GetCommandInterpreter().HandleCommands(GetCommands(), exc_ctx,
options, result);
debugger.SetAsyncExecution(old_async);
```
The sequence that leads to the bug is this one:
1. Main thread enables synchronous mode and launches the process.
2. When the process is launched, it generates the first stop event.
3. This stop event is catched by the event-handling thread and DoOnRemoval
is invoked.
4. Inside DoOnRemoval, this thread runs stop hooks. And before running stop
hooks, the current synchronization mode is stored into old_async (and
right now it is equal to "false").
5. The main thread finishes the launch and returns to lldb-vscode, the
synchronization mode is restored to asynchronous by lldb-vscode.
6. Event-handling thread finishes stop hooks processing and restores the
synchronization mode according to old_async (i.e. makes the mode synchronous)
7. And now the mode is synchronous while lldb-vscode expects it to be
asynchronous. Synchronous mode forbids the process to broadcast public stop
events, so, VS Code just hangs because lldb-vscode doesn't notify it about
stops.
So, this diff makes the target intercept the first stop event if the process is
launched in the synchronous mode, thus preventing stop hooks execution.
The bug is only present on Windows because other platforms already
intercept this event using their own hijacking listeners.
So, this diff also fixes some problems with lldb-vscode tests on Windows to make
it possible to run the related test. Other tests still can't be enabled because
the debugged program prints something into stdout and LLDB can't intercept this
output and redirect it to lldb-vscode properly.
Reviewed By: jingham
Differential Revision: https://reviews.llvm.org/D119548
SetSourceMapFromArguments is called after the core is loaded. This means
that the source file for the crashing code won't have the source map applied.
Move the call to SetSourceMapFromArguments in request_attach to just after
the call to RunInitCommands, matching request_launch behavior.
Reviewed By: clayborg, wallace
Differential Revision: https://reviews.llvm.org/D112834
VSCode doesn't render multiple variables with the same name in the variables view. It only renders one of them. This is a situation that happens often when there are shadowed variables.
The nodejs debugger solves this by adding a number suffix to the variable, e.g. "x", "x2", "x3" are the different x variables in nested blocks.
In this patch I'm doing something similar, but the suffix is " @ <file_name:line>), e.g. "x @ main.cpp:17", "x @ main.cpp:21". The fallback would be an address if the source and line information is not present, which should be rare.
This fix is only needed for globals and locals. Children of variables don't suffer of this problem.
When there are shadowed variables
{F16182150}
Without shadowed variables
{F16182152}
Modifying these variables through the UI works
Reviewed By: clayborg
Differential Revision: https://reviews.llvm.org/D99989
In certain occasions times, like when LLDB is initializing and
evaluating the .lldbinit files, it tries to print to stderr and stdout
directly. This confuses the IDE with malformed data, as it talks to
lldb-vscode using stdin and stdout following the JSON RPC protocol. This
ends up terminating the debug session with the user unaware of what's
going on. There might be other situations in which this can happen, and
they will be harder to debug than the .lldbinit case.
After several discussions with @clayborg, @yinghuitan and @aadsm, we
realized that the best course of action is to simply redirect stdout and
stderr to the console, without modifying LLDB itself. This will prove to
be resilient to future bugs or features.
I made the simplest possible redirection logic I could come up with. It
only works for POSIX, and to make it work with Windows should be merely
changing pipe and dup2 for the windows equivalents like _pipe and _dup2.
Sadly I don't have a Windows machine, so I'll do it later once my office
reopens, or maybe someone else can do it.
I'm intentionally not adding a stop-redirecting logic, as I don't see it
useful for the lldb-vscode case (why would we want to do that, really?).
I added a test.
Note: this is a simpler version of D80659. I first tried to implement a
RIIA version of it, but it was problematic to manage the state of the
thread and reverting the redirection came with some non trivial
complexities, like what to do with unflushed data after the debug
session has finished on the IDE's side.
This diff ass postRunCommands, which are the counterpart of the preRunCommands. TThey will be executed right after the target is launched or attached correctly, which means that the targets can assume that the target is running.
Differential Revision: https://reviews.llvm.org/D100340
TestVSCode_disconnect.test_launch fails with clean up error because
disconnect gets called twice once from the test case and once from
the tear down hook.
This patch disables disconnect after its been called from test_launch
Reviewed By: clayborg
Differential Revision: https://reviews.llvm.org/D99491
Depends on D93874.
runInTerminal was using --wait-for, but it was some problems because it uses process polling looking for a single instance of the debuggee:
- it gets to know of the target late, which renders breakpoints in the main function almost impossible
- polling might fail if there are already other processes with the same name
- polling might also fail on some linux machine, as it's implemented with the ps command, and the ps command's args and output are not standard everywhere
As a better way to implement this so that it works well on Darwin and Linux, I'm using now the following process:
- lldb-vscode notices the runInTerminal, so it spawns lldb-vscode with a special flag --launch-target <target>. This flags tells lldb-vscode to wait to be attached and then it execs the target program. I'm using lldb-vscode itself to do this, because it makes finding the launcher program easier. Also no CMAKE INSTALL scripts are needed.
- Besides this, the debugger creates a temporary FIFO file where the launcher program will write its pid to. That way the debugger will be sure of which program to attach.
- Once attach happend, the debugger creates a second temporary file to notify the launcher program that it has been attached, so that it can then exec. I'm using this instead of using a signal or a similar mechanism because I don't want the launcher program to wait indefinitely to be attached in case the debugger crashed. That would pollute the process list with a lot of hanging processes. Instead, I'm setting a 20 seconds timeout (that's an overkill) and the launcher program seeks in intervals the second tepmorary file.
Some notes:
- I preferred not to use sockets because it requires a lot of code and I only need a pid. It would also require a lot of code when windows support is implemented.
- I didn't add Windows support, as I don't have a windows machine, but adding support for it should be easy, as the FIFO file can be implemented with a named pipe, which is standard on Windows and works pretty much the same way.
The existing test which didn't pass on Linux, now passes.
Differential Revision: https://reviews.llvm.org/D93951
If a module has debug info, the size of debug symbol will be displayed after the Symbols Loaded Message for each module in the VScode modules view.{F12335461}
Reviewed By: wallace, clayborg
Differential Revision: https://reviews.llvm.org/D83731
Summary: If a module has debug info, the size of debug symbol will be displayed after the Symbols Loaded Message for each module in the VScode modules view.{F12335461}
Reviewers: wallace, clayborg
Reviewed By: wallace, clayborg
Subscribers: cfe-commits, aprantl, lldb-commits
Tags: #lldb, #clang
Differential Revision: https://reviews.llvm.org/D83731
Summary:
This redoes https://reviews.llvm.org/D79726 and fixes two things.
- The logic that determines whether to automatically disconnect during the tear down is not very dumb compared to the original implementation. Each test will determine whether to do that or not.
- The terminate commands and terminate event were being sent after the disconnect response was sent to the IDE. That was not good, as VSCode stops the debug session as soon as it receives a disconnect response. Now, the terminate event and terminateEvents are being executed before the disconnect response is sent. This ensures that any connection between the IDE and lldb-vscode is alive while the terminate commands are executed. Besides, it also allows displaying the output of the terminate commands on the debug console, as it's still alive.
Reviewers: clayborg, aadsm, kusmour, labath
Subscribers: lldb-commits
Tags: #lldb
Differential Revision: https://reviews.llvm.org/D81978
Summary:
Recently I've noticed that VSCode sometimes doesn't send the terminateDebuggee flag within the disconnectRequest,
even though lldb-vscode sets the terminateDebuggee capability correctly.
This has been causing that inferiors don't die after the debug session ends, and many users have reported issues because of this.
An easy way to mitigate this is to set better default values for the terminateDebuggee field in the disconnect request.
I'm assuming that for a launch request, the default will be true, and for attach it'll be false.
Reviewers: clayborg, labath, aadsm
Subscribers: lldb-commits
Tags: #lldb
Differential Revision: https://reviews.llvm.org/D81200
Summary: Adding this in line with "stopCommands" and "exitCommands" so that we can run commands at the end of the debugging session.
Reviewers: clayborg, wallace, labath
Reviewed By: clayborg, labath
Subscribers: lldb-commits
Tags: #lldb
Differential Revision: https://reviews.llvm.org/D79726
Summary:
Currently loading core files on lldb-vscode is broken because there's a check in the attach workflow that asserts that the PID is valid, which of course fails for this case.
Hence, I'm adding a "coreFile" argument for the attach request, which does the work correctly.
I don't know how to test it effectively so that it runs on the buildbots and the debugger can in fact makes sense of it. Anyway, the change has been relatively simple.
Reviewers: labath, clayborg
Subscribers: lldb-commits
Tags: #lldb
Differential Revision: https://reviews.llvm.org/D78839
Summary:
When using source maps for a breakpoint, in order to find the actual source that breakpoint has resolved, we
need to use a query similar to what CommandObjectSource::DumpLinesInSymbolContexts does, which is the logic
used by the CLI to display the source line at a given breakpoint. That's necessary because from a breakpoint
location you only have an address, which points to the original source location, not the source mapped one.
in the setBreakpoints request handler, we haven't been doing such query and we were returning the original
source location, which was breaking the UX of VSCode, as many breakpoints were being set but not displayed
in the source file next to each line. Besides, clicking the source path of a breakpoint in the breakpoints
view in the debug tab was not working for this case, as VSCode was trying to open a non-existent file, thus
showing an error to the user.
Ideally, we should do the query mentioned above to find the actual source location to respond to the IDE,
however, that query is expensive and users can have an arbitrary number of breakpoints set. As a simpler fix,
the request sent by VSCode already contains the full source path, which exists because the user set it from
the IDE itself, so we can simply reuse it instead of querying from the SB API.
I wrote a test for this, and found out that I had to move SetSourceMapFromArguments after RunInitCommands in
lldb-vscode.cpp, because an init command used in all tests is `settings clear -all`, which would clear the
source map unless specified after initCommands. And in any case, I think it makes sense to have initCommands
run before anything the debugger would do.
Reviewers: clayborg, kusmour, labath, aadsm
Subscribers: lldb-commits
Tags: #lldb
Differential Revision: https://reviews.llvm.org/D76968
Summary:
If no custom launching is used, lldb-vscode launches a program with an empty environment by default. In some scenarios, the user might want to simply use the same environment as the IDE to have a set of working environment variables (e.g. PATH wouldn't be empty). In fact, most DAPs in VSCode have this behavior by default. In other cases the user definitely needs to set their custom environment, which is already supported. To make the first case easier for the user (e.g. not having to copy the PATH to the launch.json every time they want to debug simple programs that rely on PATH), a new option is now offered. inheritEnvironment will launch the program copying its own environment, and it's just a boolean flag.
{F11347695}
Reviewers: clayborg, aadsm, diazhector98, kusmour
Subscribers: labath, JDevlieghere, lldb-commits
Tags: #lldb
Differential Revision: https://reviews.llvm.org/D74636
A couple of tests sporadically fail on these assertions, but the error
messages do not give a clue as to what has actually happened.
Improve them so that we can better understand what is going wrong.
Summary:
This patch fixes logging to log incoming packets which was removed during a refactor.
We also enable logging to a "vscode.txt" file for each lldb-vscode test by creating the log file in the build artifacts directory for each test. This allows users to see the packets for their tests if needed and the log file is in a directory that will be removed after tests have been run.
Reviewers: labath, aadsm, serhiy.redko, jankratochvil, xiaobai, wallace
Subscribers: lldb-commits
Tags: #lldb
Differential Revision: https://reviews.llvm.org/D74566
Summary: The VS Code DAP expects on response for each breakpoint that was requested. If we responsd with multiple entries for one breakpoint the VS Code UI gets out of date. Currently the VS code DAP doesn't handle one breakpoint with multiple locations. If this ever gets fixed we can modify our code.
Reviewers: labath
Subscribers: lldb-commits
Tags: #lldb
Differential Revision: https://reviews.llvm.org/D73665
Summary:
A lot of tests do this trick but the vast majority of them don't even call `print()`.
Most of this patch was generated by a script that just looks at all the files and deletes the line if there is no `print (` or `print(` anywhere else in the file.
I checked the remaining tests manually and deleted the import if we never call print (but instead do stuff like `expr print(...)` and similar false-positives).
I also corrected the additional empty lines after the import in the files that I manually edited.
Reviewers: JDevlieghere, labath, jfb
Reviewed By: labath
Subscribers: dexonsmith, wuzish, nemanjai, kbarton, christof, arphaman, abidh, lldb-commits
Tags: #lldb
Differential Revision: https://reviews.llvm.org/D71452
"The debug adapter supports the delayed loading of parts of the stack,
which requires that both the 'startFrame' and 'levels' arguments and the
'totalFrames' result of the 'StackTrace' request are supported."
Lack of this field makes VSCode incorrectly display stack traces information
D71034
Summary:
The DAP has a completion request that has been unimplemented. It allows showing autocompletion tokens inside the Debug Console.
I implemented it in a very simple fashion mimicking what the user would see when autocompleting an expression inside the CLI.
There are two cases: normal variables and commands. The latter occurs when a text is prepepended with ` in the Debug Console.
These two cases work well and have tests.
Reviewers: clayborg, aadsm
Subscribers: lldb-commits
Tags: #lldb
Differential Revision: https://reviews.llvm.org/D69873
Summary:
In r367234 we introduced a central place to hold the set up commands for
the various ways we have of launching lldb. However, a number of
commands still remained outside of that.
This patch moves the remaining set up commands into this function, which
allows us to remove manual clang module path setting code in
TestBatchMode.
One unfortunate victim of this approach is TestSTTYBeforeAndAfter which,
due to how it launches lldb (pexpect->expect->lldb), fails get the
quoting right. It would be possible to fix the quoting there, it would be a bit
icky, and none of the commands in this list are really relevant for what this
test is doing, so I just remove the commands outright.
Reviewers: JDevlieghere, jankratochvil
Subscribers: lldb-commits
Differential Revision: https://reviews.llvm.org/D67173
llvm-svn: 371019
Summary:
This can help `lldb-vscode` handle launch commands associate with remote platform
attach request have field `attachCommands` to handle attach specific commands
add a corresponding one for launch request
if no launch command is provided, create a new target and launch; otherwise, execute the launch command
Differential Revision: https://reviews.llvm.org/D65363
Patch by Wanyi Ye <kusmour@gmail.com>
llvm-svn: 369296
rL357954 did increase `packet-timeout` 1sec -> 5secs. Which is IMO about the
maximum timeout reasonable for regular use. But for testsuite I think the
timeout should be higher as the testsuite runs in parallel and it can be run
even on slow hosts and with other load (moreover if it runs on some slow arch).
I have chosen 60 secs, that should be enough hopefully. Larger value could
make debugging with hanging `lldb-server` annoying.
This patch was based on this testsuite timeout:
http://lab.llvm.org:8014/builders/lldb-x86_64-fedora/builds/546/steps/test/logs/stdio
FAIL: test_connect (TestGDBRemoteClient.TestGDBRemoteClient)
Test connecting to a remote gdb server
----------------------------------------------------------------------
Traceback (most recent call last):
File "/home/jkratoch/slave-lldb-x86_64-fedora/lldb-x86_64-fedora/llvm/tools/lldb/packages/Python/lldbsuite/test/functionalities/gdb_remote_client/TestGDBRemoteClient.py", line 13, in test_connect
process = self.connect(target)
File "/home/jkratoch/slave-lldb-x86_64-fedora/lldb-x86_64-fedora/llvm/tools/lldb/packages/Python/lldbsuite/test/functionalities/gdb_remote_client/gdbclientutils.py", line 480, in connect
self.assertTrue(error.Success(), error.description)
AssertionError: False is not True : failed to get reply to handshake packet
Differential Revision: https://reviews.llvm.org/D65271
llvm-svn: 367234
Summary: lldb-mi has been removed, but there are still a bunch of references in the code base. This patch removes all of them.
Reviewers: JDevlieghere, jfb
Reviewed By: JDevlieghere
Subscribers: dexonsmith, ki.stfu, mgorny, abidh, jfb, lldb-commits
Tags: #lldb
Differential Revision: https://reviews.llvm.org/D64992
llvm-svn: 366590
This patch adds a new lldb-vscode tool that speaks the Microsoft Visual Studio Code debug adaptor protocol. It has full unit tests that test all packets.
This tool can be easily packaged up into a native extension and used with Visual Studio Code, and it can also be used by Nuclide
Differential Revision: https://reviews.llvm.org/D50365
llvm-svn: 339911