Commit Graph

15 Commits

Author SHA1 Message Date
Pavel Labath 82de8df26f [lldb] Clarify StructuredDataImpl ownership
StructuredDataImpl ownership semantics is unclear at best. Various
structures were holding a non-owning pointer to it, with a comment that
the object is owned somewhere else. From what I was able to gather that
"somewhere else" was the SBStructuredData object, but I am not sure that
all created object eventually made its way there. (It wouldn't matter
even if they did, as we are leaking most of our SBStructuredData
objects.)

Since StructuredDataImpl is just a collection of two (shared) pointers,
there's really no point in elaborate lifetime management, so this patch
replaces all StructuredDataImpl pointers with actual objects or
unique_ptrs to it. This makes it much easier to resolve SBStructuredData
leaks in a follow-up patch.

Differential Revision: https://reviews.llvm.org/D114791
2021-12-13 21:04:51 +01:00
Pavel Labath a52af6d371 [lldb] Remove extern "C" from lldb-swig-lua interface
This is the lua equivalent of 9a14adeae0.
2021-12-06 14:57:44 +01:00
Siger Yang e81ba28313 [lldb/lua] Add scripted watchpoints for Lua
Add support for Lua scripted watchpoints, with basic tests.

Differential Revision: https://reviews.llvm.org/D105034
2021-07-07 14:51:02 -03:00
Pedro Tammela 532e4203c5 [lldb/Lua] add support for Lua function breakpoint
Adds support for running a Lua function when a breakpoint is hit.

Example:
   breakpoint command add -s lua -F abc

The above runs the Lua function 'abc' passing 2 arguments. 'frame', 'bp_loc' and 'extra_args'.

A third parameter 'extra_args' is only present when there is structured data
declared in the command line.

Example:
   breakpoint command add -s lua -F abc -k foo -v bar

Differential Revision: https://reviews.llvm.org/D93649
2021-01-25 23:40:57 +00:00
Pedro Tammela d853bd7a4e [lldb/Lua] add support for multiline scripted breakpoints
1 - Partial Statements

The interpreter loop runs every line it receives, so partial
Lua statements are not being handled properly. This is a problem for
multiline breakpoint scripts since the interpreter loop, for this
particular case, is just an abstraction to a partially parsed function
body declaration.

This patch addresses this issue and as a side effect improves the
general Lua interpreter loop as well. It's now possible to write partial
statements in the 'script' command.

Example:
   (lldb) script
   >>>   do
   ..>   local a = 123
   ..>   print(a)
   ..>   end
   123

The technique implemented is the same as the one employed by Lua's own REPL implementation.
Partial statements always errors out with the '<eof>' tag in the error
message.

2 - CheckSyntax in Lua.h

In order to support (1), we need an API for just checking the syntax of string buffers.

3 - Multiline scripted breakpoints

Finally, with all the base features implemented this feature is
straightforward. The interpreter loop behaves exactly the same, the
difference is that it will aggregate all Lua statements into the body of
the breakpoint function. An explicit 'quit' statement is needed to exit the
interpreter loop.

Example:
   (lldb) breakpoint command add -s lua
   Enter your Lua command(s). Type 'quit' to end.
   The commands are compiled as the body of the following Lua function
   function (frame, bp_loc, ...) end
   ..> print(456)
   ..> a = 123
   ..> quit

Differential Revision: https://reviews.llvm.org/D93481
2021-01-07 00:31:36 +00:00
Pedro Tammela 280ae10774 [LLDB] fix error message for one-line breakpoint scripts
LLDB is ignoring compilation errors for one-line breakpoint scripts.
This patch fixes the issues and now the error message of the
ScriptInterpreter is shown to the user.

I had to remove a new-line character for the Lua interpreter since it
was duplicated.

Differential Revision: https://reviews.llvm.org/D92729
2020-12-07 11:21:07 +00:00
Pedro Tammela a0d7406ae8 [LLDB/Lua] add support for one-liner breakpoint callback
These callbacks are set using the following:
   breakpoint command add -s lua -o "print('hello world!')"

The user supplied script is executed as:
   function (frame, bp_loc, ...)
      <body>
   end

So the local variables 'frame', 'bp_loc' and vararg are all accessible.
Any global variables declared will persist in the Lua interpreter.
A user should never hold 'frame' and 'bp_loc' in a global variable as
these userdatas are context dependent.

Differential Revision: https://reviews.llvm.org/D91508
2020-11-30 14:12:26 +00:00
Pedro Tammela ca17571051 [LLDB-lua] modify Lua's 'print' to respect 'io.stdout'
This patch changes the implementation of Lua's `print()` function to
respect `io.stdout`.

The original implementation uses `lua_writestring()` internally, which is
hardcoded to `stdout`.

Reviewed By: JDevlieghere

Differential Revision: https://reviews.llvm.org/D90787
2020-11-05 21:23:20 +00:00
Pedro Tammela 4b9fa3b705 [LLDB][NFC] treat Lua error codes in a more explicit manner
This patch is a minor suggestion to not rely on the fact
that the `LUA_OK` macro is 0.

This assumption could change in future versions of the C API.

Differential Revision: https://reviews.llvm.org/D90556
2020-11-03 09:39:47 +00:00
Jonas Devlieghere be494adb30 [lldb/Lua] Fix typo: s/stdout/stderr/
This wasn't caught by the existing test, but will be covered by the
extended test that's part of D82412.
2020-06-23 14:19:03 -07:00
Jonas Devlieghere fa1b4a96a0 [lldb/Lua] Use the debugger's output and error file for Lua's I/O library.
Add support for changing the stdout and stderr file in Lua's I/O library
and hook it up with the debugger's output and error file respectively
for the interactive Lua interpreter.

https://reviews.llvm.org/D82273
2020-06-23 09:05:51 -07:00
Jonas Devlieghere 572b9f468a [lldb/Lua] Support loading Lua modules
Implements the command script import command for Lua.

Differential revision: https://reviews.llvm.org/D71825
2020-01-10 10:22:30 -08:00
Jonas Devlieghere 45c971f7ee [lldb/Lua] Make lldb.debugger et al available to Lua
The Python script interpreter makes the current debugger, target,
process, thread and frame available to interactive scripting sessions
through convenience variables. This patch does the same for Lua.

Differential revision: https://reviews.llvm.org/D71801
2020-01-09 08:15:41 -08:00
Jonas Devlieghere 4164be7206 [Lldb/Lua] Persist Lua state across script interpreter calls.
Don't create a new lua state on every operation. Share a single state
across the lifetime of the script interpreter. Add simple locking to
prevent two threads from modifying the state concurrently.
2019-12-21 15:00:35 -08:00
Jonas Devlieghere 2861324208 [lldb/Lua] Implement a Simple Lua Script Interpreter Prototype
This implements a very elementary Lua script interpreter. It supports
running a single command as well as running interactively. It uses
editline if available. It's still missing a bunch of stuff though. Some
things that I intentionally ingored for now are that I/O isn't properly
hooked up (so every print goes to stdout) and the non-editline support
which is not handling a bunch of corner cases. The latter is a matter of
reusing existing code in the Python interpreter.

Discussion on the mailing list:
http://lists.llvm.org/pipermail/lldb-dev/2019-December/015812.html

Differential revision: https://reviews.llvm.org/D71234
2019-12-20 11:19:47 -08:00