This project is based on VS2019 and uses the C++ language.
This commit is contained in:
parent
a53814e9a2
commit
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{
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"CurrentProjectSetting": "无配置"
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}
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{
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"ExpandedNodes": [
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"",
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"\\Tetris"
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"SelectedNode": "\\Tetris\\Tetris.cpp",
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"PreviewInSolutionExplorer": true
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}
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Microsoft Visual Studio Solution File, Format Version 12.00
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# Visual Studio Version 16
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VisualStudioVersion = 16.0.33529.622
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MinimumVisualStudioVersion = 10.0.40219.1
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Tetris", "Tetris\Tetris.vcxproj", "{5DB4AE0D-A4BC-4F6E-BD1B-9683F8E1D90D}"
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EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug|x64 = Debug|x64
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Debug|x86 = Debug|x86
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Release|x64 = Release|x64
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Release|x86 = Release|x86
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EndGlobalSection
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GlobalSection(ProjectConfigurationPlatforms) = postSolution
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{5DB4AE0D-A4BC-4F6E-BD1B-9683F8E1D90D}.Debug|x64.ActiveCfg = Debug|x64
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{5DB4AE0D-A4BC-4F6E-BD1B-9683F8E1D90D}.Debug|x64.Build.0 = Debug|x64
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{5DB4AE0D-A4BC-4F6E-BD1B-9683F8E1D90D}.Debug|x86.ActiveCfg = Debug|Win32
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{5DB4AE0D-A4BC-4F6E-BD1B-9683F8E1D90D}.Debug|x86.Build.0 = Debug|Win32
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{5DB4AE0D-A4BC-4F6E-BD1B-9683F8E1D90D}.Release|x64.ActiveCfg = Release|x64
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||||
{5DB4AE0D-A4BC-4F6E-BD1B-9683F8E1D90D}.Release|x64.Build.0 = Release|x64
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||||
{5DB4AE0D-A4BC-4F6E-BD1B-9683F8E1D90D}.Release|x86.ActiveCfg = Release|Win32
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||||
{5DB4AE0D-A4BC-4F6E-BD1B-9683F8E1D90D}.Release|x86.Build.0 = Release|Win32
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||||
EndGlobalSection
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GlobalSection(SolutionProperties) = preSolution
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HideSolutionNode = FALSE
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EndGlobalSection
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GlobalSection(ExtensibilityGlobals) = postSolution
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SolutionGuid = {76016C78-86E3-4ACB-84DD-47942CABA714}
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EndGlobalSection
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EndGlobal
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{
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"configurations": [
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{
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"name": "windows-gcc-x64",
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"includePath": [
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"${workspaceFolder}/**"
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],
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"compilerPath": "C:/env/MingW/bin/gcc.exe",
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"cStandard": "${default}",
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"cppStandard": "${default}",
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"intelliSenseMode": "windows-gcc-x64",
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"compilerArgs": [
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""
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]
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}
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],
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"version": 4
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}
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{
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"version": "0.2.0",
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"configurations": [
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{
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"name": "C/C++ Runner: Debug Session",
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"type": "cppdbg",
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"request": "launch",
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"args": [],
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"stopAtEntry": false,
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"externalConsole": true,
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"cwd": "d:/Wrok/Homework/Tetris_bz/Tetris",
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"program": "d:/Wrok/Homework/Tetris_bz/Tetris/build/Debug/outDebug",
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"MIMode": "gdb",
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"miDebuggerPath": "gdb",
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"setupCommands": [
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{
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"description": "Enable pretty-printing for gdb",
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"text": "-enable-pretty-printing",
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"ignoreFailures": true
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}
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]
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}
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]
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}
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{
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"C_Cpp_Runner.cCompilerPath": "gcc",
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"C_Cpp_Runner.cppCompilerPath": "g++",
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"C_Cpp_Runner.debuggerPath": "gdb",
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||||
"C_Cpp_Runner.cStandard": "",
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"C_Cpp_Runner.cppStandard": "",
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"C_Cpp_Runner.msvcBatchPath": "C:/Program Files/Microsoft Visual Studio/VR_NR/Community/VC/Auxiliary/Build/vcvarsall.bat",
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"C_Cpp_Runner.useMsvc": false,
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"C_Cpp_Runner.warnings": [
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"-Wall",
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"-Wextra",
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"-Wpedantic",
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"-Wshadow",
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"-Wformat=2",
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"-Wcast-align",
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"-Wconversion",
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"-Wsign-conversion",
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"-Wnull-dereference"
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],
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"C_Cpp_Runner.msvcWarnings": [
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"/W4",
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"/permissive-",
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"/w14242",
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"/w14287",
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"/w14296",
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"/w14311",
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"/w14826",
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"/w44062",
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"/w44242",
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"/w14905",
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"/w14906",
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"/w14263",
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"/w44265",
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"/w14928"
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],
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"C_Cpp_Runner.enableWarnings": true,
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"C_Cpp_Runner.warningsAsError": false,
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"C_Cpp_Runner.compilerArgs": [],
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"C_Cpp_Runner.linkerArgs": [],
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"C_Cpp_Runner.includePaths": [],
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"C_Cpp_Runner.includeSearch": [
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"*",
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"**/*"
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],
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"C_Cpp_Runner.excludeSearch": [
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"**/build",
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"**/build/**",
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"**/.*",
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"**/.*/**",
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"**/.vscode",
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"**/.vscode/**"
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],
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"C_Cpp_Runner.useAddressSanitizer": false,
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"C_Cpp_Runner.useUndefinedSanitizer": false,
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"C_Cpp_Runner.useLeakSanitizer": false,
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"C_Cpp_Runner.showCompilationTime": false,
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"C_Cpp_Runner.useLinkTimeOptimization": false,
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"C_Cpp_Runner.msvcSecureNoWarnings": false
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}
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<?xml version="1.0" encoding="utf-8"?>
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<Project>
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<ProjectOutputs>
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<ProjectOutput>
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<FullPath>C:\Users\Lenovo\Desktop\Tetris_bz V1.5\Debug\Tetris.exe</FullPath>
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</ProjectOutput>
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</ProjectOutputs>
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<ContentFiles />
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<SatelliteDlls />
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<NonRecipeFileRefs />
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</Project>
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Tetris.cpp
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C:\Users\Lenovo\Desktop\Tetris_bz V1.5\Tetris\Tetris.cpp(231,24): warning C4244: “参数”: 从“float”转换到“UINT”,可能丢失数据
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C:\Users\Lenovo\Desktop\Tetris_bz V1.5\Tetris\Tetris.cpp(438,26): warning C4244: “参数”: 从“float”转换到“UINT”,可能丢失数据
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C:\Users\Lenovo\Desktop\Tetris_bz V1.5\Tetris\Tetris.cpp(443,26): warning C4244: “参数”: 从“float”转换到“UINT”,可能丢失数据
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C:\Users\Lenovo\Desktop\Tetris_bz V1.5\Tetris\Tetris.cpp(448,26): warning C4244: “参数”: 从“float”转换到“UINT”,可能丢失数据
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C:\Users\Lenovo\Desktop\Tetris_bz V1.5\Tetris\Tetris.cpp(218,6): warning C4101: “hdc”: 未引用的局部变量
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C:\Users\Lenovo\Desktop\Tetris_bz V1.5\Tetris\Tetris.cpp(217,14): warning C4101: “ps”: 未引用的局部变量
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C:\Users\Lenovo\Desktop\Tetris_bz V1.5\Tetris\Tetris.cpp(746,35): warning C4244: “参数”: 从“float”转换到“UINT”,可能丢失数据
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C:\Users\Lenovo\Desktop\Tetris_bz V1.5\Tetris\Tetris.cpp(933,72): warning C4244: “参数”: 从“double”转换到“int”,可能丢失数据
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C:\Users\Lenovo\Desktop\Tetris_bz V1.5\Tetris\Tetris.cpp(933,33): warning C4244: “参数”: 从“double”转换到“int”,可能丢失数据
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C:\Users\Lenovo\Desktop\Tetris_bz V1.5\Tetris\Tetris.cpp(938,107): warning C4244: “参数”: 从“double”转换到“int”,可能丢失数据
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C:\Users\Lenovo\Desktop\Tetris_bz V1.5\Tetris\Tetris.cpp(938,40): warning C4244: “参数”: 从“double”转换到“int”,可能丢失数据
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C:\Users\Lenovo\Desktop\Tetris_bz V1.5\Tetris\Tetris.cpp(958,131): warning C4244: “参数”: 从“double”转换到“int”,可能丢失数据
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C:\Users\Lenovo\Desktop\Tetris_bz V1.5\Tetris\Tetris.cpp(958,102): warning C4244: “参数”: 从“double”转换到“int”,可能丢失数据
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C:\Users\Lenovo\Desktop\Tetris_bz V1.5\Tetris\Tetris.cpp(958,73): warning C4244: “参数”: 从“double”转换到“int”,可能丢失数据
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C:\Users\Lenovo\Desktop\Tetris_bz V1.5\Tetris\Tetris.cpp(958,44): warning C4244: “参数”: 从“double”转换到“int”,可能丢失数据
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LINK : 没有找到 C:\Users\Lenovo\Desktop\Tetris_bz V1.5\Debug\Tetris.exe 或上一个增量链接没有生成它;正在执行完全链接
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Tetris.vcxproj -> C:\Users\Lenovo\Desktop\Tetris_bz V1.5\Debug\Tetris.exe
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PlatformToolSet=v142:VCToolArchitecture=Native32Bit:VCToolsVersion=14.29.30133:TargetPlatformVersion=10.0.22000.0:
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Debug|Win32|C:\Users\Lenovo\Desktop\Tetris_bz V1.5\|
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//{{NO_DEPENDENCIES}}
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// Microsoft Visual C++ 生成的包含文件。
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// 使用者 Tetris.rc
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#define IDS_APP_TITLE 103
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#define IDR_MAINFRAME 128
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#define IDD_TETRIS_DIALOG 102
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#define IDD_ABOUTBOX 103
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#define IDM_ABOUT 104
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#define IDM_EXIT 105
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#define IDI_TETRIS 107
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#define IDI_SMALL 108
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#define IDC_TETRIS 109
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#define IDC_MYICON 2
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#ifndef IDC_STATIC
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#define IDC_STATIC -1
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#endif
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// 新对象的下一组默认值
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//
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#ifdef APSTUDIO_INVOKED
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#ifndef APSTUDIO_READONLY_SYMBOLS
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#define _APS_NO_MFC 130
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#define _APS_NEXT_RESOURCE_VALUE 129
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#define _APS_NEXT_COMMAND_VALUE 32771
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#define _APS_NEXT_CONTROL_VALUE 1000
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#define _APS_NEXT_SYMED_VALUE 110
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#endif
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#endif
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#pragma once
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#include "resource.h"
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//add by zj
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//
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//
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#include <time.h>
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#include <mmsystem.h>
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#pragma comment (lib, "winmm.lib")
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// 定义一个点,用来表示方块的位置
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struct Point {
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int x;
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int y;
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};
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int nType = 0; // 下一方块类型
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int type = 0; // 当前方块类型
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int state = 0; // 当前方块状态
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int tScore = 0; // 当前得分
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bool gameOverFlag = false; // 游戏已经结束
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bool suspendFlag = false; // 暂停游戏
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bool targetFlag = false; // 启用瞄准器
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bool targetFlagIsOnWhileAnimating = false;
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int workRegion[20][10] = { 0 }; // 工作区数据,data[i][j]==0表示该位置没有被占用
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HWND hWnd = nullptr;
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bool isFlashing = false;
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int flashCount = 0;
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const int FLASH_COUNT = 5; // 闪烁次数
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const int FLASH_INTERVAL = 200; // 闪烁间隔(毫秒)
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Point point; // 当前方块的当前位置
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Point target; // 当前方块目标位置,用于瞄准器
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float speed = 1; //速度
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// 定义7种方块类型
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int bricks[7][4][4][4] = {
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// I型方块
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{
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{{0, 0, 0, 0},
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{1, 1, 1, 1},
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{0, 0, 0, 0},
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{0, 0, 0, 0}},
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{{0, 0, 1, 0},
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{0, 0, 1, 0},
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{0, 0, 1, 0},
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{0, 0, 1, 0}},
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{{0, 0, 0, 0},
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{1, 1, 1, 1},
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{0, 0, 0, 0},
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{0, 0, 0, 0}},
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{{0, 1, 0, 0},
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{0, 1, 0, 0},
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{0, 1, 0, 0},
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{0, 1, 0, 0}}
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},
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// J型方块
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{
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{{1, 0, 0, 0},
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{1, 1, 1, 0},
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{0, 0, 0, 0},
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{0, 0, 0, 0}},
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{{0, 1, 1, 0},
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{0, 1, 0, 0},
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{0, 1, 0, 0},
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{0, 0, 0, 0}},
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{{0, 0, 0, 0},
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{1, 1, 1, 0},
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{0, 0, 1, 0},
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{0, 0, 0, 0}},
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{{0, 1, 0, 0},
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{0, 1, 0, 0},
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{1, 1, 0, 0},
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{0, 0, 0, 0}}
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},
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// L型方块
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{
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{{0, 0, 1, 0},
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{1, 1, 1, 0},
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{0, 0, 0, 0},
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{0, 0, 0, 0}},
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{{0, 1, 0, 0},
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||||
{0, 1, 0, 0},
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||||
{0, 1, 1, 0},
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||||
{0, 0, 0, 0}},
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||||
{{0, 0, 0, 0},
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||||
{1, 1, 1, 0},
|
||||
{1, 0, 0, 0},
|
||||
{0, 0, 0, 0}},
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||||
{{1, 1, 0, 0},
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||||
{0, 1, 0, 0},
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||||
{0, 1, 0, 0},
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||||
{0, 0, 0, 0}}
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},
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||||
// O型方块
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||||
{
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||||
{{1, 1, 0, 0},
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{1, 1, 0, 0},
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{0, 0, 0, 0},
|
||||
{0, 0, 0, 0}},
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||||
{{1, 1, 0, 0},
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||||
{1, 1, 0, 0},
|
||||
{0, 0, 0, 0},
|
||||
{0, 0, 0, 0}},
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||||
{{1, 1, 0, 0},
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||||
{1, 1, 0, 0},
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||||
{0, 0, 0, 0},
|
||||
{0, 0, 0, 0}},
|
||||
{{1, 1, 0, 0},
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||||
{1, 1, 0, 0},
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||||
{0, 0, 0, 0},
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||||
{0, 0, 0, 0}}
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||||
},
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||||
// S型方块
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||||
{
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||||
{{0, 1, 1, 0},
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||||
{1, 1, 0, 0},
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||||
{0, 0, 0, 0},
|
||||
{0, 0, 0, 0}},
|
||||
{{0, 1, 0, 0},
|
||||
{0, 1, 1, 0},
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||||
{0, 0, 1, 0},
|
||||
{0, 0, 0, 0}},
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||||
{{0, 1, 1, 0},
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||||
{1, 1, 0, 0},
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||||
{0, 0, 0, 0},
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||||
{0, 0, 0, 0}},
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{{0, 1, 0, 0},
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||||
{0, 1, 1, 0},
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||||
{0, 0, 1, 0},
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||||
{0, 0, 0, 0}}
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},
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// T型方块
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{
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{{0, 1, 0, 0},
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{1, 1, 1, 0},
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{0, 0, 0, 0},
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||||
{0, 0, 0, 0}},
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||||
{{0, 1, 0, 0},
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||||
{0, 1, 1, 0},
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||||
{0, 1, 0, 0},
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||||
{0, 0, 0, 0}},
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||||
{{0, 0, 0, 0},
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||||
{1, 1, 1, 0},
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||||
{0, 1, 0, 0},
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||||
{0, 0, 0, 0}},
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||||
{{0, 1, 0, 0},
|
||||
{1, 1, 0, 0},
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||||
{0, 1, 0, 0},
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||||
{0, 0, 0, 0}}
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||||
},
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||||
// Z型方块
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||||
{
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||||
{{1, 1, 0, 0},
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||||
{0, 1, 1, 0},
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||||
{0, 0, 0, 0},
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||||
{0, 0, 0, 0}},
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||||
{{0, 0, 1, 0},
|
||||
{0, 1, 1, 0},
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||||
{0, 1, 0, 0},
|
||||
{0, 0, 0, 0}},
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||||
{{1, 1, 0, 0},
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||||
{0, 1, 1, 0},
|
||||
{0, 0, 0, 0},
|
||||
{0, 0, 0, 0}},
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||||
{{0, 0, 1, 0},
|
||||
{0, 1, 1, 0},
|
||||
{0, 1, 0, 0},
|
||||
{0, 0, 0, 0}}
|
||||
}
|
||||
};
|
||||
// 定义7种方块的颜色
|
||||
COLORREF BrickColor[7] = {
|
||||
RGB(255, 0, 0), // 红色
|
||||
RGB(0, 255, 0), // 绿色
|
||||
RGB(0, 0, 255), // 蓝色
|
||||
RGB(255, 180, 0), // 黄色
|
||||
RGB(255, 0, 255), // 紫色
|
||||
RGB(0, 255, 255), // 青色
|
||||
RGB(255, 165, 0) // 橙色
|
||||
};
|
||||
|
||||
// 判断当前方块是否可以向上移动
|
||||
bool CanMoveUp();
|
||||
|
||||
// 判断当前方块是否可以向下移动
|
||||
bool CanMoveDown();
|
||||
|
||||
|
||||
// 当前方块向上移动
|
||||
void MoveUp();
|
||||
|
||||
// 当前方块向下移动
|
||||
void MoveDown();
|
||||
|
||||
|
||||
// 旋转当前方块
|
||||
void Rotate();
|
||||
|
||||
// 将当前方块直接下落到最下面的位置
|
||||
void DropDown();
|
||||
|
||||
// 将当前方块固定在当前位置&消行操作
|
||||
void Fixing_DeleteLines();
|
||||
|
||||
// 判断游戏结束
|
||||
bool GameOver();
|
||||
|
||||
// 计算瞄准器位置
|
||||
void ComputeTarget();
|
||||
|
||||
// 重新开始
|
||||
void Restart();
|
||||
|
||||
// 绘制屏幕
|
||||
void TDrawScreen(HDC hdc, HWND hWnd);
|
||||
|
||||
bool CanRotate(int, int, int, int);
|
||||
|
||||
bool CanMoveRight();
|
||||
|
||||
bool CanMoveLeft();
|
||||
|
||||
void MoveLeft();
|
||||
|
||||
void MoveRight();
|
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|
@ -0,0 +1,164 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup Label="ProjectConfigurations">
|
||||
<ProjectConfiguration Include="Debug|Win32">
|
||||
<Configuration>Debug</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|Win32">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Debug|x64">
|
||||
<Configuration>Debug</Configuration>
|
||||
<Platform>x64</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|x64">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>x64</Platform>
|
||||
</ProjectConfiguration>
|
||||
</ItemGroup>
|
||||
<PropertyGroup Label="Globals">
|
||||
<VCProjectVersion>16.0</VCProjectVersion>
|
||||
<Keyword>Win32Proj</Keyword>
|
||||
<ProjectGuid>{5db4ae0d-a4bc-4f6e-bd1b-9683f8e1d90d}</ProjectGuid>
|
||||
<RootNamespace>Tetris</RootNamespace>
|
||||
<WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseDebugLibraries>true</UseDebugLibraries>
|
||||
<PlatformToolset>v142</PlatformToolset>
|
||||
<CharacterSet>Unicode</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseDebugLibraries>false</UseDebugLibraries>
|
||||
<PlatformToolset>v142</PlatformToolset>
|
||||
<WholeProgramOptimization>true</WholeProgramOptimization>
|
||||
<CharacterSet>Unicode</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseDebugLibraries>true</UseDebugLibraries>
|
||||
<PlatformToolset>v142</PlatformToolset>
|
||||
<CharacterSet>Unicode</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseDebugLibraries>false</UseDebugLibraries>
|
||||
<PlatformToolset>v142</PlatformToolset>
|
||||
<WholeProgramOptimization>true</WholeProgramOptimization>
|
||||
<CharacterSet>Unicode</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
|
||||
<ImportGroup Label="ExtensionSettings">
|
||||
</ImportGroup>
|
||||
<ImportGroup Label="Shared">
|
||||
</ImportGroup>
|
||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<PropertyGroup Label="UserMacros" />
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<LinkIncremental>true</LinkIncremental>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<LinkIncremental>false</LinkIncremental>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
|
||||
<LinkIncremental>true</LinkIncremental>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
||||
<LinkIncremental>false</LinkIncremental>
|
||||
</PropertyGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<ClCompile>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<SDLCheck>true</SDLCheck>
|
||||
<PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<ConformanceMode>true</ConformanceMode>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Windows</SubSystem>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<ClCompile>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
<IntrinsicFunctions>true</IntrinsicFunctions>
|
||||
<SDLCheck>true</SDLCheck>
|
||||
<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<ConformanceMode>true</ConformanceMode>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Windows</SubSystem>
|
||||
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
||||
<OptimizeReferences>true</OptimizeReferences>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
|
||||
<ClCompile>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<SDLCheck>true</SDLCheck>
|
||||
<PreprocessorDefinitions>_DEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<ConformanceMode>true</ConformanceMode>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Windows</SubSystem>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
||||
<ClCompile>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
<IntrinsicFunctions>true</IntrinsicFunctions>
|
||||
<SDLCheck>true</SDLCheck>
|
||||
<PreprocessorDefinitions>NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<ConformanceMode>true</ConformanceMode>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Windows</SubSystem>
|
||||
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
||||
<OptimizeReferences>true</OptimizeReferences>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="framework.h" />
|
||||
<ClInclude Include="Resource.h" />
|
||||
<ClInclude Include="targetver.h" />
|
||||
<ClInclude Include="Tetris.h" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="Tetris.cpp" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ResourceCompile Include="Tetris.rc" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Image Include="background.bmp" />
|
||||
<Image Include="small.ico" />
|
||||
<Image Include="Tetris.ico" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Media Include="background.wav" />
|
||||
</ItemGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
||||
<ImportGroup Label="ExtensionTargets">
|
||||
</ImportGroup>
|
||||
</Project>
|
|
@ -0,0 +1,57 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup>
|
||||
<Filter Include="源文件">
|
||||
<UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
|
||||
<Extensions>cpp;c;cc;cxx;c++;cppm;ixx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
|
||||
</Filter>
|
||||
<Filter Include="头文件">
|
||||
<UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
|
||||
<Extensions>h;hh;hpp;hxx;h++;hm;inl;inc;ipp;xsd</Extensions>
|
||||
</Filter>
|
||||
<Filter Include="资源文件">
|
||||
<UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier>
|
||||
<Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms</Extensions>
|
||||
</Filter>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="framework.h">
|
||||
<Filter>头文件</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="targetver.h">
|
||||
<Filter>头文件</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="Resource.h">
|
||||
<Filter>头文件</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="Tetris.h">
|
||||
<Filter>头文件</Filter>
|
||||
</ClInclude>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="Tetris.cpp">
|
||||
<Filter>源文件</Filter>
|
||||
</ClCompile>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ResourceCompile Include="Tetris.rc">
|
||||
<Filter>资源文件</Filter>
|
||||
</ResourceCompile>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Image Include="small.ico">
|
||||
<Filter>资源文件</Filter>
|
||||
</Image>
|
||||
<Image Include="Tetris.ico">
|
||||
<Filter>资源文件</Filter>
|
||||
</Image>
|
||||
<Image Include="background.bmp">
|
||||
<Filter>资源文件</Filter>
|
||||
</Image>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Media Include="background.wav">
|
||||
<Filter>资源文件</Filter>
|
||||
</Media>
|
||||
</ItemGroup>
|
||||
</Project>
|
|
@ -0,0 +1,6 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="Current" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<PropertyGroup>
|
||||
<ShowAllFiles>false</ShowAllFiles>
|
||||
</PropertyGroup>
|
||||
</Project>
|
Binary file not shown.
After Width: | Height: | Size: 4.8 MiB |
Binary file not shown.
|
@ -0,0 +1,16 @@
|
|||
// header.h: 标准系统包含文件的包含文件,
|
||||
// 或特定于项目的包含文件
|
||||
//
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "targetver.h"
|
||||
#define WIN32_LEAN_AND_MEAN // 从 Windows 头文件中排除极少使用的内容
|
||||
// Windows 头文件
|
||||
#include <windows.h>
|
||||
// C 运行时头文件
|
||||
#include <stdlib.h>
|
||||
#include <malloc.h>
|
||||
#include <memory.h>
|
||||
#include <tchar.h>
|
||||
|
Binary file not shown.
After Width: | Height: | Size: 264 KiB |
Binary file not shown.
|
@ -0,0 +1,6 @@
|
|||
#pragma once
|
||||
|
||||
// // 包含 SDKDDKVer.h 可定义可用的最高版本的 Windows 平台。
|
||||
// 如果希望为之前的 Windows 平台构建应用程序,在包含 SDKDDKVer.h 之前请先包含 WinSDKVer.h 并
|
||||
// 将 _WIN32_WINNT 宏设置为想要支持的平台。
|
||||
#include <SDKDDKVer.h>
|
Loading…
Reference in New Issue