name: wox
description: A cross-platform launcher that simply works
# The following line prevents the package from being accidentally published to
# pub.dev using `flutter pub publish`. This is preferred for private packages.
publish_to: 'none' # Remove this line if you wish to publish to pub.dev

# The following defines the version and build number for your application.
# A version number is three numbers separated by dots, like 1.2.43
# followed by an optional build number separated by a +.
# Both the version and the builder number may be overridden in flutter
# build by specifying --build-name and --build-number, respectively.
# In Android, build-name is used as versionName while build-number used as versionCode.
# Read more about Android versioning at https://developer.android.com/studio/publish/versioning
# In iOS, build-name is used as CFBundleShortVersionString while build-number is used as CFBundleVersion.
# Read more about iOS versioning at
# https://developer.apple.com/library/archive/documentation/General/Reference/InfoPlistKeyReference/Articles/CoreFoundationKeys.html
# In Windows, build-name is used as the major, minor, and patch parts
# of the product and file versions while build-number is used as the build suffix.
version: 1.0.0+1

environment:
  sdk: '>=3.4.0 <4.0.0'

# Dependencies specify other packages that your package needs in order to work.
# To automatically upgrade your package dependencies to the latest versions
# consider running `flutter pub upgrade --major-versions`. Alternatively,
# dependencies can be manually updated by changing the version numbers below to
# the latest version available on pub.dev. To see which dependencies have newer
# versions available, run `flutter pub outdated`.
dependencies:
  flutter:
    sdk: flutter

  # window_manager:
  #   git:
  #     url: https://github.com/qianlifeng/window_manager.git
  #     ref: db8b4c7f348311dbd5ce4cec8635f0c2cf048775
  web_socket_channel: ^3.0.1
  flutter_acrylic: ^1.1.4
  get: ^4.6.6
  logger: ^2.4.0
  uuid: ^4.5.0
  flutter_svg: ^2.0.10+1
  markdown_widget: ^2.3.2+8
  path_provider: ^2.1.4
  dio: ^5.7.0
  from_css_color: ^2.0.0
  path: ^1.9.0
  chinese_font_library: ^1.2.0
  lpinyin: ^2.0.3
  syncfusion_flutter_pdfviewer: ^29.2.5
  desktop_drop: ^0.5.0
  file_picker: ^8.1.2
  fluent_ui: ^4.11.2
  hotkey_manager: ^0.2.3
  url_launcher: ^6.2.5
  flutter_image_slideshow: ^0.1.6
  dynamic_tabbar: ^1.0.6
  protocol_handler: ^0.2.0
  flutter_code_editor: ^0.3.1
  flutter_highlight: ^0.7.0
  highlight: ^0.7.0
  lottie: ^3.1.2
  fuzzywuzzy: ^1.2.0
  flutter_inappwebview: ^6.1.5
  extended_text_field: ^16.0.2

dev_dependencies:
  flutter_test:
    sdk: flutter

  # The "flutter_lints" package below contains a set of recommended lints to
  # encourage good coding practices. The lint set provided by the package is
  # activated in the `analysis_options.yaml` file located at the root of your
  # package. See that file for information about deactivating specific lint
  # rules and activating additional ones.
  flutter_lints: ^4.0.0

# For information on the generic Dart part of this file, see the
# following page: https://dart.dev/tools/pub/pubspec

# The following section is specific to Flutter packages.
flutter:

  # The following line ensures that the Material Icons font is
  # included with your application, so that you can use the icons in
  # the material Icons class.
  uses-material-design: true

  # To add assets to your application, add an assets section, like this:
  # assets:
  #   - images/a_dot_burr.jpeg
  #   - images/a_dot_ham.jpeg

  # An image asset can refer to one or more resolution-specific "variants", see
  # https://flutter.dev/assets-and-images/#resolution-aware

  # For details regarding adding assets from package dependencies, see
  # https://flutter.dev/assets-and-images/#from-packages

  fonts:
    - family: SFProDisplay
      fonts:
        - asset: assets/fonts/SF-Pro-Display-Regular.otf
