Don't include hidden or internal symbols in the symbol table.

llvm-svn: 246583
This commit is contained in:
Rafael Espindola 2015-09-01 20:36:51 +00:00
parent d88a7f1a92
commit 5b3942f54a
3 changed files with 24 additions and 3 deletions

View File

@ -41,7 +41,6 @@ public:
// The writer needs to infer the machine type from the object files.
std::vector<std::unique_ptr<ObjectFileBase>> ObjectFiles;
unsigned getNumSymbols() { return Symtab.size(); }
llvm::StringTableBuilder &getStringBuilder() { return Builder; };
const llvm::DenseMap<StringRef, Symbol *> &getSymbols() const {

View File

@ -133,8 +133,12 @@ public:
Header.sh_entsize = sizeof(Elf_Sym);
Header.sh_addralign = ELFT::Is64Bits ? 8 : 4;
this->Header.sh_size = (Table.getNumSymbols() + 1) * sizeof(Elf_Sym);
}
void finalize() override {
this->Header.sh_size = (NumVisible + 1) * sizeof(Elf_Sym);
}
void setStringTableIndex(uint32_t Index) { this->Header.sh_link = Index; }
void writeTo(uint8_t *Buf) override;
@ -142,6 +146,7 @@ public:
const SymbolTable &getSymTable() { return Table; }
OutputSection<ELFT> *BSSSec = nullptr;
unsigned NumVisible = 0;
private:
SymbolTable &Table;
@ -301,6 +306,10 @@ template <class ELFT> void SymbolTableSection<ELFT>::writeTo(uint8_t *Buf) {
SymbolBody *Body = Sym->Body;
const Elf_Sym &InputSym = cast<ELFSymbolBody<ELFT>>(Body)->Sym;
uint8_t V = InputSym.getVisibility();
if (V != STV_DEFAULT && V != STV_PROTECTED)
continue;
auto *ESym = reinterpret_cast<Elf_Sym *>(Buf);
ESym->st_name = Builder.getOffset(Name);
@ -355,7 +364,7 @@ template <class ELFT> void SymbolTableSection<ELFT>::writeTo(uint8_t *Buf) {
// FIXME: Experiment with passing in a custom hashing instead.
auto *Syms = reinterpret_cast<Elf_Sym *>(BufStart);
++Syms;
array_pod_sort(Syms, Syms + Table.getSymbols().size(), compareSym<ELFT>);
array_pod_sort(Syms, Syms + NumVisible, compareSym<ELFT>);
}
template <bool Is64Bits>
@ -439,11 +448,16 @@ template <class ELFT> void Writer<ELFT>::createSections() {
SymTable.BSSSec = getSection(".bss", SHT_NOBITS, SHF_ALLOC | SHF_WRITE);
OutputSection<ELFT> *BSSSec = SymTable.BSSSec;
// FIXME: Try to avoid the extra walk over all global symbols.
unsigned &NumVisible = SymTable.NumVisible;
std::vector<DefinedCommon<ELFT> *> CommonSymbols;
for (auto &P : Symtab.getSymbols()) {
SymbolBody *Body = P.second->Body;
if (auto *C = dyn_cast<DefinedCommon<ELFT>>(Body))
CommonSymbols.push_back(C);
auto *E = cast<ELFSymbolBody<ELFT>>(Body);
uint8_t V = E->Sym.getVisibility();
if (V == STV_DEFAULT || V == STV_PROTECTED)
NumVisible++;
}
// Sort the common symbols by alignment as an heuristic to pack them better.

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@ -37,6 +37,14 @@ abs = 0x123
.protected protected
protected:
.global hidden
.hidden hidden
hidden:
.global internal
.internal internal
internal:
// CHECK: Name: .text
// CHECK-NEXT: Type: SHT_PROGBITS
// CHECK-NEXT: Flags [