[X86][AVX] Add lowerVectorShuffleAsLanePermuteAndPermute for v4f64 shuffles (PR39161)

Add shuffle lowering for the case where we can shuffle the lanes into place followed by an in-lane permute.

This is mainly for cases where we can have non-repeating permutes in each lane, but for now I've just enabled it for v4f64 unary shuffles to fix PR39161 - there is no test coverage for other shuffles that might benefit yet.

We now have several cross-lane shuffle lowering methods that all do something similar - I've looked at merging some of these (notably by making the repeated mask mechanism in lowerVectorShuffleByMerging128BitLanes optional), but there is a lot of assertions/assumptions in the way that makes this tricky - I ended up going for adding yet another relatively simple method instead.

Differential Revision: https://reviews.llvm.org/D53148

llvm-svn: 344446
This commit is contained in:
Simon Pilgrim 2018-10-13 11:38:10 +00:00
parent af1f374ece
commit f3952413f7
2 changed files with 66 additions and 10 deletions

View File

@ -13430,6 +13430,60 @@ static SDValue lowerVectorShuffleAsSplitOrBlend(const SDLoc &DL, MVT VT,
return lowerVectorShuffleAsDecomposedShuffleBlend(DL, VT, V1, V2, Mask, DAG);
}
/// Lower a vector shuffle crossing multiple 128-bit lanes as
/// a lane permutation followed by a per-lane permutation.
///
/// This is mainly for cases where we can have non-repeating permutes
/// in each lane.
///
/// TODO: This is very similar to lowerVectorShuffleByMerging128BitLanes,
/// we should investigate merging them.
static SDValue lowerVectorShuffleAsLanePermuteAndPermute(
const SDLoc &DL, MVT VT, SDValue V1, SDValue V2, ArrayRef<int> Mask,
SelectionDAG &DAG, const X86Subtarget &Subtarget) {
int NumElts = VT.getVectorNumElements();
int NumLanes = VT.getSizeInBits() / 128;
int NumEltsPerLane = NumElts / NumLanes;
SmallVector<int, 4> SrcLaneMask(NumLanes, SM_SentinelUndef);
SmallVector<int, 16> LaneMask(NumElts, SM_SentinelUndef);
SmallVector<int, 16> PermMask(NumElts, SM_SentinelUndef);
for (int i = 0; i != NumElts; ++i) {
int M = Mask[i];
if (M < 0)
continue;
// Ensure that each lane comes from a single source lane.
int SrcLane = M / NumEltsPerLane;
int DstLane = i / NumEltsPerLane;
if (!isUndefOrEqual(SrcLaneMask[DstLane], SrcLane))
return SDValue();
SrcLaneMask[DstLane] = SrcLane;
LaneMask[i] = (SrcLane * NumEltsPerLane) + (i % NumEltsPerLane);
PermMask[i] = (DstLane * NumEltsPerLane) + (M % NumEltsPerLane);
}
// If we're only shuffling a single lowest lane and the rest are identity
// then don't bother.
// TODO - isShuffleMaskInputInPlace could be extended to something like this.
int NumIdentityLanes = 0;
bool OnlyShuffleLowestLane = true;
for (int i = 0; i != NumLanes; ++i) {
if (isSequentialOrUndefInRange(PermMask, i * NumEltsPerLane, NumEltsPerLane,
i * NumEltsPerLane))
NumIdentityLanes++;
else if (SrcLaneMask[i] != 0 && SrcLaneMask[i] != NumLanes)
OnlyShuffleLowestLane = false;
}
if (OnlyShuffleLowestLane && NumIdentityLanes == (NumLanes - 1))
return SDValue();
SDValue LanePermute = DAG.getVectorShuffle(VT, DL, V1, V2, LaneMask);
return DAG.getVectorShuffle(VT, DL, LanePermute, DAG.getUNDEF(VT), PermMask);
}
/// Lower a vector shuffle crossing multiple 128-bit lanes as
/// a permutation and blend of those lanes.
///
@ -14166,6 +14220,11 @@ static SDValue lowerV4F64VectorShuffle(const SDLoc &DL, ArrayRef<int> Mask,
DL, MVT::v4f64, V1, V2, Mask, Subtarget, DAG))
return V;
// Try to permute the lanes and then use a per-lane permute.
if (SDValue V = lowerVectorShuffleAsLanePermuteAndPermute(
DL, MVT::v4f64, V1, V2, Mask, DAG, Subtarget))
return V;
// Otherwise, fall back.
return lowerVectorShuffleAsLanePermuteAndBlend(DL, MVT::v4f64, V1, V2, Mask,
DAG, Subtarget);
@ -14200,6 +14259,7 @@ static SDValue lowerV4F64VectorShuffle(const SDLoc &DL, ArrayRef<int> Mask,
if (SDValue Result = lowerVectorShuffleByMerging128BitLanes(
DL, MVT::v4f64, V1, V2, Mask, Subtarget, DAG))
return Result;
// If we have VLX support, we can use VEXPAND.
if (Subtarget.hasVLX())
if (SDValue V = lowerVectorShuffleToEXPAND(DL, MVT::v4f64, Zeroable, Mask,

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@ -91,9 +91,8 @@ define <4 x double> @shuffle_v4f64_0300(<4 x double> %a, <4 x double> %b) {
define <4 x double> @shuffle_v4f64_1000(<4 x double> %a, <4 x double> %b) {
; AVX1-LABEL: shuffle_v4f64_1000:
; AVX1: # %bb.0:
; AVX1-NEXT: vpermilpd {{.*#+}} xmm1 = xmm0[1,0]
; AVX1-NEXT: vmovddup {{.*#+}} xmm0 = xmm0[0,0]
; AVX1-NEXT: vinsertf128 $1, %xmm0, %ymm1, %ymm0
; AVX1-NEXT: vinsertf128 $1, %xmm0, %ymm0, %ymm0
; AVX1-NEXT: vpermilpd {{.*#+}} ymm0 = ymm0[1,0,2,2]
; AVX1-NEXT: retq
;
; AVX2-LABEL: shuffle_v4f64_1000:
@ -174,10 +173,8 @@ define <4 x double> @shuffle_v4f64_2222_bc(<4 x i64> %a, <4 x i64> %b) {
define <4 x double> @shuffle_v4f64_2233(<4 x double> %a, <4 x double> %b) {
; AVX1-LABEL: shuffle_v4f64_2233:
; AVX1: # %bb.0:
; AVX1-NEXT: vextractf128 $1, %ymm0, %xmm0
; AVX1-NEXT: vmovddup {{.*#+}} xmm1 = xmm0[0,0]
; AVX1-NEXT: vpermilpd {{.*#+}} xmm0 = xmm0[1,1]
; AVX1-NEXT: vinsertf128 $1, %xmm0, %ymm1, %ymm0
; AVX1-NEXT: vperm2f128 {{.*#+}} ymm0 = ymm0[2,3,2,3]
; AVX1-NEXT: vpermilpd {{.*#+}} ymm0 = ymm0[0,0,3,3]
; AVX1-NEXT: retq
;
; AVX2-LABEL: shuffle_v4f64_2233:
@ -766,9 +763,8 @@ define <4 x i64> @shuffle_v4i64_0300(<4 x i64> %a, <4 x i64> %b) {
define <4 x i64> @shuffle_v4i64_1000(<4 x i64> %a, <4 x i64> %b) {
; AVX1-LABEL: shuffle_v4i64_1000:
; AVX1: # %bb.0:
; AVX1-NEXT: vpermilps {{.*#+}} xmm1 = xmm0[2,3,0,1]
; AVX1-NEXT: vpermilps {{.*#+}} xmm0 = xmm0[0,1,0,1]
; AVX1-NEXT: vinsertf128 $1, %xmm0, %ymm1, %ymm0
; AVX1-NEXT: vinsertf128 $1, %xmm0, %ymm0, %ymm0
; AVX1-NEXT: vpermilpd {{.*#+}} ymm0 = ymm0[1,0,2,2]
; AVX1-NEXT: retq
;
; AVX2-LABEL: shuffle_v4i64_1000: