This makes it possible to distinguish between mesa shaders
and other kernels even in the presence of compute shaders.
Patch By: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Differential Revision: http://reviews.llvm.org/D18559
llvm-svn: 265589
Summary:
This allows Mesa to pass initial SPI_PS_INPUT_ADDR to LLVM.
The register assigns VGPR locations to PS inputs, while the ENA register
determines whether or not they are loaded.
Mesa needs to set some inputs as not-movable, so that a pixel shader prolog
binary appended at the beginning can assume where some inputs are.
v2: Make PSInputAddr private, because there is never enough silly getters
and setters for people to read.
Reviewers: tstellarAMD, arsenm
Subscribers: arsenm
Differential Revision: http://reviews.llvm.org/D16030
llvm-svn: 257591
Summary:
These register has different encodings on CI and VI, so we add pseudo
FLAT_SCRACTH registers to be used before MC, and subtarget specific
registers to be used by the MC layer.
Reviewers: arsenm
Subscribers: arsenm, llvm-commits
Differential Revision: http://reviews.llvm.org/D15661
llvm-svn: 256178
Summary: This is done only when targeting HSA.
Reviewers: arsenm
Subscribers: arsenm, llvm-commits
Differential Revision: http://reviews.llvm.org/D13807
llvm-svn: 254587
Summary: Only global or readonly segment variables should appear in object files.
Reviewers: arsenm
Subscribers: arsenm, llvm-commits
Differential Revision: http://reviews.llvm.org/D15111
llvm-svn: 254519