that would clear the module list, and then put it back by hand. But we forgot to
also put its sections back in the target SectionList, so we would jettison it as
unloaded when we finished handling the first real load event. Add its sections.
<rdar://problem/18385947>
llvm-svn: 218156
See the following llvm change for details:
r213743 | tnorthover | 2014-07-23 05:32:47 -0700 (Wed, 23 Jul 2014) | 9 lines
AArch64: remove arm64 triple enumerator.
This change fixes build breaks on Linux and MacOSX lldb.
llvm-svn: 213755
Fixes include:
- Don't say that "<arch>-apple-ios" is compatible with "<arch>-apple-macosx"
- Fixed DynamicLoaderMacOSXDYLD so specify an architecture that was converted solely from a cputype and subtype, just specify the file + UUID.
- Fixed PlatformiOSSimulator::GetSupportedArchitectureAtIndex() so it returns the correct archs
- Fixed SymbolFileDWARFDebugMap to load .o files correctly by just specifying the architecture without the vendor and OS now that "<arch>-apple-ios" is not compatible with "<arch>-apple-macosx" so we can load .o files correctly for DWARF with debug map
- Fixed the coded in TargetList::CreateTarget() so it does the right thing with an underspecified triple where just the arch is specified.
llvm-svn: 212783
This is a mechanical change addressing the various sign comparison warnings that
are identified by both clang and gcc. This helps cleanup some of the warning
spew that occurs during builds.
llvm-svn: 205390
These changes were written by Greg Clayton, Jim Ingham, Jason Molenda.
It builds cleanly against TOT llvm with xcodebuild. I updated the
cmake files by visual inspection but did not try a build. I haven't
built these sources on any non-Mac platforms - I don't think this
patch adds any code that requires darwin, but please let me know if
I missed something.
In debugserver, MachProcess.cpp and MachTask.cpp were renamed to
MachProcess.mm and MachTask.mm as they picked up some new Objective-C
code needed to launch processes when running on iOS.
llvm-svn: 205113
symbols correctly. There were a couple of pieces to this.
1) When a breakpoint location finds itself pointing to an Indirect symbol, when the site for it is created
it needs to resolve the symbol and actually set the site at its target.
2) Not all breakpoints want to do this (i.e. a straight address breakpoint should always set itself on the
specified address, so somem machinery was needed to specify that.
3) I added some info to the break list output for indirect symbols so you could see what was happening.
Also I made it clear when we re-route through re-exported symbols.
4) I moved ResolveIndirectFunction from ProcessPosix to Process since it works the exact same way on Mac OS X
and the other posix systems. If we find a platform that doesn't do it this way, they can override the
call in Process.
5) Fixed one bug in RunThreadPlan, if you were trying to run a thread plan after a "running" event had
been broadcast, the event coalescing would cause you to miss the ThreadPlan running event. So I added
a way to override the coalescing.
6) Made DynamicLoaderMacOSXDYLD::GetStepThroughTrampolinePlan handle Indirect & Re-exported symbols.
<rdar://problem/15280639>
llvm-svn: 198976
<rdar://problem/15314403>
This patch adds a new lldb_private::SectionLoadHistory class that tracks what shared libraries were loaded given a process stop ID. This allows us to keep a history of the sections that were loaded for a time T. Many items in history objects will rely upon the process stop ID in the future.
llvm-svn: 196557
pure virtual base class and made StackFrame a subclass of that. As
I started to build on top of that arrangement today, I found that it
wasn't working out like I intended. Instead I'll try sticking with
the single StackFrame class -- there's too much code duplication to
make a more complicated class hierarchy sensible I think.
llvm-svn: 193983
defines a protocol that all subclasses will implement. StackFrame
is currently the only subclass and the methods that Frame vends are
nearly identical to StackFrame's old methods.
Update all callers to use Frame*/Frame& instead of pointers to
StackFrames.
This is almost entirely a mechanical change that touches a lot of
the code base so I'm committing it alone. No new functionality is
added with this patch, no new subclasses of Frame exist yet.
I'll probably need to tweak some of the separation, possibly moving
some of StackFrame's methods up in to Frame, but this is a good
starting point.
<rdar://problem/15314068>
llvm-svn: 193907
Added a way to set hardware breakpoints from the "breakpoint set" command with the new "--hardware" option. Hardware breakpoints are not a request, they currently are a requirement. So when breakpoints are specified as hardware breakpoints, they might fail to be set when they are able to be resolved and should be used sparingly. This is currently hooked up for GDB remote debugging.
Linux and FreeBSD should quickly enable this feature if possible, or return an error for any breakpoints that are hardware breakpoint sites in the "virtual Error Process::EnableBreakpointSite (BreakpointSite *bp_site);" function.
llvm-svn: 192491
LLDB needs in memory module load level settings to control how much information is read from memory when loading in memory modules. This change adds a new setting:
(lldb) settings set target.memory-module-load-level [minimal|partial|complete]
minimal will load only sections (no symbols, or function bounds via function starts or EH frame)
partial will load sections + bounds
complete will load sections + bounds + symbols
llvm-svn: 188246
A long time ago we start with clang types that were created by the symbol files and there were many functions in lldb_private::ClangASTContext that helped. Later we create ClangASTType which contains a clang::ASTContext and an opauque QualType, but we didn't switch over to fully using it. There were a lot of places where we would pass around a raw clang_type_t and also pass along a clang::ASTContext separately. This left room for error.
This checkin change all type code over to use ClangASTType everywhere and I cleaned up the interfaces quite a bit. Any code that was in ClangASTContext that was type related, was moved over into ClangASTType. All code that used these types was switched over to use all of the new goodness.
llvm-svn: 186130
<rdar://problem/13594769>
Main changes in this patch include:
- cleanup plug-in interface and use ConstStrings for plug-in names
- Modfiied the BSD Archive plug-in to be able to pick out the correct .o file when .a files contain multiple .o files with the same name by using the timestamp
- Modified SymbolFileDWARFDebugMap to properly verify the timestamp on .o files it loads to ensure we don't load updated .o files and cause problems when debugging
The plug-in interface changes:
Modified the lldb_private::PluginInterface class that all plug-ins inherit from:
Changed:
virtual const char * GetPluginName() = 0;
To:
virtual ConstString GetPluginName() = 0;
Removed:
virtual const char * GetShortPluginName() = 0;
- Fixed up all plug-in to adhere to the new interface and to return lldb_private::ConstString values for the plug-in names.
- Fixed all plug-ins to return simple names with no prefixes. Some plug-ins had prefixes and most ones didn't, so now they all don't have prefixed names, just simple names like "linux", "gdb-remote", etc.
llvm-svn: 181631
std::string
Module::GetSpecificationDescription () const;
This returns the module as "/usr/lib/libfoo.dylib" for normal files (calls "std::string FileSpec::GetPath()" on m_file) but it also might include the object name in case the module is for a .o file in a BSD archive ("/usr/lib/libfoo.a(bar.o)"). Cleaned up necessary logging code to use it.
llvm-svn: 180717
- conditionally build mac-specific plugins only on mac (PluginObjectFileMachO, PluginDynamicLoaderDrawinKernel and PluginDynamicLoaderMacOSXDYLD)
- clean up warnings by ignoring deprecated declarations (auto_ptr for example)
llvm-svn: 179694
LLDB is crashing when logging is enabled from lldb-perf-clang. This has to do with the global destructor chain as the process and its threads are being torn down.
All logging channels now make one and only one instance that is kept in a global pointer which is never freed. This guarantees that logging can correctly continue as the process tears itself down.
llvm-svn: 178191
- generate-vers.pl has to be called by cmake to generate the version number
- parallel builds not yet supported; dependency on clang must be explicitly specified
Tested on Linux.
- Building on Mac will require code-signing logic to be implemented.
- Building on Windows will require OS-detection logic and some selective directory inclusion
Thanks to Carlo Kok (who originally prepared these CMakefiles for Windows) and Ben Langmuir
who ported them to Linux!
llvm-svn: 175795
lldb was mmap'ing archive files once per .o file it loads, now it correctly shares the archive between modules.
LLDB was also always mapping entire contents of universal mach-o files, now it maps just the slice that is required.
Added a new logging channel for "lldb" called "mmap" to help track future regressions.
Modified the ObjectFile and ObjectContainer plugin interfaces to take a data offset along with the file offset and size so we can implement the correct caching and efficient reading of parts of files without mmap'ing the entire file like we used to.
The current implementation still keeps entire .a files mmaped (once) and entire slices from universal files mmaped to ensure that if a client builds their binaries during a debug session we don't lose our data and get corrupt object file info and debug info.
llvm-svn: 174524
Fix in loading mach files from memory when using DynamicLoaderMacOSXDYLD.
Removed the uuid mismatch warning that could be spit out and any time during debugging and removed the test case that was looking for that. Currently the "add-dsym" or "target symbols add" command will report an error when the UUID's don't match.
Be more careful when checking and resolving section + offset addresses to make sure none of the base addresses are invalid.
llvm-svn: 174222
Add the ability to give breakpoints a "kind" string, and have the StopInfoBreakpoint
print that in the brief description if set. Also print the kind - if set - in the breakpoint
listing.
Give kinds to a bunch of the internal breakpoints.
We were deleting the Mac OS X dynamic loader breakpoint as though the id we had stored away was
a breakpoint site ID, but in fact it was a breakpoint id, so we never actually deleted it. Fixed that.
llvm-svn: 173555
Major fixed to allow reading files that are over 4GB. The main problems were that the DataExtractor was using 32 bit offsets as a data cursor, and since we mmap all of our object files we could run into cases where if we had a very large core file that was over 4GB, we were running into the 4GB boundary.
So I defined a new "lldb::offset_t" which should be used for all file offsets.
After making this change, I enabled warnings for data loss and for enexpected implicit conversions temporarily and found a ton of things that I fixed.
Any functions that take an index internally, should use "size_t" for any indexes and also should return "size_t" for any sizes of collections.
llvm-svn: 173463
- remove unused members
- add NO_PEDANTIC to selected Makefiles
- fix return values (removed NULL as needed)
- disable warning about four-char-constants
- remove unneeded const from operator*() declaration
- add missing lambda function return types
- fix printf() with no format string
- change sizeof to use a type name instead of variable name
- fix Linux ProcessMonitor.cpp to be 32/64 bit friendly
- disable warnings emitted by swig-generated C++ code
Patch by Matt Kopec!
llvm-svn: 169645
This commit does three things:
(a) introduces a new notification model for adding/removing/changing modules to a ModuleList, and applies it to the Target's ModuleList, so that we make sure to always trigger the right set of actions
whenever modules come and go in a target. Certain spots in the code still need to "manually" notify the Target for several reasons, so this is a work in progress
(b) adds a new capability to the Platforms: locating a scripting resources associated to a module. A scripting resource is a Python file that can load commands, formatters, ... and any other action
of interest corresponding to the loading of a module. At the moment, this is only implemented on Mac OS X and only for files inside .dSYM bundles - the next step is going to be letting
the frameworks themselves hold their scripting resources. Implementors of platforms for other systems are free to implement "the right thing" for their own worlds
(c) hooking up items (a) and (b) so that targets auto-load the scripting resources as the corresponding modules get loaded in a target. This has a few caveats at the moment:
- the user needs to manually add the .py file to the dSYM (soon, it will also work in the framework itself)
- if two modules with the same name show up during the lifetime of an LLDB session, the second one won't be able to load its scripting resource, but will otherwise work just fine
llvm-svn: 167569
Make breakpoint setting by file and line much more efficient by only looking for inlined breakpoint locations if we are setting a breakpoint in anything but a source implementation file. Implementing this complex for a many reasons. Turns out that parsing compile units lazily had some issues with respect to how we need to do things with DWARF in .o files. So the fixes in the checkin for this makes these changes:
- Add a new setting called "target.inline-breakpoint-strategy" which can be set to "never", "always", or "headers". "never" will never try and set any inlined breakpoints (fastest). "always" always looks for inlined breakpoint locations (slowest, but most accurate). "headers", which is the default setting, will only look for inlined breakpoint locations if the breakpoint is set in what are consudered to be header files, which is realy defined as "not in an implementation source file".
- modify the breakpoint setting by file and line to check the current "target.inline-breakpoint-strategy" setting and act accordingly
- Modify compile units to be able to get their language and other info lazily. This allows us to create compile units from the debug map and not have to fill all of the details in, and then lazily discover this information as we go on debuggging. This is needed to avoid parsing all .o files when setting breakpoints in implementation only files (no inlines). Otherwise we would need to parse the .o file, the object file (mach-o in our case) and the symbol file (DWARF in the object file) just to see what the compile unit was.
- modify the "SymbolFileDWARFDebugMap" to subclass lldb_private::Module so that the virtual "GetObjectFile()" and "GetSymbolVendor()" functions can be intercepted when the .o file contenst are later lazilly needed. Prior to this fix, when we first instantiated the "SymbolFileDWARFDebugMap" class, we would also make modules, object files and symbol files for every .o file in the debug map because we needed to fix up the sections in the .o files with information that is in the executable debug map. Now we lazily do this in the DebugMapModule::GetObjectFile()
Cleaned up header includes a bit as well.
llvm-svn: 162860
setting breakpoints. That's dangerous, since while we are setting a breakpoint,
the target might hit the dyld load notification, and start removing modules from
the list. This change adds a GetMutex accessor to the ModuleList class, and
uses it whenever we are accessing the target's ModuleList (as returned by GetImages().)
<rdar://problem/11552372>
llvm-svn: 157668
Switch over to the "*-apple-macosx" for desktop and "*-apple-ios" for iOS triples.
Also make the selection process for auto selecting platforms based off of an arch much better.
llvm-svn: 156354
load notification for the first load) then we will set it the runtime to NULL and won't re-search for it.
Added a way for the dynamic loader to force a re-search, since it knows the world has changed.
llvm-svn: 152453
This fix really needed to happen as a previous fix I had submitted for
calculating symbol sizes made many symbols appear to have zero size since
the function that was calculating the symbol size was calling another function
that would cause the calculation to happen again. This resulted in some symbols
having zero size when they shouldn't. This could then cause infinite stack
traces and many other side affects.
llvm-svn: 152244
more of the local path, platform path, associated symbol file, UUID, arch,
object name and object offset. This allows many of the calls that were
GetSharedModule to reduce the number of arguments that were used in a call
to these functions. It also allows a module to be created with a ModuleSpec
which allows many things to be specified prior to any accessors being called
on the Module class itself.
I was running into problems when adding support for "target symbol add"
where you can specify a stand alone debug info file after debugging has started
where I needed to specify the associated symbol file path and if I waited until
after construction, the wrong symbol file had already been located. By using
the ModuleSpec it allows us to construct a module with as little or as much
information as needed and not have to change the parameter list.
llvm-svn: 151476