This will simplify the SGPR spilling and also allow us to use
MachineFrameInfo for calculating offsets, which should be more
reliable than our custom code.
This fixes a crash in some cases where a register would be spilled
in a branch such that the VGPR defined for spilling did not dominate
all the uses when restoring.
This fixes a crash in an ocl conformance test. The test requries
register spilling and is too big to include.
llvm-svn: 216217
Ordinarily (shl (add x, c1), c2) -> (add (shl x, c2), c1 << c2)
is only done if the add has one use. If the resulting constant
add can be folded into an addressing mode, force this to happen
for the pointer operand.
This ends up happening a lot because of how LDS objects are allocated.
Since the globals are allocated next to each other, acessing the first
element of the second object is directly indexed by a shifted pointer.
llvm-svn: 215739
This currently has a noticable effect on the kernel argument loads.
LDS and global loads are more problematic, I think because of how copies
are currently inserted to ensure that the address is a VGPR.
llvm-svn: 214942
Abs/neg folding has moved out of foldOperands and into the instruction
selection phase using complex patterns. As a consequence of this
change, we now prefer to select the 64-bit encoding for most
instructions and the modifier operands have been dropped from
integer VOP3 instructions.
llvm-svn: 214467
We were incorrectly assuming that all VOP2 instructions can read SGPRs
in Src0, but this is not true for instructions that read carry-in from
VCC.
The old logic has been replaced with new logic which checks the defined
register classes of the VOP2 instruction to determine whether or not to
legalize the operands.
llvm-svn: 214465
We can treat ds_read2_* as a single offset if the offsets are adjacent.
No test since emission of read2 instructions for partially
aligned loads isn't implemented yet.
llvm-svn: 214269
This implements a solution for constant initializers suggested
by Vadim Girlin, where we store the data after the shader code
and then use the S_GETPC instruction to compute its address.
This saves use the trouble of creating a new buffer for constant data
and then having to pass the pointer to the kernel via user SGPRs or the
input buffer.
llvm-svn: 213530
I can't get VGPR spilling to work reliable, so for now just emit
an error when the register allocator tries to spill VGPRs.
v2:
- Fix build
v3:
- Added crash fix when spilling SPGRs
v4:
- Use V_MOV_B32 as a dummy instruction instead of S_NOP
Patch by: Darren Powell
https://bugs.freedesktop.org/show_bug.cgi?id=75276
llvm-svn: 210588
We need to make sure only one new instruction is added when spilling
otherwise the register allocator may crash.
This fixes a crash in the game Antichamber.
https://bugs.freedesktop.org/show_bug.cgi?id=75276
llvm-svn: 210587
The register spiller assumes that only one new instruction is created
when spilling and restoring registers, so we need to emit pseudo
instructions for vector register spills and lower them after
register allocation.
v2:
- Fix calculation of lane index
- Extend VGPR liveness to end of program.
v3:
- Use SIMM16 field of S_NOP to specify multiple NOPs.
https://bugs.freedesktop.org/show_bug.cgi?id=75005
llvm-svn: 207843
Use scalar BFE with constant shift and offset when possible.
This is complicated by the fact that the scalar version packs
the two operands of the vector version into one.
llvm-svn: 206558
Try to match scalar and first like the other instructions.
Expand 64-bit ands to a pair of 32-bit ands since that is not
available on the VALU.
llvm-svn: 204660
The type of the immediates should not matter as long as the encoding is
equivalent to the encoding of one of the legal inline constants.
Tested-by: Michel Dänzer <michel.daenzer@amd.com>
llvm-svn: 204056
operator* on the by-operand iterators to return a MachineOperand& rather than
a MachineInstr&. At this point they almost behave like normal iterators!
Again, this requires making some existing loops more verbose, but should pave
the way for the big range-based for-loop cleanups in the future.
llvm-svn: 203865
DS instructions that access local memory can only uses addresses that
are less than or equal to the value of M0. When M0 is uninitialized,
then we experience undefined behavior.
This patch also changes the behavior to emit S_WQM_B64 on pixel shaders
no matter what kind of DS instruction is used.
llvm-svn: 201097
Without this, MachineCSE is powerless to handle redundant operations with truncated source operands.
This required fixing the 2-addr pass to handle tied subregisters. It isn't clear what combinations of subregisters can legally be tied, but the simple case of truncated source operands is now safely handled:
%vreg11<def> = COPY %vreg1:sub_32bit; GR32:%vreg11 GR64:%vreg1
%vreg12<def> = COPY %vreg2:sub_32bit; GR32:%vreg12 GR64:%vreg2
%vreg13<def,tied1> = ADD32rr %vreg11<tied0>, %vreg12<kill>, %EFLAGS<imp-def>
Test case: cse-add-with-overflow.ll.
This exposed an existing bug in
PPCInstrInfo::commuteInstruction. Thanks to Rafael for the test case:
PowerPC/crash.ll.
llvm-svn: 197465
SGPRs are spilled into VGPRs using the {READ,WRITE}LANE_B32 instructions.
v2:
- Fix encoding of Lane Mask
- Use correct register flags, so we don't overwrite the low dword
when restoring multi-dword registers.
v3:
- Register spilling seems to hang the GPU, so replace all shaders
that need spilling with a dummy shader.
v4:
- Fix *LANE definitions
- Change destination reg class for 32-bit SMRD instructions
v5:
- Remove small optimization that was crashing Serious Sam 3.
https://bugs.freedesktop.org/show_bug.cgi?id=68224https://bugs.freedesktop.org/show_bug.cgi?id=71285
NOTE: This is a candidate for the 3.4 branch.
llvm-svn: 195880
All shift operations will be selected as SALU instructions and then
if necessary lowered to VALU instructions in the SIFixSGPRCopies pass.
This allows us to do more operations on the SALU which will improve
performance and is also required for implementing private memory
using indirect addressing, since the private memory pointers must stay
in the scalar registers.
This patch includes some fixes from Matt Arsenault.
llvm-svn: 194625
The AMDGPUIndirectAddressing pass was previously responsible for
lowering private loads and stores to indirect addressing instructions.
However, this pass was buggy and way too complicated. The only
advantage it had over the new simplified code was that it saved one
instruction per direct write to private memory. This optimization
likely has a minimal impact on performance, and we may be able
to duplicate it using some other transformation.
For the private address space, we now:
1. Lower private loads/store to Register(Load|Store) instructions
2. Reserve part of the register file as 'private memory'
3. After regalloc lower the Register(Load|Store) instructions to
MOV instructions that use indirect addressing.
llvm-svn: 193179
The logic in SIInsertWaits::getHwCounts() only really made sense for SMRD
instructions, and trying to shoehorn it into handling DS_WRITE_B32 caused
it to corrupt the encoding of that by clobbering the first operand with
the second one.
Undo that damage and only apply the SMRD logic to that.
Fixes some derivates related piglit regressions with radeonsi.
Reviewed-by: Tom Stellard <thomas.stellard@amd.com>
llvm-svn: 188558
The previous code declared the operand as unknown:$vaddr, which made
it possible for scalar registers to be used instead of vector registers.
llvm-svn: 188425
Depending on the number of bits set in the writemask.
Signed-off-by: Christian König <christian.koenig@amd.com>
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
llvm-svn: 179166
Signed-off-by: Christian König <christian.koenig@amd.com>
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
Tested-by: Michel Dänzer <michel.daenzer@amd.com>
llvm-svn: 178127
v2: based on Michels patch, but now allows copying of all registers sizes.
Signed-off-by: Michel Dänzer <michel.daenzer@amd.com>
Signed-off-by: Christian König <christian.koenig@amd.com>
llvm-svn: 176346
Seems to be allot simpler, and also paves the
way for further improvements.
v2: rebased on master, use 0 in BUFFER_LOAD_FORMAT_XYZW,
use VGPR0 in dummy EXP, avoid compiler warning, break
after encoding the first literal.
v3: correctly use V_ADD_F32_e64
This is a candidate for the stable branch.
Signed-off-by: Christian König <christian.koenig@amd.com>
Reviewed-by: Tom Stellard <thomas.stellard@amd.com>
llvm-svn: 175354
Allows nexuiz to run with radeonsi.
Patch by: Michel Dänzer
Signed-off-by: Michel Dänzer <michel.daenzer@amd.com>
Reviewed-by: Tom Stellard <thomas.stellard@amd.com>
llvm-svn: 174655
Only implemented for R600 so far. SI is missing implementations of a
few callbacks used by the Indirect Addressing pass and needs code to
handle frame indices.
At the moment R600 only supports array sizes of 16 dwords or less.
Register packing of vector types is currently disabled, which means that a
vec4 is stored in T0_X, T1_X, T2_X, T3_X, rather than T0_XYZW. In order
to correctly pack registers in all cases, we will need to implement an
analysis pass for R600 that determines the correct vector width for each
array.
v2:
- Add support for i8 zext load from stack.
- Coding style fixes
v3:
- Don't reserve registers for indirect addressing when it isn't
being used.
- Fix bug caused by LLVM limiting the number of SubRegIndex
declarations.
v4:
- Fix 64-bit defines
llvm-svn: 174525
utils/sort_includes.py script.
Most of these are updating the new R600 target and fixing up a few
regressions that have creeped in since the last time I sorted the
includes.
llvm-svn: 171362