There is no purpose in using it for single-input shuffles as
pshufd is just as fast and doesn't tie the two operands. This removes
a substantial amount of wrong-domain blend operations in SSSE3 mode. It
also completes the usage of PALIGNR for integer shuffles and addresses
one of the test cases Quentin hit with the new vector shuffle lowering.
There is still the question of whether and when to use this for floating
point shuffles. It is faster than shufps or shufpd but in the integer
domain. I don't yet really have a good heuristic here for when to use
this instruction for floating point vectors.
llvm-svn: 218038
PALIGNR. This just adds it to the v8i16 and v16i8 lowering steps where
it is completely unmatched. It also introduces the logic for detecting
rotation shuffle masks even in the presence of single input or blend
masks and arbitrarily undef lanes.
I've added fairly comprehensive tests for the matching logic in v8i16
because the tests at that size are much easier to write and manage.
I've not checked the SSE2 code generated for these tests because the
code is *horrible*. It is absolute madness. Testing it will just make
the test brittle without giving any interesting improvements in the
correctness confidence.
llvm-svn: 218013
This required a new hook called hasLoadLinkedStoreConditional to know whether
to expand atomics to LL/SC (ARM, AArch64, in a future patch Power) or to
CmpXchg (X86).
Apart from that, the new code in AtomicExpandPass is mostly moved from
X86AtomicExpandPass. The main result of this patch is to get rid of that
pass, which had lots of code duplicated with AtomicExpandPass.
llvm-svn: 217928
the blend that is matched by this are "used" in any sense, and so any
build_vector or other nodes feeding these will already drop other lanes.
llvm-svn: 217855
matching. This design just fundamentally didn't work because ADDSUB is
available prior to any legal lowerings of BLENDI nodes. Instead, we have
a dedicated ADDSUB synthetic ISD node which is pattern matched trivially
into the instructions. These nodes are then recognized by both the
existing and a trivial new lowering combine in the backend. Removing
these patterns required adding 2 missing shuffle masks to the DAG
combine, without which tests would have failed. Added the masks and
a helpful assert as well to catch if anything ever goes wrong here.
llvm-svn: 217851
that we don't use VSELECT and directly emit an addsub synthetic node.
Also remove a stale comment referencing VSELECT.
The test case is updated to use 'core2' which only has SSE3, not SSE4.1,
and it still passes. Previously it would not because we lacked
sufficient blend support to legalize the VSELECT.
llvm-svn: 217849
ADDSUBPD nodes out of blends of adds and subs.
This allows us to actually form these instructions with SSE3 rather than
only forming them when we had both SSE3 for the ADDSUB instructions and
SSE4.1 for the blend instructions. ;] Kind-of important.
I've adjusted the CPU requirements on one of the tests to demonstrate
this kicking in nicely for an SSE3 cpu configuration.
llvm-svn: 217848
introducing a synthetic X86 ISD node representing this generic
operation.
The relevant patterns for mapping these nodes into the concrete
instructions are also added, and a gnarly bit of C++ code in the
target-specific DAG combiner is replaced with simple code emitting this
primitive.
The next step is to generically combine blends of adds and subs into
this node so that we can drop the reliance on an SSE4.1 ISD node
(BLENDI) when matching an SSE3 feature (ADDSUB).
llvm-svn: 217819
when SSE4.1 is available.
This removes a ton of domain crossing from blend code paths that were
ending up in the floating point code path.
This is just the tip of the iceberg though. The real switch is for
integer blend lowering to more actively rely on this instruction being
available so we don't hit shufps at all any longer. =] That will come in
a follow-up patch.
Another place where we need better support is for using PBLENDVB when
doing so avoids the need to have two complementary PSHUFB masks.
llvm-svn: 217767
instructions from the relevant shuffle patterns.
This is the last tweak I'm aware of to generate essentially perfect
v4f32 and v2f64 shuffles with the new vector shuffle lowering up through
SSE4.1. I'm sure I've missed some and it'd be nice to check since v4f32
is amenable to exhaustive exploration, but this is all of the tricks I'm
aware of.
With AVX there is a new trick to use the VPERMILPS instruction, that's
coming up in a subsequent patch.
llvm-svn: 217761
instructions when it finds an appropriate pattern.
These are lovely instructions, and its a shame to not use them. =] They
are fast, and can hand loads folded into their operands, etc.
I've also plumbed the comment shuffle decoding through the various
layers so that the test cases are printed nicely.
llvm-svn: 217758
AVX is available, and generally tidy up things surrounding UNPCK
formation.
Originally, I was thinking that the only advantage of PSHUFD over UNPCK
instruction variants was its free copy, and otherwise we should use the
shorter encoding UNPCK instructions. This isn't right though, there is
a larger advantage of being able to fold a load into the operand of
a PSHUFD. For UNPCK, the operand *must* be in a register so it can be
the second input.
This removes the UNPCK formation in the target-specific DAG combine for
v4i32 shuffles. It also lifts the v8 and v16 cases out of the
AVX-specific check as they are potentially replacing multiple
instructions with a single instruction and so should always be valuable.
The floating point checks are simplified accordingly.
This also adjusts the formation of PSHUFD instructions to attempt to
match the shuffle mask to one which would fit an UNPCK instruction
variant. This was originally motivated to allow it to match the UNPCK
instructions in the combiner, but clearly won't now.
Eventually, we should add a MachineCombiner pass that can form UNPCK
instructions post-RA when the operand is known to be in a register and
thus there is no loss.
llvm-svn: 217755
'punpckhwd' instructions when suitable rather than falling back to the
generic algorithm.
While we could canonicalize to these patterns late in the process, that
wouldn't help when the freedom to use them is only visible during
initial lowering when undef lanes are well understood. This, it turns
out, is very important for matching the shuffle patterns that are used
to lower sign extension. Fixes a small but relevant regression in
gcc-loops with the new lowering.
When I changed this I noticed that several 'pshufd' lowerings became
unpck variants. This is bad because it removes the ability to freely
copy in the same instruction. I've adjusted the widening test to handle
undef lanes correctly and now those will correctly continue to use
'pshufd' to lower. However, this caused a bunch of churn in the test
cases. No functional change, just churn.
Both of these changes are part of addressing a general weakness in the
new lowering -- it doesn't sufficiently leverage undef lanes. I've at
least a couple of patches that will help there at least in an academic
sense.
llvm-svn: 217752
These are super simple. They even take precedence over crazy
instructions like INSERTPS because they have very high throughput on
modern x86 chips.
I still have to teach the integer shuffle variants about this to avoid
so many domain crossings. However, due to the particular instructions
available, that's a touch more complex and so a separate patch.
Also, the backend doesn't seem to realize it can commute blend
instructions by negating the mask. That would help remove a number of
copies here. Suggestions on how to do this welcome, it's an area I'm
less familiar with.
llvm-svn: 217744
support transforming the forms from the new vector shuffle lowering to
use 'movddup' when appropriate.
A bunch of the cases where we actually form 'movddup' don't actually
show up in the test results because something even later than DAG
legalization maps them back to 'unpcklpd'. If this shows back up as
a performance problem, I'll probably chase it down, but it is at least
an encoded size loss. =/
To make this work, also always do this canonicalizing step for floating
point vectors where the baseline shuffle instructions don't provide any
free copies of their inputs. This also causes us to canonicalize
unpck[hl]pd into mov{hl,lh}ps (resp.) which is a nice encoding space
win.
There is one test which is "regressed" by this: extractelement-load.
There, the test case where the optimization it is testing *fails*, the
exact instruction pattern which results is slightly different. This
should probably be fixed by having the appropriate extract formed
earlier in the DAG, but that would defeat the purpose of the test.... If
this test case is critically important for anyone, please let me know
and I'll try to work on it. The prior behavior was actually contrary to
the comment in the test case and seems likely to have been an accident.
llvm-svn: 217738
r189189 implemented AVX512 unpack by essentially performing a 256-bit unpack
between the low and the high 256 bits of src1 into the low part of the
destination and another unpack of the low and high 256 bits of src2 into the
high part of the destination.
I don't think that's how unpack works. AVX512 unpack simply has more 128-bit
lanes but other than it works the same way as AVX. So in each 128-bit lane,
we're always interleaving certain parts of both operands rather different
parts of one of the operands.
E.g. for this:
__v16sf a = { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15 };
__v16sf b = { 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31 };
__v16sf c = __builtin_shufflevector(a, b, 0, 8, 1, 9, 4, 12, 5, 13, 16,
24, 17, 25, 20, 28, 21, 29);
we generated punpcklps (notice how the elements of a and b are not interleaved
in the shuffle). In turn, c was set to this:
0 16 1 17 4 20 5 21 8 24 9 25 12 28 13 29
Obviously this should have just returned the mask vector of the shuffle
vector.
I mostly reverted this change and made sure the original AVX code worked
for 512-bit vectors as well.
Also updated the tests because they matched the logic from the code.
llvm-svn: 217602
When compiling without SSE2, isTruncStoreLegal(F64, F32) would return Legal, whereas with SSE2 it would return Expand. And since the Target doesn't seem to actually handle a truncstore for double -> float, it would just output a store of a full double in the space for a float hence overwriting other bits on the stack.
Patch by Luqman Aden!
llvm-svn: 217410
support for MOVDDUP which is really important for matrix multiply style
operations that do lots of non-vector-aligned load and splats.
The original motivation was to add support for MOVDDUP as the lack of it
regresses matmul_f64_4x4 by 5% or so. However, all of the rules here
were somewhat suspicious.
First, we should always be using the floating point domain shuffles,
regardless of how many copies we have to make as a movapd is *crazy*
faster than the domain switching cost on some chips. (Mostly because
movapd is crazy cheap.) Because SHUFPD can't do the copy-for-free trick
of the PSHUF instructions, there is no need to avoid canonicalizing on
UNPCK variants, so do that canonicalizing. This also ensures we have the
chance to form MOVDDUP. =]
Second, we assume SSE2 support when doing any vector lowering, and given
that we should just use UNPCKLPD and UNPCKHPD as they can operate on
registers or memory. If vectors get spilled or come from memory at all
this is going to allow the load to be folded into the operation. If we
want to optimize for encoding size (the only difference, and only
a 2 byte difference) it should be done *much* later, likely after RA.
llvm-svn: 217332
computation was totally wrong, but somehow it didn't really show up with
llc.
I've added an assert that triggers on multiple existing test cases and
updated one of them to show the correct value.
There appear to still be more bugs lurking around insertps's mask. =/
However, note that this only really impacts the new vector shuffle
lowering.
llvm-svn: 217289
shuffle lowering for integer vectors and share it from v4i32, v8i16, and
v16i8 code paths.
Ironically, the SSE2 v16i8 code for this is now better than the SSSE3!
=] Will have to fix the SSSE3 code next to just using a single pshufb.
llvm-svn: 217240
vzext patterns and insert-element patterns that for SSE4 have dedicated
instructions.
With this we can enable the experimental mode in a regression test that
happens to cover some of the past set of issues. You can see that the
new logic does significantly better here on the floating point cases.
A follow-up to this change and the previous ones will hoist the logic
into helpers so it can be shared across element type sizes as in this
particular case it generalizes cleanly.
llvm-svn: 217136
abilities of INSERTPS which are really powerful and come up in very
important contexts such as forming diagonal matrices, etc.
With this I ended up being able to remove the somewhat weird helper
I added for INSERTPS because we can collapse the entire state to a no-op
mask. Added a bunch of tests for inserting into a zero-ish vector.
llvm-svn: 217117
'insertps' patterns.
This replaces two shuffles with a single insertps in very common cases.
My next patch will extend this to leverage the zeroing capabilities of
insertps which will allow it to be used in a much wider set of cases.
llvm-svn: 217100
We duplicate ~30 lines of code to lower FABS and FNEG for x86, so this patch combines them into one function.
No functional change intended, so no additional test cases. Test-suite behavior is unchanged.
Differential Revision: http://reviews.llvm.org/D5064
llvm-svn: 216942
This change will ease refactoring LowerFABS() and LowerFNEG()
since they have a lot of overlap.
Remove the creation of a floating point constant from an integer
because it's going to be used for a bitwise integer op anyway.
No change to codegen expected, but the verbose comment string
for asm output may change from float values to hex (integer),
depending on whether the constant already exists or not.
Differential Revision: http://reviews.llvm.org/D5052
llvm-svn: 216889
Summary:
If a variadic function body contains a musttail call, then we copy all
of the remaining register parameters into virtual registers in the
function prologue. We track the virtual registers through the function
body, and add them as additional registers to pass to the call. Because
this is all done in virtual registers, the register allocator usually
gives us good code. If the function does a call, however, it will have
to spill and reload all argument registers (ew).
Forwarding regparms on x86_32 is not implemented because most compilers
don't support varargs in 32-bit with regparms.
Reviewers: majnemer
Subscribers: aemerson, llvm-commits
Differential Revision: http://reviews.llvm.org/D5060
llvm-svn: 216780
We've rejected these kinds of functions since r28405 in 2006 because
it's impossible to lower the return of a callee cleanup varargs
function. However there are lots of legal ways to leave such a function
without returning, such as aborting. Today we can leave a function with
a musttail call to another function with the correct prototype, and
everything works out.
I'm removing the verifier check declaring that a normal return from such
a function is UB.
Reviewed By: nlewycky
Differential Revision: http://reviews.llvm.org/D5059
llvm-svn: 216779
functionality changed.
Separating this into two functions wasn't helping. There was a decent
amount of boilerplate duplicated, and some subsequent refactorings here
will pull even more common code out.
llvm-svn: 216644
we stopped efficiently lowering sextload using the SSE41 instructions
for that operation.
This is a consequence of a bad predicate I used thinking of the memory
access needs. The code actually handles the cases where the predicate
doesn't apply, and handles them much better. =] Simple fix and a test
case added. Fixes PR20767.
llvm-svn: 216538
This combine is essentially combining target-specific nodes back into target
independent nodes that it "knows" will be combined yet again by a target
independent DAG combine into a different set of target-independent nodes that
are legal (not custom though!) and thus "ok". This seems... deeply flawed. The
crux of the problem is that we don't combine un-legalized shuffles that are
introduced by legalizing other operations, and thus we don't see a very
profitable combine opportunity. So the backend just forces the input to that
combine to re-appear.
However, for this to work, the conditions detected to re-form the unlegalized
nodes must be *exactly* right. Previously, failing this would have caused poor
code (if you're lucky) or a crasher when we failed to select instructions.
After r215611 we would fall back into the legalizer. In some cases, this just
"fixed" the crasher by produces bad code. But in the test case added it caused
the legalizer and the dag combiner to iterate forever.
The fix is to make the alignment checking in the x86 side of things match the
alignment checking in the generic DAG combine exactly. This isn't really a
satisfying or principled fix, but it at least make the code work as intended.
It also highlights that it would be nice to detect the availability of under
aligned loads for a given type rather than bailing on this optimization. I've
left a FIXME to document this.
Original commit message for r215611 which covers the rest of the chang:
[SDAG] Fix a case where we would iteratively legalize a node during
combining by replacing it with something else but not re-process the
node afterward to remove it.
In a truly remarkable stroke of bad luck, this would (in the test case
attached) end up getting some other node combined into it without ever
getting re-processed. By adding it back on to the worklist, in addition
to deleting the dead nodes more quickly we also ensure that if it
*stops* being dead for any reason it makes it back through the
legalizer. Without this, the test case will end up failing during
instruction selection due to an and node with a type we don't have an
instruction pattern for.
It took many million runs of the shuffle fuzz tester to find this.
llvm-svn: 216537
This actually was caught by existing tests but those tests were disabled
with an XFAIL because of PR20736. While working on fixing that,
I noticed the test failure, and tracked it down to this.
We even have a really nice Clang warning that would have caught this but
it isn't enabled in LLVM! =[ I may look at enabling it.
llvm-svn: 216391
these DAG combines.
The DAG auto-CSE thing is truly terrible. Due to it, when RAUW-ing
a node with its operand, you can cause its uses to CSE to itself, which
then causes their uses to become your uses which causes them to be
picked up by the RAUW. For nodes that are determined to be "no-ops",
this is "fine". But if the RAUW is one of several steps to enact
a transformation, this causes the DAG to really silently eat an discard
nodes that you would never expect. It took days for me to actually
pinpoint a test case triggering this and a really frustrating amount of
time to even comprehend the bug because I never even thought about the
ability of RAUW to iteratively consume nodes due to CSE-ing them into
itself.
To fix this, we have to build up a brand-new chain of operations any
time we are combining across (potentially) intervening nodes. But once
the logic is added to do this, another issue surfaces: CombineTo eagerly
deletes the one node combined, *but no others*. This is... really
frustrating. If deleting it makes its operands become dead, those
operand nodes often won't go onto the worklist in the
order you would want -- they're already on it and not near the top. That
means things higher on the worklist will get combined prior to these
dead nodes being GCed out of the worklist, and if the chain is long, the
immediate users won't be enough to re-detect where the root of the chain
is that became single-use again after deleting the dead nodes. The
better way to do this is to never immediately delete nodes, and instead
to just enqueue them so we can recursively delete them. The
combined-from node is typically not on the worklist anyways by virtue of
having been popped off.... But that in turn breaks other tests that
*require* CombineTo to delete unused nodes. :: sigh ::
Fortunately, there is a better way. This whole routine should have been
returning the replacement rather than using CombineTo which is quite
hacky. Switch to that, and all the pieces fall together.
I suspect the same kind of miscompile is possible in the half-shuffle
folding code, and potentially the recursive folding code. I'll be
switching those over to a pattern more like this one for safety's sake
even though I don't immediately have any test cases for them. Note that
the only way I got a test case for this instance was with *heavily* DAG
combined 256-bit shuffle sequences generated by my fuzzer. ;]
llvm-svn: 216319
There's no need to do this if the user doesn't call va_start. In the
future, we're going to have thunks that forward these register
parameters with musttail calls, and they won't need these spills for
handling va_start.
Most of the test suite changes are adding va_start calls to existing
tests to keep things working.
llvm-svn: 216294
This (mostly) reverts commit r216119.
Somewhere during the review Reid committed r214980 which fixed this
another way, and I neglected to check that the testcase still failed
before committing.
I've left test/CodeGen/X86/aligned-variadic.ll around in case it adds
extra coverage.
llvm-svn: 216246
Fix for PR20648 - http://llvm.org/bugs/show_bug.cgi?id=20648
This patch checks the operands of a vselect to see if all values are constants.
If yes, bail out of any further attempts to create a blend or shuffle because
SelectionDAGLegalize knows how to turn this kind of vselect into a single load.
This already happens for machines without SSE4.1, so the added checks just send
more targets down that path.
Differential Revision: http://reviews.llvm.org/D4934
llvm-svn: 216121
The goal of the patch is to implement section 3.2.3 of the AMD64 ABI
correctly. The controlling sentence is, "The size of each argument gets
rounded up to eightbytes. Therefore the stack will always be eightbyte
aligned." The equivalent sentence in the i386 ABI page 37 says, "At all
times, the stack pointer should point to a word-aligned area." For both
architectures, the stack pointer is not being rounded up to the nearest
eightbyte or word between the last normal argument and the first
variadic argument.
Patch by Thomas Jablin!
llvm-svn: 216119
Summary: This fixes http://llvm.org/bugs/show_bug.cgi?id=19530.
The problem is that X86ISelLowering erroneously thought the third call
was eligible for tail call elimination.
It would have been if it's return value was actually the one returned
by the calling function, but here that is not the case and
additional values are being returned.
Test Plan: Test case from the original bug report is included.
Reviewers: rafael
Reviewed By: rafael
Subscribers: rafael, llvm-commits
Differential Revision: http://reviews.llvm.org/D4968
llvm-svn: 216117
It should remove dosens of lines in handling instrinsics (in a huge switch) and give an easy way to add new intrinsics.
I did not completed to move al intrnsics to the table, I'll do this in the upcomming commits.
llvm-svn: 215826
MSVC gives this awesome diagnostic:
..\lib\Target\X86\X86ISelLowering.cpp(7085) : error C2971: 'llvm::VariadicFunction1' : template parameter 'Func' : 'isShuffleEquivalentImpl' : a local variable cannot be used as a non-type argument
..\include\llvm/ADT/VariadicFunction.h(153) : see declaration of 'llvm::VariadicFunction1'
..\lib\Target\X86\X86ISelLowering.cpp(7061) : see declaration of 'isShuffleEquivalentImpl'
Using an anonymous namespace makes the problem go away.
llvm-svn: 215744
the new shuffle lowering and an implementation for v4 shuffles.
This allows us to handle non-half-crossing shuffles directly for v4
shuffles, both integer and floating point. This currently misses places
where we could perform the blend via UNPCK instructions, but otherwise
generates equally good or better code for the test cases included to the
existing vector shuffle lowering. There are a few cases that are
entertainingly better. ;]
llvm-svn: 215702
target-specific shuffl DAG combines.
We were recognizing the paired shuffles backwards. This code needs to be
replaced anyways as we have the same functionality elsewhere, but I'll
do the refactoring in a follow-up, this is the minimal fix to the
behavior.
In addition to fixing miscompiles with the new vector shuffle lowering,
it also causes the canonicalization to kick in much better, selecting
the smaller encoding variants in lots of places in the new AVX path.
This still isn't quite ideal as we don't need both the shufpd and the
punpck instructions, but that'll get fixed in a follow-up patch.
llvm-svn: 215690
broken logic for merging shuffle masks in the face of SM_SentinelZero
mask operands.
While these are '-1' they don't mean 'undef' the way '-1' means in the
pre-legalized shuffle masks. Instead, they mean that the shuffle
operation is forcibly zeroing that lane. Reflect this and explicitly
handle it in a bunch of places. In one place the effect is equivalent
but much more clear. In the rest it was really weirdly broken.
Also, rewrite the entire merging thing to be a more directy operation
with a single loop and just doing math to map the indices through the
various masks.
Also add a bunch of asserts to try to make in extremely clear what the
different masks can possibly look like.
Finally, add some comments to clarify that we're merging shuffle masks
*up* here rather than *down* as we do everywhere else, and thus the
logic is quite confusing.
Thanks to several different people for sending test cases, and for
Robert Khasanov for an initial attempt at fixing.
llvm-svn: 215687
lowering scheme.
Currently, this just directly bails to the fallback path of splitting
the 256-bit vector into two 128-bit vectors, operating there, and then
joining the results back together. While the results are far from
perfect, they are *shockingly* good for what we're doing here. I'll be
layering the rest of the functionality on top of this piece by piece and
updating tests as I go.
Note that 256-bit vectors in this mode are still somewhat WIP. While
I think the code paths that I'm adding here are clean and good-to-go,
there are still a lot of 128-bit assumptions that I'll need to stomp out
as I march through the functional spread here.
llvm-svn: 215637
one pesky test case correctly.
This test case caused the old code to infloop occilating between solving
the low-half and the high-half. The 'side balancing' part of
single-input v8 shuffle lowering didn't handle the one pattern which can
cause it to occilate. Fortunately the fuzz testing found this case.
Unfortuately it was *terrible* to handle. I'm really sorry for the
amount and density of the code here, I'd love suggestions on how to
simplify it. I feel like there *must* be a simpler form here, but after
a lot of days I've not found it. This is the only one I've found that
even works. I've added the one pesky test case along with some nice
comments explaining the core problem that we have to solve here.
So far this has survived approximately 32k test cases. More strenuous
fuzzing commencing.
llvm-svn: 215519
I think that this will scale better in most cases than adding a Pat<> for each
mapping from the intrinsic DAG to the intruction (i.e. rri, rrik, rrikz). We
can just lower to the SDNode and have the resulting DAG be matches by the DAG
patterns.
Alternatively (long term), we could keep the Pat<>s but generate them via the
new AVX512_masking multiclass. The difficulty is that in order to formulate
that we would have to concatenate DAGs. Currently this is only supported if
the operators of the input DAGs are identical.
llvm-svn: 215473
shuffle lowering.
This is closely related to the previous one. Here we failed to use the
source offset when swapping in the other case -- where we end up
swapping the *final* shuffle. The cause of this bug is a bit different:
I simply wasn't thinking about the fact that this mask is actually
a slice of a wide mask and thus has numbers that need SourceOffset
applied. Simple fix. Would be even more simple with an algorithm-y thing
to use here, but correctness first. =]
llvm-svn: 215095
via the fuzz tester.
Here I missed an offset when round-tripping a value through a shuffle
mask. I got it right 2 lines below. See a problem? I do. ;] I'll
probably be adding a little "swap" algorithm which accepts a range and
two values and swaps those values where they occur in the range. Don't
really have a name for it, let me know if you do.
llvm-svn: 215094
through the new fuzzer.
This one is great: bad operator precedence led the modulus to happen at
the wrong point. All the asserts didn't fire because there were usually
the right values past the end of the 4 element region we were looking
at. Probably could have gotten a crash here with ASan + fuzzing, but the
correctness tests pinpointed this really nicely.
llvm-svn: 215092
Summary:
Since pointers are 32-bit on x32 we can use ebp and esp as frame and stack
pointer. Some operations like PUSH/POP and CFI_INSTRUCTION still
require 64-bit register, so using 64-bit MachineFramePtr where required.
X86_64 NaCl uses 64-bit frame/stack pointers, however it's been found that
both isTarget64BitLP64 and isTarget64BitILP32 are true for NaCl. Addressing
this issue here as well by making isTarget64BitLP64 false.
Also mark hasReservedSpillSlot unreachable on X86. See inlined comments.
Test Plan: Add one new simple test and upgrade 2 existing with x32 target case.
Reviewers: nadav, dschuff
Subscribers: llvm-commits, zinovy.nis
Differential Revision: http://reviews.llvm.org/D4617
llvm-svn: 215091
fuzz testing.
The function which tested for adjacency did what it said on the tin, but
when I called it, I wanted it to do something more thorough: I wanted to
know if the *pairs* of shuffle elements were adjacent and started at
0 mod 2. In one place I had the decency to try to test for this, but in
the other it was completely skipped, miscompiling this test case. Fix
this by making the helper actually do what I wanted it to do everywhere
I called it (and removing the now redundant code in one place).
I *really* dislike the name "canWidenShuffleElements" for this
predicate. If anyone can come up with a better name, please let me know.
The other name I thought about was "canWidenShuffleMask" but is it
really widening the mask to reduce the number of lanes shuffled? I don't
know. Naming things is hard.
llvm-svn: 215089
to get the subtarget and that's accessible from the MachineFunction
now. This helps clear the way for smaller changes where we getting
a subtarget will require passing in a MachineFunction/Function as
well.
llvm-svn: 214988
test case to actually generate correct code.
The primary miscompile fixed here is that we weren't correctly handling
in-place elements in one half of a single-input v8i16 shuffle when
moving a dword of elements from that half to the other half. Some times,
we would clobber the in-place elements in forming the dword to move
across halves.
The fix to this involves forcibly marking the in-place inputs even when
there is no need to gather them into a dword, and to much more carefully
re-arrange the elements when grouping them into a dword to move across
halves. With these two changes we would generate correct shuffles for
the test case, but found another miscompile. There are also some random
perturbations of the generated shuffle pattern in SSE2. It looks like
a wash; more instructions in some cases fewer in others.
The second miscompile would corrupt the results into nonsense. This is
a buggy pattern in one of the added DAG combines. Mapping elements
through a PSHUFD when pairing redundant half-shuffles is *much* harder
than this code makes it out to be -- it requires reasoning about *all*
of where the input is used in the PSHUFD, not just one part of where it
is used. Plus, we can't combine a half shuffle *into* a PSHUFD but the
code didn't guard against it. I think this was just a bad idea and I've
just removed that aspect of the combine. No tests regress as
a consequence so seems OK.
llvm-svn: 214954
not corrupting the mask by mutating it more times than intended. No
functionality changed (the results were non-overlapping so the old
version "worked" but was non-obvious).
llvm-svn: 214953
a test case.
We also miscompile this test case which is showing a serious flaw in the
single-input v8i16 shuffle code. I've left the specific instruction
checks FIXME-ed out until I can address the bug in the single-input
code, but I wanted to separate out a significant functionality change to
produce correct code from a very simple and targeted crasher fix.
The miscompile problem stems from keeping track of inputs by value
rather than by index. As a consequence of doing this, we can't reliably
update those inputs because they might swap and we can't detect this
without copying the mask.
The blend code now uses indices for the input lists and this seems
strictly better. It also should make it easier to sort things and do
other cleanups. I think the time has come to simplify The Great Lambda
here.
llvm-svn: 214914
This was currently part of lowering to PALIGNR with some special-casing to
make interlane shifting work. Since AVX512F has interlane alignr (valignd/q)
and AVX512BW has vpalignr we need to support both of these *at the same time*,
e.g. for SKX.
This patch breaks out the common code and then add support to check both of
these lowering options from LowerVECTOR_SHUFFLE.
I also added some FIXMEs where I think the AVX512BW and AVX512VL additions
should probably go.
llvm-svn: 214888
They have different semantics (valign is interlane while palingr is intralane)
and palingr is still needed even in the AVX512 context. According to the
latest spec AVX512BW provides these.
llvm-svn: 214887
found by a single test reduced out of a failure on llvm-stress.
The start of the problem (and the crash) came when we tried to use
a find of a non-used slot in the move-to half of the move-mask as the
target for two bad-half inputs. While if lucky this will be the first of
a pair of slots which we can place the bad-half inputs into, it isn't
actually guaranteed. This really isn't surprising, not sure what I was
thinking. The correct way to find the two unused slots is to look for
one of the *used* slots. We know it isn't that pair, and we can use some
modular arithmetic to find the other pair by masking off the odd bit and
adding 2 modulo 4. With this, we reliably found a viable pair of slots
for the bad-half inputs.
Sadly, that wasn't enough. We also had a wrong code bug that surfaced
when I reduced the test case for this where we would use the same slot
twice for the two bad inputs. This is because both of the bad inputs
could be in odd slots originally and thus the mod-2 mapping would
actually be the same. The whole point of the weird indexing into the
pair of empty slots was to try to leverage when the end result needed
the two bad-half inputs to be paired in a dword and pre-pair them in the
correct orrientation. This is less important with the powerful combining
we're now doing, and also easier and more reliable to achieve be noting
that we add the bad-half inputs in order. Thus, if they are in a dword
pair, the low part of that will be the first input in the sequence.
Always putting that in the low element will just do the right thing in
addition to computing the correct result.
Test case added. =]
llvm-svn: 214849
shorter/easier and have the DAG use that to do the same lookup. This
can be used in the future for TargetMachine based caching lookups from
the MachineFunction easily.
Update the MIPS subtarget switching machinery to update this pointer
at the same time it runs.
llvm-svn: 214838
use of PACKUS. It's cleaner that way.
I looked at implementing clever combine-based folding of PACKUS chains
into PSHUFB but it is quite hard and doesn't seem likely to be worth it.
The most annoying part would be detecting that the correct masking had
been done to use PACKUS-style instructions as a blend operation rather
than there being any saturating as is indicated by its name. We generate
really nice code for what few test cases I've come up with that aren't
completely contrived for this by just directly prefering PSHUFB and so
let's go with that strategy for now. =]
llvm-svn: 214707
patterns of v16i8 shuffles.
This implements one of the more important FIXMEs for the SSE2 support in
the new shuffle lowering. We now generate the optimal shuffle sequence
for truncate-derived shuffles which show up essentially everywhere.
Unfortunately, this exposes a weakness in other parts of the shuffle
logic -- we can no longer form PSHUFB here. I'll add the necessary
support for that and other things in a subsequent commit.
llvm-svn: 214702
I spent some time looking into a better or more principled way to handle
this. For example, by detecting arbitrary "unneeded" ORs... But really,
there wasn't any point. We just shouldn't build blatantly wrong code so
late in the pipeline rather than adding more stages and logic later on
to fix it. Avoiding this is just too simple.
llvm-svn: 214680
lowering with a small addition to it and adding PSHUFB combining.
There is one obvious place in the new vector shuffle lowering where we
should form PSHUFBs directly: when without them we will unpack a vector
of i8s across two different registers and do a potentially 4-way blend
as i16s only to re-pack them into i8s afterward. This is the crazy
expensive fallback path for i8 shuffles and we can just directly use
pshufb here as it will always be cheaper (the unpack and pack are
two instructions so even a single shuffle between them hits our
three instruction limit for forming PSHUFB).
However, this doesn't generate very good code in many cases, and it
leaves a bunch of common patterns not using PSHUFB. So this patch also
adds support for extracting a shuffle mask from PSHUFB in the X86
lowering code, and uses it to handle PSHUFBs in the recursive shuffle
combining. This allows us to combine through them, combine multiple ones
together, and generally produce sufficiently high quality code.
Extracting the PSHUFB mask is annoyingly complex because it could be
either pre-legalization or post-legalization. At least this doesn't have
to deal with re-materialized constants. =] I've added decode routines to
handle the different patterns that show up at this level and we dispatch
through them as appropriate.
The two primary test cases are updated. For the v16 test case there is
still a lot of room for improvement. Since I was going through it
systematically I left behind a bunch of FIXME lines that I'm hoping to
turn into ALL lines by the end of this.
llvm-svn: 214628
of normally binary shuffle instructions like PUNPCKL and MOVLHPS.
This detects cases where a single register is used for both operands
making the shuffle behave in a unary way. We detect this and adjust the
mask to use the unary form which allows the existing DAG combine for
shuffle instructions to actually work at all.
As a consequence, this uncovered a number of obvious bugs in the
existing DAG combine which are fixed. It also now canonicalizes several
shuffles even with the existing lowering. These typically are trying to
match the shuffle to the domain of the input where before we only really
modeled them with the floating point variants. All of the cases which
change to an integer shuffle here have something in the integer domain, so
there are no more or fewer domain crosses here AFAICT. Technically, it
might be better to go from a GPR directly to the floating point domain,
but detecting floating point *outputs* despite integer inputs is a lot
more code and seems unlikely to be worthwhile in practice. If folks are
seeing domain-crossing regressions here though, let me know and I can
hack something up to fix it.
Also as a consequence, a bunch of missed opportunities to form pshufb
now can be formed. Notably, splats of i8s now form pshufb.
Interestingly, this improves the existing splat lowering too. We go from
3 instructions to 1. Yes, we may tie up a register, but it seems very
likely to be worth it, especially if splatting the 0th byte (the
common case) as then we can use a zeroed register as the mask.
llvm-svn: 214625
Stop using ST registers for function returns and inline-asm instructions and use
FP registers instead. This allows removing a large amount of code in the
stackifier pass that was needed to track register liveness and handle copies
between ST and FP registers and function calls returning floating point values.
It also fixes a bug which manifests when an ST register defined by an
inline-asm instruction was live across another inline-asm instruction, as shown
in the following sequence of machine instructions:
1. INLINEASM <es:frndint> $0:[regdef], %ST0<imp-def,tied5>
2. INLINEASM <es:fldcw $0>
3. %FP0<def> = COPY %ST0
<rdar://problem/16952634>
llvm-svn: 214580
Currently when DAGCombine converts loads feeding a switch into a switch of
addresses feeding a load the new load inherits the isInvariant flag of the left
side. This is incorrect since invariant loads can be reordered in cases where it
is illegal to reoarder normal loads.
This patch adds an isInvariant parameter to getExtLoad() and updates all call
sites to pass in the data if they have it or false if they don't. It also
changes the DAGCombine to use that data to make the right decision when
creating the new load.
llvm-svn: 214449
Rename to allowsMisalignedMemoryAccess.
On R600, 8 and 16 byte accesses are mostly OK with 4-byte alignment,
and don't need to be split into multiple accesses. Vector loads with
an alignment of the element type are not uncommon in OpenCL code.
llvm-svn: 214055
instructions in the legalized DAG, and leverage it to combine long
sequences of instructions to PSHUFB.
Eventually, the other x86-instruction-specific shuffle combines will
probably all be driven out of this routine. But the real motivation is
to detect after we have fully legalized and optimized a shuffle to the
minimal number of x86 instructions whether it is profitable to replace
the chain with a fully generic PSHUFB instruction even though doing so
requires either a load from a constant pool or tying up a register with
the mask.
While the Intel manuals claim it should be used when it replaces 5 or
more instructions (!!!!) my experience is that it is actually very fast
on modern chips, and so I've gon with a much more aggressive model of
replacing any sequence of 3 or more instructions.
I've also taught it to do some basic canonicalization to special-purpose
instructions which have smaller encodings than their generic
counterparts.
There are still quite a few FIXMEs here, and I've not yet implemented
support for lowering blends with PSHUFB (where its power really shines
due to being able to zero out lanes), but this starts implementing real
PSHUFB support even when using the new, fancy shuffle lowering. =]
llvm-svn: 214042
The tale starts with r212808 which attempted to fix inversion of the low
and high bits when lowering MUL_LOHI. Sadly, that commit did not include
any positive test cases, and just removed some operations from a test
case where the actual logic being changed isn't fully visible from the
test.
What this commit did was two things. First, it reversed the low and high
results in the formation of the MERGE_VALUES node for the multiple
results. This is entirely correct.
Second it changed the shuffles for extracting the low and high
components from the i64 results of the multiplies to extract them
assuming a big-endian-style encoding of the multiply results. This
second change is wrong. There is no big-endian encoding in x86, the
results of the multiplies are normal v2i64s: when cast to v4i32, the low
i32s are at offsets 0 and 2, and the high i32s are at offsets 1 and 3.
However, the first change wasn't enough to actually fix the bug, which
is (I assume) why the second change was also made. There was another bug
in the MERGE_VALUES formation: we weren't using a VTList, and so were
getting a single result node! When grabbing the *second* result from the
node, we got... well.. colud be anything. I think this *appeared* to
invert things, but had to be causing other problems as well.
Fortunately, I fixed the MERGE_VALUES issue in r213931, so we should
have been fine, right? NOOOPE! Because the core bug was never addressed,
the test in vector-idiv failed when I fixed the MERGE_VALUES node.
Because there are essentially no docs for this node, I had to guess at
how to fix it and tried swapping the operands, restoring the order of
the original code before r212808. While this "fixed" the test case (in
that we produced the write instructions) we were still extracting the
wrong elements of the i64s, and thus PR20355 was still broken.
This commit essentially reverts the big-endian-style extraction part of
r212808 and goes back to the original masks which were correct. Now that
the MERGE_VALUES node formation is also correct, everything works. I've
also included a more detailed test from PR20355 to make sure this stays
fixed.
llvm-svn: 214011
The clever way to implement signed multiplication with unsigned *is
already implemented* and tested and working correctly. The bug is
somewhere else. Re-investigating.
This will teach me to not scroll far enough to read the code that did
what I thought needed to be done.
llvm-svn: 214009
signed multiplication is requested. While there is not a difference in
the *low* half of the result, the *high* half (used specifically to
implement the signed division by these constants) certainly is used. The
test case I've nuked was actively asserting wrong code.
There is a delightful solution to doing signed multiplication even when
we don't have it that Richard Smith has crafted, but I'll add the
machinery back and implement that in a follow-up patch. This at least
restores correctness.
llvm-svn: 214007
address of the stack guard was being spilled to the stack.
Previously the address of the stack guard would get spilled to the stack if it
was impossible to keep it in a register. This patch introduces a new target
independent node and pseudo instruction which gets expanded post-RA to a
sequence of instructions that load the stack guard value. Register allocator
can now just remat the value when it can't keep it in a register.
<rdar://problem/12475629>
llvm-svn: 213967
SDValues, fixing the two bugs left in the regression suite.
The key for both of these was the use a single value type rather than
a VTList which caused an unintentionally single-result merge-value node.
Fix this by getting the appropriate VTList in place.
Doing this exposed that the comments in x86's code abouth how MUL_LOHI
operands are handle is wrong. The bug with the use of out-of-range
result numbers was hiding the bug about the order of operands here (as
best i can tell). There are more places where the code appears to get
this backwards still...
llvm-svn: 213931
vector operation legalization with support for custom target lowering
and fallback to expand when it fails, and use this to implement sext and
anyext load lowering for x86 in a more principled way.
Previously, the x86 backend relied on a target DAG combine to "combine
away" sextload and extload nodes prior to legalization, or would expand
them during legalization with terrible code. This is particularly
problematic because the DAG combine relies on running over non-canonical
DAG nodes at just the right time to match several common and important
patterns. It used a combine rather than lowering because we didn't have
good lowering support, and to expose some tricks being employed to more
combine phases.
With this change it becomes a proper lowering operation, the backend
marks that it can lower these nodes, and I've added support for handling
the canonical forms that don't have direct legal representations such as
sextload of a v4i8 -> v4i64 on AVX1. With this change, our test cases
for this behavior continue to pass even after the DAG combiner beigns
running more systematically over every node.
There is some noise caused by this in the test suite where we actually
use vector extends instead of subregister extraction. This doesn't
really seem like the right thing to do, but is unlikely to be a critical
regression. We do regress in one case where by lowering to the
target-specific patterns early we were able to combine away extraneous
legal math nodes. However, this regression is completely addressed by
switching to a widening based legalization which is what I'm working
toward anyways, so I've just switched the test to that mode.
Differential Revision: http://reviews.llvm.org/D4654
llvm-svn: 213897
GCC 4.8 detected a signed compare [-Wsign-compare]. Add a cast for the
destination index. Add an assert to catch a potential overflow however unlikely
it may be.
llvm-svn: 213878
When we had a vector_shuffle where we had an input from each vector, we
could miscompile it because we were assuming the input from V2 wouldn't
be moved from where it was on the vector.
Added a test case.
llvm-svn: 213826
The transform to constant fold unary operations with an AND across a
vector comparison applies when the constant is not a splat of a scalar
as well.
llvm-svn: 213800
The folding of unary operations through a vector compare and mask operation
is only safe if the unary operation result is of the same size as its input.
For example, it's not safe for [su]itofp from v4i32 to v4f64.
llvm-svn: 213799
This chang fully reverts r211771.
That revision added a canonicalization rule which has the potential to causes a
combine-cycle in the target-independent canonicalizing DAG combine.
The plan is to move the logic that forms target specific addsub nodes as part of
the lowering of shuffles.
llvm-svn: 213736
This patch removes function 'CommuteVectorShuffle' from X86ISelLowering.cpp
and moves its logic into SelectionDAG.cpp as method 'getCommutedVectorShuffles'.
This refactoring is in preperation of an upcoming change to the DAGCombiner.
llvm-svn: 213503
Since the result of a SETCC for X86 is 0 or -1 in each lane, we can
move unary operations, in this case [su]int_to_fp through the mask
operation and constant fold the operation away. Generally speaking:
UNARYOP(AND(VECTOR_CMP(x,y), constant))
--> AND(VECTOR_CMP(x,y), constant2)
where constant2 is UNARYOP(constant).
This implements the transform where UNARYOP is [su]int_to_fp.
For example, consider the simple function:
define <4 x float> @foo(<4 x float> %val, <4 x float> %test) nounwind {
%cmp = fcmp oeq <4 x float> %val, %test
%ext = zext <4 x i1> %cmp to <4 x i32>
%result = sitofp <4 x i32> %ext to <4 x float>
ret <4 x float> %result
}
Before this change, the SSE code is generated as:
LCPI0_0:
.long 1 ## 0x1
.long 1 ## 0x1
.long 1 ## 0x1
.long 1 ## 0x1
.section __TEXT,__text,regular,pure_instructions
.globl _foo
.align 4, 0x90
_foo: ## @foo
cmpeqps %xmm1, %xmm0
andps LCPI0_0(%rip), %xmm0
cvtdq2ps %xmm0, %xmm0
retq
After, the code is improved to:
LCPI0_0:
.long 1065353216 ## float 1.000000e+00
.long 1065353216 ## float 1.000000e+00
.long 1065353216 ## float 1.000000e+00
.long 1065353216 ## float 1.000000e+00
.section __TEXT,__text,regular,pure_instructions
.globl _foo
.align 4, 0x90
_foo: ## @foo
cmpeqps %xmm1, %xmm0
andps LCPI0_0(%rip), %xmm0
retq
The cvtdq2ps has been constant folded away and the floating point 1.0f
vector lanes are materialized directly via the ModRM operand of andps.
llvm-svn: 213342
Previously we asserted on this code. Currently compiler-rt doesn't
actually implement any of these new libcalls, but external help is
pretty much the only viable option for LLVM.
I've followed the much more generic "__truncST2" naming, as opposed to
the odd name for f32 -> f16 truncation. This can obviously be changed
later, or overridden by any targets that need to.
llvm-svn: 213252
x86 has no native ability to extend an f16 to f64, but the same result
is obtained if we expand it into two separate extensions: f16 -> f32
-> f64.
Unfortunately the same is not true for truncate, so that still results
in a compilation failure.
llvm-svn: 213251
This makes the two intrinsics @llvm.convert.from.f16 and
@llvm.convert.to.f16 accept types other than simple "float". This is
only strictly needed for the truncate operation, since otherwise
double rounding occurs and there's no way to represent the strict IEEE
conversion. However, for symmetry we allow larger types in the extend
too.
During legalization, we can expand an "fp16_to_double" operation into
two extends for convenience, but abort when the truncate isn't legal. A new
libcall is probably needed here.
Even after this commit, various target tweaks are needed to actually use the
extended intrinsics. I've put these into separate commits for clarity, so there
are no actual tests of f64 conversion here.
llvm-svn: 213248
It turns out that in most cases (the main exception being i1-related
types) once these operations are formed we cannot separate them and
the targets end up having to deal with them whether they want to or
not.
This is not a good situation, and a more reasonable default can be
formed by ackowledging this and having targets leave them as Legal.
Only x86 seems to be affected (other targets don't even try marking
the operation Expand).
Mostly there's no visible change here yet, but it will be useful to
have truly expanded EXTLOADS for MVT::f16 softening support.
llvm-svn: 213162
Before this change, method 'isShuffleMaskLegal' didn't know that shuffles
implementing a 'movhlps' operation were perfectly legal for SSE targets.
This patch adds the missing check for 'isMOVHLPSMask' inside method
'isShuffleMaskLegal' to fix the problem.
The reason why it is important to do this is because the DAGCombiner
conservatively avoids combining a pair of shuffles if the resulting shuffle
node has an illegal mask. Before this patch, shuffles with a MOVHLPS mask were
wrongly considered not to be legal. This was the root cause of some poor-code
generation bugs.
llvm-svn: 213137
shuffle lowering: match shuffle patterns equivalent to an unpcklwd or
unpckhwd instruction.
This allows us to use generic lowering code for v8i16 shuffles and match
the unpack pattern late.
llvm-svn: 212705
combine into half-shuffles through unpack instructions that expand the
half to a whole vector without messing with the dword lanes.
This fixes some redundant instructions in splat-like lowerings for
v16i8, which are now getting to be *really* nice.
llvm-svn: 212695
that splat i8s into i16s.
Previously, we would try much too hard to arrange a sequence of i8s in
one half of the input such that we could unpack them into i16s and
shuffle those into place. This isn't always going to be a cheaper i8
shuffle than our other strategies. The case where it is always going to
be cheaper is when we can arrange all the necessary inputs into one half
using just i16 shuffles. It happens that viewing the problem this way
also makes it much easier to produce an efficient set of shuffles to
move the inputs into one half and then unpack them.
With this, our splat code gets one step closer to being not terrible
with the new experimental lowering strategy. It also exposes two
combines missing which I will add next.
llvm-svn: 212692
shuffles specifically for cases where a small subset of the elements in
the input vector are actually used.
This is specifically targetted at improving the shuffles generated for
trunc operations, but also helps out splat-like operations.
There is still some really low-hanging fruit here that I want to address
but this is a huge step in the right direction.
llvm-svn: 212680
don't need to set it manually.
This is based on feedback from Tom who pointed out that if every target
needs to handle this we need to reach out to those maintainers. In fact,
it doesn't make sense to duplicate everything when anything other than
expand seems unlikely at this stage.
llvm-svn: 212661
Turns out my trick of using the same masks for SSE4.1 and AVX2 didn't work out
as we have to blend two vectors. While there remove unecessary cross-lane moves
from the shuffles so the backend can lower it to palignr instead of vperm.
Fixes PR20118, a miscompilation of vector sdiv by constant on AVX2.
llvm-svn: 212611
vector types to be legal and a ZERO_EXTEND node is encountered.
When we use widening to legalize vector types, extend nodes are a real
challenge. Either the input or output is likely to be legal, but in many
cases not both. As a consequence, we don't really have any way to
represent this situation and the prior code in the widening legalization
framework would just scalarize the extend operation completely.
This patch introduces a new DAG node to represent doing a zero extend of
a vector "in register". The core of the idea is to allow legal but
different vector types in the input and output. The output vector must
have fewer lanes but wider elements. The operation is defined to zero
extend the low elements of the input to the size of the output elements,
and drop all of the high elements which don't have a corresponding lane
in the output vector.
It also includes generic expansion of this node in terms of blending
a zero vector into the high elements of the vector and bitcasting
across. This in turn yields extremely nice code for x86 SSE2 when we use
the new widening legalization logic in conjunction with the new shuffle
lowering logic.
There is still more to do here. We need to support sign extension, any
extension, and potentially int-to-float conversions. My current plan is
to continue using similar synthetic nodes to model each of these
transitions with generic lowering code for each one.
However, with this patch LLVM already reaches performance parity with
GCC for the core C loops of the x264 code (assuming you disable the
hand-written assembly versions) when compiling for SSE2 and SSE3
architectures and enabling the new widening and lowering logic for
vectors.
Differential Revision: http://reviews.llvm.org/D4405
llvm-svn: 212610
has settled without incident, removing the x86-specific and overly
strict 'isVectorSplat' routine in favor of generic and more powerful
splat detection.
The primary motivation and result of this is that the x86 backend can
now see through splats which contain undef elements. This is essential
if we are using a widening form of legalization and I've updated a test
case to also run in that mode as before this change the generated code
for the test case was completely scalarized.
This version of the patch much more carefully handles the undef lanes.
- We aren't overly conservative about them in the shift lowering
(where we will never use the splat itself).
- One place where the splat would have been re-used by the existing code
now explicitly constructs a new constant splat that will be safe.
- The broadcast lowering is much more reasonable with undefs by doing
a correct check of whether the splat is the only user of a loaded
value, checking that the splat actually crosses multiple lanes before
using a broadcast, and handling broadcasts of non-constant splats.
As a consequence of the last bullet, the weird usage of vpshufd instead
of vbroadcast is gone, and we actually can lower an AVX splat with
vbroadcastss where before we emitted a really strange pattern of
a vector load and a manual splat across the vector.
llvm-svn: 212602
aggressively from the x86 shuffle lowering to the generic SDAG vector
shuffle formation code.
This code already tried to fold away shuffles of splats! It just had
lots of bugs and couldn't handle the case my new x86 shuffle lowering
needed.
First, it failed to correctly compute whether N2 was undef because it
pre-computed this, then did transformations which could *make* N2 undef,
then failed to ever re-consider the precomputed state.
Second, it didn't look through bitcasts at all, even in the safe cases
where they are just element-type bitcasts with no change to the number
of elements.
Third, it didn't handle all-zero bit casts nicely the way my code in the
x86 side of things did, which is essential to getting good zext-shuffle
lowerings.
But all of these are generic. I just ported the code down to this layer
and fixed the surrounding bugs. Tests exercising this in the x86 backend
still pass and some silly code in widen_cast-6.ll gets better. I updated
that test to be a bit more precise but it's still pretty unclear what
the value of the test is in this day and age.
llvm-svn: 212517
When combining a sequence of two PSHUFD dag nodes into a single PSHUFD,
make sure that we assign the correct type to the resulting PSHUFD.
X86ISD::PSHUFD dag nodes can be either MVT::v4i32 or MVT::v4f32.
Before this change, an assertion failure was triggered in method
'DAGCombinerInfo::CombineTo' when trying to combine the shuffles from the test
below into a single PSHUFD.
define <4 x float> @test1(<4 x float> %V) {
%1 = shufflevector <4 x float> %V, <4 x float> undef, <4 x i32> <i32 3, i32 0, i32 2, i32 1>
%2 = shufflevector <4 x float> %1, <4 x float> undef, <4 x i32> <i32 3, i32 0, i32 2, i32 1>
ret <4 x float> %2
}
llvm-svn: 212498
lanes in vector splats.
The core problem here is that undef lanes can't *unilaterally* be
considered to contribute to splats. Their handling needs to be more
cautious. There is also a reported failure of the nightly testers
(thanks Tobias!) that may well stem from the same core issue. I'm going
to fix this theoretical issue, factor the APIs a bit better, and then
verify that I don't see anything bad with Tobias's reduction from the
test suite before recommitting.
Original commit message for r212324:
[x86] Generalize BuildVectorSDNode::getConstantSplatValue to work for
any constant, constant FP, or undef splat and to tolerate any undef
lanes in a splat, then replace all uses of isSplatVector in X86's
lowering with it.
This fixes issues where undef lanes in an otherwise splat vector would
prevent the splat logic from firing. It is a touch more awkward to use
this interface, but it is much more accurate. Suggestions for better
interface structuring welcome.
With this fix, the code generated with the widening legalization
strategy for widen_cast-4.ll is *dramatically* improved as the special
lowering strategies for a v16i8 SRA kick in even though the high lanes
are undef.
We also get a slightly different choice for broadcasting an aligned
memory location, and use vpshufd instead of vbroadcastss. This looks
like a minor win for pipelining and domain crossing, but a minor loss
for the number of micro-ops. I suspect its a wash, but folks can
easily tweak the lowering if they want.
llvm-svn: 212475
essentially a DAG combine that never gets a chance to run.
We might typically expect DAG combining to remove shuffles-of-splats and
other similar patterns, but we don't get a chance to run the DAG
combiner when we recursively form sub-shuffles during the lowering of
a shuffle. So instead hand-roll a really important combine directly into
the lowering code to detect shuffles-of-splats, especially shuffles of
an all-zero splat which needn't even have the same element width, etc.
This lets the new vector shuffle lowering handle shuffles which
implement things like zero-extension really nicely. This will become
even more important when I wire the legalization of zero-extension to
vector shuffles with the new widening legalization strategy.
llvm-svn: 212444
any constant, constant FP, or undef splat and to tolerate any undef
lanes in a splat, then replace all uses of isSplatVector in X86's
lowering with it.
This fixes issues where undef lanes in an otherwise splat vector would
prevent the splat logic from firing. It is a touch more awkward to use
this interface, but it is much more accurate. Suggestions for better
interface structuring welcome.
With this fix, the code generated with the widening legalization
strategy for widen_cast-4.ll is *dramatically* improved as the special
lowering strategies for a v16i8 SRA kick in even though the high lanes
are undef.
We also get a slightly different choice for broadcasting an aligned
memory location, and use vpshufd instead of vbroadcastss. This looks
like a minor win for pipelining and domain crossing, but a minor loss
for the number of micro-ops. I suspect its a wash, but folks can easily
tweak the lowering if they want.
llvm-svn: 212324
This patch adds tablegen patterns to select F16C float-to-half-float
conversion instructions from 'f32_to_f16' and 'f16_to_f32' dag nodes.
If the target doesn't have F16C, then 'f32_to_f16' and 'f16_to_f32'
are expanded into library calls.
llvm-svn: 212293
mode.
This also runs the test in that mode which would reproduce the crash.
What I love is that *every single FIXME* in the test is addressed by
switching to widening.
llvm-svn: 212254
Finkel, Eric Christopher, and a bunch of other people I'm probably
forgetting (sorry), add an option to the x86 backend to widen vectors
during type legalization rather than promote them.
This still would promote vNi1 vectors to get the masks right, but would
widen other vectors. A lot of experiments are piling up right now
showing that widening should probably be the default legalization
strategy outside of vNi1 cases, but it is very hard to test the
rammifications of that and fix bugs in widening-based legalization
without an option that enables it. I'll be checking in tests shortly
that use this option to exercise cases where widening doesn't work well
and hopefully we'll be able to switch fully to this soon.
llvm-svn: 212249
The argument list vector is never used after it has been passed to the
CallLoweringInfo and moving it to the CallLoweringInfo is cleaner and
pretty much as cheap as keeping a pointer to it.
llvm-svn: 212135
On targets without cmpxchg16b or cmpxchg8b, the borderline atomic
operations were slipping through the gaps.
X86AtomicExpand.cpp was delegating to ISelLowering. Generic
ISelLowering was delegating to X86ISelLowering and X86ISelLowering was
asserting. The correct behaviour is to expand to a libcall, preferably
in generic ISelLowering.
This can be achieved by X86ISelLowering deciding it doesn't want the
faff after all.
llvm-svn: 212134
The logic for expanding atomics that aren't natively supported in
terms of cmpxchg loops is much simpler to express at the IR level. It
also allows the normal optimisations and CodeGen improvements to help
out with atomics, instead of using a limited set of possible
instructions..
rdar://problem/13496295
llvm-svn: 212119
This patch adds support for a new builtin instruction called
__builtin_ia32_rdpmc.
Builtin '__builtin_ia32_rdpmc' is defined as a 'GCC builtin'; on X86, it can
be used to read performance monitoring counters. It takes as input the index
of the performance counter to read, and returns the value of the specified
performance counter as a 64-bit number.
Calls to this new builtin will map to instruction RDPMC.
The index in input to the builtin call is moved to register %ECX. The result
of the builtin call is the value of the specified performance counter (RDPMC
would return that quantity in registers RDX:RAX).
This patch:
- Adds builtin int_x86_rdpmc as a GCCBuiltin;
- Adds a new x86 DAG node called 'RDPMC_DAG';
- Teaches how to lower this new builtin;
- Adds an ISel pattern to select instruction RDPMC;
- Fixes the definition of instruction RDPMC adding %RAX and %RDX as
implicit definitions, and adding %ECX as implicit use;
- Adds a LLVM test to verify that the new builtin is correctly selected.
llvm-svn: 212049
lowering for v16i8.
ASan and some bots caught this bug with existing test cases. Fixing it
even fixed a miscompile with one of the test cases. I'm still a bit
suspicious of this test case as I've not taken a proper amount of time
to think about it, but the fix here is strict goodness.
llvm-svn: 211976
These show up really frequently, not the least with actual splats. =] We
lowered these quite badly before. The new code path tries to widen i8
shuffles to i16 shuffles in a splat-like way. There are still some
inefficiencies in our i16 splat logic though, so we aren't really done
here.
Also, for certain patterns (bit of a gather-and-splat) we still
generate pretty silly code, and I've left a fixme for addressing it.
However, I'm not actually worried about this code pattern as much. The
old shuffle lowering generates a 29 instruction monstrosity for it that
should execute much more slowly.
llvm-svn: 211974
lowering.
For maximum irony, I had already discovered this bug, diagnosed it, and
left FIXMEs about it in the test cases. =[ I just failed to go back over
those until after i had reduced a bootstrap miscompile down to a single
TU, stared at the assembly for an hour, and figured out the bug. Again.
Oh well.
llvm-svn: 211955
a bootstrap.
I managed to mis-remember how PACKUS worked on x86, and was using undef
for the high bytes instead of zero. The fix is fairly obvious.
llvm-svn: 211922
Summary:
This allows it to fold pshufd instructions across intervening
half-shuffles and other noise. This pattern actually shows up in the
generic lowering tests, but I've also added direct tests using
intrinsics to make sure that the specific desired functionality is
working even if the lowering stuff changes in the future.
Differential Revision: http://reviews.llvm.org/D4292
llvm-svn: 211892
half-shuffles, even looking through intervening instructions in a chain.
Summary:
This doesn't happen to show up with any test cases I've found for the current
shuffle lowering, but previous attempts would benefit from this and it seems
generally useful. I've tested it directly using intrinsics, which also shows
that it will work with hand vectorized code as well.
Note that even though pshufd isn't directly used in these tests, it gets
exercised because we combine some of the half shuffles into a pshufd
first, and then merge them.
Differential Revision: http://reviews.llvm.org/D4291
llvm-svn: 211890
trivially redundant.
This fixes several cases in the new vector shuffle lowering algorithm
which would generate redundant shuffle instructions for the sake of
simplicity.
I'm also deleting a testcase which was somewhat ridiculous. It was
checking for a bug in 2007 about incorrectly transforming shuffles by
looking for the string "-86" in the output of a pretty substantial
function. This test case doesn't seem to have any value at this point.
Differential Revision: http://reviews.llvm.org/D4240
llvm-svn: 211889
x86 backend.
This sketches out a new code path for vector lowering, hidden behind an
off-by-default flag while it is under development. The fundamental idea
behind the new code path is to aggressively break down the problem space
in ways that ease selecting the odd set of instructions available on
x86, and carefully avoid scalarizing code even when forced to use older
ISAs. Notably, this starts off restricting itself to SSE2 and implements
the complete vector shuffle and blend space for 128-bit vectors in SSE2
without scalarizing. The plan is to layer on top of this ISA extensions
where we can bail out of the complex SSE2 lowering and opt for
a cheaper, specialized instruction (or set of instructions). It also
needs to be generalized to AVX and AVX512 vector widths.
Currently, this does a decent but not perfect job for SSE2. There are
some specific shortcomings that I plan to address:
- We need a peephole combine to fold together shuffles where possible.
There are cases where a previous shuffle could be modified slightly to
arrange for elements to be in the correct position and a later shuffle
eliminated. Doing this eagerly added quite a bit of complexity, and
so my plan is to combine away these redundancies afterward.
- There are a lot more clever ways to use unpck and pack that need to be
added. This is essential for real world shuffles as it turns out...
Once SSE2 is polished a bit I should be able to get interesting numbers
on performance improvements on benchmarks conducive to vectorization.
All of this will be off by default until it is functionally equivalent
of course.
Differential Revision: http://reviews.llvm.org/D4225
llvm-svn: 211888
This patch teaches the backend how to canonicalize a shuffle vectors
according to the rule:
- (shuffle (FADD A, B), (FSUB A, B), Mask) ->
(shuffle (FSUB A, -B), (FADD A, -B), Mask)
Where 'Mask' is:
<0,5,2,7> ;; for v4f32 and v4f64 shuffles.
<0,3> ;; for v2f64 shuffles.
<0,9,2,11,4,13,6,15> ;; for v8f32 shuffles.
In general, ISel only knows how to pattern-match a canonical
'fadd + fsub + blendi' dag node sequence into an ADDSUB instruction.
This new rule allows to convert a non-canonical dag sequence into a
canonical one that will be matched by a single ADDSUB at ISel stage.
The idea of converting a non-canonical ADDSUB into a canonical one by
swapping the first two operands of the shuffle, and then negating the
second operand of the FADD and FSUB, was originally proposed by Hal Finkel.
llvm-svn: 211771
This patch teaches method 'LowerVECTOR_SHUFFLE' to give higher precedence to
the check for 'isBlendMask'; the idea is that, when possible, we should firstly
check if a shuffle performs a blend, and in case, try to lower it into a BLENDI
instead of selecting a SHUFP or (worse) a VPERM2X128.
In general:
- AVX VBLENDPS/D always have better latency and throughput than VPERM2F128;
- BLENDPS/D instructions tend to always have better 'reciprocal throughput'
than the equivalent SHUFPS/D;
- Both BLENDPS/D and SHUFPS/D are often decoded into the same number of
m-ops; however, a m-op obtained from a BLENDPS/D can be scheduled to more
than one execution port.
This patch:
- Moves the check for 'isBlendMask' immediately before the check for
'isSHUFPMask' within method 'LowerVECTOR_SHUFFLE';
- Updates existing tests for sse/avx shuffle/blend instructions to verify
that we select (v)blendps/d when possible (instead of (v)shufps/d or
vperm2f128).
llvm-svn: 211720
--
This patch enables LLVM to emit Win64-native unwind info rather than
DWARF CFI. It handles all corner cases (I hope), including stack
realignment.
Because the unwind info is not flexible enough to describe stack frames
with a gap of unknown size in the middle, such as the one caused by
stack realignment, I modified register spilling code to place all spills
into the fixed frame slots, so that they can be accessed relative to the
frame pointer.
Patch by Vadim Chugunov!
Reviewed By: rnk
Differential Revision: http://reviews.llvm.org/D4081
llvm-svn: 211691
This patch teaches the backend how to combine a build_vector that implements
an 'addsub' between packed float vectors into a sequence of vector add
and vector sub followed by a VSELECT.
The new VSELECT is expected to be lowered into a BLENDI.
At ISel stage, the sequence 'vector add + vector sub + BLENDI' is
pattern-matched against ISel patterns added at r211427 to select
'addsub' instructions.
Added three more ISel patterns for ADDSUB.
Added test sse3-avx-addsub-2.ll to verify that we correctly emit 'addsub'
instructions.
llvm-svn: 211679
This patch enables LLVM to emit Win64-native unwind info rather than
DWARF CFI. It handles all corner cases (I hope), including stack
realignment.
Because the unwind info is not flexible enough to describe stack frames
with a gap of unknown size in the middle, such as the one caused by
stack realignment, I modified register spilling code to place all spills
into the fixed frame slots, so that they can be accessed relative to the
frame pointer.
Patch by Vadim Chugunov!
Reviewed By: rnk
Differential Revision: http://reviews.llvm.org/D4081
llvm-svn: 211399
instructions available as synthetic SDNodes PACKSS and PACKUS that will
select to the correct instruction variants based on the return type.
This allows us to use these rather important instructions when lowering
vector shuffles.
Also moves the relevant instruction definitions to be split out from
the fully generic multiclasses to allow them to match these new SDNodes
in the same way that the UNPCK instructions do.
No functionality should actually be changed here.
llvm-svn: 211332
Before this change, the backend was unable to fold a build_vector dag
node with UNDEF operands into a single horizontal add/sub.
This patch teaches how to combine a build_vector with UNDEF operands into a
horizontal add/sub when possible. The algorithm conservatively avoids to combine
a build_vector with only a single non-UNDEF operand.
Added test haddsub-undef.ll to verify that we correctly fold horizontal binop
even in the presence of UNDEFs.
llvm-svn: 211265
Lowering this new node allows us to fold the almost universal
comparison for success before it's even formed. Instead we can create
a copy from EFLAGS and an X86ISD::SETCC operation since all "cmpxchg"
instructions set the zero-flag to the correct value.
rdar://problem/13201607
llvm-svn: 210923
This commit adds a weak variant of the cmpxchg operation, as described
in C++11. A cmpxchg instruction with this modifier is permitted to
fail to store, even if the comparison indicated it should.
As a result, cmpxchg instructions must return a flag indicating
success in addition to their original iN value loaded. Thus, for
uniformity *all* cmpxchg instructions now return "{ iN, i1 }". The
second flag is 1 when the store succeeded.
At the DAG level, a new ATOMIC_CMP_SWAP_WITH_SUCCESS node has been
added as the natural representation for the new cmpxchg instructions.
It is a strong cmpxchg.
By default this gets Expanded to the existing ATOMIC_CMP_SWAP during
Legalization, so existing backends should see no change in behaviour.
If they wish to deal with the enhanced node instead, they can call
setOperationAction on it. Beware: as a node with 2 results, it cannot
be selected from TableGen.
Currently, no use is made of the extra information provided in this
patch. Test updates are almost entirely adapting the input IR to the
new scheme.
Summary for out of tree users:
------------------------------
+ Legacy Bitcode files are upgraded during read.
+ Legacy assembly IR files will be invalid.
+ Front-ends must adapt to different type for "cmpxchg".
+ Backends should be unaffected by default.
llvm-svn: 210903
When I originally added node RDTSCP_DAG (r207127) I forgot to add
a string name for it in method 'getTargetNodeName'.
No functional change intended.
llvm-svn: 210769
This patch adds target combine rules to match:
- [AVX] Horizontal add/sub of packed single/double precision floating point
values from 256-bit vectors;
- [AVX2] Horizontal add/sub of packed integer values from 256-bit vectors.
llvm-svn: 210761
This patch moves part of the logic implemented by the target specific
combine rules added at r210477 to a separate helper function.
This should make easier to add more rules for matching AVX/AVX2 horizontal
adds/subs.
This patch also fixes a problem caused by a wrong check performed on indices
of extract_vector_elt dag nodes in input to the scalar adds/subs.
New tests have been added to verify that we correctly check indices of
extract_vector_elt dag nodes when selecting a horizontal operation.
llvm-svn: 210644
This patch slightly changes the algorithm introduced at revision 210477
to fix a problem where the algorithm was producing incorrect code for
the VEX.256 encoded versions of horizontal add/sub.
For these cases, we now try to split the two 256-bit vectors into
128-bit chunks before emitting horizontal add/sub dag nodes.
Added a new test case into haddsub-2.ll.
llvm-svn: 210545
The SelectionDAG bad a special case for ISD::SELECT_CC, where it would
allow targets to specify:
setOperationAction(ISD::SELECT_CC, MVT::Other, Expand);
to indicate that they wanted to expand ISD::SELECT_CC for all types.
This wasn't applied correctly everywhere, and it makes writing new
DAG patterns with ISD::SELECT_CC difficult.
llvm-svn: 210541
The C++ and C semantics of the compare_and_swap operations actually
require us to return a boolean "success" value. In LLVM terms this
means a second comparison of the output of "cmpxchg" against the input
desired value.
However, x86's "cmpxchg" instruction sets all flags for the comparison
formed, so we can skip any secondary comparison. (N.b. this isn't true
for cmpxchg8b/16b, which only set ZF).
rdar://problem/13201607
llvm-svn: 210523
This patch adds new target specific combine rules to identify horizontal
add/sub idioms from BUILD_VECTOR dag nodes.
This patch also teaches the DAGCombiner how to canonicalize sequences of
insert_vector_elt dag nodes according to the following rule:
(insert_vector_elt (insert_vector_elt A, I0), I1) ->
(insert_vecto_elt (insert_vector_elt A, I1), I0)
This new canonicalization rule only triggers if the inner insert_vector
dag node has exactly one use; also, both indices must be known constants,
and I1 < I0.
This last rule made it possible to write a simpler algorithm to identify
horizontal add/sub patterns because now we don't have to worry about the
ordering of insert_vector_elt dag nodes.
llvm-svn: 210477
This patch teaches the backend how to check for the 'NoSignedWrap' flag on
binary operations to improve the emission of 'test' instructions.
If the result of a binary operation is known not to overflow we know that
resetting the Overflow flag is unnecessary and so we can avoid emitting
the test instruction.
Patch by Marcello Maggioni.
llvm-svn: 210468
According to Intel Software Optimization Manual
on Silvermont INC or DEC instructions require
an additional uop to merge the flags.
As a result, a branch instruction depending
on an INC or a DEC instruction incurs a 1 cycle penalty.
Differential Revision: http://reviews.llvm.org/D3990
llvm-svn: 210466
Summary:
We were being too strict and not accounting for undefs.
Added a test case and fixed another one where we improved codegen.
Reviewers: grosbach, nadav, delena
Subscribers: llvm-commits
Differential Revision: http://reviews.llvm.org/D4039
llvm-svn: 210361
When lowering a ISD::BRCOND into a test+branch, make sure that we
always use the correct condition code to emit the test operation.
This fixes PR19858: "i8 checked mul is wrong on x86".
Patch by Keno Fisher!
llvm-svn: 210032
This patch teaches the backend how to simplify/canonicalize dag node
sequences normally introduced by the backend when promoting certain dag nodes
with illegal vector type.
This patch adds two new combine rules:
1) fold (shuffle (bitcast (BINOP A, B)), Undef, <Mask>) ->
(shuffle (BINOP (bitcast A), (bitcast B)), Undef, <Mask>)
2) fold (BINOP (shuffle (A, Undef, <Mask>)), (shuffle (B, Undef, <Mask>))) ->
(shuffle (BINOP A, B), Undef, <Mask>).
Both rules are only triggered on the type-legalized DAG.
In particular, rule 1. is a target specific combine rule that attempts
to sink a bitconvert into the operands of a binary operation.
Rule 2. is a target independet rule that attempts to move a shuffle
immediately after a binary operation.
llvm-svn: 209930
Summary:
Separate the check for blend shuffle_vector masks into isBlendMask.
This function will also be used to check if a vector shuffle is legal. No
change in functionality was intended, but we ended up improving codegen on
two tests, which were being (more) optimized only if the resulting shuffle
was legal.
Reviewers: nadav, delena, andreadb
Subscribers: llvm-commits
Differential Revision: http://reviews.llvm.org/D3964
llvm-svn: 209923
This patch teaches the x86 backend how to efficiently lower ISD::BITCAST dag
nodes from MVT::f64 to MVT::v4i16 (and vice versa), and from MVT::f64 to
MVT::v8i8 (and vice versa).
This patch extends the logic from revision 208107 to also handle MVT::v4i16
and MVT::v8i8. Also, this patch correctly propagates Undef values when
performing the widening of a vector (example: when widening from v2i32 to
v4i32, the upper 64bits of the resulting vector are 'undef').
llvm-svn: 209451
ISD::VSELECT mask uses 1 to identify the first argument and 0 to identify the
second argument.
On the other hand, BLENDI uses 0 to identify the first argument and 1 to
identify the second argument.
Fix the generation of the blend mask to account for this difference.
The bug did not show up with r209043, because we were not checking for the
actual arguments of the blend instruction!
This commit also fixes the test cases.
Note: The same mask works for the BLENDr variant because the arguments are
swapped during instruction selection (see the BLENDXXrr patterns).
<rdar://problem/16975435>
llvm-svn: 209324
Summary:
When inserting an element that's coming from a vector load or a broadcast
of a vector (or scalar) load, combine the load into the insertps
instruction.
Added PerformINSERTPSCombine for the case where we need to fix the load
(load of a vector + insertps with a non-zero CountS).
Added patterns for the broadcasts.
Also added tests for SSE4.1, AVX, and AVX2.
Reviewers: delena, nadav, craig.topper
Subscribers: llvm-commits
Differential Revision: http://reviews.llvm.org/D3581
llvm-svn: 209156
- On ARM/ARM64 we get a vrev because the shuffle matching code is really smart. We still unroll anything that's not v4i32 though.
- On X86 we get a pshufb with SSSE3. Required more cleverness in isShuffleMaskLegal.
- On PPC we get a vperm for v8i16 and v4i32. v2i64 is unrolled.
llvm-svn: 209123
This is mostly a mechanical change changing all the call sites to the newer
chained-function construction pattern. This removes the horrible 15-parameter
constructor for the CallLoweringInfo in favour of setting properties of the call
via chained functions. No functional change beyond the removal of the old
constructors are intended.
llvm-svn: 209082
were added in SSE2, no SSSE3. Found this while auditing all uses of
SSSE3 in the X86 target. I don't actually expect this to make
a significant difference on anything and I don't have any detailed test
cases but I updated the existing test cases that already covered some of
this code path.
llvm-svn: 209056
vselects with constant masks, after legalization, will get turned into
specialized shuffle_vectors so they can be matched to blend+imm
instructions.
Fixed some tests.
llvm-svn: 209044
LowerVSELECT will, if possible, generate a X86ISD::BLENDI DAG node if the
condition is constant and we can emit that instruction, given the
subtarget.
This is not enough for all cases. An additional SELECTCombine optimization
will be committed.
Fixed tests that were expecting variable blends but where a blend+imm can
be generated.
Added test where we can't emit blend+immediate.
Added avx2 blend+imm tests.
llvm-svn: 209043
No functionality change intended. The types that previously were set to
lower as Expand or Legal are doing the same thing with this lowering
function.
llvm-svn: 209042
Added target specific combine rules to fold blend intrinsics according
to the following rules:
1) fold(blend A, A, Mask) -> A;
2) fold(blend A, B, <allZeros>) -> A;
3) fold(blend A, B, <allOnes>) -> B.
Added two new tests to verify that the new folding rules work for all
the optimized blend intrinsics.
llvm-svn: 208895
r208453 added support for having sret on the second parameter. In that
change, the code for copying sret into a virtual register was hoisted
into the loop that lowers formal parameters. This caused a "Wrong
topological sorting" assertion failure during scheduling when a
parameter is passed in memory. This change undoes that by creating a
second loop that deals with sret.
I'm worried that this fix is incomplete. I don't fully understand the
dependence issues. However, with this change we produce the same DAGs
we used to produce, so if they are broken, they are just as broken as
they have always been.
llvm-svn: 208637
1) Changed gather and scatter intrinsics. Now they are aligned with GCC built-ins. There is no more non-masked form. Masked intrinsic receives -1 if all lanes are executed.
2) I changed the function that works with intrinsics inside X86ISelLowering.cpp. I put all intrinsics in one table. I did it for INTRINSICS_W_CHAIN and plan to put all intrinsics from WO_CHAIN set to the same table in order to avoid the long-long "switch". (I wanted to use static map initialization that allowed by C++11 but I wasn't able to compile it on VS2012).
3) I added gather/scatter prefetch intrinsics.
4) I fixed MRMm encoding for masked instructions.
llvm-svn: 208522
We must validate the value type in TLI::getRegisterByName, because if we
don't and the wrong type was used with the IR intrinsic, then we'll assert
(because we won't be able to find a valid register class with which to
construct the requested copy operation). For PPC64, additionally, the type
information is necessary to decide between the 64-bit register and the 32-bit
subregister.
No functionality change.
llvm-svn: 208508
When lowering build_vector to an insertps, we would still lower it, even
if the source vectors weren't v4x32. This would break on avx if the source
was a v8x32. We now check the type of the source vectors.
llvm-svn: 208487
MSVC always places the implicit sret parameter after the implicit this
parameter of instance methods. We used to handle this for
x86_thiscallcc by allocating the sret parameter on the stack and leaving
the this pointer in ecx, but that doesn't handle alternative calling
conventions like cdecl, stdcall, fastcall, or the win64 convention.
Instead, change the verifier to allow sret on the second parameter.
This also requires changing the Mips and X86 backends to return the
argument with the sret parameter, instead of assuming that the sret
parameter comes first.
The Sparc backend also returns sret parameters in a register, but I
wasn't able to update it to handle secondary sret parameters. It
currently calls report_fatal_error if you feed it an sret in the second
parameter.
Reviewers: rafael.espindola, majnemer
Differential Revision: http://reviews.llvm.org/D3617
llvm-svn: 208453
Summary:
Also ran clang-format on the function. The code added is the last else
if block.
Reviewers: nadav, craig.topper, delena
Subscribers: llvm-commits
Differential Revision: http://reviews.llvm.org/D3518
llvm-svn: 208372
This patch teaches the backend how to combine packed SSE2/AVX2 arithmetic shift
intrinsics.
The rules are:
- Always fold a packed arithmetic shift by zero to its first operand;
- Convert a packed arithmetic shift intrinsic dag node into a ISD::SRA only if
the shift count is known to be smaller than the vector element size.
This patch also teaches to function 'getTargetVShiftByConstNode' how fold
target specific vector shifts by zero.
Added two new tests to verify that the DAGCombiner is able to fold
sequences of SSE2/AVX2 packed arithmetic shift calls.
llvm-svn: 208342
Summary:
Vectors built with zeros and elements in the same order as another
(source) vector are optimized to be built using a single insertps
instruction.
Also optimize when we move one element in a vector to a different place
in that vector while zeroing out some of the other elements.
Further optimizations are possible, described in TODO comments.
I will be implementing at least some of them in the near future.
Added some tests for different cases where this optimization triggers.
Reviewers: nadav, delena, craig.topper
Subscribers: llvm-commits
Differential Revision: http://reviews.llvm.org/D3521
llvm-svn: 208271
Before this patch, the backend always emitted a store+load sequence to
bitconvert from f64 to i64 the input operand of a ISD::BITCAST dag node that
performed a bitconvert from type MVT::f64 to type MVT::v2i32. The resulting
i64 node was then used to build a v2i32 vector.
With this patch, the backend now produces a cheaper SCALAR_TO_VECTOR from
MVT::f64 to MVT::v2f64. That SCALAR_TO_VECTOR is then followed by a "free"
bitcast to type MVT::v4i32. The elements of the resulting
v4i32 are then extracted to build a v2i32 vector (which is illegal and
therefore promoted to MVT::v2i64).
This is in general cheaper than emitting a stack store+load sequence
to bitconvert the operand from type f64 to type i64.
llvm-svn: 208107
This patch implements the infrastructure to use named register constructs in
programs that need access to specific registers (bare metal, kernels, etc).
So far, only the stack pointer is supported as a technology preview, but as it
is, the intrinsic can already support all non-allocatable registers from any
architecture.
llvm-svn: 208104
The Win64 docs are very clear that anything larger than 8 bytes is
passed by reference, and GCC MinGW64 honors that for __modti3 and
friends.
Patch by Jameson Nash!
llvm-svn: 208029
Summary:
Also ran clang-format on the function. The code added is the last else
if block.
Reviewers: nadav, craig.topper
Subscribers: llvm-commits
Differential Revision: http://reviews.llvm.org/D3518
llvm-svn: 207992
Currently, musttail codegen is relying on sibcall optimization, and
reporting a fatal error if fails. Sibcall optimization fails when stack
arguments need to be modified, which is insufficient for musttail.
The logic for moving arguments in memory safely is already implemented
for GuaranteedTailCallOpt. This change merely arranges for musttail
calls to use it.
No functional change for GuaranteedTailCallOpt.
Reviewers: espindola
Differential Revision: http://reviews.llvm.org/D3493
llvm-svn: 207598
Scaling factors are not free on X86 because every "complex" addressing mode
breaks the related instruction into 2 allocations instead of 1.
<rdar://problem/16730541>
llvm-svn: 207301
Summary:
If we're doing a v4f32/v4i32 shuffle on x86 with SSE4.1, we can lower
certain shufflevectors to an insertps instruction:
When most of the shufflevector result's elements come from one vector (and
keep their index), and one element comes from another vector or a memory
operand.
Added tests for insertps optimizations on shufflevector.
Added support and tests for v4i32 vector optimization.
Reviewers: nadav
Subscribers: llvm-commits
Differential Revision: http://reviews.llvm.org/D3475
llvm-svn: 207291