Add support for changing the stdout and stderr file in Lua's I/O library
and hook it up with the debugger's output and error file respectively
for the interactive Lua interpreter.
https://reviews.llvm.org/D82273
The Python script interpreter makes the current debugger, target,
process, thread and frame available to interactive scripting sessions
through convenience variables. This patch does the same for Lua.
Differential revision: https://reviews.llvm.org/D71801
Don't create a new lua state on every operation. Share a single state
across the lifetime of the script interpreter. Add simple locking to
prevent two threads from modifying the state concurrently.
This implements a very elementary Lua script interpreter. It supports
running a single command as well as running interactively. It uses
editline if available. It's still missing a bunch of stuff though. Some
things that I intentionally ingored for now are that I/O isn't properly
hooked up (so every print goes to stdout) and the non-editline support
which is not handling a bunch of corner cases. The latter is a matter of
reusing existing code in the Python interpreter.
Discussion on the mailing list:
http://lists.llvm.org/pipermail/lldb-dev/2019-December/015812.html
Differential revision: https://reviews.llvm.org/D71234