forked from OSchip/llvm-project
				
			
		
			
				
	
	
		
			242 lines
		
	
	
		
			9.7 KiB
		
	
	
	
		
			C++
		
	
	
	
			
		
		
	
	
			242 lines
		
	
	
		
			9.7 KiB
		
	
	
	
		
			C++
		
	
	
	
//===- ExprEngineCXX.cpp - ExprEngine support for C++ -----------*- C++ -*-===//
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//
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//                     The LLVM Compiler Infrastructure
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//
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// This file is distributed under the University of Illinois Open Source
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// License. See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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//
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//  This file defines the C++ expression evaluation engine.
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//
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//===----------------------------------------------------------------------===//
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#include "clang/StaticAnalyzer/Core/CheckerManager.h"
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#include "clang/StaticAnalyzer/Core/PathSensitive/AnalysisManager.h"
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#include "clang/StaticAnalyzer/Core/PathSensitive/ExprEngine.h"
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#include "clang/StaticAnalyzer/Core/PathSensitive/Calls.h"
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#include "clang/AST/DeclCXX.h"
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#include "clang/AST/StmtCXX.h"
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using namespace clang;
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using namespace ento;
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void ExprEngine::CreateCXXTemporaryObject(const MaterializeTemporaryExpr *ME,
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                                          ExplodedNode *Pred,
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                                          ExplodedNodeSet &Dst) {
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  StmtNodeBuilder Bldr(Pred, Dst, *currentBuilderContext);
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  const Expr *tempExpr = ME->GetTemporaryExpr()->IgnoreParens();
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  ProgramStateRef state = Pred->getState();
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  const LocationContext *LCtx = Pred->getLocationContext();
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  // Bind the temporary object to the value of the expression. Then bind
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  // the expression to the location of the object.
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  SVal V = state->getSVal(tempExpr, Pred->getLocationContext());
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  const MemRegion *R =
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    svalBuilder.getRegionManager().getCXXTempObjectRegion(ME, LCtx);
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  state = state->bindLoc(loc::MemRegionVal(R), V);
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  Bldr.generateNode(ME, Pred, state->BindExpr(ME, LCtx, loc::MemRegionVal(R)));
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}
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void ExprEngine::VisitCXXConstructExpr(const CXXConstructExpr *CE,
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                                       ExplodedNode *Pred,
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                                       ExplodedNodeSet &destNodes) {
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  const LocationContext *LCtx = Pred->getLocationContext();
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  ProgramStateRef State = Pred->getState();
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  const MemRegion *Target = 0;
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  switch (CE->getConstructionKind()) {
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  case CXXConstructExpr::CK_Complete: {
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    // See if we're constructing an existing region by looking at the next
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    // element in the CFG.
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    const CFGBlock *B = currentBuilderContext->getBlock();
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    if (currentStmtIdx + 1 < B->size()) {
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      CFGElement Next = (*B)[currentStmtIdx+1];
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      // Is this a constructor for a local variable?
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      if (const CFGStmt *StmtElem = dyn_cast<CFGStmt>(&Next))
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        if (const DeclStmt *DS = dyn_cast<DeclStmt>(StmtElem->getStmt()))
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          if (const VarDecl *Var = dyn_cast<VarDecl>(DS->getSingleDecl()))
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            if (Var->getInit() == CE)
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              Target = State->getLValue(Var, LCtx).getAsRegion();
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      // FIXME: This will eventually need to handle new-expressions as well.
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    }
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    // If we couldn't find an existing region to construct into, we'll just
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    // generate a symbolic region, which is fine.
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    break;
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  }
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  case CXXConstructExpr::CK_NonVirtualBase:
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  case CXXConstructExpr::CK_VirtualBase:
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  case CXXConstructExpr::CK_Delegating: {
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    const CXXMethodDecl *CurCtor = cast<CXXMethodDecl>(LCtx->getDecl());
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    Loc ThisPtr = getSValBuilder().getCXXThis(CurCtor,
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                                              LCtx->getCurrentStackFrame());
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    SVal ThisVal = State->getSVal(ThisPtr);
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    if (CE->getConstructionKind() == CXXConstructExpr::CK_Delegating) {
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      Target = ThisVal.getAsRegion();
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    } else {
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      // Cast to the base type.
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      QualType BaseTy = CE->getType();
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      SVal BaseVal = getStoreManager().evalDerivedToBase(ThisVal, BaseTy);
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      Target = cast<loc::MemRegionVal>(BaseVal).getRegion();
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    }
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    break;
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  }
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  }
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  CXXConstructorCall Call(CE, Target, State, LCtx);
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  ExplodedNodeSet DstPreVisit;
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  getCheckerManager().runCheckersForPreStmt(DstPreVisit, Pred, CE, *this);
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  ExplodedNodeSet DstPreCall;
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  getCheckerManager().runCheckersForPreCall(DstPreCall, DstPreVisit,
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                                            Call, *this);
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  ExplodedNodeSet DstInvalidated;
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  StmtNodeBuilder Bldr(DstPreCall, DstInvalidated, *currentBuilderContext);
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  for (ExplodedNodeSet::iterator I = DstPreCall.begin(), E = DstPreCall.end();
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       I != E; ++I)
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    defaultEvalCall(Bldr, *I, Call);
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  ExplodedNodeSet DstPostCall;
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  getCheckerManager().runCheckersForPostCall(DstPostCall, DstInvalidated,
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                                             Call, *this);
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  getCheckerManager().runCheckersForPostStmt(destNodes, DstPostCall, CE, *this);
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}
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void ExprEngine::VisitCXXDestructor(QualType ObjectType,
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                                    const MemRegion *Dest,
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                                    const Stmt *S,
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                                    ExplodedNode *Pred, 
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                                    ExplodedNodeSet &Dst) {
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  const CXXRecordDecl *RecordDecl = ObjectType->getAsCXXRecordDecl();
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  assert(RecordDecl && "Only CXXRecordDecls should have destructors");
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  const CXXDestructorDecl *DtorDecl = RecordDecl->getDestructor();
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  CXXDestructorCall Call(DtorDecl, S, Dest, Pred->getState(),
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                         Pred->getLocationContext());
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  ExplodedNodeSet DstPreCall;
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  getCheckerManager().runCheckersForPreCall(DstPreCall, Pred,
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                                            Call, *this);
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  ExplodedNodeSet DstInvalidated;
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  StmtNodeBuilder Bldr(DstPreCall, DstInvalidated, *currentBuilderContext);
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  for (ExplodedNodeSet::iterator I = DstPreCall.begin(), E = DstPreCall.end();
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       I != E; ++I)
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    defaultEvalCall(Bldr, *I, Call);
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  ExplodedNodeSet DstPostCall;
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  getCheckerManager().runCheckersForPostCall(Dst, DstInvalidated,
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                                             Call, *this);
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}
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void ExprEngine::VisitCXXNewExpr(const CXXNewExpr *CNE, ExplodedNode *Pred,
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                                   ExplodedNodeSet &Dst) {
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  // FIXME: Much of this should eventually migrate to CXXAllocatorCall.
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  // Also, we need to decide how allocators actually work -- they're not
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  // really part of the CXXNewExpr because they happen BEFORE the
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  // CXXConstructExpr subexpression. See PR12014 for some discussion.
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  StmtNodeBuilder Bldr(Pred, Dst, *currentBuilderContext);
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  unsigned blockCount = currentBuilderContext->getCurrentBlockCount();
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  const LocationContext *LCtx = Pred->getLocationContext();
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  DefinedOrUnknownSVal symVal =
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    svalBuilder.getConjuredSymbolVal(0, CNE, LCtx, CNE->getType(), blockCount);
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  ProgramStateRef State = Pred->getState();
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  // Invalidate placement args.
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  CXXAllocatorCall Call(CNE, State, LCtx);
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  State = Call.invalidateRegions(blockCount);
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  if (CNE->isArray()) {
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    // FIXME: allocating an array requires simulating the constructors.
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    // For now, just return a symbolicated region.
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    const MemRegion *NewReg = cast<loc::MemRegionVal>(symVal).getRegion();
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    QualType ObjTy = CNE->getType()->getAs<PointerType>()->getPointeeType();
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    const ElementRegion *EleReg =
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      getStoreManager().GetElementZeroRegion(NewReg, ObjTy);
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    State = State->BindExpr(CNE, Pred->getLocationContext(),
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                            loc::MemRegionVal(EleReg));
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    Bldr.generateNode(CNE, Pred, State);
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    return;
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  }
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  // FIXME: Once we have proper support for CXXConstructExprs inside
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  // CXXNewExpr, we need to make sure that the constructed object is not
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  // immediately invalidated here. (The placement call should happen before
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  // the constructor call anyway.)
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  FunctionDecl *FD = CNE->getOperatorNew();
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  if (FD && FD->isReservedGlobalPlacementOperator()) {
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    // Non-array placement new should always return the placement location.
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    SVal PlacementLoc = State->getSVal(CNE->getPlacementArg(0), LCtx);
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    State = State->BindExpr(CNE, LCtx, PlacementLoc);
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  } else {
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    State = State->BindExpr(CNE, LCtx, symVal);
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  }
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  // If the type is not a record, we won't have a CXXConstructExpr as an
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  // initializer. Copy the value over.
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  if (const Expr *Init = CNE->getInitializer()) {
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    if (!isa<CXXConstructExpr>(Init)) {
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      QualType ObjTy = CNE->getType()->getAs<PointerType>()->getPointeeType();
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      (void)ObjTy;
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      assert(!ObjTy->isRecordType());
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      SVal Location = State->getSVal(CNE, LCtx);
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      if (isa<Loc>(Location))
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        State = State->bindLoc(cast<Loc>(Location), State->getSVal(Init, LCtx));
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    }
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  }
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  Bldr.generateNode(CNE, Pred, State);
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}
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void ExprEngine::VisitCXXDeleteExpr(const CXXDeleteExpr *CDE, 
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                                    ExplodedNode *Pred, ExplodedNodeSet &Dst) {
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  StmtNodeBuilder Bldr(Pred, Dst, *currentBuilderContext);
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  ProgramStateRef state = Pred->getState();
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  Bldr.generateNode(CDE, Pred, state);
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}
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void ExprEngine::VisitCXXCatchStmt(const CXXCatchStmt *CS,
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                                   ExplodedNode *Pred,
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                                   ExplodedNodeSet &Dst) {
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  const VarDecl *VD = CS->getExceptionDecl();
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  if (!VD) {
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    Dst.Add(Pred);
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    return;
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  }
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  const LocationContext *LCtx = Pred->getLocationContext();
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  SVal V = svalBuilder.getConjuredSymbolVal(CS, LCtx, VD->getType(),
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                                 currentBuilderContext->getCurrentBlockCount());
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  ProgramStateRef state = Pred->getState();
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  state = state->bindLoc(state->getLValue(VD, LCtx), V);
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  StmtNodeBuilder Bldr(Pred, Dst, *currentBuilderContext);
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  Bldr.generateNode(CS, Pred, state);
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}
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void ExprEngine::VisitCXXThisExpr(const CXXThisExpr *TE, ExplodedNode *Pred,
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                                    ExplodedNodeSet &Dst) {
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  StmtNodeBuilder Bldr(Pred, Dst, *currentBuilderContext);
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  // Get the this object region from StoreManager.
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  const LocationContext *LCtx = Pred->getLocationContext();
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  const MemRegion *R =
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    svalBuilder.getRegionManager().getCXXThisRegion(
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                                  getContext().getCanonicalType(TE->getType()),
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                                                    LCtx);
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  ProgramStateRef state = Pred->getState();
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  SVal V = state->getSVal(loc::MemRegionVal(R));
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  Bldr.generateNode(TE, Pred, state->BindExpr(TE, LCtx, V));
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}
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