forked from OSchip/llvm-project
				
			
		
			
				
	
	
		
			86 lines
		
	
	
		
			3.5 KiB
		
	
	
	
		
			C++
		
	
	
	
			
		
		
	
	
			86 lines
		
	
	
		
			3.5 KiB
		
	
	
	
		
			C++
		
	
	
	
| // RUN: %clang_cc1 -emit-llvm %s -o - -triple i686-pc-linux-gnu | FileCheck %s
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| // RUN: %clang_cc1 -emit-llvm %s -o - -triple i686-pc-win32 | FileCheck -check-prefix MSVC %s
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| 
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| struct A { int a; virtual int aa(); };
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| struct B { int b; virtual int bb(); };
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| struct C : virtual A, virtual B { int c; virtual int aa(); virtual int bb(); };
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| struct AA { int a; virtual int aa(); };
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| struct BB { int b; virtual int bb(); };
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| struct CC : AA, BB { virtual int aa(); virtual int bb(); virtual int cc(); };
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| struct D : virtual C, virtual CC { int e; };
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| 
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| D* x;
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| 
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| A* a() { return x; }
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| // CHECK: @_Z1av() [[NUW:#[0-9]+]]
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| // CHECK: [[VBASEOFFSETPTRA:%[a-zA-Z0-9\.]+]] = getelementptr i8, i8* {{.*}}, i64 -16
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| // CHECK: [[CASTVBASEOFFSETPTRA:%[a-zA-Z0-9\.]+]] = bitcast i8* [[VBASEOFFSETPTRA]] to i32*
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| // CHECK: load i32, i32* [[CASTVBASEOFFSETPTRA]]
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| // CHECK: }
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| 
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| // MSVC: @"?a@@YAPAUA@@XZ"() [[NUW:#[0-9]+]] {
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| // MSVC:   %[[vbptr_off:.*]] = getelementptr inbounds i8, i8* {{.*}}, i32 0
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| // MSVC:   %[[vbptr:.*]] = bitcast i8* %[[vbptr_off]] to i32**
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| // MSVC:   %[[vbtable:.*]] = load i32*, i32** %[[vbptr]]
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| // MSVC:   %[[entry:.*]] = getelementptr inbounds i32, i32* {{.*}}, i32 1
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| // MSVC:   %[[offset:.*]] = load i32, i32* %[[entry]]
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| // MSVC:   add nsw i32 0, %[[offset]]
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| // MSVC: }
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| 
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| B* b() { return x; }
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| // CHECK: @_Z1bv() [[NUW]]
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| // CHECK: [[VBASEOFFSETPTRA:%[a-zA-Z0-9\.]+]] = getelementptr i8, i8* {{.*}}, i64 -20
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| // CHECK: [[CASTVBASEOFFSETPTRA:%[a-zA-Z0-9\.]+]] = bitcast i8* [[VBASEOFFSETPTRA]] to i32*
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| // CHECK: load i32, i32* [[CASTVBASEOFFSETPTRA]]
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| // CHECK: }
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| 
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| // Same as 'a' except we use a different vbtable offset.
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| // MSVC: @"?b@@YAPAUB@@XZ"() [[NUW:#[0-9]+]] {
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| // MSVC:   %[[vbptr_off:.*]] = getelementptr inbounds i8, i8* {{.*}}, i32 0
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| // MSVC:   %[[vbptr:.*]] = bitcast i8* %[[vbptr_off]] to i32**
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| // MSVC:   %[[vbtable:.*]] = load i32*, i32** %[[vbptr]]
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| // MSVC:   %[[entry:.*]] = getelementptr inbounds i32, i32* {{.*}}, i32 2
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| // MSVC:   %[[offset:.*]] = load i32, i32* %[[entry]]
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| // MSVC:   add nsw i32 0, %[[offset]]
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| // MSVC: }
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| 
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| 
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| BB* c() { return x; }
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| // CHECK: @_Z1cv() [[NUW]]
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| // CHECK: [[VBASEOFFSETPTRC:%[a-zA-Z0-9\.]+]] = getelementptr i8, i8* {{.*}}, i64 -24
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| // CHECK: [[CASTVBASEOFFSETPTRC:%[a-zA-Z0-9\.]+]] = bitcast i8* [[VBASEOFFSETPTRC]] to i32*
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| // CHECK: [[VBASEOFFSETC:%[a-zA-Z0-9\.]+]] = load i32, i32* [[CASTVBASEOFFSETPTRC]]
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| // CHECK: add i32 [[VBASEOFFSETC]], 8
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| // CHECK: }
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| 
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| // Same as 'a' except we use a different vbtable offset.
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| // MSVC: @"?c@@YAPAUBB@@XZ"() [[NUW:#[0-9]+]] {
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| // MSVC:   %[[vbptr_off:.*]] = getelementptr inbounds i8, i8* {{.*}}, i32 0
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| // MSVC:   %[[vbptr:.*]] = bitcast i8* %[[vbptr_off]] to i32**
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| // MSVC:   %[[vbtable:.*]] = load i32*, i32** %[[vbptr]]
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| // MSVC:   %[[entry:.*]] = getelementptr inbounds i32, i32* {{.*}}, i32 4
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| // MSVC:   %[[offset:.*]] = load i32, i32* %[[entry]]
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| // MSVC:   add nsw i32 0, %[[offset]]
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| // MSVC: }
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| 
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| // Put the vbptr at a non-zero offset inside a non-virtual base.
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| struct E { int e; };
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| struct F : E, D { int f; };
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| 
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| F* y;
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| 
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| BB* d() { return y; }
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| 
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| // Same as 'c' except the vbptr offset is 4, changing the initial GEP and the
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| // final add.
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| // MSVC: @"?d@@YAPAUBB@@XZ"() [[NUW:#[0-9]+]] {
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| // MSVC:   %[[vbptr_off:.*]] = getelementptr inbounds i8, i8* {{.*}}, i32 4
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| // MSVC:   %[[vbptr:.*]] = bitcast i8* %[[vbptr_off]] to i32**
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| // MSVC:   %[[vbtable:.*]] = load i32*, i32** %[[vbptr]]
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| // MSVC:   %[[entry:.*]] = getelementptr inbounds i32, i32* {{.*}}, i32 4
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| // MSVC:   %[[offset:.*]] = load i32, i32* %[[entry]]
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| // MSVC:   add nsw i32 4, %[[offset]]
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| // MSVC: }
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| 
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| // CHECK: attributes [[NUW]] = { noinline nounwind{{.*}} }
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