forked from OSchip/llvm-project
				
			
		
			
				
	
	
		
			79 lines
		
	
	
		
			2.3 KiB
		
	
	
	
		
			C++
		
	
	
	
			
		
		
	
	
			79 lines
		
	
	
		
			2.3 KiB
		
	
	
	
		
			C++
		
	
	
	
| //===-- FPEnv.cpp ---- FP Environment -------------------------------------===//
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| //
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| // Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
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| // See https://llvm.org/LICENSE.txt for license information.
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| // SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
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| //
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| //===----------------------------------------------------------------------===//
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| //
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| /// @file
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| /// This file contains the implementations of entities that describe floating
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| /// point environment.
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| //
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| //===----------------------------------------------------------------------===//
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| 
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| #include "llvm/ADT/StringSwitch.h"
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| #include "llvm/IR/FPEnv.h"
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| 
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| namespace llvm {
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| 
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| Optional<fp::RoundingMode> StrToRoundingMode(StringRef RoundingArg) {
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|   // For dynamic rounding mode, we use round to nearest but we will set the
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|   // 'exact' SDNodeFlag so that the value will not be rounded.
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|   return StringSwitch<Optional<fp::RoundingMode>>(RoundingArg)
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|       .Case("round.dynamic", fp::rmDynamic)
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|       .Case("round.tonearest", fp::rmToNearest)
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|       .Case("round.downward", fp::rmDownward)
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|       .Case("round.upward", fp::rmUpward)
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|       .Case("round.towardzero", fp::rmTowardZero)
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|       .Default(None);
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| }
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| 
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| Optional<StringRef> RoundingModeToStr(fp::RoundingMode UseRounding) {
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|   Optional<StringRef> RoundingStr = None;
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|   switch (UseRounding) {
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|   case fp::rmDynamic:
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|     RoundingStr = "round.dynamic";
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|     break;
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|   case fp::rmToNearest:
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|     RoundingStr = "round.tonearest";
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|     break;
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|   case fp::rmDownward:
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|     RoundingStr = "round.downward";
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|     break;
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|   case fp::rmUpward:
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|     RoundingStr = "round.upward";
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|     break;
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|   case fp::rmTowardZero:
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|     RoundingStr = "round.towardzero";
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|     break;
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|   }
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|   return RoundingStr;
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| }
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| 
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| Optional<fp::ExceptionBehavior> StrToExceptionBehavior(StringRef ExceptionArg) {
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|   return StringSwitch<Optional<fp::ExceptionBehavior>>(ExceptionArg)
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|       .Case("fpexcept.ignore", fp::ebIgnore)
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|       .Case("fpexcept.maytrap", fp::ebMayTrap)
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|       .Case("fpexcept.strict", fp::ebStrict)
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|       .Default(None);
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| }
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| 
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| Optional<StringRef> ExceptionBehaviorToStr(fp::ExceptionBehavior UseExcept) {
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|   Optional<StringRef> ExceptStr = None;
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|   switch (UseExcept) {
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|   case fp::ebStrict:
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|     ExceptStr = "fpexcept.strict";
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|     break;
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|   case fp::ebIgnore:
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|     ExceptStr = "fpexcept.ignore";
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|     break;
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|   case fp::ebMayTrap:
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|     ExceptStr = "fpexcept.maytrap";
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|     break;
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|   }
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|   return ExceptStr;
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| }
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| 
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| }
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