forked from OSchip/llvm-project
				
			
		
			
				
	
	
		
			68 lines
		
	
	
		
			2.7 KiB
		
	
	
	
		
			C++
		
	
	
	
			
		
		
	
	
			68 lines
		
	
	
		
			2.7 KiB
		
	
	
	
		
			C++
		
	
	
	
| //===-- LocalDebugDelegate.h ------------------------------------*- C++ -*-===//
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| //
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| //                     The LLVM Compiler Infrastructure
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| //
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| // This file is distributed under the University of Illinois Open Source
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| // License. See LICENSE.TXT for details.
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| //
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| //===----------------------------------------------------------------------===//
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| 
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| #ifndef liblldb_Plugins_Process_Windows_LocalDebugDelegate_H_
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| #define liblldb_Plugins_Process_Windows_LocalDebugDelegate_H_
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| 
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| #include <memory>
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| 
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| #include "IDebugDelegate.h"
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| 
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| #include "lldb/lldb-forward.h"
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| 
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| namespace lldb_private {
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| 
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| class ProcessWindows;
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| typedef std::shared_ptr<ProcessWindows> ProcessWindowsSP;
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| 
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| //----------------------------------------------------------------------
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| // LocalDebugDelegate
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| //
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| // LocalDebugDelegate creates a connection between a ProcessWindows and the
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| // debug driver.  This serves to decouple ProcessWindows from the debug
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| // driver.  It would be possible to get a similar decoupling by just having
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| // ProcessWindows implement this interface directly.  There are two reasons
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| // why we don't do this:
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| //
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| // 1) In the future when we add support for local debugging through LLGS, and we
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| //    go through the Native*Protocol interface, it is likely we will need the
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| //    additional flexibility provided by this sort of adapter pattern.
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| // 2) LLDB holds a shared_ptr to the ProcessWindows, and our driver thread
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| //    needs access to it as well.  To avoid a race condition, we want to make
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| //    sure that we're also holding onto a shared_ptr.
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| //    lldb_private::Process supports enable_shared_from_this, but that gives us
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| //    a ProcessSP (which is exactly what we are trying to decouple from the
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| //    driver), so this adapter serves as a way to transparently hold the
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| //    ProcessSP while still keeping it decoupled from the driver.
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| //----------------------------------------------------------------------
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| class LocalDebugDelegate : public IDebugDelegate {
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| public:
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|   explicit LocalDebugDelegate(lldb::ProcessWP process);
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| 
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|   void OnExitProcess(uint32_t exit_code) override;
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|   void OnDebuggerConnected(lldb::addr_t image_base) override;
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|   ExceptionResult OnDebugException(bool first_chance,
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|                                    const ExceptionRecord &record) override;
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|   void OnCreateThread(const HostThread &thread) override;
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|   void OnExitThread(lldb::tid_t thread_id, uint32_t exit_code) override;
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|   void OnLoadDll(const lldb_private::ModuleSpec &module_spec,
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|                  lldb::addr_t module_addr) override;
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|   void OnUnloadDll(lldb::addr_t module_addr) override;
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|   void OnDebugString(const std::string &message) override;
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|   void OnDebuggerError(const Status &error, uint32_t type) override;
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| 
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| private:
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|   ProcessWindowsSP GetProcessPointer();
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| 
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|   lldb::ProcessWP m_process;
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| };
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| }
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| 
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| #endif
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