forked from OSchip/llvm-project
				
			
		
			
				
	
	
		
			126 lines
		
	
	
		
			3.8 KiB
		
	
	
	
		
			C++
		
	
	
	
			
		
		
	
	
			126 lines
		
	
	
		
			3.8 KiB
		
	
	
	
		
			C++
		
	
	
	
| //===-- TargetThreadWindows.cpp----------------------------------*- C++ -*-===//
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| //
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| //                     The LLVM Compiler Infrastructure
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| //
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| // This file is distributed under the University of Illinois Open Source
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| // License. See LICENSE.TXT for details.
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| //
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| //===----------------------------------------------------------------------===//
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| 
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| #include "lldb/Core/State.h"
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| #include "lldb/Host/HostInfo.h"
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| #include "lldb/Host/HostNativeThreadBase.h"
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| #include "lldb/Host/windows/HostThreadWindows.h"
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| #include "lldb/Host/windows/windows.h"
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| #include "lldb/Target/RegisterContext.h"
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| #include "lldb/Utility/Log.h"
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| #include "lldb/Utility/Logging.h"
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| 
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| #include "ProcessWindows.h"
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| #include "ProcessWindowsLog.h"
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| #include "TargetThreadWindows.h"
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| #include "UnwindLLDB.h"
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| 
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| #if defined(_WIN64)
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| #include "x64/RegisterContextWindows_x64.h"
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| #else
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| #include "x86/RegisterContextWindows_x86.h"
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| #endif
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| 
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| using namespace lldb;
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| using namespace lldb_private;
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| 
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| TargetThreadWindows::TargetThreadWindows(ProcessWindows &process,
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|                                          const HostThread &thread)
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|     : Thread(process, thread.GetNativeThread().GetThreadId()),
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|       m_host_thread(thread) {}
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| 
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| TargetThreadWindows::~TargetThreadWindows() { DestroyThread(); }
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| 
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| void TargetThreadWindows::RefreshStateAfterStop() {
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|   ::SuspendThread(m_host_thread.GetNativeThread().GetSystemHandle());
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|   SetState(eStateStopped);
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|   GetRegisterContext()->InvalidateIfNeeded(false);
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| }
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| 
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| void TargetThreadWindows::WillResume(lldb::StateType resume_state) {}
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| 
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| void TargetThreadWindows::DidStop() {}
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| 
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| RegisterContextSP TargetThreadWindows::GetRegisterContext() {
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|   if (!m_reg_context_sp)
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|     m_reg_context_sp = CreateRegisterContextForFrameIndex(0);
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| 
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|   return m_reg_context_sp;
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| }
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| 
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| RegisterContextSP
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| TargetThreadWindows::CreateRegisterContextForFrame(StackFrame *frame) {
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|   return CreateRegisterContextForFrameIndex(frame->GetConcreteFrameIndex());
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| }
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| 
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| RegisterContextSP
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| TargetThreadWindows::CreateRegisterContextForFrameIndex(uint32_t idx) {
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|   if (!m_reg_context_sp) {
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|     ArchSpec arch = HostInfo::GetArchitecture();
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|     switch (arch.GetMachine()) {
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|     case llvm::Triple::x86:
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| #if defined(_WIN64)
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| // FIXME: This is a Wow64 process, create a RegisterContextWindows_Wow64
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| #else
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|       m_reg_context_sp.reset(new RegisterContextWindows_x86(*this, idx));
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| #endif
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|       break;
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|     case llvm::Triple::x86_64:
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| #if defined(_WIN64)
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|       m_reg_context_sp.reset(new RegisterContextWindows_x64(*this, idx));
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| #else
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| // LLDB is 32-bit, but the target process is 64-bit.  We probably can't debug
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| // this.
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| #endif
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|     default:
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|       break;
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|     }
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|   }
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|   return m_reg_context_sp;
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| }
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| 
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| bool TargetThreadWindows::CalculateStopInfo() {
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|   SetStopInfo(m_stop_info_sp);
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|   return true;
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| }
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| 
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| Unwind *TargetThreadWindows::GetUnwinder() {
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|   // FIXME: Implement an unwinder based on the Windows unwinder exposed through
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|   // DIA SDK.
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|   if (m_unwinder_ap.get() == NULL)
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|     m_unwinder_ap.reset(new UnwindLLDB(*this));
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|   return m_unwinder_ap.get();
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| }
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| 
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| bool TargetThreadWindows::DoResume() {
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|   StateType resume_state = GetTemporaryResumeState();
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|   StateType current_state = GetState();
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|   if (resume_state == current_state)
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|     return true;
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| 
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|   if (resume_state == eStateStepping) {
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|     uint32_t flags_index =
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|         GetRegisterContext()->ConvertRegisterKindToRegisterNumber(
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|             eRegisterKindGeneric, LLDB_REGNUM_GENERIC_FLAGS);
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|     uint64_t flags_value =
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|         GetRegisterContext()->ReadRegisterAsUnsigned(flags_index, 0);
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|     flags_value |= 0x100; // Set the trap flag on the CPU
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|     GetRegisterContext()->WriteRegisterFromUnsigned(flags_index, flags_value);
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|   }
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| 
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|   if (resume_state == eStateStepping || resume_state == eStateRunning) {
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|     DWORD previous_suspend_count = 0;
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|     HANDLE thread_handle = m_host_thread.GetNativeThread().GetSystemHandle();
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|     do {
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|       previous_suspend_count = ::ResumeThread(thread_handle);
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|     } while (previous_suspend_count > 0);
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|   }
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|   return true;
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| }
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