forked from OSchip/llvm-project
				
			
		
			
				
	
	
		
			246 lines
		
	
	
		
			9.3 KiB
		
	
	
	
		
			C++
		
	
	
	
			
		
		
	
	
			246 lines
		
	
	
		
			9.3 KiB
		
	
	
	
		
			C++
		
	
	
	
//===- BottomUpClosure.cpp - Compute the bottom up interprocedure closure -===//
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//
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// This file implements the BUDataStructures class, which represents the
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// Bottom-Up Interprocedural closure of the data structure graph over the
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// program.  This is useful for applications like pool allocation, but **not**
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// applications like pointer analysis.
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//
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//===----------------------------------------------------------------------===//
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#include "llvm/Analysis/DataStructure.h"
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#include "llvm/Module.h"
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#include "llvm/DerivedTypes.h"
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#include "Support/Statistic.h"
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#include <set>
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using std::map;
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#if 0
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static RegisterAnalysis<BUDataStructures>
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X("budatastructure", "Bottom-up Data Structure Analysis Closure");
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// releaseMemory - If the pass pipeline is done with this pass, we can release
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// our memory... here...
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//
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void BUDataStructures::releaseMemory() {
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  for (map<const Function*, DSGraph*>::iterator I = DSInfo.begin(),
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         E = DSInfo.end(); I != E; ++I)
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    delete I->second;
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  // Empty map so next time memory is released, data structures are not
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  // re-deleted.
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  DSInfo.clear();
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}
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// run - Calculate the bottom up data structure graphs for each function in the
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// program.
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//
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bool BUDataStructures::run(Module &M) {
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  // Simply calculate the graphs for each function...
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  for (Module::iterator I = M.begin(), E = M.end(); I != E; ++I)
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    if (!I->isExternal())
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      calculateGraph(*I);
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  return false;
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}
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// ResolveArguments - Resolve the formal and actual arguments for a function
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// call.
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//
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static void ResolveArguments(std::vector<DSNodeHandle> &Call, Function &F,
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                             map<Value*, DSNodeHandle> &ValueMap) {
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  // Resolve all of the function arguments...
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  Function::aiterator AI = F.abegin();
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  for (unsigned i = 2, e = Call.size(); i != e; ++i) {
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    // Advance the argument iterator to the first pointer argument...
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    while (!isa<PointerType>(AI->getType())) ++AI;
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    // Add the link from the argument scalar to the provided value
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    DSNode *NN = ValueMap[AI];
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    NN->addEdgeTo(Call[i]);
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    ++AI;
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  }
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}
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// MergeGlobalNodes - Merge all existing global nodes with globals
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// inlined from the callee or with globals from the GlobalsGraph.
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//
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static void MergeGlobalNodes(DSGraph& Graph,
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                             map<Value*, DSNodeHandle> &OldValMap) {
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  map<Value*, DSNodeHandle> &ValMap = Graph.getValueMap();
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  for (map<Value*, DSNodeHandle>::iterator I = ValMap.begin(), E = ValMap.end();
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       I != E; ++I)
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    if (GlobalValue* GV = dyn_cast<GlobalValue>(I->first)) {
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      map<Value*, DSNodeHandle>:: iterator NHI = OldValMap.find(GV);
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      if (NHI != OldValMap.end())       // was it inlined from the callee?
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        I->second->mergeWith(NHI->second);
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      else                              // get it from the GlobalsGraph
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        I->second->mergeWith(Graph.cloneGlobalInto(GV));
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    }
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  // Add unused inlined global nodes into the value map
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  for (map<Value*, DSNodeHandle>::iterator I = OldValMap.begin(),
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         E = OldValMap.end(); I != E; ++I)
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    if (isa<GlobalValue>(I->first)) {
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      DSNodeHandle &NH = ValMap[I->first];  // If global is not in ValMap...
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      if (NH == 0)
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        NH = I->second;                     // Add the one just inlined.
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    }
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}
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DSGraph &BUDataStructures::calculateGraph(Function &F) {
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  // Make sure this graph has not already been calculated, or that we don't get
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  // into an infinite loop with mutually recursive functions.
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  //
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  DSGraph *&Graph = DSInfo[&F];
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  if (Graph) return *Graph;
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  // Copy the local version into DSInfo...
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  Graph = new DSGraph(getAnalysis<LocalDataStructures>().getDSGraph(F));
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  // Populate the GlobalsGraph with globals from this one.
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  Graph->GlobalsGraph->cloneGlobals(*Graph, /*cloneCalls*/ false);
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  // Save a copy of the original call nodes for the top-down pass
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  Graph->saveOrigFunctionCalls();
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  // Start resolving calls...
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  std::vector<std::vector<DSNodeHandle> > &FCs = Graph->getFunctionCalls();
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  DEBUG(std::cerr << "  [BU] Inlining: " << F.getName() << "\n");
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  // Add F to the PendingCallers list of each direct callee for use in the
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  // top-down pass so we don't have to compute this again.  We don't want
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  // to do it for indirect callees inlined later, so remember which calls
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  // are in the original FCs set.
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  std::set<const DSNode*> directCallees;
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  for (unsigned i = 0; i < FCs.size(); ++i)
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    directCallees.insert(FCs[i][1]); // ptr to function node
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  bool Inlined;
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  do {
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    Inlined = false;
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    for (unsigned i = 0; i != FCs.size(); ++i) {
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      // Copy the call, because inlining graphs may invalidate the FCs vector.
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      std::vector<DSNodeHandle> Call = FCs[i];
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      // If the function list is not incomplete...
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      if ((Call[1]->NodeType & DSNode::Incomplete) == 0) {
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        // Start inlining all of the functions we can... some may not be
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        // inlinable if they are external...
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        //
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        std::vector<GlobalValue*> Callees(Call[1]->getGlobals());
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        // Loop over the functions, inlining whatever we can...
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        for (unsigned c = 0; c != Callees.size(); ++c) {
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          // Must be a function type, so this cast MUST succeed.
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          Function &FI = cast<Function>(*Callees[c]);
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          if (&FI == &F) {
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            // Self recursion... simply link up the formal arguments with the
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            // actual arguments...
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            DEBUG(std::cerr << "\t[BU] Self Inlining: " << F.getName() << "\n");
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            if (Call[0]) // Handle the return value if present...
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              Graph->RetNode->mergeWith(Call[0]);
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            // Resolve the arguments in the call to the actual values...
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            ResolveArguments(Call, F, Graph->getValueMap());
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            // Erase the entry in the callees vector
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            Callees.erase(Callees.begin()+c--);
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          } else if (!FI.isExternal()) {
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            DEBUG(std::cerr << "\t[BU] In " << F.getName() << " inlining: "
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                  << FI.getName() << "\n");
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            // Get the data structure graph for the called function, closing it
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            // if possible (which is only impossible in the case of mutual
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            // recursion...
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            //
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            DSGraph &GI = calculateGraph(FI);  // Graph to inline
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            DEBUG(std::cerr << "\t\t[BU] Got graph for " << FI.getName()
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                  << " in: " << F.getName() << "\n");
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            // Clone the callee's graph into the current graph, keeping
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            // track of where scalars in the old graph _used_ to point,
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            // and of the new nodes matching nodes of the old graph.
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            std::map<Value*, DSNodeHandle> OldValMap;
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            std::map<const DSNode*, DSNode*> OldNodeMap;
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            // The clone call may invalidate any of the vectors in the data
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            // structure graph.  Strip locals and don't copy the list of callers
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            DSNode *RetVal = Graph->cloneInto(GI, OldValMap, OldNodeMap,
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                                              /*StripScalars*/   true,
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                                              /*StripAllocas*/   true,
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                                              /*CopyCallers*/    false,
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                                              /*CopyOrigCalls*/  false);
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            ResolveArguments(Call, FI, OldValMap);
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            if (Call[0])  // Handle the return value if present
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              RetVal->mergeWith(Call[0]);
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            // Merge global value nodes in the inlined graph with the global
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            // value nodes in the current graph if there are duplicates.
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            //
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            MergeGlobalNodes(*Graph, OldValMap);
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            // If this was an original call, add F to the PendingCallers list
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            if (directCallees.find(Call[1]) != directCallees.end())
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              GI.addCaller(F);
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            // Erase the entry in the Callees vector
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            Callees.erase(Callees.begin()+c--);
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          } else if (FI.getName() == "printf" || FI.getName() == "sscanf" ||
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                     FI.getName() == "fprintf" || FI.getName() == "open" ||
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                     FI.getName() == "sprintf") {
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            // Erase the entry in the globals vector
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            Callees.erase(Callees.begin()+c--);
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          }
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        }
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        if (Callees.empty()) {         // Inlined all of the function calls?
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          // Erase the call if it is resolvable...
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          FCs.erase(FCs.begin()+i--);  // Don't skip a the next call...
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          Inlined = true;
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        } else if (Callees.size() != Call[1]->getGlobals().size()) {
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          // Was able to inline SOME, but not all of the functions.  Construct a
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          // new global node here.
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          //
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          assert(0 && "Unimpl!");
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          Inlined = true;
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        }
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      }
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    }
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    // Recompute the Incomplete markers.  If there are any function calls left
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    // now that are complete, we must loop!
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    if (Inlined) {
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      Graph->maskIncompleteMarkers();
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      Graph->markIncompleteNodes();
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      Graph->removeDeadNodes(/*KeepAllGlobals*/ false, /*KeepCalls*/ true);
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    }
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  } while (Inlined && !FCs.empty());
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  // Copy any unresolved call nodes into the Globals graph and
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  // filter out unresolved call nodes inlined from the callee.
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  if (!FCs.empty())
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    Graph->GlobalsGraph->cloneCalls(*Graph);
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  Graph->maskIncompleteMarkers();
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  Graph->markIncompleteNodes();
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  Graph->removeDeadNodes(/*KeepAllGlobals*/ false, /*KeepCalls*/ false);
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  DEBUG(std::cerr << "  [BU] Done inlining: " << F.getName() << " ["
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        << Graph->getGraphSize() << "+" << Graph->getFunctionCalls().size()
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        << "]\n");
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  return *Graph;
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}
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#endif
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