forked from OSchip/llvm-project
				
			
		
			
				
	
	
		
			285 lines
		
	
	
		
			8.9 KiB
		
	
	
	
		
			C++
		
	
	
	
			
		
		
	
	
			285 lines
		
	
	
		
			8.9 KiB
		
	
	
	
		
			C++
		
	
	
	
//===-- StackSlotColoring.cpp - Stack slot coloring pass. -----------------===//
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//
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//                     The LLVM Compiler Infrastructure
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//
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// This file is distributed under the University of Illinois Open Source
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// License. See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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//
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// This file implements the stack slot coloring pass.
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//
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//===----------------------------------------------------------------------===//
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#define DEBUG_TYPE "stackcoloring"
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#include "llvm/CodeGen/Passes.h"
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#include "llvm/CodeGen/LiveStackAnalysis.h"
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#include "llvm/CodeGen/MachineFrameInfo.h"
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#include "llvm/CodeGen/PseudoSourceValue.h"
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#include "llvm/Support/CommandLine.h"
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#include "llvm/Support/Compiler.h"
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#include "llvm/Support/Debug.h"
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#include "llvm/ADT/BitVector.h"
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#include "llvm/ADT/SmallVector.h"
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#include "llvm/ADT/Statistic.h"
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#include <vector>
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using namespace llvm;
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static cl::opt<bool>
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DisableSharing("no-stack-slot-sharing",
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             cl::init(false), cl::Hidden,
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             cl::desc("Surpress slot sharing during stack coloring"));
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STATISTIC(NumEliminated,   "Number of stack slots eliminated due to coloring");
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namespace {
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  class VISIBILITY_HIDDEN StackSlotColoring : public MachineFunctionPass {
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    LiveStacks* LS;
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    MachineFrameInfo *MFI;
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    // SSIntervals - Spill slot intervals.
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    std::vector<LiveInterval*> SSIntervals;
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    // OrigAlignments - Alignments of stack objects before coloring.
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    SmallVector<unsigned, 16> OrigAlignments;
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    // OrigSizes - Sizess of stack objects before coloring.
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    SmallVector<unsigned, 16> OrigSizes;
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    // AllColors - If index is set, it's a spill slot, i.e. color.
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    // FIXME: This assumes PEI locate spill slot with smaller indices
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    // closest to stack pointer / frame pointer. Therefore, smaller
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    // index == better color.
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    BitVector AllColors;
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    // NextColor - Next "color" that's not yet used.
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    int NextColor;
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    // UsedColors - "Colors" that have been assigned.
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    BitVector UsedColors;
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    // Assignments - Color to intervals mapping.
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    SmallVector<SmallVector<LiveInterval*,4>,16> Assignments;
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  public:
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    static char ID; // Pass identification
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    StackSlotColoring() : MachineFunctionPass(&ID), NextColor(-1) {}
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    virtual void getAnalysisUsage(AnalysisUsage &AU) const {
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      AU.addRequired<LiveStacks>();
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      AU.addPreservedID(MachineLoopInfoID);
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      AU.addPreservedID(MachineDominatorsID);
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      MachineFunctionPass::getAnalysisUsage(AU);
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    }
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    virtual bool runOnMachineFunction(MachineFunction &MF);
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    virtual const char* getPassName() const {
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      return "Stack Slot Coloring";
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    }
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  private:
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    bool InitializeSlots();
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    bool OverlapWithAssignments(LiveInterval *li, int Color) const;
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    int ColorSlot(LiveInterval *li);
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    bool ColorSlots(MachineFunction &MF);
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  };
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} // end anonymous namespace
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char StackSlotColoring::ID = 0;
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static RegisterPass<StackSlotColoring>
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X("stack-slot-coloring", "Stack Slot Coloring");
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FunctionPass *llvm::createStackSlotColoringPass() {
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  return new StackSlotColoring();
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}
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namespace {
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  // IntervalSorter - Comparison predicate that sort live intervals by
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  // their weight.
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  struct IntervalSorter {
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    bool operator()(LiveInterval* LHS, LiveInterval* RHS) const {
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      return LHS->weight > RHS->weight;
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    }
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  };
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}
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/// InitializeSlots - Process all spill stack slot liveintervals and add them
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/// to a sorted (by weight) list.
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bool StackSlotColoring::InitializeSlots() {
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  if (LS->getNumIntervals() < 2)
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    return false;
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  int LastFI = MFI->getObjectIndexEnd();
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  OrigAlignments.resize(LastFI);
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  OrigSizes.resize(LastFI);
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  AllColors.resize(LastFI);
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  UsedColors.resize(LastFI);
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  Assignments.resize(LastFI);
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  // Gather all spill slots into a list.
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  for (LiveStacks::iterator i = LS->begin(), e = LS->end(); i != e; ++i) {
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    LiveInterval &li = i->second;
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    int FI = li.getStackSlotIndex();
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    if (MFI->isDeadObjectIndex(FI))
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      continue;
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    SSIntervals.push_back(&li);
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    OrigAlignments[FI] = MFI->getObjectAlignment(FI);
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    OrigSizes[FI]      = MFI->getObjectSize(FI);
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    AllColors.set(FI);
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  }
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  // Sort them by weight.
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  std::stable_sort(SSIntervals.begin(), SSIntervals.end(), IntervalSorter());
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  // Get first "color".
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  NextColor = AllColors.find_first();
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  return true;
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}
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/// OverlapWithAssignments - Return true if LiveInterval overlaps with any
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/// LiveIntervals that have already been assigned to the specified color.
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bool
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StackSlotColoring::OverlapWithAssignments(LiveInterval *li, int Color) const {
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  const SmallVector<LiveInterval*,4> &OtherLIs = Assignments[Color];
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  for (unsigned i = 0, e = OtherLIs.size(); i != e; ++i) {
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    LiveInterval *OtherLI = OtherLIs[i];
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    if (OtherLI->overlaps(*li))
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      return true;
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  }
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  return false;
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}
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/// ColorSlot - Assign a "color" (stack slot) to the specified stack slot.
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///
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int StackSlotColoring::ColorSlot(LiveInterval *li) {
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  int Color = -1;
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  bool Share = false;
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  if (!DisableSharing) {
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    // Check if it's possible to reuse any of the used colors.
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    Color = UsedColors.find_first();
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    while (Color != -1) {
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      if (!OverlapWithAssignments(li, Color)) {
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        Share = true;
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        ++NumEliminated;
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        break;
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      }
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      Color = UsedColors.find_next(Color);
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    }
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  }
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  // Assign it to the first available color (assumed to be the best) if it's
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  // not possible to share a used color with other objects.
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  if (!Share) {
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    assert(NextColor != -1 && "No more spill slots?");
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    Color = NextColor;
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    UsedColors.set(Color);
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    NextColor = AllColors.find_next(NextColor);
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  }
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  // Record the assignment.
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  Assignments[Color].push_back(li);
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  int FI = li->getStackSlotIndex();
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  DOUT << "Assigning fi#" << FI << " to fi#" << Color << "\n";
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  // Change size and alignment of the allocated slot. If there are multiple
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  // objects sharing the same slot, then make sure the size and alignment
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  // are large enough for all.
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  unsigned Align = OrigAlignments[FI];
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  if (!Share || Align > MFI->getObjectAlignment(Color))
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    MFI->setObjectAlignment(Color, Align);
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  int64_t Size = OrigSizes[FI];
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  if (!Share || Size > MFI->getObjectSize(Color))
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    MFI->setObjectSize(Color, Size);
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  return Color;
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}
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/// Colorslots - Color all spill stack slots and rewrite all frameindex machine
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/// operands in the function.
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bool StackSlotColoring::ColorSlots(MachineFunction &MF) {
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  unsigned NumObjs = MFI->getObjectIndexEnd();
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  std::vector<int> SlotMapping(NumObjs, -1);
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  bool Changed = false;
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  for (unsigned i = 0, e = SSIntervals.size(); i != e; ++i) {
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    LiveInterval *li = SSIntervals[i];
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    int SS = li->getStackSlotIndex();
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    int NewSS = ColorSlot(li);
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    SlotMapping[SS] = NewSS;
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    Changed |= (SS != NewSS);
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  }
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  if (!Changed)
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    return false;
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  // Rewrite all MO_FrameIndex operands.
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  // FIXME: Need the equivalent of MachineRegisterInfo for frameindex operands.
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  for (MachineFunction::iterator MBB = MF.begin(), E = MF.end();
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       MBB != E; ++MBB) {
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    for (MachineBasicBlock::iterator MII = MBB->begin(), EE = MBB->end();
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         MII != EE; ++MII) {
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      MachineInstr &MI = *MII;
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      for (unsigned i = 0, e = MI.getNumOperands(); i != e; ++i) {
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        MachineOperand &MO = MI.getOperand(i);
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        if (!MO.isFI())
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          continue;
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        int FI = MO.getIndex();
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        if (FI < 0)
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          continue;
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        int NewFI = SlotMapping[FI];
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        if (NewFI == -1)
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          continue;
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        MO.setIndex(NewFI);
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        // Update the MachineMemOperand for the new memory location.
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        // FIXME: We need a better method of managing these too.
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        SmallVector<MachineMemOperand, 2> MMOs(MI.memoperands_begin(),
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                                               MI.memoperands_end());
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        MI.clearMemOperands(MF);
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        const Value *OldSV = PseudoSourceValue::getFixedStack(FI);
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        for (unsigned i = 0, e = MMOs.size(); i != e; ++i) {
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          if (MMOs[i].getValue() == OldSV) {
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            MachineMemOperand MMO(PseudoSourceValue::getFixedStack(NewFI),
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                                  MMOs[i].getFlags(), MMOs[i].getOffset(),
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                                  MMOs[i].getSize(), MMOs[i].getAlignment());
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            MI.addMemOperand(MF, MMO);
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          } else
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            MI.addMemOperand(MF, MMOs[i]);
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        }
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      }
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    }
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  }
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  // Delete unused stack slots.
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  while (NextColor != -1) {
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    DOUT << "Removing unused stack object fi#" << NextColor << "\n";
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    MFI->RemoveStackObject(NextColor);
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    NextColor = AllColors.find_next(NextColor);
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  }
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  return true;
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}
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bool StackSlotColoring::runOnMachineFunction(MachineFunction &MF) {
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  DOUT << "********** Stack Slot Coloring **********\n";
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  MFI = MF.getFrameInfo();
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  LS = &getAnalysis<LiveStacks>();
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  bool Changed = false;
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  if (InitializeSlots())
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    Changed = ColorSlots(MF);
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  NextColor = -1;
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  SSIntervals.clear();
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  OrigAlignments.clear();
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  OrigSizes.clear();
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  AllColors.clear();
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  UsedColors.clear();
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  for (unsigned i = 0, e = Assignments.size(); i != e; ++i)
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    Assignments[i].clear();
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  Assignments.clear();
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  return Changed;
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}
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