forked from OSchip/llvm-project
				
			
		
			
				
	
	
		
			360 lines
		
	
	
		
			13 KiB
		
	
	
	
		
			C++
		
	
	
	
			
		
		
	
	
			360 lines
		
	
	
		
			13 KiB
		
	
	
	
		
			C++
		
	
	
	
//===-- MCJIT.h - Class definition for the MCJIT ----------------*- C++ -*-===//
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//
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//                     The LLVM Compiler Infrastructure
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//
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// This file is distributed under the University of Illinois Open Source
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// License. See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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#ifndef LLVM_LIB_EXECUTIONENGINE_MCJIT_H
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#define LLVM_LIB_EXECUTIONENGINE_MCJIT_H
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#include "llvm/ADT/DenseMap.h"
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#include "llvm/ADT/SmallPtrSet.h"
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#include "llvm/ADT/SmallVector.h"
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#include "llvm/ExecutionEngine/ExecutionEngine.h"
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#include "llvm/ExecutionEngine/ObjectCache.h"
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#include "llvm/ExecutionEngine/ObjectImage.h"
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#include "llvm/ExecutionEngine/RuntimeDyld.h"
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#include "llvm/IR/Module.h"
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namespace llvm {
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class MCJIT;
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// This is a helper class that the MCJIT execution engine uses for linking
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// functions across modules that it owns.  It aggregates the memory manager
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// that is passed in to the MCJIT constructor and defers most functionality
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// to that object.
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class LinkingMemoryManager : public RTDyldMemoryManager {
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public:
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  LinkingMemoryManager(MCJIT *Parent, RTDyldMemoryManager *MM)
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    : ParentEngine(Parent), ClientMM(MM) {}
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  uint64_t getSymbolAddress(const std::string &Name) override;
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  // Functions deferred to client memory manager
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  uint8_t *allocateCodeSection(uintptr_t Size, unsigned Alignment,
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                               unsigned SectionID,
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                               StringRef SectionName) override {
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    return ClientMM->allocateCodeSection(Size, Alignment, SectionID, SectionName);
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  }
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  uint8_t *allocateDataSection(uintptr_t Size, unsigned Alignment,
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                               unsigned SectionID, StringRef SectionName,
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                               bool IsReadOnly) override {
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    return ClientMM->allocateDataSection(Size, Alignment,
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                                         SectionID, SectionName, IsReadOnly);
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  }
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  void reserveAllocationSpace(uintptr_t CodeSize, uintptr_t DataSizeRO,
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                              uintptr_t DataSizeRW) override {
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    return ClientMM->reserveAllocationSpace(CodeSize, DataSizeRO, DataSizeRW);
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  }
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  bool needsToReserveAllocationSpace() override {
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    return ClientMM->needsToReserveAllocationSpace();
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  }
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  void notifyObjectLoaded(ExecutionEngine *EE,
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                          const ObjectImage *Obj) override {
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    ClientMM->notifyObjectLoaded(EE, Obj);
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  }
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  void registerEHFrames(uint8_t *Addr, uint64_t LoadAddr,
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                        size_t Size) override {
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    ClientMM->registerEHFrames(Addr, LoadAddr, Size);
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  }
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  void deregisterEHFrames(uint8_t *Addr, uint64_t LoadAddr,
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                          size_t Size) override {
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    ClientMM->deregisterEHFrames(Addr, LoadAddr, Size);
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  }
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  bool finalizeMemory(std::string *ErrMsg = 0) override {
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    return ClientMM->finalizeMemory(ErrMsg);
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  }
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private:
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  MCJIT *ParentEngine;
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  std::unique_ptr<RTDyldMemoryManager> ClientMM;
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};
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// About Module states: added->loaded->finalized.
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//
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// The purpose of the "added" state is having modules in standby. (added=known
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// but not compiled). The idea is that you can add a module to provide function
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// definitions but if nothing in that module is referenced by a module in which
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// a function is executed (note the wording here because it's not exactly the
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// ideal case) then the module never gets compiled. This is sort of lazy
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// compilation.
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//
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// The purpose of the "loaded" state (loaded=compiled and required sections
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// copied into local memory but not yet ready for execution) is to have an
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// intermediate state wherein clients can remap the addresses of sections, using
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// MCJIT::mapSectionAddress, (in preparation for later copying to a new location
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// or an external process) before relocations and page permissions are applied.
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//
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// It might not be obvious at first glance, but the "remote-mcjit" case in the
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// lli tool does this.  In that case, the intermediate action is taken by the
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// RemoteMemoryManager in response to the notifyObjectLoaded function being
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// called.
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class MCJIT : public ExecutionEngine {
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  MCJIT(Module *M, TargetMachine *tm, RTDyldMemoryManager *MemMgr,
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        bool AllocateGVsWithCode);
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  typedef llvm::SmallPtrSet<Module *, 4> ModulePtrSet;
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  class OwningModuleContainer {
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  public:
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    OwningModuleContainer() {
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    }
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    ~OwningModuleContainer() {
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      freeModulePtrSet(AddedModules);
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      freeModulePtrSet(LoadedModules);
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      freeModulePtrSet(FinalizedModules);
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    }
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    ModulePtrSet::iterator begin_added() { return AddedModules.begin(); }
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    ModulePtrSet::iterator end_added() { return AddedModules.end(); }
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    ModulePtrSet::iterator begin_loaded() { return LoadedModules.begin(); }
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    ModulePtrSet::iterator end_loaded() { return LoadedModules.end(); }
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    ModulePtrSet::iterator begin_finalized() { return FinalizedModules.begin(); }
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    ModulePtrSet::iterator end_finalized() { return FinalizedModules.end(); }
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    void addModule(Module *M) {
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      AddedModules.insert(M);
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    }
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    bool removeModule(Module *M) {
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      return AddedModules.erase(M) || LoadedModules.erase(M) ||
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             FinalizedModules.erase(M);
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    }
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    bool hasModuleBeenAddedButNotLoaded(Module *M) {
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      return AddedModules.count(M) != 0;
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    }
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    bool hasModuleBeenLoaded(Module *M) {
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      // If the module is in either the "loaded" or "finalized" sections it
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      // has been loaded.
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      return (LoadedModules.count(M) != 0 ) || (FinalizedModules.count(M) != 0);
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    }
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    bool hasModuleBeenFinalized(Module *M) {
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      return FinalizedModules.count(M) != 0;
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    }
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    bool ownsModule(Module* M) {
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      return (AddedModules.count(M) != 0) || (LoadedModules.count(M) != 0) ||
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             (FinalizedModules.count(M) != 0);
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    }
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    void markModuleAsLoaded(Module *M) {
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      // This checks against logic errors in the MCJIT implementation.
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      // This function should never be called with either a Module that MCJIT
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      // does not own or a Module that has already been loaded and/or finalized.
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      assert(AddedModules.count(M) &&
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             "markModuleAsLoaded: Module not found in AddedModules");
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      // Remove the module from the "Added" set.
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      AddedModules.erase(M);
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      // Add the Module to the "Loaded" set.
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      LoadedModules.insert(M);
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    }
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    void markModuleAsFinalized(Module *M) {
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      // This checks against logic errors in the MCJIT implementation.
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      // This function should never be called with either a Module that MCJIT
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      // does not own, a Module that has not been loaded or a Module that has
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      // already been finalized.
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      assert(LoadedModules.count(M) &&
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             "markModuleAsFinalized: Module not found in LoadedModules");
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      // Remove the module from the "Loaded" section of the list.
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      LoadedModules.erase(M);
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      // Add the Module to the "Finalized" section of the list by inserting it
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      // before the 'end' iterator.
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      FinalizedModules.insert(M);
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    }
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    void markAllLoadedModulesAsFinalized() {
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      for (ModulePtrSet::iterator I = LoadedModules.begin(),
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                                  E = LoadedModules.end();
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           I != E; ++I) {
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        Module *M = *I;
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        FinalizedModules.insert(M);
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      }
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      LoadedModules.clear();
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    }
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  private:
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    ModulePtrSet AddedModules;
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    ModulePtrSet LoadedModules;
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    ModulePtrSet FinalizedModules;
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    void freeModulePtrSet(ModulePtrSet& MPS) {
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      // Go through the module set and delete everything.
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      for (ModulePtrSet::iterator I = MPS.begin(), E = MPS.end(); I != E; ++I) {
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        Module *M = *I;
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        delete M;
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      }
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      MPS.clear();
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    }
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  };
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  TargetMachine *TM;
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  MCContext *Ctx;
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  LinkingMemoryManager MemMgr;
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  RuntimeDyld Dyld;
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  SmallVector<JITEventListener*, 2> EventListeners;
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  OwningModuleContainer OwnedModules;
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  SmallVector<object::Archive*, 2> Archives;
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  typedef SmallVector<ObjectImage *, 2> LoadedObjectList;
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  LoadedObjectList  LoadedObjects;
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  // An optional ObjectCache to be notified of compiled objects and used to
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  // perform lookup of pre-compiled code to avoid re-compilation.
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  ObjectCache *ObjCache;
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  Function *FindFunctionNamedInModulePtrSet(const char *FnName,
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                                            ModulePtrSet::iterator I,
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                                            ModulePtrSet::iterator E);
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  void runStaticConstructorsDestructorsInModulePtrSet(bool isDtors,
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                                                      ModulePtrSet::iterator I,
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                                                      ModulePtrSet::iterator E);
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public:
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  ~MCJIT();
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  /// @name ExecutionEngine interface implementation
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  /// @{
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  void addModule(Module *M) override;
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  void addObjectFile(object::ObjectFile *O) override;
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  void addArchive(object::Archive *O) override;
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  bool removeModule(Module *M) override;
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  /// FindFunctionNamed - Search all of the active modules to find the one that
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  /// defines FnName.  This is very slow operation and shouldn't be used for
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  /// general code.
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  Function *FindFunctionNamed(const char *FnName) override;
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  /// Sets the object manager that MCJIT should use to avoid compilation.
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  void setObjectCache(ObjectCache *manager) override;
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  void setProcessAllSections(bool ProcessAllSections) override {
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    Dyld.setProcessAllSections(ProcessAllSections);
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  }
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  void generateCodeForModule(Module *M) override;
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  /// finalizeObject - ensure the module is fully processed and is usable.
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  ///
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  /// It is the user-level function for completing the process of making the
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  /// object usable for execution. It should be called after sections within an
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  /// object have been relocated using mapSectionAddress.  When this method is
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  /// called the MCJIT execution engine will reapply relocations for a loaded
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  /// object.
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  /// Is it OK to finalize a set of modules, add modules and finalize again.
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  // FIXME: Do we really need both of these?
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  void finalizeObject() override;
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  virtual void finalizeModule(Module *);
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  void finalizeLoadedModules();
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  /// runStaticConstructorsDestructors - This method is used to execute all of
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  /// the static constructors or destructors for a program.
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  ///
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  /// \param isDtors - Run the destructors instead of constructors.
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  void runStaticConstructorsDestructors(bool isDtors) override;
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  void *getPointerToBasicBlock(BasicBlock *BB) override;
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  void *getPointerToFunction(Function *F) override;
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  void *recompileAndRelinkFunction(Function *F) override;
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  void freeMachineCodeForFunction(Function *F) override;
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  GenericValue runFunction(Function *F,
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                           const std::vector<GenericValue> &ArgValues) override;
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  /// getPointerToNamedFunction - This method returns the address of the
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  /// specified function by using the dlsym function call.  As such it is only
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  /// useful for resolving library symbols, not code generated symbols.
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  ///
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  /// If AbortOnFailure is false and no function with the given name is
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  /// found, this function silently returns a null pointer. Otherwise,
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  /// it prints a message to stderr and aborts.
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  ///
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  void *getPointerToNamedFunction(const std::string &Name,
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                                  bool AbortOnFailure = true) override;
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  /// mapSectionAddress - map a section to its target address space value.
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  /// Map the address of a JIT section as returned from the memory manager
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  /// to the address in the target process as the running code will see it.
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  /// This is the address which will be used for relocation resolution.
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  void mapSectionAddress(const void *LocalAddress,
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                         uint64_t TargetAddress) override {
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    Dyld.mapSectionAddress(LocalAddress, TargetAddress);
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  }
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  void RegisterJITEventListener(JITEventListener *L) override;
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  void UnregisterJITEventListener(JITEventListener *L) override;
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  // If successful, these function will implicitly finalize all loaded objects.
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  // To get a function address within MCJIT without causing a finalize, use
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  // getSymbolAddress.
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  uint64_t getGlobalValueAddress(const std::string &Name) override;
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  uint64_t getFunctionAddress(const std::string &Name) override;
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  TargetMachine *getTargetMachine() override { return TM; }
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  /// @}
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  /// @name (Private) Registration Interfaces
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  /// @{
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  static void Register() {
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    MCJITCtor = createJIT;
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  }
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  static ExecutionEngine *createJIT(Module *M,
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                                    std::string *ErrorStr,
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                                    RTDyldMemoryManager *MemMgr,
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                                    bool GVsWithCode,
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                                    TargetMachine *TM);
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  // @}
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  // This is not directly exposed via the ExecutionEngine API, but it is
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  // used by the LinkingMemoryManager.
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  uint64_t getSymbolAddress(const std::string &Name,
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                          bool CheckFunctionsOnly);
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protected:
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  /// emitObject -- Generate a JITed object in memory from the specified module
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  /// Currently, MCJIT only supports a single module and the module passed to
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  /// this function call is expected to be the contained module.  The module
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  /// is passed as a parameter here to prepare for multiple module support in
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  /// the future.
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  ObjectBufferStream* emitObject(Module *M);
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  void NotifyObjectEmitted(const ObjectImage& Obj);
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  void NotifyFreeingObject(const ObjectImage& Obj);
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  uint64_t getExistingSymbolAddress(const std::string &Name);
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  Module *findModuleForSymbol(const std::string &Name,
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                              bool CheckFunctionsOnly);
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};
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} // End llvm namespace
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#endif
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