forked from OSchip/llvm-project
				
			
		
			
				
	
	
		
			94 lines
		
	
	
		
			3.2 KiB
		
	
	
	
		
			C++
		
	
	
	
			
		
		
	
	
			94 lines
		
	
	
		
			3.2 KiB
		
	
	
	
		
			C++
		
	
	
	
//===-- ValueObjectCast.cpp -------------------------------------*- C++ -*-===//
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//
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//                     The LLVM Compiler Infrastructure
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//
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// This file is distributed under the University of Illinois Open Source
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// License. See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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#include "lldb/Core/ValueObjectCast.h"
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#include "lldb/Core/Scalar.h" // for operator!=, Scalar
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#include "lldb/Core/Value.h"
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#include "lldb/Core/ValueObject.h"
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#include "lldb/Symbol/CompilerType.h"
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#include "lldb/Target/ExecutionContext.h"
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#include "lldb/Utility/Status.h" // for Status
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namespace lldb_private {
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class ConstString;
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}
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using namespace lldb_private;
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lldb::ValueObjectSP ValueObjectCast::Create(ValueObject &parent,
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                                            const ConstString &name,
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                                            const CompilerType &cast_type) {
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  ValueObjectCast *cast_valobj_ptr =
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      new ValueObjectCast(parent, name, cast_type);
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  return cast_valobj_ptr->GetSP();
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}
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ValueObjectCast::ValueObjectCast(ValueObject &parent, const ConstString &name,
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                                 const CompilerType &cast_type)
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    : ValueObject(parent), m_cast_type(cast_type) {
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  SetName(name);
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  // m_value.SetContext (Value::eContextTypeClangType,
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  // cast_type.GetOpaqueQualType());
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  m_value.SetCompilerType(cast_type);
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}
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ValueObjectCast::~ValueObjectCast() {}
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CompilerType ValueObjectCast::GetCompilerTypeImpl() { return m_cast_type; }
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size_t ValueObjectCast::CalculateNumChildren(uint32_t max) {
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  auto children_count = GetCompilerType().GetNumChildren(true);
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  return children_count <= max ? children_count : max;
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}
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uint64_t ValueObjectCast::GetByteSize() {
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  ExecutionContext exe_ctx(GetExecutionContextRef());
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  return m_value.GetValueByteSize(nullptr, &exe_ctx);
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}
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lldb::ValueType ValueObjectCast::GetValueType() const {
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  // Let our parent answer global, local, argument, etc...
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  return m_parent->GetValueType();
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}
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bool ValueObjectCast::UpdateValue() {
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  SetValueIsValid(false);
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  m_error.Clear();
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  if (m_parent->UpdateValueIfNeeded(false)) {
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    Value old_value(m_value);
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    m_update_point.SetUpdated();
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    m_value = m_parent->GetValue();
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    CompilerType compiler_type(GetCompilerType());
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    // m_value.SetContext (Value::eContextTypeClangType, compiler_type);
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    m_value.SetCompilerType(compiler_type);
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    SetAddressTypeOfChildren(m_parent->GetAddressTypeOfChildren());
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    if (!CanProvideValue()) {
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      // this value object represents an aggregate type whose
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      // children have values, but this object does not. So we
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      // say we are changed if our location has changed.
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      SetValueDidChange(m_value.GetValueType() != old_value.GetValueType() ||
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                        m_value.GetScalar() != old_value.GetScalar());
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    }
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    ExecutionContext exe_ctx(GetExecutionContextRef());
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    m_error = m_value.GetValueAsData(&exe_ctx, m_data, 0, GetModule().get());
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    SetValueDidChange(m_parent->GetValueDidChange());
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    return true;
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  }
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  // The dynamic value failed to get an error, pass the error along
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  if (m_error.Success() && m_parent->GetError().Fail())
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    m_error = m_parent->GetError();
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  SetValueIsValid(false);
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  return false;
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}
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bool ValueObjectCast::IsInScope() { return m_parent->IsInScope(); }
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