forked from OSchip/llvm-project
				
			
		
			
				
	
	
		
			241 lines
		
	
	
		
			8.3 KiB
		
	
	
	
		
			C++
		
	
	
	
			
		
		
	
	
			241 lines
		
	
	
		
			8.3 KiB
		
	
	
	
		
			C++
		
	
	
	
//===-- StackProtector.cpp - Stack Protector Insertion --------------------===//
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//
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//                     The LLVM Compiler Infrastructure
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//
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// This file is distributed under the University of Illinois Open Source
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// License. See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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//
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// This pass inserts stack protectors into functions which need them. A variable
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// with a random value in it is stored onto the stack before the local variables
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// are allocated. Upon exiting the block, the stored value is checked. If it's
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// changed, then there was some sort of violation and the program aborts.
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//
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//===----------------------------------------------------------------------===//
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#define DEBUG_TYPE "stack-protector"
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#include "llvm/CodeGen/Passes.h"
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#include "llvm/Attributes.h"
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#include "llvm/Constants.h"
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#include "llvm/DerivedTypes.h"
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#include "llvm/Function.h"
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#include "llvm/Instructions.h"
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#include "llvm/Intrinsics.h"
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#include "llvm/Module.h"
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#include "llvm/Pass.h"
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#include "llvm/Support/CommandLine.h"
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#include "llvm/Target/TargetData.h"
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#include "llvm/Target/TargetLowering.h"
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using namespace llvm;
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// SSPBufferSize - The lower bound for a buffer to be considered for stack
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// smashing protection.
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static cl::opt<unsigned>
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SSPBufferSize("stack-protector-buffer-size", cl::init(8),
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              cl::desc("Lower bound for a buffer to be considered for "
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                       "stack protection"));
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namespace {
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  class StackProtector : public FunctionPass {
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    /// TLI - Keep a pointer of a TargetLowering to consult for determining
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    /// target type sizes.
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    const TargetLowering *TLI;
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    Function *F;
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    Module *M;
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    /// InsertStackProtectors - Insert code into the prologue and epilogue of
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    /// the function.
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    ///
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    ///  - The prologue code loads and stores the stack guard onto the stack.
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    ///  - The epilogue checks the value stored in the prologue against the
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    ///    original value. It calls __stack_chk_fail if they differ.
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    bool InsertStackProtectors();
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    /// CreateFailBB - Create a basic block to jump to when the stack protector
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    /// check fails.
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    BasicBlock *CreateFailBB();
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    /// RequiresStackProtector - Check whether or not this function needs a
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    /// stack protector based upon the stack protector level.
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    bool RequiresStackProtector() const;
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  public:
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    static char ID;             // Pass identification, replacement for typeid.
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    StackProtector() : FunctionPass(&ID), TLI(0) {}
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    StackProtector(const TargetLowering *tli)
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      : FunctionPass(&ID), TLI(tli) {}
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    virtual bool runOnFunction(Function &Fn);
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  };
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} // end anonymous namespace
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char StackProtector::ID = 0;
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INITIALIZE_PASS(StackProtector, "stack-protector",
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                "Insert stack protectors", false, false);
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FunctionPass *llvm::createStackProtectorPass(const TargetLowering *tli) {
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  return new StackProtector(tli);
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}
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bool StackProtector::runOnFunction(Function &Fn) {
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  F = &Fn;
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  M = F->getParent();
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  if (!RequiresStackProtector()) return false;
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  return InsertStackProtectors();
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}
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/// RequiresStackProtector - Check whether or not this function needs a stack
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/// protector based upon the stack protector level. The heuristic we use is to
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/// add a guard variable to functions that call alloca, and functions with
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/// buffers larger than SSPBufferSize bytes.
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bool StackProtector::RequiresStackProtector() const {
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  if (F->hasFnAttr(Attribute::StackProtectReq))
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    return true;
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  if (!F->hasFnAttr(Attribute::StackProtect))
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    return false;
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  const TargetData *TD = TLI->getTargetData();
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  for (Function::iterator I = F->begin(), E = F->end(); I != E; ++I) {
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    BasicBlock *BB = I;
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    for (BasicBlock::iterator
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           II = BB->begin(), IE = BB->end(); II != IE; ++II)
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      if (AllocaInst *AI = dyn_cast<AllocaInst>(II)) {
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        if (AI->isArrayAllocation())
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          // This is a call to alloca with a variable size. Emit stack
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          // protectors.
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          return true;
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        if (const ArrayType *AT = dyn_cast<ArrayType>(AI->getAllocatedType())) {
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          // We apparently only care about character arrays.
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          if (!AT->getElementType()->isIntegerTy(8))
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            continue;
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          // If an array has more than SSPBufferSize bytes of allocated space,
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          // then we emit stack protectors.
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          if (SSPBufferSize <= TD->getTypeAllocSize(AT))
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            return true;
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        }
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      }
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  }
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  return false;
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}
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/// InsertStackProtectors - Insert code into the prologue and epilogue of the
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/// function.
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///
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///  - The prologue code loads and stores the stack guard onto the stack.
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///  - The epilogue checks the value stored in the prologue against the original
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///    value. It calls __stack_chk_fail if they differ.
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bool StackProtector::InsertStackProtectors() {
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  BasicBlock *FailBB = 0;       // The basic block to jump to if check fails.
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  AllocaInst *AI = 0;           // Place on stack that stores the stack guard.
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  Value *StackGuardVar = 0;  // The stack guard variable.
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  for (Function::iterator I = F->begin(), E = F->end(); I != E; ) {
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    BasicBlock *BB = I++;
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    ReturnInst *RI = dyn_cast<ReturnInst>(BB->getTerminator());
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    if (!RI) continue;
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    if (!FailBB) {
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      // Insert code into the entry block that stores the __stack_chk_guard
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      // variable onto the stack:
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      //
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      //   entry:
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      //     StackGuardSlot = alloca i8*
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      //     StackGuard = load __stack_chk_guard
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      //     call void @llvm.stackprotect.create(StackGuard, StackGuardSlot)
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      // 
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      const PointerType *PtrTy = Type::getInt8PtrTy(RI->getContext());
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      unsigned AddressSpace, Offset;
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      if (TLI->getStackCookieLocation(AddressSpace, Offset)) {
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        Constant *OffsetVal =
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          ConstantInt::get(Type::getInt32Ty(RI->getContext()), Offset);
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        StackGuardVar = ConstantExpr::getIntToPtr(OffsetVal,
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                                      PointerType::get(PtrTy, AddressSpace));
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      } else {
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        StackGuardVar = M->getOrInsertGlobal("__stack_chk_guard", PtrTy); 
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      }
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      BasicBlock &Entry = F->getEntryBlock();
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      Instruction *InsPt = &Entry.front();
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      AI = new AllocaInst(PtrTy, "StackGuardSlot", InsPt);
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      LoadInst *LI = new LoadInst(StackGuardVar, "StackGuard", false, InsPt);
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      Value *Args[] = { LI, AI };
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      CallInst::
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        Create(Intrinsic::getDeclaration(M, Intrinsic::stackprotector),
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               &Args[0], array_endof(Args), "", InsPt);
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      // Create the basic block to jump to when the guard check fails.
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      FailBB = CreateFailBB();
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    }
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    // For each block with a return instruction, convert this:
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    //
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    //   return:
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    //     ...
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    //     ret ...
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    //
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    // into this:
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    //
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    //   return:
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    //     ...
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    //     %1 = load __stack_chk_guard
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    //     %2 = load StackGuardSlot
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    //     %3 = cmp i1 %1, %2
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    //     br i1 %3, label %SP_return, label %CallStackCheckFailBlk
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    //
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    //   SP_return:
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    //     ret ...
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    //
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    //   CallStackCheckFailBlk:
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    //     call void @__stack_chk_fail()
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    //     unreachable
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    // Split the basic block before the return instruction.
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    BasicBlock *NewBB = BB->splitBasicBlock(RI, "SP_return");
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    // Remove default branch instruction to the new BB.
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    BB->getTerminator()->eraseFromParent();
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    // Move the newly created basic block to the point right after the old basic
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    // block so that it's in the "fall through" position.
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    NewBB->moveAfter(BB);
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    // Generate the stack protector instructions in the old basic block.
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    LoadInst *LI1 = new LoadInst(StackGuardVar, "", false, BB);
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    LoadInst *LI2 = new LoadInst(AI, "", true, BB);
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    ICmpInst *Cmp = new ICmpInst(*BB, CmpInst::ICMP_EQ, LI1, LI2, "");
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    BranchInst::Create(NewBB, FailBB, Cmp, BB);
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  }
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  // Return if we didn't modify any basic blocks. I.e., there are no return
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  // statements in the function.
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  if (!FailBB) return false;
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  return true;
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}
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/// CreateFailBB - Create a basic block to jump to when the stack protector
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/// check fails.
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BasicBlock *StackProtector::CreateFailBB() {
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  BasicBlock *FailBB = BasicBlock::Create(F->getContext(),
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                                          "CallStackCheckFailBlk", F);
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  Constant *StackChkFail =
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    M->getOrInsertFunction("__stack_chk_fail",
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                           Type::getVoidTy(F->getContext()), NULL);
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  CallInst::Create(StackChkFail, "", FailBB);
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  new UnreachableInst(F->getContext(), FailBB);
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  return FailBB;
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}
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